Since youre starting to do some Godot stuff, does that mean youll do the same kind of tutorials oyu did for Unity in Godot? if so thatd be a good way to help learn game mechanics!
@@loganmanuel5915 Definitely for some of the games, Godot I feel is the future for game development so that will be this Chanels main focus for awhile.
enjoying this vid couple of minor corrections for your consumption : is a colon ; is a semicolon The laser_tcsn method being called is In-stan-ti-ate, not in-ni-ti-ate
Hahaha thats showing my Unity C# side 😅 Still adapting to the GDscript for Godot :) still GDscript I have to say is much easier off the bat then dealing with C#, Unity, and VScode 🙃
Thank you for this easy to follow and learn tutorial. Its a blessing. I've finished my first one and looking forward to the platformer. You guys are amazing.
@@redfoolsgamedev Just something I noticed: there seems to be a cut around 5:31:21 (the 'camera script' section from the top down shooter tutorial), I've encountered the same issue on the website
@@slothjohnson4724 Thank you for letting me know! Looks like the code that was added is right there below for shaking the camera. I will add it in for the website section 👍
Game Dev has been a dream of mine since I was a child(34 now) but was discouraged by family as a teen and ended up going into IT instead. Anyway, I just downloaded Godot and I'm excited to watch through and work alongside this video. I have a platformer/Metroidvania idea I'm excited to make, and I have a good feeling that this video is going to teach me alot. Wish me luck!
@@GiggaGMikeE Glad to hear you are getting into it 😊 my best word of advice for every beginner is try to put in 30 min a day on a small simple project and with that i have no doubt you'll make steady progress to your end goal 💪💯
@redfoolsgamedev i am surprised nobody showed up. RUclips's algorithm especially the search one is extremely bad. Hope you make it big. May peace be on you
RUclips recommended this video so I checked the first 2min out, I'm not a beginner in godot but I will like and sub to help a fellow godot developer, keep up the good work, also I will share it with my friends that are learning godot.
@@Pro.Gamer10 if its your first time I would start off by using spite2Ds because your main focus should be understanding the physics/logic of the game. But after you have that down transitioning to tile maps is the next thing. I will be adding tile map sections to my Intermediate level course in the near future 🙂
Hi! Thanks so much for making this course for us. I've encountered an issue I'm struggling to solve; my enemy has seemingly the same code and collision boxes as yours, but when I jump on it, my player bounces off without the enemy dying. Additionally, the enemy will not walk back-and-forth, stopping once it reaches its rightmost position. If I remove the first CollisionShape2D, the enemy *will* move back-and-forth, but it will sink into the platform slightly and I receive some error messages. Any potential advice would be greatly appreciated. Thanks again for the fantastic tutorials. For further context, I'm encountering these issues around the 3:46:00 mark.
@@Dtrytts the first thing I would double check is the the enemies collision boxes and Area2d name and group ensuring it matches with the code. Second is all of the player collision boxes and his Area2D name and group ensuring it matches with the code. It sounds like the enemy is not being triggered dead when the player area2d is entering the enemy box As for the issue with the enemy movement make sure the code is correct and all the collions boxes settings match what is in the course If you are still seeing problems go ahead and send me a message on my offical website from the contact page 🙂
My problem is with GDScript. It's the big hurdle I hit when trying to learn Godot. I'm just not good with code-I don’t even know what if statements or var statements mean. I follow tutorials, but I don’t actually learn from them. I can type what they show, but I can’t improve the system or add my own original code. I just don’t get it. Any suggestions on how to learn GDScript better? I'll still follow your tutorials but I just need a better understanding with GDscript.
@@Nicoverse-hc2ee learning to code can definitely be a hurdle for anyone just starting off in game development. My biggest suggestion would be too keep pushing forward with tutorials. With every program/game you make you get a little bit better :) if you keep it up and stay positive I have no doubt you'll be where you want 😁💯
Brackeys has a basic GDScript tutorial and a platformer tutorial on RUclips for people just starting. GDQuest has a website with a lesson called, “Learn GDScript from zero with this free app”. It is has a bunch of lessons and saves your progress.
Since youre starting to do some Godot stuff, does that mean youll do the same kind of tutorials oyu did for Unity in Godot? if so thatd be a good way to help learn game mechanics!
@@loganmanuel5915 Definitely for some of the games, Godot I feel is the future for game development so that will be this Chanels main focus for awhile.
@@redfoolsgamedev love to hear it! I'm staying subbed for that
Great stuff! The more introductory content for new Godot users the better. Hope to see more content from you in the future :)
@@591mlstudiosgames oh definitely got some big plans soon to come 😁
i love your song: "so far so good" it's make me keep going.
@@fastvlogs3622 every step you are getting better and better 😁
enjoying this vid
couple of minor corrections for your consumption
: is a colon
; is a semicolon
The laser_tcsn method being called is In-stan-ti-ate, not in-ni-ti-ate
Hahaha thats showing my Unity C# side 😅 Still adapting to the GDscript for Godot :) still GDscript I have to say is much easier off the bat then dealing with C#, Unity, and VScode 🙃
Thank you for this easy to follow and learn tutorial. Its a blessing. I've finished my first one and looking forward to the platformer. You guys are amazing.
@@gnfielies thank you 😁
Thank you for the great tutorials William, I've learned a lot!
@@slothjohnson4724 thank you for your support 😊 many more to come soon
@@redfoolsgamedev Just something I noticed: there seems to be a cut around 5:31:21 (the 'camera script' section from the top down shooter tutorial), I've encountered the same issue on the website
@@slothjohnson4724 Thank you for letting me know! Looks like the code that was added is right there below for shaking the camera. I will add it in for the website section 👍
Game Dev has been a dream of mine since I was a child(34 now) but was discouraged by family as a teen and ended up going into IT instead. Anyway, I just downloaded Godot and I'm excited to watch through and work alongside this video. I have a platformer/Metroidvania idea I'm excited to make, and I have a good feeling that this video is going to teach me alot. Wish me luck!
@@GiggaGMikeE Glad to hear you are getting into it 😊 my best word of advice for every beginner is try to put in 30 min a day on a small simple project and with that i have no doubt you'll make steady progress to your end goal 💪💯
This video is absolute gold.
@@FictionHubZA thank you so much ❤
Subbed. Impressive tutorial, very well balanced. Thanks!
@@plantagenet13 thank you ! Means a lot 😊
Thank you for watching the video.
🎉
@@MSPOOK90 thank you 😊
Gonna download this course for offline watching
@@muhammad-dq6jg great! I hope you enjoy it 😁
@redfoolsgamedev i am surprised nobody showed up. RUclips's algorithm especially the search one is extremely bad. Hope you make it big. May peace be on you
@@muhammad-dq6jg thank you so much ❤
@redfoolsgamedev thank you too for your helpful tutorial. (I cant let you be the one to end our conversation.)
This is exactly what I was looking for.Thanks a lot
@@mohamedRB09 no problem 😊
RUclips recommended this video so I checked the first 2min out, I'm not a beginner in godot but I will like and sub to help a fellow godot developer, keep up the good work, also I will share it with my friends that are learning godot.
@@nourbounasr553 i really appreciate it 😊
thank you 🥰
@@Fun4house no problem 😊
When making platforms is it better to use the tile map node or a sprite2D node?
@@Pro.Gamer10 if its your first time I would start off by using spite2Ds because your main focus should be understanding the physics/logic of the game. But after you have that down transitioning to tile maps is the next thing. I will be adding tile map sections to my Intermediate level course in the near future 🙂
We hope for more videos explaining Godot.
@@MSPOOK90 They are on their way :)
@@redfoolsgamedev
Thank you
Lets make game baby😂 thanks a lot 😊
@@vishnuchandra144 no thank you 😊
Hi! Thanks so much for making this course for us. I've encountered an issue I'm struggling to solve; my enemy has seemingly the same code and collision boxes as yours, but when I jump on it, my player bounces off without the enemy dying. Additionally, the enemy will not walk back-and-forth, stopping once it reaches its rightmost position. If I remove the first CollisionShape2D, the enemy *will* move back-and-forth, but it will sink into the platform slightly and I receive some error messages.
Any potential advice would be greatly appreciated. Thanks again for the fantastic tutorials.
For further context, I'm encountering these issues around the 3:46:00 mark.
@@Dtrytts the first thing I would double check is the the enemies collision boxes and Area2d name and group ensuring it matches with the code.
Second is all of the player collision boxes and his Area2D name and group ensuring it matches with the code.
It sounds like the enemy is not being triggered dead when the player area2d is entering the enemy box
As for the issue with the enemy movement make sure the code is correct and all the collions boxes settings match what is in the course
If you are still seeing problems go ahead and send me a message on my offical website from the contact page 🙂
My problem is with GDScript. It's the big hurdle I hit when trying to learn Godot. I'm just not good with code-I don’t even know what if statements or var statements mean. I follow tutorials, but I don’t actually learn from them. I can type what they show, but I can’t improve the system or add my own original code. I just don’t get it. Any suggestions on how to learn GDScript better? I'll still follow your tutorials but I just need a better understanding with GDscript.
@@Nicoverse-hc2ee learning to code can definitely be a hurdle for anyone just starting off in game development. My biggest suggestion would be too keep pushing forward with tutorials. With every program/game you make you get a little bit better :) if you keep it up and stay positive I have no doubt you'll be where you want 😁💯
Brackeys has a basic GDScript tutorial and a platformer tutorial on RUclips for people just starting.
GDQuest has a website with a lesson called, “Learn GDScript from zero with this free app”. It is has a bunch of lessons and saves your progress.
Very nice, but the Godot community is in desperate need for playing card tutorials
@@erzbaron ill see what I can do about that 😉
@@redfoolsgamedevThe community is desperate for metroidvanias as well!!
Yes. I want to make a yugi oh type of game one day.
@@FictionHubZA after I finish the intermediate level and expert level courses a card game one is on my list :)
Time stamp please
Just added them 😁