No Redshift License? Houdini’s Karma Has You Covered - HHS2:E3[Bonus]

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  • Опубликовано: 2 фев 2025

Комментарии • 17

  • @KevRyanCG
    @KevRyanCG Месяц назад +3

    I trying to push Karma on a project I'm using now. It's fantastic!
    Also great to see another user that likes to take Suzanne into Houdini! Turns a few heads for sure.
    Also if you don't want to have a random noise pattern you can put husk --lock-random 0 into the Render Command on the USD Render Rop. Makes it easier to denoise in post sometimes if you don't want to trust the renderer to do it.

    • @RonaldFong
      @RonaldFong  Месяц назад +1

      @@KevRyanCG ooo! Great tip there! I'll try it the next time I run into noise issues!

  • @claudioparra1018
    @claudioparra1018 Месяц назад +1

    KARMA!!

    • @RonaldFong
      @RonaldFong  Месяц назад

      @@claudioparra1018 you bet it is!

  • @amaruqi
    @amaruqi Месяц назад +1

    Super helpful to see both the Redshift and Karma (and MaterialX) setups. Thank you! 🙏

    • @RonaldFong
      @RonaldFong  Месяц назад

      @@amaruqiI learned a lot from this too! thank you! What's one thing you feel I can touch more on?

  • @mityasoul5709
    @mityasoul5709 Месяц назад +1

    It's a very important content, many tutors about Redshift, but Karma is base now) Thanks for video)

    • @RonaldFong
      @RonaldFong  Месяц назад +1

      @@mityasoul5709 yes! Many of you have commented about having karma tutorials! I'm glad I did this! Thanks!

  • @philippwelsing9108
    @philippwelsing9108 Месяц назад +1

    I love Karma. Using it exclusively since many months. Did the noises you are using stick to the geo? Normally, with deforming geometry, you would either need a Mtlx Position node (which grabs your UVs) or need to bring in your UVs with a Geometry Property Value. Either one needs then to be piped into Position. Same for Mtlx Image.
    The way you are scaling textures and noises in Karma is with a Mtlx Multiply piped between the Mtlx Position or Geometry Property Value und the Mitlx Image or Noise node (aka. before going into Position).
    Do the same for offset with a Mtlx Add node, and Mtlx Rotate 2D for rotation. ☺ Hope this helps.

    • @RonaldFong
      @RonaldFong  Месяц назад +1

      @@philippwelsing9108 aw thank you! That's super helpful! Yea I think the noises sticked to the geo because I either mapped them to the UVs, or I prepared the @rest attribute for the 3D noises' texture reference. Super great insight on how to control the position and mapping with mtlx! There's got to be a way to pin this comment somehow ya? I'll be coming back to this when I'm stuck.

    • @philippwelsing9108
      @philippwelsing9108 Месяц назад

      @RonaldFong Super glad it's helpful. 😍🤝

  • @jojokooku
    @jojokooku Месяц назад +1

    I am facing the same issue for the Bloom Tutorial have created the simulation but don't have the Red Shift License.

    • @RonaldFong
      @RonaldFong  Месяц назад

      @@jojokooku thanks for sharing! I'm hoping this video will help!

    • @jojokooku
      @jojokooku Месяц назад

      @@RonaldFong yeah really

  • @4Mohd
    @4Mohd Месяц назад +2

    For real no need for redshift with Houdini anymore.

    • @RonaldFong
      @RonaldFong  Месяц назад +2

      @@4Mohd yea! It is seems like a very stable production renderer!

    • @paul_colton
      @paul_colton Месяц назад

      @@RonaldFong One issue to consider for Karma is that there is no GPU support on Mac, whereas Redshift is very fast on Mac and Windows using GPU on either. Thanks for the great tutorials.