EVERY Facial MoCap Shape-Key (In 3 Minutes!!)

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  • Опубликовано: 12 янв 2025
  • Alright, here are ALL 52 shape-keys you'll need in order to use phone based Facial Motion Capture-!! (In less than 3 minutes!)
    Facial MoCap Promo Project:
    • BTSmash - Butter (3D A...
    ArKit Apple iphone Shape-Key Official Documentation:
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Комментарии • 84

  • @TheRoyalSkies
    @TheRoyalSkies  2 года назад +80

    It took me forever to organize and record this video, but hopefully it will save you a lot of wasted time - In case you forget or just need a specific Shape-Key, here are the time stamps for each:
    1-eyeBlinkLeft 0:27
    2-eyeLookDownLeft 0:32
    3-eyeLookInLeft 0:34
    4-eyeLookOutLeft 0:38
    5-eyeLookUpLeft 0:40
    6-eyeSquintLeft 0:43
    7-eyeWideLeft 0:46
    8-eyeBlinkRight 0:49
    9-eyeLookDownRight 0:50
    10-eyeLookInRight 0:54
    11-eyeLookOutRight 0:56
    12-eyeLookUpRight 0:59
    13-eyeSquintRight 1:01
    14-eyeWideRight 1:04
    15-jawForward 1:06
    16-jawLeft 1:15
    17-jawRight 1:17
    18-jawOpen 1:20
    19-mouthClose 1:22
    20-mouthFunnel 1:39
    21-mouthPucker 1:41
    22-mouthRight 1:43
    23-mouthLeft 1:46
    24-mouthSmileLeft 1:48
    25-mouthSmileRight 1:51
    26-mouthFrownRight 1:53
    27-mouthFrownLeft 1:55
    28-mouthDimpleLeft 1:58
    29-mouthDimpleRight 2:00
    30-mouthStretchLeft 2:03
    31-mouthStretchRight 2:05
    32-mouthRollLower 2:08
    33-mouthRollUpper 2:20
    34-mouthShrugLower 2:22
    35-mouthShrugUpper 2:31
    36-mouthPressLeft 2:33
    37-mouthPressRight 2:35
    38-mouthLowerDownLeft 2:37
    39-mouthLowerDownRight 2:40
    40-mouthUpperUpLeft 2:42
    41-mouthUpperUpRight 2:45
    42-browDownLeft 2:47
    43-browDownRight 2:49
    44-browInnerUp 2:52
    45-browOuterUpLeft 2:54
    46-browOuterUpRight 2:56
    47-cheekPuff 2:58
    48-cheekSquintLeft 3:03
    49-cheekSquintRight 3:05
    50-noseSneerLeft 3:08
    51-noseSneerRight 3:11
    52-tongueOut 3:13
    This demonstration is in Maya, but the keys should look exactly the same in Blender - The Polywink website seems to be down for the time being, but I have a feeling it will be up again sometime soon. Either way, here are all the keys you'll need for phone based facial motion capture -

  • @Polywink
    @Polywink 2 года назад +11

    Thanks for mentioning us!

  • @aslack6145
    @aslack6145 2 года назад +4

    man you're just ... thank you for all your videos seriously

  • @binyaminbass
    @binyaminbass 2 года назад +2

    This has become my go to reference whenever I make shape keys for ARKit

  • @Blue_snapdragons
    @Blue_snapdragons 2 года назад +8

    Faceit is a blender addon that will make all the ARKit blend shapes + other types for abt 100$ on the blender market. Plus, if you’ve got one of those new iPhones with the depth cameras, I believe you can record your own facial mocap with it as well.

  • @InfernalWAVE
    @InfernalWAVE 9 месяцев назад

    literally my favorite tutorial channel and it’s not even close

  • @fabersoul
    @fabersoul Год назад

    haha bro i could listen to you read shape keys all day. your voice and accent is uniquely awesome!

  • @sonario6489
    @sonario6489 2 года назад +8

    RoyalSkies: Sorry this vid was super long.
    Video: *Barely 4 minutes*

  • @flewitgames
    @flewitgames Год назад

    Thanks!

  • @johndeggendorf7826
    @johndeggendorf7826 2 года назад +3

    You are my hero…for the next 20 minutes, at least! An ESSENTIAL video. Thanks 🙏☕️🎩🎩🎩

  • @Draknark
    @Draknark 2 года назад +3

    Early team yay!!
    Hopefully I can buy a mocap soon 😭

  • @popi9276
    @popi9276 2 года назад +2

    OMG this information is pure gold!

  • @SenorRu
    @SenorRu 2 года назад +4

    I wonder if anybody has written a modifier that reads for any 'left' blendshapes and automatically makes mirror 'right' duplicates. It would make processes like this a little easier, especially if you're going back and forth with testing.

    • @binyaminbass
      @binyaminbass 2 года назад +3

      No need. Just CTRL-C your bones that you posed and then select the other bones (or just CTRL-A select all to be quick) and CTRL-SHIFT-V to paste the mirror opposite pose.

  • @JohnSatan
    @JohnSatan 2 года назад +1

    It possible to retarget facial mocap animation from base head with shapekeys to custom bone based rig, so it possible to have mocap from shapekeys, but with full advantage and flexibility of the custom rig, without adding shapekeys to existing rig

    • @TheRoyalSkies
      @TheRoyalSkies  2 года назад

      You can have the shape keys control bones instead yes. You can also have the best of both worlds and have shape keys AND still be able to adjust them with a rig on top of the shape keys -

  • @Nekotico
    @Nekotico 2 года назад +1

    Amazing as always!

  • @Likeableartist
    @Likeableartist 2 года назад +1

    This will be very helpful with the new VRC update coming out!

  • @TheRealJerseyJoe
    @TheRealJerseyJoe 2 года назад +1

    Your effort is appreciated...well done !

  • @noiamhippyman
    @noiamhippyman 2 года назад

    Man I tell you what. I sure like your videos.

  • @josacra
    @josacra Год назад

    Thank you for creating this video.

  • @deebee5378
    @deebee5378 2 года назад +4

    Question, how do you handle the teeth? Do they have a jawOpen shape key and stay together for the rest? You can kind of move your lips independently from the jaw. My character's teeth are parented to the head bone so I don't see what would be moving them with the ARkit setup

  • @HuntahSVK
    @HuntahSVK 2 года назад +12

    That looks like a lot of work to be done with multiple characters... How do I transfer those shape keys from one head to another?

    • @alexandrubotan9845
      @alexandrubotan9845 2 года назад +1

      Not quite an expert on this, but I think you could use a single base mesh for all characters and just shape the vertices to your character's proportions.

    • @TheDro
      @TheDro 2 года назад +1

      Make sure your mesh is in the same location as the other, you can use transfer shape key feature but there are a few plugins you can install which will help you. Usually you will have to select one, then select w shift for the other and the plugins will have a button that allows you to import the shape keys from one then transfer to another. The one I use is called "Shape Key Transfer"

    • @Cloroqx
      @Cloroqx 2 года назад

      Omniverse's Audio2Face does it automagically for you. Input your mesh, it transfer topology and the shape keys.

    • @HuntahSVK
      @HuntahSVK 2 года назад

      Thanks for the tips everybody. :)

  • @kamakachow1
    @kamakachow1 2 года назад +1

    Question for part of this, if I have eye bones that control the way the eyes are looking do I still also need to make blendshapes for eyes looking up/down?

  • @ChaseMC215
    @ChaseMC215 2 года назад +1

    You didn't need to use Ren Amamiya-san fir the mocap demonstration

  • @alex-qn5xp
    @alex-qn5xp 2 года назад +1

    Is the mouth close shape key necessary? I'm modeling an anthro character and I can't make that shape key without stretching the mesh a ton.

  • @dirtyduck5287
    @dirtyduck5287 2 года назад +1

    Truly awesome! Is there something familiar with the body too? Or don't you shape key the body?

  • @Mykho
    @Mykho 2 года назад +1

    How tf do you pump this specific video just as I struggle with ARKit

  • @PlinaZ
    @PlinaZ 2 года назад

    how in the hell did I miss this video for months? I've been looking for this one

  • @no-one3795
    @no-one3795 2 года назад +3

    That's a lot of shape keys

  • @nickdev
    @nickdev Год назад

    a good thing is separate Mouth Funnel and pucker left and right sides.. because .. well we made separated, and encrease possible expressions too...
    basically just make it then duplicate and separate left and right....
    i don´t know if this order is specific to a software.. but.. well ust put idea here.
    41/52 shape keys maded; 1st of 10 characters....

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte 2 года назад +1

    Not all heroes wear capes!

  • @HarrisonKillianAnimation
    @HarrisonKillianAnimation Год назад

    Thank you!!! You are the man!

  • @InfinityLearning3D
    @InfinityLearning3D 10 месяцев назад

    I really need this model to reference my shape keys but the sample download gives me a realistic avatar with 157 blends instead of 52

  • @ParibesGaming
    @ParibesGaming 2 года назад +2

    Someone needs to place a beat on it, it sounds like music lol. Thanks for this video tho, very helpful!

  • @eritumakafakafo3008
    @eritumakafakafo3008 Год назад

    Do i need all the shape keys for live link face Use? I have less complex char, it s not even humanoid and i dont rly need so many expressions but i d like to record the animationsn with live link face. So... again... do i need all 52 morhp targets? Cool vid

  • @heartkissu
    @heartkissu Год назад

    Ren my beloved

  • @baconpantsable
    @baconpantsable 2 года назад +1

    truly the hero we needed

  • @Mizuka_OwO
    @Mizuka_OwO 2 года назад +11

    sorry, but it was hard to not laugh when u started going through the list 😂😅

  • @archivosdeaunn
    @archivosdeaunn 2 года назад +4

    I'm testing a mocap app with this shapekeys for VRM and I was wondering what many of them were supposed to be. Thanks! Now I know some of them, but I still find many from the mouth a little confusing. Anyways, do you think that all of them are necesary for anime style characters?

    • @TheRoyalSkies
      @TheRoyalSkies  2 года назад +3

      Honestly, for anime characters, if all you had were the eye keys (first 14) and then jaw open, you could probably get away with just those lol

    • @MrFrostCA
      @MrFrostCA 2 года назад +1

      If the VRM is from Vroid Studio. You can use HanaTool. It automatically makes all 54 shapekeys for Perfect Sync.
      You can use Waidayo (an app for Iphone) to send the mocap data directly to Unity, using VMC (Virtual Motion Capture Protocol).
      ruclips.net/video/DunqgLrUfpI/видео.html
      The Hana tool is a Unity Asset, that you can buy on Booth.pm
      Somewhere in the documentation of Hana Tool there is a link to github, to download a VRM model with all 54 shapekeys. As an example.

    • @archivosdeaunn
      @archivosdeaunn 2 года назад +1

      @@MrFrostCA Hum, my model is made in Blender, but that may be useful if someday I take commissions, thanks! I tried the faceit addon for Blender, but the models from VRoid are very messy to work with outside VRoid itself.

    • @archivosdeaunn
      @archivosdeaunn 2 года назад

      @@TheRoyalSkies Jaja yes, you can even skip the eye direction ones with some trackers! Also I noticed that it looks like there isn't any shapekeys for closing the teeth. Is it because they aren't tracked?

  • @sajowe7353
    @sajowe7353 2 года назад +1

    Thank awesome video

  • @andrewsanders7636
    @andrewsanders7636 2 года назад

    hey royal skies I have joined maya zbrush and max users posting hate comments on blender vids have you thought of making a video on why these people hate blender

  • @Japleen_Couture
    @Japleen_Couture Год назад

    Ok are those arkit shape keys? And how to mocap?

  • @lexiferenczy9695
    @lexiferenczy9695 2 года назад

    Is it normal that the eyelid clips middle through blinking, when I use the fbx in blender?

  • @TheFunDimension
    @TheFunDimension 2 года назад

    Would this work with the OSC protocol?

  • @lawrence9713
    @lawrence9713 Год назад

    i just could not watch the whole video, it was way too long. So I searched for a video that is not that long, for 1 hour straight. In the end, I came back and forced myself to watch this 4 min long video 😩
    jokes aside, really nice video

  • @paolaanimator
    @paolaanimator 2 года назад +2

    Great video! Question, let's say the character is a duplicate from another character but I changed the hair, clothes, changed body slightly, etc. I tried to copy the rig over with shapekeys from the original character and while it did copy over from a different Blender file, I tried transferring weight paint but it wasn't working out. Am I doing anything wrong? I assume I'll have to make a rig from scratch because I modified the character too much despite the character being a clone from another character I made from scratch in Blender. It's for my Senior year animation project so I am doing my best. And unlike having access to a mocap suit/iPhone facial mocap, I don't have either of those (I have a Samsung phone) so I guess I am animating by hand (the hard way).

    • @TheRoyalSkies
      @TheRoyalSkies  2 года назад +3

      Definitely DON'T make a rig from scratch just because the weight paint doesn't work - Just change the proportions of your old rig to fit the new character, then in edit mode, try to use the lattice modifier to stretch your old body into the shape of your new body > THEN try weight paint transfer, and if that doesn't work, just fix the weight painting with the smooth tool from last video. But, don't recreate the rig lol

    • @paolaanimator
      @paolaanimator 2 года назад +3

      @@TheRoyalSkies Thank you for the advice! I will try again. 👍 I wanted to say your videos has been helping me so much as an animation major. I learned a lot from you more than my 4 years of college, and this is my last year before finishing college. I appreciate your videos and you are amazing, keep it up!

    • @TheRoyalSkies
      @TheRoyalSkies  2 года назад +2

      @@paolaanimator I appreciate the kind words, thank you, and no problem, it's been my pleasure - I wish you the very best of luck on your last year in college :)

    • @Monkok3D
      @Monkok3D 2 года назад

      @@TheRoyalSkies hell, the lattice advice is incredible! I've never thought of that

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 2 года назад

    So a free system to capture facial mocap with a webcam and your face coming up next?

  • @macetraveler2847
    @macetraveler2847 2 года назад

    How do you control the eyes to be part of the shapekey even if they are a different object? (I'm just sculpting not rigging to get the shapekeys)

    • @dinopuff7354
      @dinopuff7354 2 года назад

      best way would prabably be using vertext groups, as in join the eyes in with the main head but select them all and assign them to a vertex group named right eye or left eye or whatever you want, then when doing the shape keys you can quickly select the eye from the rest of the mesh to edit it seperately in edit mode without having to individually select all the vertexes again and again and again which is great for eyes as it's just a simple rotate tool to get those shape keys done, though for more complex stuff you can go for the more tedias route of doing all of the shape keys shown in this amazing video on the seperated objects then join them together and the shapekey data is automatically is joined also, which may be helpful for more complex deformations of seperate objects.

  • @Petsofwarcraft
    @Petsofwarcraft 2 года назад

    How would you add these in blender Sensei!!!

  • @WickedStories507
    @WickedStories507 2 года назад

    Is the website down again? Or has it been down for 6 months? I'm mad that I haven't gotten to this video a lot sooner when the site was available!!! 😥

    • @deebee5378
      @deebee5378 2 года назад

      I saw it up a few days ago, but it seems to be down now

  • @galxrax6389
    @galxrax6389 2 года назад

    Ya I want to make a 3d VTuber from scratch with blender so this will probably really help

  • @maskedsentai2003
    @maskedsentai2003 2 года назад

    Could you combine the wiggle and spring Bones in a model? like one part of the model is wiggle Bones and one is spring Bones

  • @ktmochiii
    @ktmochiii 2 года назад

    is there an add-on that just generates all the shape keys for you?
    Feels weird how faces don't have a tool to do this by now.

    • @TheRoyalSkies
      @TheRoyalSkies  2 года назад +1

      Technically, there is an add-on called 'FaceIt' for $100, however in my personal experience, the time you spend fixing all the things it gets wrong, is usually more than the time it takes to just do them manually in the first place.You can try it though if you want, you might have better luck with it than me -

    • @aslyrics482
      @aslyrics482 2 года назад

      Can we get faceit addon for free ?

  • @heyreefes
    @heyreefes 2 года назад +1

    Anyone got any ideas on y mesh stretches for animations in unity but in blender it looks fine and dandy. Transformations applied.

    • @TheRoyalSkies
      @TheRoyalSkies  2 года назад +1

      That happened to me for a while, turned out the problem was I didn't reset my normals > open your face in edit mode > go to face mode > 'a' to select all > mesh > normals > 'reset vectors' > then export it to Unity, it should be smooth. Otherwise, I'd check your shader and light sources -

    • @heyreefes
      @heyreefes 2 года назад +1

      Ah I managed to figure it out after an hour or so. I think it was because my controllers had deform checked or i think that was the prob. I messed with the settings for a while n exported a few times n it worked out in the end. Thanks anyways

  • @xso8476
    @xso8476 2 года назад

    and again thank you

  • @Goofy_Toons
    @Goofy_Toons 2 года назад

    sorry if this vid is super long 😅

  • @gr3saeyend
    @gr3saeyend 2 года назад +1

    Hi royal, this isnt related to mocap or much of the video really but I was wondering if u would personally help me out with a model of mine that I want to rig because I was impressed by your blenda series but I’m really confused with mine because I’ve got a lot of armor on my model and I don’t know where even to start because of it, I understand if you can’t or don’t want to you seem like a very busy person
    ps: if anyone else could help in this comment section I would really appreciate it

    • @archivosdeaunn
      @archivosdeaunn 2 года назад

      If it's your first time rigging something I'd advice you to keep it simple. Don't use driver's or any correcting bone as they are for fixing very specific problems. You should even skip the bones of the fingers because they are too much. Parent the armature to the mesh with automatic weighs, see how it works and try some weigh painting. Once you feel more confident try more advanced stuff as drivers and remember that the values on the drivers may depend on the scale of your model.

  • @lukdra
    @lukdra 2 года назад +1

    Gracias video bme sirve muchisimo

  • @Thesupperals
    @Thesupperals 2 года назад

    Odd, these shape keys avoid skin crinkles and crevices. I wonder why that is.

  • @kriegs8315
    @kriegs8315 2 года назад +1

    Yes

  • @igor-ld8qm
    @igor-ld8qm 2 года назад

    i have come to the sudden realization as to why they charge so much for expressions

  • @firemyst9064
    @firemyst9064 2 года назад

    My gf also makes that jigglypuff face when she's mad. I can't say she's immature, she's rarely that mad, but she makes the jigglypuff face and ever since I pointed it out to her she hasn't made that face to me.

  • @shivam7156
    @shivam7156 2 года назад

    This guy 0_0