Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).
that's very good, the combat feels similar to tsbg than any other battlegrounds copy game, it just feels so smooth and as familiar as playing tsbg, while other battlegrounds feel choppy or lack the essence of tsbg combat
Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.
Mate I simply want to tell you how amazing you are, you are a great inspiration to make one of my favorite games, all star battle grounds it has zero players but gosh was it fun I hope you can make vids on how you coded your combat systems and abilities because they are simply amazing😊
i appreciate that although im sure the game wont be good enough to get that many players 😅 This will be my first actual game that i release to the public so im not expecting it to go crazy
Its always nice to see devlogs i remember when i used to watch danis videos MUCK AND CRAB GAME I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good
Glad to see that you tried to recontinue your last fighting game series! It was unfortunate how it ended so abruptly. also plz consider checking out my suggestion I made as I think it’s pretty sick! I made the Detonation Ravage move concept (plz check it out it’s super epic :>)
yo bro W work on the game keep it up i just have an idea for combat because of the punches, there kinda just left and right (ngl i could NOT do better if i tried to make animations) but i see you're good at animating so if you are able to try add some kicks into it 😄😄😄
Bro this is so cool this is my dream ❤ I wish I could do this. I know how to do scratch really good but idk how to do roblox studio could you maybe recommend me a way or place I could learn it maybe you could teach me 😂 ldk Anyways love the video ❤❤❤
I love how you made the process of making a game actually bearable to watch, very good video (also after watching the 1v1 I think you should add a small window of s when the enemy rolls so you cant do busted combos)
first moveset: close range, 1.5 seconds before landing single punch with energy and can be combo extended(any colour if you want on any moveset ) can be blocked, second moveset: 2 seconds before dash forward but not hitting anyone will standing still (stun), when hit punches them, knockback, third moveset: barrage of energy punch before knocking them back, fourth moveset: empower can increase damage and speed but take 1 hp every second, m1s glove fills of energy but in order to restore the energy is hitting people with m1s to refill energy so you can use any of the moveset (you can choose the dmg and speed and energy cost per moveset because I got no idea what they even look like)
Alright here’s my idea… 1. It’s not based on a anime or video game if any time. And references to such are coincidental. 2. That’s it💀 Ok now for my idea… This will be if the game is a game like “The Strongest Battlegrounds” Alright.. Game name: Ascended Battlegrounds The first characters name can be called “Tidal Wave” The design u can come up with lol but the moves 1. Water slam: The user will slam the enemy down doing a barrage of watery downslams. Note: this does extra damage when they’re on the ground. Downslam version: They will be grabbed, then thrown up in the air, then they will teleport above them, (goku style) then the user will slam them down into a huge aoe slam. Normal variant damage: 18% Downslam variant: 23% If u use the mini uppercut variant it will do the same as the normal variant. Second move: Surprise Attack Surprise Attack is a ranged type move that teleports the user 20 studs from where they were facing forward. It then does a sort of “water punch” Damage: 10% Note: this stuns the enemy, allowing for a combo. Move 3: Wavy Tides This move is a sort of large aoe move. Also can be mobility. The user will ride on a huge tidal wave, about 15 studs wide, and the wave will last about 8 seconds. It will also be faster than the average player. Anyone who gets caught in the way will take tick damage, (2 a second) so this allows for the max of 16 damage. This puts people on the ground, also allowing for combos. 4th move: Water Child This move is not really a move and more of a buff. It allows to user to take 15% less damage from all attacks for 30 seconds once it is activated. Once it is activated the user will have a blue hue/aura around their body. Oh yea the cooldowns lol 1st move: 20s 2nd move: 12s 3rd move: 30s 4th move: 45s The ultimate name: Watered Ascension. Also note: the “ultimates” in this game are called ascensions. Ultimate move 1: Deadly Companion The User will Summon a shark that will stay with them for the entire ultimate duration. This move can only be used once. Every time a player gets close the shark will attempt to bite. If it does succeed it will do 10% of their health. It will also have a bleeding effect that does 2% health every 2 seconds, this lasts for 5 seconds. 2nd move: Water Blade This second move will summon a giant blade of water, thrusting it towards the desired location. It also does 20% damage. Move 3: Ultimate Water Cannon. U will shoot a huge water beam similar to the move “Flamewave Cannon” from The Strongest Battlegrounds. This move can only be used twice and has a long 25 second cooldown. And if u successfully hit a player, the shark will also shoot the same beam. Making a total of 50% damage. Move 4: Tsunami Devastation This move covers the entire map. It can only be used once. And does 35% damage to the entire server. The move is 2 giant waves that roll down the map. That’s it. Ultimate duration. 1m 30s This is my only character idea currently for the game. Holy sh this took so long to write whoever read all of this is crazy. We need him to see this! Anyways I would like feedback on this suggestion for possible rebalancing or even new characters or move ideas and update this accordingly. Message Update: v1.0
Bro I did the same thing because I was thinking the game as stickman battlegrounds which doesn’t feature kj but fanmade characters I thought of in my mind The name of first character:fire master Map:the grass would be orange with 1 statue,2buildings,and 1 store There would be trees,benches and trash cans Chapter 2 The actions Emotes:there would be 20 emotes:cube Cube is an emote when your in a green cube and you break out Hehe Hehe is an emote where you just say hehe Drumset Basically playing a drum set Piano When you play the piano Sleep When your in a bed sleeping Ez Just when you say ez Arm wrestling You arm wrestle somebody which requires 2 people Touch it When you touch grass Eat it When you eat a sandwich No Saying no Water Water is an emote when you drink water Hacking You hack nothing but it looks like it Actually You can already tell what actually is ACCORDING TO MY CALCULATIONS Yap When you yap words Rap When you rap Stop Saying stop Apple When your eating a apple Shark When a shark circles you(shark should be an cosmetic btw) Yum! When you eat a chocolate bar and say “yum!” Wow /: When you say wow and act weird It’s ok (: When you say it’s ok Boxing When your in a boxing ring and start fighting which is another 2 player emote Did it! When you do a soccer kick and score it Bad piano When you play the piano and mess up Chapter 3 Movesets This is the last so pls like it (: There would be 2 Movesets when released to public 2nd moveset His name is knight trainer 1st move Gaurd tackle Btw this moveset has no sword so please don’t add a sword 2nd move is skull counter It’s a counter move which is a move that works when being hit Skull counter hits the skull and cracks it 3rd move which is no more This game is when you punch someone and make them spit blood out of there mouth 4th move which is my favorite Heavy barrage which has a variant Heavy barrage is a barrage which just keeps punching you and after that he kicks you Variant You have to hold jump and then use it You go in the air and use your fist to go down and punch the ground
Oh you like it? First, I made a pose in moon animator. I saved it as an obj. Imported the obj into blender. Did some lighting and camera work. Then i rendered the image and put it into photopea. Then i added a galaxy background, some anime lines and i used some particle decals from rovfx for the eyes. The energy ball is just a bunch of pngs with different blendings on and some glow. Hope this helps ❤
i will not be making a tutorial on it however, if u give it time and are determined, you can easily make a battlegrounds game better than mine. U just need experience in scripting
This video really made me wonder what would happen if someone made 2 teams. One would focus on gameplay, and one would focus on graphics. Then have people play it, vote on which one they liked more, and then make a game based on that information.
tips on gameplay • make blocking slow down movement speed (cause of 5:21) • m1 stun immunity on wakeup (nobody likes inf combo) • probably planned but add ragdoll cancel (balanced cd is super important) • making dash loop a combo extend would be ☠️ so make it so m1 doesnt stun them while they are rolling back
@MajesticUC I cant get discord since im not allowed to but try maybe changing the map ever 20 to 30 min and im not sure if you should add awakening moves tbh, every game has them and i think this game would be unique without them, its my opinion and i cant decide but its your game ur rules and its just a video idea. :3
Very nice gameplay and video! The only thing i suggest is adding some sort of stun while m1ing so you cant just spam it without get caught, maybe add a bit of endlag as well so its punishable. Sorry for being nitpicky
does it? it feels quite normal to me. Im just using the default gravity rn but thats actually an interesting point. Then again, i could just launch people higher
@@MajesticUC The thing im talking about is tsb compared to yours, but it is a valid reason to asume it just feels different because tsb has been fine tuned for several years lol. Hope u do well on ur game :)
hey there, im making KJ animations to open-source it later. Just wanted to let you know incase you feel like using it in future. There are also other open-sources on my channel incase you need some ultimate's moves.
Suggestion: -I know it'll be hard, but why not try make it hack-and-slash like, you know... have m2's, special additional inputs, MAYBE some movement abilities... I know it might be hard, but why not try something more worth while?? also make sure that some of the inputs you'll make that I suggest aren't cooldown abilities... good luck w the Project :)
I’m new to your channel but your pretty funny and i like the fact your making a game so imma support you (also gonna join discord server cause im cool like that) +1 sub
This isn't really an attack idea, but it's some basic things to add: Taking no stun when you unragdoll for a few seconds, an evasive (that won't have the "no stun" when you unragdoll, unlike the one where you naturally get up and unragdoll. That one has no stun), and an attacking dummy. Also, the forward dashes feel and look a bit lackluster. I can't really explain it though. I'm probably just used to The Strongest Battlegrounds forward dashes.
this man will go far he will succeeded he will be a leader a legend this man has just made the next best battle grounds game i’m now going to play his game as soon as i can, i’m am now a sub :D
6:04 Something i've noticed is when you punch somebody after they stop ragdolling, they still take the stun damage, tho in the original TSB if you m1 somebody after they stop getting ragdolled, they take damage and the animations play but they aren't stunned for a bit, just something i felt like pointing out, don't take into suggestion if you don't feel like it. Have a good devlog :)
Hi, I'm a level designer, and I would want to create a map for you at no cost. I enjoy watching your videos, and when you mentioned that you were working on a game, I was interested in taking part. Would that be okay? 🥺
hey dude, very cool. youre very good at animating and scripting! just a quick question. what do you use for hitboxes? parts? workspace:getpartsinpart()? or raycasts?
PART 2 IS OUT ruclips.net/video/ZGfGIxwx1w4/видео.html
yoo 1 minute ago
IDEA SFOTH BATTLE GROUNDS USE THE DIFFERNT ABILITYS FROM SFOTH FROM THE SWORDS ALSO LINKED SWORD IS RARE ITS A FUSEON OF THEM ALL RAGGH
Hey can I be a tester I can help find glitches
u welcome :)
can you help me i wanna make a battlegrounds game too
man devlogs are super fun to watch, insanely underrated
Yeah i love making them too
Facts.
I agree!
Very cool! Happy to see a new devlog
Thanks! I hope you liked it :)
this one's sanity must've already crumbled
it crumbled as soon as i played multiverse battlegrounds lmao
DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN DEEPWOKEN
deepwoken player detected, it detected me too
deepwokkekekekene enejgieig
hop off youtube the deep calls you
Loved the video, the combat system looked super smooth, i'm already hyped for the next Devlog
your super underrated!!
Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).
so like binding vows from jjk or smth like that?
That reminds me of Phighting's Biograft's Ultimate move. that one gives a buff too i think. i cant remember.
this is awesome, looking forward to see what your game becomes
that's very good, the combat feels similar to tsbg than any other battlegrounds copy game, it just feels so smooth and as familiar as playing tsbg, while other battlegrounds feel choppy or lack the essence of tsbg combat
@@UTNewEra i would say it feels like a combo of tsb and jjs
another everything is about tsbg girl
The arms in the run animation attempt at 2:00 got me thinking "NIGERUNDAYO!" (When I see it from the back)
Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.
It had nothing to do with anim priority. My anims just suck 😂😂
@@MajesticUCif you want i can animate for you if you want(dont need payments because i animate for the fun of it)
@@jaspersanimationssucks By any chance can U animate for me?
@@ASHTHEGOAT09 yeah no problem dude
ye sure dud @@ASHTHEGOAT09
hell yeah man!!! its so awesome to see devlogs for new battlegrounds games,,, this ones gonna be so good!!
"I made the game, but it sucked. So... I stole from the ToolBox!"
Fr
At least he is trying to make a game unlike you
@@AdamGuzmanjr It was a joke.. Also I do develop games :D
@@AdamGuzmanjrDawg it was a joke
@@AdamGuzmanjrinstant karma lol
Found your channel randomly. This game looks super sick!
thanks!
Finally a new devlog
srry i took so long 😅
Mate I simply want to tell you how amazing you are, you are a great inspiration to make one of my favorite games, all star battle grounds it has zero players but gosh was it fun I hope you can make vids on how you coded your combat systems and abilities because they are simply amazing😊
Bro you're too sick... o-o
fr
this is crazy underrated dawg.. keep up the work like omaguhhhh awesome gamee!
this is really cool, so i subbed (:
thanks a lot! I appreciate the support :)
Nice Vid🔥, but I have a Question: Do you make the images for wind effect or did you get it somewhere.
been waiting for an upload for a long time and it finally came
finally came 😩
dont make this weird...
@@1nsanity_ i was js happy man why did u have to say that
pause
I fully support this game.I honestly believe this might get as big as tsb in terms of players,maybe better cause this is straight gas 🔥
i appreciate that although im sure the game wont be good enough to get that many players 😅
This will be my first actual game that i release to the public so im not expecting it to go crazy
@@MajesticUCyou already got a decent following for this game so who knows 🤷♂️
Just take your time man 😊
Its always nice to see devlogs i remember when i used to watch danis videos
MUCK AND CRAB GAME
I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard
Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good
i love dani!
bro his miss his devlogs...
@@MajesticUCmake tutorials on. How to make that combat system pls
Ur a great RUclipsr u can inspire a lot of people I just started on Roblox studios thank u
Glad to see that you tried to recontinue your last fighting game series! It was unfortunate how it ended so abruptly. also plz consider checking out my suggestion I made as I think it’s pretty sick! I made the Detonation Ravage move concept (plz check it out it’s super epic :>)
yo bro W work on the game keep it up i just have an idea for combat because of the punches, there kinda just left and right (ngl i could NOT do better if i tried to make animations) but i see you're good at animating so if you are able to try add some kicks into it 😄😄😄
I recognize those punch and block sound effects from a very good battlegrounds game...
(Its jujetsu shenanigans if you don't know)
they are from the toolbox lol. Also i knew that jjs used those hit sounds but i didnt know they used the block sounds as well??
jjs uses sounds from toolbox
jjs didn't make those sounds
This looks rlly cool bro!
Bro this is so cool this is my dream ❤ I wish I could do this. I know how to do scratch really good but idk how to do roblox studio could you maybe recommend me a way or place I could learn it maybe you could teach me 😂 ldk Anyways love the video ❤❤❤
I love how you made the process of making a game actually bearable to watch, very good video (also after watching the 1v1 I think you should add a small window of s when the enemy rolls so you cant do busted combos)
This dev is majestic
fax
first moveset: close range, 1.5 seconds before landing single punch with energy and can be combo extended(any colour if you want on any moveset ) can be blocked, second moveset: 2 seconds before dash forward but not hitting anyone will standing still (stun), when hit punches them, knockback, third moveset: barrage of energy punch before knocking them back, fourth moveset: empower can increase damage and speed but take 1 hp every second, m1s glove fills of energy but in order to restore the energy is hitting people with m1s to refill energy so you can use any of the moveset (you can choose the dmg and speed and energy cost per moveset because I got no idea what they even look like)
you know how many suggestions imma finna post
you have yet to post a single idea lol
Me just vibing to "Super Sonic Racing" from Sonic R. Great video though, and you secret is safe with me :)
Alright here’s my idea…
1. It’s not based on a anime or video game if any time. And references to such are coincidental.
2. That’s it💀
Ok now for my idea…
This will be if the game is a game like “The Strongest Battlegrounds”
Alright..
Game name: Ascended Battlegrounds
The first characters name can be called “Tidal Wave”
The design u can come up with lol but the moves
1. Water slam: The user will slam the enemy down doing a barrage of watery downslams.
Note: this does extra damage when they’re on the ground.
Downslam version:
They will be grabbed, then thrown up in the air, then they will teleport above them, (goku style) then the user will slam them down into a huge aoe slam.
Normal variant damage: 18%
Downslam variant: 23%
If u use the mini uppercut variant it will do the same as the normal variant.
Second move: Surprise Attack
Surprise Attack is a ranged type move that teleports the user 20 studs from where they were facing forward.
It then does a sort of “water punch”
Damage: 10%
Note: this stuns the enemy, allowing for a combo.
Move 3: Wavy Tides
This move is a sort of large aoe move. Also can be mobility.
The user will ride on a huge tidal wave, about 15 studs wide, and the wave will last about 8 seconds. It will also be faster than the average player.
Anyone who gets caught in the way will take tick damage, (2 a second) so this allows for the max of 16 damage.
This puts people on the ground, also allowing for combos.
4th move: Water Child
This move is not really a move and more of a buff. It allows to user to take 15% less damage from all attacks for 30 seconds once it is activated. Once it is activated the user will have a blue hue/aura around their body.
Oh yea the cooldowns lol
1st move: 20s
2nd move: 12s
3rd move: 30s
4th move: 45s
The ultimate name: Watered Ascension.
Also note: the “ultimates” in this game are called ascensions.
Ultimate move 1: Deadly Companion
The User will Summon a shark that will stay with them for the entire ultimate duration. This move can only be used once.
Every time a player gets close the shark will attempt to bite. If it does succeed it will do 10% of their health. It will also have a bleeding effect that does 2% health every 2 seconds, this lasts for 5 seconds.
2nd move: Water Blade
This second move will summon a giant blade of water, thrusting it towards the desired location. It also does 20% damage.
Move 3: Ultimate Water Cannon. U will shoot a huge water beam similar to the move “Flamewave Cannon” from The Strongest Battlegrounds. This move can only be used twice and has a long 25 second cooldown. And if u successfully hit a player, the shark will also shoot the same beam. Making a total of 50% damage.
Move 4: Tsunami Devastation
This move covers the entire map. It can only be used once. And does 35% damage to the entire server.
The move is 2 giant waves that roll down the map. That’s it.
Ultimate duration. 1m 30s
This is my only character idea currently for the game.
Holy sh this took so long to write whoever read all of this is crazy. We need him to see this!
Anyways I would like feedback on this suggestion for possible rebalancing or even new characters or move ideas and update this accordingly.
Message Update: v1.0
Bro litteraly said no moveset but cool move idea and I got the ref for tidal wave :)
@@ProtagonistNoob_21 what reference?
Bro I did the same thing because I was thinking the game as stickman battlegrounds which doesn’t feature kj but fanmade characters I thought of in my mind
The name of first character:fire master
Map:the grass would be orange with 1 statue,2buildings,and 1 store
There would be trees,benches and trash cans
Chapter 2
The actions
Emotes:there would be 20 emotes:cube
Cube is an emote when your in a green cube and you break out
Hehe
Hehe is an emote where you just say hehe
Drumset
Basically playing a drum set
Piano
When you play the piano
Sleep
When your in a bed sleeping
Ez
Just when you say ez
Arm wrestling
You arm wrestle somebody which requires 2 people
Touch it
When you touch grass
Eat it
When you eat a sandwich
No
Saying no
Water
Water is an emote when you drink water
Hacking
You hack nothing but it looks like it
Actually
You can already tell what actually is
ACCORDING TO MY CALCULATIONS
Yap
When you yap words
Rap
When you rap
Stop
Saying stop
Apple
When your eating a apple
Shark
When a shark circles you(shark should be an cosmetic btw)
Yum!
When you eat a chocolate bar and say “yum!”
Wow /:
When you say wow and act weird
It’s ok (:
When you say it’s ok
Boxing
When your in a boxing ring and start fighting which is another 2 player emote
Did it!
When you do a soccer kick and score it
Bad piano
When you play the piano and mess up
Chapter 3
Movesets
This is the last so pls like it (:
There would be 2 Movesets when released to public
2nd moveset
His name is knight trainer
1st move
Gaurd tackle
Btw this moveset has no sword so please don’t add a sword
2nd move is skull counter
It’s a counter move which is a move that works when being hit
Skull counter hits the skull and cracks it
3rd move which is no more
This game is when you punch someone and make them spit blood out of there mouth
4th move which is my favorite
Heavy barrage which has a variant
Heavy barrage is a barrage which just keeps punching you and after that he kicks you
Variant
You have to hold jump and then use it
You go in the air and use your fist to go down and punch the ground
You are asking for too much
As the strangest feeling in my Pa- ok I’ll stop
hey majestic, i’m just wondering how you made your thumbnail so good!
if you could teach me your ways that would be sick.
Oh you like it? First, I made a pose in moon animator. I saved it as an obj. Imported the obj into blender. Did some lighting and camera work. Then i rendered the image and put it into photopea. Then i added a galaxy background, some anime lines and i used some particle decals from rovfx for the eyes. The energy ball is just a bunch of pngs with different blendings on and some glow. Hope this helps ❤
@@MajesticUC Thank you dude! Congrats on 100K views! I’d say the thumbnail worked out pretty well!
Nah man, bro got the “you don’t kill clown, clown kills YOU!!!” Treatment 💀
ive been edging for this release bro please upload more i cant hold in in much longer
😩
🏳️🌈?
if you haven't thought of this already, you should add a ragdoll cancel on dash to escape combos. liking the series so far, keep it up!
definitely. I didnt get to it yet because i havent made any actual moves yet
@@MajesticUC what’s the game called?
@@Yippee-sk1fmIts currently in development so its possible that the game hasn't even been released. The creator might name it later.
Saying your animations suck while mine 💀💀
I've been animating for just over a year now so i am harsh to myself. Dont compare yourself to other people and just keep animating!
@@MajesticUC okay I’ll keep practicing Thx
i dont even know how to animate on roblox💀
@@jessicaabangan9423we all the same then 💀
I can tell this game gonna be fire I suggested an ability it’s called quick shot
your only move is battlegrounds
your only move is hustle
Yomi hustle
He's BACKKKKKKKKKK the one and only majesticdev coming back with a banger vid
yessssss!!!
3:49 a bit too far fling....
Watching devlogs is ispiring for me! I would like to see you explain how the logic works behind. Said that, this game is so smooth
Ziggity zoggity I saw it 3:08
OMG YAEY I LOVE THIS BATTLEGROUNDS IDEA THAT I DEFINTITLY DIDNT THINK OF BEFORE WATCHING THIS VIDEO
porkea approves
ty
Most of your non stolen animations actually looked good
ty
6:29 got it dont make fun of majesticDev for being bad at his own game
fax. put some respect on my name 😭
Bro I'm chuckling....your hilarious! Keep up the great work I love your videos been a loyal subscriber for a while now...
Ziggity Zoggity
AYYYYY i didnt think someone who find it so fast lol
YOU ARE THE BEST I SWEAR SINCE PU2 SHUTDOWN IVE BEEN WAITING FOR THIS!!!!!!
Whats pu2?
WHAT THIS IS AWESOME. I've been trying to make my own battlegrounds game but- its not working out too well. You have highly encouraged me
i will not be making a tutorial on it however, if u give it time and are determined, you can easily make a battlegrounds game better than mine. U just need experience in scripting
That run Animation had me dying 😂😂😂nice game tho
This guy is finally uploaded because he find a good video idea, great job fr
🗣🗣🗣
WE ARE BEGGING FOR TUTORIAL WITH THIS ONE 🔥🔥🔥🔥🔥🗣🗣🗣🗣
A creative idea? This shit about to be Gas 🔥
i'm gonna play this game daily if it's good. i've wanted this type of game for yeaaarrrssss
saaaame 😄
Just submitted an attack idea, can't wait to see how ridiculous combos get with this whole idea of a game!
Fireeeee, cant wait for the next devlog to be released in 2026🔥🔥
This video really made me wonder what would happen if someone made 2 teams. One would focus on gameplay, and one would focus on graphics. Then have people play it, vote on which one they liked more, and then make a game based on that information.
well that is essentially what im doing. Im mainly scripting. I have some animators and a vfx artist now so we can actually split up each role
@@MajesticUC epic
tips on gameplay
• make blocking slow down movement speed (cause of 5:21)
• m1 stun immunity on wakeup (nobody likes inf combo)
• probably planned but add ragdoll cancel (balanced cd is super important)
• making dash loop a combo extend would be ☠️ so make it so m1 doesnt stun them while they are rolling back
I’ve fixed all of these now (:
im gonna beat you up irl if you dont add my lego shark idea istg majestic
Oh perfect.. i was literally gonna make a jujutsu battlegrounds game, well glad this video exists
@MajesticUC I cant get discord since im not allowed to but try maybe changing the map ever 20 to 30 min and im not sure if you should add awakening moves tbh, every game has them and i think this game would be unique without them, its my opinion and i cant decide but its your game ur rules and its just a video idea. :3
Hey majestic I already made my suggestion, it’s called R A G E and it’s pretty dang cool
Bro this games gonna be insane when it’s finished
Bro keep grinding and you will make it to the top ❤
May this game give you the recognition you deserve
Bro I think this game has potential and o be great 👍
I'd like to play battleground like that, feels smoother than most of the games
Goodluck on doing it🗣️
Majesticdev this is great stuff keep it up
I love battlegrounds games good luck with this!
Very nice gameplay and video! The only thing i suggest is adding some sort of stun while m1ing so you cant just spam it without get caught, maybe add a bit of endlag as well so its punishable. Sorry for being nitpicky
Omg you video so good pls kewp uploiding im gonna watch your vid now ARGH GYAT😊
Thats so cool :)
PS: you should make the "gravity" less intense as the dummy falling as of right now seems too sudden
does it? it feels quite normal to me. Im just using the default gravity rn but thats actually an interesting point. Then again, i could just launch people higher
@@MajesticUC The thing im talking about is tsb compared to yours, but it is a valid reason to asume it just feels different because tsb has been fine tuned for several years lol. Hope u do well on ur game :)
hey there, im making KJ animations to open-source it later. Just wanted to let you know incase you feel like using it in future. There are also other open-sources on my channel incase you need some ultimate's moves.
i want a longer form of devlog cuz i would love to see how you make these type of games 😭ive always struggled when it comes to this type of combat
I could do that for the next video
Suggestion:
-I know it'll be hard, but why not try make it hack-and-slash like, you know... have m2's, special additional inputs, MAYBE some movement abilities... I know it might be hard, but why not try something more worth while?? also make sure that some of the inputs you'll make that I suggest aren't cooldown abilities... good luck w the Project :)
I’m new to your channel but your pretty funny and i like the fact your making a game so imma support you (also gonna join discord server cause im cool like that)
+1 sub
tysm. Ur support means a lot (:
This isn't really an attack idea, but it's some basic things to add:
Taking no stun when you unragdoll for a few seconds, an evasive (that won't have the "no stun" when you unragdoll, unlike the one where you naturally get up and unragdoll. That one has no stun), and an attacking dummy. Also, the forward dashes feel and look a bit lackluster. I can't really explain it though. I'm probably just used to The Strongest Battlegrounds forward dashes.
Never stop uploading 👍
I will continue to upload even after death
this man will go far he will succeeded he will be a leader a legend this man has just made the next best battle grounds game i’m now going to play his game as soon as i can, i’m am now a sub :D
You remember the combat system tutorial series? Can you make a part 3 where you can block? Pls 🙏
2:49 have him slam both arms down onto the rig
6:04
Something i've noticed is when you punch somebody after they stop ragdolling, they still take the stun damage, tho in the original TSB if you m1 somebody after they stop getting ragdolled, they take damage and the animations play but they aren't stunned for a bit, just something i felt like pointing out, don't take into suggestion if you don't feel like it. Have a good devlog :)
just ask him to add ragdoll waste cancel
Ngl this got hella potential, I'd grind for leaderboards
Subbed+
thanks!
Hi, I'm a level designer, and I would want to create a map for you at no cost. I enjoy watching your videos, and when you mentioned that you were working on a game, I was interested in taking part. Would that be okay? 🥺
this looks so cool! tbh tho. i prefer your downslam over the stomp downslam from tsb
Goodluck, i wish you the best in the development in this game
This game boutta be insane i like the combat system u nailed it
I subbed + nice editing
W vid, let me know if u need help with making models for the game, like the map and stuff,
keep up the good work, i will wait for ur game to release
kool game i want to learn to be like you one day
hey dude, very cool. youre very good at animating and scripting! just a quick question. what do you use for hitboxes? parts? workspace:getpartsinpart()? or raycasts?
Getpartsboundinbox
my move is coming to the game Flaming Barrage ! 🔥🔥🗣️
develops are super underated also im making my own fighting game but its space themed and is called cosmic conflict.
Honestly this is the coolest game I’ve ever seen
Sound design is very important to a game. Making the sound effects better would really improve the game.