Mod School - Overview, Upgrading, and PRO TIP FILTERS for managing

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  • Опубликовано: 8 сен 2024

Комментарии • 35

  • @rairok3316
    @rairok3316 Год назад +2

    Never realized one can do mass mod roll all at once. Great advice, thanks.

  • @Csaba44444
    @Csaba44444 Год назад +1

    My moding knowledge just got so much better. I just started to spend crystal on refresh but i got 2much mod every day. Keep doing this types of videos!

  • @MrJackHavok
    @MrJackHavok 8 месяцев назад

    Wish I found this earlier but glad I did now. Excellent mod video that I will continue to use for reference. Thank you

  • @tystar8700
    @tystar8700 Год назад

    Appreciate this! Thank you sir

  • @grzegorzwilk7448
    @grzegorzwilk7448 Год назад

    Man, this is awsome!!!!
    Thank you so much for this, best content creator ever!

    • @thegerbil23
      @thegerbil23  Год назад

      Ha!! thanks so much. Very much appreciate the kind words!

  • @osirisianplays8089
    @osirisianplays8089 Год назад

    thank you for sharing your mod filter guide. you have helped me :)

  • @vintagesixties
    @vintagesixties 10 месяцев назад

    Thank you for this

  • @dansioui9819
    @dansioui9819 Год назад

    Nice work! Some great tips in here. My GP is 5.2 mil.

  • @Darhhaall
    @Darhhaall Год назад +1

    You even made a mistake in that Rebel v Empire fight, Darth Vader cannot be stripped of turn meter.
    Anyway, good advices and good fiter setup, I use pretty similar - what I would add is, at certain level people should start to focus more on how high speed rolls are, less on how many of them there is. After almost five years I have over 300 +15 mods, I don't really need any more, but I want to have more of them in that 27-30 speed secondary god tier bracket, so lately I am more inclined to slice 5 to 6 dot mod that has +11 speed on two rolls, than mod that has +15 on three rolls. That is of course a gamble, but I must say results are good, my really important teams are benefiting from this.
    And sometimes I don't care about speed at all (well +9 is minimum, I sell almost everything else), and go for really high rolls on secondary offense or even other stats.

  • @Stratega1982
    @Stratega1982 Год назад +2

    Great video. Now I can see how useful is to save MODs filters.
    Why don't you use the button "reveal all secondary stats" ?

    • @thegerbil23
      @thegerbil23  Год назад +1

      Oh snap! I totally forgot that feature was there… ya, that would have been good. Lol thanks

  • @mikken_7772
    @mikken_7772 Год назад

    I really like this guide - and the way you explain things so clearly. One question I have - how do you determine who should be quickest in each squad? Is there a set quota like leader, attacker, support etc? or is it different for each team?

  • @faos6651
    @faos6651 8 месяцев назад +1

    What so u so with the lvl 1 silver/ grey mods? Upgrade them to 12 or just not worth the effort? And one more question what are some stat tresholds? Fe what is a good potency stat level, so u are +- guaranteed to land some debuffs? What is the best tenacity level and so forth for each stat

    • @faos6651
      @faos6651 8 месяцев назад

      Do u do*

  • @mattmcdaniels8626
    @mattmcdaniels8626 Год назад +2

    What are your day to day or week to week resources given to mods? I triple refresh mod energy daily and have risen from a HU mod score of around 1.85 to 5.15 over the past 2-3 years but I am slowing to a crawl. Wondering what the highest ROI resources I can give beyond the energy refreshes.

    • @thegerbil23
      @thegerbil23  Год назад

      Just shared this for another comment, so hope you don't mind the copy / paste. :) In both my main and alt account, I always farm 3x on the mods. My main account is 9.2m GP and so I only farm mod upgrade mats, but the alt account is 2.1m GP and in it, I only farm the actual mods. Mostly, speed, health and offense sets. I don't like crit chance because eventually they are most characters won't need them at G12+ and while Crit Dmg sets are important, less so at low levels I feel.

  • @samuelking4723
    @samuelking4723 4 месяца назад

    What do your recommend for new grey mods? Just sell them all, or upgrade to 12 and sell the no-speeds then?

  • @ChrisAllenYVR
    @ChrisAllenYVR 5 месяцев назад

    What about the Set Bonuses? Is it worth it to try to have 4 Speed Mods to trigger the 10% speed boost? Or not worth the effort and just focus on good secondary stat speed? I have such a mess after playing for 4 years and just realizing how important speed is recently. Ugh.....Thanks for the video, super helpful.

    • @thegerbil23
      @thegerbil23  5 месяцев назад

      99.9% of the time I think, you want to ensure you complete your mod sets. That 10% is huge if you are making speed a priority, which it is for maybe 60% or more of the characters in game.

  • @michaelnielsen2870
    @michaelnielsen2870 Год назад

    I love the joke about having choices on SWGOH news, as opposed to another big name RUclipsr haha

  • @princeofsomnia7664
    @princeofsomnia7664 Год назад

    even if vader goes first, he can't still win because of sidious lead. what gonna happen is, vader force crush then that's it. no more bonus turns because its not palp lead.
    a.i vader always do force crush no matter what.
    the only way i can see that team will win if vader reach his second turn, that time he will use MM.
    also, at 6:42 that mod is not trash. that mod really fit leading JKL or at worse, JKA in qui gon team. still useful..

    • @thegerbil23
      @thegerbil23  Год назад

      Ya, think I mentioned something about Sid being the wrong leader for sure. Appreciate the feedback. I’ll check out what I said about the mod though, don’t recall.

    • @thegerbil23
      @thegerbil23  Год назад

      Ok, just reviewed vid, I have to maintain trash on that mod 100%. Not just cause no secondaries, but because +150 offense sounds good, but it’s far worse that +7.x% an offense % would roll at 4-5 upgrades. My JKL would gain about 500 offense from a % mod. So no speed is bad, fixed offense value is meh, defense and health are total meh for JKA or JKL, and 5% CC is ok, but both JKkL and JKA have decent CC naturals and JKL’s lead gives Jedi another +30%. So ya Nah, solid no vote for this mode.

  • @milanjovanovic1001
    @milanjovanovic1001 10 месяцев назад

    Hi what’s the best mods for dr Aphra

  • @joshuaromero1649
    @joshuaromero1649 Год назад

    Noob question: do you still filter and upgrade your grey mods?

    • @thegerbil23
      @thegerbil23  11 месяцев назад

      I upgrade all great mods to reveal secondary stats. if their is speed, 4 or 5, I upgrade it to green. If speed continues to 8, I upgrade to blue, at 10+ blue, I go to purple. 15+ speed I will take to gold, hoping for a 20+ speed.

    • @nyflytie
      @nyflytie 10 месяцев назад

      @@thegerbil23do you mean “gray” (Level-E) mods?l where it says “great”?

    • @permeus2nd
      @permeus2nd 7 месяцев назад

      So how I read it is he upgrades everything to reveal its 4 stats then if it hits his milestones
      Grey = 4+
      Green = 8+
      Blue = 10+
      Purple = 15+
      Then he is hoping that his Golds will be 20+, so if he starts off with a grey mod that has 5 speed he will upgrade it to green but if it dosnt get the speed roll or it rolls badly he will probably sell it unless it has a set of stats he is looking for to use on a precise character.

  • @ethan_c
    @ethan_c Год назад

    how do u got about on farming mods like do u do 3 refreshes a day and which mods do u farm daily and when do u switch to slicing mats?

    • @thegerbil23
      @thegerbil23  Год назад

      Ya, in both my main and alt account, I always farm 3x on the mods. My main account is 9.2m GP and so I only farm mod upgrade mats, but the alt account is 2.1m GP and it, I only farm mods. Mostly, speed, health and offense. I don't like crit chance because eventually they are most characters won't need them at G12+ and while Crit Dmg sets are important, less so at low levels I feel.