I remember very fondly the first time I used the Battle axe... When I was very new, I was met with a worm that had 6 HP in one of my matches. I can still picture my thought process, and it went a little something like this: Oh, this weapon is kind of a gimmick, but I'm sure it can kill a worm with 6 HP left... SURELY IT CAN KILL, RIGHTTTT??? Man oh man, my shock when it did 3 DMG was astounding, to say the least.... My opponents face however lit up and they never looked at me the say way since xD (was fighting my dad a couple years back)
I just discovered this channel and I absolutely love your videos. I am learning so much about the game... And I've been playing and loving it for 25 years! Awesome.
Excellent overview of the weapons! I learned a lot of cool techniques that I never knew existed such as cluster trick and low gravity affecting melee weapons. Very helpful from a casual standpoint.
I never knew there'd be a speedrunning community for Armageddon. For me it's always been a party game. Very delightfully explained though, with very relevant footage.
Cluster bomb trick can be used also when you can place the bomb directly under the worm because of terrain. Very rare occasion but I think i've slammed 97 damage with a lucky shot. and this gives you the edge to set timer 5 sec and walk off. another benefit of uzi over shotgun is that you can avoid any damage to the ground with uzi whereas you in most situations always chip at least a little chunk of ground with shotgun explosion.
I totally agree, even more I would say that the occasion isn't that rare at all, especially if the opponent doesn't know about this trick. I also think sometimes it deals more then 100 damage
I'm glad he said "This video is over." otherwise I might have kept watching. Minor nitpick: You call the cluster bomb trick a "glitch". I'm PRETTY sure the Wormapedia in Worms World Party mentions this trick in the weapon entry (as well as for the Banana bomb). Ergo, it is developer intended and cannot really be called a glitch.
If there's something else you'd prefer me to say to finish a video, I'd be happy to hear about it. Re: the cluster thing, note that this is Armageddon, not World Party. If you go back to the original release of Worms 2, cluster bombs and mortars could effortlessly one shot an enemy simply by dumping them on their head. This was then patched out a year or so later, but the ability to do the 'cluster trick' remained. My suspicion is that this probably isn't how the developers originally intended the weapon to work, but given that it can usually only be implemented by sacrificing your own worm (a la Kami), it's effectively a double edged sword and therefore less of a cheese. So rather than finding a way to reconfigure it they just left it in, and slightly nerfed the cluster bomb for Armageddon to make the trick less guaranteed to work. By the time World Party came around, they may have just accepted it as part of the weapon's functionality and decided to acknowledge it in the Wormopedia. So my belief is that it's an unintended consequence of the cluster bomb that they chose to accept as a design feature towards the end of the 2nd generation games. Happy to be proven wrong tho.
Agree. Bazooka is that one weapon "easy to use, difficult to master", and Level 5 CPU is enough proof that anything lower than "Great" for that one is a slander
Very nice, was really looking forward to this one. I agree with pretty much all the ratings, except two - I'd probably put sheep higher purely because it's high damage just like dynamite and has somewhat similar utility. It doesn't have a lot of disadvantages other than being unpredictable if you don't detonate it right away. The other item is dragon ball. Even tho I agree it's not nearly as useful as fire punch, I feel like it sees more use than the likes of battleaxe. I dunno, I just see it used way more often no matter if it's casual games or speedruns. Unless that's just me not paying attention, that's a possibility obviously, but in my eyes dragon ball should be in Good tier. Of course this is in the eyes of a casual player whose knowledge of speedrunning is mostly limited to what I see from streams/videos, but I wanted to give my two cents anyways. Also I have to say I really loved napalm strike before as well. It feels cool, but the more you play, the more you realize how impractical it is. It feels like it really shouldn't have the delay it currently does seeing as it hurts its already underwhelming performance. Got nothing else to add, aside from the fact that these speedruns are the reason why I started liking and using kami so much(they taught me a bunch of other stuff too but using kami is the best part for me). I used to think kamikaze sucks almost as much as suicide bomber, turns out it's one of the best weapons.
Fair points about the Sheep and the Dragon Ball. I think part of my (made up as I went along) ranking process may have stemmed from how good I think a weapon should be rather than how useful it actually is. Sheep and DB both seem like they should work a little better than they do to me, whereas something like Battle Axe - that I use less often - pretty much works as well as one could hope.
Now I like to imagine, when they were nerfing the mortar, the dial thing for tuning the balance accidentally broke, because it was dialed a bit too hard to the "nerf" side and it just stuck.
Cluster bomb was overpowered in worms 1995. Modern day, it is less effective than a mouldy chocolate frying pan (mouldy because otherwise, you could at least eat it)
talking about superweapons... it's more of a question of how overpowered and ridiculous they can be... donkey or armageddon. Seriously, it's near impossible to survive armageddon
9:47 tiny thing I realise, if you has a near death worm near the enemy and think you can still use them, you can use it to not kill that worm I guess... still a bit situational
Awesome video. Can't say much about worms even if I love the game, but I agree 💯 with the bs and champion picks. In the middle some of the utility or tool moves/items have more power than I thought was surprise too. Haven't played as aggressively as you I guess then.
on the n64 version of the game, bomblets from mortars and clusters are the same power as a shotgun hit. I think they use the damage values of early Worms 2 if i'm not mistaken. this makes them actually useful. even as a kid with no internet, no knowledge of the cluster trick, mortars and clusters were great weapons. which makes sense to me, because they come in limited supply. on PC WA, mortar and clusterbomb are almost useless without cluster trick / floating mortar glitch. it's kind of a shame, really. i'll always hold the n64 version of the game in higher regard when it comes to singleplayer gameplay.
I feel like the mortar is slightly more useful than people give it credit for. It's less reliable than a cluster bomb as a suicide weapon, but it can work in a pinch. With that being said, it's something I'd only use in multiplayer when I feel like messing around, because this trick is so easy to whiff for whatever reason.
When I play, the mines on the terrain are always dud when I knock a CPU into them, but if the CPU knocks me into a mine, then it is always good, and it always seems to knock me into another mine or blow up an oil drum or bounce into 2 or more of my team or just blow me into the water.
Absolutely brilliant editing. The way your commentary cuts through the individual clips is awesome, completely smooth and fitting. Great stuff!! Been meaning to ask though, do you edit your own stuff, or you pay an editor to do the dirty deed for you? :P
Overall this is a pretty good list, though I would argue against a few of the placements. The Girder, Mortar, and Handgun should all be at least a bit higher. Some of these have uses that you didn't really touch on, like the handguns accuracy and spaced out shots making it a bit easier to target multiple low health worms, or the mortars self-detonation trick that is similar to the cluster bomb, but does more damage to the enemy rather than yourself, and is more versatile in a few specific ways, which can be pretty damn useful for an extra high damage attack. Genuinely good stuff there. @RuffledBricks for whatever reason I cannot comment with the link to the video of this. However, I can try to explain the mortar thing. The mortar can be used anywhere as long as you can climb atop the enemy worm (so, yeah, basically anywhere except thin blowtorch tunnels). You simply climb halfway up the enemy worm, aim at a 45 degree angle downwards at them, and fire. This will do a lot of self damage at around 50 to you (and launch you), but it will do more to the enemy, at around 70 damage. Unlike the cluster bomb that does more damage to yourself than the enemy. If lacking in other high power weaponry, this can be quite useful in wiping out a troublesome enemy, I find. Plus the mortar can be useful in some tight positions, at least from what I have found. You can find a gif of this on the worms 2d wiki on the mortar page.
I do agree that I underrated Handgun a little in this list, but not for the reasons you've given. Using it to kill weak spaced out worms is a cool idea, but the circumstances for that to be viable in a Deathmatch speedrun are pretty rare. I've heard a few people talk up the Mortar for its supposed high power, but until someone actually proves to me how it can be reliably and usefully used instead of the Cluster Bomb then I remain highly skeptical. As for the Girder, if anyone wants to suggest how it would actually help speed up a run then I'm all ears, but currently I can only see darksiding benefits from it, and darksiding generally isn't best advised if you're going for a competitive Deathmatch time.
@@Neondarkness72 Thanks. I did try some experiments with it today and yes, I see that the Mortar can fairly reliably do around 70 damage when aimed downwards on the right of a worm's head, which wasn't something I knew about previously. In terms of how useful it'll actually be in Deathmatch runs, that remains to be seen - most of what this trick achieves seems like it can be done more effectively with the Cluster Bomb (which can actively one shot enemies using your own worm's grave damage) or the chonkies (which have a wider blast radius, so more utility for group damage and terrain alteration). Still it's good to know, so cheers for the heads up!
@@RuffledBricks No probs. It's one of those things that I feel could totally come in clutch if you NEED to take down a worm that has around 70hp and have no others tools to do it (or perhaps tools you want to save) whilst you only have around 50hp, without actually losing your worm (assuming you launch away from the grave damage, which you totally can). It sounds specific, but I find that looking for the opportunity makes it present itself surprisingly often. Considering that so many weapons have a limit on how much they can be used in-game depending on scheme, having the extra option is good.
I try to give the Mortar a chance, but goddamn, I struggle to get any useful results out of it at all, and when you DO get a hit the damage is so modest it's just not worth using over the Bazooka or Hand Grenade. The Cluster Bomb is a bit better because it's a lot more predictable, but it has similar modest damage output.
I felt your personal anger at the place of the surrender flag in the weapons list. That's some malicious UI right there. Great list. Loved your speedrun at the big event on Twitch.
There's a really annoying sound between 16:34 and 23:55. It sounds like fire siren but is most likely a fan. I would get an headache if I watch the part in between, so I skipped it. You got a like, because I liked the content. If you havent done it already I would like to see a ranking of all the special weapons since Ive mostly played Worms 2.
The noise you speak of is from the "Jungle" track from Bjorn Lynne's soundtrack for Worms Armageddon: ruclips.net/video/1guhSe9k_Qk/видео.html All of the background music in the video is taken from the game's OST, which utilises a fair amount of ambient noise and field recordings in its composition, such as the prominent wind sound in this example. But if this track is actively painful to people's ears then I will reconsider using it in future videos.
@@RuffledBricks Oh, what a terrible soundtrack. There is also another one probably a soundtrack that sounds like a fan with a bad bearing. Its not as bad. When I hear it I just turn the volume down a bit.
Don't forget that Teleport can also be used offensively, as sort of a mini Air Strike if your worm's got low enough health
"Suicide Bombers are kind of disappointing" - Ruffledbricks, 2k22
What he’s saying is that unless you’re Japanese don’t kill yourself in battle.
I remember very fondly the first time I used the Battle axe...
When I was very new, I was met with a worm that had 6 HP in one of my matches.
I can still picture my thought process, and it went a little something like this:
Oh, this weapon is kind of a gimmick, but I'm sure it can kill a worm with 6 HP left...
SURELY IT CAN KILL, RIGHTTTT???
Man oh man, my shock when it did 3 DMG was astounding, to say the least....
My opponents face however lit up and they never looked at me the say way since xD
(was fighting my dad a couple years back)
really enjoy the informative lessons, worms needs more content like this
also, superweapons tier list when?
I just discovered this channel and I absolutely love your videos. I am learning so much about the game... And I've been playing and loving it for 25 years! Awesome.
Excellent overview of the weapons! I learned a lot of cool techniques that I never knew existed such as cluster trick and low gravity affecting melee weapons. Very helpful from a casual standpoint.
I never knew there'd be a speedrunning community for Armageddon. For me it's always been a party game. Very delightfully explained though, with very relevant footage.
I have been playing 'Worms Armageddon' for years, and I had NO idea that drill cancels fall damage !
Cluster bomb trick can be used also when you can place the bomb directly under the worm because of terrain. Very rare occasion but I think i've slammed 97 damage with a lucky shot. and this gives you the edge to set timer 5 sec and walk off.
another benefit of uzi over shotgun is that you can avoid any damage to the ground with uzi whereas you in most situations always chip at least a little chunk of ground with shotgun explosion.
I totally agree, even more I would say that the occasion isn't that rare at all, especially if the opponent doesn't know about this trick. I also think sometimes it deals more then 100 damage
@14:23 He's an Uzi Loveeerrr
You can use a grenade as a mine but without the longer retreat time and you’d need to set the fuse.
I'm glad he said "This video is over." otherwise I might have kept watching.
Minor nitpick: You call the cluster bomb trick a "glitch". I'm PRETTY sure the Wormapedia in Worms World Party mentions this trick in the weapon entry (as well as for the Banana bomb). Ergo, it is developer intended and cannot really be called a glitch.
If there's something else you'd prefer me to say to finish a video, I'd be happy to hear about it.
Re: the cluster thing, note that this is Armageddon, not World Party. If you go back to the original release of Worms 2, cluster bombs and mortars could effortlessly one shot an enemy simply by dumping them on their head. This was then patched out a year or so later, but the ability to do the 'cluster trick' remained.
My suspicion is that this probably isn't how the developers originally intended the weapon to work, but given that it can usually only be implemented by sacrificing your own worm (a la Kami), it's effectively a double edged sword and therefore less of a cheese. So rather than finding a way to reconfigure it they just left it in, and slightly nerfed the cluster bomb for Armageddon to make the trick less guaranteed to work.
By the time World Party came around, they may have just accepted it as part of the weapon's functionality and decided to acknowledge it in the Wormopedia. So my belief is that it's an unintended consequence of the cluster bomb that they chose to accept as a design feature towards the end of the 2nd generation games. Happy to be proven wrong tho.
I would rather call it an exploit rather than a glitch.
Bazooka should be tier higher IMO! Playing since i remember, cool to see new videos on the game:)
Agree. Bazooka is that one weapon "easy to use, difficult to master", and Level 5 CPU is enough proof that anything lower than "Great" for that one is a slander
Very nice, was really looking forward to this one.
I agree with pretty much all the ratings, except two -
I'd probably put sheep higher purely because it's high damage just like dynamite and has somewhat similar utility. It doesn't have a lot of disadvantages other than being unpredictable if you don't detonate it right away.
The other item is dragon ball. Even tho I agree it's not nearly as useful as fire punch, I feel like it sees more use than the likes of battleaxe. I dunno, I just see it used way more often no matter if it's casual games or speedruns. Unless that's just me not paying attention, that's a possibility obviously, but in my eyes dragon ball should be in Good tier.
Of course this is in the eyes of a casual player whose knowledge of speedrunning is mostly limited to what I see from streams/videos, but I wanted to give my two cents anyways.
Also I have to say I really loved napalm strike before as well. It feels cool, but the more you play, the more you realize how impractical it is. It feels like it really shouldn't have the delay it currently does seeing as it hurts its already underwhelming performance.
Got nothing else to add, aside from the fact that these speedruns are the reason why I started liking and using kami so much(they taught me a bunch of other stuff too but using kami is the best part for me). I used to think kamikaze sucks almost as much as suicide bomber, turns out it's one of the best weapons.
Fair points about the Sheep and the Dragon Ball. I think part of my (made up as I went along) ranking process may have stemmed from how good I think a weapon should be rather than how useful it actually is. Sheep and DB both seem like they should work a little better than they do to me, whereas something like Battle Axe - that I use less often - pretty much works as well as one could hope.
2:54 Homing Missile. Nice weapon
Still waiting on that utilities video bricks
Just FYI, this is not the way to get me to do it quicker
@@RuffledBricks please? :3
@@jenkinsuu Alright, I'll do it
@@RuffledBricks :D
I think they were afraid of making the mortar as good as it was in Worms 2 and overtuned it in the other direction.
Now I like to imagine, when they were nerfing the mortar, the dial thing for tuning the balance accidentally broke, because it was dialed a bit too hard to the "nerf" side and it just stuck.
Cluster bomb was overpowered in worms 1995. Modern day, it is less effective than a mouldy chocolate frying pan (mouldy because otherwise, you could at least eat it)
Bruce Banner plays worms? Great!
talking about superweapons... it's more of a question of how overpowered and ridiculous they can be... donkey or armageddon. Seriously, it's near impossible to survive armageddon
9:47 tiny thing I realise, if you has a near death worm near the enemy and think you can still use them, you can use it to not kill that worm I guess... still a bit situational
Awesome video. Can't say much about worms even if I love the game, but I agree 💯 with the bs and champion picks. In the middle some of the utility or tool moves/items have more power than I thought was surprise too. Haven't played as aggressively as you I guess then.
Love your videos man. Wonderful to watch your stuff
on the n64 version of the game, bomblets from mortars and clusters are the same power as a shotgun hit. I think they use the damage values of early Worms 2 if i'm not mistaken. this makes them actually useful. even as a kid with no internet, no knowledge of the cluster trick, mortars and clusters were great weapons. which makes sense to me, because they come in limited supply.
on PC WA, mortar and clusterbomb are almost useless without cluster trick / floating mortar glitch. it's kind of a shame, really. i'll always hold the n64 version of the game in higher regard when it comes to singleplayer gameplay.
i never clicked so fast to a youtube recomendation
I feel like the mortar is slightly more useful than people give it credit for. It's less reliable than a cluster bomb as a suicide weapon, but it can work in a pinch. With that being said, it's something I'd only use in multiplayer when I feel like messing around, because this trick is so easy to whiff for whatever reason.
The touch can be OP when next to an enemy at the edge. Pushing them into landmines
I want to see your ranking of the team weapons
When I play, the mines on the terrain are always dud when I knock a CPU into them, but if the CPU knocks me into a mine, then it is always good, and it always seems to knock me into another mine or blow up an oil drum or bounce into 2 or more of my team or just blow me into the water.
Love these lists!
The fire punch from the street fighter games… if you say so.
If napalm functioned like IRL, it would burn longer than the petrol bomb!
There is a fair chance your channel is gonna boom after that gdq run. Wish you the best
21:09 Ka-mirages! 😂 I ❤ it!!!
You're too humble! Got the second place currently on armageddon and call yourself a "semi-pro"
i really enjoy these videos, armageddon in 2023, jeee really nice content too
Absolutely brilliant editing. The way your commentary cuts through the individual clips is awesome, completely smooth and fitting. Great stuff!!
Been meaning to ask though, do you edit your own stuff, or you pay an editor to do the dirty deed for you? :P
Overall this is a pretty good list, though I would argue against a few of the placements. The Girder, Mortar, and Handgun should all be at least a bit higher. Some of these have uses that you didn't really touch on, like the handguns accuracy and spaced out shots making it a bit easier to target multiple low health worms, or the mortars self-detonation trick that is similar to the cluster bomb, but does more damage to the enemy rather than yourself, and is more versatile in a few specific ways, which can be pretty damn useful for an extra high damage attack. Genuinely good stuff there.
@RuffledBricks for whatever reason I cannot comment with the link to the video of this. However, I can try to explain the mortar thing.
The mortar can be used anywhere as long as you can climb atop the enemy worm (so, yeah, basically anywhere except thin blowtorch tunnels).
You simply climb halfway up the enemy worm, aim at a 45 degree angle downwards at them, and fire. This will do a lot of self damage at around 50 to you (and launch you), but it will do more to the enemy, at around 70 damage. Unlike the cluster bomb that does more damage to yourself than the enemy.
If lacking in other high power weaponry, this can be quite useful in wiping out a troublesome enemy, I find. Plus the mortar can be useful in some tight positions, at least from what I have found.
You can find a gif of this on the worms 2d wiki on the mortar page.
I do agree that I underrated Handgun a little in this list, but not for the reasons you've given. Using it to kill weak spaced out worms is a cool idea, but the circumstances for that to be viable in a Deathmatch speedrun are pretty rare. I've heard a few people talk up the Mortar for its supposed high power, but until someone actually proves to me how it can be reliably and usefully used instead of the Cluster Bomb then I remain highly skeptical. As for the Girder, if anyone wants to suggest how it would actually help speed up a run then I'm all ears, but currently I can only see darksiding benefits from it, and darksiding generally isn't best advised if you're going for a competitive Deathmatch time.
@@RuffledBricks All my replies to you keep getting removed. I have edited my original comment to give a response.
@@Neondarkness72 Thanks. I did try some experiments with it today and yes, I see that the Mortar can fairly reliably do around 70 damage when aimed downwards on the right of a worm's head, which wasn't something I knew about previously. In terms of how useful it'll actually be in Deathmatch runs, that remains to be seen - most of what this trick achieves seems like it can be done more effectively with the Cluster Bomb (which can actively one shot enemies using your own worm's grave damage) or the chonkies (which have a wider blast radius, so more utility for group damage and terrain alteration). Still it's good to know, so cheers for the heads up!
@@RuffledBricks No probs. It's one of those things that I feel could totally come in clutch if you NEED to take down a worm that has around 70hp and have no others tools to do it (or perhaps tools you want to save) whilst you only have around 50hp, without actually losing your worm (assuming you launch away from the grave damage, which you totally can). It sounds specific, but I find that looking for the opportunity makes it present itself surprisingly often. Considering that so many weapons have a limit on how much they can be used in-game depending on scheme, having the extra option is good.
I try to give the Mortar a chance, but goddamn, I struggle to get any useful results out of it at all, and when you DO get a hit the damage is so modest it's just not worth using over the Bazooka or Hand Grenade.
The Cluster Bomb is a bit better because it's a lot more predictable, but it has similar modest damage output.
I felt your personal anger at the place of the surrender flag in the weapons list. That's some malicious UI right there. Great list. Loved your speedrun at the big event on Twitch.
do you have a series where you're only allowed to use the worst tier weapons?
Any chance of doing a video about team/superweapons, RB ?
Super weapons one has been recorded and just needs editing now. Team weapons one is on the list to do.
@@RuffledBricks Outstanding, I look forward to seeing them.
@@RuffledBricks Superweapons when?
There's a really annoying sound between 16:34 and 23:55. It sounds like fire siren but is most likely a fan. I would get an headache if I watch the part in between, so I skipped it. You got a like, because I liked the content. If you havent done it already I would like to see a ranking of all the special weapons since Ive mostly played Worms 2.
The noise you speak of is from the "Jungle" track from Bjorn Lynne's soundtrack for Worms Armageddon:
ruclips.net/video/1guhSe9k_Qk/видео.html
All of the background music in the video is taken from the game's OST, which utilises a fair amount of ambient noise and field recordings in its composition, such as the prominent wind sound in this example. But if this track is actively painful to people's ears then I will reconsider using it in future videos.
@@RuffledBricks Oh, what a terrible soundtrack. There is also another one probably a soundtrack that sounds like a fan with a bad bearing. Its not as bad. When I hear it I just turn the volume down a bit.
@@IonNight I think the soundtrack is brilliant
I hate that the CPU is far more skilled with the Bazooka than the below-average human (me)
i loved this this was so nice :)
Why have I never heard of a longbow on worms?
Am I supposed to answer this
Potentially you only played console releases. They were not in the PS1 game iirc
You're such a wormhead lol love it
🤣Very entertaining, good analysis!
CAN SOMEONE UPLOAD VIDEO OF ICE-CUBE FREEZE WEAPON?
WORKING ON IT
@@RuffledBricks ok lemme know if u ready :D
Battle Axe above average wtf? It's an awesome weapon if you play 200+ health and indestructible borders on all 4 sides.
Did you miss the part where I said this tier list was specifically related to speedrunning Deathmatch mode?
One of the games where speedrunners are nowhere near the top of the playerbase in terms of skill.
Aren't you that person who leaves whiney comments under Hollow Knight playthroughs
@@RuffledBricks
Probably, yeah! Not yours tho, I only just discovered yours.
26:25 рофланчик
Deaf match
A WHAT?!