CS2 Skin Creation Tutorial 2: Drawing
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- Опубликовано: 25 авг 2024
- In the 2nd part of the tutorial we will make the skin look more interesting by engraving cool designs on it.
1st video of the tutorial: • CS2 Skin Creation Tuto...
Viper Steam Workshop: steamcommunity...
Check out my website: www.viper-skin...
Buy and sell skins safely at bitskins.com/?...
CS2 site: www.counter-st...
Blender: www.blender.org/
GIMP: www.gimp.org/
Krita: krita.org/en/
Inkscape: inkscape.org/
Thank you you're the best at making tutorials about cs 2 skin, this was very helpful!!
Thank you very much for your kind words! I'm glad I was able to help :)
I realy like when experienced people explain things to newbies like most of us in the comments. I makes me have more hope in humanity also I relesed a tutorial about scp sl (a game)
This video has been super helpful so far
Just started watching this series of videos from you! Very well made and informative. I started enjoying making cs2 weapon finishes and your videos are amazing! Just wanted to show my appreciation for your content and say thanks!
Thank you so much for your lovely words! Best of luck in your skin creation journey
Best tutorial
Thank a lot ..!!! You are great..!!!!
9:44 To edit texture drawing or delete some elements in the Texture within Blender: you can save all the colors that are used in the current project as the Color Palette during the work. When you are in the Texture Paint window, click on the Tool icon (the one above with the screw driver) in the menu on the right side in Blender Interface. Then make sure you save the BG Color of the texture as the Color Sample. Later if you need to Erase something in the Texture drawing, just choose the Saved BG Color in your color palette and draw over it with the Brush tool.
Thank you for the info! I will definitely give your method a try!
I actually found another way not too long ago (Need to make a video about it). Basically what you can do is go to the shading tab and TEMPORARILY change the Color Space of the Bump Image from "Non-Color" to "sRGB". Then you can choose the Color Pick tool to pick the background color and overwrite any unwanted bumps. It works very well and this is the method that I use nowadays. Of course after you're done the Color Space should be set back to "Non-Color" for the Bump Image.
Once again thank you for your input!
THANK YOU.... Iam making skins only bcs of your tutorials :) thank you again
wow what a beautiful comment! I'm so happy my tutorials were so helpful and inspiring :) More videos are coming soon, so stay tuned ;)
thx for info about inkscape im about to download it now
Yeah try it out, it's great
You are really cool for still checking the comments and I am learning so fast! I also taught my self how to use gimp and how to use the useful assets from your website! I have so many ideas for skins!! That being said I tried to do the metal bump thing I got as far as to setting the stroke to curve but when I click the gun to draw it nothing happens. I am probably gonna find why but problems like these set me back hours 😭
Thank you for your nice words. Don't despair because of issues that popup like the one you mention. I know the feeling and I also used to spend hours and even days on simple issues. This is just part of the learning process and at some point soon you will start progressing faster and faster. So just have patience :)
As for your issue, there are several things that I can think of that can prevent drawing:
1. Make sure that the metal bump image is the selected image for drawing.
2. Make sure that the Blend field under the Brush Settings in the Texture Paint tab is NOT set to Erase Alpha. Make sure it's set to Mix (Although other blend modes work but for your purpose Mix is better).
3. Make sure that the weapon model that you're painting on is selected. Go to the Layout (Or Shading) tab and click on the model then go back to the Texture Paint tab and try again.
4. Check that the color is set to Black (Or white, according to what you're trying to do) and not 50% gray. If it's 50% gray then the color won't add anything to the bump image and it would look like it's not drawing.
Let's start with those and tell me if any of them help
@@viperskins every other stroke method works except curve 🤔... Also! Are you ever going to make an inkscape video? It is a very confusing software while having to learn blender and gimp on top of that. I am trying to make engravings on inkscape like you did but it is more complicated than rocket science. 😢
@@attepatte8485 haha I can imagine that it can be confusing if you're currently focused on Blender and GIMP. It's quite different from those 2 so I can understand your feeling. Having said that, I might do an Inkscape tutorial one day, but the reason I haven't done one yet is because there are many others who do a much better job at teaching Inkscape than I can. Check out "Logos By Nick"'s channel. He helped me a lot learn Inkscape. There are others out there that have great Inkscape channels.
As for your curve issue, I'm currently not at home so I can't test stuff out. I suggest that you go over the video again and pay close attention to all the details and my settings. Most probably you're missing something small. Play around with it a bit more and let me know if it works for you, but give yourself some time before losing hope. Remember that eventually it's supposed to work.
(Edit): BTW one more thing I've just thought of is that maybe your Bump image isn't shared between the metal and wood materials, and so when you draw it's not showing. When you apply the curve by pressing Enter do you see the curve drawn in the Bump image (The 2D view)?
🎉 amazing thanks🙌
9:44 I found a way how to delete extra dots in Blender.
You see the textures default color is grey? We will paint unnesessary dots in grey. So, pick grey color (.5 .5 .5 for RGB)
Switch stroke method back to "Space", reduce spacing back to default and paint over your texture right in Blender.
Thank you very much for the comment!
Funny how I never tried to set the RGB values to 0.5. I always tried to use the color picker but it always gave wrong values, and recently I think I figured out why: If you look at the Image Texture node of the Bump image in the Shading tab you'll see that the "Color Space" is set to "Non-color", and the reason for that is because the image doesn't contribute to the colors of the texture. So it seems the color picker doesn't know how to deal with the values of the image and therefore gives wrong values!
Once again thank you for your comment. It was really helpful!
@@viperskins Glad to help out a little bit in response of your great tutorials :)
this is what I what about to ask. Looks like you get made it early XD I got inspired by the continental skin
Yeeee part 2
The drawing doesnt appear on my wooden part (I did only the method you showed first in the 1st part). I linked the Bump normal node to my wooden group normal node. Cant really figure out whats the problem with it
when i draw its not drawing in the 1 spot im trying to engrave on its doing the whole object and drawing on reapeat
Hello viper once again! So i have question. How can I change the color of the engravings? (And also make them glow as in change the material to emission)
it doesnt draw on the wood for some reason, i have only 1 texture slot
I am in texture paint setting and i dont have a pus bar how do i fix?
I suggest to put some wear and tear into the metal for minimal wear and for that you can use a texture i made it works quite good to put small bumps and a bit of darkness
Will discuss wearing in the 3rd and 4th videos
Hello, Viper, I made an AWP skin and the details such as magazine scope, barrel pull handle etc. did not come, only the flat gun on the gun came, how can I fix this?
Did you add an alpha channel to your albedo map?
hey, i was wondering what versions of programs do you use?
When I make a metallic skin and put it in the game, it doesn't shine very much. There was an M4A1-S skin called "Phosphorus". Can you tell me how I can make my skins shine like phosphor in the game or make them look beautiful like in blender?
If you want a metallic skin then you'll need to add a Roughness map with dark values, and in the Workshop Item Editor you need to set the skin style to Gunsmith.
I'm uploading more videos soon, which will hopefully show you how it's done :)
can you make an inkscape tutorial? Theres a lot of tutorials out there but they mostly only focus on making Logos
I'm considering it, though I might not be the best to make a tutorial about vector drawings. Many times I achieve my results in twisted ways lol
But I'll see if I come up with some good ideas I might create a video about it
@@viperskins great
Very helpful, i thank you
My pleasure :)
bro great video please make one more video for Awp coolest skin by the way thank you😃
on the painting part around the 3:00 mark i tried painting but its just a solid colour, im pretty sure everything is right (fix in comments)
if anyone else asks this question, you have to change the view mode by holding Z then go to material preview
I thought i talked about that point. I guess I should've emphasized it more.
BTW there are 4 circle icons at the top-right side of the screen. With these you can control the view of your model and navigate between x-ray, solid, material and render previews
also thx for mentoning me in the video lol 10:29 🤣
lol the video was ready several days ago. it just takes a bit of time to edit some stuff. No relation to you
nv im too lazy to type@@viperskins
i dont have any picture from the beggining in the texture slots, do u know why?
What do you mean? You need to add the pictures yourself
how do you get the texture slots tab in your tools bar. this is not showing up for me for some reason
ruclips.net/user/shortsFkf55wD63T0?feature=share
I was making another skin with same steps without doing the wood stock trick, and i went to sculp something but there is no texture slot available.
Sculpting doesn't require images. Sculpting is not like painting. It modifies the mesh itself.
If you're talking about creating bumps in the Texture Paint tab like I did then watch this: ruclips.net/user/shortsFkf55wD63T0?feature=share
that was quick, i see you respond alot of question and i would like to thak you for that W!!
Thaks for responding
@@viperskins
@@cesarchavez2878 My Pleasure! Always glad to help :)
Hi I am a skin creator and I would like to ask something. I am using a 1080p monitor, but I was able to change it to 4k via Nvidia control panel. I do this so I can get good screenshots, but when I use the CS2 workbench, there resolution is restricted to 1080p. I wanna change it to 4K, could you help me please??
Besides increasing the resolution and graphics settings of the game I don't know how to increase the resolution of the view in the workbench.
i have a question about creating normal maps lik eyou do in this video, when you put your own normal map in the workshop editor doesnt it replace the default normal that has all the baked details from the high poly model?
Yes it does, which is OK (In fact that's what we want). The default normal map has details which makes the default texture appear "default". Your normal map replaces those details with the ones you add in your map. Of course that doesn't mean the mesh itself changes in any way. The model's geometry stays as it is. The normal map only fakes details on a model and doesn't make any actual changes to it. In gaming engines normal maps make the game much more efficient, because if these small details of the normal map are actually added to the mesh of the weapon the performance of the game will become very bad.
I hope that answers your question
@@viperskins yes, but if you are not regenerating baked normals and just adding your stamped details your models will look softer and less refined, you would want to either add your new normals on the original sheet or completely rebake the normals from a new mesh
@@tracyhunt4753 if you're suggesting baking normals from high poly to low poly meshes then eventually it's the same. That process simply bakes the differences between the meshes. In the end when you upload any normal map it will override the default one. Now you can add your changes over the old one but it will not look good (Try it).
If it makes you feel better you should know that all accepted skins (Or at least the ones I checked) have their own normal maps override the default ones.
Love it😮❤❤
Thank you citizen!
I dont have the texture slot in 1:08 so I cant use Bump. Can somebody tell me why?
ruclips.net/user/shortsFkf55wD63T0?feature=share
THank you! Love your videos❤
i am not getting texture slots, blender 4.0, only brush, bursh settings symmetry, options and workspace, what am i doing wrong?
ruclips.net/user/shortsFkf55wD63T0?feature=share
@@viperskinsThanks! :)
I have an error when I am texture paint in it it shows mixing texture or links how to fix it please guide
Make sure the image you're drawing on is connected to the shader node
there isn't a texture slots section in my texture paint tab
ruclips.net/user/shortsFkf55wD63T0?feature=share
@@viperskins i love you
@@viperskins ive actually had another problem, for some reason when uploading the skin on the workshop it gets SUPER dark.(just saying this now while i troubleshoot myself in case yk what to do and i dont figure it out)
Cool video!. but there was a problem: the brush does not draw, although everything is selected correctly. What could be the problem?(((
Thank you!
Try checking the following:
1. The object you want to draw on is selected (Select the object and only THEN go to the Texture Paint tab).
2. In the Brush Settings check the Blend field. It might be set to Erase Alpha, in which case it will erase instead of drawing.
3. Make sure you created an image to draw on, and that the Image Texture node containing that image is connected to your Principled Shader node.
Start with these suggestions and let me know if they help
@@viperskins thank you very much for the quick response. The problem was with me, I messed up something. but now everything is fine. thanks!
I have a big problem... as soon as I create a material that includes an image texture set to "repeat," it stops working. When I draw my bump image (which is set to "clip"), Blender still repeats the image on the object because the material is set to "repeat." Is there a way to change it so that the bump image only appears once?
What do you mean by "the material is set to repeat"? Also, is there a chance that you mistakenly set your image in the Texture MASK section instead of the Texture one?
@@viperskins Yes, I have inserted the image correctly and followed all the steps exactly as you did. However, I have a problem with the size of the texture. It's difficult to explain, but I'll try... In my material, there is an image template. This image template in the material is set to "repeat." The symbol that I want to draw on the weapon is almost as big as the image used in the material. As a result, it draws the symbol multiple times on the object because the material on the object also repeats multiple times.
@@viperskins OMG, I just solved it purely by luck. I had to scale down my object in the UV editor because it was way too big. Blender 4.0 seems to have changed something there. Still, thanks! Your videos are very helpful! Keep it up :)
finallyy yayy!!
The drawings just aren't working i don't know what i am doing wrong
What do you get? what's the problem?
Great vid thanks i will need to ask you some questions😅🙈
help I do have a problem in 5:49 on the node thing I try again and again but It's ok in the front but in the back is not line up unlike in the front like the node is inside of the wood on the back but perfect line up in the front
In the top-right corner you'll find the XYZ axes. Click on the X to make sure that you're perfectly facing the side of the weapon
@@viperskins ohhh so That's important too ok ok thank you for that
@@komi5180 Yes, unless there's some reason to do otherwise I always press on X, Y or Z before I draw on one of the sides.
You're welcome :)
I made a skin but cs2 fails to launch the workbench 😩
Why? What do you get? Is there an error message?
i cant find the texture slot in the texture paint tab
ruclips.net/user/shortsFkf55wD63T0?feature=share
@@viperskins thank you! i already found it out, still thanks!
Also I just saw this now PLS PUT THE SMALL HOLE AT THE BACK OF THE STOCK INTO METAL MATERIAL! It just bothers me and it seems unrealistic
The skin has been submitted a long time ago. And for the tutorial it won't help much so it's ok
yeah im just saying so you dont make the same mistake again since my friend also made the same mistake@@viperskins
could you do a gradual bump out like that? would it just be transparent to black as the step for that?
You mean you want the bump to extrude outward? If so then all you need to do is switch the paint color in Blender (Not the alpha, keep the alpha transparent to white) from black to white
Everytime I press enter after I make my curve, the line is always off on the otherside. I tried remaking the mask on my photo editor but everytime I make the drawing I keep getting mad because one side is perfect but the other side is completely off. Please help!
Or do you have a discord we can join? Im not understanding why the line is coming out uneven. It would be better to show you what I mean
Before you create the curve do you make sure that you are perfectly facing the weapon? You do so by clicking on the X in the XYZ axes at the top-right side.
As for Discord, I'm working on it and will share the server soon
@@viperskins yes, thats the thing! its driving me mad lol. I click the X axis to make it as straight as possible but, when I apply the drawing curve the other side is soo off and I don't see why. I restarted my cursor but didn't make a difference.
even with the dots by the pump one side is correct while the other side is completely off.
@@ultra4190 Which weapon are you working with? I'll try to replicate your issue myself. Also tell me where exactly (Or more or less) you're trying to draw the curve
yo bro i dont have the 'texture slots' part how do i add it?
You seem to be using Blender 4. My version is 3.2.1. Try checking in Google about Texture Slots. Soon i will download version 4 and will make an update video about it
ok thank you@@viperskins
broh, i separate the material apply some premade blenderkit material, after sometimes object images in UVediting and texture paint looks so big, all messed up idk what i do wrong
Check that your images are all the same size
Hi, I started following you recently.
A question, regarding Texture slots in the category of tools does not appear for me. I would love to understand why I don't have it in the blender tools for some reason I'm missing it. Thank you and have a great day
Wow... took me a long time to find this, for some reason mine is at the top
So did you find it? Wasn't it in the same place like my Blender?
@@viperskins Yes, I found it, no not the same place like you're blender, I have no idea why... the main thing is that I found it, and there is progress (:
@@kaptain9275 Hey send me your email
Hi @letsjam4777, I have the same problem you had. I'm using Blender 4.0 and can't seem to find the Texture Slot menu. There's nothing above Brushes for me and because of that I can't keep following the tutorial. 😕@viperskins