If anyone else is having trouble with the red bits not turning blue at 8:41, try going to Object Mode > Select the red bit > Switch to Edit Mode > Click "A" on the keyboard > Click alt+N > "Flip". I had several faces that refused to turn blue but this fixed the problem for me!
Andrew, I appreciate how most of this video was tweaking or correcting things that weren't right the first time around. A lot of people who make tutorials make it seem like everything just comes out magically perfect if you take it step by step. But tweaking and correcting is always part of the process, and here you demonstrate some very typical (even for grizzled pros) issues to watch out for.
Thank You... After giving up about a year ago 1/3 through the prior tutorial. I finally became resilient and kept up with it. I tried things for myself and played with features. Made 'blender friends' along the way. What a great community! If you are reading this and you finished the tutorial. WELL DONE!!❤🔥
@@zariajones2322 I didn’t receive notifications that anyone replied to the comment. I used completely different colors than that of the tutorial and went for different frostings too. I know I’m over a month late, apologies.
Thank you very much Andrew, I've found this series really helpful. 5:31 After having my laptop crash, I've found that you don't have to start the rendering from the first frame again. Go to Output > Frame range and set Frame Start to the frame that was incomplete and it will just render again from the frame that couldn't be completed.
Really crazy that just after a month of putting this tutorial out Andrew pulled in almost 70k people that have gone through the series and watched/learned Blender. Thanks for the amazing tutorial Andrew, honestly best beginner tutorial out there.
It's almost as if he's perfected this tutorial to a degree where even his mistakes are intensional to show us how to fix issues... You're a donut wizard truly
Tip: If your animation rendering has been stop in middle somehow lets say @ 60 frame like me. You can resume (don't need to re-render it) by entering frame start and end under frame range in output setting(where you entered location to save rendered TIFF images - just above that) Frame Start: 61 End:160
8:34 Pressing shift+n doesn't do anything for me. I don't get the recalculate normals box either. Anyone know what I might be doing wrong? edit: I solved it. I was trying to do this in object mode. You have to be in edit mode for it to work.
unfortunately this is where my journey comes to an end in this series, it took 40 minutes to render one frame of the image. but hey, i did the rendering for last tutorial so i think i don't need to do it for this one. thanks for everything andrew!
how do we reduce the render time do you have any idea, for me it took 30 mins to render 1 frame and to render 160 such fames it would take 53-54 hours.
Make sure that blender uses ur GPU. You can also use both CPU and GPU. For me, rendering went from my first attempt with a time of over 4days to "just" 16 hours. Also, there are a lot of videos from other RUclipsrs here who show how to improve the rendering time (for example by minimizing the amount of light rays)
16hours of rendering...off we go! I think i need to learn how to improve the rendering time and quality by a lot for the next time bit i hope the end product is worth the wait. Thanks for this incredible journey through the features of Blender!
What I think is neat is I asked my friends for ideas, one friend wanted a Boston donut (a donut with no hole and cream filling) and one asked for donut holes. When you got to the part about having a medium sized part to the image, the donut holes were perfect for it. Awesome tutorial by the way!
Andrew, Thank you very much for guiding my donut for the second time my first attemp is way back 2021 my old celeron laptop I stopped cause of laggy and sudden stop, now I have new pc tools no excuses and now I did it the donut make me hungry in the process, I did it I learned the basic and fundamentals, I did the plate alone because of you, i love seing my self doing the things i want before, thank you very much, "Maraming Salamat po, Blender Guru"
Excellent video within an excellent series. I have one small point to add that will be important for those of us running on older equipment. I had no idea that it was important to have the viewport in 'solid' rather than 'render' display mode before rendering the series of PNGs. A 64 sample render of the donuts in Cycles took on average about 140 seconds with the viewport in 'render' mode. In 'solid' mode this went down to 90 seconds. I guess the % difference would be trivial for those running red hot new processors and graphics cards, but for many in a slower world, it will make a lot of difference.
man ..everyone will tell you what to do while they teach u thats good but he tells u what u shouldnt be doin also ...which is very important .thats what experience is about ..thank you andrew u goat
Everything's good so far - well I really wish. Now waiting for the render which - approximately, based on my calculations - will take a bit more than 6 hours. Wanted to say a huge thanks for this tutorial series, honestly, when it comes to other type of jobs - for instance, music producing - , these kind of guiding courses cost a fortune, so I'm just really grateful for having a complete high quality and funny Blender guide course for beginners FOR FREE. Oh, and I didn't even mention the Poliigon. I've been interested in 3D modeling since a few days, so I'll wait a bit more if this interest will keep up, but if it does, I'm definitely considering subscribing for one of your paid plans. Keep it up mate and thanks again for the detailed, straightforward and funny tutorials :D
I actually had the collection issue earlier and was digging around when it hit me. Love that you left in the fixes you made, makes me feel confident when trying things, knowing that even people with a lot of experience mess up the simple things from time to time.
There are some compositing tricks to reduce the moving noise in animations, there are also special denoisers called "temporal denoisers" which can handle animations properly. For anyone interested, consider checking those out!
@@proceduralcoffee But that is also a monetary issue. Higher samples take much longer unless you got a high end GPU. That means you have to spend more on a GPU which then also draws more power from the wall and so on and so forth. I actually don't know what the best price-performance range is, cause most people don't account for the power draw. In my neck of the woods electricity is incredibly expensive. Long story short, there is a lot of value in a lower number of samples and a decent specialized denoiser solution.
I suggest looking into a few tutorials about how to get good results from EEVEE. It's not a ray-tracing renderer, but with a little bit of extra work it can still produce great results, and take your rendering time down to a few seconds per frame.
consider buying a new laptop. lg's aren't even supported that much. recommending dell for windows. Also wait a while. EEVEE with raytracing is being released soon.
If your sprinkles are red and you don't know how to fix this, you have to go inside your base sprinkles (the four, not those on your icing) ,select all your faces, then play with ctrl+n to make the inside faces of your sprinkle red and the outside blue.
Thank you so much. Small correction it's not ctrl+n it's shift+n Select your sprinkle then press the tab to come into edit mode make sure you've selected faces then press A and then press shift+n it should work for anyone who is facing similar problem
@@UltimateGattai Select the four sprinkles while still in OBJECT MODE, then go to EDIT MODE by clicking the tab button on your keyboard, then when on EDIT MODE, click letter A then click SHIFT + N and you might not even need to select inside as they will be already blue.
Tips for getting the rendering done within a day if you're using a regular laptop: 1. Make sure your Viewport Shading is set to "solid" mode before staring your render 2. Set the samples in the Render tab to "5" - it's not perfect but it will give you the files you need for Part 14 3. Use png instead of tiff
Something I also like to do is to go into Output and set the resolution percentage down to 50% (960px x 540px) or even 25% (480px x 270px). The final render will be smaller but it renders much faster, if you don't need it to be a full 1920px by 1080px.
Welp, here goes nothing, folks. I'm gonna render this, take a shower, and come back. Thanks for everything, everyone. Not just Andrew who put in the time and effort to learn a product and provide incredible detail to help us newbies, but to everyone who helped develop Blender in the first place and make your discoveries free for all to use. Once I get the money I'm definitely joining Blender. I'll let y'all know in the next part how it turned out...
@@ABSTRACT278 That's great to hear, I hope yours turns out really well! I'm working on learning 3D character modeling/animation at this point. If you're interested I could share some of the resources I found on that front!
@@ABSTRACT278 ruclips.net/p/PLY4NaOmLmvHaI-e_sOZ88YiX-iSLKw5BL&si=KPt0omWRJkm6hu1n This is the first tutorial I followed post-donut. I think it did pretty good with character modeling, though admittedly I feel it kinda missed the mark on rigging and animation. For more in-depth looks at manual rigging and animation I'd recommend Joey Carlino's channel www.youtube.com/@JoeyCarlino . The biggest struggle you may have to deal with is Weight Painting, but this video right here handles it pretty well: ruclips.net/video/PLWv9yjVaoU/видео.html Happy Blending!
Just something I accidentally stumbled upon. For 22:30, if you hold Ctrl while you are moving your sprinkle after duplicating (or anytime really), it will snap it to the closest surface. Worked really well for me.
So when Andrew said something about you can render out your animation now I started rendering which took 4 hours only to then come back to the video where he was giving a checklist to do before rendering and i just rendered hovering donuts lmao omg💀Still an amazing tutorial. Thank you very much.
@@barbara-barb106 I rendered with low samples like 100 or so on an "old" iMac from 2020 (last one still using intel chips before the M1 was dropped), also resized the canvas to cut the render time. Worked out well for me👍
Words can't fully express my gratitude, Andrew. Your help means the world to us, and I look forward to giving back in the future. A donation to Blender is on my list! 🙏❤️ The render is underway; it's a 15-hour countdown, but the anticipation is part of the fun. Can't wait to see the magic unfold! Wishing you all the best, Andrew.
Thanks, Andrew, for reminding me to fix my hovering donuts. If I didn't move the bottom foundation donut down I never would have found the secret donut living in the middle of the tower.
Thank you! the technical explanation and trouble shooting were very helpful point. And make it easier to understand what might be wrong and how to possibly fix them. Very good to know
Seeing him edit the doughnut orientation in like 15x speed compared to how fast in moving shows a vast gap of experience. You can tell this guy has been blendering for a WHILE. He was zooming! 😮 11:00
I also like the ability to stop rendering animations half way through and continue sometime later. You can set the frame range under output settings. Just check the last image it rendered and continue where you left off. Super convenient.
My PC has almost made it alive through this course. It's really heated, low battery life (sometimes it gets really good again), I am rendering the image at 100 samples and the animation at 10 samples (it's not that bad ) per frame and I'm doing about 30-40 frames per day. Luckily I found a way to pause the rendering, close your PC and then restart from where you left (for animation), if you deselect overwrite in image sequence and then render then when you close blender and re open and tap render animation then it will start from the frame you left off. It helped me. My donut has turned out pretty well especially the icing and the sprinkles. I had actually tried the donut course of 3.0 but I didn't make it. This time I'll finish it.
Thanks for the great tutorials Andrew!. I feel like a traitor for bringing this up since I know I know you are a fan of cycles, but its probably worth mentioning that it is possible to render a literally almost identical version of your donut scene in Eevee in just a few minutes. With just a few small changes,( ie using an hdri and a sun lamp instead of the sky environment, a cheeky adjustment to the scene scale and just a little bit of time spent (30 mins or so) setting up a volume light probe ) the final render is almost identical in quality to the cycles version. It took me 4 mins to render 160 HD frames on my pc with a 2080ti GPU. I'm happy to share the results if anyone is interested. edit: ive uploaded an mp4 of my render to the Blender Guru discord server 😊😊
Well thank you for this tutorial! I will see you all in 10 hours. It is kind of scary how long it takes just for this but I know it will all be worth it in the end!
QUICK TIP MOMENT ! If for some reason you had your render animation stopped in the middle of rendering ( Ex: 120 of 160 frames ) and now you have to start from frame 1, FEAR NOT, I HAVE A SOLUTION ! On Layout mode, Little above the frame/animation window, you can see Start and End, just push/type where you've been laft off ! ( on the ex above, Start : 120 - End: 160 ) Hope it helps ^^
you can also untick the overwrite checkbox, this will cause it to skip over the frames that are already rendered. the problem is if you screwed up one frame blender won't know it.
Also a thing that can help with checking everything before doing the final render (expecially checking that the timing of the animation is how you want it), you can render the viewport animation
As for the Exposure Check, if you have an object that's too bright (in my case, a white flower pot) you can increase the IOR in the Material tab of the object, that'll make it shine less
How happy I am to access your content. I have learned a lot from these videos. I thank you with all love. I have learned a lot from you and I now work for the largest advertising companies in the Arab world. Thank you.
If you have a slow computer like me, use denoise. Set it to .5 and samples to 1000. Took my tender time from an hour per frame (at 150 samples) to around 10 minutes and the images look almost identical except for details on a few of the sprinkles. Try it for yourself and see if you like the results. It’ll still say it’ll take 5 hours but really it’s a lot faster (10 minutes for me)
I reached a point where I couldn't follow anymore: my computer can't support Cycles, the noise is always there - both visually in Blender, but also in... reality, I can hear my computer groaning 😅 Nevertheless, I am glad I watched this tutorial, I learnt a lot and I can definitely say that Andrew is the best in explaining every single step! 💖
I get to Andrew talking about how to never use FFMPEG because if there is a computer crash, or windows update, you loose all of the data, and I just think to myself that I'm glad I use Linux. I never have to deal with updates that I don't control, and crashes are rare. What should have been mentioned is the event of a power outage.
Thank you for these tutorials! I added more sprinkles on the plate to give it the look that someone placed donuts on the plate and some were shaken off as an extra touch
I really did it! Man, rendering is definitely the nail in the coffin lol but it's so worth it to see what we really can do once we put the time and effort! 5 days non stop and finally! now lets if this MacBook M3 pro can handle the animation 🙈
Thank you for your tutorials. I've basically been learning Blender in the last week from your videos and you've helped me so much. Would love to see a video in the future that goes through a model with lots of materials where some are shiny and non-shiny but that get condensed into one material. I've been trying to learn this for exporting into game engine and want to keep my material count low to reduce draw calls but struggling to find tutorials that demonstrate this clearly. I'm basically trying to get a get metal canister with a paper label and a plastic holder all into 1 material exported in Unity. I've been trying have to bake each material into 1 but I suspect I'm going about it at some point in the process incorrectly. Hopefully I'll sus this out soon with a bit more experimentation, learning about metallic maps is my next focus! :)
So you need a roughness map which tells your game engine what parts of your canister should be glossy and what parts should be rough. There is also a metalness map which tells the engine what part is metal and what part is not. Both of those maps are black and white values ranging from 0 to 1, where 1 is black and 0 is white. For the roughness map white would be rough and black would be glossy. For the metalness map it would be black is non metall and white is metal.
You will have to bake these maps as separate images and plug them to your game's engine shader slots accordingly. Look for tutorials on how to bake those maps as there is a multiple ways to do that depending on what software you're using and it's not feasible to explain in a youtube comment :) I hope this helps.
One thing i did was assigning the blur to an ampity that is in between the donut columns around the top so that you don't tehm blurred out while the donut down looks clean at the start of the render
The splochiness kind of seems to have it's own use, as it gives the effect of rising hot air, that you see when you drive in a hughway on a hot summer or when you visit a hot desert or arid region.
If there is a red face in your scene and Shift + N doesn't do anything, make sure you are in the Edit Mode before selecting, pressing A, and then Shift + N.
incase you are having insanely slow render times using cycles...in both viewport and render section, turn up noise threshold to 1.000 and samples down to like 100, in more extreme cases you can disable denoise option in both as well, but keep in mind it'll be really noisy....still feel its better than EEVEE lol, there are also some other third party apps than can reduce noise from your render when its already in video format...i hope this helped some of you with very low end hardware..
If one of the sprinkles is showing red while the others are blue, the fastest way to fix it is to delete it and just duplicate the good ones and just change it back to what it was. otherwise you will fiddle around with it forever, and you won't know if it is a scalling or geometry node issue.
My poor laptop. Ive got an acer nitro thats two years old. Im doing 300 samples and it will take a while. Thank you for this tutorial set. This has been incredibly helpful.
Ima leave this comment for those who need it, but when you are trying to shift+n and recalculate the normals, make sure you: Go to Object Mode Select your object Switch to edit mode This will let you edit the other faces/meshes. Idk why by I forgot to do this and spent an hour on it lol.
i started procastinating this for a bit because of the main reason i wanted to learn blender was to finally do what i was saying years ago and make a character into 3d but someone beat me to it but i decided im going to make a different but better one and now im here doing this again and going to complete it.
My sprinkles weren't doing the recalculate normals. What i did was picking one sprinkle at a time in object mode, then going to edit mode. From there i pressed "A" to select the whole sprinkle, then i did the shift+n command. That fixed it for me.
for those whose render stops in middle don,t restart with frame 1 instead, Go to output setting and turn off overwrite in image sequence then it will continue from where it stopped
I use the noise threshold all the time, though quite a bit lower than the 0.01 default. 0.001-0.003 is probably where I have it usually. I use the denoiser as a node in the compositor, not in the render settings. Not sure if that does it in a different way, but I don't see the bad effects. I do typically set the sample count in the thousands though.
If you don't have a good pc or gpu remember that in this case you're rendering with cycles, instead of not rendering the scene just change the rendering to EEVEE and make sure to tweak some things to make it more professional, it won't be over the top like with Cycles but it's better than nothing. Also it'll reduce the rendering time like crazy, from 20 ours to 2 or 3
If you have sprinkles lit up as orange for the face orientation check before rendering, go to the referenced sprinkle objects themselves and use the same technique he used to flip the face of the cube with the sprinkles and it'll be blue :O
17:20 When he increases the weight, it gets like this green-ish thing, you could have that in your render, telling its like a mold or toxic chemicals were sprinkled on it too!
Just in case someone runs into the same problem: if one of your red cube walls disappears while your trying flip between object mode and edit mode it’s because something is hidden in the mesh. So go to edit mode > click mesh > show/hide > reveal hidden then it should be present in both modes
it just means that you get to reenforce what you were taught. learning and memorising. the fact that you didn't stop speaks volumes. it is the people who just watched the 1st episode and quit that have my pity.
For these ones, who don't have time to watch a whole video: 0:30 - Minimize frames + Denoise 4:54 - Mistakes then you starting to render PNG or TIFF: 7:43 - Face orientation check mode 8:34 - Hotkey Shift + N to correct orientation or Ctrl + Shift + N - 9:19 - Something that we don't want to apper on render 10:48 - Changing positions of donuts 13:27 - Improving your celling 14:57 - Changing view mode 16:48 - Changing color of donuts 17:17 - Adding weight 18:12 - Geometry nodes 21:01 - Adding another sprinkles 22:42 - Changing settings of world 23:36 - Changing view mode of camera 24:49 - Motion tool 27:55 - "Mostly yellow"
@@thebestchannel111 I had the same issue but I figured it out - go to Object Mode > Select one of the long sprinkle "Cylinder" from the side menu on the right > Switch to Edit Mode > Click "A" on the keyboard > Click alt+N > "Flip"
Damn, this took me 51 hours to render. Using a laptop ( Ryzen 5 5600u, 8gb). Had to pause the render and even change settings mid way to prevent crashing. But it's done.
0:31 Denoise khi render low Sample, 2:50 vì sao nên & ko nên sài 2:08 Sample minimum lý tưởng là >500 --- *Render Output Setting **6:18* --- - 7:14 check đã bật tất cả scene chưa, có sót cái nào hk --- 13:10 Add thêm đèn trần 14:3527:44 check phơi sáng = Color Management 16:22 điều chỉnh màu sắc của Donut 17:07 SSS - Sub Surface Scattering --- *Geo Node* *18:08** Điều chỉnh hạt rắc bị lồi ra ngoài - Geo Node* 20:50 Add những hạt lớn === *23:17** DOF* === 23:39 bắt đầu 24:44 motion blur
If anyone wants to render their animation but doesn't have the processing capacity to render it quickly and doesn't want to leave their pc for hours, you could do the following: If you want an animation just to continue the tutorial, you could change the step size in the frame range section of the output tab to a higher value. e.g. if you set it to 10 you only need to render 16 frames for your animation (choppy but works) If you want to render in multiple runs, you can change the start and end frame count so you render frames 1-20 at one time, 21-40 at another time etc.
At the end of Part 13, I did a test render of my donut comp. My camera was out of position. I narrowed it to the Motion Blur setting (default). When I turned it off, the camera position is correct. Im rendering my animation without the motion blur. I will just add it in Premiere or After Effects in post.
If it stops rendering seemingly randomly, and if you find yourself having to restart blender to resume rendering, you might have both CUDA and Optix using the same GPU, just go into CUDA and disable the GPU, or the other way around if you want to use CUDA, it fixed my issue.
The base meshes of the two top-left donuts are duplicates and are positioned right above each other, so the frosting shape is exactly the same. One should be slightly rotated. That’s another thing to look out for, before doing the final render.
Incase your plant and untensil jar are not showing up in the render they are probably under the sprinkles collection which makes it not show in the render since we switched the camera off. To fix this, create a new collection for the plant and utensil jar respectively and add the elements in them.
Genuine question: is there a specific reason why everyone seems to prefer the render denoise instead of denoising data? I suppose it’s less steps, since you don’t have to configure anything in the compositor, but isn’t it less accurate? Did it get better without me noticing and now is the other way around? Thank you, Andrew. Even as an intermediate that has been using blender for years now it’s always nice to follow your tutorials!
Denoising in the compositor using the denoising data, uses the Intel Open Image Denoiser (OID). Denoising like how it's done here, uses the NVIDIA Denoiser (OptiX) by default if available. OptiX seems to be faster in my PC, but does indeed produce a worse quality result in some cases. In cases like these where you have a lot of samples to begin with, the difference might be neglible.
As for why one should render it denoised than doing it in the compositor (or third-party app) - it's really a matter of convenience, which you pointed out. You can export it to denoise in another software like Nuke, but for most users, they don't need to be so precise in the denoising. And with a beginner's tutorial like this, it's nicer to just have it done for you in the render settings.
Somehow the face orientations on all of my donuts and one of my long sprinkle templates were red. I'm not sure how that happened, but I've found that if I scale to a negative value and apply it the faces get flipped so that's probably it?
Thank you very much! Wonderful tutorial! Interesting, when rendering the Animation at the end of the video I didn't notice the denoising - it only showed compositing. I'd really like to download the project to play around with it. So much to learn!
9:03 I was having some trouble getting my sprinkles to stop appearing red. It's NOT the donut; you have to go to the sprinkle object themselves and edit them the same way as everything else. It's probably an obvious thing, but it tripped me up and I didn't want it to trip up anyone else.
While doing Shift+N, while pressing A, for all, even blue used to get selected, and hence get inverted if used CTRL+Shift+N, hence never all blue. TO solve that, had to manually do Shift+N without pressing A and invert them via CTRL+SHift+N when needed. Is there a shorter way around? why is this happening like this? A way to avoid? Coz for complex scenes, it will be a nightmare.
If anyone else is having trouble with the red bits not turning blue at 8:41, try going to Object Mode > Select the red bit > Switch to Edit Mode > Click "A" on the keyboard > Click alt+N > "Flip". I had several faces that refused to turn blue but this fixed the problem for me!
If your sprinkles are red, make sure you are selecting the "Cylinders" (for the long sprinkles) from the tab on the right when doing it
Thanks bro it helped a lot
thankss
Thank you mate :)
Your a legend, thank you!
Andrew, I appreciate how most of this video was tweaking or correcting things that weren't right the first time around. A lot of people who make tutorials make it seem like everything just comes out magically perfect if you take it step by step. But tweaking and correcting is always part of the process, and here you demonstrate some very typical (even for grizzled pros) issues to watch out for.
I'm amazed that in 30 minutes, with barely any cuts, you found an excuse to revisit every single topic from each of the previous 12 videos
Yeah this guy talks too much
Yes silly thats how you learn. Through repetition and exercise.
Thank You... After giving up about a year ago 1/3 through the prior tutorial. I finally became resilient and kept up with it. I tried things for myself and played with features. Made 'blender friends' along the way.
What a great community!
If you are reading this and you finished the tutorial. WELL DONE!!❤🔥
Did your long sprinkles turn red, if so how did you get them to turn blue.
Same here
I can help
@@zariajones2322 I didn’t receive notifications that anyone replied to the comment. I used completely different colors than that of the tutorial and went for different frostings too. I know I’m over a month late, apologies.
When the render is nearly finished the render starts again what I do?
Thank you very much Andrew, I've found this series really helpful.
5:31 After having my laptop crash, I've found that you don't have to start the rendering from the first frame again. Go to Output > Frame range and set Frame Start to the frame that was incomplete and it will just render again from the frame that couldn't be completed.
OH MY GOD THANK YOU
Thank you very much
Really crazy that just after a month of putting this tutorial out Andrew pulled in almost 70k people that have gone through the series and watched/learned Blender. Thanks for the amazing tutorial Andrew, honestly best beginner tutorial out there.
That advice of rendering the first, the middle and final frame is actually pretty good, I'll never forget it, thanks guru, and imma start rendering.
It's almost as if he's perfected this tutorial to a degree where even his mistakes are intensional to show us how to fix issues... You're a donut wizard truly
Tip: If your animation rendering has been stop in middle somehow lets say @ 60 frame like me. You can resume (don't need to re-render it) by entering frame start and end under frame range in output setting(where you entered location to save rendered TIFF images - just above that)
Frame Start: 61
End:160
thanks for information i really had this question
Thanks buddy 🙏
8:34 Pressing shift+n doesn't do anything for me. I don't get the recalculate normals box either. Anyone know what I might be doing wrong?
edit: I solved it. I was trying to do this in object mode. You have to be in edit mode for it to work.
thanks
thanks
Thx
awesome thanks!
cheers!
still can't get the box to go blue, but doesn't mattter
unfortunately this is where my journey comes to an end in this series, it took 40 minutes to render one frame of the image. but hey, i did the rendering for last tutorial so i think i don't need to do it for this one. thanks for everything andrew!
how do we reduce the render time do you have any idea, for me it took 30 mins to render 1 frame and to render 160 such fames it would take 53-54 hours.
Make sure that blender uses ur GPU. You can also use both CPU and GPU.
For me, rendering went from my first attempt with a time of over 4days to "just" 16 hours.
Also, there are a lot of videos from other RUclipsrs here who show how to improve the rendering time (for example by minimizing the amount of light rays)
unforunately im on a laptop@@Blockinger
have you given a try to command line rendering? i have heard it's supposed to be faster and more stable for laptops.
@@Satgamer80d reduce the samples to like 10
16hours of rendering...off we go!
I think i need to learn how to improve the rendering time and quality by a lot for the next time bit i hope the end product is worth the wait.
Thanks for this incredible journey through the features of Blender!
What I think is neat is I asked my friends for ideas, one friend wanted a Boston donut (a donut with no hole and cream filling) and one asked for donut holes. When you got to the part about having a medium sized part to the image, the donut holes were perfect for it. Awesome tutorial by the way!
Andrew, Thank you very much for guiding my donut for the second time my first attemp is way back 2021 my old celeron laptop I stopped cause of laggy and sudden stop, now I have new pc tools no excuses and now I did it the donut make me hungry in the process, I did it I learned the basic and fundamentals, I did the plate alone because of you, i love seing my self doing the things i want before, thank you very much, "Maraming Salamat po, Blender Guru"
Excellent video within an excellent series. I have one small point to add that will be important for those of us running on older equipment. I had no idea that it was important to have the viewport in 'solid' rather than 'render' display mode before rendering the series of PNGs. A 64 sample render of the donuts in Cycles took on average about 140 seconds with the viewport in 'render' mode. In 'solid' mode this went down to 90 seconds. I guess the % difference would be trivial for those running red hot new processors and graphics cards, but for many in a slower world, it will make a lot of difference.
PART 13 BABY, WOOHOO! I got sidetracked midway through with more advanced tutorials for materials and made my donuts out of human skin
That sounds awesome!!!
man ..everyone will tell you what to do while they teach u thats good but he tells u what u shouldnt be doin also ...which is very important .thats what experience is about ..thank you andrew u goat
Everything's good so far - well I really wish. Now waiting for the render which - approximately, based on my calculations - will take a bit more than 6 hours. Wanted to say a huge thanks for this tutorial series, honestly, when it comes to other type of jobs - for instance, music producing - , these kind of guiding courses cost a fortune, so I'm just really grateful for having a complete high quality and funny Blender guide course for beginners FOR FREE. Oh, and I didn't even mention the Poliigon. I've been interested in 3D modeling since a few days, so I'll wait a bit more if this interest will keep up, but if it does, I'm definitely considering subscribing for one of your paid plans. Keep it up mate and thanks again for the detailed, straightforward and funny tutorials :D
6:19 i love when he talks about stuff like this, he's so transparent about it
🤣🤣🤣
I actually had the collection issue earlier and was digging around when it hit me. Love that you left in the fixes you made, makes me feel confident when trying things, knowing that even people with a lot of experience mess up the simple things from time to time.
There are some compositing tricks to reduce the moving noise in animations, there are also special denoisers called "temporal denoisers" which can handle animations properly. For anyone interested, consider checking those out!
@@proceduralcoffee But that is also a monetary issue. Higher samples take much longer unless you got a high end GPU. That means you have to spend more on a GPU which then also draws more power from the wall and so on and so forth. I actually don't know what the best price-performance range is, cause most people don't account for the power draw. In my neck of the woods electricity is incredibly expensive.
Long story short, there is a lot of value in a lower number of samples and a decent specialized denoiser solution.
temporal denoise is underrated for animations
I’m rendering in an LG Gram laptop and with 15 samples I rendered 2 seconds of animation in 8 hours 😮
I suggest looking into a few tutorials about how to get good results from EEVEE. It's not a ray-tracing renderer, but with a little bit of extra work it can still produce great results, and take your rendering time down to a few seconds per frame.
consider buying a new laptop. lg's aren't even supported that much. recommending dell for windows.
Also wait a while. EEVEE with raytracing is being released soon.
I know how it feels. I finally got a laptop with a dedicated GPU and it’s not even funny how much of an improvement it is.
@@pine_and_applcan you tell me which laptop you got please ?
@@nerdest I'll probably build a tower and keep the LG. It is so thin and light that I don't want to replace it.
If your sprinkles are red and you don't know how to fix this, you have to go inside your base sprinkles (the four, not those on your icing) ,select all your faces, then play with ctrl+n to make the inside faces of your sprinkle red and the outside blue.
Thank you so much. Small correction it's not ctrl+n it's shift+n
Select your sprinkle then press the tab to come into edit mode make sure you've selected faces then press A and then press shift+n it should work for anyone who is facing similar problem
Thanks, but Shift+N isn't doing anything to my sprinkles, they're still red for some reason. Any idea on what to do here?
@@UltimateGattai It helped me to not check "Inside" after pressing Shift+N
Thanks for this comment
@@UltimateGattai Select the four sprinkles while still in OBJECT MODE, then go to EDIT MODE by clicking the tab button on your keyboard, then when on EDIT MODE, click letter A then click SHIFT + N and you might not even need to select inside as they will be already blue.
Tips for getting the rendering done within a day if you're using a regular laptop:
1. Make sure your Viewport Shading is set to "solid" mode before staring your render
2. Set the samples in the Render tab to "5" - it's not perfect but it will give you the files you need for Part 14
3. Use png instead of tiff
thanks man
Dang I should've seen this comment yesterday, been rendering for more than 4 hrs and only 7 frames are done😭
@@mariyamjameela8677 same man
Thank you very much brother. Without your help, i would had been stuck here forever
Something I also like to do is to go into Output and set the resolution percentage down to 50% (960px x 540px) or even 25% (480px x 270px). The final render will be smaller but it renders much faster, if you don't need it to be a full 1920px by 1080px.
Welp, here goes nothing, folks. I'm gonna render this, take a shower, and come back. Thanks for everything, everyone. Not just Andrew who put in the time and effort to learn a product and provide incredible detail to help us newbies, but to everyone who helped develop Blender in the first place and make your discoveries free for all to use. Once I get the money I'm definitely joining Blender. I'll let y'all know in the next part how it turned out...
imma cry
Hey man, just wanted to let you know I'm at the same point you were at :)
@@ABSTRACT278 That's great to hear, I hope yours turns out really well!
I'm working on learning 3D character modeling/animation at this point. If you're interested I could share some of the resources I found on that front!
@@djk1288 Thank you, and that would be awesome! That's the area I want to get into anyway :)
@@ABSTRACT278 ruclips.net/p/PLY4NaOmLmvHaI-e_sOZ88YiX-iSLKw5BL&si=KPt0omWRJkm6hu1n This is the first tutorial I followed post-donut. I think it did pretty good with character modeling, though admittedly I feel it kinda missed the mark on rigging and animation.
For more in-depth looks at manual rigging and animation I'd recommend Joey Carlino's channel www.youtube.com/@JoeyCarlino .
The biggest struggle you may have to deal with is Weight Painting, but this video right here handles it pretty well: ruclips.net/video/PLWv9yjVaoU/видео.html
Happy Blending!
Finally finished one of these all the way through!
Just something I accidentally stumbled upon. For 22:30, if you hold Ctrl while you are moving your sprinkle after duplicating (or anytime really), it will snap it to the closest surface. Worked really well for me.
WE MADE IT TO THE FINISH LINE!!! GOOD WORK LADS!!!
So when Andrew said something about you can render out your animation now I started rendering which took 4 hours only to then come back to the video where he was giving a checklist to do before rendering and i just rendered hovering donuts lmao omg💀Still an amazing tutorial. Thank you very much.
Hi! Can I ask what pc specs you have and, if you remember, did you render it in eevee/cycles, how many samples, etc.?
@@barbara-barb106 I rendered with low samples like 100 or so on an "old" iMac from 2020 (last one still using intel chips before the M1 was dropped), also resized the canvas to cut the render time. Worked out well for me👍
So grateful to you for generosity of this tutorial that is the true walk-thru the essentials of Blender. It is rendered beautifully.
Words can't fully express my gratitude, Andrew. Your help means the world to us, and I look forward to giving back in the future. A donation to Blender is on my list! 🙏❤️ The render is underway; it's a 15-hour countdown, but the anticipation is part of the fun. Can't wait to see the magic unfold! Wishing you all the best, Andrew.
thanks mustafa sawal
The guy literally has a PhD on donut aesthetics. A real artist
Thanks, Andrew, for reminding me to fix my hovering donuts. If I didn't move the bottom foundation donut down I never would have found the secret donut living in the middle of the tower.
Thank you! the technical explanation and trouble shooting were very helpful point. And make it easier to understand what might be wrong and how to possibly fix them. Very good to know
Seeing him edit the doughnut orientation in like 15x speed compared to how fast in moving shows a vast gap of experience. You can tell this guy has been blendering for a WHILE. He was zooming! 😮
11:00
I also like the ability to stop rendering animations half way through and continue sometime later. You can set the frame range under output settings. Just check the last image it rendered and continue where you left off. Super convenient.
Amazing tutorial
My PC has almost made it alive through this course. It's really heated, low battery life (sometimes it gets really good again), I am rendering the image at 100 samples and the animation at 10 samples (it's not that bad ) per frame and I'm doing about 30-40 frames per day. Luckily I found a way to pause the rendering, close your PC and then restart from where you left (for animation), if you deselect overwrite in image sequence and then render then when you close blender and re open and tap render animation then it will start from the frame you left off. It helped me. My donut has turned out pretty well especially the icing and the sprinkles. I had actually tried the donut course of 3.0 but I didn't make it. This time I'll finish it.
Thanks for the great tutorials Andrew!.
I feel like a traitor for bringing this up since I know I know you are a fan of cycles, but its probably worth mentioning that it is possible to render a literally almost identical version of your donut scene in Eevee in just a few minutes.
With just a few small changes,( ie using an hdri and a sun lamp instead of the sky environment, a cheeky adjustment to the scene scale and just a little bit of time spent (30 mins or so) setting up a volume light probe ) the final render is almost identical in quality to the cycles version.
It took me 4 mins to render 160 HD frames on my pc with a 2080ti GPU.
I'm happy to share the results if anyone is interested.
edit: ive uploaded an mp4 of my render to the Blender Guru discord server 😊😊
Thank you so much Andrew for explaining anything and everything, this was indeed a helpful series. Proud of myself for not giving up ❤
Well thank you for this tutorial! I will see you all in 10 hours. It is kind of scary how long it takes just for this but I know it will all be worth it in the end!
I was just refreshing to see if Part 13 was added, and here it is, YAAAAAAY!!
QUICK TIP MOMENT !
If for some reason you had your render animation stopped in the middle of rendering ( Ex: 120 of 160 frames ) and now you have to start from frame 1, FEAR NOT, I HAVE A SOLUTION !
On Layout mode, Little above the frame/animation window, you can see Start and End, just push/type where you've been laft off ! ( on the ex above, Start : 120 - End: 160 )
Hope it helps ^^
you can also untick the overwrite checkbox, this will cause it to skip over the frames that are already rendered. the problem is if you screwed up one frame blender won't know it.
Thank you so much for this tutorial series, very well done!
Also a thing that can help with checking everything before doing the final render (expecially checking that the timing of the animation is how you want it), you can render the viewport animation
I'm so glad I actually made it this far, I've even recorded myself as I worked on this project. I can't wait to upload it soon
Congrats! 😊
As for the Exposure Check, if you have an object that's too bright (in my case, a white flower pot) you can increase the IOR in the Material tab of the object, that'll make it shine less
How happy I am to access your content. I have learned a lot from these videos. I thank you with all love. I have learned a lot from you and I now work for the largest advertising companies in the Arab world. Thank you.
If you have a slow computer like me, use denoise. Set it to .5 and samples to 1000. Took my tender time from an hour per frame (at 150 samples) to around 10 minutes and the images look almost identical except for details on a few of the sprinkles. Try it for yourself and see if you like the results. It’ll still say it’ll take 5 hours but really it’s a lot faster (10 minutes for me)
I reached a point where I couldn't follow anymore: my computer can't support Cycles, the noise is always there - both visually in Blender, but also in... reality, I can hear my computer groaning 😅 Nevertheless, I am glad I watched this tutorial, I learnt a lot and I can definitely say that Andrew is the best in explaining every single step! 💖
I get to Andrew talking about how to never use FFMPEG because if there is a computer crash, or windows update, you loose all of the data, and I just think to myself that I'm glad I use Linux. I never have to deal with updates that I don't control, and crashes are rare. What should have been mentioned is the event of a power outage.
Thank you for these tutorials! I added more sprinkles on the plate to give it the look that someone placed donuts on the plate and some were shaken off as an extra touch
I really did it! Man, rendering is definitely the nail in the coffin lol but it's so worth it to see what we really can do once we put the time and effort! 5 days non stop and finally! now lets if this MacBook M3 pro can handle the animation 🙈
Thank you for your tutorials. I've basically been learning Blender in the last week from your videos and you've helped me so much.
Would love to see a video in the future that goes through a model with lots of materials where some are shiny and non-shiny but that get condensed into one material. I've been trying to learn this for exporting into game engine and want to keep my material count low to reduce draw calls but struggling to find tutorials that demonstrate this clearly.
I'm basically trying to get a get metal canister with a paper label and a plastic holder all into 1 material exported in Unity. I've been trying have to bake each material into 1 but I suspect I'm going about it at some point in the process incorrectly. Hopefully I'll sus this out soon with a bit more experimentation, learning about metallic maps is my next focus! :)
So you need a roughness map which tells your game engine what parts of your canister should be glossy and what parts should be rough. There is also a metalness map which tells the engine what part is metal and what part is not. Both of those maps are black and white values ranging from 0 to 1, where 1 is black and 0 is white.
For the roughness map white would be rough and black would be glossy.
For the metalness map it would be black is non metall and white is metal.
You will have to bake these maps as separate images and plug them to your game's engine shader slots accordingly.
Look for tutorials on how to bake those maps as there is a multiple ways to do that depending on what software you're using and it's not feasible to explain in a youtube comment :)
I hope this helps.
thank you kindly friend. :) @@tigransafaryan6619
One thing i did was assigning the blur to an ampity that is in between the donut columns around the top so that you don't tehm blurred out while the donut down looks clean at the start of the render
The splochiness kind of seems to have it's own use, as it gives the effect of rising hot air, that you see when you drive in a hughway on a hot summer or when you visit a hot desert or arid region.
If there is a red face in your scene and Shift + N doesn't do anything, make sure you are in the Edit Mode before selecting, pressing A, and then Shift + N.
What a nice space heater my computer becomes while it's cooking donuts! 😂
We got the donuts .
Me: Goosebumps 😅
incase you are having insanely slow render times using cycles...in both viewport and render section, turn up noise threshold to 1.000 and samples down to like 100, in more extreme cases you can disable denoise option in both as well, but keep in mind it'll be really noisy....still feel its better than EEVEE lol, there are also some other third party apps than can reduce noise from your render when its already in video format...i hope this helped some of you with very low end hardware..
If one of the sprinkles is showing red while the others are blue, the fastest way to fix it is to delete it and just duplicate the good ones and just change it back to what it was. otherwise you will fiddle around with it forever, and you won't know if it is a scalling or geometry node issue.
Cool to see you go transparent at 6:30! Lotta youtubers dont do that and it makes it really annoying to copy settings...
7:44 if "Face Orientation" is gray and not working, make sure "toggle X-Ray" is turned off (Alt - Z)
i had to do 50 samples, it took me pretty much 24 hours for it to finish but it was worth it. it didnt look bad but im very proud of it
Thank YOU Andrew and Blender! What an awesome journey!!
It's been a crazy journey. Thank you donut god
My poor laptop. Ive got an acer nitro thats two years old. Im doing 300 samples and it will take a while. Thank you for this tutorial set. This has been incredibly helpful.
Did you finish?
@ADITYA3GAME it did. It took 8 hours and I had to leave my laptop propped up so the fans could get good airflow but it did finish. Looks really nice.
oh no.... what wiil my 4 yr old gf63 do..... AAAAAAAAH I WAS GONNA DO 1K SAMPLES LOL
Ima leave this comment for those who need it, but when you are trying to shift+n and recalculate the normals, make sure you:
Go to Object Mode
Select your object
Switch to edit mode
This will let you edit the other faces/meshes. Idk why by I forgot to do this and spent an hour on it lol.
Saved me that hour, thank u 🙏
@@al3305 keep on the grind brother
i started procastinating this for a bit because of the main reason i wanted to learn blender was to finally do what i was saying years ago and make a character into 3d but someone beat me to it but i decided im going to make a different but better one and now im here doing this again and going to complete it.
My sprinkles weren't doing the recalculate normals. What i did was picking one sprinkle at a time in object mode, then going to edit mode. From there i pressed "A" to select the whole sprinkle, then i did the shift+n command. That fixed it for me.
Thank you so much you're a life saver!!!!! I hope your food tastes good today and you pillow is confy. thxx
thanks !!!!!!!
You’re a life saver. I was scared I’d have to give up at this point😭
OML YOU'RE A LITERAL LIFE SAVER THANK YOU SO MUCH
for those whose render stops in middle don,t restart with frame 1 instead,
Go to output setting and turn off overwrite in image sequence then it will continue from where it stopped
I use the noise threshold all the time, though quite a bit lower than the 0.01 default. 0.001-0.003 is probably where I have it usually. I use the denoiser as a node in the compositor, not in the render settings. Not sure if that does it in a different way, but I don't see the bad effects. I do typically set the sample count in the thousands though.
thank you so much for your tutorials ❤💫 🎅 6th of December and I finished the series 😄
If you don't have a good pc or gpu remember that in this case you're rendering with cycles, instead of not rendering the scene just change the rendering to EEVEE and make sure to tweak some things to make it more professional, it won't be over the top like with Cycles but it's better than nothing. Also it'll reduce the rendering time like crazy, from 20 ours to 2 or 3
Figured out my sprinkles issue
It’s your “original” reference sprinkles, select them (USE X-RAY AND SELECT ALL VERTICES) then recalculate normals.
Thanks for those tutorials
i decided to add a few chocolate chunks to one of my doughnuts instead of large round sprinkles, turned out quite nice
If you have sprinkles lit up as orange for the face orientation check before rendering, go to the referenced sprinkle objects themselves and use the same technique he used to flip the face of the cube with the sprinkles and it'll be blue :O
bro thank you so much
Started rendering my donut and after 57 minutes, i rendered 1 frame 😭😭😭even reduced the samples to 300 😂😂
17:20 When he increases the weight, it gets like this green-ish thing, you could have that in your render, telling its like a mold or toxic chemicals were sprinkled on it too!
I'm starting my render before I leave in the morning! I am so excited! My laptop is gonna explode.
I have 112 frames so far. My laptop clearly wasn't built for this but it's chugging away like a trooper!
Just in case someone runs into the same problem: if one of your red cube walls disappears while your trying flip between object mode and edit mode it’s because something is hidden in the mesh. So go to edit mode > click mesh > show/hide > reveal hidden then it should be present in both modes
I literally got to this video, was about to start rendering and blender crashed, and the worst part is... I didn't save since like the 5th episode 😅
Thanks for the reminder to save!😅
it just means that you get to reenforce what you were taught. learning and memorising. the fact that you didn't stop speaks volumes. it is the people who just watched the 1st episode and quit that have my pity.
For these ones, who don't have time to watch a whole video:
0:30 - Minimize frames + Denoise
4:54 - Mistakes then you starting to render PNG or TIFF:
7:43 - Face orientation check mode
8:34 - Hotkey Shift + N to correct orientation or Ctrl + Shift + N -
9:19 - Something that we don't want to apper on render
10:48 - Changing positions of donuts
13:27 - Improving your celling
14:57 - Changing view mode
16:48 - Changing color of donuts
17:17 - Adding weight
18:12 - Geometry nodes
21:01 - Adding another sprinkles
22:42 - Changing settings of world
23:36 - Changing view mode of camera
24:49 - Motion tool
27:55 - "Mostly yellow"
8:50 I did everything but my long sprinkles are still red. I've asked on discord but to no avail. Can I proceed like that?
Hello, I have the same situation, did you manage it?
@@thebestchannel111 still haven't I'll just probably restart when I'm free
@@thebestchannel111 I had the same issue but I figured it out - go to Object Mode > Select one of the long sprinkle "Cylinder" from the side menu on the right > Switch to Edit Mode > Click "A" on the keyboard > Click alt+N > "Flip"
Damn, this took me 51 hours to render. Using a laptop ( Ryzen 5 5600u, 8gb). Had to pause the render and even change settings mid way to prevent crashing. But it's done.
0:31 Denoise khi render low Sample, 2:50 vì sao nên & ko nên sài
2:08 Sample minimum lý tưởng là >500
--- *Render Output Setting **6:18* ---
- 7:14 check đã bật tất cả scene chưa, có sót cái nào hk
---
13:10 Add thêm đèn trần
14:35 27:44 check phơi sáng = Color Management
16:22 điều chỉnh màu sắc của Donut
17:07 SSS - Sub Surface Scattering
--- *Geo Node*
*18:08** Điều chỉnh hạt rắc bị lồi ra ngoài - Geo Node*
20:50 Add những hạt lớn
=== *23:17** DOF* ===
23:39 bắt đầu
24:44 motion blur
If anyone wants to render their animation but doesn't have the processing capacity to render it quickly and doesn't want to leave their pc for hours, you could do the following:
If you want an animation just to continue the tutorial, you could change the step size in the frame range section of the output tab to a higher value. e.g. if you set it to 10 you only need to render 16 frames for your animation (choppy but works)
If you want to render in multiple runs, you can change the start and end frame count so you render frames 1-20 at one time, 21-40 at another time etc.
At the end of Part 13, I did a test render of my donut comp. My camera was out of position. I narrowed it to the Motion Blur setting (default). When I turned it off, the camera position is correct. Im rendering my animation without the motion blur. I will just add it in Premiere or After Effects in post.
If it stops rendering seemingly randomly, and if you find yourself having to restart blender to resume rendering, you might have both CUDA and Optix using the same GPU, just go into CUDA and disable the GPU, or the other way around if you want to use CUDA, it fixed my issue.
The base meshes of the two top-left donuts are duplicates and are positioned right above each other, so the frosting shape is exactly the same. One should be slightly rotated. That’s another thing to look out for, before doing the final render.
Incase your plant and untensil jar are not showing up in the render they are probably under the sprinkles collection which makes it not show in the render since we switched the camera off.
To fix this, create a new collection for the plant and utensil jar respectively and add the elements in them.
Genuine question: is there a specific reason why everyone seems to prefer the render denoise instead of denoising data? I suppose it’s less steps, since you don’t have to configure anything in the compositor, but isn’t it less accurate? Did it get better without me noticing and now is the other way around? Thank you, Andrew. Even as an intermediate that has been using blender for years now it’s always nice to follow your tutorials!
Yeah I’d like to know that too
Denoising in the compositor using the denoising data, uses the Intel Open Image Denoiser (OID). Denoising like how it's done here, uses the NVIDIA Denoiser (OptiX) by default if available. OptiX seems to be faster in my PC, but does indeed produce a worse quality result in some cases. In cases like these where you have a lot of samples to begin with, the difference might be neglible.
As for why one should render it denoised than doing it in the compositor (or third-party app) - it's really a matter of convenience, which you pointed out. You can export it to denoise in another software like Nuke, but for most users, they don't need to be so precise in the denoising. And with a beginner's tutorial like this, it's nicer to just have it done for you in the render settings.
Somehow the face orientations on all of my donuts and one of my long sprinkle templates were red. I'm not sure how that happened, but I've found that if I scale to a negative value and apply it the faces get flipped so that's probably it?
Thank you very much! Wonderful tutorial!
Interesting, when rendering the Animation at the end of the video I didn't notice the denoising - it only showed compositing.
I'd really like to download the project to play around with it. So much to learn!
the fact he pointed out a mr beast video's error is craazy😊😊😂😂😂😂😂😂
What minute?
@@osiris654 here: 1:19
9:03 I was having some trouble getting my sprinkles to stop appearing red. It's NOT the donut; you have to go to the sprinkle object themselves and edit them the same way as everything else. It's probably an obvious thing, but it tripped me up and I didn't want it to trip up anyone else.
While doing Shift+N, while pressing A, for all, even blue used to get selected, and hence get inverted if used CTRL+Shift+N, hence never all blue. TO solve that, had to manually do Shift+N without pressing A and invert them via CTRL+SHift+N when needed. Is there a shorter way around? why is this happening like this? A way to avoid? Coz for complex scenes, it will be a nightmare.
guys, we have come so far! My donut is not that good. But at least it's something I'm proud off
Thank You Very Much, MASTER.. MAY GOD BLESS YOU FOR ALWAYS.