not really. Sure march is a diceroll on the beehives, but it's a payoff you can actually get into the ship one you happen to roll it. With v49 titan not so much. Show me anyone that can bring more scrap out of a high titan roll (1800+?) than a high rend roll (1600+shotguns) ass is still better on the average though even if your analogy isn't great
the very last point talking about number of players, playstyle and solo play is the kicker, the most important part of the comparison. Very good breakdown.
Playstyle and current skill level is such a decider when it comes to moon choice for sure! Which makes me feel like they're all pretty well balanced and it's nice to have different options for different playstyles 😊
Something you overlooked about the assurance fire exit is that it comes out on a raised platform that is not reachable by creatures, so leaving is almost completely safe no matter the time. Plus, you can easily hop up onto the pipe outside. A pipe that goes across the entire map, and is also out of reach of any creatures, letting you drop down wherever they aren't. You just can't waltz out at 11pm on march like you can on assurance.
The spawn deviation is outdoor power. An enemy has a certain amount of power. Say a maps indoor or outside power is 9. A bracken takes up 3 power when it spawns. Once the power reaches its max, no more enimies can spawn. Edit: Shit i might be wrong
@glompert7390 there's a daytime power and a nighttime power. Daytime has bees, manticoils, roaming locusts. And nighttime power has giants, dogs, Earth leviathan, and hawks. They are separate so more bees just means less manticoils and Locusts.
March is good for early game where risk is not that punishing, assurance is good for later quotas when tier 3 moon of your choice (or all of them) have weather you don't want to risk working in so you need a small fast-gain low-risk moon to not screw up your run
assurance is more consistent and undebatably better in solo play, but in a full group they are probably about evenly matched ( I never find beehives on March for some reason I don't know why)
you can actually get to the back fire exit of march in ~17 seconds if you start running after the ship door opens, go to the back of your ship and jump down, after falling you will have a full stamina bar and you can run to the fire exit
So, about the bees. Here is how the game treats entity spawning : First thing to understand, is that entities spawn in waves, they are spaced every 2 hours starting at 9pm with an instant one occurring at the start of the day. Important note, bees can ONLY spawn in that first cycle, if you look everywhere on the map, and don't see any bees, then you won't see any for the rest of the day. Second thing, that "spawn deviation" thing. Basically, there's a set amount of entities that spawn at each of these cycles. BUT, there's a little something called "spawn chance multiplier". Before we get to that "spawn chance multiplier" you have to understand how entities are chosen when a spawn wave occurs. Basically, every entity has a "weight", that weight is a number, the higher the number, the likelier the entity is to spawn. Let's take a quick example. Let's say you have entity A (let's say manticoils) and entity B (being circuit bees). If the manticoils have a weight of 10 and the circuit bees a weight of 90, then the spawn chance of manticoils will be 10/(10+90) and the spawn chance of circuit bees will be 90/(10+90) resulting in 10% for manticoils, and 90% for circuit bees (in that example). Now back to the "spawn chance multiplier". This little marvel of game design is a number that will be multiplied to the weight of an entity, making its overall spawn chance either higher or smaller. Spawn chance multiplier is tied to entities, not moons. For a concrete example let's take the spawn chances of daytime entities on March. Because the only thing that interests us is bees, and they can only spawn on the first cycle, things will be pretty simple. First, we get the weight of each entities, in that case : -Circuit Bees : 72 -Manticoils : 83 -Roaming Locusts : 49 Total weight : 204 Now we multiply the weight of each entities by their spawn chance multiplier at the time (the spawn chance multipliers are rounded to the nearest hundredth and the results to the nearest integer) -Circuit Bees : 72 x 0.96 = 69 -Manticoils : 83 x 1 = 83 -Roaming Locusts : 49 x 0.65 = 32 New total weight : 184 Now we just convert it to a percent chance for clarity (I'll use the numbers in my spreadsheet as they are more accurate than those in this comment (aka not rounded)) -Circuit Bees : 37.66% -Manticoils : 45.15% -Roaming Locusts : 17.19% Now that this is done, we have to know how many entities are expected to spawn. Luckily this number is quite easy to get, it is moon dependent and for March we got 4! now we just have to multiply the chance of a Bee spawning by 4 and we'll get our average amount of hives on that moon! which is : 1.5! You might think that our trouble is over, but, it's not, the worst is to come. See, the value of hives are tied to their distance to the ship which makes things complicated. There are two types of hives, close ones and far ones. Close ones are worth between 40 and 100, and far ones between 50 and 150. You might think to yourself that we just have to determine how likely a hive is to be "close" to the ship or "far" from the ship. And, well, this has been done. With the help of a data mining friend, we got some numbers on how likely a hive is to be close or far. BUT, sadly, there is a glitch, that makes it so every hive on a moon is worth the same, no matter the distance. It isn't known which hive dictates the value of them all, or if it is random, or anything really. so this is where our estimations go. We can still proudly say that March has between 60 (40 * 1.5) and 225 (150 * 1.5) Hive value but It's tough to get exact estimates. And also, for those wondering, Assurance has 0.23 Hives on average (making March more than 6 times better for hives (if anyone is wondering how Assurance can have such low hives on average compared to March, it's because it's not only tied to the spawn chance (which is higher on March) but also because March spawns MORE entities on that first cycle than Assurance, basically doubling down on hive superiority)) Thanks for ANYONE that bore with me, hope you had a nice read and understood pretty much everything (if not feel free to ask). Nice day to yall!
@@l3thal_lilwolf172 -Hives spawn on day start. If you start the day and see no hives, there won't be any. Period. -The average number of hives on March is 1.5, and their value is somewhere between 60 and 225. -The value is SUPPOSED to be tied to the distance from the ship, but every hive on a given moon is worth the same.
It more comes down to securing loot, assurance has easy indoors but harsh outdoors later, March has hard indoors, but not so bad outdoors, and yes I’m going to say March has easier outdoors, you have like 4 entrances to excape them, billions of thicc trees to break sightlines, and almost never an earth leviathan, I will never stop being mad at the fact those worms can instantly attack sometimes, that makes skill out of the question, you literally just have to hope they don’t instantly kill you if you accidentally walk over it.
one other thing i don’t see anyone talking about is the indoor power cap. Assurances cap is so low at 6 power that literally just 2 spiders is the max it can ever spawn on that day (unless you kill one) the fact that not only the enemies are easier but there’s SO much less of them is why i usually run assurance
i truly agree with you about the indoor power cap. although, i personally have a terrible mindset and my brain goes , "oh, beehives" so march is kinda like a muscle memory to go on for me
The biggest problem on assurance is actually snare flea. They are extremely difficult to find before they attack, and will chase you quite far in the rare case they miss their drop. You are almost always required to carry a shovel on assurance simply because snare fleas are an instant kill unless you happen to be near an exit. On March, both the bracken and the thumper, in their newest balance change, are much easier to escape from. This means you can easily go in without a shovel, which frees up an extra slot.
I will also say this, indoor power is a HUGE factor. Assurance has a max indoor power of 6, and the decent likelihood of a spider spawning means you're probably just gonna get a spider, and 3 of a snare flea/hording bug (however that works out). March has an indoor power of 14. Yes. 14. Over double. And considering the high likelihood of dangerous enemies like the bracken and thumper (and there can be a max of 3 thumpers), march is extremely dangerous. Yes, it may have more loot. But the giants puppy-guarding the ship + the danger inside? Not to mention twice the indoor size? I feel assurance is better in terms of safety/loot ratio, considering their loot value is about the same without bees, and you're more consistently able to securely get the loot. And if you're worried about eyeless dogs/worm combo? Just do the sprint+crouch tech, and you'll be fine.
I’ve also noticed that fire exits typically spit out into a room that has a high chance to have loot, often the one with shelves. Since march has 3 exits, i run to each of them (checking for hives along the way) and peek inside to look for ez loot. Then after this is all cleared i go back to ship and am terminal person for those who went main. Works like a charm and i often get 6 items and about 2 hives. March is far and away the best tier 1 & 2 moon imo.
Something I don't see enough people talk about is the fact that March also has a spawn jump you can do to reach a fire exit faster. If you turn to the right as soo as the door opens and run all the way to the back of the ship, then jump off a bit to the right, you should land on the edge of a little mountain close to the back fire exit. Best part, you don't even take any damage! It's still not as fast as the Assurance jump, but still gets you inside the building at around 8:11 give or take if you get around the rest of the mountain fast enough!
assurance is definitely getting more monsters in the coming patches the most ive ever seen is 1 bracken and 2 lootbugs at around 9pm also really good bee spawns
After a run of assurance regularly giving us like, 200-300 easy loot plus a beehive, me and my friends have started joking that "i know if nobody got me, 220-assurance got me" We do regularly run march for higher quotas untill we can start affording the tier 3 moons tho, assurance is a pretty safe bet and good for 2-3 people, but march is def better once you get 4, unless you're like us and get no beehive spawn on march 3 times in a row
ayy! glad to see you took my advice (and very probably the advice of others) and talked about loot quality as well. the size multiplier isn't something I knew about, and I'm super sold now! that's an absolutely amazing quality. but I must admit, the four entrances and the bees are hard to beat.
i had a cool 3 person team who did a cool strat for assurance,a person stays at the ship and the 2 people go in facility in fire exit or main entrance.One guy holds a f;ashlight and one guy holds a shovel.I was the shovel man and it worked out really well.I gotta say,ever since that,i have always been good at assurance and i have never died very often there.
I'd say in general that Assurance is far more reliable and consistent when dealing with solo runs, especially if you're attempting to pass high quotas. March's higher potential tends to be notable, but it's really only worth it if you are willing to reset runs to guarantee high amounts of beehives that you can snag. What's extra worth noting is that Beehives are not always guaranteed to be worth the time/effort required to get them. The lower the size of your group, the less hives that are typically worth grabbing, and most groups don't usually want more than two at a time due to the stacking damage that can quickly end runs. This in combination with the fact that sometimes Beehives can be worth as little as 50 credits (and will usually be of a lower value if they are close to the ship's landing spot) usually makes March less efficient unless you're in a group of 4 or more players.
For EXCLUSIVELY solo running, assurance is king (behind titan) Yeah march has more entrances but you don't have time to check them all anyway. Most you'll get to is 3 Also bees are banned in all speedruns so the one upside march does have kinda gets pushed out the window.
I like march for early game because of the change of beehives spawning and the amount of entrances, these two factors allow for easy money and lots of exploration if a party split up to the entrances
One thing I haven't seen anyone mention yet is that on March, you can find Gold Bars. Gold Bars are the most valuable item in the game and are only single handed, although they do weigh a ton. They can ONLY be found on either March or Experimentation, although they are extremely rare on the latter. They are still a relatively rare find on March, but since it's the only Moon where you can expect to get these, I think it's worth mentioning. Oh and as other people pointed out, Max Indoor and Outdoor Power has been overlooked in the video. Meaning not only has March worse enemies than Assurance, but also over DOUBLE the maximum enemies that can spawn, both outdoors at night and indoors. So yeah, Assurance is much more safe and reliable, but on March you can do some literal gold digging, if you're up to it.
bee hives are a bit weird to consider in march vs ass for me. the max bee hives me and my bro can even get back into the ship is 4~ so march potentially spawning up to 7 is irrelevant and i have OFTEN found assurance to have better bee hives than march as they are ultimately RNG and having a march with no bees is not uncommon and extremely painful while a no bee ass is kinda fine despite being more common. comboing this with assurance having a pretty much objectively better indoors and a faster route means im gonna to keep prioritizing assurance over march.
the main reason offense sucks is because it has the highest thumper, coil-head, hygrodere, and turret spawnrate, the 3rd may not seem like a problem, but it is when combined with thumpers or coil-heads, offense also has a really high power level for free moons, both inside and outside, and you are much more likely to encounter a hectic situation that will prevent you from getting any loot, eclipsed offense is also unironically harder than titan, as the monsters that spawn every 2 hours is FOUR, offense is genuinely the worst moon in the game, there is no reason to go to it when assurance and march give the same amount of average loot per visit while also giving you less dangerous scenarios to deal with also, giants can spawn on offense, 1.35% chance, but it can still happen
If you jump off the back of the ship on march early you can get to the door by 8:15, so about the same as assurance but way easier. Also getting a bad door being blocked by enemies or locked doors seems like less of an issue on march since you can go somewhere else. But, march being bigger somehow the fire exits always seem to be near each other, and main is usually farther away from fire on average, but I can’t say for sure if that’s true. I also don’t know if you know about crouch sprinting, making running past eyeless dogs when forest giants or Leviathans are around much easier and isn’t very difficult if you bind your crouch key to something like c. These are kinda minor details so they don’t change it a lot but it’s very helpful to know.
I go to both, but usually the bigger loot combined with the fire exits in March is my go-to since you can get more loot by, usually, going around the map (main - FE 3 - FE 2 - FE 1 -Ship) Also in Assurance you can jump in the rock next to the Item Container thingy for speedruns and in offense you can jump into the pipes for a fast FE run and also i like offense because it's challenging, nothing else only because i've only played solo since i have no friends and got crack head level good at the game
You said beehives can be up to 144, and I don't know if you said that unintentionally or whatever but I have gotten hives as high as 149. I think at one point somewhere in the 150s, but I could be wrong about this one, but I absolutely know for sure I have a few 149s laying around in my solo playthrough right now.
I think March is slightly better because the fire exits, which are important to multiplayer, are easy to access. There are also two fire exits which greatly decreases the chance of getting both near main, nullifying the point of them. Assurance fire exit takes longer to get to (though trip back is comparable to March). In solo play Assurance is probably better.
0:31 good riddance; Offense *is* horrible The second you go in you're running from two thumpers while looking at a coil and a spider on the wall Then when you go back in you get instakilled by slime camping main entrance Sorry about my rant
To be honest, I've always preferred the forest moons than the desert ones, purely judging from the outside. Vow & March are so much better to navigate than Assurance and Offense
Ego: make sure to spot giant before they spot you. Their vision: 10000metres My vision: so many fucking trees Also yeah going from tree to tree breaks line of sight from them, butttt they can also just so happen to not be moving when you walk near them making you unaware of them (if you have shit eyes, like me!)
I prefer Assurance when it comes to the fire exit. Like mentioned, Assurance is so much smaller so if the fire exit spawns near main, it’s not that big of deal. But let me tell you. Nothing irritates me more than entering a March fire exit and finding that one or both other fire exits has spawned next to each other and even sometimes near main too. I find it not worth the risk. Especially, later on when the quotas are high.
march is my personal preference. I was in assurance once, had enough scrap to meet the quota, I asked them to start early and they did ( we don’t do that unless everybody but one person is dead, to tell if everyone’s dead) and I COULD NOT find my ship for the life of me.
My main gripe with Assurance is that I always get lost on the way back to the ship. I don’t know why, my sense of direction just goes out the window on that moon.
exits dont matter as even if you have double the amount of exits on march than on assurance, the chance of you finding two exits really close to each other is higher (2x map size than assurance btw so have fun finding anything in that maze)
Bro really just dunked on March the whole video but then said "March has bees though so it wins" Bees are not good enough to save March. Assurance is a small enough map to be reliably full cleared, while on March you will practically never get everything (particularly if it's scattered across several different exits). 1-2 beehives is not going to make up for over 300 scrap missed inside the facility.
Ima be real, I dont think the Bee hive spawn rate is as much of an edge. On March when taking off you can get clipped off the ship when walking on the outside railing to grab the bee hives. It makes getting several of them from the back of the ship into the ship basically a dice roll. I been on this game for several hundreds of hours and the most amount of bee hives I heen able to successfully collect after take off was 2 mainly bc number #3 always get clipped off the ship, or sinply getting a third hive on the ship railing without dieing from the other bees was a challenge. I do consider the size if the interior map however to he a big deal. If March is twice the size inside as Assurance that means it will usually take twice as longs (especially if the fire exits are all next to eachother) to find the loot, giving outside mods more time to spawn in. Idk I just find Assurance to have the best balance between mob spawning and loot finds
I play solo a lot, and I only go to March if things aren't okay on Assurance. The consistency of Assurance and low risk high reward nature of it are insane. Sure, snare fleas suck, but they are honestly not too horrible in solo. Far from being run-enders, unlike a poorly spawned thumper or bracken.
I play solo, I thrive off of beehives, and I can easily get most items on March due to the multiple fire exits, however assurance has saved several runs for me, but my love will always be march, the place where I found a gold bar twice.
as a solo player, i can confidently say that i have a personal problem with assurance, i kid you not, i have never had a successful solo run on that moon, if march is open, it is always my first early game choice, i hate assurance with a burning passion, If i have to chose between an eclipsed march, and assurance, im choosing Vow.
That’s really interesting considering the fact that assurance is way better as a solo map. Its small map size and short ship trips make it the idea free map for solo.
assurance>march the only thing march is arguably better at is beehives making the loot more uncapped, but the problem is that alot of beehives can still be very spaced out from the ship and can take alot of ingame hours to transport back forest giants are ALOT harder to deal with than dogs and earth leviathons imo, ive had tons of situations where both would be around at the same time, but dropping everything would do the trick every single time (if you have stamina) the one thing about this video that blown my head off is that the loot spawns were pretty much the same . . . you could run a no beehive run for march and assurance and end up with the same amount of loot if you full sweep, assurance would theoretically be 2 times faster to sweep, leading there to be a huge time save when transporting loot before the worms or dogs even make their true presence i wouldnt say march is better based off of just having bee hives and a tiny bit more loot, think of it as giving +1 point for the positives that one has over the over assurance would have way more points, being the fastest to go in and out, having better outdoor mobspawns (forest giants can smd), definitely having better indoor mob spawns, finding loot way easier due to small map, indoor mob spawn being low, and probably some other things i wouldnt be able to think about, then theres march what points can march get? having 3 fire escapes, better bee hives, and more valuable loot, and probably having the outdoor mobs be in places nobody will get to even though march has some good arguments, thats a win on assurance 5-4, i say assurance is better than march
Unless I have no choice, I avoid all the forest maps like the plague. I'm a desert planet simp because they're stupidly easy to navigate. I always get so damn lost on the forests so March loses a LOT of points with me for that, though I think it may be one of the easiest to navigate.. (And I'm solo a lot so I can't just rely on others who know the map better to help me there. I even use a minimap mod and I STILL get lost..)
that is not correct, the max daytime power is the max enemies that can spawn. daytime spawn deviation relates to how big the range is for daytime enemies spawning for each spawn cycle
I've had lootbugs mess up runs. I try stealing a key since I need one to go any further in the facility, and since we don't have any weapons they just kill everyone.
I was playing Lethal solo to try some strats and on a fresh new game slot. very first day on Assurance was funny because Ghost Girl haunted me 😂 (spawn rate of ghost girl on assurance is 0.31%)
March seems to be best with coop, solo bee runs can be done but l don't like the 2X size of March. Remember the dangers of Branken and Thumper where Assurance is mostly safe. Just watch out for Worms, need to take a specific path for it
Answer: the one that's not eclipsed
Wat if both not have moon in front of sun
@@ry6554no he means in game, not an actual eclipse.
@@ParadoxPringleEdits You do know that eclipsed in the game DOES MEAN that the planet is in front of the sun, right?
Wait, if were on a moon, then what’s the moon in front of the sun?
@@Nugglett. I’m having trouble understanding his wording. Mb
assurance is to march as rend is to titan. sure, march has greater potential, but assurance has greater reliability.
exactly
This is the best comparison I’ve seen of the maps lol
not really. Sure march is a diceroll on the beehives, but it's a payoff you can actually get into the ship one you happen to roll it.
With v49 titan not so much. Show me anyone that can bring more scrap out of a high titan roll (1800+?) than a high rend roll (1600+shotguns)
ass is still better on the average though even if your analogy isn't great
yes i agree!
@@sdfggdfg5fgdfgbruh thats exactly what this dude said.
The coil-heads on offense explaining why I should not go to offense:
because they are the fast
@@sakura368speedy bois go slapslapslapslap
@@htspencer9084I always think coil heads slap your neck so hard a coil knock out appears
as a speedrunner assurance is my child
What's your pb quota?
March: bee hive runs
Ass: no bee hives (and better not solo because snare flees absolutely destroy carelessness early on in runs)
@@GamingChair420snare fleas won't kill you in solo
@@apollochaoz they will however leave you at 1 hp
@@GamingChair420Ive found more bees on ass somehow
the very last point talking about number of players, playstyle and solo play is the kicker, the most important part of the comparison. Very good breakdown.
Playstyle and current skill level is such a decider when it comes to moon choice for sure! Which makes me feel like they're all pretty well balanced and it's nice to have different options for different playstyles 😊
@@htspencer9084what about old dine?
Something you overlooked about the assurance fire exit is that it comes out on a raised platform that is not reachable by creatures, so leaving is almost completely safe no matter the time. Plus, you can easily hop up onto the pipe outside. A pipe that goes across the entire map, and is also out of reach of any creatures, letting you drop down wherever they aren't. You just can't waltz out at 11pm on march like you can on assurance.
Heres a comment for your rather underated lethal company videos.
May the algorithm bless you
can i kiss u
That escalated quickly@@alteregosocial
@@alteregosocialcalm down there buddy
@@alteregosocialIT SHOULD'VE BEEN ME NOT HIM ME!
@@beh256 Nah that is crazy bro
3:00 chill music, chill graphs, chill info, every monster jumping him in the background
The spawn deviation is outdoor power. An enemy has a certain amount of power. Say a maps indoor or outside power is 9. A bracken takes up 3 power when it spawns. Once the power reaches its max, no more enimies can spawn.
Edit: Shit i might be wrong
Does that mean that more beehives means less outdoor threats?
@@glompert7390correct
@glompert7390 there's a daytime power and a nighttime power. Daytime has bees, manticoils, roaming locusts. And nighttime power has giants, dogs, Earth leviathan, and hawks. They are separate so more bees just means less manticoils and Locusts.
@@svsilent-kj6up oh, i lomve manticoils :
@@grape892 I'm not sure manticoils and locusts are threats lmao but ok
March is good for early game where risk is not that punishing, assurance is good for later quotas when tier 3 moon of your choice (or all of them) have weather you don't want to risk working in so you need a small fast-gain low-risk moon to not screw up your run
assurance is more consistent and undebatably better in solo play, but in a full group they are probably about evenly matched ( I never find beehives on March for some reason I don't know why)
May RNGesus bless you with more beehives!
you can actually get to the back fire exit of march in ~17 seconds if you start running after the ship door opens, go to the back of your ship and jump down, after falling you will have a full stamina bar and you can run to the fire exit
still more then assurance
So, about the bees.
Here is how the game treats entity spawning :
First thing to understand, is that entities spawn in waves, they are spaced every 2 hours starting at 9pm with an instant one occurring at the start of the day. Important note, bees can ONLY spawn in that first cycle, if you look everywhere on the map, and don't see any bees, then you won't see any for the rest of the day.
Second thing, that "spawn deviation" thing. Basically, there's a set amount of entities that spawn at each of these cycles. BUT, there's a little something called "spawn chance multiplier".
Before we get to that "spawn chance multiplier" you have to understand how entities are chosen when a spawn wave occurs. Basically, every entity has a "weight", that weight is a number, the higher the number, the likelier the entity is to spawn. Let's take a quick example.
Let's say you have entity A (let's say manticoils) and entity B (being circuit bees).
If the manticoils have a weight of 10 and the circuit bees a weight of 90, then the spawn chance of manticoils will be 10/(10+90) and the spawn chance of circuit bees will be 90/(10+90) resulting in 10% for manticoils, and 90% for circuit bees (in that example).
Now back to the "spawn chance multiplier". This little marvel of game design is a number that will be multiplied to the weight of an entity, making its overall spawn chance either higher or smaller. Spawn chance multiplier is tied to entities, not moons. For a concrete example let's take the spawn chances of daytime entities on March.
Because the only thing that interests us is bees, and they can only spawn on the first cycle, things will be pretty simple.
First, we get the weight of each entities, in that case :
-Circuit Bees : 72
-Manticoils : 83
-Roaming Locusts : 49
Total weight : 204
Now we multiply the weight of each entities by their spawn chance multiplier at the time (the spawn chance multipliers are rounded to the nearest hundredth and the results to the nearest integer)
-Circuit Bees : 72 x 0.96 = 69
-Manticoils : 83 x 1 = 83
-Roaming Locusts : 49 x 0.65 = 32
New total weight : 184
Now we just convert it to a percent chance for clarity (I'll use the numbers in my spreadsheet as they are more accurate than those in this comment (aka not rounded))
-Circuit Bees : 37.66%
-Manticoils : 45.15%
-Roaming Locusts : 17.19%
Now that this is done, we have to know how many entities are expected to spawn. Luckily this number is quite easy to get, it is moon dependent and for March we got 4!
now we just have to multiply the chance of a Bee spawning by 4 and we'll get our average amount of hives on that moon!
which is : 1.5!
You might think that our trouble is over, but, it's not, the worst is to come. See, the value of hives are tied to their distance to the ship which makes things complicated. There are two types of hives, close ones and far ones. Close ones are worth between 40 and 100, and far ones between 50 and 150. You might think to yourself that we just have to determine how likely a hive is to be "close" to the ship or "far" from the ship. And, well, this has been done. With the help of a data mining friend, we got some numbers on how likely a hive is to be close or far. BUT, sadly, there is a glitch, that makes it so every hive on a moon is worth the same, no matter the distance. It isn't known which hive dictates the value of them all, or if it is random, or anything really. so this is where our estimations go. We can still proudly say that March has between 60 (40 * 1.5) and 225 (150 * 1.5) Hive value but It's tough to get exact estimates.
And also, for those wondering, Assurance has 0.23 Hives on average (making March more than 6 times better for hives (if anyone is wondering how Assurance can have such low hives on average compared to March, it's because it's not only tied to the spawn chance (which is higher on March) but also because March spawns MORE entities on that first cycle than Assurance, basically doubling down on hive superiority))
Thanks for ANYONE that bore with me, hope you had a nice read and understood pretty much everything (if not feel free to ask).
Nice day to yall!
Yeah I ain’t reading allat
TLDR?
@@l3thal_lilwolf172 -Hives spawn on day start. If you start the day and see no hives, there won't be any. Period.
-The average number of hives on March is 1.5, and their value is somewhere between 60 and 225.
-The value is SUPPOSED to be tied to the distance from the ship, but every hive on a given moon is worth the same.
@@GAMER32231skill issue
@@Alex-vl1mk no its was-half-asleep-at-time-of-writing-comment-issue
Okay but doing the Offense jump makes me feel cool so that trumps everything in this video
Assurance would be better in a solo run, but with friends march would be better bc more fun1!1!1!1!
After all, isn't this why we play this game, for the !FUN! :D
"I don't like sand worms... they're big and hard to predict... makes me drop all my shit"
My only issue with March is the size. But bees and multiple fire exits help remedy that issue. Definitely prefer Assurance for smaller squads.
It more comes down to securing loot, assurance has easy indoors but harsh outdoors later, March has hard indoors, but not so bad outdoors, and yes I’m going to say March has easier outdoors, you have like 4 entrances to excape them, billions of thicc trees to break sightlines, and almost never an earth leviathan, I will never stop being mad at the fact those worms can instantly attack sometimes, that makes skill out of the question, you literally just have to hope they don’t instantly kill you if you accidentally walk over it.
I can confirm as an almost exclusive solo player, assurance is way better
one other thing i don’t see anyone talking about is the indoor power cap. Assurances cap is so low at 6 power that literally just 2 spiders is the max it can ever spawn on that day (unless you kill one) the fact that not only the enemies are easier but there’s SO much less of them is why i usually run assurance
only 1 spider can spawn so there will probably be a spider a snare flea and something else with 1 power
@@superkebabo oh true, forgot they had a spawn limit of 1, but still the low power cap makes a huge difference
i truly agree with you about the indoor power cap. although, i personally have a terrible mindset and my brain goes , "oh, beehives" so march is kinda like a muscle memory to go on for me
@@TheHandsomeOne0 completely fair, beehives are really fun :)
On the flipside, the larger facility of March probably puts most creatures far enough away from you that they aren't a problem.
The biggest problem on assurance is actually snare flea. They are extremely difficult to find before they attack, and will chase you quite far in the rare case they miss their drop. You are almost always required to carry a shovel on assurance simply because snare fleas are an instant kill unless you happen to be near an exit. On March, both the bracken and the thumper, in their newest balance change, are much easier to escape from. This means you can easily go in without a shovel, which frees up an extra slot.
Snare fleas are easy to detect
@@mageguest if you’re looking up every time you go through a door or hallway. That will slow you down quite a lot
@@redstonehero7944 Right click all the time, is what every player should do
@@mageguest that doesn’t catch bugs above doors unless you purposely stop below the door. The scan cool down is not that fast
@@redstonehero7944 Never happened to me, and they do a very high sound on the ground and when they are going to attack.
I will also say this, indoor power is a HUGE factor. Assurance has a max indoor power of 6, and the decent likelihood of a spider spawning means you're probably just gonna get a spider, and 3 of a snare flea/hording bug (however that works out).
March has an indoor power of 14. Yes. 14. Over double. And considering the high likelihood of dangerous enemies like the bracken and thumper (and there can be a max of 3 thumpers), march is extremely dangerous. Yes, it may have more loot. But the giants puppy-guarding the ship + the danger inside? Not to mention twice the indoor size?
I feel assurance is better in terms of safety/loot ratio, considering their loot value is about the same without bees, and you're more consistently able to securely get the loot.
And if you're worried about eyeless dogs/worm combo? Just do the sprint+crouch tech, and you'll be fine.
Ideally you really wouldn’t wanna stay that long in the first place and mainly focus on hives
In v50 we won't be able to crouchsprint, but I like Assurance more anyways, because I never get bees on March for some reason.
I think Assurance is the best for solo or with a friend.
While March is best for a full team.
I agree hive running is easier on march for my team
niko
March has greater potential but 99% of players won't be able to capitalize on this. If you're bread or wurps go march, go Ass otherwise
Assurance main entrance also has a big skip if u jump onto a rock on the other side
I’ve also noticed that fire exits typically spit out into a room that has a high chance to have loot, often the one with shelves. Since march has 3 exits, i run to each of them (checking for hives along the way) and peek inside to look for ez loot. Then after this is all cleared i go back to ship and am terminal person for those who went main. Works like a charm and i often get 6 items and about 2 hives. March is far and away the best tier 1 & 2 moon imo.
you can get way more from assurance since there's a higher chance for all the loot to be in the same room because of the map size
so basically the only thing going for march is outdoor loot, fire exits and enemies, got it.
@@Some1Smart i mean yeah those are all its benefits it has over other maps.
i would prefer assurance because it is easy to deal with the worm and dogs, the giant is the only outdoor enemy that I would worry about@@tiffanu
Something I don't see enough people talk about is the fact that March also has a spawn jump you can do to reach a fire exit faster. If you turn to the right as soo as the door opens and run all the way to the back of the ship, then jump off a bit to the right, you should land on the edge of a little mountain close to the back fire exit. Best part, you don't even take any damage! It's still not as fast as the Assurance jump, but still gets you inside the building at around 8:11 give or take if you get around the rest of the mountain fast enough!
assurance is definitely getting more monsters in the coming patches the most ive ever seen is 1 bracken and 2 lootbugs at around 9pm
also really good bee spawns
It has an indoor power of 6 I think for a beginner moon it's high enough
After a run of assurance regularly giving us like, 200-300 easy loot plus a beehive, me and my friends have started joking that "i know if nobody got me, 220-assurance got me"
We do regularly run march for higher quotas untill we can start affording the tier 3 moons tho, assurance is a pretty safe bet and good for 2-3 people, but march is def better once you get 4, unless you're like us and get no beehive spawn on march 3 times in a row
leaving a comment to hope the algorithm makes this seen by more players👍
ayy! glad to see you took my advice (and very probably the advice of others) and talked about loot quality as well. the size multiplier isn't something I knew about, and I'm super sold now! that's an absolutely amazing quality. but I must admit, the four entrances and the bees are hard to beat.
you can get to the assurance fire exit before 8 am with 0 damage if you run on the ship railing
The hives are a game changer because of the lack of loot readily available, and most weather events are not very dangerous on assurance
i like march cuz you can see your friends when you leave + green looks good
I would love, love, love an updated version of this for v50 given all the changes that have happened since this vids come out!
i had a cool 3 person team who did a cool strat for assurance,a person stays at the ship and the 2 people go in facility in fire exit or main entrance.One guy holds a f;ashlight and one guy holds a shovel.I was the shovel man and it worked out really well.I gotta say,ever since that,i have always been good at assurance and i have never died very often there.
As a casual, I prefer picking up moons randomly [including eclipsed and flooded] because either way I end up getting killed by something.
The game is a metaphor for life, you could die the first run or make it to quota 10 but we all end up in the same place in the end
I'd say in general that Assurance is far more reliable and consistent when dealing with solo runs, especially if you're attempting to pass high quotas. March's higher potential tends to be notable, but it's really only worth it if you are willing to reset runs to guarantee high amounts of beehives that you can snag.
What's extra worth noting is that Beehives are not always guaranteed to be worth the time/effort required to get them. The lower the size of your group, the less hives that are typically worth grabbing, and most groups don't usually want more than two at a time due to the stacking damage that can quickly end runs. This in combination with the fact that sometimes Beehives can be worth as little as 50 credits (and will usually be of a lower value if they are close to the ship's landing spot) usually makes March less efficient unless you're in a group of 4 or more players.
For EXCLUSIVELY solo running, assurance is king (behind titan)
Yeah march has more entrances but you don't have time to check them all anyway. Most you'll get to is 3
Also bees are banned in all speedruns so the one upside march does have kinda gets pushed out the window.
assurance is best map for the 1/1000 to get mansion
I like march for early game because of the change of beehives spawning and the amount of entrances, these two factors allow for easy money and lots of exploration if a party split up to the entrances
i love march because it spawns hella beehives and has 3 fire exits
One thing I haven't seen anyone mention yet is that on March, you can find Gold Bars. Gold Bars are the most valuable item in the game and are only single handed, although they do weigh a ton. They can ONLY be found on either March or Experimentation, although they are extremely rare on the latter. They are still a relatively rare find on March, but since it's the only Moon where you can expect to get these, I think it's worth mentioning.
Oh and as other people pointed out, Max Indoor and Outdoor Power has been overlooked in the video. Meaning not only has March worse enemies than Assurance, but also over DOUBLE the maximum enemies that can spawn, both outdoors at night and indoors.
So yeah, Assurance is much more safe and reliable, but on March you can do some literal gold digging, if you're up to it.
bee hives are a bit weird to consider in march vs ass for me.
the max bee hives me and my bro can even get back into the ship is 4~ so march potentially spawning up to 7 is irrelevant and i have OFTEN found assurance to have better bee hives than march as they are ultimately RNG and having a march with no bees is not uncommon and extremely painful while a no bee ass is kinda fine despite being more common.
comboing this with assurance having a pretty much objectively better indoors and a faster route means im gonna to keep prioritizing assurance over march.
Great video, although I want to add that outdoor enemies will start spawning later in the day on assurance than march (around 2 hours later).
I perfer offense mainly because it was what i started with and you can take around 13 double items to the ship with a trick and no giants
Would you like the same amount of loot as assurance but with 4x the danger and no beehives
@@A_quip it's more fun
the main reason offense sucks is because it has the highest thumper, coil-head, hygrodere, and turret spawnrate, the 3rd may not seem like a problem, but it is when combined with thumpers or coil-heads, offense also has a really high power level for free moons, both inside and outside, and you are much more likely to encounter a hectic situation that will prevent you from getting any loot, eclipsed offense is also unironically harder than titan, as the monsters that spawn every 2 hours is FOUR, offense is genuinely the worst moon in the game, there is no reason to go to it when assurance and march give the same amount of average loot per visit while also giving you less dangerous scenarios to deal with
also, giants can spawn on offense, 1.35% chance, but it can still happen
@PurpleTheProto that's why I play it. Hectic and/or Funny moments.
If you jump off the back of the ship on march early you can get to the door by 8:15, so about the same as assurance but way easier. Also getting a bad door being blocked by enemies or locked doors seems like less of an issue on march since you can go somewhere else. But, march being bigger somehow the fire exits always seem to be near each other, and main is usually farther away from fire on average, but I can’t say for sure if that’s true.
I also don’t know if you know about crouch sprinting, making running past eyeless dogs when forest giants or Leviathans are around much easier and isn’t very difficult if you bind your crouch key to something like c.
These are kinda minor details so they don’t change it a lot but it’s very helpful to know.
The non-issue enemies actually matter a lot, because assurance has a higher chance of spawning enemies that are trivial to deal with.
I go to both, but usually the bigger loot combined with the fire exits in March is my go-to since you can get more loot by, usually, going around the map (main - FE 3 - FE 2 - FE 1 -Ship)
Also in Assurance you can jump in the rock next to the Item Container thingy for speedruns and in offense you can jump into the pipes for a fast FE run
and also i like offense because it's challenging, nothing else only because i've only played solo since i have no friends and got crack head level good at the game
You said beehives can be up to 144, and I don't know if you said that unintentionally or whatever but I have gotten hives as high as 149. I think at one point somewhere in the 150s, but I could be wrong about this one, but I absolutely know for sure I have a few 149s laying around in my solo playthrough right now.
If you're a professional player going for a high quota run with a full squad, March MIGHT be better. Otherwise Assurance is basically always better.
i just choose the one that has normal weather
I think March is slightly better because the fire exits, which are important to multiplayer, are easy to access. There are also two fire exits which greatly decreases the chance of getting both near main, nullifying the point of them. Assurance fire exit takes longer to get to (though trip back is comparable to March).
In solo play Assurance is probably better.
I've always liked March the most, but Assurance has more of what I actually want... so I think I'll be trying Assurance much more often now, thanks!
my fav moon is titan, so chaotic and i love it
0:31 good riddance; Offense *is* horrible
The second you go in you're running from two thumpers while looking at a coil and a spider on the wall
Then when you go back in you get instakilled by slime camping main entrance
Sorry about my rant
To be honest, I've always preferred the forest moons than the desert ones, purely judging from the outside. Vow & March are so much better to navigate than Assurance and Offense
My guy went from Clash of Clans to Lethal company and explains shit like its nothing, good job
Ego: make sure to spot giant before they spot you.
Their vision: 10000metres
My vision: so many fucking trees
Also yeah going from tree to tree breaks line of sight from them, butttt they can also just so happen to not be moving when you walk near them making you unaware of them (if you have shit eyes, like me!)
I prefer Assurance when it comes to the fire exit. Like mentioned, Assurance is so much smaller so if the fire exit spawns near main, it’s not that big of deal. But let me tell you. Nothing irritates me more than entering a March fire exit and finding that one or both other fire exits has spawned next to each other and even sometimes near main too. I find it not worth the risk. Especially, later on when the quotas are high.
march is my personal preference. I was in assurance once, had enough scrap to meet the quota, I asked them to start early and they did ( we don’t do that unless everybody but one person is dead, to tell if everyone’s dead) and I COULD NOT find my ship for the life of me.
Imo why I prefer march is bc if you can’t get all items. Bee Hives galore, once I found 5 hives in the map (near the ship)
I love assurance because I get to type ass into the terminal
I got out of March after being lost at 8 pm walked like three steps scanned and saw horde of Baboon Hawks running at me
My main gripe with Assurance is that I always get lost on the way back to the ship. I don’t know why, my sense of direction just goes out the window on that moon.
Honestly assurance is worse because there are less exits.
But it's slower to get in and the map is bigger so it's harder to collect scrap. There's also forest giants which are very annoying.
exits dont matter as even if you have double the amount of exits on march than on assurance, the chance of you finding two exits really close to each other is higher (2x map size than assurance btw so have fun finding anything in that maze)
Bro really just dunked on March the whole video but then said "March has bees though so it wins"
Bees are not good enough to save March. Assurance is a small enough map to be reliably full cleared, while on March you will practically never get everything (particularly if it's scattered across several different exits). 1-2 beehives is not going to make up for over 300 scrap missed inside the facility.
so
it's actually faster to enter one of the fire exits in march if you jump out the right of the ship
ye
Experimentation is better because I never get lost
Ima be real, I dont think the Bee hive spawn rate is as much of an edge. On March when taking off you can get clipped off the ship when walking on the outside railing to grab the bee hives. It makes getting several of them from the back of the ship into the ship basically a dice roll. I been on this game for several hundreds of hours and the most amount of bee hives I heen able to successfully collect after take off was 2 mainly bc number #3 always get clipped off the ship, or sinply getting a third hive on the ship railing without dieing from the other bees was a challenge.
I do consider the size if the interior map however to he a big deal. If March is twice the size inside as Assurance that means it will usually take twice as longs (especially if the fire exits are all next to eachother) to find the loot, giving outside mods more time to spawn in. Idk I just find Assurance to have the best balance between mob spawning and loot finds
I play solo a lot, and I only go to March if things aren't okay on Assurance. The consistency of Assurance and low risk high reward nature of it are insane. Sure, snare fleas suck, but they are honestly not too horrible in solo. Far from being run-enders, unlike a poorly spawned thumper or bracken.
I got haunted by a ghost girl on assurance my very first time playing lol
I play solo, I thrive off of beehives, and I can easily get most items on March due to the multiple fire exits, however assurance has saved several runs for me, but my love will always be march, the place where I found a gold bar twice.
as a solo player, i can confidently say that i have a personal problem with assurance, i kid you not, i have never had a successful solo run on that moon, if march is open, it is always my first early game choice, i hate assurance with a burning passion, If i have to chose between an eclipsed march, and assurance, im choosing Vow.
That’s really interesting considering the fact that assurance is way better as a solo map. Its small map size and short ship trips make it the idea free map for solo.
Assurance also has turrets which is painfu
March spawns more turrets...
putting it simple, assurance for casuals and march for pros that can collect bee hives..
beehives are random, plus collecting beehives is very easy
assurance>march
the only thing march is arguably better at is beehives making the loot more uncapped, but the problem is that alot of beehives can still be very spaced out from the ship and can take alot of ingame hours to transport back
forest giants are ALOT harder to deal with than dogs and earth leviathons imo, ive had tons of situations where both would be around at the same time, but dropping everything would do the trick every single time (if you have stamina)
the one thing about this video that blown my head off is that the loot spawns were pretty much the same . . . you could run a no beehive run for march and assurance and end up with the same amount of loot if you full sweep, assurance would theoretically be 2 times faster to sweep, leading there to be a huge time save when transporting loot before the worms or dogs even make their true presence
i wouldnt say march is better based off of just having bee hives and a tiny bit more loot, think of it as giving +1 point for the positives that one has over the over
assurance would have way more points, being the fastest to go in and out, having better outdoor mobspawns (forest giants can smd), definitely having better indoor mob spawns, finding loot way easier due to small map, indoor mob spawn being low, and probably some other things i wouldnt be able to think about, then theres march
what points can march get? having 3 fire escapes, better bee hives, and more valuable loot, and probably having the outdoor mobs be in places nobody will get to
even though march has some good arguments, thats a win on assurance 5-4, i say assurance is better than march
So basically, Assurance if solo, March if in a crew.
The highest amount of baboon hawks i saw on march was 4, and the most on assurance was actually 6 with 2 dogs having a war
i had 6 hawks camping the ship yesterday
Unless I have no choice, I avoid all the forest maps like the plague. I'm a desert planet simp because they're stupidly easy to navigate.
I always get so damn lost on the forests so March loses a LOT of points with me for that, though I think it may be one of the easiest to navigate.. (And I'm solo a lot so I can't just rely on others who know the map better to help me there. I even use a minimap mod and I STILL get lost..)
Daytime spawn deviation refers to how many could spawn. So march can spawn between 0 and 7 beehives, but not more than 7.
that is not correct, the max daytime power is the max enemies that can spawn. daytime spawn deviation relates to how big the range is for daytime enemies spawning for each spawn cycle
But you can go to assurance by typing „ass“ in the console
i think that assurance is better because i pretty much never pick up beehives and loot bugs are really common on assurance i love lootbugs
I've had lootbugs mess up runs. I try stealing a key since I need one to go any further in the facility, and since we don't have any weapons they just kill everyone.
HAH P#### YOU REALLY GOT YOUR RUN MESSED UP BECAUSE OF A HORDING BUG, WHAT ARE YOU? 0.0000009 YEARS OLD??
Vow. Bee hives + tons of trees to avoid any giants.
Yes officer, this comment right here
@@Nen_niNno nonono wait wait wait i said that ironically dont send me to eclipsed titan alone
I was playing Lethal solo to try some strats and on a fresh new game slot. very first day on Assurance was funny because Ghost Girl haunted me 😂 (spawn rate of ghost girl on assurance is 0.31%)
march has 3 fire exits. so the fact is so big isnt as big of an issue
What about coilheads for indoor spawns?
Cool Video 🎉💪
Offense dude at the start was based lowkey
assurance is great, because you can type ass to select it
assurance have a lot of yuppie bugs
ive played duo assurance and got consistent 400-500+ a run. weather doesnt really matter cause you tp into fire exit anyway lol.
March in multiplayer, Assurance in solo. And any of them that is not Eclipsed. easy pick.
March seems to be best with coop, solo bee runs can be done but l don't like the 2X size of March. Remember the dangers of Branken and Thumper where Assurance is mostly safe. Just watch out for Worms, need to take a specific path for it
I like assurance more ONLY because I like to see hording bugs around
They are pretty much all tier 1s. They should buff March and offense and make them cost 60
thr thing is snear flee cant kill u in solo unless ur crit so its godly for solo
speed run cus u dont have to bo carefull at all
can you do titan vs rend next? thats pretty argued about too
ye, I like assurance.
You didnt included spawn limits which is very important tbh