if u go pure slash on harmony and use other ways to inflict status effects it s better, i m runing harmony with gaus and i m using the panzer vulaphila
Still love my hound as I see the better than the infested cats and as with all my builds. These are just to show you how a weapon can be built and how effective it can be. Use whatever build you prefer and go crazy [:
I'm not saying this build is wrong, but its more like it doesn't really fit harmony. The build you use makes heavy attack strong, but the harmony's unique trait is calculated separate from heavy attack. For one thing, harmony's trait, does not care for combo multiplier since combo multiplier does not affect DoT like burn or slash proc. I can go on about all the other stuff that isn't optimal, and just adds unneeded annoyance, but that's not the point. The main thing you should know is all scythes force proc slash on heavy. that slash IS calculated into your heavy attack dmg. Slash is far stronger than any other status DoT like toxic and heat, so there's no need to add any other elemental mod including 60:60. instead add, lasting sting for status duration, sacrificial steel, pressure point, and melee affliction. Heavy attack on scythe already procs melee affliction so it will work. basically, instead of having to auto attack, just heavy attack once and you should reach 10-20 million. I'm not even joking. This reaches damage cap of 2 billion for me if I headshot someone with the heavy attack (slash damage does care about body multiplier). also replace the rest of the mods with crit damage but keep melee elementalist. I recommend using primed reach. also, don't use condition overload, at the very least, if you're using this build since it assumes, 0 status on an enemy. also, melee vortex is not good since it, again, needs 2 mods that does not contribute to harmony's unique trait. Ideally you go lasting sting, melee elementalist, sac steel, preasure point, organ shatter, gladiator might, (flex slot) Reach, (flex slot) riven or killing blow with melee affliction. You could add more status chance, but there's would be little point, as the slash proc will genuinely one shot more things. Again, not saying your build is wrong, i just dont see why you would build for light attack attack, for a weapon whose main gimmick does not scale off combo and is heavy attack based
Thanks for the essay. But I enjoy the build, and these guides are just to show what the weapon can do. I don't do level cap this or meta ride that. The weapon easily hits 7 million orange heavys, and that's more than enough for me. Besides, if I wanted to do a melee build, I'd just use my dual ichors. Why do you think it's my most popular video? XD
Love how come at the start I said the dread and NEVER NOTICED actually FML
if u go pure slash on harmony and use other ways to inflict status effects it s better, i m runing harmony with gaus and i m using the panzer vulaphila
Still love my hound as I see the better than the infested cats and as with all my builds. These are just to show you how a weapon can be built and how effective it can be. Use whatever build you prefer and go crazy [:
I'm not saying this build is wrong, but its more like it doesn't really fit harmony. The build you use makes heavy attack strong, but the harmony's unique trait is calculated separate from heavy attack. For one thing, harmony's trait, does not care for combo multiplier since combo multiplier does not affect DoT like burn or slash proc. I can go on about all the other stuff that isn't optimal, and just adds unneeded annoyance, but that's not the point. The main thing you should know is all scythes force proc slash on heavy. that slash IS calculated into your heavy attack dmg. Slash is far stronger than any other status DoT like toxic and heat, so there's no need to add any other elemental mod including 60:60. instead add, lasting sting for status duration, sacrificial steel, pressure point, and melee affliction. Heavy attack on scythe already procs melee affliction so it will work. basically, instead of having to auto attack, just heavy attack once and you should reach 10-20 million. I'm not even joking. This reaches damage cap of 2 billion for me if I headshot someone with the heavy attack (slash damage does care about body multiplier). also replace the rest of the mods with crit damage but keep melee elementalist. I recommend using primed reach. also, don't use condition overload, at the very least, if you're using this build since it assumes, 0 status on an enemy. also, melee vortex is not good since it, again, needs 2 mods that does not contribute to harmony's unique trait.
Ideally you go lasting sting, melee elementalist, sac steel, preasure point, organ shatter, gladiator might, (flex slot) Reach, (flex slot) riven or killing blow with melee affliction. You could add more status chance, but there's would be little point, as the slash proc will genuinely one shot more things.
Again, not saying your build is wrong, i just dont see why you would build for light attack attack, for a weapon whose main gimmick does not scale off combo and is heavy attack based
Thanks for the essay. But I enjoy the build, and these guides are just to show what the weapon can do. I don't do level cap this or meta ride that. The weapon easily hits 7 million orange heavys, and that's more than enough for me. Besides, if I wanted to do a melee build, I'd just use my dual ichors. Why do you think it's my most popular video? XD