Thank you for this! Having the CBP_SandboxCharacter as a parent and children of it as different characters and AI makes the most sense, rather than replacing all references and deps.
Yeah, it's a great way to take advantage of OOP techniques. I've actually had people argue with me about that in the past when I suggested it, but OOP was created for a reason, it greatly reduces the need for replicated code.
Thank you very much for the video.
Thank you for this! Having the CBP_SandboxCharacter as a parent and children of it as different characters and AI makes the most sense, rather than replacing all references and deps.
Yeah, it's a great way to take advantage of OOP techniques. I've actually had people argue with me about that in the past when I suggested it, but OOP was created for a reason, it greatly reduces the need for replicated code.