Unreal Engine 5: Gasp-DAO (Distance Based AO)

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  • Опубликовано: 23 дек 2024

Комментарии • 2

  • @war_Monkey81
    @war_Monkey81 2 дня назад +2

    Genius! I never managed to work out the distance based AO in third person, not through lack of trying. Great work as always.

    • @unrealdevop
      @unrealdevop  2 дня назад +1

      Yeah it was quite confusing, but I managed to pull it off somehow without creating a feedback loop, still not entirely sure why moving the start location back fixed that for the pistol either lol.