I have too many ideas. It's like living in a constant blizzard of creativity. Focus on the first idea is near impossible. I start trying to sculpt a cat, and end up with a unicorn.
i struggle with hands. Even when starting with geometric shapes. I always find myself counting the fingers on the sculpture or drawing, to make sure there are five! I also struggle with facial feature proportions... one eye is always too big or too high up or down. the space between the nose, the lips and the chin is too wide or narrow... even with the measurements and markings. All that is especially hard with smaller figures.
Great tips - thanks. I have fallen victim in the past to putting detail in too soon, then having to redo a lot of stuff because the volume underneath wasn't correct. The other common mistake I see in beginning sculptors, that I fell into early on, but thankfully got out of fairly quickly, was smoothing things too early. Seems there's a tendency for people to want to make things smooth because, ultimately, the skin is smooth. But they end up smoothing things that are incorrect, then sort of thinking of that part as more complete because it's smooth, even though the volume is incorrect.
What a great video!! My daughter is super into sculpting and only 11 , which is why we looked this up together- checking out your courses right after posting this!!
That last mistake and what you said about improving those areas. A comic book artist said something similar. We went in to Marvel(I think) but wasn't good at drawing hands at the time. They said he could never be a good comic book artist. He took that and really started practicing hands and got hired on by another comic book company.
I heard it said that eyes are not perfectly symmetrical... that one is higher or slighty bigger. I don't believe that! The eye sockets on a human skull are perfectly symmetrical... But what about facial deformities? That can throw an artist off!
My art tutor said ‘never polish a turd”, in other words get the foundations right before wasting your time on details. You will only end up destroying them later because the anatomy is wrong.
What are some other problems you, or sculptors you know struggle with?
I have too many ideas. It's like living in a constant blizzard of creativity. Focus on the first idea is near impossible. I start trying to sculpt a cat, and end up with a unicorn.
i struggle with hands. Even when starting with geometric shapes. I always find myself counting the fingers on the sculpture or drawing, to make sure there are five! I also struggle with facial feature proportions... one eye is always too big or too high up or down. the space between the nose, the lips and the chin is too wide or narrow... even with the measurements and markings. All that is especially hard with smaller figures.
It’s great to learn from your own mistakes but why not learn from other people’s mistakes too? Hope to see you in the premium course!
Exelente video gracias
I CAN do difficult things. Cheers!
I will try to repeat this to myself a great many times.
Thank you for this. I CAN do difficult things.
Great tips - thanks. I have fallen victim in the past to putting detail in too soon, then having to redo a lot of stuff because the volume underneath wasn't correct. The other common mistake I see in beginning sculptors, that I fell into early on, but thankfully got out of fairly quickly, was smoothing things too early. Seems there's a tendency for people to want to make things smooth because, ultimately, the skin is smooth. But they end up smoothing things that are incorrect, then sort of thinking of that part as more complete because it's smooth, even though the volume is incorrect.
What a great video!! My daughter is super into sculpting and only 11 , which is why we looked this up together- checking out your courses right after posting this!!
Thank you! Good luck to you and your daughter with sculpting!
seems like a very informative course. will keep it in mind!
Spot on about the face. My first few efforts, the face was flat!
Thanks for being consistent and giving great lessons.
That last mistake and what you said about improving those areas. A comic book artist said something similar. We went in to Marvel(I think) but wasn't good at drawing hands at the time. They said he could never be a good comic book artist. He took that and really started practicing hands and got hired on by another comic book company.
Developing only one side of the body or face and regrettably procrastinating the other side is one of my biggest mistakes.
I really appreciate the information! Thank you Andrew!!!
Glad to hear it!
I heard it said that eyes are not perfectly symmetrical... that one is higher or slighty bigger. I don't believe that! The eye sockets on a human skull are perfectly symmetrical... But what about facial deformities? That can throw an artist off!
Thanks you for sharing ❤😊
Great channel ❤❤❤❤ ty
Nice.thank you for impormation
11:20 who was your sculpture mentor?
0:48 I laughed so hard , thank you man 😂
😄
this helps a lot
Glad it helps!
Amazing
0:51 We're the dancers!
My art tutor said ‘never polish a turd”, in other words get the foundations right before wasting your time on details. You will only end up destroying them later because the anatomy is wrong.
Great advice. Literally and figuratively.
Would this course be useful for an aspiring digital sculptor in Zbrush? I want to do character art but figure sculpting is really hard to learn.
absolutely
Nice gaid lines sir
Loveya!!!
"It chaffs my tenders" I'm gonna start saying that lol
😊❤❤❤❤
Everything is shapes first then sculpt
😊👍
there is some discord?
Слава Україні!
:D