@@GrouchyRaccoon this would already have been possible then, just not the direction they took. And if you didnt expect that (not saying its your fault) you might enjoy it a loy more, i know i did.
To make wings more probable to evolve You could try to make "semiwings" that evolve from arms, that would let creatures jump and glide a little to escape predators or to Hunt, and then this could evolve on to wings.
@@TheSapling if you dont mind, i do have a few suggestions for the future. Though this is. simulation, detail would definitely help out a lot I like how you can actually create and customize characters, but things just seem lifeless. I know this is pretty new for a game but i reccomend some more floppy animations or interaction animations just to give it a touch of detail. creatures could possibly team up in herds or packs for better survival obviously you dont need to look into this, i see what this game is about and everything but i would absolutely love if you added a bit of detail into the game
Indeed, wings were not intended for flight originally but for heat management, breathing or even to fast climb trees: ruclips.net/video/JMuzlEQz3uo/видео.html
This idea wasn't the first, if you don't know about Spore, Spore was the first. Thanks to Spore, we had ideas to make a similar game like it. Especially like this.
If I’m gonna be honest this is my fav game. Also it would be cool for a omnivorous plant like the Venus fly trap .this is a game like spore and I like spore but In this game you also get to customize plants unlike spore we’re it’s only animals .this is definitely a 10/10 game
There's still code in Spore for the Plant Editor, with some mods able to "unlock" it. It was abandoned partway through development, so it is really janky and buggy. I've never actually messed with it myself (I wasn't into installing mods for games back then, and haven't gotten the itch more recently). Apparently, the devs were having trouble making the Plant Editor intuitive and fun for the early playtesters.
They would be carnivorous plants unless they eat plants too. Plants are autotrophs by and large (produce their own food) not herbivores. Idk what it's called when you produce some of your own food though
@@solsystem1342 A plant "eating" simply supplies nutrients to the plant. Energy/sugar production is still all done using photosynthesis. In fact Venus flytrap need near full sun to do well because of this.
Agree on the first one as changing environments are one of the major factors in evolution,but wouldnt neurons make the game run really bad? Like dont they require lots of ressources
@@Michael-xd8bc No, many games have calculations of hundreds of neurons and run just fine, I think there should be a 50 cell cap though. Although, I have no idea whether or not these neurons would be well optimized.
I had no idea about this project until today. I don't know a lot of things, but regarding the plants perhaps wind speed and storms could influence leaf types and diversity. Taller trees generally have narrower leaves or leaves with a lot of air space to mitigate the damage from higher wind speeds, while shorter plants often have broader, flatter and darker leaves because wind is less of an issue and the dark leaves helps them compete.
There's something unbelievably exciting about the idea of just watching genuine, organic evolution like this. Imagine being able to sculpt the geography and core initial environment and then have a large pool of random events (disease, asteroid impacts, gamma ray bursts....) and then see what emerges and how the various species adapt. I can see this little genre becoming staggeringly deep. I can even see games like this being genuinely useful for simulating the kind of species that could exist in certain alien environments. Tbh, my own excitement is causing me to have a minor existential crisis over the simulation hypothesis lol
This is really cool, there is a lot of emergence. I like specially how the plants with round leaves appeared due to selection pressure, then when there was less pressure they mutation was able to cover a lot of terrain and then because there was pressure again went back to the round leaves. As least that's my interpretation. Will you try again to see if you can get flying creatures to evolve?
@@TheAlmightySpode It actually happens quite often that suddenly there is no food in a particular area (for example because the population of herbivores grew so quickly and they ate all plants before they could reproduce). Flight gives you high speed, meaning that you can reach a new area with food faster... but the downside is that it also allows you to LEAVE areas with good food faster if you don't have the right instincts.
This game is amazing, I remember playing a little bit of it when it was free on Itch and this video is going to force me to buy it because its just so amazing. I remember that your game was one of the primary influences that got me into speculative evolution. Astonishing
This is so incredible! Evolution itself is such a simple idea but it allows for such complicated things, and the fact that you've accounted for a lot of them is super cool. Like the instinct to go towards anything green, it evolved simply because it was the most helpful, and you say that most players put it on their sandbox herbivores. Either way, this is a really damn awesome project, I wish you good luck with the development!
Great stuff. These are the programs I enjoy the most. I bought "The Sapling" to support your endeavors and wish you all the best in luck and prosperity. Excellent job!
Absolutely phenomenal!!!! It reminds me so much of my favorite game, spore!! I truly hope this continues to develop and just know I'm going to be supporting this project from this point on!!
Spore 2.0 .I honestly had my childhood flashback seeing this reminded me so much of spore.I like how this focuses on this stage with the creatures and plant life instead rushing to conquer space 🙃
This makes me really happy because games like this feel like they have such an opportunity to grow and evolve haha (no pun intended) like say "The Sapling 2" would be even better graphics and evolution and stuff its just awesome
this looks so interesting! :D i feel like a really interesting idea would be to introduce varying types of soil, like wet marshes, deserty sands, rocky dry areas, etc. to encourage more extreme variations in plantlife aha i love to see how environments grow due to their forced circumstances im so excited to see what comes out of this game this is such a cool concept
I love these types of games, mainly just watching them grow on their own and see what happens, and with only watching 2 minutes of this video I am already very tempted to buy this. I Love you creators who for create such games for us simpletons to enjoy =)
This is the first video I’ve seen of yours and your simulation looks honestly amazing! I have some ideas that could be neat, (if these are already features, sorry) allowing the plants to evolve to have different pigments so animals with the “if you see the color green, go towards it” are less likely to eat them and having animals be able to evolve a mouth like a camel so the animal would take less damage from the spikes.
last time i saw u were making a plant only evolution sim but now we got animals which can form either symbiotic relationships with flowering plants or predatory and ammenalistic relationships with spiked leafy plants?? this is amazing!
What do you think of the ideas of large Maps mostly dominated by oceans and a world creation option to have either multiple continents or islands or a massive supercontinent and even fully functional plate tectonics that will separate continents or bring them together and build mountains and mountain ranges? How about flowing rivers, erosion simulation and more?
While I wish we could simulate these things in concurrence with mutations in animals and plants, I can tell by watching videos from this channel that the creator tries to account for how CPU intensive the game is.
Goddam this is so cool i really hope you try to add physical effects like temp change that could cause major speciation. or maybe a plant efficiency change i really love this! this is probably the most perfect way to advertise the sapling its like species alre but better!
It's an amazing project for solo dev to do.I would like to see you adding more types of basic stuff for the game,something like Gymnosperm plants or poisionus that would make the game much more diversive to play.
The world needs more games like these. Can't believe I've only now discovered this project. Please keep going. Both my brother and I would love a game like this.
OMG This looks like an INCREDIBLY FUN SIM TO PLAY. I would lose a whole year playing this.Everything else I would have to schedule around setting this up and watching it. I wouldn't want to miss the 1st appearance of a new evolved life form!
Fantastic work, both on the project and the video. Love the simplistic but effective style as well, have no idea about all the mechanics behind it and how it works but just wow! Must have taken a ton of work, you can be proud!
You've earned my sub. That voice over person timber differs from Sir David Attenborough's, mainly in his pitch, which is higher than the original. I hope he can compensate for it and deepen his impression a bit.
The potential for this game is enormous. In my opinion its still needs some visual polish so that the creatures don't look as stiff. But besides that it has so much potential to become something that spore could have been. Also would recommed a creature/plant creator that dosent relate to the main two game modes. Also another recommendation is to make the player start off in the water to be both the starting stage/ tutorial. Either way keep up the amazing work!!!
This game looks amazing, it reminds me of spore a lot but it definitely takes on a whole different perspective! Good luck with completing this project!
Since I was a child I dreamed with a game like this. I played Spore for years, but it always felt incomplete and it was really sad that they ditched so many concepts from their betas. This seems really promising, I wish you the best of lucks.
Personally this is amazing. I just started watching you today and instantly liked everything about this game. For the next update suggestion, I think you should have the evolution make the plants very small. Kinda like grass. Instead of having just sand or dirt as the ground. 10/10
Hey mysterious gamer, thanks, and also thanks for writing down your ideas! I've seen the suggestion a number of times indeed; not 100% sure how I would approach it without burning everyone's CPU though ;).
@@TheSapling you could allow grass to sit as a lil leaf in a cluster in a tile, the tile being a square, and in that square was where the grass would render on the ground, so it'd be edible as the whole "tile" and grass would probably just have two to four stages depending on the evolutionary style, eaither tall grass or short grass, short grass grows quickly and only would be completely destroyed by herb certain mouths, and tall grass would take longer to reach full size, but were harder to destroy the roots, meaning both could survive depending on the dominant herbivore
Ha, funny. You do have a point though. Also, instead of having grass since the CPU’s will just explode, why not have a pond so there can be creatures that evolve to be in the water and let the creatures drink the water to or they die of thirst. Anyway, thanks for the reply. :)
Holy shit, I've had this exact idea for making this game for years now. The only thing that held me back was my lack of knowledge in digital game design, so far I've only designed tabletop games. And now that I've decided a month ago to start to learn to program, another Dutchy has gone and build one of my ideas... Ah well, good for you I guess, I just had to be faster to make my own.
Lmao I was thinking the same thing (well not exactly this but close). I'm currently in a machine learning course for python. I've had a lifelong interest in evolution simulation and games and with the current high level programming languages and easier to use game engines I'm hoping to learn to make something as well. P.S.: Doesnt it make you proud to be Dutch though? 😆 To the poster: I love what you've made and can't wait to see it developed more and more! This kind of simulation, I think, get's people (like me) either interested or if they already are, curious as to how you make something like this. Excellent job!
Hey Joey, don't get discouraged by other's projects! I thought Will Wright beat me when he announced Spore, but in the end it was something different and I could look at it and integrate the parts that I liked ;). Everybody's idea will be slightly different, and the actual realization of it will be wildly different. Let me know if you ever build something, I'll direct my audience at your creation as well (doing the same with the devs of the game Ecosystem and Adapt).
@@TheSapling thank you, you are very kind. But yeah, I had the exact same idea as what you've shown in this video here, so I'll lay off my plans on that idea, luckily I have many other ideas still, I won't dry up on inspiration any time soon, and who knows, one day I might take you up on your offer.
@@dochouse6911 the Dutch are very proud about their country in general, even though we would never say that out loud. We have ways to show our pride by saying things like: did you know X is a Dutch invention/discovery/artist?
This is super interesting! I love how the animals adapt similar to real life creatures. It will be interesting when flight is a bit more reliable to see if creatures can adapt against the spikes, similar to cactus dwelling birds
So I would love to see this in a school, teach kids about basic biology then run this program on it's own and let the kids analyze it and see why they think each thing grew. It would really develop their critical thinking skills. Does it tell you what they develop or do you observe and infer? Honestly this just screams superb education tool.
Haha yeah I have been approached by some teachers, but I don't think any of them actually decided to use it. It's not 100% scientifically accurate, but the same goes for most school books I guess ;).
I would try to make it easier to evolve predation, as every time ive seen this program run, every organism stays herbivorous, and any attempts to forge a carnivore always result in the carnivore going extinct Maybe you could have something like in the real world, where if an herbivorous organism encounters a body of something, it will eat it (as the corpse is loaded with free nutrients the herbivore would have trouble getting lots of)
Hey Erebus, thanks for your feedback, I noticed this as well. My main theory at the moment is that because there are no 'in between' omnivore mouths, there is no real time to develop the instincts needed for meat eating.
Nope, but there is a time jump button that you use to more or less achieve the same goal. I intend to make it more flexible, so the player can decide how much time should be skipped.
Does The Sapling incorporate crossbreeding and polyploidization by some specific rules? If so, does it favour xbreeding between plants of the same chromosome count? Does it generate and keep the genetic family tree? It would be really interesting to see a huge multiplayer world where you upload your plants and fight for resources in the environment. I'd like to see the project get complex, like different nutrients, hardiness zones or weather cycles. Also, if you would figure out how to incorporate mutations not by generation, but growth cycles, it would be more realistic. Also, an interesting fact is, plants of different genus can perform genetic transfer once grafted on each other, and it happens naturally at times, gor example, when a branch of one tree gets overgrown by the log of an another one. There definitely is some room for experimentation, as you could add a function for shuffling and or dupling genes between two colliding plants - especially those activated most of the times.
Hi Concept of Everything, thanks for writing down your ideas. Without making any promises, I agree that these things would be really cool. About sexual production: at the moment there only is sexual reproduction for plants, but it's very simple: if one plant fertilizes another, it creates a mix of the two. There is indeed a family tree to see how all species are related.
@@TheSapling it would be really cool to see sexual reproduction for animals, and would be really interesting to see animals develope differences between the 2 sexes, or even possibly develope a new third sex
Hi ! I just bought your game and went through the 4 first scenarios (I loves it, the animal pollination challenge was really... well, challenging !), and then I went to create a basic animal along with a basic plant to let the random mutation create for me. It went pretty well until the game crashed. I might have been a bit ambitious as I did 3 or 4 time skips, but I thought you might like to know. This aside, great game, I don't regret to have supported this amazing project with my few bucks on Steam. Edit : I hope this is a right place for this, I discovered your game on RUclips and didn't know where else to say this
Hi Melkerah, thanks for your feedback, much appreciated, and sorry to read the game crashed for you. I'm thinking you either ran out of memory (next patch will have various memory fixes) or ran into the plant multiplication problem steamcommunity.com/app/997380/discussions/0/4357790501749293873/ . Could one of these be the case?
@@TheSapling The first crash was indeed a plant multiplication case. My crashes tend to happen after long in game time, if I create something (plant or animal), when I quit the editor to put my creation in the map. My computer is quite good but I can't exclude memory shortage. Thank you very much to take time for us !
@@melkerahtagadatsoin-tsoin6016 Hmm yeah okay, my best guess would be a memory problem then. The next patch will have several memory improvements, hopefully that will fix things for you!
This is how I finally found out about this. Finally, a Spore-but-good that's actually in public release. I'll drop 8 bucks on that easy. Keep up the good work!
I do not know why I got this video recommendation. But you got me interested in the game now. Keep up the good work. I cannot wait to see how it evolves. (I am talking about the game itself, not the creatures/plants.)
this… this is bringing me to tears… its what lil’ ol’ me exactly wanted when he played SPORE…
Yeah this is definitely what Spore was bigged up to be. I'm so happy the technology finally exists to realise it!
@@GrouchyRaccoon this would already have been possible then, just not the direction they took.
And if you didnt expect that (not saying its your fault) you might enjoy it a loy more, i know i did.
Me too buddy
That's great. Follow my streams
@@thesaviorofsouls5210 yup, Maxis tried it before in the 90s game Sim Earth.
To make wings more probable to evolve
You could try to make "semiwings" that evolve from arms, that would let creatures jump and glide a little to escape predators or to Hunt, and then this could evolve on to wings.
You will like the devlog about flight ;)
@@TheSapling Thanks! I am going to wach it!
Just like spore! The low level wings only let you flap once, while good ones are capable for full flight.
@@TheSapling if you dont mind, i do have a few suggestions for the future. Though this is. simulation, detail would definitely help out a lot
I like how you can actually create and customize characters, but things just seem lifeless. I know this is pretty new for a game but i reccomend some more floppy animations or interaction animations just to give it a touch of detail.
creatures could possibly team up in herds or packs for better survival
obviously you dont need to look into this, i see what this game is about and everything but i would absolutely love if you added a bit of detail into the game
Indeed, wings were not intended for flight originally but for heat management, breathing or even to fast climb trees:
ruclips.net/video/JMuzlEQz3uo/видео.html
I can't believe that we have the ability to create something like this now. This need to become the next big evo game to inspires other
And the thought of this world just being an simulation by some god programmer..seems pretty close
Reminds me of spore
This idea wasn't the first, if you don't know about Spore, Spore was the first. Thanks to Spore, we had ideas to make a similar game like it. Especially like this.
@@Username-le4eq it almost makes you wonder if we live in a simulation
@@tiredcitizenz1925 "WE DO STOP BEING A SHEEP"
If I’m gonna be honest this is my fav game. Also it would be cool for a omnivorous plant like the Venus fly trap .this is a game like spore and I like spore but In this game you also get to customize plants unlike spore we’re it’s only animals .this is definitely a 10/10 game
There's still code in Spore for the Plant Editor, with some mods able to "unlock" it. It was abandoned partway through development, so it is really janky and buggy. I've never actually messed with it myself (I wasn't into installing mods for games back then, and haven't gotten the itch more recently).
Apparently, the devs were having trouble making the Plant Editor intuitive and fun for the early playtesters.
They would be carnivorous plants unless they eat plants too. Plants are autotrophs by and large (produce their own food) not herbivores. Idk what it's called when you produce some of your own food though
Nepenthes ampularia is omnivorous :). Eat has a reduced lid so it traps falling leaves and other debris to eat as well as normal prey like ants.
@@solsystem1342 A plant "eating" simply supplies nutrients to the plant. Energy/sugar production is still all done using photosynthesis. In fact Venus flytrap need near full sun to do well because of this.
@@ngantnier you learn something new every day. Thanks for the fun fact.
Bruh this is amazing, how am I only discovering this now? Definitely deserves more attention
I can see this becoming something big.
look at the game ecosystem or species! its good and simmilar
This is awesome. I'd like to see two things:
Map changing overtime.
Neurons in animals.
Agree on the first one as changing environments are one of the major factors in evolution,but wouldnt neurons make the game run really bad? Like dont they require lots of ressources
Wdym by “neurons in animals”
@@cinnamon4ada7 i think he means neural networks.
Yea, like if there to much plants & forests in the same place the biome becomes more (dark) greeny
@@Michael-xd8bc No, many games have calculations of hundreds of neurons and run just fine, I think there should be a 50 cell cap though. Although, I have no idea whether or not these neurons would be well optimized.
This is bloody amazing. Did you build all this by yourself? Is it a 1 person project?
Thanks! Indeed a solo project!
Wow
@@TheSapling So we will have to wait for the release for a very long time :(
Find someone to the team
God I hope this project gets bigger, seeing this with more mechanics, graphics... It would be a dream
@@TheSapling nice! Ngl if I had any game making skills I'd donate some help just for kicks
adding mushrooms would be an amazing development because it would give you another kingdom of life to build on
Foreshadowing
@ me happy
I like this game a lot. It's very interesting to see ecosystems evolve.
next up
"I let evolution sim run for 1 year until a species developed intelligence, now they are worshipping me"
I ran the worm evolution screensaver for ages, I'm gonna have great fun leaving these guys go in the background
I had no idea about this project until today. I don't know a lot of things, but regarding the plants perhaps wind speed and storms could influence leaf types and diversity.
Taller trees generally have narrower leaves or leaves with a lot of air space to mitigate the damage from higher wind speeds, while shorter plants often have broader, flatter and darker leaves because wind is less of an issue and the dark leaves helps them compete.
also for shorter plants who live in shaded areas water loss from surface area is a less critical issue I guess.
Hi Ovr Surge, wind strength is (besides temperature) indeed the major factor when picking leaves currently in the game!
@@TheSapling thats pretty neat :)
this may be the most effective non-advertisement I've ever seen. I want it.
There's something unbelievably exciting about the idea of just watching genuine, organic evolution like this. Imagine being able to sculpt the geography and core initial environment and then have a large pool of random events (disease, asteroid impacts, gamma ray bursts....) and then see what emerges and how the various species adapt. I can see this little genre becoming staggeringly deep. I can even see games like this being genuinely useful for simulating the kind of species that could exist in certain alien environments.
Tbh, my own excitement is causing me to have a minor existential crisis over the simulation hypothesis lol
M m m my favourite species died😢
THIS GAME DESERVES MORE ATTENTION
its literally just Spore
@@kenyam1843 NO ITS NOT
@@kenyam1843 except this is a simulator
@@kenyam1843 It may look simple, but it's a true evolution Simulator, while spore is more of just a game.
This game looks like its right up my alley, I love evolution games ! And as an aspiring game dev, I'm learning a few things from your dev logs.
This is really cool, there is a lot of emergence. I like specially how the plants with round leaves appeared due to selection pressure, then when there was less pressure they mutation was able to cover a lot of terrain and then because there was pressure again went back to the round leaves. As least that's my interpretation.
Will you try again to see if you can get flying creatures to evolve?
Thanks! Not sure yet about another try, but I'm leaning towards doing one such video for every update!
@@TheSapling please do, these simulation videos or awsome
@@TheSapling Would pretty much need predators do get that? Here there was no advantage to flight, so why would they evolve it except by pure chance?
@@TheAlmightySpode It actually happens quite often that suddenly there is no food in a particular area (for example because the population of herbivores grew so quickly and they ate all plants before they could reproduce). Flight gives you high speed, meaning that you can reach a new area with food faster... but the downside is that it also allows you to LEAVE areas with good food faster if you don't have the right instincts.
It would make an interesting voice over, personally love to see how changes could happen over a two week period
This game is amazing, I remember playing a little bit of it when it was free on Itch and this video is going to force me to buy it because its just so amazing. I remember that your game was one of the primary influences that got me into speculative evolution. Astonishing
Hey Space Pirate Bem, wow thanks! As far as I'm aware it was never free on Itch, though, so I think you bought it already ;)
After binging all of these videos, I'm happy to say I'm a subscriber, and will be buying this game as soon as I possibly can.
This is so incredible!
Evolution itself is such a simple idea but it allows for such complicated things, and the fact that you've accounted for a lot of them is super cool.
Like the instinct to go towards anything green, it evolved simply because it was the most helpful, and you say that most players put it on their sandbox herbivores.
Either way, this is a really damn awesome project, I wish you good luck with the development!
Between this game and Thrive, I love to see the dream of Spore still lives on
This one random video from my recommendation list was all it took for me to pop over to Steam and get the game. I love it!
This deserves so much more attention
Great stuff. These are the programs I enjoy the most. I bought "The Sapling" to support your endeavors and wish you all the best in luck and prosperity. Excellent job!
I LOVE that evolution games are becoming more popular! Fell in love with this niche genre after playing the old Sim games like Sim Life and Sim Earth.
Absolutely phenomenal!!!! It reminds me so much of my favorite game, spore!! I truly hope this continues to develop and just know I'm going to be supporting this project from this point on!!
Spore 2.0 .I honestly had my childhood flashback seeing this reminded me so much of spore.I like how this focuses on this stage with the creatures and plant life instead rushing to conquer space 🙃
This makes me really happy because games like this feel like they have such an opportunity to grow and evolve haha (no pun intended) like say "The Sapling 2" would be even better graphics and evolution and stuff its just awesome
this looks so interesting! :D
i feel like a really interesting idea would be to introduce varying types of soil, like wet marshes, deserty sands, rocky dry areas, etc. to encourage more extreme variations in plantlife aha i love to see how environments grow due to their forced circumstances
im so excited to see what comes out of this game this is such a cool concept
Reminds me a lot of Serina: a natural history of birds, very cool will be keeping an eye on this.
I've been hoping for a SimLife-meets-Spore game for years. Sold!
I love these types of games, mainly just watching them grow on their own and see what happens, and with only watching 2 minutes of this video I am already very tempted to buy this. I Love you creators who for create such games for us simpletons to enjoy =)
This is the first video I’ve seen of yours and your simulation looks honestly amazing! I have some ideas that could be neat, (if these are already features, sorry) allowing the plants to evolve to have different pigments so animals with the “if you see the color green, go towards it” are less likely to eat them and having animals be able to evolve a mouth like a camel so the animal would take less damage from the spikes.
THE first half was there the second not so much
I had no idea camels eat cactus, but you are right apparently. Cool.
last time i saw u were making a plant only evolution sim but now we got animals which can form either symbiotic relationships with flowering plants or predatory and ammenalistic relationships with spiked leafy plants?? this is amazing!
What do you think of the ideas of large Maps mostly dominated by oceans and a world creation option to have either multiple continents or islands or a massive supercontinent and even fully functional plate tectonics that will separate continents or bring them together and build mountains and mountain ranges? How about flowing rivers, erosion simulation and more?
Hey Donovan, thanks for writing down your ideas! Without making any promises, these are indeed very interesting ideas.
@@TheSapling thank you
The idea of a changing environnement that create natural isolations and breaks them is indeed super cool considering that's a major part of evolution!
While I wish we could simulate these things in concurrence with mutations in animals and plants, I can tell by watching videos from this channel that the creator tries to account for how CPU intensive the game is.
@@Laezar1 yup yup
this is actually amazing.
Goddam this is so cool i really hope you try to add physical effects like temp change that could cause major speciation.
or maybe a plant efficiency change i really love this!
this is probably the most perfect way to advertise the sapling its like species alre but better!
This game looks excellent! I'm am very excited to see it evolve... :D
also adding mushrooms would give you true decomposers which is very important in real life😊
Yes please, mushrooms are the perfect balancing act for any young ecosystem.
It's an amazing project for solo dev to do.I would like to see you adding more types of basic stuff for the game,something like Gymnosperm plants or poisionus that would make the game much more diversive to play.
Hey BananaAscension, thanks! Without making promises, I like both ideas.
Shared this video in 5 discord servers, I hope this game gets the attention it deserves ❤️
The world needs more games like these. Can't believe I've only now discovered this project. Please keep going. Both my brother and I would love a game like this.
I really like these 1 week straight simulations, please make more!
I been looking for a game like this for so long thank you SO MUCH your amazing for making the game and keeping it updated :)
This gme is fascinating! Hope the animations wil get polished in the future and this will boom :D
Now THIS is the evolution game I’ve been looking for all my life! Definitely gonna be looking at getting it!
I remember playing this game forever ago. It was 2020 when I played. It was fun. I'm really glad to see it still in action. I'll need to play again.
This looks amazing ! Huge respect and Good Luck for the development. I'll definitely support this project.
OMG This looks like an INCREDIBLY FUN SIM TO PLAY. I would lose a whole year playing this.Everything else I would have to schedule around setting this up and watching it. I wouldn't want to miss the 1st appearance of a new evolved life form!
Fantastic work, both on the project and the video. Love the simplistic but effective style as well, have no idea about all the mechanics behind it and how it works but just wow! Must have taken a ton of work, you can be proud!
yo this is pretty sick, always thought a game like this would be cool to see
As soon as I found out this is YOUR project I immediately subscribed. Fantastic work!
You've earned my sub.
That voice over person timber differs from Sir David Attenborough's, mainly in his pitch, which is higher than the original.
I hope he can compensate for it and deepen his impression a bit.
This was absolutely incredible
adding texture and stiffness to plants might also be a good idea
Simplified texture is better
Also it might look not right.
do you mean like how some plants have bark or tougher skin?
@@ZachTheHuman ya bark
This actually looks really cool I'm so glad I found this! I'm going to buy it as soon as I get the chance!
The potential for this game is enormous. In my opinion its still needs some visual polish so that the creatures don't look as stiff. But besides that it has so much potential to become something that spore could have been. Also would recommed a creature/plant creator that dosent relate to the main two game modes. Also another recommendation is to make the player start off in the water to be both the starting stage/ tutorial. Either way keep up the amazing work!!!
Thanks! Stiff animations is something I've heard before, and is something I'd like to polish once most of the interesting gameplay is done.
This game looks amazing, it reminds me of spore a lot but it definitely takes on a whole different perspective! Good luck with completing this project!
Since I was a child I dreamed with a game like this. I played Spore for years, but it always felt incomplete and it was really sad that they ditched so many concepts from their betas. This seems really promising, I wish you the best of lucks.
Spore but done wright I love it
Personally this is amazing. I just started watching you today and instantly liked everything about this game. For the next update suggestion, I think you should have the evolution make the plants very small. Kinda like grass. Instead of having just sand or dirt as the ground. 10/10
Hey mysterious gamer, thanks, and also thanks for writing down your ideas! I've seen the suggestion a number of times indeed; not 100% sure how I would approach it without burning everyone's CPU though ;).
@@TheSapling you could allow grass to sit as a lil leaf in a cluster in a tile, the tile being a square, and in that square was where the grass would render on the ground, so it'd be edible as the whole "tile" and grass would probably just have two to four stages depending on the evolutionary style, eaither tall grass or short grass, short grass grows quickly and only would be completely destroyed by herb certain mouths, and tall grass would take longer to reach full size, but were harder to destroy the roots, meaning both could survive depending on the dominant herbivore
Ha, funny. You do have a point though. Also, instead of having grass since the CPU’s will just explode, why not have a pond so there can be creatures that evolve to be in the water and let the creatures drink the water to or they die of thirst. Anyway, thanks for the reply. :)
This is absolutely amazing. I'm excited to see where else this goes.
This game has been wish listed on steam! I'm so exited to play it!
The day someone creates a true evolution simulation is the day the Matrix is born. Keep up the good word Sir.
Holy shit, I've had this exact idea for making this game for years now. The only thing that held me back was my lack of knowledge in digital game design, so far I've only designed tabletop games. And now that I've decided a month ago to start to learn to program, another Dutchy has gone and build one of my ideas... Ah well, good for you I guess, I just had to be faster to make my own.
Lmao I was thinking the same thing (well not exactly this but close). I'm currently in a machine learning course for python. I've had a lifelong interest in evolution simulation and games and with the current high level programming languages and easier to use game engines I'm hoping to learn to make something as well.
P.S.: Doesnt it make you proud to be Dutch though? 😆
To the poster: I love what you've made and can't wait to see it developed more and more! This kind of simulation, I think, get's people (like me) either interested or if they already are, curious as to how you make something like this. Excellent job!
Hey Joey, don't get discouraged by other's projects! I thought Will Wright beat me when he announced Spore, but in the end it was something different and I could look at it and integrate the parts that I liked ;). Everybody's idea will be slightly different, and the actual realization of it will be wildly different. Let me know if you ever build something, I'll direct my audience at your creation as well (doing the same with the devs of the game Ecosystem and Adapt).
@@TheSapling thank you, you are very kind. But yeah, I had the exact same idea as what you've shown in this video here, so I'll lay off my plans on that idea, luckily I have many other ideas still, I won't dry up on inspiration any time soon, and who knows, one day I might take you up on your offer.
@@dochouse6911 the Dutch are very proud about their country in general, even though we would never say that out loud. We have ways to show our pride by saying things like: did you know X is a Dutch invention/discovery/artist?
@@JoeyPsych very true
Great job. Takes me back to my childhood with Spore.
I thank you very much.
This is what Spore should have been.
This is super interesting! I love how the animals adapt similar to real life creatures. It will be interesting when flight is a bit more reliable to see if creatures can adapt against the spikes, similar to cactus dwelling birds
this game is going to be epic when it is finished, l loved spore and this will be even better than it
Ive honestly been looking for a game like this. Thank you for making every spore fan dream come true
It would be cool to maybe see extinction events alot of intesting adaptations could happen with that
Now, send them the revelation.
So I would love to see this in a school, teach kids about basic biology then run this program on it's own and let the kids analyze it and see why they think each thing grew.
It would really develop their critical thinking skills. Does it tell you what they develop or do you observe and infer?
Honestly this just screams superb education tool.
Haha yeah I have been approached by some teachers, but I don't think any of them actually decided to use it. It's not 100% scientifically accurate, but the same goes for most school books I guess ;).
This is super impressive, I love everything about what I’m seeing
I would try to make it easier to evolve predation, as every time ive seen this program run, every organism stays herbivorous, and any attempts to forge a carnivore always result in the carnivore going extinct
Maybe you could have something like in the real world, where if an herbivorous organism encounters a body of something, it will eat it (as the corpse is loaded with free nutrients the herbivore would have trouble getting lots of)
Hey Erebus, thanks for your feedback, I noticed this as well. My main theory at the moment is that because there are no 'in between' omnivore mouths, there is no real time to develop the instincts needed for meat eating.
this game got me instantly hooked. 7.99 well spent
You should add hyper-social insects like ants, termites, etc. I feel like it's a very good idea!
Without making any promises, I feel so too ;). Not really sure how I would translate sociality to instincts, though.
This game looks great honestly and also a really entertaining video
maybe as a setting or just by default the ground being green would make the game look better in my opinion
Massive respect! This looks like an incredible project! Keep going my dude :D
NICE finding you here hey maybe you could do 100 miliniea on this game
Does the game have a "headless" mode? So I could run it somewhere without graphics and just make save copies every so often to look at?
Nope, but there is a time jump button that you use to more or less achieve the same goal. I intend to make it more flexible, so the player can decide how much time should be skipped.
finally, a game for my niche
Does The Sapling incorporate crossbreeding and polyploidization by some specific rules? If so, does it favour xbreeding between plants of the same chromosome count? Does it generate and keep the genetic family tree? It would be really interesting to see a huge multiplayer world where you upload your plants and fight for resources in the environment. I'd like to see the project get complex, like different nutrients, hardiness zones or weather cycles. Also, if you would figure out how to incorporate mutations not by generation, but growth cycles, it would be more realistic. Also, an interesting fact is, plants of different genus can perform genetic transfer once grafted on each other, and it happens naturally at times, gor example, when a branch of one tree gets overgrown by the log of an another one. There definitely is some room for experimentation, as you could add a function for shuffling and or dupling genes between two colliding plants - especially those activated most of the times.
Hi Concept of Everything, thanks for writing down your ideas. Without making any promises, I agree that these things would be really cool.
About sexual production: at the moment there only is sexual reproduction for plants, but it's very simple: if one plant fertilizes another, it creates a mix of the two. There is indeed a family tree to see how all species are related.
@@TheSapling it would be really cool to see sexual reproduction for animals, and would be really interesting to see animals develope differences between the 2 sexes, or even possibly develope a new third sex
@@jasonparker2616 a third sex what would that be no really I want to know
This was really interesting, I’d love to see more like this
I support you mate keep up the great work this project is amazing!
This game sounds amazing, you’ve earned a subscriber. And good luck on finishing this project.
Glad I caught this in my feed, was hoping to find something to itch my Spore addiction. Not disappointed, keep up the great work!
This is an awesome game! I found the videos earlier today and it is seriously fun. I’m looking forward to playing it more
This channel and sim are very underrated
Even as a kid i used to be obsessed with evo games but never found the right one ,but NOW this is what i was searching for
Hi ! I just bought your game and went through the 4 first scenarios (I loves it, the animal pollination challenge was really... well, challenging !), and then I went to create a basic animal along with a basic plant to let the random mutation create for me. It went pretty well until the game crashed. I might have been a bit ambitious as I did 3 or 4 time skips, but I thought you might like to know.
This aside, great game, I don't regret to have supported this amazing project with my few bucks on Steam.
Edit : I hope this is a right place for this, I discovered your game on RUclips and didn't know where else to say this
Hi Melkerah, thanks for your feedback, much appreciated, and sorry to read the game crashed for you. I'm thinking you either ran out of memory (next patch will have various memory fixes) or ran into the plant multiplication problem steamcommunity.com/app/997380/discussions/0/4357790501749293873/ . Could one of these be the case?
@@TheSapling The first crash was indeed a plant multiplication case. My crashes tend to happen after long in game time, if I create something (plant or animal), when I quit the editor to put my creation in the map. My computer is quite good but I can't exclude memory shortage. Thank you very much to take time for us !
@@melkerahtagadatsoin-tsoin6016 Hmm yeah okay, my best guess would be a memory problem then. The next patch will have several memory improvements, hopefully that will fix things for you!
FINALLY!!! A SPORE-LIKE GAME!!! I'VE BEEN WAITONG YEARS FOR SOMETHING LIKE THIS!!! THANK YOU THANK YOU THANK YOU!!!
Awesome! Excellent work on a very fascinating game/sim!
Just found this channel today. :D
I think this game looks so interesting! i hope there will come more updates in the future :D
This is how I finally found out about this. Finally, a Spore-but-good that's actually in public release. I'll drop 8 bucks on that easy. Keep up the good work!
This game is so beautiful.
I do not know why I got this video recommendation. But you got me interested in the game now. Keep up the good work. I cannot wait to see how it evolves. (I am talking about the game itself, not the creatures/plants.)
I love this so much it brings back memories of Spore but WAY more complex.