ATTACKING CORRECTLY in Engage

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  • Опубликовано: 30 сен 2024
  • #fireemblem #fireemblemengage #feengage
    This is a video on how to attack enemies correctly in Fire Emblem Engage.
    Certain unit archetypes have fundamental weaknesses that should be present on your team. Attacking optimally entails looking at your resources and the enemy formation/unit types then just attacking as many weaknesses as possible.

Комментарии • 34

  • @JoeMeng
    @JoeMeng Год назад +13

    I learned what speed does in this video xD. I still have no idea what half the stats do

    • @golfer435
      @golfer435 Год назад

      Press x and the game will explain things

    • @noahd395
      @noahd395 Год назад

      Played through my first fire emblem (awakening on casual) without knowing what any of the stats do! It’s crazy how much you learn with these games

    • @marcoasturias8520
      @marcoasturias8520 Год назад

      If you ever need a reminder, check details with X. You can get an explanation on each Stat!

  • @AnimeSquirrel
    @AnimeSquirrel Год назад +3

    I'd say something like 95% of my unit deaths are due to bad positioning.

    • @bruyeretv
      @bruyeretv Год назад +2

      same, "o god wrong tile!"

  • @amanofnoreputation2164
    @amanofnoreputation2164 Год назад +2

    You generally want to deplete the enemy numbers as fast as possible because every unit you kill eliminates any attacks the enemy can make with that unit on future turns. What you do not want to do is pepper lots of different units with piecemeal damage that leaves them alive. If you have to concentrate firepower to eliminate one unit instead of just wounding multiple units it's better to do that. This becomes doubly true with the boss as if you can bring enough damage to bear on him you win the map without even having to deal with any other units.
    A unit with one HP can still dish out as much damage as a unit at full HP. A dead unit can't deal any damage at all.
    The exception to this rule is crowd control moves which can sometimes reduce the number of actions you need to spend in order to kill the same number of units. Crowd control is any attack that hits multiple units, such as Sigurd's limit break which lets you hit a whole file of units at once.
    What makes the game difficult is that butchering as many units as possible isn't worth it if you overextend yourself and wind up taking it in the ass because you made no effort to avoid being in range of the enemy. If a move would one shot an enemy unit but exposes your unit to multiple attackers, it usually won't be worth it. Keeping your units safe generally takes priority over killing enemy units because they will always have units to spare -- you don't. Every unit you lose cuts the number of actions you can take per turn.
    So the whole game is figuring out how to balance these two things. That's game essence.

  • @Jmerithew87
    @Jmerithew87 Год назад +9

    Three Houses was my first SRPG and I played it on normal. I’m starting Engage soon and thinking about kicking it up to hard mode, so these videos have been super helpful!

    • @Umi_Pumi
      @Umi_Pumi Год назад +1

      Do it, youz can always lower it, no reason to not go hard. I started with Maddening and its managable

    • @mehornyasfk
      @mehornyasfk Год назад +2

      Go classic maddening or go home. You won't find both absolute ecstasy and despair anywhere else.

    • @Jmerithew87
      @Jmerithew87 Год назад

      @@mehornyasfk I’ll definitely go maddening in a future game or a repeat playthrough, but I’d like to get a few more SRPGs under my belt first haha

    • @drygnfyre
      @drygnfyre Год назад

      Good choice. I think this game is very well balanced, even on Maddening. I’m doing Hard/Classic myself and it’s been tough at times but never frustrating.

    • @jeffreytang7434
      @jeffreytang7434 Год назад

      same, though and im playing hard on engage as well
      here is my take, in hard you cannot just move forward even to kill an enemy and provide a semi wall of tank and other physical shields, they will go in on you just to kill your unit, no matter how stupid it is, i absolutely refuse to let my units die. so if you have like 3units on you and 4 or 5 just one turn way, tread very carefully
      in normal there is non of that. just move 3 characters there and they will survive where 2 of them will get killed in hard

  • @jackproffit4127
    @jackproffit4127 Год назад +2

    diamont and alfred and alcryst carried part of my maddening playthroughs i found their stat growths were too good not to utilize

  • @AP-lw5im
    @AP-lw5im Год назад +1

    I think during early-game, it's good to consider centering your turn order around Alear to make the most of Divinely Inspiring. Depending on whether it's an offensive or defensive turn, Alear's position could make or break a sequence of battles.

  • @chrisconrad5463
    @chrisconrad5463 Год назад +3

    So many cav and flyers units

    • @ichathon
      @ichathon Год назад +1

      The utility of of high movement is really important the later in the game it is.

  • @AnimaLepton
    @AnimaLepton Год назад +1

    Hit rates are the other big thing to track - if you have a bunch of ideas of what you want to attack, but part of the strategy relies on a low percentage hit chance, you probably want to try going for that attack first so you can play around it if there's a miss.

  • @enny7377
    @enny7377 Год назад +2

    You mentioned last hitting with axe users at 6:15, but didn't explain why. Is it for experience points?

    • @SH1NK1R01
      @SH1NK1R01 Год назад

      My guy. He explains in detail exactly why. Click your own time stamp and listen to like the previous 10 seconds

  • @RaidenKaiser
    @RaidenKaiser Год назад +1

    Off topic but.....anyone else find Hortenia's special class to be the worst? I can't help but fail to find any scenario where being able to fly but be limited to B rank tomes is more useful than just making her a sage. Hell even the skill for her special class is bad because it relies upon rng based on your dex.

    • @custom-r
      @custom-r Год назад

      She just needs more attacking power. Plus most staves that are normally used can be used by Sages.

    • @RaidenKaiser
      @RaidenKaiser Год назад

      @Custom-R I feel like I understand why mounted units can't use s rank tomes but they should still have access to A rank.

    • @definitelynotshanque
      @definitelynotshanque Год назад

      I would argue Hortensia is by far the best healer, 2 range mends and preserving a utility staff use like Entrap or Fortify even with a 20% chance still gets you an extra use on average. The flying utility is a cherry on top.

    • @RaidenKaiser
      @RaidenKaiser Год назад

      @Definitely Not Shanque I never said her as a unit is the problem it's her class. There are a ton of archers in this game and unlike other flier focused characters she doesn't have the best avoid for me. Also doesn't help the fact that the class skill is too rng to be reliable where as sage you can always rely upon its skill so long as you aren't dead. As a unit she's good just can't rely on her canon class.

    • @RaidenKaiser
      @RaidenKaiser Год назад

      RNG still makes this not worth it im sorry why rely on RNG with a consumable when you can instead make her more reliable as a mage and still heal? just use 1 or 2 consumable perma move increase item and she's got same movement as she would as a flyer and you can give her skills from both sigurd and miciah to even further help her out.

  • @Origon09
    @Origon09 Год назад

    Great vid I’m playing through on normal. I will try and do a second play through on hard.

  • @ac9265
    @ac9265 Год назад

    Can you make a video covering other stats like Dexterity, Luck and Avoid. Avoid sounds self explanatory but im also wondering if high speed or luck affects those stats. Cheers.

    • @IcedCoffeeGaming
      @IcedCoffeeGaming  Год назад +2

      Sure thing, some stats affect multiple things so it would be good to cover