Very interesting. Most discussions of 8 bit palleted textures say that this feature is not important because hardly any games used it. I did not know Driver is such a game. It looks lifeless without the pulsing lights. Geforce4 Ti 4200 is the card I use in my 98 machine. Still a very good value considering the price of TI 4600/4800 and the stronger FX series cards!
I bought my 4200 before the 4600. I use it with this pc, which is something like my everyday retro pc. We have to mention about this card that is ideal for many reasons. For example it can render correctly the shadows in the original Splinter Cell, while the FX series cards cannot. With the exception of FX 5500, a low end and relatively slow card.
@@armorgeddon From my own experience I would say that for the best result you have to be period correct in most cases. For example if you want Doom 3 era you have to get an GF 6800 Ultra. Time machine pc is not exist, with some exceptions ( Super socket 7+Voodoo 2 sli ). If you choose a very fast, late agp card you may have issues in some older games, because you can't install them period correct drivers. Geforce 4ti can't max out the latest win98 games in 1600 x 1200, with decent frame rates.
@@spyros86 Thanks for your answer. Well Doom 3 isn't Win 9x compatible according to the minimum specs mentioned on the game box and generally I treat all games that already mention XP as a compatible OS to not be Win 9x games (not counting re-/budget- releases of 9x games which often added XP compatibility retrospectively). So is the final sentence from your comment in regards to true Win 9x games or games which are already XP games the way I treat them?
@@armorgeddon I can give you some examples with real Win 98 SE games (Doom 3 was an example of an era) , that a ti 4200 can not run smoothly, maxed out on 1600 x 1200. Max Payne, Max Payne 2, Mafia, GTA 3 & Vice City, Prince of Persia Sands of Time, Splinter Cell and SC Pandora Tomorrow, Return to Castle Wolfenstein and so many others. And I believe that even on some titles of 1999-2000, may could not maintain 60fps in very high resolutions. And we didn't even talk about Anti - aliasing. It depends on the games you want to play to decide which gpu would be ideal for you. Maybe a high end Geforce FX card ?
So they did the texture animations in this game with classic color/palette cycling. Interesting choice, didn't know that. I remember using that a lot when doing 2D graphics on an Amiga. Kinda fell out of fashion by the early-mid 90s.
@@tidzej5400 If you are aiming at windows 98, something like Geforce 3 ti, Geforce 4 ti and Geforce fx 5600 or greater would be ideal. It's about what games are you interested in.
@@spyros86 This feature along with some others (like fog) was available exclusively under the Glide API, for anyone who owned a 3Dfx card. The regular DirectX version of Driver didn't support 8-bit textures unfortunately.
This is now fixed thanks to the DGvoodoo dev.
Excellent video
Very interesting. Most discussions of 8 bit palleted textures say that this feature is not important because hardly any games used it. I did not know Driver is such a game. It looks lifeless without the pulsing lights.
Geforce4 Ti 4200 is the card I use in my 98 machine. Still a very good value considering the price of TI 4600/4800 and the stronger FX series cards!
I bought my 4200 before the 4600. I use it with this pc, which is something like my everyday retro pc. We have to mention about this card that is ideal for many reasons. For example it can render correctly the shadows in the original Splinter Cell, while the FX series cards cannot. With the exception of FX 5500, a low end and relatively slow card.
@@spyros86 Can a 4200 max out all Windows 95/98 games at 1600x1200 or do you need an FX or even newer gen card to do so?
@@armorgeddon From my own experience I would say that for the best result you have to be period correct in most cases. For example if you want Doom 3 era you have to get an GF 6800 Ultra. Time machine pc is not exist, with some exceptions ( Super socket 7+Voodoo 2 sli ). If you choose a very fast, late agp card you may have issues in some older games, because you can't install them period correct drivers.
Geforce 4ti can't max out the latest win98 games in 1600 x 1200, with decent frame rates.
@@spyros86 Thanks for your answer. Well Doom 3 isn't Win 9x compatible according to the minimum specs mentioned on the game box and generally I treat all games that already mention XP as a compatible OS to not be Win 9x games (not counting re-/budget- releases of 9x games which often added XP compatibility retrospectively).
So is the final sentence from your comment in regards to true Win 9x games or games which are already XP games the way I treat them?
@@armorgeddon I can give you some examples with real Win 98 SE games (Doom 3 was an example of an era) , that a ti 4200 can not run smoothly, maxed out on 1600 x 1200. Max Payne, Max Payne 2, Mafia, GTA 3 & Vice City, Prince of Persia Sands of Time, Splinter Cell and SC Pandora Tomorrow, Return to Castle Wolfenstein and so many others. And I believe that even on some titles of 1999-2000, may could not maintain 60fps in very high resolutions. And we didn't even talk about Anti - aliasing. It depends on the games you want to play to decide which gpu would be ideal for you. Maybe a high end Geforce FX card ?
Το βρήκα πολύ ενδιαφέρον το βίντεο σου ! Συγχαρητηρια συνέχισε έτσι !
So they did the texture animations in this game with classic color/palette cycling.
Interesting choice, didn't know that.
I remember using that a lot when doing 2D graphics on an Amiga. Kinda fell out of fashion by the early-mid 90s.
Did radeons have some emulation or hacks to enable those textures?
Hello ! As far as I know, it depends on the game, if there was a patch or a way to bypass the textures.
Ok, so generally it's better to build retro pc with nVidia cards.
@@tidzej5400 If you are aiming at windows 98, something like Geforce 3 ti, Geforce 4 ti and Geforce fx 5600 or greater would be ideal. It's about what games are you interested in.
@@spyros86 Yes, indeed. I built some Win98 computers, i have Geforce 4 MX 440, FX 5500, FX 5700 LE. Also i have some radeons - 9550, 9600, 9600 pro.
@@spyros86 This feature along with some others (like fog) was available exclusively under the Glide API, for anyone who owned a 3Dfx card. The regular DirectX version of Driver didn't support 8-bit textures unfortunately.
How do I get this to work on Windows 10?
Check dgVoodoo and nGlide for emulation.
@@spyros86 nGuile shouldn't be to hard to install and setup, right?
@@0zetazetazeta0 There must be many tutorials so I think it will be very easy.