AYO TYSM FOR 10K!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.
Its always nice to see devlogs i remember when i used to watch danis videos MUCK AND CRAB GAME I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good
I love how you made the process of making a game actually bearable to watch, very good video (also after watching the 1v1 I think you should add a small window of s when the enemy rolls so you cant do busted combos)
Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).
that's very good, the combat feels similar to tsbg than any other battlegrounds copy game, it just feels so smooth and as familiar as playing tsbg, while other battlegrounds feel choppy or lack the essence of tsbg combat
yo bro W work on the game keep it up i just have an idea for combat because of the punches, there kinda just left and right (ngl i could NOT do better if i tried to make animations) but i see you're good at animating so if you are able to try add some kicks into it 😄😄😄
i will not be making a tutorial on it however, if u give it time and are determined, you can easily make a battlegrounds game better than mine. U just need experience in scripting
Very nice gameplay and video! The only thing i suggest is adding some sort of stun while m1ing so you cant just spam it without get caught, maybe add a bit of endlag as well so its punishable. Sorry for being nitpicky
I know you said join discord but i was too lazy to open it so my suggestion for move is that you grab them for head and like pull them on ground and slam them. W vid
I’m new to your channel but your pretty funny and i like the fact your making a game so imma support you (also gonna join discord server cause im cool like that) +1 sub
Attack idea: Some captain America inspired shield ricochet? Like you throw it at one guy and it bounces off another player nearby then back to you. Obviously it wouldn’t deal that much damage, but I’ve never seen something like this in a battleground game before so I thought it would be unique lol. Maybe a yo-yo?
Glad to see that you tried to recontinue your last fighting game series! It was unfortunate how it ended so abruptly. also plz consider checking out my suggestion I made as I think it’s pretty sick! I made the Detonation Ravage move concept (plz check it out it’s super epic :>)
first moveset: close range, 1.5 seconds before landing single punch with energy and can be combo extended(any colour if you want on any moveset ) can be blocked, second moveset: 2 seconds before dash forward but not hitting anyone will standing still (stun), when hit punches them, knockback, third moveset: barrage of energy punch before knocking them back, fourth moveset: empower can increase damage and speed but take 1 hp every second, m1s glove fills of energy but in order to restore the energy is hitting people with m1s to refill energy so you can use any of the moveset (you can choose the dmg and speed and energy cost per moveset because I got no idea what they even look like)
i appreciate that although im sure the game wont be good enough to get that many players 😅 This will be my first actual game that i release to the public so im not expecting it to go crazy
Bro this is so cool this is my dream ❤ I wish I could do this. I know how to do scratch really good but idk how to do roblox studio could you maybe recommend me a way or place I could learn it maybe you could teach me 😂 ldk Anyways love the video ❤❤❤
this man will go far he will succeeded he will be a leader a legend this man has just made the next best battle grounds game i’m now going to play his game as soon as i can, i’m am now a sub :D
does it? it feels quite normal to me. Im just using the default gravity rn but thats actually an interesting point. Then again, i could just launch people higher
@@MajesticUC The thing im talking about is tsb compared to yours, but it is a valid reason to asume it just feels different because tsb has been fine tuned for several years lol. Hope u do well on ur game :)
I had a game like this on my mind very cool to see it getting created... tho my idea also had rogues mana system i think it would work cool and give some depth to the game
Suggestion: -I know it'll be hard, but why not try make it hack-and-slash like, you know... have m2's, special additional inputs, MAYBE some movement abilities... I know it might be hard, but why not try something more worth while?? also make sure that some of the inputs you'll make that I suggest aren't cooldown abilities... good luck w the Project :)
hey there, im making KJ animations to open-source it later. Just wanted to let you know incase you feel like using it in future. There are also other open-sources on my channel incase you need some ultimate's moves.
Hey man I was wondering if you can make the animations for punching A asset sense I'm not really the best at animating btw Love the vids happy to have you back.
tips on gameplay • make blocking slow down movement speed (cause of 5:21) • m1 stun immunity on wakeup (nobody likes inf combo) • probably planned but add ragdoll cancel (balanced cd is super important) • making dash loop a combo extend would be ☠️ so make it so m1 doesnt stun them while they are rolling back
hey dude, very cool. youre very good at animating and scripting! just a quick question. what do you use for hitboxes? parts? workspace:getpartsinpart()? or raycasts?
you should make kagurabachi moves. - isou (a sniffing range move with HUGE knock back, perfect for projectile stun combos and combo finishers) - kou (a setup move that places an object and prepares you to extend the range of the next M1 between your fist and the object) - aki (I-FRAME UNBEATABLE PERFECT PARRY, but high cool down that is nullified if the parry actually lands)
AYO TYSM FOR 10K!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
yoo 1 minute ago
IDEA SFOTH BATTLE GROUNDS USE THE DIFFERNT ABILITYS FROM SFOTH FROM THE SWORDS ALSO LINKED SWORD IS RARE ITS A FUSEON OF THEM ALL RAGGH
Hey can I be a tester I can help find glitches
u welcome :)
W
man devlogs are super fun to watch, insanely underrated
Yeah i love making them too
Facts.
I agree!
this one's sanity must've already crumbled
it crumbled as soon as i played multiverse battlegrounds lmao
deepwoken player detected, it detected me too
deepwokkekekekene enejgieig
hop off youtube the deep calls you
Deepwokennn
Very cool! Happy to see a new devlog
Thanks! I hope you liked it :)
Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.
It had nothing to do with anim priority. My anims just suck 😂😂
Loved the video, the combat system looked super smooth, i'm already hyped for the next Devlog
your super underrated!!
this is awesome, looking forward to see what your game becomes
hell yeah man!!! its so awesome to see devlogs for new battlegrounds games,,, this ones gonna be so good!!
this is crazy underrated dawg.. keep up the work like omaguhhhh awesome gamee!
Its always nice to see devlogs i remember when i used to watch danis videos
MUCK AND CRAB GAME
I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard
Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good
i love dani!
bro his miss his devlogs...
@@MajesticUCmake tutorials on. How to make that combat system pls
Goodluck, i wish you the best in the development in this game
I love how you made the process of making a game actually bearable to watch, very good video (also after watching the 1v1 I think you should add a small window of s when the enemy rolls so you cant do busted combos)
Watching devlogs is ispiring for me! I would like to see you explain how the logic works behind. Said that, this game is so smooth
This looks rlly cool bro!
Found your channel randomly. This game looks super sick!
thanks!
Bro I'm chuckling....your hilarious! Keep up the great work I love your videos been a loyal subscriber for a while now...
Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).
so like binding vows from jjk or smth like that?
That reminds me of Phighting's Biograft's Ultimate move. that one gives a buff too i think. i cant remember.
This is amazing! I can’t wait to see what gets added next
keep up the good work, i will wait for ur game to release
ngl those effects look clean yet simple witch i love
this is really cool, so i subbed (:
thanks a lot! I appreciate the support :)
Just submitted an attack idea, can't wait to see how ridiculous combos get with this whole idea of a game!
Bro you're too sick... o-o
fr
This game looks like its has hella potential, keep up the good work, you got a new sub
Those m1s are smoothy!! Good job, you just need to make the craters for downslam
Me just vibing to "Super Sonic Racing" from Sonic R. Great video though, and you secret is safe with me :)
Majesticdev this is great stuff keep it up
This game boutta be insane i like the combat system u nailed it
Omg you video so good pls kewp uploiding im gonna watch your vid now ARGH GYAT😊
I'd like to play battleground like that, feels smoother than most of the games
Goodluck on doing it🗣️
Congrats on 15K!
Bro I’ve been waiting for a video like this
OMG YAEY I LOVE THIS BATTLEGROUNDS IDEA THAT I DEFINTITLY DIDNT THINK OF BEFORE WATCHING THIS VIDEO
A creative idea? This shit about to be Gas 🔥
that's very good, the combat feels similar to tsbg than any other battlegrounds copy game, it just feels so smooth and as familiar as playing tsbg, while other battlegrounds feel choppy or lack the essence of tsbg combat
@@UTNewEra i would say it feels like a combo of tsb and jjs
another everything is about tsbg girl
yo bro W work on the game keep it up i just have an idea for combat because of the punches, there kinda just left and right (ngl i could NOT do better if i tried to make animations) but i see you're good at animating so if you are able to try add some kicks into it 😄😄😄
WHAT THIS IS AWESOME. I've been trying to make my own battlegrounds game but- its not working out too well. You have highly encouraged me
i will not be making a tutorial on it however, if u give it time and are determined, you can easily make a battlegrounds game better than mine. U just need experience in scripting
Oh perfect.. i was literally gonna make a jujutsu battlegrounds game, well glad this video exists
Very nice gameplay and video! The only thing i suggest is adding some sort of stun while m1ing so you cant just spam it without get caught, maybe add a bit of endlag as well so its punishable. Sorry for being nitpicky
if you haven't thought of this already, you should add a ragdoll cancel on dash to escape combos. liking the series so far, keep it up!
definitely. I didnt get to it yet because i havent made any actual moves yet
@@MajesticUC what’s the game called?
@@Yippee-sk1fmIts currently in development so its possible that the game hasn't even been released. The creator might name it later.
I love battlegrounds games good luck with this!
this is amazing!
(my brain rotted as soon as I saw titan TVman)
This guy is finally uploaded because he find a good video idea, great job fr
🗣🗣🗣
I know you said join discord but i was too lazy to open it so my suggestion for move is that you grab them for head and like pull them on ground and slam them. W vid
I’m new to your channel but your pretty funny and i like the fact your making a game so imma support you (also gonna join discord server cause im cool like that)
+1 sub
tysm. Ur support means a lot (:
Wow this looks good😮
Attack idea: Some captain America inspired shield ricochet? Like you throw it at one guy and it bounces off another player nearby then back to you. Obviously it wouldn’t deal that much damage, but I’ve never seen something like this in a battleground game before so I thought it would be unique lol. Maybe a yo-yo?
This really gave me a push to make my own
Glad to see that you tried to recontinue your last fighting game series! It was unfortunate how it ended so abruptly. also plz consider checking out my suggestion I made as I think it’s pretty sick! I made the Detonation Ravage move concept (plz check it out it’s super epic :>)
first moveset: close range, 1.5 seconds before landing single punch with energy and can be combo extended(any colour if you want on any moveset ) can be blocked, second moveset: 2 seconds before dash forward but not hitting anyone will standing still (stun), when hit punches them, knockback, third moveset: barrage of energy punch before knocking them back, fourth moveset: empower can increase damage and speed but take 1 hp every second, m1s glove fills of energy but in order to restore the energy is hitting people with m1s to refill energy so you can use any of the moveset (you can choose the dmg and speed and energy cost per moveset because I got no idea what they even look like)
Fireeeee, cant wait for the next devlog to be released in 2026🔥🔥
kool game i want to learn to be like you one day
I fully support this game.I honestly believe this might get as big as tsb in terms of players,maybe better cause this is straight gas 🔥
i appreciate that although im sure the game wont be good enough to get that many players 😅
This will be my first actual game that i release to the public so im not expecting it to go crazy
@@MajesticUCyou already got a decent following for this game so who knows 🤷♂️
Just take your time man 😊
He's BACKKKKKKKKKK the one and only majesticdev coming back with a banger vid
yessssss!!!
Bro I love ur vids so much❤🔥🔥
Bro keep grinding and you will make it to the top ❤
this looks so cool! tbh tho. i prefer your downslam over the stomp downslam from tsb
Bro this is so cool this is my dream ❤ I wish I could do this. I know how to do scratch really good but idk how to do roblox studio could you maybe recommend me a way or place I could learn it maybe you could teach me 😂 ldk Anyways love the video ❤❤❤
develops are super underated also im making my own fighting game but its space themed and is called cosmic conflict.
Bro I think this game has potential and o be great 👍
The arms in the run animation attempt at 2:00 got me thinking "NIGERUNDAYO!" (When I see it from the back)
i want a longer form of devlog cuz i would love to see how you make these type of games 😭ive always struggled when it comes to this type of combat
I could do that for the next video
W vid, let me know if u need help with making models for the game, like the map and stuff,
this man will go far he will succeeded he will be a leader a legend this man has just made the next best battle grounds game i’m now going to play his game as soon as i can, i’m am now a sub :D
I like your vid keep this up MajesticDev
Im so excited to play this game! I hope devlog #2 of this.
YOU ARE THE BEST I SWEAR SINCE PU2 SHUTDOWN IVE BEEN WAITING FOR THIS!!!!!!
Whats pu2?
Finally a new devlog
srry i took so long 😅
Bro this games gonna be insane when it’s finished
Brother is COOKING i cant wait for this.
we are witnessing the full course meal being prepared. COOK MAJESTIC
Thats so cool :)
PS: you should make the "gravity" less intense as the dummy falling as of right now seems too sudden
does it? it feels quite normal to me. Im just using the default gravity rn but thats actually an interesting point. Then again, i could just launch people higher
@@MajesticUC The thing im talking about is tsb compared to yours, but it is a valid reason to asume it just feels different because tsb has been fine tuned for several years lol. Hope u do well on ur game :)
Waiting part 2 you are amazing
I had a game like this on my mind very cool to see it getting created... tho my idea also had rogues mana system i think it would work cool and give some depth to the game
Man it look so cool!
Mix and Match Ultimates and Movesets would be actually dope
Never stop uploading 👍
I will continue to upload even after death
this is insaneeee W vid😎😎
Suggestion:
-I know it'll be hard, but why not try make it hack-and-slash like, you know... have m2's, special additional inputs, MAYBE some movement abilities... I know it might be hard, but why not try something more worth while?? also make sure that some of the inputs you'll make that I suggest aren't cooldown abilities... good luck w the Project :)
hey there, im making KJ animations to open-source it later. Just wanted to let you know incase you feel like using it in future. There are also other open-sources on my channel incase you need some ultimate's moves.
ive been edging for this release bro please upload more i cant hold in in much longer
😩
🏳️🌈?
Hey man I was wondering if you can make the animations for punching A asset sense I'm not really the best at animating btw Love the vids happy to have you back.
bro i cant wait for this one
tips on gameplay
• make blocking slow down movement speed (cause of 5:21)
• m1 stun immunity on wakeup (nobody likes inf combo)
• probably planned but add ragdoll cancel (balanced cd is super important)
• making dash loop a combo extend would be ☠️ so make it so m1 doesnt stun them while they are rolling back
I’ve fixed all of these now (:
2:34 love the "ermm what the sigma"
May this game give you the recognition you deserve
Honestly this is the coolest game I’ve ever seen
Well, good job my guy.
Hey majestic I already made my suggestion, it’s called R A G E and it’s pretty dang cool
mark my words, im gonna play the shit outta this when it comes out
YAYAYAYA UPLOAD
I subbed
Ngl this got hella potential, I'd grind for leaderboards
Subbed+
thanks!
4:58 "you slap sigma gyatt kai cenat fantum tax" 💀
looking FIRE🔥🔥🔥🔥🔥
hey dude, very cool. youre very good at animating and scripting! just a quick question. what do you use for hitboxes? parts? workspace:getpartsinpart()? or raycasts?
Getpartsboundinbox
I did added some things you should put but this is still a banger🔥🔥🗣️🗣️🗣️🔥🔥
Cool,good job bro!
You should make there is a chance of crit while punching and to know you hitting a crit it make a cool particles that send you flying
you should make kagurabachi moves.
- isou (a sniffing range move with HUGE knock back, perfect for projectile stun combos and combo finishers)
- kou (a setup move that places an object and prepares you to extend the range of the next M1 between your fist and the object)
- aki (I-FRAME UNBEATABLE PERFECT PARRY, but high cool down that is nullified if the parry actually lands)