Unreal Engine 5: Motion Matching Ai MoveTo (Trouble Shooting)

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  • Опубликовано: 24 дек 2024

Комментарии • 3

  • @ganzukc2676
    @ganzukc2676 4 дня назад +1

    Thank you very much for the video.

  • @RobertBojor
    @RobertBojor 3 дня назад +1

    Thank you for this! Having the CBP_SandboxCharacter as a parent and children of it as different characters and AI makes the most sense, rather than replacing all references and deps.

    • @unrealdevop
      @unrealdevop  3 дня назад

      Yeah, it's a great way to take advantage of OOP techniques. I've actually had people argue with me about that in the past when I suggested it, but OOP was created for a reason, it greatly reduces the need for replicated code.