playing with RAIDEN and it's INSANE (mechabellum new unit)

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  • Опубликовано: 28 дек 2024

Комментарии • 59

  • @Kitastroboy
    @Kitastroboy 17 часов назад +13

    Loved the shared commentary from you all on this. Hope there’s more videos like this!

    • @SurreyEZ
      @SurreyEZ  11 часов назад +4

      can try to set it up more often!

    • @slydergugus4987
      @slydergugus4987 4 часа назад

      ​​@@SurreyEZ It's so cool, it's like the instant commentary you can't make alone because like you said "there's so much to say in one choice". Very nice vibe in this one ^^
      Thanks you :)

  • @infinitum245
    @infinitum245 6 часов назад +2

    Good video, enjoyed the commentary with others

    • @SurreyEZ
      @SurreyEZ  6 часов назад

      glad you liked it! thanks for the kind words

  • @ScorpionP2C
    @ScorpionP2C 15 часов назад +3

    Thanks for the preview and really enjoyed the commentary with you all during matches.
    Also nuke is the best chaff clear :D
    Have a great new years!

  • @grahammacdonald7399
    @grahammacdonald7399 День назад +13

    Apparently if you combine range and secondary guns on the sabertooth they counteract, just like range and ground cannon on overlords.

    • @SurreyEZ
      @SurreyEZ  День назад +3

      yea, but still shoot incoming stuff like crawler, sledge

    • @brentjenkins579
      @brentjenkins579 15 часов назад

      What do you mean counteract?

    • @benjiro8793
      @benjiro8793 12 часов назад

      @@brentjenkins579 The range upgrade effects the main gun, so if you do range + side guns, your sabers are not moving forward and just sniping in the backside more. So those side guns have a lower dps as they will have less units to attack in range (fixed range on those). Its the same reason you never picked ground cannon and range on the overlord, as you just ended up wasting a ton of dps from the ground cannons.

    • @brentjenkins579
      @brentjenkins579 11 часов назад +2

      @benjiro8793 gotcha. I don't think counteract is the right term for that so I was confused. They don't synergize well though per your explanation.

  • @shakacien
    @shakacien 12 часов назад +2

    Sweet getting the whole gang together on one of these.
    Sounds like a fun way to do hangout and commentary with some actually valuable other opinions around.

  • @SerbianLifter997
    @SerbianLifter997 День назад +9

    The sabertooth is essentially a horus heresy tank in this game.
    Pretty cool.

  • @geefyG
    @geefyG День назад +9

    I think fort barrier is pretty bad into raiden because if it shoots at 5 targets inside the barrier it will hit it 5 times and basically just wipe instantly

  • @Nodjia
    @Nodjia 21 час назад +2

    The raiden options strike me as a unit that fills a role similar to the pre-buffed wraiths, where the goal is to deal as much damage to as many enemy units as possible from just behind the front line. I don't see it as a 'carry unit' that wins 1v1 fights against anything, and it would probably die terribly to AA sniper or any other range-focused heavy hitters. I do actually see utility for the percentage based damage in scenarios where your opponent is trying to build thicker frontline units, meaning mass tanks, balls, tarantulas and forts. In that scenario, chaining mass -40% max HP lowers the entire enemy line's survivability, allowing your other units to reduce their numbers in fewer volleys. I think of it like static from diablo 2, on paper it's crap and it won't kill anything but when it hits an entire army and suddenly all units are at 60% hp or less before they really even engage, the impact can be seen more clearly. I also tend to think chain is higher priority than fork, for the reason that it will attack a single target in range and not necessarily hit more than 1 target, even if it has 5 shots. Chain by comparison searches for additional targets around the first, so you can hit things out of range or that would be protected behind.
    Regarding the fire-clear unit, I think they should add them to towers as unit-attachments. I feel there is a missed opportunity to have like.. a fire-hose upgrade on the tower that gives you an attachment for like 100 that clears flames, acid, and oil within 20 of the unit or something. And that opens a whole can of opportunities to have "always obtainable" minor upgrades for units. If the fire-clearing thing is a "unit" that requires using our limited deployment it is too much of an opportunity cost for too little benefit.

  • @grimmreality2663
    @grimmreality2663 11 часов назад +1

    Something i noticed was that when you pick up chain it jumps to units outside of the normal range. So in a way even though it decreases range it IS a range upgrade. Chain into fork actually looks good with that in mind because it's not only anti chaff but, anti stack or anti wave. It deals with units deeper on the board. If the opponent has a chaff heavy build this is an extremely destructive option. It even sniped an overlord outside of the raiders range. It was even behind quite a few other units. Please check nobody has commented on this.

    • @grimmreality2663
      @grimmreality2663 11 часов назад

      I wanted to add what does ionization due to the chain upgrade because it looks like it might not be good up close but it looks like the weaker chains that deal 30%base damage gets nerfed with ionization. On paper this seems like a good shotgun glass Canon but on board it might actually be a sniper.

  • @NKay08
    @NKay08 14 часов назад

    The Ionize is a weird spec, but perhaps it could work decently together with the Chain tech. I am wondering if the damage reduction for the chain lightning also applies to the % current HP damage or not.

  • @ZymethShinsey
    @ZymethShinsey 16 часов назад +1

    Nice video, shared commentary and longer materal to have a better look at new seazon

  • @StrategyInformer-sjgold
    @StrategyInformer-sjgold 21 час назад +1

    Jan 2nd for the first part of it when the season changes. Plus there are season changes as well....

  • @Will_jetz
    @Will_jetz День назад +7

    im in a love-hate relationship with this game
    i install it, play 5-10 games, get pissed because some bullshit strategy, uninstall, and play again after 2 weeks

    • @redgaarden8101
      @redgaarden8101 День назад +1

      Bullshit strategy?
      Didn't know any of those existed in this game, overlord spam?

    • @SurreyEZ
      @SurreyEZ  День назад +5

    • @rookiebobplayer244
      @rookiebobplayer244 День назад

      Is it 4 super range sniper with crawler and tank lines into art scorpions with anti missile sabertooths?

    • @jox7432
      @jox7432 23 часа назад +4

      When i lose to a strategy and i cant think of the counter, i play it myself, till i get an opponent who shows me how to beat it 🤷🏻‍♀️

    • @DaHellWhyNot
      @DaHellWhyNot 21 час назад +2

      What is fun for me around 1500 mmr is that I die every day to something different. Last time it was lvl2 worm flank vs my medium-heavy board.

  • @d4heinz
    @d4heinz 11 часов назад +1

    the blowback on those raidens really confuses me. there shouldnt be any blowback at all, but they have it like they fire a MASSIVE artillery shell instead of electric power.

    • @SurreyEZ
      @SurreyEZ  11 часов назад +2

      they need to hire a physicist

  • @oddwolf4601
    @oddwolf4601 День назад +1

    You got a new pc? Game runs smoother than I remember normally.

  • @konnec
    @konnec Час назад

    elite marksman reinforcment? 15:25? crazy

  • @6XburnXyourXfriendsX
    @6XburnXyourXfriendsX 13 часов назад

    Raiden looks like it would be good with a beacon, range/fork will probably hit the tower even if its not the closest.

  • @xawklahnx
    @xawklahnx 10 часов назад

    does season point stay when season 2 ?

  • @warchildKazanski
    @warchildKazanski 13 часов назад

    Starcraft wants its Typhoon back.

  • @adasdadd.252
    @adasdadd.252 9 часов назад

    with level 1 raidens, ionization increases shots to kill against most enemies in the 4k to 13k HP range, and decreases STK against enemies above 27k HP (including all giant units). These numbers get way worse as the raiden upgrades (level 2 raidens only get an advantage from ionization over 54k!) but also better if you have other units doing damage; even a squad of fangs' worth of dps makes ionization a faster killer against anything bigger than a level one wraith.
    TLDR ionization is shit for carry raiden but might be worth testing as a support pick.

  • @Aventurine-v2q
    @Aventurine-v2q День назад

    Raijin is so cool, its literally a lightning storm, +points for accuracy

  • @EssDubz
    @EssDubz День назад

    What GPU do you have?

  • @aiugiamos3057
    @aiugiamos3057 6 часов назад

    Ionization avoids OS, I see two reasons to take it :
    -hackers
    -not denying XP to your other units
    Also, maybe we'll have a mass produced card for the Raiden.

    • @aiugiamos3057
      @aiugiamos3057 6 часов назад

      And I suppose it works on upgraded towers and shields.

  • @jox7432
    @jox7432 22 часа назад

    Hey Surrey, i got a question, again:
    Now that boats are slightly bigger/stronger/more expensive, why do you think the jumpdrive-flyby isnt viable anymore? My mmr kinda depends on that working 😅🙈
    Thanks for always responding!

    • @SurreyEZ
      @SurreyEZ  21 час назад +2

      the more boats you have the better you clear chaff. When you jump you cant take the chaff clear with you. Also since they are bigger they connect slower to the tower since you cant stack them as neatly. Also it takes longer to build your first boat so maybe you need to use something like marksman or phoenix for a couple of turns and then you have a worse board

    • @jox7432
      @jox7432 19 часов назад

      @ ok, i get it. Thanks for explaining all this

  • @Flemmi
    @Flemmi День назад

    ionization might work if you just have lvl 1 raidens for that. Especially if the enemy has one central unit with a huge HP pool, then you tech into that just to counter this one units HP pool.

    • @SurreyEZ
      @SurreyEZ  День назад

      true, good first tech if you get it from unit drops against aggressive factory f.e.

    • @lucidity8270
      @lucidity8270 23 часа назад

      Also with the splash of chain it might function like an ignite on backline units.

  • @JohnSane
    @JohnSane 18 часов назад

    How can you play this already?

    • @SurreyEZ
      @SurreyEZ  11 часов назад

      test server as i am a content creator

  • @IceMaverick13
    @IceMaverick13 День назад +2

    What a comeback in the 2v2 game.

  • @thenathanimal2909
    @thenathanimal2909 День назад

    Oh shit, what I gunna do?

  • @BeatsVocal
    @BeatsVocal 8 часов назад

    In b4 nerf

  • @bluething1429
    @bluething1429 День назад +3

    first

  • @filipzlatanovski9404
    @filipzlatanovski9404 День назад +2

    I am pretty sure thay the Raiden always shoots 3 attacks and if they can't distribute them, they all go to 1 unit, so they are not wasted.

    • @SurreyEZ
      @SurreyEZ  День назад +4

      no, different targets always

    • @DaHellWhyNot
      @DaHellWhyNot 21 час назад

      Would be insane to kick for like 18k dmg lvl1

    • @TomRobyn
      @TomRobyn 16 часов назад

      You can see it fire at a single targets in this video and it doesnt do triple damage. See the raidin on the left at 12:30 which fights a sabertooth and then a farseer, along with the commentary about this