Это видео недоступно.
Сожалеем об этом.
How to Press F to Pickup Tool in Roblox Studio
HTML-код
- Опубликовано: 16 авг 2024
- How to Press F to Pickup Tool in Roblox Studio
Hey guys! Welcome back to a brand new video. In today's video I am going to be teaching you guys how to make an F to pickup tool system its actually a lot easier than you might think and this roblox scripting tutorial will explain it perfectly! I hope you guys enjoy the video and if you do make sure to leave a like and subscribe for more roblox scripting tutorials!
-Join my Discord Server to learn and meet other developers!-
/ discord
--Become A Member and Unlock EXCLUSIVE Perks!
/ @thedevking
-- Follow me on twitter! (my name is tapwater because thats my main channel): / realtapwater
-- Follow me on Instagram! (my name is tapwater because of my main channel): / realtapwater
Link to Beginner's Tutorial Series:
• Beginner's Roblox Scri...
--What is this series about and who is it for?
So this series is meant for people who really want to learn exactly how to script, if that is you then I promise by the time you watch this whole series you will know exactly how to script on roblox. Anyways be sure to subscribe to see whenever I release a new tutorial and I will see you guys in the next one. Peace!
Yes and i'll spam "F" for respect for you, for making this amazing tutorial!
XD thanks bro 😊
f
f
f
f
Love your tutorials man! No annoying music, everything is explained, absolute perfection
I hate unnecessary music
@@felix28970 except the people who use it
hahaha funny number
@Samurai Chems funny number haha
FIRST PART OF SCRIPT
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PickupItem = ReplicatedStorage:WaitforChild("PickupItem")
local UIS = game:GetService("UserInputService")
local pickupKey = "E"
local player = game.Players.localPlayer
local mouse = player.LocalPlayer
local playerGui = player:waitForChild("PlayerGui")
local ToolPickupGUI = playerGui:waitForChild("ToolPickupGUI")
UIS.InputChanged:Connect(function()
if mouse.Target then
if mouse.Target.Parent:ISa("Tool") then
ToolPickupGUI.Enabled = true
ToolPickupGUI.Adornee = mouse.Target
else
ToolPickupGUI.Enabled = false
ToolPickupGUI.Adornee = nil
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode [pickupKey] then
if mouse.Target then
if mouse.Target.Parent:IsA("Tool") then
local item = mouse.Target.Parent
if item then
PickupItem:FireServer(item)
end
end
end
also forgot last script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PickupItem = ReplicatedStorage:WaitforChild("PickupItem")
local maxPickupDistance = 30
PickupItem.OnServerEvent :Connect (function(player, item)
local distanceFromItem = player:DistanceFromCharacter(item.Handle.Position)
if distanceFromItem < maxPickupDistance then
item.Parent = player.Backpack
end
end)
thanks
Tysm. Like TYSM
Honestly best tutorials in 2020. You deserve 1 mil subs. I love your content and keep going!
I don't even have to watch the video and I already see a flaw with the system, once u pick it up the GUI is still there meaning if the player moves his cursor over it, it will still show "f - pickup" u can see in the beginning of vid 0:20
are you dumb or smth bruh its cause his mouse hasn't moved off the place it was when the item was still there therefore the cursor position is the same THEREFORE the GUI still shows BUT if he moved his mouse like 1mm it would have already dissapeared
@@theshadydino497 relax dud
Can you make a video about this:
In some games when you enter a new room or area, the screen fades or has this cool animation before entering. Then right before you enter it fades back to the screen. Can you please do this? Im having trouble with it and there is no tutorials about it. Also i cant find the right words for it.. please?
I think you can just watch a fading to black screen vid and put it when you open the door
You could probably set up an invisible, non-colliding wall with a Touch event that activates the GUI fade in, then a wait(), then the GUI fade out.
Lol, i was the 1000th like on this vid. Thanks for all the tutorials, they help me personally a lot! Keep it up
Me: *Sees vid only 12 minutes*
Also me: Do should be easy
Also me: *takes 1 hour and 20 minutes* 0_0
woah
LOL ME TOOO
@@stoic_gymyt5680 ikr
XD 😂😂🤣
Sameeeeeeeee
Next Tutorial Suggestion: Make a Keybind Door with a Auto-Shut (after an amount of time, the door will close automatically), and permissions if wanted by the developer.
Please do this, I really want to see it.
you did not help me at all....
@@rokokingdom7818 wat
Its eazy to create
You're the best script youtuber I have see all of your scripts works, no loud music, it's perfect I see soo much future in you
It says that GetSevice is not a valid member of DataModel "Kaj and OMB's game @ 12 jul 2022 13:58" - Client - LocalScript:4
What do i do
I started to learn how to script today, and that channel are one of the channels then i most liked and i watch today , you are helping me soo much! Thank you man :)
Im Nicolas I like your pfp
@@trippyspetfishbubbles4828 ty
Your my new favorite RUclips, always gets to the point, no cringy music, just perfection
I was looking for this keep up the good work :D
Could you make a version where instead of it disapearing after you pick it up it doesnt go away allowing other players to take it also?
I think for future tutorials you should have a link a model with everything from the tutorial just not put into place so if people follow the tutorial but it doesn't work they could use a model you made instead
Great video as always. You make it so much easier to understand than other people. Keep it up!
No. Its really hard to follow. He goes super fast and is imposible to follow.
how do i make the gun stay on the ground when you pick it up but clone it so it is in the inventory and on the ground stil
he say Handle is not a valid member of Part i need slove for problem plz
Can you please combine the Magnitude tutorial, and the path finding tutorial? I keep trying to do it but it doesn’t seem to work.
I had an add from samsung to rewrite the rules so I will pick up tools in studio with b
The only RUclips whose tutorial actually works.
Why when I follow tutorials, it doesn’t work...
Its always with me too.
same .just watch another
Ummmmm @TheDevKing I still equip the tool when I walk over it is there anyway to stop this because then the whole tutorial is pointless help plsssss
It’s fine I fixed it by adding a script that will remove the touch interest
Sometimes I fell jealous cuz your tutorials are so GOOD!
Awesome vid man, can you maybe do an arrest system? Like hover mouse over a player then you can detain, arrest, or release maybe?
this channel is underrated it deserves 1b subs it is entertaining, teaches you and he's good at teaching! that's all good!
You need to go to your game settings > Avatar and change it to R6, then the gun would work.
Local ReplicatedStorage = game:GetService (“ReplicatedStorage”)
Local pickupitem = ReplicatedStorage : WaitForChild (“Pickupitem”)
Local UIS = game.player : getService (“UserInputSevice”)
Local pickupKey = “A”
Local player = game.Players.LocalPlayer
Local mouse = player:GetMouse ()
Local playerGui = player:WaitForChild (“PlayerGui”)
Local ToolPickupGui = playGuiWaitForChild (“ToolPickupGUI”)
UIS.InputChanged:Connect (function()
If mouse.Target then
If mouse.Target. Parent:Isa(Tool”)|
end
end)
The ak47 only works if the character type is r6
Damnnnn you so good I always look at your tutorials tho btw I wanna say if mobile players play the game how are they gonna pick up the item?
OMG ty i have been looking for a vid like this i subbed :)
btw the ak47 was works perfectly fine in r6 and is made to not work in r15
Bruh you LITERALLY hold up to that name, "TheDevKing" is WELL DESERVED. Easy tutorials, you don't get that every day!
not literally
I'm a huge fan, I luv your videos so much!
Please do string manipulations
Some items wont work because they're not compatible with R15, like the AK-47 you showed in the video.
Also this is an useful script my guy.
For the AK, you need to check for something in the AK and if it's there, place it in the backpack
Im glad theres still people who make great tutorials
so i somehow managed to make the gui pop up only when i'm in the max distance even though i don't know how to make any kind of script myself, yay i'm so proud of myself.
also can you tell me how to disable the touching pick up?
anyways, thank you so much for the tutorial!
yeah, how do you disable the automatic pickup
@@refluent187 i figured out how to do it with a simple script that you put in the handle;
while true do
wait()
script.Parent:FindFirstChild("TouchInterest"):Destroy()
end
keep in mind that i did this a while ago and i haven't been on roblox studio for a few months so this might not work, good luck!
@@rxzd_ i saw a touch interest checkbox, and it's enable, i believe it you can disable it in behavior or data settings, in properties
@@refluent187 that's probably a new feature, i'm glad they made that a thing, time to make some games that no one is gonna even play
Will it still work if there are welds, and meshes?
9:31 (dont mind me, It's for me to be able to go back to where I left off)
7:29 me too
I double-checked what I wrote in the scripts with the video, but it's not working. There are no errors or anything being output either.
Nothing is happening when the mouse is over the tools or when I press E (the key I chose)
Why does he not capitalize w in WaitForChild on line 12 at 5:04?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PickupItem = ReplicatedStorage:WaitForChild("PickupItem")
local UIS = game:GetService("UserInputService")
local pickupKey = "F"
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local playerGui = player:WaitForChild("PlayerGui")
local ToolPickupGUI = playerGui:WaitforChild("ToolPickupGUI")
UIS.InputChanged:Connect(function()
if mouse.Target then
if mouse.Target.Parent:IsA("Tool") then
ToolPickupGUI.Enabled = true
ToolPickupGUI.Adornee = mouse.Target
else
ToolPickupGUI.Enabled = false
ToolPickupGUI.Adornee = nil
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode[pickupKey] then
if mouse.Target then
if mouse.Target.Parent:IsA("Tool") then
local item = mouse.Target.Parent
if item then
PickupItem:FireServer(item)
end
end
end
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PickupItem = ReplicatedStorage:WaitForChild("PickupItem")
local maxPickupDistance = 30
PickupItem.OnServerEvent:Connect(function(player, item)
local distanceFromItem = player:DistanceFromCharacter(item.Handle.Position)
if distanceFromItem < maxPickupDistance then
item.Parent = player.Backpack
end
end)
IDEK what's wrong with those scripts^^?
Can you make a video on how to make guns spawn in random locations in the map every time the intermission ends
how do i do so when i pick my tool up its still on the ground so others can pick it up too? Im making a Gun Testing Game where I need to pick up the weapons myself
omg i only have 2 brain cells left after reading ur "question"
@@Ahmad_ALF same
ur rlly a true dev king
This is so useful man! Thank you so much for being the best Roblox scripter and, smartest guy I know!
Can you make a tutorial on how to make a pickup tool and when the player dies they drop the tool that they pickup
please dev king
I'm here to help! First go to Starter Player and make a normal script inside the StarterCharacterScripts. After that, copy-paste this script:
local character = script.Parent
local humanoid = character:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(character)
local backpack = player:WaitForChild("Backpack")
local hadToolEquipped = false
humanoid.Died:Connect(function()
print("Humanoid Died")
for i, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
hadToolEquipped = true
tool.Parent = game.ReplicatedStorage
end
end
end)
player.CharacterRemoving:Connect(function(character)
print("Character Removed")
for i, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") and tool:FindFirstChild("Handle") then
tool.Parent = game.Workspace
tool.Handle.CFrame = character.HumanoidRootPart.CFrame
end
end
if hadToolEquipped == true then
local equippedTool = game.ReplicatedStorage:FindFirstChildOfClass("Tool")
equippedTool.Parent = game.Workspace
equippedTool.Handle.CFrame = character.HumanoidRootPart.CFrame
end
end)local character = script.Parent
local humanoid = character:FindFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(character)
local backpack = player:WaitForChild("Backpack")
local hadToolEquipped = false
humanoid.Died:Connect(function()
print("Humanoid Died")
for i, tool in pairs(character:GetChildren()) do
if tool:IsA("Tool") then
hadToolEquipped = true
tool.Parent = game.ReplicatedStorage
end
end
end)
player.CharacterRemoving:Connect(function(character)
print("Character Removed")
for i, tool in pairs(backpack:GetChildren()) do
if tool:IsA("Tool") and tool:FindFirstChild("Handle") then
tool.Parent = game.Workspace
tool.Handle.CFrame = character.HumanoidRootPart.CFrame
end
end
if hadToolEquipped == true then
local equippedTool = game.ReplicatedStorage:FindFirstChildOfClass("Tool")
equippedTool.Parent = game.Workspace
equippedTool.Handle.CFrame = character.HumanoidRootPart.CFrame
end
end)
THANK YOU SO MUCH love your tutorials
The dev king i recommend using magnitude included to prevent it from being picked up a mile away
the DistanceFromCharacter funcion is already included so magnitude is not needed
I wanted a tutorial where you can do that on a car
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PickupItem = ReplicatedStorage:WaitforChild("PickupItem")
local maxPickupDistance = 20
PickupItem.OnServerEvent:Connect(function(player, item)
local distanceFromItem = player:DistanceFromCharacter(item.Handle.Position)
if distanceFromItem < maxPickupDistance then
item.Parent = player.Backpack
end
end)
Script for ServerScriptService /\
Thanks!!
its doesnt work for me and i spent 2 hours working on this
That tutorial was really helpful, it helped me make my game better, Thank you for this amazing tutorial!
Hi I have a question, if you can pick stuff up then how would you place stuff down
If you are on computer and on the tool CanBeDropped = true (just check the box) you can press backspace while holding it and it will drop it
@@pugglemuggle_ thanks mate that will really help 👍👍
i got some erros for my scrips it says that the nil is low value? or stuff like can't connect
and again such a amazing vid!!
such an amazing vid*
Let me explain why the AK-47 doesn't work properly. Its only for R6 character models so, toggle r6 on if you want some tools to work.
Some tools don’t work cause you are in r15 and most of the tools work only in r6 out of all people I thought you knew
Very Straight Forward, I like it
for some reason this doesnt work for me
Love your tutorials man, you’ve inspired me to become a dev, and two months later I was hired by a professional team! And I’m only 13. None of this would have happened with out!!(Talking about past and present tutorials!)
Somebody help it don't work for me
How to make them able to choose keybind they want?
when there are 0 comments, 1 view and 1 like
*nice*
Script in weapon: local tool = script.Parent
local handle = script.Parent.Handle
if tool.Parent == workspace then
local proxprompt = Instance.new("ProximityPrompt")
proxprompt.Parent = handle
proxprompt.KeyboardKeyCode = Enum.KeyCode.E
proxprompt.ActionText = "Pick up"
proxprompt.HoldDuration = .5
proxprompt.Triggered:Connect(function(Plr)
local backpack = Plr:WaitForChild("Backpack")
tool.Parent = backpack
proxprompt:Destroy()
end)
end
Sorry doesnt work 😢
Hi I have a question, because I have a small problem, when I finished the script I cant pick up tool on E , do you know how to fix that?
I know this is kind of an old video, but if you were to make the pickup key left click, would the input name be "Mouse1"?
it always never works on the first to fourth try on trying to make something like this but this time did work (On 2nd try)
I got a message saying Infinite yield possible on 'ReplicatedStorage:WaitForChild("PickUpItem")'. The tutorial is now outdated :(
Everyone is complaining that it doesnt work it is because its 10 months ago
which means its 2020 over there
i need same but with parts like in half life or portal
Scripts =
Script 1
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PickupItem = ReplicatedStorage:WaitForChild("PickupItem")
local UIS = game:GetService("UserInputService")
local pickupKey = "E"
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local playerGui = player:WaitForChild ("PlayerGui")
local ToolPickupGui = playerGui:WaitForChild("ToolPickupGui")
UIS.InputChanged:Connect(function()
if mouse.Target then
if mouse .Target.Parent.IsA("Tool") then
ToolPickupGUI.Enabled = true
ToolPickupGUI.Adornee = mouse.Target
else
ToolPickupGui.Enabled = false
ToolPickupGUI.Adornee = nil
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode [pickupKey] then
if mouse.Target then
if mouse.Target.Parent:IsA("Tool") then
local item = mouse.Target.Parent
if item then
PickupItem:FireServer(item)
end
end
end
end
end)
Script 2
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PickupItem = ReplicatedStorage:WaitForChild("PickupItem")
local maxPickupDistance = 20
PickupItem.OnServerEvent:Connect(function(player, item)
local distanceFromItem = player:DistanceFromCharacter(item.Handle.Position)
if distanceFromItem < maxPickupDistance then
item.Parent = player.Backpack
end
end)
With the AK you need to change the avatar type to R6
Oooooooooo finally I learn this thanks! :D
just use a proximity prompt but make the gui custom then script it no need for weird stuff
nobody:...look at 0:28 :v
TheDevking:the Gun Work's Perfectly Fine.
Me:i like you're word's magic man.
tip just put the coding in the description
Someone recommended this link and I'm happy I pressed it
is there a way where the weapon doesnt dissapear. so like an infinite pickup
i cant script anymore... my script bug i press a button to start the scrip and appears 100000 numbers and crash my roblox studio
can you make one where you just touch it to pick it up because I can not find a single video about that and I wanna know how to do it
Put the object in a tool if it isn't already then name where the character holds it "Handle"
@@probablymaybe2993 you dont know what I mean
@@MightyTrash then can you tell me what you mean?
@@probablymaybe2993 ok so for example in arsenal theirs a gamemode called Arcade and what you do is you pick up guns that are floating in the air, thats what I mean I want a gun to float in the air and have a cooldown because it would look cool
@@MightyTrash ohhh ok so my ideas probably won't work without testing so I'm not gonna bother
you can replace the f key with anything else
Yes
Question: will this effect every single tool in this game
Why doesn't input work in the script it keeps saying they can't detect it did they change it?
sprint script:
1 game:GetService("UserInputService").InputBegan:Connect(function(Key)
2 if Key.KeyCode == Enum.KeyCode.LeftShift then
3 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 32
4 end
5 end)
6 game:GetService("UserInputService").InputEnded:Connect(function(Key)
7 if Key.KeyCode == Enum.KeyCode.LeftShift then
8 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
9 end
10 end)
Thank you BUT
nothing(:
Ty man this is awesome I gave you a sub and a like!
it dosent work
How do I make it so once someone picks it up, everyone else can still pick it up and it only disappears for the person who picks it up?
Hey when he mentioned about the offset thing where it had to be on top of the item, how do we do that? Please help!
do i have to put the script in the tool? cuz it kinda dosent work for me
Yoo Thanks Dude!
Does it automatically pick up if I walk onto it though? Just a question before I make it
yes
@EncodedCheetah What do you mean by this? Like how can i stop it from being picked up by walking on it but still have the script from the video work.
mine didn't work and I re watched the video four times and the tool was made by a roblox employee welp another day wasted of my life on failed roblox tutorials
Bro thank u so much this is the best tutorial
thanks man now i am going to make update
ak might of not work because turbofusion guns only work in r6
Why this not work for me?
I keep trying but the same error appears Players.banca12.PlayerScripts.LocalScript:35: Expected 'end' (to close 'then' at line 27), got ; did you forget to close 'then' at line 31?