1:49 I'm fairly certain that those bullets aren't suppose to be sticking out like that and pointed towards you. That gun's animations definitely gonna need some more polishing.
You missed switching firing modes on a lot of the weapons. And others could have been charged up for a more powerful shot. Also you missed several of the weapons. Salvo frag pistol (which can be charged) is one.
honestly wish they get a little bit more creative like infinite warfare's and black ops 3's gun design, but other than that, impact and design are definitely quirky compared to one other, its pretty solid, 8/10.
Infinite Warfare and Blops 3? No, more like Halo! I've been going back and replaying MCC and forgot just how creative a lot of those weapons are, especially the Brute weapons -- those are a real thing of beauty. I will admit that the shotguns in Infinite Warfare and Blops 3 are cool, but I wish we had more truly unique weapons like in Halo.
@@Billy-bc8pk Well, every single weapon in this video was designed _by_ humans _for_ humans, Brute and Covenant weapons aren't, so we'll have to wait and see what they have/will come up with for Xi'an, Banu, Tevarin and Vanduul's weapon designs
@@nicolasgarcia248 seen it, fallout gun designs are cool dont get me wrong, i have my own opinions on atompunk but, not on the same realm of style if that makes sense.
4:14 Whoa! that shogun just eats the mag and another mag comes to replace the one that was eaten 9:03 That mag is so stubborn that it took a while to close it
Levelcap has a good overview of all the weapons and talks about them. Its what got me to get the game. I watched that video so many times my first few months. Also he covers all the weapons. Some of which arent in here. Especially the heavy weapons like the fan favorite railgun
@@Sinsanatis Dude, that's precisely the problem. I don't want to listen to someone talk about the weapons and how they 'work' in his opinion. I just want to see them in action. For specific details, I'd check the wikis, right? Additionally, despite lacking some weapons (the big ones and others) and with some glitchy, odd behaviors in the sound effects of some of them, this showcase was effective in its purpose: Showing them in action with good res and stuff.
@@Sinsanatis Yeah, I've watched it too. And it's good, sure, but I'd prefer not listening to comments on them. More shooting, less talking. Just my opinion.
@@bigminder21 thats fair. if thats what ur looking for then this video gets it done. mostly. but still levelcaps video is honestly not that much longer than this video. especially considering the guns that are missing. i like how he shows the guns in a outside camera view and u are able to see the gun and its detail nice and up close, when being fired as well. and seeing the gun shot in combat rather than against a wall. plus also mentioning the manufacturers design language and different firemodes, something that this video also misses. think ill watch levelcaps video again actually
why do energy based weapons have recoil though ? I LOVE the LH86 pistol, really neat firerate and magazine size, perfect if you want to have a good small and light wepaon but you don't plan to go full on into frontline combat, like being in your fighter cockpit, travel light my friends
They want to implement a skill system where the more you perform certain actions or do certain activities the better your character will be at it, I'm sure this will be a thing if you're more into FPS stuff your character will suffer less the recoil, if you pilot ships a lot your character will not be affected as much by G-forces in extreme maneuvers, they talked about assassinations having rougher, and louder animations when you start doing them, but the more you do them the better and more silent they become, etc. etc. Of course if you stop doing one activity for a long time your character's skill will degrade and eventually get back to normal too Obviously they also don't want to give too much of an advantage compared to other players so they'll have to balance it out nicely
@@mudkiptoons5569Tarkov and BeamNG hav ealso been in development for over a decade in early access. Who cares? So long as it's fun that's all that matters. Plus you can play for only 45 quid.
@@mudkiptoons5569 You can earn every ship in-game. It's quite fast last time I played it. You can lease a better ship to earn money faster and then buy an identical one. All of the 50 gazilion ship packs are optional and don't have any bearing on your enjoyment of the game. Some of the most expensive ship packs are there because players explicitly asked for them (e.g. the one with all the ships, because some ultra-rich fans wanted a single pack to acquire all of them, so CIG did what they wanted, and then the internet went apeshit calling CIG greedy while they did exactly what their players asked them to do).
@@mudkiptoons5569 It's something only some people who have spent over a certain amount have access to. For the most part, you only have to spent 45 USD + taxes, depending on the currency & country to get access to everything the game has to offer. Most ships can be purchased with in-game currency, with over 160 currently available in-game.
Different manufacturers make different weapons -- it also applies to some ship weapons, since some ships are alien ships and don't use ballistic weapons, while there are also distortions and soon they are adding flechette, incindiary, and a few more ammo/weapon types for FPS and ships.
Both are still in the game. He also missed the launchers, as well as the charge shot modes on the weapons. I'm guessing they're not available in Arena Commander.
So this is the game which has been in development for 11 YEARS with over 630+mil $ development budget. I see that this game is going in the same development path as cyberpunk 2077 did.
Nah. They work good in-game being by snappy and fast while looking mostly natural. Reload speeds also affect the gameplay so slowing them down would slows the entire combat. If you want to take a good look you can always view the video in slow motion.
@@ChadSpittingTruth. bro, do you have any idea how much I've said "I don't have a trollface"? Gotta say this again. I do not have a trollface, understand?
At the current new rate of dev, where we're finally getting a lot of new features quickly, i'd say probably sometimes in 2025 or if lucky end of 2024, i know it's...still kinda far away, but basically, they've been developping 2 games, and are now porting over all the dev effort from the single player to SC, and so a ton of legacy old features are finally going away, though its gonna take a bit to polish everything Hope that was...kinda clear xD
What about Railguns, Rocket Launcher, Grenade Launcher, grenades, and got damn it, please learn that some weapon DO charge ! And have secondary even tertiary firing mode ! SHAME, SHAME, SHAME ! (glingling!)
700 years into the future and all they could think of is the same gunpowder case shell armament with "tacticool" vibe which feels 2030 at best. Most of these weapons should be at least designed to be recoilless to work in zero G. But hell no, let's add some useless visual bells and whistles, parts jumping out with no purpose instead. That's a typical 10 yo design standpoint. The only futuristic weapons that designed even worse ironically come from Starfield. Guys, if you are trying to make a future insight, make it at tiiiiny bit possible at least.
If you ever go and see Star Wars you're going to piss and shit yourself then lmao Nothing about the SC universe is designed to be "possible" it literally has wormholes that connect the various star systems, giant whales flying in the "skies" of certain Gas giants, close to no automation in almost any system (since it'd decrease gameplay opportunities and would be quite boring otherwise)...
Infinite warfare, boundary, star field and now stsr citizen - this channel really is home for space showcases
0:42 battlefield theme lmao
looks like your autism is the same as mine
1:49 I'm fairly certain that those bullets aren't suppose to be sticking out like that and pointed towards you. That gun's animations definitely gonna need some more polishing.
They actually fixed it :D
That’s a bug actually
pretty decent animations ofc
For sure, but some of these have some pretty egregious bugs, the most obvious being the BR-2 with it being hilariously out of sync.
1:48 More like fairly meh, until they bug out and have a backwards bullet phasing through the gun
You missed switching firing modes on a lot of the weapons. And others could have been charged up for a more powerful shot. Also you missed several of the weapons. Salvo frag pistol (which can be charged) is one.
Gallant rifle's other fire mode (essentially a laser beam) does not work right now in 3.23, unfortunately.
I love how the ammo belt clipped through the gun for FS-9 LMG
Not only that, I'm no gun guy, but im sure the ammo facing wrong direction
@@AxeDatcmyeah that’s a bug that happens with the FS-9 lol
I hope in 10yrs from now this game will be completed
Feels good. Especially ATZKAV sniper rifle at 8.00
honestly wish they get a little bit more creative like infinite warfare's and black ops 3's gun design, but other than that, impact and design are definitely quirky compared to one other, its pretty solid, 8/10.
Infinite Warfare and Blops 3? No, more like Halo! I've been going back and replaying MCC and forgot just how creative a lot of those weapons are, especially the Brute weapons -- those are a real thing of beauty. I will admit that the shotguns in Infinite Warfare and Blops 3 are cool, but I wish we had more truly unique weapons like in Halo.
@@Billy-bc8pk Well, every single weapon in this video was designed _by_ humans _for_ humans, Brute and Covenant weapons aren't, so we'll have to wait and see what they have/will come up with for Xi'an, Banu, Tevarin and Vanduul's weapon designs
I think fallout 4 have the "toy looking guns" that you want to see.
@@nicolasgarcia248 seen it, fallout gun designs are cool dont get me wrong, i have my own opinions on atompunk but, not on the same realm of style if that makes sense.
4:14 Whoa! that shogun just eats the mag and another mag comes to replace the one that was eaten
9:03 That mag is so stubborn that it took a while to close it
the reload animation style looks old school, i really like it
you should review the weapons after they reworked it too, apparently their adding in skill points kinda like EFT
Review it and do it for yourself then
@@respectivelygigachad I don't have the skill to make a vid, have no idea how to edit
I heard the guns are going to have some improvements in 3.23, like scopes, recoil and more beefy sounds. I'm looking forward to seeing those changes
F55 LMG is pretty cool design
Not bad reloads
Ima tell my grandkids this was morning cartoons
You are going to be a terrible granddad
@@Mazgid good thing I got a vasectomy lad
Looks like the game could use 10 more years for development and polishing
4:28 that but needs to be fix
Great video, man. The first decent showcase I see for this game, ngl.
Going into my favs! ❤
Levelcap has a good overview of all the weapons and talks about them. Its what got me to get the game. I watched that video so many times my first few months. Also he covers all the weapons. Some of which arent in here. Especially the heavy weapons like the fan favorite railgun
@@Sinsanatis Dude, that's precisely the problem. I don't want to listen to someone talk about the weapons and how they 'work' in his opinion. I just want to see them in action. For specific details, I'd check the wikis, right?
Additionally, despite lacking some weapons (the big ones and others) and with some glitchy, odd behaviors in the sound effects of some of them, this showcase was effective in its purpose: Showing them in action with good res and stuff.
@@Sinsanatis Yeah, I've watched it too. And it's good, sure, but I'd prefer not listening to comments on them. More shooting, less talking. Just my opinion.
@@bigminder21 thats fair. if thats what ur looking for then this video gets it done. mostly. but still levelcaps video is honestly not that much longer than this video. especially considering the guns that are missing. i like how he shows the guns in a outside camera view and u are able to see the gun and its detail nice and up close, when being fired as well. and seeing the gun shot in combat rather than against a wall. plus also mentioning the manufacturers design language and different firemodes, something that this video also misses. think ill watch levelcaps video again actually
That ads firing remind me of mw2 which is cool 6:35
Still in development since over 12 years!
by the time this game comes out starfield 2 lifecycle will end
u forgort the CODA pistol, the automatic revolver from Kastak Arms
Coda is not an automatic pistol, it’s a revolver design
why do energy based weapons have recoil though ?
I LOVE the LH86 pistol, really neat firerate and magazine size, perfect if you want to have a good small and light wepaon but you don't plan to go full on into frontline combat, like being in your fighter cockpit, travel light my friends
They need to find a way for the characters to be able to handle the recoil better.
They want to implement a skill system where the more you perform certain actions or do certain activities the better your character will be at it, I'm sure this will be a thing if you're more into FPS stuff your character will suffer less the recoil, if you pilot ships a lot your character will not be affected as much by G-forces in extreme maneuvers, they talked about assassinations having rougher, and louder animations when you start doing them, but the more you do them the better and more silent they become, etc. etc.
Of course if you stop doing one activity for a long time your character's skill will degrade and eventually get back to normal too
Obviously they also don't want to give too much of an advantage compared to other players so they'll have to balance it out nicely
Almost 20k subs🎉
This has quickly become one of the top games around… it outshines even cyberpunk in most aspects
Ywah but what 50 thousand dollars for every SHIP in the game and over a decade in early access?? I don't know know man...
@@mudkiptoons5569Tarkov and BeamNG hav ealso been in development for over a decade in early access. Who cares? So long as it's fun that's all that matters. Plus you can play for only 45 quid.
@@mudkiptoons5569 You can earn every ship in-game. It's quite fast last time I played it. You can lease a better ship to earn money faster and then buy an identical one. All of the 50 gazilion ship packs are optional and don't have any bearing on your enjoyment of the game. Some of the most expensive ship packs are there because players explicitly asked for them (e.g. the one with all the ships, because some ultra-rich fans wanted a single pack to acquire all of them, so CIG did what they wanted, and then the internet went apeshit calling CIG greedy while they did exactly what their players asked them to do).
@@mudkiptoons5569 It's something only some people who have spent over a certain amount have access to. For the most part, you only have to spent 45 USD + taxes, depending on the currency & country to get access to everything the game has to offer. Most ships can be purchased with in-game currency, with over 160 currently available in-game.
You missed some weapons, like the Coda pistol, Salvo Frag Pistol, GP-33 Grenade Launcher, Deadrig shotgun, Scourge Railgun, Animus Missile Launcher
You are missing "Deadrig shotgun" but nice showcase.
You'd think that all weapons would be energy weapons, considering the fact that it's set over 900 years into the future.
Different manufacturers make different weapons -- it also applies to some ship weapons, since some ships are alien ships and don't use ballistic weapons, while there are also distortions and soon they are adding flechette, incindiary, and a few more ammo/weapon types for FPS and ships.
Ah I see on the double barrel the right one comes silenced.
Honestly sooooo cool bro
Are the coda and salvo frag pistols still in the game??, or perhaps he forgot to showcase it?
Time to take dementia pills
Both are still in the game. He also missed the launchers, as well as the charge shot modes on the weapons. I'm guessing they're not available in Arena Commander.
8:43 good ol' ping goes again. Heh 😅😅😅🤣🤣🤣🤣
So this is the game which has been in development for 11 YEARS with over 630+mil $ development budget. I see that this game is going in the same development path as cyberpunk 2077 did.
A lot of these animations would benefit from being slowed down, so you can actually see what's going on.
Nah. They work good in-game being by snappy and fast while looking mostly natural. Reload speeds also affect the gameplay so slowing them down would slows the entire combat. If you want to take a good look you can always view the video in slow motion.
@@aleksanderolbrych9157 "Snappy and fast" doesn't tend to be natural.
@@StarkRaven59 that’s why I wrote “mostly natural”. Naturality is not a quality in itself, stylised animations are also fine.
The last sniper though..... what am i looking at cause thats gonna trigger few people 😂
Bruh can't believe this game is still in alpha/beta stage
8:42 why is there a garand ping lol
The animations aren’t bad, and the guns themselves have pretty cool designs. It’s just a shame that they’re wasted on this game.
1:50 are those ammo facing the wrong direction?
Wait, and what about the big guns?
где взять ATZKAV SNIPER RIFLE?
boy those snipers are sexy
1:53 isnt the bullet loaded in the wrong way?
This game is definitely jokes 😂
Compared to Infinite Warfare, this one isn't a joke.
@@Nsodnoajdjksl Ok troll
Are you still defending this game right?
@@ChadSpittingTruth. bro, do you have any idea how much I've said "I don't have a trollface"?
Gotta say this again.
I do not have a trollface, understand?
@@ChadSpittingTruth. what type of logic is this? you don't agree with my opinion, you must be a troll!
In what way do you mean joke,the fact that you have to pay thousands to properly play this game?
Looking good but when its gonna be a beta build is what i wanna know 😢
At the current new rate of dev, where we're finally getting a lot of new features quickly, i'd say probably sometimes in 2025 or if lucky end of 2024, i know it's...still kinda far away, but basically, they've been developping 2 games, and are now porting over all the dev effort from the single player to SC, and so a ton of legacy old features are finally going away, though its gonna take a bit to polish everything
Hope that was...kinda clear xD
Is this game done yet?
You're unironically gonna have to give it like 20 more years
Wooow and how many million dollars later
Does the P6 sniper make a fuckin garand ping? that's sweet lmfao
感觉就是现在的武器换了个大壳子,看起来很原始
Why does the F55 look like it’s trying to give people epilepsy
Ok the br2 shot gun annoys me it’s a drum fed pump action yet it’s bolt looks like it’s a semi auto
Is this game ever going to be publicly released out of alpha? Everything I've seen makes this a full vaporware.
It's already in public alpha, no different than Warframe is in public beta.
You forgot the revolver.
did i just heard garand sound ? 9:00
Couple broken animations but otherwise pretty awesome looking weapons. Too bad the rest of the game is a joke
??
"game"
woooosh before anyone starts crying
Lol.
A joke? How so?
Please, I'd love to read your opinion. Not arguing, just pure curiosity.
It’s still in early access
@@The_Racr1 after how long...?
No coda pistol love! :( lol
Granadee the next please
What about Railguns, Rocket Launcher, Grenade Launcher, grenades, and got damn it, please learn that some weapon DO charge ! And have secondary even tertiary firing mode !
SHAME, SHAME, SHAME ! (glingling!)
Mid game, but decent animation
too much promised
Some of these reloads are pretty buggy though lol
So this game are free or paid?
You have to buy starter ship to play
They have free-to-play periods, though. They just had one a couple of weeks ago.
they make starfield's guns look like cartoon guns
This game 100% has some kind of shady shit happening behind the scenes, likely Money laundering
Anyone else think the sound design is kinda crap??
700 years into the future and all they could think of is the same gunpowder case shell armament with "tacticool" vibe which feels 2030 at best. Most of these weapons should be at least designed to be recoilless to work in zero G. But hell no, let's add some useless visual bells and whistles, parts jumping out with no purpose instead. That's a typical 10 yo design standpoint. The only futuristic weapons that designed even worse ironically come from Starfield. Guys, if you are trying to make a future insight, make it at tiiiiny bit possible at least.
If you ever go and see Star Wars you're going to piss and shit yourself then lmao
Nothing about the SC universe is designed to be "possible" it literally has wormholes that connect the various star systems, giant whales flying in the "skies" of certain Gas giants, close to no automation in almost any system (since it'd decrease gameplay opportunities and would be quite boring otherwise)...
sight isn't even centered wtf is this game
Aw man, im sorry for you, the fact that you spent $50 for entry just to get a shitty game..
At least now he’s played it, and now he is able form his own opinion. Unlike some ppl who spend zero dollars and just make up an opinion. Real thrifty
$50 decent entry to buy any game, unless you live off freeware
This crap dragged too long n still on UE4. Devs got no resources to upgrade to UE5. Dead game soon.
An ALPHA and still infinitely better than Soyfield xDDDD Bethesda BTFO
这些电浆武器总感觉有一些光环的影子😂