depending on version, you may need to use a hoe instead of a shovel. it works identically, but 1.13 is the earliest version where dirt is able to be made into path without needing to grow grass first. if you are on a version where a hoe is needed, you need to use either a noteblock, a piston, or a visual alert system, as bells are not in your version. if you are playing on legacy console edition, you cannot be going the maximum cart speed, as it is doubled in that version.
Good points. Only thing I would correct is the noteblock thing. In my experience, noteblocks and observers are too slow for this particular junction. If you want to use noteblocks, you'll need to set them farther back to give the junction time to switch.
Your railroad video popped up in my recommended yesterday and this was my immediate question. I’m not normally a redstone guy but you explain both the construction and the principle behind it very well.
Thank you for including the theory section at the end of this video - I have been proficient at redstone for over a decade at this point, but did not know how an RS-NOR latch worked up until your explanation. I like your more practical and relaxed style of videos, so there definitely is an audience for it.
I apologize profusely that your first reply was someone comparing your proficiency in redstone to the Dunning Kruger effect. I'm glad I could clear up the theory for you. And thank you for being willing to reveal your ignorance. I despise people who mock others for not knowing something. How else are you suppose to learn if not by stating that you don't know. If you would like, I have a whole playlist on my channel covering various redstone components and their theory, if you'd like to learn more :)
Right after I saw the first video, i hooked up my own using noteblocks and observers, hook up the noteblocks that turn the rail to observers and a pulse extender using comparators and it works well, is a bit slower than your design but for me the shovel durability is worth it
Yeah, had made a much more complex junction using noteblocks in a previous world, and since this is much more survival friendly, but I’d still prefer noteblocks and observers over dirt/path junctions, I was planning to make a conversion at some point to use noteblocks. I don’t carry a shovel on me often enough to have that be a basic part of my rail network operation, and don’t like “wasting” durability even on cheap tools if i can avoid it.
@@lucasBricks1234 Be careful, check if you put everything right, at the beginning I made a mistake and put a block wrong, half of the system stopped working
Oh my god, I’m in a Minecraft server with a bunch of train fans, we’re working on expanding a rail network across the main hub area we’ve built everything on, this is gonna be so useful for the branchlines and extensions we’re eventually gonna build.
BRO, I spent 3 hours on Sunday just raw-dogging the intersection from pause-starting your video for ages. Glad to see a tutorial for it now though; I’m using this system in my friends server to connect us all together. So far one junction done.
I don't know if raw-dogging is an appropriate term here, but I know what you mean. Good luck with your rail network, it really does make a world of difference!
I followed your instructions in this video tutorial to build the minecart junction manually. I built the junction parameters with 11 meters instead of 9 to gain room inside the core . After completing your brilliant switching solution I tested the dirt blocks with the shovel, of course, they were all reversed. I followed your junction reverse solution and the switches work perfectly. The junction theory of operation was enlightening. Thank you so much for sharing your knowledge! Cheers!
this tutorial is useful and really high quality. since your first video i have laid 1000+ blocks of my new rail system and have built an iron farm to supply my needs. your case for using rails as critical infrastructure in a minecraft world has been incredibly compelling, and after starting construction on my rail network i have seen the benifits of having them. thank you for your insight and inspiration.
Greetings, technical minecrafter here. Found your recent videos very interesting, especially your case for a minecart track vs other transports and the design for this junction is very nice. Very practical for your, and many other casual players' needs. Although I'm probably gonna stick to my high-speed, high-precision piston and demibolts (still using carts, they are objectively superior but I'd much rather prefer to transit my 20km with my 20 stacked chest carts in 16m40s than 41m20s. But it's only with the scale of 20km that I save 25m. Your bell system is also very nice.
This tutorial was cool! I've been playing a modded version of beta 1.7, and modified this design to use fences and block update detectors, as well as a different RS NOR latch, and it's quite useful!
I was one of those requesting this vid and I thank you kindly for your time and style in the delivery. In my rail system we stop at intersections, and tap a button to trigger similar logic. That's all getting ripped out now, thanks to you and this elegant non-stop solution. And thank you very much for bringing my mind back to a 1978 high school class on circuits. 😊 Well done!
Your minecart rail network video showed up on my recommended page about six hours before you uploaded this. I thought it would be super awesome to use your redstone in my own Minecraft world, and I loved the long format video you uploaded. I was disappointed to see you didn’t have more videos uploaded. And now, I’ve been fed this video! Seriously, your videos are great. I’d love to see both more redstone theory videos as well as some long-abandoned let’s play type videos. Please keep it up!
I liked the video Well explained, I just wanted to leave feedback, at the beginning of the video put a small scene showing your contraption working This will certainly entice people to want to see how it works.
Aaaa thank you so much for sharing this! I especially appreciate how you explain the logic behind the circuit - I have a hard time understanding redstone on my own, but your demonstration was very easy to follow. I look forward to seeing more from you in the future, keep up the great work! 💖
Your videos are concise, specific, and very understandable. I really enjoy your videos after finding you today and look forward to seeing your work in the future. Also thank you for showing the virtual logic for this. Ever since they updated redstone in minecraft I had trouble following the logic -> minecraft translation.
Incredible tutorial! I followed all the steps & it worked just fine. I was inspired after watching your Minecraft Rail Network video, and when I needed to make a junction, I remembered seeing this video in my recommended and I searched it up.
I love how u explain redstone at 13:40... Really helps people who struggle to connect redstone with programming languages etc. Cool style of video, I hope u upload more of these!
Just got back into Minecraft - last time I played was beta 1.7! Your way of teaching is amazing. No rush, very practical, well explained and especially enjoyed the theory of operation part. I also love how you built the tracks first to show where the junction would actually be at the start. Everyone else builds from the bottom up which makes integrating it into an existing build very difficult.
Thanks for making such amazing content! I was hooked by your video on the rail network and couldn't stop watching. I can't wait for your future videos. Tried it on bedrock, junction works just fine and the rail alert needs just one additional tick of delay on the on tick repeater (from my testing).
After watching your video I also made my own design. I hadn't seen the 4 way comparator D-latch before so I used the old 2 torch design. This makes things a little more compact. I think I'm going to use note blocks instead though.
Bro has ∞ aura for me 🙏 thank you so much for this my dad is a railway engineer and I always wanted to put a rail line in my minecraft world but I don't like the centralised network and I don't understand redstone and was trying this about a month ago and today morning your video suggested me I am going to try it in my bedrock version after the tutorial thanks a lot ❤❤
Since I saw your railroad video I was fascinated with your rail switch device, you're a genius bro, really, thank you for sharing I was looking for simething similar but nothing can compare to this.
Highly informative and exceedingly useful! In my brief time as your viewer I've come to expect no less from you. I plan on building an overworld rail system in my world, and I have a feeling these systems will be integrated in one way or another. I'm also very glad to know that someone else loves the vanilla rail system as much as I do, even if it needs a little debugging.
This is such a simple but very clever design. You said that you plan to use a fully automatic system in the future, excited for that one if you plan to share it. I have found a design by Maizuma Games that automatically routes your minecart for you, but i think he stopped working on that concept.
Love junctions! We can automate this with minecarts and bamboo rafts and a chest. Pick them up with a minecart and always drive backwards. Limited to 27 different „choices“ though.
I guess my question would be why not just use a Trap Chest to change the rail? it will hold the signal till the chest is closed and is easy u open as you are traveling toward it
If you can get trapped chests to work consistently, be my guest. I kept encountering a bug where the chest would sometimes stop sending a redstone signal.
I was hoping you made a tutorial for this, i probably won't be turning my entire transport system into rails but it still would be cool to make a system somewhere in my world like this
I'm happy to announce to bedrock people that this works in our version too Even though I don't really understand how this works, I can build better rails in my worlds, and I love minecarts, so I'll use it right after building iron farm
Wonder if a fully automatic version would be possible via a chest minecart with a destination at the end
Год назад+1
I was wondering that as well but you wouldn't be able to ride it. It would also be a nightmare to remember the exact combination of items to put into the chest to reach a particular destination.
Would love to use this but I'm playing on Beta 1.7.3. No Comparator available unfortunately. A great tutorial however. Thanks for taking the time to post this!
That's clever, I tried to make an automatic rail system once upon a time but couldn't make junctions work. I think there might be a way to make an automatic junction system if you have a Minecart Chest infront of you with named items to signal the junctions through hopper sorter system? Most likely it'll be jank in practice
very cool, I used a calibrated skulk sensor on setting 3 using a lectern w/ book and quill. I just use a goat horn and the rail toggles left or right using a flip flop with a Copper Bulb. Takes up a 1Hx4Wx8L space under the track.
I figured out you can use a door attached to an observer to signal it. Its the hardest thing to miss. If you offset the door from the observer and link it to a fence post, that lets you put a reset circuit under the door so its always in the same position. For the reset circuit I use repeater locking to prevent infinite observer loops.
@@n00b_asaurus Thanks so much, I was fascinated by these junctions from your rail system video and instantly went searching your channel for a how-to. I have not played MC since around 2015 and missed the account transfer shamozzle so the worlds I had with extensive rail systems in them are gone. I was about salivating over what can be done now, we didnt even have comparators then lol. I had complicated red stone interchanges, switches, elevators for trains, I had a system for running realistic step-strobing aircraft runway lights and all kind of things; and I couldn't, if my life depended on it tell you how I did it, I just played with repeaters, torches, pistons and redstone for 100s of hours until they worked lol. I was stubborn about working everything out myself, looking for how-tos felt like cheating. Now I've watched this it's almost worth buying minecraft again just to cover a map in rail! I don't suppose you have any tips on how to get multiple carts to behave themselves all the way home unmanned do you?
ok, I have a problem, it works yes, but when I try to change the direction the rail changes direction but returns to the previous direction (bedrock edition) Edit: I realized what the problem was, at minute 7:11 he puts the Redstone path between the torch and the comparator in a specific way, and I put it another way.
I feel so stupid when it comes to Redstone. I followed this exactly but when I shovel dirt on the right, the path goes left. I simply cannot get my rails to connect straight and I feel like I HAVE to be missing something
Really appreciate the tutorial on the semi automatic rail station and rail station notifier Great video Would it be possible to make a 4 way automatic rail station with your setu I,m interested in getting a tutorial on your mob farm with the 4 bit computer on control system Please let me know Thank you
I really want to build this, but because my world is so old and my farms are far apart, i will have to build multiple separat ones (potentially ones in the nether) to connect everything... this will be a bunch of work!
Why does that junction inversion error occur? Is it anything related to how we made the gate? In my case the inverted RS-NOR latch issue occurred, I just fixed with by making all the comparators rotate in the opposite direction.
I kept encountering a bug where the chests would sometimes stop giving a redstone signal. I'm not sure what triggered that to happen, but rather than looking into it, I just moved on to the next solution.
Really appreciate you making the video of rail road mine cart station Looking forward to build them in my world Would it be possible to get a tutorial on your mob farm with 4 bit computer system Thanl you again
I have a playlist that goes over many different redstone components: ruclips.net/p/PLuiLMR-Dpj-3s72aqvmKC5Ik_d6GB6KOf I'd skim through it and look up the following: - Etho hopper clock - T-flip flops or Counter Registers - Encoders - Decoders You're basically just powering each farm for 2 cycles, with everything being out of phase by 1 cycle. So, if you have the 4 farms arranged 1-2-3-4, your four cycles would look like this: 1-1-0-0 0-1-1-0 0-0-1-1 1-0-0-1 That's everything you need. I promise you it only looks difficult. You can piece this together.
You design is brilliant but is only good for a single line rail system like on single player. But I play on a server online and if I build a rail it might have to be a double rail, coming and going to prevent collisions. so I am guessing this would make it a bit more complicated and require a lot more space. I have designed a way to choose between continuing or jumping out of the mine cart at a stop without losing your minecart down the track. This is designed for a double track where you would be going one way. I could figure it out for a single track for traveling either way if I had to. The idea is simple. When jump out of a mine cart it is always on the right side. So at the intended stop I line up about 8 or so pressure plates next to the track connected with redstone underneath and going forward to change the direction of the track so that the empty minecart goes into the station instead of continuing down the track. So, as long as you jump out at the station onto a pressure plate the minecart will also stop at the station. I am sure you figure out the circuit needed buried under the floor. BTW I am more into building double Packed Ice rails in the neither now since I need to cover very large distances, my longest so far is over 45,000 blocks long. They are like an under ground subway system.
The junction works on bedrock by the way🎉. The bell doesn’t work on bedrock i’ve tried it and it didn’t work 😢 has anyone else had this issue with the bill in bedrock
depending on version, you may need to use a hoe instead of a shovel. it works identically, but 1.13 is the earliest version where dirt is able to be made into path without needing to grow grass first. if you are on a version where a hoe is needed, you need to use either a noteblock, a piston, or a visual alert system, as bells are not in your version. if you are playing on legacy console edition, you cannot be going the maximum cart speed, as it is doubled in that version.
Good points. Only thing I would correct is the noteblock thing. In my experience, noteblocks and observers are too slow for this particular junction. If you want to use noteblocks, you'll need to set them farther back to give the junction time to switch.
I loved the "junction theory of operation" bit. I never realised real world engineering concepts could be applied to minecraft lol
my sweet summer child, have you ever heard of the game known as "factorio?"
Your railroad video popped up in my recommended yesterday and this was my immediate question. I’m not normally a redstone guy but you explain both the construction and the principle behind it very well.
Thank you for including the theory section at the end of this video - I have been proficient at redstone for over a decade at this point, but did not know how an RS-NOR latch worked up until your explanation. I like your more practical and relaxed style of videos, so there definitely is an audience for it.
Dunning-Kruger effect
I apologize profusely that your first reply was someone comparing your proficiency in redstone to the Dunning Kruger effect.
I'm glad I could clear up the theory for you. And thank you for being willing to reveal your ignorance.
I despise people who mock others for not knowing something. How else are you suppose to learn if not by stating that you don't know.
If you would like, I have a whole playlist on my channel covering various redstone components and their theory, if you'd like to learn more :)
Whoops my bad, I'm sorry. I didn't mean to be rude. I'll take it back
Right after I saw the first video, i hooked up my own using noteblocks and observers, hook up the noteblocks that turn the rail to observers and a pulse extender using comparators and it works well, is a bit slower than your design but for me the shovel durability is worth it
That's really clever! I like the musicality of it too 🎶
Noteblocks are a better choice I think because then you don't need pistons either
POST A TUT PLS THAT WAS MY IMMEDIATE THOUGHT WAS SAVING DURABILITY
i too got the previous video in my algorithm
Yeah, had made a much more complex junction using noteblocks in a previous world, and since this is much more survival friendly, but I’d still prefer noteblocks and observers over dirt/path junctions, I was planning to make a conversion at some point to use noteblocks. I don’t carry a shovel on me often enough to have that be a basic part of my rail network operation, and don’t like “wasting” durability even on cheap tools if i can avoid it.
Just built this in Bedrock and both the junction and the rail alert work perfectly.
Thank you, I was sad that it wouldn't work
@@pink_player06 I built it in bedrock and it did not work so I had to modify it.
@@lucasBricks1234 Be careful, check if you put everything right, at the beginning I made a mistake and put a block wrong, half of the system stopped working
@@pink_player06 I aready modified it.
Glad to hear it, thank-you for confirming!
Oh my god, I’m in a Minecraft server with a bunch of train fans, we’re working on expanding a rail network across the main hub area we’ve built everything on, this is gonna be so useful for the branchlines and extensions we’re eventually gonna build.
What an incredibly comprehensive video. I feel like I’m in a STEM class.
BRO, I spent 3 hours on Sunday just raw-dogging the intersection from pause-starting your video for ages. Glad to see a tutorial for it now though; I’m using this system in my friends server to connect us all together. So far one junction done.
I don't know if raw-dogging is an appropriate term here, but I know what you mean.
Good luck with your rail network, it really does make a world of difference!
I followed your instructions in this video tutorial to build the minecart junction manually. I built the junction parameters with 11 meters instead of 9 to gain room inside the core . After completing your brilliant switching solution I tested the dirt blocks with the shovel, of course, they were all reversed. I followed your junction reverse solution and the switches work perfectly.
The junction theory of operation was enlightening. Thank you so much for sharing your knowledge! Cheers!
this tutorial is useful and really high quality. since your first video i have laid 1000+ blocks of my new rail system and have built an iron farm to supply my needs. your case for using rails as critical infrastructure in a minecraft world has been incredibly compelling, and after starting construction on my rail network i have seen the benifits of having them. thank you for your insight and inspiration.
Yesss! I kept watching the parts where you turned at a junction in 0.25x speed trying to figure it out. Thank you for this.
This feels like old RUclips ♥️
Thank you so much, I watched your Minecart rail tour the other day and I was waiting on this video
Greetings, technical minecrafter here. Found your recent videos very interesting, especially your case for a minecart track vs other transports and the design for this junction is very nice. Very practical for your, and many other casual players' needs. Although I'm probably gonna stick to my high-speed, high-precision piston and demibolts (still using carts, they are objectively superior but I'd much rather prefer to transit my 20km with my 20 stacked chest carts in 16m40s than 41m20s. But it's only with the scale of 20km that I save 25m. Your bell system is also very nice.
This tutorial was cool! I've been playing a modded version of beta 1.7, and modified this design to use fences and block update detectors, as well as a different RS NOR latch, and it's quite useful!
Excellent! I'm glad you were able to modify the design to suit your needs! Thanks for sharing.
I love how this didn't just describe how to built it, but how it works! Love this stuff
I was one of those requesting this vid and I thank you kindly for your time and style in the delivery.
In my rail system we stop at intersections, and tap a button to trigger similar logic. That's all getting ripped out now, thanks to you and this elegant non-stop solution. And thank you very much for bringing my mind back to a 1978 high school class on circuits. 😊 Well done!
if you're having trouble with the rs nor latch turning into a clock, make sure that the repeater powering your pistons are set to the 4 tick delay.
Yeah, that is important.
Thank you youtube algorithm. I watched the tour video a while ago and finally began making my own rail network and this popped up
Your minecart rail network video showed up on my recommended page about six hours before you uploaded this. I thought it would be super awesome to use your redstone in my own Minecraft world, and I loved the long format video you uploaded. I was disappointed to see you didn’t have more videos uploaded. And now, I’ve been fed this video! Seriously, your videos are great. I’d love to see both more redstone theory videos as well as some long-abandoned let’s play type videos. Please keep it up!
This is a very smart solution for your rail junctions!
I liked the video
Well explained, I just wanted to leave feedback, at the beginning of the video put a small scene showing your contraption working
This will certainly entice people to want to see how it works.
Very cool design! Also I like the texture pack to mke diagonal rails look better, that was actually one of thought when watching the original video.
Love your explanation! It’s so cool to know that you designed this yourself
I love that you included a section for the theory. really cool video!
I was wondering about this, never seen a junction like it before, very cool qnd functional design
Aaaa thank you so much for sharing this! I especially appreciate how you explain the logic behind the circuit - I have a hard time understanding redstone on my own, but your demonstration was very easy to follow. I look forward to seeing more from you in the future, keep up the great work! 💖
Your videos are concise, specific, and very understandable. I really enjoy your videos after finding you today and look forward to seeing your work in the future. Also thank you for showing the virtual logic for this. Ever since they updated redstone in minecraft I had trouble following the logic -> minecraft translation.
Incredible tutorial! I followed all the steps & it worked just fine. I was inspired after watching your Minecraft Rail Network video, and when I needed to make a junction, I remembered seeing this video in my recommended and I searched it up.
Thank you for explainging how and why things work it was very intresting.
I love how u explain redstone at 13:40... Really helps people who struggle to connect redstone with programming languages etc. Cool style of video, I hope u upload more of these!
Just got back into Minecraft - last time I played was beta 1.7!
Your way of teaching is amazing. No rush, very practical, well explained and especially enjoyed the theory of operation part.
I also love how you built the tracks first to show where the junction would actually be at the start. Everyone else builds from the bottom up which makes integrating it into an existing build very difficult.
This is really cool! After watching your last video and Im inspired to build a railway in my survival world
Thanks for making such amazing content! I was hooked by your video on the rail network and couldn't stop watching. I can't wait for your future videos.
Tried it on bedrock, junction works just fine and the rail alert needs just one additional tick of delay on the on tick repeater (from my testing).
I really liked your alert system. Thanks for including that also!
Thank you very much for this tutorial, it is exactly what I needed!
After watching your video I also made my own design. I hadn't seen the 4 way comparator D-latch before so I used the old 2 torch design. This makes things a little more compact. I think I'm going to use note blocks instead though.
Do what works for you man :P
Party game; watch the technical section, and take a shot everytime he says RS switch
Really good work. imma probably see how i can use it somewhere
Bro has ∞ aura for me 🙏 thank you so much for this my dad is a railway engineer and I always wanted to put a rail line in my minecraft world but I don't like the centralised network and I don't understand redstone and was trying this about a month ago and today morning your video suggested me I am going to try it in my bedrock version after the tutorial thanks a lot ❤❤
Since I saw your railroad video I was fascinated with your rail switch device, you're a genius bro, really, thank you for sharing I was looking for simething similar but nothing can compare to this.
Highly informative and exceedingly useful! In my brief time as your viewer I've come to expect no less from you. I plan on building an overworld rail system in my world, and I have a feeling these systems will be integrated in one way or another. I'm also very glad to know that someone else loves the vanilla rail system as much as I do, even if it needs a little debugging.
you just planned the rest of my day for me 🤣 i'm gunna start building one in my world
This is such a simple but very clever design. You said that you plan to use a fully automatic system in the future, excited for that one if you plan to share it. I have found a design by Maizuma Games that automatically routes your minecart for you, but i think he stopped working on that concept.
Love junctions! We can automate this with minecarts and bamboo rafts and a chest. Pick them up with a minecart and always drive backwards. Limited to 27 different „choices“ though.
Amazing 1.20. So amazing. now I can finally build a network of rail.
woo a starting point for the inspiration ur rail network video has given me!
I guess my question would be why not just use a Trap Chest to change the rail? it will hold the signal till the chest is closed and is easy u open as you are traveling toward it
If you can get trapped chests to work consistently, be my guest. I kept encountering a bug where the chest would sometimes stop sending a redstone signal.
I was hoping you made a tutorial for this, i probably won't be turning my entire transport system into rails but it still would be cool to make a system somewhere in my world like this
I'm happy to announce to bedrock people that this works in our version too
Even though I don't really understand how this works, I can build better rails in my worlds, and I love minecarts, so I'll use it right after building iron farm
Constructing basic bell towers for each rail alert would be a nice visual and aesthetic touch.
I saw your railroad video the way u play is a game changer imma try it out
this is so smart and useful, thank you for explaining it so well and providing the full building tutorial ❤ can't wait to put it to use!
Interesting idea. Nice out of the box thinking
Yay! I found this channel at the perfect time! Thank you for sharing your knowledge :)
Wonder if a fully automatic version would be possible via a chest minecart with a destination at the end
I was wondering that as well but you wouldn't be able to ride it. It would also be a nightmare to remember the exact combination of items to put into the chest to reach a particular destination.
Great explanation and clear tutorial! Love the logical approach you take to explaining Minecraft concepts
I really enjoy your voice in these videos!
Would love to use this but I'm playing on Beta 1.7.3. No Comparator available unfortunately. A great tutorial however. Thanks for taking the time to post this!
That's clever, I tried to make an automatic rail system once upon a time but couldn't make junctions work. I think there might be a way to make an automatic junction system if you have a Minecart Chest infront of you with named items to signal the junctions through hopper sorter system? Most likely it'll be jank in practice
Hopper systems have always been jank, that MIDI note block player video taught me about the locationality issues of hoppers lmao
lmao? Is there a joke here that I'm missing?
@@n00b_asaurus I just find locationality to be a funny quirk of Redstone
Great video! Love the Redstone and survival content!
very cool, I used a calibrated skulk sensor on setting 3 using a lectern w/ book and quill. I just use a goat horn and the rail toggles left or right using a flip flop with a Copper Bulb. Takes up a 1Hx4Wx8L space under the track.
Not bad.
If I ever decide to update past 1.19, I'll be sure to give that a try.
Very elegant, nice design indeed.
this is so unique and genuis holy moly
this will be very useful, thank you!
Awesome tutorial!
I figured out you can use a door attached to an observer to signal it. Its the hardest thing to miss. If you offset the door from the observer and link it to a fence post, that lets you put a reset circuit under the door so its always in the same position. For the reset circuit I use repeater locking to prevent infinite observer loops.
I guess trapdoors wood work too as long as the ride knows what to do.
Mine is working but currently flipping the rail opposite of what it ahould. I'll go back and check my design.
Keep watching the video
@@n00b_asaurus I had seen that, but I thought it was for a mirrored setup, but it did work for me. Thx.
@@n00b_asaurus Thanks so much, I was fascinated by these junctions from your rail system video and instantly went searching your channel for a how-to. I have not played MC since around 2015 and missed the account transfer shamozzle so the worlds I had with extensive rail systems in them are gone.
I was about salivating over what can be done now, we didnt even have comparators then lol. I had complicated red stone interchanges, switches, elevators for trains, I had a system for running realistic step-strobing aircraft runway lights and all kind of things; and I couldn't, if my life depended on it tell you how I did it, I just played with repeaters, torches, pistons and redstone for 100s of hours until they worked lol. I was stubborn about working everything out myself, looking for how-tos felt like cheating.
Now I've watched this it's almost worth buying minecraft again just to cover a map in rail! I don't suppose you have any tips on how to get multiple carts to behave themselves all the way home unmanned do you?
Whats the texture pack with straight turning rails? Ive been looking for something like that
Since we use comparators why don't use music blocks as activation?
ok, I have a problem, it works yes, but when I try to change the direction the rail changes direction but returns to the previous direction (bedrock edition)
Edit: I realized what the problem was, at minute 7:11 he puts the Redstone path between the torch and the comparator in a specific way, and I put it another way.
Cool and practical, I like it. Cheers!
Thanks M4 :P
What is the mod that gives you coords, time, light and fps in the top left corner?
I feel so stupid when it comes to Redstone. I followed this exactly but when I shovel dirt on the right, the path goes left. I simply cannot get my rails to connect straight and I feel like I HAVE to be missing something
THANK YOU
Really appreciate the tutorial on the semi automatic rail station and rail station notifier
Great video
Would it be possible to make a 4 way automatic rail station with your setu
I,m interested in getting a tutorial on your mob farm with the 4 bit computer on control system
Please let me know
Thank you
Thanks so much for this!
Seems like it could be useful even in bedrock! In bedrock you could replace slabs with Glass, they work the same
Good idea 👍
I really want to build this, but because my world is so old and my farms are far apart, i will have to build multiple separat ones (potentially ones in the nether) to connect everything... this will be a bunch of work!
any idea of fully auto junction?
Why does that junction inversion error occur? Is it anything related to how we made the gate?
In my case the inverted RS-NOR latch issue occurred, I just fixed with by making all the comparators rotate in the opposite direction.
It's just the way rails are programmed.
@@n00b_asaurus oh.. ig it’s probably because I’m on bedrock then I suppose?
awesome video thanks!
yay thank you so much.
Thank you! :D
does anyone know if this works on bedrock?
i made a simpler version of this junction with 1 game tick delay, do you need it?
Fantastic! You have a new subscriber, but have you used a hovering trapped chest to rail switch? 😊
I kept encountering a bug where the chests would sometimes stop giving a redstone signal. I'm not sure what triggered that to happen, but rather than looking into it, I just moved on to the next solution.
Keep it up 👍
Really appreciate you making the video of rail road mine cart station
Looking forward to build them in my world
Would it be possible to get a tutorial on your mob farm with 4 bit computer system
Thanl you again
I have a playlist that goes over many different redstone components: ruclips.net/p/PLuiLMR-Dpj-3s72aqvmKC5Ik_d6GB6KOf
I'd skim through it and look up the following:
- Etho hopper clock
- T-flip flops or Counter Registers
- Encoders
- Decoders
You're basically just powering each farm for 2 cycles, with everything being out of phase by 1 cycle.
So, if you have the 4 farms arranged 1-2-3-4, your four cycles would look like this:
1-1-0-0
0-1-1-0
0-0-1-1
1-0-0-1
That's everything you need. I promise you it only looks difficult. You can piece this together.
Is it possle to make a 4 way minecart station with your system
Please let me know
Thanks
That might be a bit more complicated. I'm sure you could, but at this point I don't have a need for such a thing.
Very nice
This is how you relive your college days, electronic computer technology. lol..... 17:05 😂
FOUND IT THANK YOU
Nice!
You design is brilliant but is only good for a single line rail system like on single player. But I play on a server online and if I build a rail it might have to be a double rail, coming and going to prevent collisions. so I am guessing this would make it a bit more complicated and require a lot more space. I have designed a way to choose between continuing or jumping out of the mine cart at a stop without losing your minecart down the track. This is designed for a double track where you would be going one way. I could figure it out for a single track for traveling either way if I had to. The idea is simple. When jump out of a mine cart it is always on the right side. So at the intended stop I line up about 8 or so pressure plates next to the track connected with redstone underneath and going forward to change the direction of the track so that the empty minecart goes into the station instead of continuing down the track. So, as long as you jump out at the station onto a pressure plate the minecart will also stop at the station. I am sure you figure out the circuit needed buried under the floor. BTW I am more into building double Packed Ice rails in the neither now since I need to cover very large distances, my longest so far is over 45,000 blocks long. They are like an under ground subway system.
Omg i was just about to comment this on the last vid😂😂
I’m so confused mine works perfectly but reversed inputs
I was just wondering about that
The junction works on bedrock by the way🎉. The bell doesn’t work on bedrock i’ve tried it and it didn’t work 😢 has anyone else had this issue with the bill in bedrock