Some cool insticts I would love to see: -Territorial behaviour -Defending similar species, maybe based on colour or pheromones -Hunting in packs -Migrational behaviour (Changing seasons involved maybe?) -Go dormant to preserve heat during changing seasons, requiring less food while dormant -Changing colours maybe???
I actually have seen trees go DORMANT when I had a four season rotation where water rose up & covered most of the map. THESE TREES? Survived till the next season, they went dormant underwater & rapidly sprang back to life when the water fell again. It felt absolutely wild & a beauty of evolution, adored that it could happen.
migration already exists (For example the "If you feel cold run away") and territorial behavior already exists a bit annoying to set up tho evolution in this game would almost never make it
So I’ve noticed that the system has a preference for bipedal terrestrial land animals. Is there a way to tweak the system to allow for more variety in body length and limb appearance going from aquatic to terrestrial
Im pretty sure its just because limbs can only be removed and not added, as is the case in real life. And in this case specifically the animals started with only two front limbs.
Not really, their flippers were morphing into legs, that's not necessarily a preference but a natural adaptation. Gaining hind legs would be a different evolutionary journey that didn't happen with that lineage yet. We are bipedal, but our arms were our ancestors front legs. Things get repurposed. The arms didn't just sprout.
The animal designs in this game make me think of Spore, but this game actually seems to deliver what Spore was originally supposed to. Of course, that game was made almost 2 decades ago, and technology has advanced a lot since then. Still, to think that an indie developer can produce something on this scale today is amazing. I'd love to see what this guy could do with the resources of a major game studio to support his vision.
This being "Spore but actually delivers" is honestly a good selling point, like so many others I was disapointed by that game and this looks like its trying to realize that original vision.
I really love the "rage island": one family joined late the race to the lands and on that one island they evolved they ended up as crazy beasts that attack everyone around them when they hurt their toes !
Playing as a bug. Maybe a pest or parasite would be kinda interesting from a gameplay stand point. If it were a multi-player game. You could weaken larger foes by infecting them. So that other, larger creatures can take them down.
Very cool project but there's some things that I'd like to see be added if possible: Pack Hunting/Socialization: I think the idea of smaller creatures grouping to hunt down something much larger would be a cool addition, along with the more complex creatures to be able to communicate. Migratory Behaviors: In colder/hotter months, creatures can migrate somewhere with more appropriate temperature, or aquatic creatures migrating deeper into the ocean, maybe ravines if you add them, or underwater caves if added. Stalk hunting: a hunting creature following a prey animal until its not looking, sleeping, eating, then it pounces getting critical damage or an instant kill depending on the prey's defense. I think this would be a cool adaptation for carnivorous/omnivorous creatures. Camouflage: This could be incorporated into the "stalk hunting" to be even more effective. Camouflage can be split into 5 types: Color matching, Disruptive coloration, Self-decoration, Active camouflage, and Mimesis. Color matching: The creature uses its color to blend in with surroundings. Like green for hiding in grass, brown for forest, etc. Disruptive coloration: The creature uses more than one color to blend in, using stripes and dots, to blend into the surroundings. Self-decoration: The creature blends in using the surroundings themself. Moss, plants, sand, algae. Active camouflage: The creature is capable of changing its color to its surroundings. I got this info from this site, it covers it very well with examples: www.plt.org/educator-tips/camouflage-nature-examples#:~:text=There%20are%20many%20different%20ways,%2C%20active%20camouflage%2C%20and%20mimesis. Terrain Changes: I mentioned this earlier but underwater ravines, and caves (Underwater and land) would be cool terrain changes. Another thing that would be awesome to see is Continental Drift. If land masses shifted over time, it would make things more interesting, but I also think it would be best to have this as a natural disaster, or a setting that can be turned on or off since it changes the simulation a ton.
Love it as always! What really lacks in this game is the organisms changing the environment. While I do not expect atmosphere changes anytime soon, I do think it would be nice making it so that trees block the sunlight, preventing grass growth under them, creating true forests, and algal blooms on the surface that block the sunlight from algae on the bottom. Other than that, some more tips for the player on the performance would be appreciated. For example, warning players about the potential lag increase if they set the mutation chance too high, and other such in-game tips.
Moons would be a good addition to allow tides to shift allowing for animals from the ocean to move into the inland lakes (I did post this on a previous video but I Rlly want this to be added)
Just bought the game on a non gaming pc and although I can’t do super long intense simulations I’ve still enjoyed this as an adult who was a kid who enjoyed spore
Its got performance issues pretty much regardless of your rig. That said, he is working on fixing this and there have been MASSIVE improvements. The smaller map sizes definitely work on most gaming PCs but you will have much less evolutionary diversity. So if you are ok with that, id get get game. Theres also limits to the organisms now that you can utilize that gives you some options with performance and map sizes. It really should be considered as a very early access game and you need to expect that it still needs work. Its cool to see wessel improve though. Ive owned the game since long before all this planet generation and he blows my mind with each update.
I love this game. Here are some suggestions! 1.Editable wings, legs, and arms, just like seeds. 2.Hunting in packs 3. Different sandbox scenarios: what if animals had to survive after a nuke or something? 4. More playable platforms: this game is phenomenal and I love playing it, and the people I introduced it to love it as well. I’m sure this game will gain more of a fan base if it was supported on more platforms. Thank you!
if sees this comment could you like it so the dev can see it, thanks. Ive moticed with the aquatic predators take over that theres no insticts for animals to guard and protect their eggs. I feel like adding an instict to protect eggs in a future update would 1. Make the game feel more alive and 2. Make it to where predators targeting eggs doesnt just wipe out all other animals like it did in tbe video.
(Sorry for getting to this so late) one way it might work is by adding an instinct to stay near one's eggs until they hatch and attacking Any animals that get too close. Another way is if the creature lays more than one egg thrn there could be an instinct that makes an animal attack anything trying to eat their eggs. (In otherwords combine the self-defense response of an animal to its eggs)
Also If you added specific looks and colors to different creatures eggs in the future it could lead to a cuckoo bird scenario in the game. (I don't know if this would work or be possible in game but it's a cool idea)
Always love this series! Just wondering, is there a system in place to map out where certain species live? If not, that could be a really nice feature, if it's feasible to add :)
@@coryman125 That would be pretty cool! That type of system is probably something that he'll add later, I'm assuming that little things like that to track the ecology and evolution are part of the spirit of what he wants to do. I want a really comprehensive timeline so that we can highlight when certain milestones are hit. It could even be as simple as starring individuals that we like and being able to look back at them 5 million years later when they're long extinct, so we can look at the paleontology.
I was sceptical originally about making a spore-successor to be species focused rather than a specific member of a species focused. But this little series has charmed me - subbed!
i want to see: -animals able to "attack" plants instead of attacking animals nearby like seen in the video. harder plants with bark wouldn't be so easy to destroy as others. -pack/group behaviors (join pack, leave pack, follow pack behavior, when i'm in a pack, when i leave a pack, when i am leader of a pack, create pack with, when i see a pack, when a pack member dies, when the pack leader dies) where when an animal creates a pack with another or when the current one dies it becomes the leader of that pack and all the animals in that pack can follow the behavior of the leader and follow them around -recognize certain parts, traits, sizes, colors, or pheromones from any other animal (not just knowing immediately what kind species it is) and triggering an instinct. it shouldn't just be one part or trait, but being able to recognize multiple consecutive parts in an animal so that evolution can put the pieces together. -behavior "modes." each behavior "mode" is just a set of instincts to either add or remove. there'd be an instinct behavior that can apply the behavior mode when it observes something to trigger it. things like growing up should also be able to trigger behaviors, so that maybe there's a puberty effect in that they evolve a behavior mode that applies a mating instinct and removes the instincts benefitial to a child. -animals observing other animals' current active actions like if it's attacking or something and being able to trigger an instinct -more sizes (retains the same model but is just shrunk or sized up, with their stats such as health or attack damage multiplied or divided depending on their size difference) where you can pick between super small (like an insect), small (like a small rabbit), normal size, large (like an elephant), super large (2x an elephant?), animals that are 2 sizes higher than the other can stomp on them, smaller animals get a higher speed buff and need less energy, larger animals are slower and need more energy, depending on the size of the animal the size of the meat dropped will also be multiplied or divided to match the size, eggs and nests of the animals also are sized up or down to match, super small animals would be able to latch onto or unlatch off of bigger animals with the right hands/feet and behavior, a mosquito mouth that can suck blood of who it is attached to for food, shaking behavior that shakes off super small animals off of it, when super small animals are attached onto a bigger animal the bigger animal observes "when i am itchy". having more sizes means that the ability to just scale up the parts in the editor should be more limited so that there's less diversity of size in animals of the exact same size groups -digging/burrowing behaviors: the animal can recognize how the soil is or if it's soft enough to trigger a behavior, and a new behavior if it has the right feet or hands to burrow/dig, burrows can be used as nests under the right requirements, smaller animals could continue to move underground while bigger animals could only build a simple burrow, behaviors would be like (dig a burrow, when i am in a burrow, get out of burrow, when i see a burrow) -marking territory: having an instinct to mark territory, be it scratching a hard plant like a tiger or something more like a dog's. other animals could recognize these territorial marks in their behaviors. behaviors might be like (mark territory, when i am inside other territory, when i am inside my territory, when i see other territory, when i see my territory, when i leave my territory, when i leave other territory, etc) -assuming the more sizes thing is in the game, super small animals would have 2 new options for skin that isn't scales or fur which is called 'cytoplasm' and 'endoskeleton'. the cytoplasm option makes them transparent and gives them the ability to float around in water aimlessly but makes them much weaker, and the endoskeleton option makes them a little stronger. there could be new parts for bugs like elytras that are much better for them than other parts. the cytoplasm body allows for something almost similar to the cell stage in spore, but it's not exactly there.
Hey, apologies for the super late response to such an elaborate comment! I really love many of these suggestions, but as always: no promises! There are many players discussing ideas like this in detail on the Steam forums if you want :)
I would love to see something of funghi in this game, since they are soo intrstrumental. Or invertebrate animals, different types of movements. Maybe a bit ambitious. I think new body parts would be a good step forward now. Still, very engaging series. Love it
It's crazy how different watching this series is after the Biblaridion alien biosphere series has ended. While sapience would be a cool feature in the game, I doubt it'd be easy in the slightest to implement - but after all of Biblaridion's series it's still cool to see stuff discussed there working in action.
Would be cool to see a branching evolutionary tree for this archipelago series, either in the community tab or every couple videos, just to see where life went as a whole, where lineages dead-ended ect. ect.
I came back to this video after binging your backlog of content (It was wonderous!) because I wanted to put forward the idea that a gaming community you absolutely want to try getting attention from are 'cozy gamers' (they play Stardew Valley etc). I feel like your game has a good shot to qualify in that genre because of the colours, the music, and the general wholesome peacefulness of the gameplay. Just food for thought and I hope it gives you some more eyes on your game! ^_^
Thanks for your compliments and your suggestion! If you have any idea on how to reach these players, I'd love to know :). (I might miss your reply here, I am easier to reach via thesaplinggame@gmail.com or the Steam forums)
Going through these comments its fascinating to see all the different ideas and suggestions people wish to see. Obviously because the subject matter is such a complex one and I hope the dev achives everything he plans to do.
Yess, friday couldn't come soon enough^^. Even tho it's the last one for now :( Really cool to see the final evelutions and the distribution of the animal families around the planet! The white outlines for the areas the animal inhabited were super helpful for that. Same goes for the end graphic :)
This is beautiful. Much less freaky than that one evolution simulator game where every creature looks like a piece of turd (literally). Suggestions I have are corals, lily pads, the mechanism where plant seeds are flung from the trunk like the dynamite tree, parasites (that work more like status effects than visible creatures that can either be beneficial, harmful or have no effect to the host), and arms.
That pressure speeds up evolution is so good, I mean it happened in Chernobyl where frogs got more melanin because it protects from radiation after the radiation killed most of the green ones off. I love where this game is going
i LOVE this game and its concept and i cant wait to see the next update. i would also like to see a star, moon and stars. (or display parts like feather clumps or sm)
Oh it’d be so cool to see herd/small pack dynamics be a thing, for animals to hunt or make family’s easier✨ ( also great video- I love seeing updates on this game sm )
i mean technically its possible. With combinations of "if see colour" or "glow"/"if see glow" or "call"/"if hear call" alongside the "go towards" instinct, you can make creatures herd together. Example: With "If see food, call" alongside "If hear call, go towards" you can make animals herd near food.
keep it up! I love your work ethic! just remember to take breaks if you need. I don't want this to become homework. I can feel the passion in every video!
I remember making multiple planets where I intended life to become trestreal but all of the fish became facaltative carnivores and never became land animals
I just watched this video about how fresh water makes up less than .1% of all water on earth but about 50% of all fish species are fresh water fish! I definitely think that The Sapling would benefit from a fresh and salt water system but I wouldn’t have the slightest clue of how difficult that would be
In love with this game May I suggest: Pack animals Small tribes/civilizations (idk could be a bad idea) Egg defense and egg abatement Migration behavior And last but not least UPRIGHT ANIMALS
A great way to expand early and later complex ecosystems is to add insects, or an extra small animal size and add an exoskeleton, insects will allow animals to be simple but still thrive in complex ecosystems
I've been getting a bug in game, where animals and algae can somehow teleport from pole to pole (which doesn't make sense), but they can't teleport from east to west or west to east (which would make sense on a globe).
@@mutemeimscared1632 Yeah maybe, but the problem is that they only teleport from one pole to another. I would actually like it if animals and algae teleported to simulate them crossing the globe, like going from the western edge to the eastern edge, but them teleporting from the south to the north doesn't make sense.
Wessel, your game is an absolute gift. Though I've often tried visualizing evolution through drawings and world maps on my own, seeing organisms come to life in an alien environment all without my own input is truly something else! Het ga je goed en ik hoop dat dit spel alleen maar beter wordt! (ook al is het nu al fantastisch! :p)
I’d love it if animals could make different sounds and for there to be ways for animals to react to different sounds differently. This could make communication possible, and would allow for the social creatures to evolve
I think a really good adition to the game wpuld be more interactions between plants and other organismos: tall plants give shade to short plants, some plants produce herbicides, some plants make nutritious fruit so animals eat them and disperse their foods, etc
Weird idea:radial creatures like starfish. Instead of the animal being symmetrical on both sides like it normally is, the creature could have multiple limbs branching out, or maybe pull the limbs back to make an urchin-like thing? The possibilities with radial creatures are crazy
Questions: Can creatures develop exoskeletons, pinchers, or stingers? And can creatures live in the sea without swimming? Like jellyfish, crabs, lobsters, insects, and other such creatures.
You should add something so you can set specific zones to be like "oh, this zones filled with poisoinous water so animals cant swim here" or "oh, this zone has low sunlight and plants need better leaves to live here". and also caves! imagine how cool caves would be!
Caves would be cool but how would they be implemented exactly, generate separate terrain models within the existing land model? And what would the benefits&negatives of flora&fauna existing there be?
@@HenryIVth The plants would probably have to be moss and the animals might not have sight. but, with his science fiction twists, i bet he could make like some glowing plants.
I think a cool addition could be a slightly easier way to figure out what body part does what, either in the information menu or in the mutate menu. Right now it can be difficult for a beginner to figure out what body part you find on a creature or plant does exactly what.
It could be interesting to have the option at the start to set out a few very different phylla with somewhat separate evolution trees, maximum sizes, reproduction rates, strengths and weaknesses etc. much like say chordates, mollusks and arthropods. As has been noted, the inability to gain limbs rather limits the spectrum of body plans and diversity you can get without intervention. Obviously introducing too many tiny animals would be a nightmare, but they could maybe be displayed as particles, processed by the swarm and only shown fully in the menus, so it isnt too different
Getting flying insect-like animals way earlier in the game would really set the stage for more complex ecosystem relationships, from pollination to parasitism that are technically in the game now but still quite hard to bring about. Would be interesting to add diseases too.
Hey, I think it would be cool to add more parts and allow evolution to make the animals look stranger as it would be cool to see like a Cambrian explosion at the start and then everything settles down.
Making the animals able to evolve wings would be cool. Maybe that could lead to bird-like creatures or bugs, although you probably made a lower limit to the size the animals can be.
Idea: Every 'simulation turn' tiles near water will either become slightly shorter or slightly taller. Like a sandy tile could become slightly shorter while a pile of sand in like the ocean between 2 islands could become taller
I would love to see temperature and weather added to the game. It is extremely complicated though, but it would be awesome. I love this game it makes me happy
@@nonsensicalhumanoid The way temperature, weather, geographical features and fauna interact is very complicated. The simulation generally could be so much more complicated. Some examples I know of: In real life mountains provide fertile earth in the valleys, protection against harsh weather, constant water through glaciers. Elephants convert forests into Savannah's. The Golf stream provides Europe with a lot of warmth. This could go on and on and on and I want the game to reach a level of detail where it turns from a simple indie game into a world, an ecosystem of people talking about a mini ecosystem inside a computer. That's what I wish the game to be.
I think it would be really cool if parts could be like 2 or more size because it would add a lot of diversity in body type and appearance, also a few more cosmetic parts
Heres an idea for something in a later update, viruses. They could form in foods and traverse via various ways such as bites old meat proximity or maybe even water and could either be harmful or have completely no effect on the host. And whats more animals could also form resistances and weaknesses to it. Heck some viruses could affect instincts
if this idea is already in the game please let me know! Idea: A tool that could terraform a landscape kind of like spore in the space stage, for me the current tools aren't working for what i want, like a tool that could create land and another that could create water.
Thanks for sharing your idea! Indeed, there are no landscaping tools in the game at the moment, only a random terrain generator when you create your planet.
Do you plan to add geological structures when you enlarge the map more? For example, springs appearing on top of high mountains and creating rivers and waterfalls, intense rains can create lakes in lower places, these things can even influence biology, perhaps fossils exposed when a part of the rock is exposed, I don't know, some plan for this kind of thing?
There are plenty of good ideas you can see that in the other comments but what id like to see a map builder rather than just useing randomise till it fells good.
It would be cool if new kingdoms were added, since there is only the animal kingdom, plant kingdom and algae (which are from the protist kingdom), it would be cool if new kingdoms were added, like fungi.
In addition to simply putting caps on organisms, a more immersive way of controlling overpopulation and increasing competition all while probably making the game run smoother would be through diseases. The greater the concentration of one species in an area, the greater the risk of contagion. The likelihood of the diseases to jump species also increases with concentration, so you can essentially hide the species cap inside this mechanic. This would incentivise all species to find ways to spread and diversify more quickly, punish animals that are too reliant on a single food source and generally prevent too many plateau states.
you could add some changes like: -add more instincts and give him the fear of that specific species, -education and knowledge through teachings and through experience - being able to increase or decrease hair -can increase intelligence -being able to add more limbs like hands - be able to modify the skull to your liking. like it if you want it too
@@TheSapling i want re-create the human, and can you please put a sistem that give the plant ability (and also animal) to can stay on every plans,montain and ecc... it just mutate , and the animal can stai on every biome pls, if i made grammatical error, sorry but im not english, i'm italian
I would love to see microorganisms to be implemented as a maybe different tab for a different entire 2d map in the far future where they would eventually evolve to algae and herbivores and carnivores again in the far far future of this game 😋
Some cool insticts I would love to see:
-Territorial behaviour
-Defending similar species, maybe based on colour or pheromones
-Hunting in packs
-Migrational behaviour (Changing seasons involved maybe?)
-Go dormant to preserve heat during changing seasons, requiring less food while dormant
-Changing colours maybe???
I actually have seen trees go DORMANT when I had a four season rotation where water rose up & covered most of the map. THESE TREES? Survived till the next season, they went dormant underwater & rapidly sprang back to life when the water fell again. It felt absolutely wild & a beauty of evolution, adored that it could happen.
The migration and dormancy can happen with seasons.
Instincts and the ability to make nests/burrows can do it.
migration already exists (For example the "If you feel cold run away") and territorial behavior already exists a bit annoying to set up tho evolution in this game would almost never make it
Actually the dormant thing already kind of exists there is a burrow mechanic and I'm pretty sure creatures can hide in burrows
@@grenadaball7655 Oh yeah I'm just not used to that word I forgot what if meant but yes its in the game
So I’ve noticed that the system has a preference for bipedal terrestrial land animals. Is there a way to tweak the system to allow for more variety in body length and limb appearance going from aquatic to terrestrial
Im pretty sure its just because limbs can only be removed and not added, as is the case in real life. And in this case specifically the animals started with only two front limbs.
There is probably a very low chance of getting new limbs,not impossible, just unlikely.
I've been thinking the same, and it is interesting that there not many of any animals developing more than two in any case. Bears watching.
Since avolution can't just spawn new limbs he would have to start with animals that already have 4 limbs
Not really, their flippers were morphing into legs, that's not necessarily a preference but a natural adaptation. Gaining hind legs would be a different evolutionary journey that didn't happen with that lineage yet.
We are bipedal, but our arms were our ancestors front legs. Things get repurposed. The arms didn't just sprout.
Fascinated with this games development progress
wow
we salute your generosity kind civilian
dayum
You should get more likes than this dude
You are appreciated
The animal designs in this game make me think of Spore, but this game actually seems to deliver what Spore was originally supposed to.
Of course, that game was made almost 2 decades ago, and technology has advanced a lot since then. Still, to think that an indie developer can produce something on this scale today is amazing. I'd love to see what this guy could do with the resources of a major game studio to support his vision.
Yeah. The dev said it was inspired by Spore.
Wow, the first person to ever compare an evolution game to Spore! 👏👏👏
@@fomalhaut_the_greatooh you’re edgy
This being "Spore but actually delivers" is honestly a good selling point, like so many others I was disapointed by that game and this looks like its trying to realize that original vision.
man i miss spore
I really love the "rage island": one family joined late the race to the lands and on that one island they evolved they ended up as crazy beasts that attack everyone around them when they hurt their toes !
"Ow I stubbed my toe" *commits genocide*
So the alien version of Australia?
@@I-Stole-Your-Toast700 Least homicidal dnd barbarian, or rouge, or player in general really.
Haha, the thorny leaf -> active predator effect made me chuckle
I think bugs and flowers could really complete the ecosystem in this game
There are flowers in the game, albeit theyre part of the grass plants
And there are bugs too...
Playing as a bug. Maybe a pest or parasite would be kinda interesting from a gameplay stand point. If it were a multi-player game. You could weaken larger foes by infecting them. So that other, larger creatures can take them down.
@@lirachasmody Yeah they don't evolve well though. They need to be *more* viable.
@@lirachasmody no, they are part of all plants
Very cool project but there's some things that I'd like to see be added if possible:
Pack Hunting/Socialization: I think the idea of smaller creatures grouping to hunt down something much larger would be a cool addition, along with the more complex creatures to be able to communicate.
Migratory Behaviors: In colder/hotter months, creatures can migrate somewhere with more appropriate temperature, or aquatic creatures migrating deeper into the ocean, maybe ravines if you add them, or underwater caves if added.
Stalk hunting: a hunting creature following a prey animal until its not looking, sleeping, eating, then it pounces getting critical damage or an instant kill depending on the prey's defense. I think this would be a cool adaptation for carnivorous/omnivorous creatures.
Camouflage: This could be incorporated into the "stalk hunting" to be even more effective. Camouflage can be split into 5 types: Color matching, Disruptive coloration, Self-decoration, Active camouflage, and Mimesis.
Color matching: The creature uses its color to blend in with surroundings. Like green for hiding in grass, brown for forest, etc.
Disruptive coloration: The creature uses more than one color to blend in, using stripes and dots, to blend into the surroundings.
Self-decoration: The creature blends in using the surroundings themself. Moss, plants, sand, algae.
Active camouflage: The creature is capable of changing its color to its surroundings.
I got this info from this site, it covers it very well with examples:
www.plt.org/educator-tips/camouflage-nature-examples#:~:text=There%20are%20many%20different%20ways,%2C%20active%20camouflage%2C%20and%20mimesis.
Terrain Changes: I mentioned this earlier but underwater ravines, and caves (Underwater and land) would be cool terrain changes. Another thing that would be awesome to see is Continental Drift. If land masses shifted over time, it would make things more interesting, but I also think it would be best to have this as a natural disaster, or a setting that can be turned on or off since it changes the simulation a ton.
Thanks so much, also for your suggestions! One of the things you mention will be (in simple form) in the today's video :)
Love it as always!
What really lacks in this game is the organisms changing the environment. While I do not expect atmosphere changes anytime soon, I do think it would be nice making it so that trees block the sunlight, preventing grass growth under them, creating true forests, and algal blooms on the surface that block the sunlight from algae on the bottom.
Other than that, some more tips for the player on the performance would be appreciated. For example, warning players about the potential lag increase if they set the mutation chance too high, and other such in-game tips.
Thanks so much for your feedback!
Moons would be a good addition to allow tides to shift allowing for animals from the ocean to move into the inland lakes (I did post this on a previous video but I Rlly want this to be added)
This may be able to be done with short high tide and low tide seasons? I'm not too sure though, I haven't watched the video on this game for a while
He probably saw it before, best not to spam.
you can do that with high and low tide seasons.
tides already exist
@@vinsplayer2634 oh I didn’t know about them seasons
Just bought the game on a non gaming pc and although I can’t do super long intense simulations I’ve still enjoyed this as an adult who was a kid who enjoyed spore
How well does it run? How strong is your computer? Considering buying it for my laptop.
Its got performance issues pretty much regardless of your rig. That said, he is working on fixing this and there have been MASSIVE improvements.
The smaller map sizes definitely work on most gaming PCs but you will have much less evolutionary diversity. So if you are ok with that, id get get game. Theres also limits to the organisms now that you can utilize that gives you some options with performance and map sizes.
It really should be considered as a very early access game and you need to expect that it still needs work. Its cool to see wessel improve though. Ive owned the game since long before all this planet generation and he blows my mind with each update.
Between this and Biblaridion's final Alien Biospheres episode, today is a good day for fans of speculative evolution!
The video was good but chat was unbearable 😂
I love this game. Here are some suggestions!
1.Editable wings, legs, and arms, just like seeds.
2.Hunting in packs
3. Different sandbox scenarios: what if animals had to survive after a nuke or something?
4. More playable platforms: this game is phenomenal and I love playing it, and the people I introduced it to love it as well. I’m sure this game will gain more of a fan base if it was supported on more platforms.
Thank you!
Thanks so much for your feedback, much appreciated!
Krhdjehdhbdhehdjjfjfnfvhrbfbjfgfbfhfjhfhfhhfufbfhufhfbfhbfhfbfhhfbfhthesaplingjdvdjrhdjfhdjbfjrbfhh
Secret message
This is so extremely engaging
My man is ABSOLUTELY SMASHING THESE OUT! Keep it up dude, love your game so much :D
*FOR THE MILK BUG *🥛🥛🥛🥛🥛
I DONT UNDERSTAND!!! How does this have so many likes BUT NOT EVEN NEARLY top comment, IT HAS THE THIRD MOST
I thought the milk bug cult was over by now lol
See you in a few months with the next update. Godspeed.
if sees this comment could you like it so the dev can see it, thanks. Ive moticed with the aquatic predators take over that theres no insticts for animals to guard and protect their eggs. I feel like adding an instict to protect eggs in a future update would 1. Make the game feel more alive and 2. Make it to where predators targeting eggs doesnt just wipe out all other animals like it did in tbe video.
Hey, thanks for your input! It's a nice idea, although I'm not really sure how protecting eggs would work... food for thought
(Sorry for getting to this so late) one way it might work is by adding an instinct to stay near one's eggs until they hatch and attacking Any animals that get too close. Another way is if the creature lays more than one egg thrn there could be an instinct that makes an animal attack anything trying to eat their eggs. (In otherwords combine the self-defense response of an animal to its eggs)
Also If you added specific looks and colors to different creatures eggs in the future it could lead to a cuckoo bird scenario in the game. (I don't know if this would work or be possible in game but it's a cool idea)
The sapling in 3057:
The creatures I created went to a galactic civil war with it's farthest cousin
Always love this series!
Just wondering, is there a system in place to map out where certain species live? If not, that could be a really nice feature, if it's feasible to add :)
Do you mean like choosing, or like a map that you can label so that you can keep track?
@@dinodare1605 I'm thinking a sort of range map- you select a species, and it highlights the areas that species can be found
@@coryman125
That would be pretty cool! That type of system is probably something that he'll add later, I'm assuming that little things like that to track the ecology and evolution are part of the spirit of what he wants to do.
I want a really comprehensive timeline so that we can highlight when certain milestones are hit. It could even be as simple as starring individuals that we like and being able to look back at them 5 million years later when they're long extinct, so we can look at the paleontology.
@@dinodare1605 That would be really good! Marking the first land plant, the first air breathing animal, etc.
I was sceptical originally about making a spore-successor to be species focused rather than a specific member of a species focused. But this little series has charmed me - subbed!
PERFECT SIMULATION!!!
I recently became obsessed with this amazing game! Great Job on developing such a masterpiece
i want to see:
-animals able to "attack" plants instead of attacking animals nearby like seen in the video. harder plants with bark wouldn't be so easy to destroy as others.
-pack/group behaviors (join pack, leave pack, follow pack behavior, when i'm in a pack, when i leave a pack, when i am leader of a pack, create pack with, when i see a pack, when a pack member dies, when the pack leader dies) where when an animal creates a pack with another or when the current one dies it becomes the leader of that pack and all the animals in that pack can follow the behavior of the leader and follow them around
-recognize certain parts, traits, sizes, colors, or pheromones from any other animal (not just knowing immediately what kind species it is) and triggering an instinct. it shouldn't just be one part or trait, but being able to recognize multiple consecutive parts in an animal so that evolution can put the pieces together.
-behavior "modes." each behavior "mode" is just a set of instincts to either add or remove. there'd be an instinct behavior that can apply the behavior mode when it observes something to trigger it. things like growing up should also be able to trigger behaviors, so that maybe there's a puberty effect in that they evolve a behavior mode that applies a mating instinct and removes the instincts benefitial to a child.
-animals observing other animals' current active actions like if it's attacking or something and being able to trigger an instinct
-more sizes (retains the same model but is just shrunk or sized up, with their stats such as health or attack damage multiplied or divided depending on their size difference) where you can pick between super small (like an insect), small (like a small rabbit), normal size, large (like an elephant), super large (2x an elephant?), animals that are 2 sizes higher than the other can stomp on them, smaller animals get a higher speed buff and need less energy, larger animals are slower and need more energy, depending on the size of the animal the size of the meat dropped will also be multiplied or divided to match the size, eggs and nests of the animals also are sized up or down to match, super small animals would be able to latch onto or unlatch off of bigger animals with the right hands/feet and behavior, a mosquito mouth that can suck blood of who it is attached to for food, shaking behavior that shakes off super small animals off of it, when super small animals are attached onto a bigger animal the bigger animal observes "when i am itchy". having more sizes means that the ability to just scale up the parts in the editor should be more limited so that there's less diversity of size in animals of the exact same size groups
-digging/burrowing behaviors: the animal can recognize how the soil is or if it's soft enough to trigger a behavior, and a new behavior if it has the right feet or hands to burrow/dig, burrows can be used as nests under the right requirements, smaller animals could continue to move underground while bigger animals could only build a simple burrow, behaviors would be like (dig a burrow, when i am in a burrow, get out of burrow, when i see a burrow)
-marking territory: having an instinct to mark territory, be it scratching a hard plant like a tiger or something more like a dog's. other animals could recognize these territorial marks in their behaviors. behaviors might be like (mark territory, when i am inside other territory, when i am inside my territory, when i see other territory, when i see my territory, when i leave my territory, when i leave other territory, etc)
-assuming the more sizes thing is in the game, super small animals would have 2 new options for skin that isn't scales or fur which is called 'cytoplasm' and 'endoskeleton'. the cytoplasm option makes them transparent and gives them the ability to float around in water aimlessly but makes them much weaker, and the endoskeleton option makes them a little stronger. there could be new parts for bugs like elytras that are much better for them than other parts. the cytoplasm body allows for something almost similar to the cell stage in spore, but it's not exactly there.
Hey, apologies for the super late response to such an elaborate comment! I really love many of these suggestions, but as always: no promises! There are many players discussing ideas like this in detail on the Steam forums if you want :)
I would love to see something of funghi in this game, since they are soo intrstrumental. Or invertebrate animals, different types of movements. Maybe a bit ambitious. I think new body parts would be a good step forward now. Still, very engaging series. Love it
It's crazy how different watching this series is after the Biblaridion alien biosphere series has ended.
While sapience would be a cool feature in the game, I doubt it'd be easy in the slightest to implement - but after all of Biblaridion's series it's still cool to see stuff discussed there working in action.
This game is like the perfect version of spore, please PLEASE do not let anyone discourage you or try and force you to stop
Would be cool to see a branching evolutionary tree for this archipelago series, either in the community tab or every couple videos, just to see where life went as a whole, where lineages dead-ended ect. ect.
I came back to this video after binging your backlog of content (It was wonderous!) because I wanted to put forward the idea that a gaming community you absolutely want to try getting attention from are 'cozy gamers' (they play Stardew Valley etc). I feel like your game has a good shot to qualify in that genre because of the colours, the music, and the general wholesome peacefulness of the gameplay. Just food for thought and I hope it gives you some more eyes on your game! ^_^
Thanks for your compliments and your suggestion! If you have any idea on how to reach these players, I'd love to know :). (I might miss your reply here, I am easier to reach via thesaplinggame@gmail.com or the Steam forums)
Im so happy your uploading more!
It's interesting it took so long to evolve a land carnivore. Good luck on the update!
After watching some of the videos of this channel for the past 2 years and being really interested in the game, i finally bought it!
Going through these comments its fascinating to see all the different ideas and suggestions people wish to see. Obviously because the subject matter is such a complex one and I hope the dev achives everything he plans to do.
Love your videos. It’s going to be hard to wait a few months haha
Yess, friday couldn't come soon enough^^. Even tho it's the last one for now :(
Really cool to see the final evelutions and the distribution of the animal families around the planet! The white outlines for the areas the animal inhabited were super helpful for that. Same goes for the end graphic :)
These videos were a great idea, easily sold me on this game. Went and bought it after watching a few
This is beautiful. Much less freaky than that one evolution simulator game where every creature looks like a piece of turd (literally).
Suggestions I have are corals, lily pads, the mechanism where plant seeds are flung from the trunk like the dynamite tree, parasites (that work more like status effects than visible creatures that can either be beneficial, harmful or have no effect to the host), and arms.
Thanks so much for your feedback!
@@TheSaplingI remember the game now, it's called Species: Artificial life, real evolution
That pressure speeds up evolution is so good, I mean it happened in Chernobyl where frogs got more melanin because it protects from radiation after the radiation killed most of the green ones off. I love where this game is going
the game looks perfect in your super good computer,you are the reason I started playing spore and the sapling
i LOVE this game and its concept and i cant wait to see the next update. i would also like to see a star, moon and stars. (or display parts like feather clumps or sm)
Adding stars would be awesome I would add Brad Pitt
Thanks so much for your input!
Love that new videos are coming out more often!
I'm so in love with this game like how I used to love spore ❤️
I love this series so much
Oh it’d be so cool to see herd/small pack dynamics be a thing, for animals to hunt or make family’s easier✨ ( also great video- I love seeing updates on this game sm )
i mean technically its possible. With combinations of "if see colour" or "glow"/"if see glow" or "call"/"if hear call" alongside the "go towards" instinct, you can make creatures herd together.
Example: With "If see food, call" alongside "If hear call, go towards" you can make animals herd near food.
thank you for this update, it was great, we will be here when you come back :)
keep it up! I love your work ethic! just remember to take breaks if you need. I don't want this to become homework. I can feel the passion in every video!
Haha no worries I take plenty of time for family and relaxation :)
Haha no worries I take plenty of time for family and relaxation :)
Loving the new soundtracks!
I remember making multiple planets where I intended life to become trestreal but all of the fish became facaltative carnivores and never became land animals
thank you!
Carnivorous plants would make an interesting and cool addition.
Without making promises, agreed
I just watched this video about how fresh water makes up less than .1% of all water on earth but about 50% of all fish species are fresh water fish!
I definitely think that The Sapling would benefit from a fresh and salt water system but I wouldn’t have the slightest clue of how difficult that would be
I love these series
I love this game so much im so excited for it’s official release
In love with this game
May I suggest:
Pack animals
Small tribes/civilizations (idk could be a bad idea)
Egg defense and egg abatement
Migration behavior
And last but not least
UPRIGHT ANIMALS
*abandoning/abandonment
Without making promises, all ideas I like :)
@@TheSapling OMG YOU RESPONDED AND YOU LIKE MY IDEAS
Your game is amazing!
Such a broad diversification!
A great way to expand early and later complex ecosystems is to add insects, or an extra small animal size and add an exoskeleton, insects will allow animals to be simple but still thrive in complex ecosystems
I could not be anticipating anything more than this next video. Do you play on twitch? This so so rules.
Thanks so much! I used to do these things live on Twitch, but since barely anyone was watching live, I've switched to making these videos offline
@@TheSapling well dude I LOVE what you’re doing. Your analysis of this stuff ina game you freaking made is too cool.
I've been getting a bug in game, where animals and algae can somehow teleport from pole to pole (which doesn't make sense), but they can't teleport from east to west or west to east (which would make sense on a globe).
That might not be a bug. If he might have a teleport area on the edges of the map to simulate crossing the earth?
@@mutemeimscared1632 Yeah maybe, but the problem is that they only teleport from one pole to another. I would actually like it if animals and algae teleported to simulate them crossing the globe, like going from the western edge to the eastern edge, but them teleporting from the south to the north doesn't make sense.
@@snowsoldier7779 yeah that makes sense
he is already aware of this issue
@@Leyva0scarVRL Ah, that's good
Wessel, your game is an absolute gift. Though I've often tried visualizing evolution through drawings and world maps on my own, seeing organisms come to life in an alien environment all without my own input is truly something else! Het ga je goed en ik hoop dat dit spel alleen maar beter wordt! (ook al is het nu al fantastisch! :p)
Dankjewel
I’d love it if animals could make different sounds and for there to be ways for animals to react to different sounds differently. This could make communication possible, and would allow for the social creatures to evolve
already, each mouth has an unique sound and instincts relating to sound also are a thing
I think a really good adition to the game wpuld be more interactions between plants and other organismos: tall plants give shade to short plants, some plants produce herbicides, some plants make nutritious fruit so animals eat them and disperse their foods, etc
fruit already exists
Got the game have 2 hours can definitely tell it’s wip but honestly worth the price even now because of supporting the dev
It looks so cool! It’s like Spore and Thrive
can't wait to see the next update
Frog tongues, fungi, vomiting, “carnivorous” plants and greater variety of algae would be much appreciated.
i've seen meat on the menu of some of my plants i think.
Without making promises, I like all of these ideas!
@@TheSapling carnivorous plants are not truly carnivorous though
WOOOOOOO NEW STUFF
I love this game.
Weird idea:radial creatures like starfish. Instead of the animal being symmetrical on both sides like it normally is, the creature could have multiple limbs branching out, or maybe pull the limbs back to make an urchin-like thing? The possibilities with radial creatures are crazy
Not a weird idea at all (but no promises) ;)
Questions: Can creatures develop exoskeletons, pinchers, or stingers? And can creatures live in the sea without swimming? Like jellyfish, crabs, lobsters, insects, and other such creatures.
Hey, good question! There are some arthropod mouths, but most of what you suggest is still on my wish list unfortunately (as always no promises)
You should add something so you can set specific zones to be like "oh, this zones filled with poisoinous water so animals cant swim here" or "oh, this zone has low sunlight and plants need better leaves to live here". and also caves! imagine how cool caves would be!
Caves would be cool but how would they be implemented exactly, generate separate terrain models within the existing land model? And what would the benefits&negatives of flora&fauna existing there be?
@@HenryIVth The plants would probably have to be moss and the animals might not have sight. but, with his science fiction twists, i bet he could make like some glowing plants.
Man, i cannot wait for the update
It'd be cool if you could develop a Fungus similar to Cordyceps.
I can imagine the epic extinction lore even now.
Without making promises, agreed ;)
I think a cool addition could be a slightly easier way to figure out what body part does what, either in the information menu or in the mutate menu. Right now it can be difficult for a beginner to figure out what body part you find on a creature or plant does exactly what.
Belated thanks for your input!
It could be interesting to have the option at the start to set out a few very different phylla with somewhat separate evolution trees, maximum sizes, reproduction rates, strengths and weaknesses etc. much like say chordates, mollusks and arthropods. As has been noted, the inability to gain limbs rather limits the spectrum of body plans and diversity you can get without intervention. Obviously introducing too many tiny animals would be a nightmare, but they could maybe be displayed as particles, processed by the swarm and only shown fully in the menus, so it isnt too different
Getting flying insect-like animals way earlier in the game would really set the stage for more complex ecosystem relationships, from pollination to parasitism that are technically in the game now but still quite hard to bring about. Would be interesting to add diseases too.
Without making promises, agreed! Thanks so much for your input!
Hey, I think it would be cool to add more parts and allow evolution to make the animals look stranger as it would be cool to see like a Cambrian explosion at the start and then everything settles down.
You should add limbless body plans to the game. Stuff like snakes that can be both aquatic and terrestrial.
Making the animals able to evolve wings would be cool. Maybe that could lead to bird-like creatures or bugs, although you probably made a lower limit to the size the animals can be.
emm, i would recomend you look at the channels previous videos for that
Yeah I'm always a bit disappointed when wings again didn't evolve in simulations like this... I should investigate why it never happens.
this is honetly such an interesting concept for a video man im enjoying it alot
You should add tectonic plate movements so that islands gradually join/separate from one another
Idea: Every 'simulation turn' tiles near water will either become slightly shorter or slightly taller. Like a sandy tile could become slightly shorter while a pile of sand in like the ocean between 2 islands could become taller
Thanks for sharing your idea! This make me think of simulations of erosion a bit :)
Thanks for sharing your idea! This make me think of simulations of erosion a bit :)
I would love to see temperature and weather added to the game. It is extremely complicated though, but it would be awesome. I love this game it makes me happy
Temperature exists and is a very major factor in where a particular plant/animal can and cannot settle, no weather though
@@nonsensicalhumanoid The way temperature, weather, geographical features and fauna interact is very complicated. The simulation generally could be so much more complicated. Some examples I know of: In real life mountains provide fertile earth in the valleys, protection against harsh weather, constant water through glaciers. Elephants convert forests into Savannah's. The Golf stream provides Europe with a lot of warmth. This could go on and on and on and I want the game to reach a level of detail where it turns from a simple indie game into a world, an ecosystem of people talking about a mini ecosystem inside a computer. That's what I wish the game to be.
A NEW UPLOAD!
I think it would be really cool if parts could be like 2 or more size because it would add a lot of diversity in body type and appearance, also a few more cosmetic parts
you can add an option to remove grass that obscures the view of the creatures in the next update
New update? Ooo fancy
Heres an idea for something in a later update, viruses. They could form in foods and traverse via various ways such as bites old meat proximity or maybe even water and could either be harmful or have completely no effect on the host. And whats more animals could also form resistances and weaknesses to it. Heck some viruses could affect instincts
Without making promises, it's an idea I like!
@@TheSapling cool!
if this idea is already in the game please let me know! Idea: A tool that could terraform a landscape kind of like spore in the space stage, for me the current tools aren't working for what i want, like a tool that could create land and another that could create water.
Thanks for sharing your idea! Indeed, there are no landscaping tools in the game at the moment, only a random terrain generator when you create your planet.
Do you plan to add geological structures when you enlarge the map more? For example, springs appearing on top of high mountains and creating rivers and waterfalls, intense rains can create lakes in lower places, these things can even influence biology, perhaps fossils exposed when a part of the rock is exposed, I don't know, some plan for this kind of thing?
Without making promises, it's an idea I like!
I highly recommend you add viruses and single cell organisms! It would be really cool and would be an amazing feature
Without making promises, agreed that would be cool.
There are plenty of good ideas you can see that in the other comments but what id like to see a map builder rather than just useing randomise till it fells good.
It would be really cool to see a neat algorithm implemented into the game and it evolved new inputs and outputs with it features
Fully agreed... not sure if I want to go that route, though, as neural networks are hard to 'understand'; hence the rule based instincts for now
Bro you gotta continue this
It would be cool if new kingdoms were added, since there is only the animal kingdom, plant kingdom and algae (which are from the protist kingdom), it would be cool if new kingdoms were added, like fungi.
In addition to simply putting caps on organisms, a more immersive way of controlling overpopulation and increasing competition all while probably making the game run smoother would be through diseases. The greater the concentration of one species in an area, the greater the risk of contagion. The likelihood of the diseases to jump species also increases with concentration, so you can essentially hide the species cap inside this mechanic. This would incentivise all species to find ways to spread and diversify more quickly, punish animals that are too reliant on a single food source and generally prevent too many plateau states.
Thank you for this insight
@@TheSapling Thanks man, I love what you're doing :)
you could add some changes like:
-add more instincts and give him the fear of that specific species,
-education and knowledge through teachings and through experience
- being able to increase or decrease hair
-can increase intelligence
-being able to add more limbs like hands
- be able to modify the skull to your liking.
like it if you want it too
Thanks for sharing your ideas :)
@@TheSapling i want re-create the human, and can you please put a sistem that give the plant ability (and also animal) to can stay on every plans,montain and ecc... it just mutate , and the animal can stai on every biome pls, if i made grammatical error, sorry but im not english, i'm italian
Ciao, anche te appassionato di questo gioco
@@vediamocosa2876 si, da grande voglio fare l'immunologo
Idea:make a place when you can see creatures based on what they eat
I would love to see microorganisms to be implemented as a maybe different tab for a different entire 2d map in the far future where they would eventually evolve to algae and herbivores and carnivores again in the far far future of this game 😋
yay more ES!
never had a result like that with just one comon ancestor, maybe need the biggest map but my pc can't handle it.
This was turned on for a couple of days so it takes a long time
I really wish there was a planet editor that could let you make your own planet instead of just searching for a good procedurally generated one.
Without making promises, agreed that would be cool
@@TheSapling 👀