Howdy folks! Before you tell us to try other systems, I hope you at least give the video a watch past 02:30 to see where we're coming from. D&D 5e is close to our hearts (the system, not WotC), and homebrewing is the point of the channel, in the same way people create mods for games like Skyrim. Much love y'all, and have a great day!
Having taken about a week now to dig into the document, I can say that as far as achieving your core design goal of "empowering a table that is already familiar with 5e to jump into a mecha sci-fi campaign w/o needing to learn a completely new system" you have absolutely nailed it. That being said, I do have some feedback regarding some of the optional rules modules Energy Points/EP actions: the round by round regeneration plus generous storage totals is simply too much bookkeeping for a system that kind of boils down to "boosters let everybody do monk things forever". So while in-fiction this is something that pretty much all mechs can do, to not encroach too much on the monk's toes it'd probably be better to make Generator Points a short rest resource and include a mention that "if you use this rule, the monk's ki points become set to =proficiency bonus and recharge at the start of each turn". That way, everybody can zip around when they need to but monks become extra zippy in exchange. Homing Damage: I see what you were trying to do with the automatic damage vs moving fast to dodge the missiles but it's again a lot of granular bookkeeping that could have been boiled down to "a mech that is slated to receive Homing damage at the end of its turn can reduce that damage by half by taking the Dash action. The damage can be reduced to zero if an ability or feature allows the mech to Dash two or more times before the end of its turn". one last thing that would have been nice to have would be a couple of "stock/prebuilt" mechs statted out at the end of the "Parts and assembly" chapter, just to show better what a full player mech statblock should look like.
I appreciate the feedback! The bookkeeping aspect is definitely something for more experienced tables, which is why I kept them as optional rules. Though as you mentioned, I should put in more guard rails and design notes to help tables make more informed decisions.
This is cooking up to be a great conversion, i am going to use it next campain i think of running, i have to thank the two of you for making this and i hope that more is coming
@@MyWifeistheMC like it ?, after spending like 3 hours reading and learning i can say with 100% honesty that this thing here, i love it its easy to read and the explanations are also easy to understand, if i was doubting it before well, not anymore
Considering the history behind the decision to make the system and the comforts some people just have with certain systems, this sounds like a great way for folks who enjoy 5e to also enjoy any kind of giant robot setting. Coming in to just say “try other systems” sounds like telling a Skyrim modder whose content is all about Skyrim to try other games
The problem with this, aside from it being D&D 5e, is that Mecha *always* forgets the big awesome ones - The Class ships like the Pegasus class. And let's not forget the differences in height etc. Always saw another certain system to be more fitting. .... But I'll download this regardless.
I promised I watched more than 2 minutes and 30 seconds of your video so I know why you chose to do this. Good work. I'm glad you and your wife found something you could build together that allowed everybody at the table to enjoy giant robots as much as you do.
The sheer amount of people that don't seem to understand is so frustrating and I'm sorry you have to deal with it every other comment. I don't know if they're trying to be helpful and they're just acting stupid or if they're trying to be difficult and they are stupid. I'm so sorry.
I mean. All you really have to do is make wands universally usable and cheap, break apart spell lists, and just make certain classes of spells always fall under particular stats to give these stats more focus, (Say, Intelligence is strictly for spells that end up vibing as electronic warfare, Wisdom is for energy control, and Charisma is for creating physics anomalies, as a spitball) then give everyone the Warcaster feat for free. Wands are modular, self contained and stocked weapons, while spellcaster classes run on a quantum "defined as needed" bank of internal ammunition and fuel for their spells per day and slots. Throw concentration out the window for most spells, since everyone is able to be a "caster" now, even if it's not their class, meaning casters and weaker spells don't need to be restricted, and allowing for more creative combinations and applications of spell effects. Races are manufacturers, classes and ability scores are some combination of core design philosophy, OS, and hardpoint layout. Levels are general grease-monkeying, customization, and tech upgrades (you can even return to levels being bought like older editions). Feats are AI packages and modules, equipment and magic items are parts. Go on a mass renaming spree, cutting out fundamentally disagreeable spells, abilities, feats, and effects as you go, and recontextualizing effects to fit into whatever categories of mechanics you roll with. D&D basically runs as shipped, with the only real changes being universally available spellcasting, and more focused spell/stat coordination. And then, you take all the parts of a mech story where you're not a big, stompy robot, and run that as a parallel Call of Cthulu game or something. The systems don't directly interact, but that's fine because usually a mech and a person interacting is a hard termination of the person anyways. This seperates the life of mechs and pilots, makes pilots feel really really really squishy and vulnerable when not in the stompy deathsuit, and generally handles a bunch of basic, if skilled humans bumming around some delicate social, investigative, and probably messed up situations they want to stay out of way, way better than D&D ever can, with stompy robots playing the roles of shoggoths and ascended priests and whatnot. But 'ey, different ways to skin a cat and whatnot
Dude just a heads up. No idea if your seeing this. Using your system from the video. With the wold being a 5e system with the Knights and magic anime/manga as the setting. My players are gearing up at level 20 to bring the mechs to the abyss to kill demigorgon. It's so much fun. Especially our warlock who's patron is also connected to his mech. Thanks for the system
I have been reading the system and been really intrigued by the ideas you capture in it, I have a question, though. Have you made any Character Sheets for keeping track of Mech stuff, like parts ect. for the higher complexities where you use the different parts to build the mech? Or do you just record them in inventory or something?
Also, would you be okay with me doing a stream showcasing this homebrew to my viewers? I don't have much of an audience, but I think they might really enjoy learning about it. I would link back to this video and your kofi store. I was thinking I might review the homebrew and try to build a character and mech on stream.
Hey, good question on the character sheet! I don't have the design skills to make a new character sheet, but I did design the mechanics to be non-intrusive with existing material. When using the more complex option rules in GitR, I would recommend having two separate character sheets, one for the player and one for the mecha. The mecha's sheet can use the inventory or features section to outline specific details of the installed mecha parts and treat it like a magic item. As for doing a stream, I unfortunately don't stream anywhere (even here) for various reasons, sorry. However, if you have questions about GitR or any other homebrew, feel free to send a message over on Ko-Fi messenger or Twitter (or X). My About page has all the links!
I realize I misread your initial comment regarding the stream, sorry 😅 Yes, absolutely feel free to use this on your stream. I would appreciate the attribution!
@@MyWifeistheMC Awesome! I can't wait to show my community this! Also I found that on some character sheets online you can find ones that have a second sheet for a Companion or familiar, and i think that should work great for the more complex uses of the GitR system. I am gonna try to make a character on stream and see how it works!
9:02 ey here a little hint to make sure your score isnt that bad, explosives and trying NOT.....to get hammered as much.....also pick weapons that dont cost.....too..... expensive....cause repair costs is half of the problem.
@@MyWifeistheMC yeah i was a bit quick on the trigger... im in a community of ttrpg fans and its kindof a common thing for us to shit on d&d conversions lol so i might be a biiiiit too used to it
I kinda get it. I do admit my methods tend to be square-peg-to-circle-hole, and D&D itself as a brand hasn't had the best look after OGL / Pinkerton scandals from Wizards of the Coast.
@@MyWifeistheMC its more the amount of times "[game] using original system now using d&d" that triggers this, like the adventure time ttrpg in the works just converted to 5e. and also the amount of people making 5e compatible stuff which really shouldn't be 5e compatible. basically im spewing a lot to say "yeah well, we didnt like 5e before it was cool! harumph" and such lol
I'm aware of Lancer. I just made the system for folks like me and my wife who aren't too keen on learning a new system (regardless of whether it's more difficult or not)
DnD isn't built to be every system in one, it's built for pulp fantasy. Trying to run other things on it is like trying to paddle with a baseball bat. Can you do it? Yeah sure... but you will save yourself stress and effort by just getting a paddle. The effort you put into making this new system is way more than what it takes to learn Lancer. Don't be afraid to learn new systems!
Howdy folks! Before you tell us to try other systems, I hope you at least give the video a watch past 02:30 to see where we're coming from. D&D 5e is close to our hearts (the system, not WotC), and homebrewing is the point of the channel, in the same way people create mods for games like Skyrim. Much love y'all, and have a great day!
Having taken about a week now to dig into the document, I can say that as far as achieving your core design goal of "empowering a table that is already familiar with 5e to jump into a mecha sci-fi campaign w/o needing to learn a completely new system" you have absolutely nailed it. That being said, I do have some feedback regarding some of the optional rules modules
Energy Points/EP actions: the round by round regeneration plus generous storage totals is simply too much bookkeeping for a system that kind of boils down to "boosters let everybody do monk things forever". So while in-fiction this is something that pretty much all mechs can do, to not encroach too much on the monk's toes it'd probably be better to make Generator Points a short rest resource and include a mention that "if you use this rule, the monk's ki points become set to =proficiency bonus and recharge at the start of each turn". That way, everybody can zip around when they need to but monks become extra zippy in exchange.
Homing Damage: I see what you were trying to do with the automatic damage vs moving fast to dodge the missiles but it's again a lot of granular bookkeeping that could have been boiled down to "a mech that is slated to receive Homing damage at the end of its turn can reduce that damage by half by taking the Dash action. The damage can be reduced to zero if an ability or feature allows the mech to Dash two or more times before the end of its turn".
one last thing that would have been nice to have would be a couple of "stock/prebuilt" mechs statted out at the end of the "Parts and assembly" chapter, just to show better what a full player mech statblock should look like.
I appreciate the feedback! The bookkeeping aspect is definitely something for more experienced tables, which is why I kept them as optional rules. Though as you mentioned, I should put in more guard rails and design notes to help tables make more informed decisions.
This is cooking up to be a great conversion, i am going to use it next campain i think of running, i have to thank the two of you for making this and i hope that more is coming
I'm glad you like it!
@@MyWifeistheMC like it ?, after spending like 3 hours reading and learning i can say with 100% honesty that this thing here, i love it its easy to read and the explanations are also easy to understand, if i was doubting it before well, not anymore
Oh wow, thank you so much! That's the best feedback I've gotten!
Lancer is a great TTRPG, you guys should take a look at it
And the lancer TtRPG system is heavily inspired by D&D 4th Edition!
Fantastic Video!! Looking forward to cracking this baby open and running a Gundam 00 (or Mobile Fighter G) campaign. MORE GitR 😍
We're super happy you like it! Thanks for watching!
@@MyWifeistheMC thanks for bringing the best D&D content
Considering the history behind the decision to make the system and the comforts some people just have with certain systems, this sounds like a great way for folks who enjoy 5e to also enjoy any kind of giant robot setting. Coming in to just say “try other systems” sounds like telling a Skyrim modder whose content is all about Skyrim to try other games
The problem with this, aside from it being D&D 5e, is that Mecha *always* forgets the big awesome ones - The Class ships like the Pegasus class.
And let's not forget the differences in height etc. Always saw another certain system to be more fitting.
.... But I'll download this regardless.
Ships are something I plan to do in the future. Thanks for checking it out!
I will now proceed to get in the robot.
waiting for supper robot system lol cant wait to use getter robo tech and scream all my attack like ryoma 🤣
I promised I watched more than 2 minutes and 30 seconds of your video so I know why you chose to do this. Good work. I'm glad you and your wife found something you could build together that allowed everybody at the table to enjoy giant robots as much as you do.
The sheer amount of people that don't seem to understand is so frustrating and I'm sorry you have to deal with it every other comment. I don't know if they're trying to be helpful and they're just acting stupid or if they're trying to be difficult and they are stupid. I'm so sorry.
Thanks for sympathizing -.- We try not to let the negative comments get to us and instead focus on the positive ones / constructive criticism.
7:03
He was not pleased with the paintjob being scratched.
Also 8:49
It was a really mild nice shade of blue
Yea. Musta took some time doing that by hand.
(sorry in had to time stamp the disappointment part.
Haha, I'm pretty proud of that joke at 8:49! Granted, that boss fight really did filter me a few times when I was gathering footage. 😂
@@MyWifeistheMC i can relate.
I mean.
All you really have to do is make wands universally usable and cheap, break apart spell lists, and just make certain classes of spells always fall under particular stats to give these stats more focus, (Say, Intelligence is strictly for spells that end up vibing as electronic warfare, Wisdom is for energy control, and Charisma is for creating physics anomalies, as a spitball) then give everyone the Warcaster feat for free. Wands are modular, self contained and stocked weapons, while spellcaster classes run on a quantum "defined as needed" bank of internal ammunition and fuel for their spells per day and slots. Throw concentration out the window for most spells, since everyone is able to be a "caster" now, even if it's not their class, meaning casters and weaker spells don't need to be restricted, and allowing for more creative combinations and applications of spell effects.
Races are manufacturers, classes and ability scores are some combination of core design philosophy, OS, and hardpoint layout. Levels are general grease-monkeying, customization, and tech upgrades (you can even return to levels being bought like older editions). Feats are AI packages and modules, equipment and magic items are parts.
Go on a mass renaming spree, cutting out fundamentally disagreeable spells, abilities, feats, and effects as you go, and recontextualizing effects to fit into whatever categories of mechanics you roll with.
D&D basically runs as shipped, with the only real changes being universally available spellcasting, and more focused spell/stat coordination.
And then, you take all the parts of a mech story where you're not a big, stompy robot, and run that as a parallel Call of Cthulu game or something. The systems don't directly interact, but that's fine because usually a mech and a person interacting is a hard termination of the person anyways. This seperates the life of mechs and pilots, makes pilots feel really really really squishy and vulnerable when not in the stompy deathsuit, and generally handles a bunch of basic, if skilled humans bumming around some delicate social, investigative, and probably messed up situations they want to stay out of way, way better than D&D ever can, with stompy robots playing the roles of shoggoths and ascended priests and whatnot.
But 'ey, different ways to skin a cat and whatnot
I believe Midnight Hatter's approach to their Gundam 5e conversion was similar to that.
Dude just a heads up. No idea if your seeing this. Using your system from the video. With the wold being a 5e system with the Knights and magic anime/manga as the setting.
My players are gearing up at level 20 to bring the mechs to the abyss to kill demigorgon. It's so much fun. Especially our warlock who's patron is also connected to his mech. Thanks for the system
Hey, thanks for sharing! Sounds like a super fun campaign!
i wonder how will you pull off a Zoids type mech tho?
sacrificing arms for more shoulder slots maybe?
Hmm... good question. I wager I'd start with a "race" for mecha, like an animal frame each with special traits like fly speed or liger claws.
As someone who lives and breathes lancer now, i think this might be the thing that makes me try dnd 5e again, lol.
Finally I can bully random npcs with two pile bunkers
I wish we could do that in Armored Core 6. Dual pike bunkers would've made it instant GOTY haha
@@MyWifeistheMC amen to that brother
PLEASE list all the videogames, I recognize the big ones but there was a few in there ive never seen before like the MMO
Hi @rockodot. All the game footage I used were from Armored Core 6, Daemon X Machina, and a few clips from this channel's old Gundam D&D game.
I have been reading the system and been really intrigued by the ideas you capture in it, I have a question, though. Have you made any Character Sheets for keeping track of Mech stuff, like parts ect. for the higher complexities where you use the different parts to build the mech? Or do you just record them in inventory or something?
Also, would you be okay with me doing a stream showcasing this homebrew to my viewers? I don't have much of an audience, but I think they might really enjoy learning about it. I would link back to this video and your kofi store. I was thinking I might review the homebrew and try to build a character and mech on stream.
Hey, good question on the character sheet! I don't have the design skills to make a new character sheet, but I did design the mechanics to be non-intrusive with existing material. When using the more complex option rules in GitR, I would recommend having two separate character sheets, one for the player and one for the mecha. The mecha's sheet can use the inventory or features section to outline specific details of the installed mecha parts and treat it like a magic item.
As for doing a stream, I unfortunately don't stream anywhere (even here) for various reasons, sorry. However, if you have questions about GitR or any other homebrew, feel free to send a message over on Ko-Fi messenger or Twitter (or X). My About page has all the links!
I realize I misread your initial comment regarding the stream, sorry 😅 Yes, absolutely feel free to use this on your stream. I would appreciate the attribution!
@@MyWifeistheMC Awesome! I can't wait to show my community this! Also I found that on some character sheets online you can find ones that have a second sheet for a Companion or familiar, and i think that should work great for the more complex uses of the GitR system. I am gonna try to make a character on stream and see how it works!
9:02 ey here a little hint to make sure your score isnt that bad, explosives and trying NOT.....to get hammered as much.....also pick weapons that dont cost.....too..... expensive....cause repair costs is half of the problem.
why not have a system specifically made for mechs instead?
I pointed this out somewhere in the video, but it was mostly because my wife and I were resistant to change haha
@@MyWifeistheMC yeah i was a bit quick on the trigger... im in a community of ttrpg fans and its kindof a common thing for us to shit on d&d conversions lol so i might be a biiiiit too used to it
I kinda get it. I do admit my methods tend to be square-peg-to-circle-hole, and D&D itself as a brand hasn't had the best look after OGL / Pinkerton scandals from Wizards of the Coast.
@@MyWifeistheMC its more the amount of times "[game] using original system now using d&d" that triggers this, like the adventure time ttrpg in the works just converted to 5e. and also the amount of people making 5e compatible stuff which really shouldn't be 5e compatible. basically im spewing a lot to say "yeah well, we didnt like 5e before it was cool! harumph" and such lol
Haha! OK, I kinda see it. Thanks for the insight! I legit wasn't aware of such sentiments in other TTRPG communities.
seems pretty cool, but at this point it would be easier to just play lancer instead
I'm aware of Lancer. I just made the system for folks like me and my wife who aren't too keen on learning a new system (regardless of whether it's more difficult or not)
Huh
DnD isn't built to be every system in one, it's built for pulp fantasy.
Trying to run other things on it is like trying to paddle with a baseball bat. Can you do it? Yeah sure... but you will save yourself stress and effort by just getting a paddle.
The effort you put into making this new system is way more than what it takes to learn Lancer. Don't be afraid to learn new systems!
I'd rather LAncer.