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How do you bake high polymesh on a low polymesh with hard edges ?Automatically my import low obj mesh with hard edges is convert with smooth edges. So my bake normal map has heavy torsion informations to compensate.
mark sharp in retopo room with sharp tool.
How do you bake high polymesh on a low polymesh with hard edges ?
Automatically my import low obj mesh with hard edges is convert with smooth edges. So my bake normal map has heavy torsion informations to compensate.
mark sharp in retopo room with sharp tool.