It didn't work again, he says there is an animation problem. Let's make games together in the studio. Send me a friend request. My name is Muhammed_YTBR44.❤❤
Because just he wants to advertise so that we pay him 20 subscription to have the third 1 on his old discord and he made this video and to make views because it does a lot of cut + we have absolutely nothing and that he has except the basics of the script but that everyone little do it and so there it is.@@yusufkouba2449
@@yusufkouba2449If you are having trouble getting the animation to play on a character, it could be that you chose r6 animation, but dont have a r6 avatar, or chose r15 animation but dont have a r15 avatar. This is easily fixed by changing it in build. It is possible that you messed up the animation code.
For M1's ;) local plr = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local count = 0 local debounce = false UIS.InputBegan:Connect(function(Input, IS) if IS == true then return end if Input.UserInputType==Enum.UserInputType.MouseButton1 then if debounce == true then return end if count == 0 then spawn(function() wait(0.1) count = count + 1 end)
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation) animation:Play() wait(0.2) game.ReplicatedStorage.CombatHit:FireServer() print ("E key is pressed")
end if count == 1 then count = 0
if debounce == true then return end debounce = true
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation2) animation:Play() wait(0.2) game.ReplicatedStorage.CombatHit:FireServer() print ("E key is pressed") wait(0.3) debounce = false end end end) Like this so other people can see this
I figured out a common problem when making this is that your animation wont play. To fix this make sure ur game is published to roblox, then click game settings in the home tab, and then set your avatars to r6 or whatever model type you are using
If you're having problems with the animation not working, make sure you have your game set to R6 under game settings in the home tab. If you modeled the animation in R6, your character will need to be in R6 for it to work
local plr = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local debounce = false UIS.InputBegan:Connect(function(Input, IS) if IS == true then return end if Input.KeyCode == Enum.KeyCode.E then if debounce == true then return end debounce = true game.ReplicatedStorage.CombatHit:FireServer() local animation = plr.Character.Humanoid:LoadAnimation(script.Animation) animation:Play() print ("E key is pressed") wait(3) debounce = false end end) Like so people can see this
Just an FYI. for any of you where the combo system doesn't work as intended(auto does the second punch even if you didn't click twice) it is because the code automatically makes it so that count = 1 which triggers the second punch. to fix this create a function which tracks how many times the player clicks in lets say one second then if that click_count => 2... do second animation and punch. this should work. also you should generally make your code into a function when coding so that you do not have to type out the whole code again and again in seperate parts it saves quite a lot of time. Edit: don’t make it how many clicks in a second that’s a bad example do it by the amount of times the hitbox hit a person and track time along side of iy
@@marciello__2613 i would do it slightly differently to how he does it. i would create a remote event in replicated storage. then create a script in serverscriptservice which handles the combo. im guessing what you really wanted is the script but the script im using is different to what you will need because mine is specifically for a team and for certain situations. honestly chatgpt helps a lot but yeah dont listen to this guys combo as tracking clicks is a bad idea as otherwise you always get a combo. good luck
Im late, but heres one with 3 moves and a slight cooldown before reseting and if you dont finish the combo (stop by punch 1 or 2) then it resets after a second!: local plr = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local debounce = false local animationCount = 0 local resetTime = 2 local lastInputTime = 0 -- Function to play the animation local function playAnimation(animation) local anim = plr.Character.Humanoid:LoadAnimation(animation) anim:Play() wait(0.2) game.ReplicatedStorage.CombatHit:FireServer(animationCount) end -- Function to check if the player is holding a tool local function isHoldingTool() local tool = plr.Character:FindFirstChildOfClass("Tool") return tool ~= nil end UIS.InputBegan:Connect(function(Input, IS) if IS then return end if Input.UserInputType == Enum.UserInputType.MouseButton1 then if debounce or isHoldingTool() then return end debounce = true lastInputTime = tick() if animationCount == 0 then playAnimation(script.Animation) print("M1 key is pressed - Animation 1") animationCount = 1 elseif animationCount == 1 then playAnimation(script.Animation2) print("M1 key is pressed - Animation 2") animationCount = 2 elseif animationCount == 2 then playAnimation(script.Animation3) print("M1 key is pressed - Animation 3") animationCount = 0 wait(1.5) -- Cooldown before the first animation can be triggered again end if animationCount ~= 0 then wait(0.3) -- Time between animations end debounce = false end end) -- Coroutine to check for reset condition coroutine.wrap(function() while true do if animationCount ~= 0 and tick() - lastInputTime > resetTime then animationCount = 0 print("Combo reset due to inactivity") end wait(0.1) end end)() please give credit!
if you want the attack to be something else like instead of "e" you want it to be left mouse button, then just replace it with this if Input.UserInputType == Enum.UserInputType.MouseButton1 then
local hitbox = Instance.new("Part") hitbox.Parent = workspace hitbox.Anchored = true hitbox.CanCollide = false hitbox.Transparency = 1 hitbox.Size = Vector3.new(5,5,5) hitbox.CFrame = plr.Character.HumanoidRootPart.CFrame *CFrame.new(0,0,-5) game.Debris:AddItem(hitbox,2) local Hits = {} hitbox.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~=plr.Name then if not hit.Parent.Humanoid:FindFirstChild(plr.Name) then if Hits[hit.Parent.Name] then return end Hits[hit.Parent.Name] = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10) wait(4) Hits[hit.Parent.Name] = false end end end) end) pls like after i had to write this down
FYI for everyone, figured out that if u made the animation in R6, that animation can only work on an R6 Player Avatar. Probably vice versa with R15 but I'm not sure. I used Moon Animator.
@@JuniorweenTo learn how to code the best channel is BrawlDev, he explains how to script in great detail and goes over a lot of concepts. You can also watch The Dev King but some of his videos are outdated. Also a tip, when watching them take notes of each topic and make sure you understand how it work. Also if you don’t understand something use Ai like Claude or Chat GPT to help you understand.
tysm i had to make a game for a project and you made it 10x easier to understand all of theese codes, everyone makes it super complicated and you explain it using your own voice wich helped me a lot since others use robot voices making it harder to understand.
the tutorial is good, but you could probably color up your steps a little more without saying "then do this, then this, then like this" but overall its very informative.
For those wondering in the part he says to copy the id you can do it by importing your animation into Roblox on the 3 "..." And then once it uploads you can either copy the id in the screen that shows you "you successfully uploaded to Roblox" or go to the toolbox and go into your animation and copy the id
At this point i dont even know what i wanna be, a couple days ago i was just watching how to make manga tutorials now im watching how to script and code stuff
i feel the same way i suddenly am on a sugar fueled coding rampage then im grinding box fruits then im beating my skull into a wall because damage no damage then im drawing stuff and now im looking into the stock marke- ooh now i am a conputer technicia- wait those books look nice
the scrip for ServerScrip I had a problem with my hitting but now it works... game.ReplicatedStorage.CombatHit.OnServerEvent:Connect(function(plr) print(plr) local hitbox = Instance.new("Part") hitbox.Parent = workspace hitbox.Anchored = true hitbox.CanCollide = false hitbox.Transparency = 0.4 hitbox.Size = Vector3.new(5,5,5) hitbox.CFrame = plr.Character.HumanoidRootPart.CFrame *CFrame.new(0,0,-5) game.Debris:AddItem(hitbox,2) local Hits = {} hitbox.Touched:Connect(function(hit) if hit.Parent :FindFirstChild("Humanoid") and hit.Parent.Name ~= plr.Name then if not hit.Parent .Humanoid:FindFirstChild(plr.Name) then if Hits[hit.Parent.Name] then return end Hits[hit.Parent .name] = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20) wait (4) Hits[hit.Parent.Name] = false end end end) end) no problem
So to make a combat system like the strongest battle grounds i need to continue the combo until 4 and using knockback effects for the first 3 combo then the ragdoll effect for the 4th, but for the 4th combo system I would need to somehow make the hot key to go in order like for example "space then e" but how am I able to make the 4th combo different based off which hot key you choose, for example one 4th combo does a uppercut while the other 4th combo does a down slam? Also how to I make the hotkey click instead of "e" do I just substitute "e" for "click" in the script? Sorry if it's a long read I have no prior knowledge of scripting and I'm extremely curious. Please make a part 2 Tldr: how do I make the 4th combo do different set of combo based on the hot key I chose? How do I make the hot key so you click instead? Please make a part 2
for the E part, to make it m1s instead of e to punch, just uh replace e with MouseButton1, when its mousebutton1 then it translates it for mobile too, so for mobile just click the screen.
I have been having some issues with the hitbox position not really being consistent, like, there’s time it will spawn inside the player, or if the player presses E and turns away quickly the hitbox will be behind the player Edit: Fixed! It was just the small delay between the animation playing and fireing the server, really shows how even small time amounts can make a huge difference!
Is it normal that when i press "E" only one time it does the two M1's? I wanted to like, click one time, then click again to do first animation and then second
try this script local plr = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local count = 0 local debounce = false UIS.InputBegan:Connect(function(Input, IS) if IS == true then return end if debounce == true then return end if Input.UserInputType == Enum.UserInputType.MouseButton1 then if count == 0 then count = count + 1 local animation = plr.Character.Humanoid:LoadAnimation(script.Animation) animation:Play() game.ReplicatedStorage.CombatHit:FireServer() wait(0.2) print("MouseButton1 is Pressed") wait(0.6) debounce = false elseif count == 1 then count = 0 debounce = true game.ReplicatedStorage.CombatHit:FireServer() local animation = plr.Character.Humanoid:LoadAnimation(script.Animation2) animation:Play() wait(0.2) print("MouseButton1 is Pressed") wait(0.2) debounce = false end end end)
I found out the problem after line 22 of combat skill. Press enter and type "wait(0.5)" then press enter and put this "debounce = false" idk how to make it you click once. It does one animation. Click again it does the other animation.
what is missing here: local plr = game.Players.LocalPlayer local UIS = game:GetService("UserInputService") local debounce = false UIS.InputBegan:Connect(function(Input, IS) if IS == true then return end if Input.KeyCode == Enum.KeyCode.E then if debounce == true then return end debounce = true game.ReplicatedStorage.CombatHit:FireServer() local animation = plr.Character.Humanoid:LoadAnimation(script.Animation) animation:Play() print ("E key is pressed") wait(3) debounce = false end end)
Anyone struggling at 8:18 on line 11 try replacing CFrame.new with Vector3.new The rewritten line is something like this hitbox.CFrame = plyr.Character.HumanoidRootPart.CFrame +Vector3.new(0,0,-5)
Help! I am at 6:00, and it is working but the animation is like, its sloppy, the animation I made is amazing, but whenever I click e my character just goes "eh" and barely throws the punch and I don't know why!
OH MY GOD THANK YOU SO MUCH THIS ACTUALLY WORKED I LOVE YOUR TUTORIALS IM SUBSCRIBING TO YOU IVE SEARCHED FOR MANY M1 TUTORIALS THEY ALL DIDNT WORK BUT YOURS DID SO THANK YOU!!! (This isn’t a glaze, so shut up)
@@Leo44256you will though depending on the video if he just shows the code ofc not but if he actually explains what everything does you can learn from it.
This helped me so much to follow my dream of making a fighting game it will be hard but will be great hopefully in the end! Because of you, you have made my day by watching this and because of that I subbed and joined the discord. I hope I will manage to do this because it is very hard and very big. I think you will help other people as well with this and other videos. Thanks a lot!
can you make a video showing how to make gui that shows the buttons to press for each attack, with a cool down counter. and maybe show us how to apply this code so you can use a controller to attack as well.
9:11 here if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= plr.Name then if not hit.Parent.Humanoid:FindFirstChild(plr.Name) then return end Hits[hit.Parent.Name] = true wait(4) Hits[hit.Parent.Name] = false end end)
yo W vid, i would like to see basketball tutorial. i always wanted to create basketball game like basketball legends. I will be glad if you will do a tutorial on doing how to make this game.
Yo, if I am too late then okay but if I am not then can you explain 2 things. 1. Can I make the m1s (multiple m1 moves) the exact same but 3 scripts out of 4 are disabled and when you press the key then you punch and then it enables the second script and disables itself and the last (fourth) script there is a debounce that makes it have longer cooldown that others (m1 cooldown) with the help of debounce, once debounce is over it enables first script and disables itself. 2. Why sometimes when I Enable scripts with another script (using Local Script) it works fine and works but when I enable the script it doesn't work until some action happens like for example another script activating. I call that "Script forgot to wake up" cause there cannot be errors cause as I said it starts working after action happens.
Yo can someone help me, I set my game setting and rig to the same r6 I have the correct animation id and code and it doesn’t play, it prints out the things in the output but doesn’t play the animation
make a local script into starter pack name it whatever u want and now make a folder in it call it Animations and capitalise the A or else it'll not work and then make three punch anims name them M1 M2 and M3 capitalize M as well or it will not work and paste the id in them and in replicated storage add a remote event name it MainEvent make sure its capitalized like i did or else it'll not work again so delete the "print("Hello World!")" and paste this in local UIS = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local character = plr.Character or plr.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local M1 = humanoid:LoadAnimation(script.Animations.M1) local M2 = humanoid:LoadAnimation(script.Animations.M2) local M3 = humanoid:LoadAnimation(script.Animations.M3) local combo = 1 local cooldown = false local lastcooldown = false UIS.InputEnded:Connect(function(I,E) if E then return end if I.UserInputType == Enum.UserInputType.MouseButton1 then if cooldown == true then return end if lastcooldown == true then return end spawn(function() cooldown = true task.wait(.63) cooldown = false end) if combo == 3 then game.ReplicatedStorage.MainEvent:FireServer() M3:Play() spawn(function() lastcooldown = true task.wait(2.3) lastcooldown = false end) spawn(function() task.wait(.1) combo = 1 end) elseif combo == 2 then game.ReplicatedStorage.MainEvent:FireServer() M2:Play() combo = combo + 1 elseif combo == 1 then game.ReplicatedStorage.MainEvent:FireServer() M1:Play() combo = combo + 1 end
end end) and then it should work peeeeeeeeeeeerfectly alright!
JOIN OUR ACADEMY HERE: 🌟⬇
www.whop.com/vuukstudios-academy
It didn't work again, he says there is an animation problem. Let's make games together in the studio. Send me a friend request. My name is Muhammed_YTBR44.❤❤
bruh animation doesnt work :/ i spent long to do it now aint working u know how?
Because just he wants to advertise so that we pay him 20 subscription to have the third 1 on his old discord and he made this video and to make views because it does a lot of cut + we have absolutely nothing and that he has except the basics of the script but that everyone little do it and so there it is.@@yusufkouba2449
@@yusufkouba2449If you are having trouble getting the animation to play on a character, it could be that you chose r6 animation, but dont have a r6 avatar, or chose r15 animation but dont have a r15 avatar. This is easily fixed by changing it in build. It is possible that you messed up the animation code.
Moi sa ne marche pdt au moment de la deuxième animation
For M1's ;)
local plr = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local count = 0
local debounce = false
UIS.InputBegan:Connect(function(Input, IS)
if IS == true then return end
if Input.UserInputType==Enum.UserInputType.MouseButton1 then
if debounce == true then return end
if count == 0 then
spawn(function()
wait(0.1)
count = count + 1
end)
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation)
animation:Play()
wait(0.2)
game.ReplicatedStorage.CombatHit:FireServer()
print ("E key is pressed")
end
if count == 1 then
count = 0
if debounce == true then return end
debounce = true
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation2)
animation:Play()
wait(0.2)
game.ReplicatedStorage.CombatHit:FireServer()
print ("E key is pressed")
wait(0.3)
debounce = false
end
end
end)
Like this so other people can see this
where do i put these 💀
@@TPZZ fr
/copy
@@TPZZ common sense dawg
/copy
I figured out a common problem when making this is that your animation wont play. To fix this make sure ur game is published to roblox, then click game settings in the home tab, and then set your avatars to r6 or whatever model type you are using
You're a life saver
does it have to be public
@@Peanut0933did u make it public it for it to work
@@Vapixed no it doesn't👍
UR THE GOAT
If you're having problems with the animation not working, make sure you have your game set to R6 under game settings in the home tab. If you modeled the animation in R6, your character will need to be in R6 for it to work
Thank you. You are a real fucking G and i really appreciate it. You just saved me like 3 hours.
@@willgotmontin6331 Np homie, took me a while to figure out what the problem was myself
Bro you just saved my life!
THANK U THANK U THANK U!!!!
Thanks bro! i appreaciate it
You’re the goat I love you
local plr = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local debounce = false
UIS.InputBegan:Connect(function(Input, IS)
if IS == true then return end
if Input.KeyCode == Enum.KeyCode.E then
if debounce == true then return end
debounce = true
game.ReplicatedStorage.CombatHit:FireServer()
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation)
animation:Play()
print ("E key is pressed")
wait(3)
debounce = false
end
end)
Like so people can see this
tysm, i couldn’t find what was wrong with my code but this helped me significantly 😭
ive tried everything even copied this but it still doest work anyone know why maybe
@@Ryan1491 did you insert animation id?
thank you idk how to do the quotation marks
bro thanks
Just an FYI. for any of you where the combo system doesn't work as intended(auto does the second punch even if you didn't click twice) it is because the code automatically makes it so that count = 1 which triggers the second punch. to fix this create a function which tracks how many times the player clicks in lets say one second then if that click_count => 2... do second animation and punch. this should work. also you should generally make your code into a function when coding so that you do not have to type out the whole code again and again in seperate parts it saves quite a lot of time.
Edit: don’t make it how many clicks in a second that’s a bad example do it by the amount of times the hitbox hit a person and track time along side of iy
can you tell me what this function looks like?
@@marciello__2613 i would do it slightly differently to how he does it. i would create a remote event in replicated storage. then create a script in serverscriptservice which handles the combo.
im guessing what you really wanted is the script but the script im using is different to what you will need because mine is specifically for a team and for certain situations. honestly chatgpt helps a lot
but yeah dont listen to this guys combo as tracking clicks is a bad idea as otherwise you always get a combo. good luck
@@spaceagentleo3524 thanks bro
after the second line of combat server you can add task.wait(time u want to delay) to add windup to attacks
thank you
2:06 how did i type that simbol
@@Nerobzi its an equal sign, the video got corrupted
So how do i add a wind up i dont know how to script.
@@noelbot6545 make an animation and put wait(number) before the hitbox creation
Im late, but heres one with 3 moves and a slight cooldown before reseting and if you dont finish the combo (stop by punch 1 or 2) then it resets after a second!:
local plr = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local debounce = false
local animationCount = 0
local resetTime = 2
local lastInputTime = 0
-- Function to play the animation
local function playAnimation(animation)
local anim = plr.Character.Humanoid:LoadAnimation(animation)
anim:Play()
wait(0.2)
game.ReplicatedStorage.CombatHit:FireServer(animationCount)
end
-- Function to check if the player is holding a tool
local function isHoldingTool()
local tool = plr.Character:FindFirstChildOfClass("Tool")
return tool ~= nil
end
UIS.InputBegan:Connect(function(Input, IS)
if IS then return end
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
if debounce or isHoldingTool() then return end
debounce = true
lastInputTime = tick()
if animationCount == 0 then
playAnimation(script.Animation)
print("M1 key is pressed - Animation 1")
animationCount = 1
elseif animationCount == 1 then
playAnimation(script.Animation2)
print("M1 key is pressed - Animation 2")
animationCount = 2
elseif animationCount == 2 then
playAnimation(script.Animation3)
print("M1 key is pressed - Animation 3")
animationCount = 0
wait(1.5) -- Cooldown before the first animation can be triggered again
end
if animationCount ~= 0 then
wait(0.3) -- Time between animations
end
debounce = false
end
end)
-- Coroutine to check for reset condition
coroutine.wrap(function()
while true do
if animationCount ~= 0 and tick() - lastInputTime > resetTime then
animationCount = 0
print("Combo reset due to inactivity")
end
wait(0.1)
end
end)()
please give credit!
AYOOO, THX SO MUCH MAN, i was searching how to change the "E" to "Click", BUT WHEN U HERE, I DONT NEED TO SEARCH IT AGAIN, I WILL PUT U ON CREDIT
thanks bro, it helped very much. i will give credit
@@ItsDarknessmaster No problem dude
how do i put my own animations in?
how do i remove the cooldown
Just checked your store and damn, I am probably buying some assets there for my own game! :) great stuff my dude
I'm very passionate about scripting/programming and I just started, hopefully I could reach the same level as you. Cool script
Thanks brother, supporting you on the journey
I just started thanks@@vuukstudios7635
@@vuukstudios7635I subbed
2:06 how did i type that simbol
@@Nerobzi i think that is debounce = false
My paralysis demon woke me to watch this video
notification system is rigged 💀💀💀
Babe wakeup vuuk dropped a new video!
Fr bro
relatable
bros demon said “wake up and get your racks up”
if you want the attack to be something else like instead of "e" you want it to be left mouse button, then just replace it with this
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
Or we can just get the mouse from the player?
Thx it is a great help, i wanted it to be m1.
Handsome profile pic
what about mobile?
@@jannatunnayeem3631 its more simple but that works you do you
game.ReplicatedStorage.CombatHit.OnServerEvent:Connect(function(plr)
print(plr)
local hitbox = Instance.new("Part")
hitbox.Parent = workspace
hitbox.Anchored = true
hitbox.CanCollide = false
hitbox.Transparency = 1
hitbox.Size = Vector3.new(5,5,5)
hitbox.CFrame = plr.Character.HumanoidRootPart.CFrame *CFrame.new(0,0,-5)
game.Debris:AddItem(hitbox,2)
local Hits = {}
hitbox.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~=plr.Name then
if not hit.Parent.Humanoid:FindFirstChild(plr.Name) then
if Hits[hit.Parent.Name] then
return
end
Hits[hit.Parent.Name] = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
wait(4)
Hits[hit.Parent.Name] = false
end
end
end)
end)
pls like after i had to write this down
got you
Lifesaver🔥
man thanks alot my code it wasn't working for some reason i check everything no idea what i do wrong
@@guzz263 no problem
@@Ribrail still doesnt work
FYI for everyone, figured out that if u made the animation in R6, that animation can only work on an R6 Player Avatar. Probably vice versa with R15 but I'm not sure. I used Moon Animator.
@@willywelly6480
Yes, or you could do what other battleground games do and whenever players spawn in, they automatically become R6.
Bro tysm i didnt why my animation wasn't playing now it works ty
yo can you tell me what did he do at 6:17 to make the animation smoother it dosen't appear in the video
thank you
2:06 how did i type that simbol
Coming back to this after actually learning to script is a whole different experience
what guide did you use. im tryna learn
@@JuniorweenTo learn how to code the best channel is BrawlDev, he explains how to script in great detail and goes over a lot of concepts. You can also watch The Dev King but some of his videos are outdated. Also a tip, when watching them take notes of each topic and make sure you understand how it work. Also if you don’t understand something use Ai like Claude or Chat GPT to help you understand.
To everyone wondering how to change the animation from Rotate to Move :
Press R On your keyboard, it will change the axis or something idk the name
I saw it changing and thought "ain't no way how he do that"
@@rimspee at first, same, till i saw someone comment it, and i wanna spread the message
one of the most helpful tutorials ive watched yet ngl
real
your such an amazing developer! i wish to see more eye appealing tutorials and paid assets in the future!
🙏 appreciate it
You're*🤓
@@bardzofajnyziemniakI caught that too 😂
@@bardzofajnyziemniakno
@@vuukstudios7635 how can i get my hands on the ragdoll module?
Im thinking of buying your course. Ive been looking for classes to learn how to animate, script, etc. glad I found you
the 9th line of combat skill can be replaced with
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
to make it activate on left click
ty man
fr
@@isymbol
*MouseButton1Down or MouseButton1Up
i was finding this only
@@Fresh_TheOne just MouseButton1 is enough
tysm i had to make a game for a project and you made it 10x easier to understand all of theese codes, everyone makes it super complicated and you explain it using your own voice wich helped me a lot since others use robot voices making it harder to understand.
same good luck
how do you understand this, I need help 😭
@@cirkit-oneI think you might have a learning disability bro
@@cirkit-onethis isn't for beginners
Maybe you should do simple things before moving to complicated stuff like this
@@tipeanimates837 alright .
the tutorial is good, but you could probably color up your steps a little more without saying "then do this, then this, then like this" but overall its very informative.
👍
@@vuukstudios7635 yo why cant i do dmg to the rig i copied 1-1 everything and still i couldnt dmg him
@@Trayer-X ye me to
@@vuukstudios7635 its not working for me when i press e can you please help
Underrated RUclipsr!! You can explain well and make others understand the concept easily, keep going dude! 🔥🔥
Thank you for the kind words!
@@vuukstudios7635how do you open the output thing?
Yea!
For those wondering in the part he says to copy the id you can do it by importing your animation into Roblox on the 3 "..." And then once it uploads you can either copy the id in the screen that shows you "you successfully uploaded to Roblox" or go to the toolbox and go into your animation and copy the id
Tip: instead of doing `if value == true then` just do `if value then`.
this was my first time coding ever and this tutorial made it so much easier thanks man
i have a big project but im Brazilian and dont have many videos in Portuguese about roblox studios, i use captions and ur channel help me so much! thx
i think i know u ur thug right?
eu também mano
@@Enig_yt huh?
this is actually so useful, I thank you so much
Thanks for this bro, Now I can start creating this game!!
Love your videos man you help me so much with my game thank you
Thank you brother that motivates me 🥳
2:06 how did i type that simbol
How to add 2 audio effect? 1 when hitting a hitbox and 1 for hitting nothing (air)
At this point i dont even know what i wanna be, a couple days ago i was just watching how to make manga tutorials now im watching how to script and code stuff
i feel the same way i suddenly am on a sugar fueled coding rampage then im grinding box fruits then im beating my skull into a wall because damage no damage then im drawing stuff and now im looking into the stock marke- ooh now i am a conputer technicia- wait those books look nice
@@ilovecats2767fr
thats adhd my guy, try knowing more about adhd.....
😈
@@sipiersx5948 as someone who has adhd that's not what it is at all, he just has a low attention span.
BRO I DID THE EXACT SAME STUFF!!!! fisrt manga tutorial then scripting punching games
thank you soo much i couldn't create any combat system thanks to you , you have made my game easy
the scrip for ServerScrip I had a problem with my hitting but now it works...
game.ReplicatedStorage.CombatHit.OnServerEvent:Connect(function(plr)
print(plr)
local hitbox = Instance.new("Part")
hitbox.Parent = workspace
hitbox.Anchored = true
hitbox.CanCollide = false
hitbox.Transparency = 0.4
hitbox.Size = Vector3.new(5,5,5)
hitbox.CFrame = plr.Character.HumanoidRootPart.CFrame *CFrame.new(0,0,-5)
game.Debris:AddItem(hitbox,2)
local Hits = {}
hitbox.Touched:Connect(function(hit)
if hit.Parent :FindFirstChild("Humanoid") and hit.Parent.Name ~= plr.Name then
if not hit.Parent .Humanoid:FindFirstChild(plr.Name) then
if Hits[hit.Parent.Name] then
return
end
Hits[hit.Parent .name] = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20)
wait (4)
Hits[hit.Parent.Name] = false
end
end
end)
end)
no problem
thanks pookie!!
UR THE GOAT BRO
The hero I needed you literally ARE the star man
i did it but it just won't stop like i press 1 time and then it does the m1 multiple time can you find the way
This helped me make combos! Nice video.
So to make a combat system like the strongest battle grounds i need to continue the combo until 4 and using knockback effects for the first 3 combo then the ragdoll effect for the 4th, but for the 4th combo system I would need to somehow make the hot key to go in order like for example "space then e" but how am I able to make the 4th combo different based off which hot key you choose, for example one 4th combo does a uppercut while the other 4th combo does a down slam? Also how to I make the hotkey click instead of "e" do I just substitute "e" for "click" in the script? Sorry if it's a long read I have no prior knowledge of scripting and I'm extremely curious. Please make a part 2
Tldr: how do I make the 4th combo do different set of combo based on the hot key I chose? How do I make the hot key so you click instead? Please make a part 2
for the E part, to make it m1s instead of e to punch, just uh replace e with MouseButton1, when its mousebutton1 then it translates it for mobile too, so for mobile just click the screen.
@@tazurajulianseditor7389 thanks bro
@@tazurajulianseditor7389thxxx
doesn't work.@@tazurajulianseditor7389
your store is damn expensive
Edit: nah who the hell liking my comment tell me
EDIT2:OMG IM FAMOUS THX GUYS
I did 7w7
Idk
Me
Lol
Ehehe
bro was going th speed of light ngl
I have been having some issues with the hitbox position not really being consistent, like, there’s time it will spawn inside the player, or if the player presses E and turns away quickly the hitbox will be behind the player
Edit: Fixed! It was just the small delay between the animation playing and fireing the server, really shows how even small time amounts can make a huge difference!
how did you fix the delay? I have a problem where if your walking and punch the hitbox is always behind
@@jeleppe6164 oh, I did it by adding that delay he mentions, between the animation and fireing the Remoteevent
Hello, a question: How do you switch between rotating and moving modes while creating an animation??
click r
@@theblueguy9403 thanks so much
The studio buttons
> Follows tutorial
> "Oh right time to add the ragdoll"
> Goes to link to get the asset
> 20$/month requirement to join the discord
lmfaorn
fr bro im looking for the module script
how do you press on the EKD?????
just press e
Man i was so excited to join the discord for the Academy until i found out it cost money but i still respect that since he gotta make money some how
The discord for the assets is free
@@vuukstudios7635 But the discord link itself isnt in description is it? Maybe im blind
Tip when you animate make sure before you publish you don’t have it on repeat (unless you want it to)
my animation wont play when i press E key but i did exactly as u said...
Exactly gotta find a newer version or smth
same
Did you make the game r6 or r15 only?
@@daiu3d596 nah it does work trust u prob missed typed something
U did it wrong
Bro types too fast
Cuz he professional
I KNOW RIGHT!!
Assuming you have a basic understanding of lua
I think it's because that he never touches grass and he's always on his computer typing
Bro types to slow (you)
Is it normal that when i press "E" only one time it does the two M1's?
I wanted to like, click one time, then click again to do first animation and then second
same problem
try this script
local plr = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local count = 0
local debounce = false
UIS.InputBegan:Connect(function(Input, IS)
if IS == true then return end
if debounce == true then return end
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
if count == 0 then
count = count + 1
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation)
animation:Play()
game.ReplicatedStorage.CombatHit:FireServer()
wait(0.2)
print("MouseButton1 is Pressed")
wait(0.6)
debounce = false
elseif count == 1 then
count = 0
debounce = true
game.ReplicatedStorage.CombatHit:FireServer()
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation2)
animation:Play()
wait(0.2)
print("MouseButton1 is Pressed")
wait(0.2)
debounce = false
end
end
end)
it worked for me
You know an m1 means left mouse click right?
I found out the problem after line 22 of combat skill. Press enter and type "wait(0.5)" then press enter and put this "debounce = false" idk how to make it you click once. It does one animation. Click again it does the other animation.
bro tysm this vid helped so much
Keep up the good work!!!
loki, this vid the reason i subbed to you
How do you make a script where you can equip and unequip a sword? And how do you add it to the animation?
To equip a sword put it in the starter pack
I don't know how to animate
@@joelrobin9485 I do! literally just do what he did in this video! make sure to put the script in the sword though!
what is missing here:
local plr = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local debounce = false
UIS.InputBegan:Connect(function(Input, IS)
if IS == true then return end
if Input.KeyCode == Enum.KeyCode.E then
if debounce == true then return end
debounce = true
game.ReplicatedStorage.CombatHit:FireServer()
local animation = plr.Character.Humanoid:LoadAnimation(script.Animation)
animation:Play()
print ("E key is pressed")
wait(3)
debounce = false
end
end)
There is nothing wrong and nothing is missing. Are there any errors in the output?
r6 game setting
Can u do a left click mouse one
The animation didn t play for me
same
Sometime it doesn't work try publishing the game and playing it like someone and see if it works that's how I got it to work
@BraydenPlayz03where do you get the r6 avatar?
@@fluffypeat2191you don't need to do that maybe you typed. Instead of : or misspelled animation
@BraydenDoes_Stuffit said my animation failed to load
this video helped me make anims for my game so thank u ur the best
if this helps anyone a common mistake i kept making is misspelling humanoid! so make sure to always check spelling 💕
no help
I... I.. my brain hurts.
Same
Anyone struggling at 8:18 on line 11 try replacing CFrame.new with Vector3.new
The rewritten line is something like this
hitbox.CFrame = plyr.Character.HumanoidRootPart.CFrame +Vector3.new(0,0,-5)
ur the goat bro
Help! I am at 6:00, and it is working but the animation is like, its sloppy, the animation I made is amazing, but whenever I click e my character just goes "eh" and barely throws the punch and I don't know why!
Wait I fixed it, if someone has this error, make sure your animation is set to Action, then it works!
You are actually a lifesaver tysm
@@scottherring-q9j spent 2 hours tryna fix and your comment saved me
17:57 WTH 💀
OH MY GOD THANK YOU SO MUCH THIS ACTUALLY WORKED I LOVE YOUR TUTORIALS IM SUBSCRIBING TO YOU IVE SEARCHED FOR MANY M1 TUTORIALS THEY ALL DIDNT WORK BUT YOURS DID SO THANK YOU!!! (This isn’t a glaze, so shut up)
this video made me realize that I will not be able to make the game I wanted to
Why didn't the code for the animation work
Does not work for me either
@SkepticSage_ posted a comment a bit below and it fixed it, but for summary in game settings you have to make the characters R6
My games in r6 and it still didn’t work
@@pumpkin1997 where the part to make ur game r6
Maybe actually understand the code instead of copy and pasting
its not working so far i think im cooked
why cant you just paste everything you wrote in the description?
@MusicMaster320 cus you will not learn anything and copy paste it
@@SayouPlaI don’t think you ever will by just watching a video
@@SayouPla This isn't school, buddy
lazy ahh why dont you just watch the video try learning the script not just copy and pasting
@@Leo44256you will though depending on the video if he just shows the code ofc not but if he actually explains what everything does you can learn from it.
cool that there are people that are coding and does that sorts of things, i wish i could be that person...
On my opinion This is probably the second best script video😊
it didn't work for me🙁
Did do everything right ?
You need to be r6
@@colcolnutt u can be r15 as long as your animation is r15
This helped me so much to follow my dream of making a fighting game it will be hard but will be great hopefully in the end! Because of you, you have made my day by watching this and because of that I subbed and joined the discord. I hope I will manage to do this because it is very hard and very big. I think you will help other people as well with this and other videos. Thanks a lot!
w video, needed to know how hitboxes work so that i could make my own combat game, very cool.
THANK YOU SO MUCH BRO I LOVE YOU YOU MADE MY WHOLE LIFE
your video is very useful, THANK YOU SO MUCH BRO
For new people who found this your animation has to be publish to your group if the game your making is made with your group
Thank you so much! i didn't know this and was wondering what was happening
how to make a punch!:
I wont teach you how just copy exactly what I did!
Thank you so much after learning scripting this video helped me understand more abt everything like bro thank you
can you make a video showing how to make gui that shows the buttons to press for each attack, with a cool down counter. and maybe show us how to apply this code so you can use a controller to attack as well.
9:11
here
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= plr.Name then
if not hit.Parent.Humanoid:FindFirstChild(plr.Name) then
return
end
Hits[hit.Parent.Name] = true
wait(4)
Hits[hit.Parent.Name] = false
end
end)
end)
omg thank you dude now am making a game using this tutorial i'll credit u!!!
did you finish your game?
@@parker3139 i think so
whatsz it called?
tysm man i can finally create my own game :)
This man deserves way more followers he saved our lifes 🔥🤝🙏
When I'm working on the animation, I can't press the bada on the character, how come???
BRO IM NEW TO SCRIPTING PLS SHOW ME HOW TO PUBLISH AND COPY ID BC I CANT, IT DOESNT EVEN SHOW ANYTHING WHEN I CLICK PUBLISH TO ROBLOX, PLS HELP
click file in the top left
Sometimes there's errors in the COmbatServer script, if so replace it with this:
game.ReplicatedStorage.CombatHit.OnServerEvent:Connect(function(plr)
print(plr)
local hitbox = Instance.new("Part")
hitbox.Parent = workspace
hitbox.Anchored = true
hitbox.CanCollide = false
hitbox.Transparency = 0
hitbox.Size = Vector3.new(10, 10, 10)
hitbox.CFrame = plr.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, -5)
game.Debris:AddItem(hitbox,2)
end)
yo W vid, i would like to see basketball tutorial. i always wanted to create basketball game like basketball legends. I will be glad if you will do a tutorial on doing how to make this game.
it is playing animation when i press any key instead of just e, does anyone know what the error is? or have any suggestions?
did u make sure to put the animation play code line after "input = e ect ect"
@@iyed_DZ no i didnt do that but i eventually did figure it out, ty tho
this is amazing, but could you also make a tutorial for blocking? like blocking the attacks
everything is perfect but i can't rotate the torso of r6 rig
the box does damage and dissapears but the animations will not play, and yes it is set to R6
My laptop got off thank god I save it and my hearth was beating fast 😂
Yo, if I am too late then okay but if I am not then can you explain 2 things. 1. Can I make the m1s (multiple m1 moves) the exact same but 3 scripts out of 4 are disabled and when you press the key then you punch and then it enables the second script and disables itself and the last (fourth) script there is a debounce that makes it have longer cooldown that others (m1 cooldown) with the help of debounce, once debounce is over it enables first script and disables itself. 2. Why sometimes when I Enable scripts with another script (using Local Script) it works fine and works but when I enable the script it doesn't work until some action happens like for example another script activating. I call that "Script forgot to wake up" cause there cannot be errors cause as I said it starts working after action happens.
How can you make it so instead of it taking damage to you, it makes you ragdoll? (im making a slap battles type of game)
My animation wont appear when i press E and i have all the coding right, what could be my problem?
you have to set your game on r6
Yo can someone help me, I set my game setting and rig to the same r6 I have the correct animation id and code and it doesn’t play, it prints out the things in the output but doesn’t play the animation
make a local script into starter pack name it whatever u want and now make a folder in it call it Animations and capitalise the A or else it'll not work and then make three punch anims name them M1 M2 and M3 capitalize M as well or it will not work and paste the id in them and in replicated storage add a remote event name it MainEvent make sure its capitalized like i did or else it'll not work again so delete the "print("Hello World!")" and paste this in
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local character = plr.Character or plr.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local M1 = humanoid:LoadAnimation(script.Animations.M1)
local M2 = humanoid:LoadAnimation(script.Animations.M2)
local M3 = humanoid:LoadAnimation(script.Animations.M3)
local combo = 1
local cooldown = false
local lastcooldown = false
UIS.InputEnded:Connect(function(I,E)
if E then return end
if I.UserInputType == Enum.UserInputType.MouseButton1 then
if cooldown == true then return end
if lastcooldown == true then return end
spawn(function()
cooldown = true
task.wait(.63)
cooldown = false
end)
if combo == 3 then
game.ReplicatedStorage.MainEvent:FireServer()
M3:Play()
spawn(function()
lastcooldown = true
task.wait(2.3)
lastcooldown = false
end)
spawn(function()
task.wait(.1)
combo = 1
end)
elseif combo == 2 then
game.ReplicatedStorage.MainEvent:FireServer()
M2:Play()
combo = combo + 1
elseif combo == 1 then
game.ReplicatedStorage.MainEvent:FireServer()
M1:Play()
combo = combo + 1
end
end
end)
and then it should work peeeeeeeeeeeerfectly alright!
LOL THANKS FOR THE BEST CODING VID EVER
this is awesome
thx for the help
wow very nice video!
16:49 confused me because i did the exact same thing and the “if count == 0 then” on the 10th line, the count is underlined red for some reason
This is really usefulll ❤❤❤❤
Oh men, thanks +1 sub
W vid this helped me so much
How do you publish it to eoblox and get ID?