I was going to say, Templar Exchange would be awesome with rangers. The ranger could run and gun into danger, get off their point blank shots for huge damage, and then Klaus exchanges with them, and he's within striking distance for rend + parry.
its best to run someone in to flank take there shot and and use exchange to switch them back into cover. you can then rend a target and parry. you cant use exchange after rend.
hueheuhuehBR I was thinking something along the lines of for every 3 vaults you discover a new weakness for one of the Chosen picked randomly by the game, to balance how they get a new strength when their training is complete.
It could be different for each difficulty setting, say 3 vaults for normal, 4 for hard, and 5 for impossible. Maybe have each vault open a percentage of a weakness, so say you got 8 vaults on impossible, but 2 were for the Hunter, 2 were for the Assassin, and 4 were for the Warlock, that way you'd have 40% of a new weakness known for H and A, and 80% for W. I dunno I'm probably making it too complicated, but it could solve the potential imbalance issue.
16:35 WotC has tons of bugs and oversights. Al the new aliens aren't programmed for Mimic Beacons, for example. I love WotC (and X2 in general), but damn if Firaxis' quality control isn't poop. Modders have already fixed dozens of bugs in just a few days (the Chosen's Brutal ability actually reduces max Will, rather than current will is another example). It's a testament to how great this game is that we still love the heck out of it despite it's numerous bugs.
I think you are making a big mistake by not including Willy. His ability to give TWO ap to Darkwood shouldn't be underestimated. Fear of the Chosen can only proc once, that is something that can be dealt with. I also think you should take bonds more into account, the ability to give other units actions is huge, especially for crit machines like Rangers (they can do 18+ damage per shot, and at a potential 3 shots per turn, that is a practically soloed Chosen). I'd also take a Sharpshooter, their accuracy is amazing, and can be very helpful. Looking forward to watching your first boss fight of the campaign!
Konradkurze I just hope that he reads this because you're exactly right. He doesn't really need Klaus on this mission, I think he just wants him to be there for sentimental reasons but he needs to get this done right
DISCLAIMER: I did not create this character. So, the haze from a few nights ago is gone. I still can’t remember what happened for the life of me though. Elena was on the last mission so I didn’t get to talk to her before I watched the feeds. The mission went well… ish. They went in to hack a data vault. The Hunter must have gotten intelligence on the op because, he decided to show up. While they were pushing forward they came across a group that they didn’t expect to meet. It really threw a spanner in the works. Thankfully, they managed to get a hack off and got a shield-barer confused. Orange got a promotion from the fight. Just when they thought their luck was going to change, they came upon another group. Thankfully, they managed to get rid of the rest of the ADVENT. Also, we learned that the Hunter is about as partial to the rest of to a shotgun blast to the face. Elena managed to finish him off. We got a load of intel and a new engineer from the last mission. Klaus got a promotion when he got back from the covert op. He’s doing some training to switch positions with a squad mate… I’m the guinea pig. I was just going about my day, doing some work when all of a sudden, I was not standing there anymore. It was… dishevelling. I barely held on to my lunch. In other news, Elena refuses to tell me the events of what I shall thus forth refer to as ‘the night’. She always grins when I mention it though. Small comforts. I’m holding on to the rest of the bottle though. We’re about to hit the Hunter’s stronghold. The Commander told me to sit this one out, which annoys me, but you can’t be on them all, I suppose. I’m going to watch the feeds with Elena though, hopefully she’ll give me more information, but I doubt it. Better go, I’ve got a… dare I say… date?
Mimic beacons only work on basic shooting. Since the purifier has no basic shot (they got only the flamethrower move which is like a heavy weapon and a incendiary grenade) they cant shoot a a single target.
and then Specters prioritize shadow realming some one first attack, unless literally they can't reach the target w/ their second move, then they'll shoot.
I would say that the data you recover (and any other action that you do on a guerilla op) is lore wise connected to the dark event and rewards of the mission. Maybe the data on this mission got you the location of this engineer and stopped the aliens progress on their zombie experiment. I've always seen it like that. Coul be cool if Bradford especifies this.
01/14/2036 Log: Klaus Werner "Scorch" Entry 37 Not much time to report this time, with the upcoming attack. From what I hear, the last mission went smoothly. We didn’t even miss a single shot. William (i refuse to call him “The Willy”) took a few hit, but earned a promotion. We got the advanced explosives the Foundry has been working on. I have now officially reached the rank of Major, so that’s a thing. I’ve been told to practice teleportation, specifically with other squadmates. I’m sure I can do it… im just not sure they will be used to it. First time I experienced it, i lost my lunch. Prophet perfected his new soulfire technique, something about exchanging the mentally calm state of the target with himself. The Shadow Chamber is finally in function, scanning the alien radio channels for intel. And it’s got it’s work set out for it… we’re going in on the Hunter’s citadel. Looks like Firebrand is calling us up. May the gift protect us. End of entry 37 Full Log: docs.google.com/document/d/19ALq85_ZQUH6pFMSd978zYy1hg3IsOg3lqzt22BVBZ4/edit?usp=sharing
MagicSpirit It also adds the unique perspective of each character like Scorch in this case. Hearing the mission recounted from that characters perspective can make the campaign feel more alive and brings more depth to the soldiers.
MagicSpirit I get that but it's interesting with these logs they may not be NYT best sellers but they are a traditional activity on Odds channel because of how they never have actual development while these add a layer of depth
And you can even improve on these numbers, as there is a resistance order that increases the effectiveness of weapon upgrades. With this card, the Superior Hair Trigger has a 20% chance to kill and the Expanded Magazine adds four extra shots to the weapon, giving the Vektor seven shots. With this the chance to execute becomes 1 - (0.8^7) = 0.79.
This is why I took the complementary, 85% chances to survive. To not die (survive all the rounds), you need to succeed in the 6 rolls of 85%. So to have the probability to die, you just take the complementary again. You don't just add the "or", because if you did, then 5 shot at 20% would mean 100% to kill with this logic, and you know that to be false
yep - This guy has it. It's a binomial the probability of survival (p) = .85, with the number of times you'd want it to survive = 6, for (.85^6) the probability of execution (q) = .15, with the number of times you'd want it to die = 0, for (.15^0) the number of shots (n) = 6 the number of events where it's killed (k) = 0 Formula: 1 - [ (n choose k)*(p^n-k)*(q^k) ] 1 - [ (6 choose 0)*(.85^6)*(.15^0) ] = 1 - [ 1 * .38 * 1 ] = 1 - .38 = .62 = %62 chance to execute
Friggin nerds! (im low key jealous that you guys actually understand what you're talking about. Lol statistics was always like an unknown dead language. Might as well have been Latin
If there is no penalty to swap cards,only pop in Munitions expert (insta-complete proving grounds projects) when you have some to do ... You can use the 15% extra supplies or 15% extra XP the rest of the time
There needs to be a wildcard order called "Resistance Reinforcements". A couple of those soldiers with lousy equipment and insane aim joins your squad at the start of the mission. If they survive they become full fledged soldiers of Sgt rank or better..
i have a card like that, but its a basic soldier with a mag weapon and no armor (while i have plasma and warden suits) and without any grenades or such
I'd like to recommend a mod to you to show the health numbers as well, so you don't have to keep counting those miniscule pips. Search for "[WOTC] Show Health Values" on the Workshop.
Math lesson! What we want to know here is the probability of the repeater triggering at least once. That means we could figure out the odds of it triggering 6 times and the probability of it triggering 5 times and 4 times and so on until the odds of it triggering once and then add them all together. But that is the hard way, to figure this out the easy way we need one little fact from statistics: The odds of something happening are equal to one minus the odds of that something not happening. In more formal math notation. A = event happens B = event doesn't happen P(A) = probability that A happens P(B) = probability that B happens P(A) = 1 - P(B) Now using this we can find the odds of the repeater triggering at least once by finding the odds of the repeater not triggering at all. We know the repeater has a 15% chance to trigger, or a 85% chance to not trigger. The odds of the repeater not triggering at all is 0.85^6 or approximately 0.377. From above we know the odds of the repeater triggering at least once is about 1 - 0.377 = 0.623 or around 62.3%.
27:32 "Sniper on sniper action" "OOOOOOHHHHHHHHH" I think Odd is very much shipping Fain and Vallinor. Honestly, that sounded like he's already imagining a slash fic.
I'm playing on Commander difficulty, but with the advanced setting that doubles the turn limits for all missions with one. And while I oftentimes have plenty of time left over, I also feel I would not be able to do some missions without it, especially the ones with the psionic transmitters, and where the positioning of the power relays is not fortuitous. I believe that the turn limits fufill their purpose of discouraging overwatch turtling well enough either way; they should not be a mechanic that oftentimes forces you to move your soldiers in sacrificially just to make an objective in time.
And probably doesn't realize he can do it again. Then again, the resistance orders he's got now are somewhat average and he hasn't unlocked new ones through covert ops, so that might not be be important.
You made utility items available when selecting the crew for the stronghold mission so the crew on the covert mission are without utility items (again)
Chris, there is one very important item you're forgetting for this mission: the frost bomb. Give that to Drake, move the AP rounds to the middle slot, and shift the mimic beacon to Chokin in place of the tracer rounds. She's got enough aim that she doesn't really need them, especially since you just slapped a superior scope onto her weapon. On that subject, PLEASE remember to save some good scopes for the snipers. You've gotten 4 or 5 superior scopes so far in this campaign, and not one of them has gone to a sniper yet.
Math for Odd - Zhao's Probability to execute a target with Banish, a full clip of 6 shots and advanced repeater - Short Answer - 62.29% to Execute. Long Answer - Probability to Execute = 100% - Probability to never trigger Execute on all six shots Probability to Execute = 100% - (Probability to never trigger Execute on a single shot)^6 Probability to Execute = 100% - ( 85% * 85% *85% * 85% * 85% * 85%) Probability to Execute = 100% - 37.71% Probability to Execute = 62.29%
Crazy to think that I had to calculate something like this roughly a year ago for my Abitur (German final high school exams) and had no problems with it and now I had no idea how to do it. It is as they say, your knowledge is spread the widest right before you finish school.
Hunker. Down. Cures. Burn. Just to let you know, ;) that's why it is put on your button 1 when you are on fire. That use of a medkit at 19:50ish made me face-palm me so hard, haha.
Hunker down will also make that soldier unavailable for the rest of the turn, and a medkit won't. Besides, he's got plenty of charges on his medkit. It's something to keep in mind when you're out of medkits, but in this situation nothing of value was lost.
Well sure, except he used the medkit on his second action, so it was functionally identical to the hunker; however you're correct that it made literally no difference in this situation, especially considering he had 6 heal protocol medkits haha, but it is useful information in general.
Chance for instant kill the hunter within The first shot : 15% Second : 85% x 15% = 12.75% Third : 85% x 85% x 15% = 10.8375% Fourth : 85% x 85% x 85% x 15% = 9.211875% Fifth : 85% x 85% x 85% x 85% x 15% = 7.83009375% Sixth : 85% x 85% x 85% x 85% x 85% x 15% = 6.6555796875% Total = 62.28504844%
Hi there, About the resistance cards you get, yeah, I can confirm that without the card that kills lost with one shot, or without the card for the timed missions, it's just insane... Yesterday I did kinda the same mission as you did in your video #46, and it lasted for more than two hours... I couldn't save all my guys, and had one casualty :(
I have a card "Double agent" that gives me one elite advent trooper each mission and continent bonus that gives a resistance soldier on some missions , I think i have the best campaign ever .
You are sooooo close with the PCS willpower assignment but missed the opportunity. Willie could have taken the superior +25 willpower PCS chip to resist the initial fear of chosen (willpower determines PSI defence). Kestrel and Willie are basically mirrors of each other but Willie's bond abilities with Dragon makes him the superior choice.
Easiest way to calculate execution chance is to work out it's inverse, the chance for it NOT to trigger, which is 0.85^n where n is the number of shots that connect. Assuming you set up 100% shot chance so all 6 land but do not kill through damage alone, that's 0.85^6 chance of NOT executing which is 0.377 (~38%), so ~62% chance of execution
1. Take as much debuff-based items and rounds as you can. 2. Don't forget about Banish. 3. Tracers for Drake. 4. Give Klaus something for survivial (med, nanovest) or maybe even that berserker stim-serum
59:50 the probability of causing an instant kill with the 6 shot 15% one shot kill chance repeater is 62.3%. The probability of not causing a kill is 100-15%=85% for each shot, when 6 are fired in a row, the likelyhood of not a single one triggering the repeater is: 0.85^6=37.7% which in turns translates to a probability of 100-37.7%=62.3% chance of triggering the repeater during the 6 shot firing sequence. the 15% chance times 6 is the average amount of oneshots triggered, except it is not possible for more than one oneshot to be triggered which in turn makes 62.3% the average amount of oneshots triggered during the 6 shot firing sequence (assuming the up to 6 shots themselves do not cause the killing blow)
bond rangers to grenadiers and specialists to sharpshooters is how I did it. ranger+grenadier can dish out ultimate dps with dual strike. amplify with templar, rupture with grenadier, then dual strike on ranger....insane dmg
Without that card that gives you two extra turns, I think the missions in which you have to sabotage the psionic transmitter are the worst. You only get 4 turns to start with and while there are ways to gain more turns, it also means that you have to spread your guys out a lot to find and destroy the power relays.
45:55 - If you do the Resistance Order missions to unlock new resistance orders, then those are new cards that get added to your deck. Even if it's one that doesn't really interest you, doing the mission makes it more likely something else will be available next month.
i have a card wich gives a chance to an extra resistance soldier joining to my crew on the mission, and im unlocked a continent bonus wich gives a chance to an advent double agent joining to the mission too! so basicly i have 8 squad member now on almost every mission, and its so nice to see the resistance and advent renegades fighting together against the aliens!^^
There's a mod called [WOTC] New Promotion Screen by Default that replaces the ability window of your not-faction and not-Psi Ops soldiers with the training center view as soon as a training center is built, so you can check and buy all abilities from the armory view. That's really helpful and honestly should be an actual feature. Also Templars can be insanely powerful during the assaults on the Chosen if they have Bladestorm, because the Chosen can only attack once per turn, so you can run them in to damage the Chosen and parry so that when your turn ends the Chosen usually run away, triggering bladestorm (unless they're immune to overwatch) and because they can only attack once per turn they can't really harm the Templar and may even waste their attack on him. The only important thing is you have to build up all their focus to do the most damage before this works.
Man I remember the mimic beacon's original implementation. It was basically a free turn without damage. So broken. The nerf they did immediately after that was too harsh IMO, but now it's a decent balance.
Odd some important info about Mox his wrath ability the one that grapples you at the enemy it only cost one action and yes you can shoot or move after. I've tested this
The purifier is going to prioritize groups of your soldiers. Also, the "new" enemies either mostly ignore the mimic beacon or treat it as a normal target whereas the vanilla enemies prioritize it if they can see it even if there is a better target. I assume with the Hunter the tracking shot shifts to the soldier who threw the mimic beach. Also, bring as many BLUESCREEN ROUNDS as you can to the Stronghold *cough* more than one *cough*! I won't spoil why but you'll thank me.
Hey you asked how other people do these timer missions,i love skirmishers (i have 2) for them, they bring the grabbling to close distance and than you can still shoot 2 times with good chance from highground, in addition i like to bring ranger + grenadiers and 1 combat specialist. Its basicly running in and shooting all stuff with run and gun ( i have it on all rangers and even 1 grenadier ) (and than praying that you dont pull multiple groups at the same time ... but jeah my missions are way less clean i am at the middle of the game ( t2 stuff +hunter/viperking down) but i already lost like 4 people.... ;(
Glad you finally picked up mimic beacon again. Chris has massively underrated them since the first nerf - almost to the extent that makes me wonder if he has the correct idea about how they currently work at all. 95% of the time, pre-nerf vs post-nerf beacons will do 100% the same effect.
Well, prenerf the beacon could have the benefits of full cover and you could have him eat 5-6 enemies missing on him. Certainly not as OP, but still can save your life.
The point you are missing is that most of the time, you would never get more than 3-4 enemies actually taking a shot at it from range. And even in the current form, they most of the time survive at least two hits, often three. While theoretical maximums have changed quite a bit, practical application has really not.
Regarding Zhao's Banish, the chances with 6 shots for the Superior Repeater to work is a total of 62.2%. It's [ 1 - (1-0.15)^6 = 1 - 0.85^6 = 0.622.. ]
Odd just a theory say a high Hp advent mech, u go in with rent ,then swap with a ranger ,rangers throw axe ,rage strike ,shotgun ,gets kill gets implacable and untouchable ,then back to the Templar parry
Just one more day of scanning and you would've gotten the W.A.R. Suit, dude! But whatever. Time to start thinning out these Chosen's numbers. I wonder what sweet loot the Hunter will drop.
Chance of repeater triggering after 6 shots is 100- the chance of it not triggering to the sixth power. So .85^6= .377 1.00-.377 = .623 so 62.3% chance of repeater triggering, or roughly 2/3 times you banish, that repeater goes off.
Chris, I do not know if you can get the permanent hack increase bonus on the watch towers, but if you do then you had one you did not hack just next to the data vault, and it was harmless to try, cause as Bradford said "the area was clear". I do not want to be annoying, but hey, bringing up the hack stat could potentially do some wonders. Imagin taking control of sectopods or at least having a guarantee of disabling them! It would be huge!
That's way to calculate probability is pretty wrong. According to en.wikipedia.org/wiki/Bernoulli_trial this, he have ~39.98% chance to instant kill, so it's not bad in every way. :) (6!/5!) * 0.15 * 0.85^5
Aleksander: Actually, this method underestimates the percentage, because it assumes that there is exactly one execute in six shots. While the target will obviously die at the first execute it doesn't mean it wouldn't have rolled another execute if given the chance. Also Marcos is correct, it should be (1- 0.85^6). That was my bad, sorry.
Christopher Odd, here's the math. If you multiply 0.15x6, that is your chance of striking every single time. So, if you multiply 0.85x6, that's your chance of *not* hitting at all. Subtract that from 1 and you have your chances to hit at least once. 1 - 0.85x6 = 0.62... almost a two in three chance of success!
Hunt the hunter first? Good choice Mr. Odd. He'll give super OP sniper rifle that can change your sharpshooter to ranger since you can shoot it like the other gun, no need to have 2 action point. And his pistol can ignore 5 armor like A.P. round. Hunt the assassin first? Good choice too. She's most annoying of all the siblings. And good weapon for ranger. Oh and bring some battle scan to fight her also a good choice since she keep using vanish whenever she reborn.
Exchange = Your squadmate gets flanked, you exchange with him and run back into cover with the Templar. Or, you run in with a ranger, nuke the mob at close range, then exchange and do him again, or run to another mob and rend that.
@ChristopherOdd Did you ever think about giving your voice-over for players to use it in the game ? That would be awesome, You are literally XCOM legend.
@ChristopherOdd Hello from South-Africa, love all your let's plays, I have watched every single XCOM one, I am a pretty poor gamer, I have XCOM 2 with all of the DLC apart from WAR OF THE CHOSEN, please gift haha. Keep up the good work and let's go get the Hunter.
Hey Chris, started WOTC on console yesterday, thought I'd let you know how my campaign is going. I've met all The Chosen, my Hunter can summon "beasts", Warlock can summon Mechas and the Assassin can summon priests. You'll love my cards, Guardian Angel prevents ambushes on Covert Ops and I've got another one that lets me make contact instantly!
59:38 I know I'm late as hell, but you could always multiply your chance to *miss.* If you have a 15% hit chance with 4 shots, then you have .15^4 = .05% chance of *all* shots missing. But you would simultaneously have a 85% chance to miss with each shot, so .85^4 = 52.8% chance of all shots missing, meaning a 47.2% chance of *at least* one hit.
I'm going to try to see if odd will pick my character to put in his squad and I really hope he does :D Name:Justin Senesac Class:Templar Looks:Dirty blonde hair that is short in the front but a little but long in the back, green eyes, no helmet, white and purple armor with no sleeves and has slightly pale skin Biography:Justin's father was apart of the Xcom project 20 years ago and his father was the first human to gain Psionic abilities which was passed down to just when he was born a few months later and when Xcom fell Justin joined his father in becoming a Templar and from then on Justin pledged to rid the world of the Alien invaders no matter what the cost
Formula for banish triggering an execution: x=1-(1-rh)^c, x - chance to execute r - repeater percentage (0,05, 01, 0,15) h - chance to hit c - clip size Formula for a regular shot triggering execution: x=1-(1-rh) x - chance to execute r - repeater percentage (0,05, 01, 0,15) h - chance to hit
Odd playing on Legend: Continuously rekts chosen and has so far only had an issue with them once or twice. Was even able to scare the Warlock so much that he refused to get near him. Me playing on Veteran: Gets absolutely destroyed by the chosen whenever they appear and recently lost 2 soldiers, got a soldier kidnapped and the other 3 get gravely wounded. Seems legit to me.
41:24 Your whole Rend-->Exchange idea won't quite work under most circumstances. The Exchange ability doesn't end your turn, but Rend effectively does (the action from Momentum can only be used for movement or Parry, not other abilities). However, it can work for Werner IF you have his bondmate (Falstro) with him. In that case, you send Werner in to Rend, then have Falstro use Teamwork to give Werner back an action. Then, you can use THAT action for Exchange, putting Falstro right in the face of whatever you're trying to hit, with one action remaining for a shotgun blast. You can even use Werner's Momentum move before Teamwork/Exchange to put Werner into a position that will be safer for Falstro to stay in, or if Werner kills his target, use the Momentum move to resposition next to a second target that you want Falstro to shoot. If Falstro then gets the kill, he'll have Implacable/Indomitable as well. There are a lot of good ways to use that combo, but remember that they all depend on Falstro and Teamwork being available.
you should take tactical rigging on your reaper instead of blood trail, giving them a venom round or dragon round automatically adds +1 damage under all circumstances and can kill enemies left on 1-3 HP! give it some though mate! think tactical!
Custom Character: Name: Nick "Razor" Wolf Class: Sniper, but I'll take any class Nationality: USA Extras: Left arm Wolf tattoo Colors: Orange with any Attitude: Twitchy Bio: Nick was living a typical student life and was an avid watcher of online animated shows, such as RWBY, Red vs Blue, and DBZ Abridged. Once the aliens won, Advent began cracking down on free speech, effectively destroying creativity and anything not approved by Earth's new leaders, including RUclips. That day, Nick's fragile mind snapped. Denied one of his favorite pastimes, he joined Xcom so one day he might see the end of his favorite shows. His squad thinks he's a little...odd.
I was going to say, Templar Exchange would be awesome with rangers. The ranger could run and gun into danger, get off their point blank shots for huge damage, and then Klaus exchanges with them, and he's within striking distance for rend + parry.
its best to run someone in to flank take there shot and and use exchange to switch them back into cover. you can then rend a target and parry. you cant use exchange after rend.
It would be cool if getting data vaults unlocked snippets of lore or short stories/news articles in the xcom world
hueheuhuehBR I was thinking something along the lines of for every 3 vaults you discover a new weakness for one of the Chosen picked randomly by the game, to balance how they get a new strength when their training is complete.
I'm not 100% sure about that though to be honest, could get very imbalanced very quickly if you get more weaknesses faster than they can get strengths
It could be different for each difficulty setting, say 3 vaults for normal, 4 for hard, and 5 for impossible. Maybe have each vault open a percentage of a weakness, so say you got 8 vaults on impossible, but 2 were for the Hunter, 2 were for the Assassin, and 4 were for the Warlock, that way you'd have 40% of a new weakness known for H and A, and 80% for W. I dunno I'm probably making it too complicated, but it could solve the potential imbalance issue.
tip for odd: Hunker down removes burning
hueheuhuehBR if only this can happen in real life
and he should use bonded ppl MUCH more... it's so powerful!
Stop, drop, roll!
stop, drop. and cower
wait, really?
When I first saw the title, I thought you decided to go "Screw it, I'm going for a Stronghold, NOW!!"
he's put them off to long already....
MultiDante333 ii
41:40 You cannot exchange after a Rend. You can only move or Parry.
16:35 WotC has tons of bugs and oversights. Al the new aliens aren't programmed for Mimic Beacons, for example. I love WotC (and X2 in general), but damn if Firaxis' quality control isn't poop. Modders have already fixed dozens of bugs in just a few days (the Chosen's Brutal ability actually reduces max Will, rather than current will is another example).
It's a testament to how great this game is that we still love the heck out of it despite it's numerous bugs.
The "data" you get from the missions are the locations for the scanning sites (assorted loot in this one)
I think you are making a big mistake by not including Willy. His ability to give TWO ap to Darkwood shouldn't be underestimated. Fear of the Chosen can only proc once, that is something that can be dealt with. I also think you should take bonds more into account, the ability to give other units actions is huge, especially for crit machines like Rangers (they can do 18+ damage per shot, and at a potential 3 shots per turn, that is a practically soloed Chosen).
I'd also take a Sharpshooter, their accuracy is amazing, and can be very helpful.
Looking forward to watching your first boss fight of the campaign!
Konradkurze I just hope that he reads this because you're exactly right. He doesn't really need Klaus on this mission, I think he just wants him to be there for sentimental reasons but he needs to get this done right
DISCLAIMER: I did not create this character.
So, the haze from a few nights ago is gone. I still can’t remember what happened for the life of me though. Elena was on the last mission so I didn’t get to talk to her before I watched the feeds.
The mission went well… ish. They went in to hack a data vault. The Hunter must have gotten intelligence on the op because, he decided to show up. While they were pushing forward they came across a group that they didn’t expect to meet. It really threw a spanner in the works. Thankfully, they managed to get a hack off and got a shield-barer confused. Orange got a promotion from the fight. Just when they thought their luck was going to change, they came upon another group. Thankfully, they managed to get rid of the rest of the ADVENT. Also, we learned that the Hunter is about as partial to the rest of to a shotgun blast to the face. Elena managed to finish him off.
We got a load of intel and a new engineer from the last mission. Klaus got a promotion when he got back from the covert op. He’s doing some training to switch positions with a squad mate… I’m the guinea pig. I was just going about my day, doing some work when all of a sudden, I was not standing there anymore. It was… dishevelling. I barely held on to my lunch.
In other news, Elena refuses to tell me the events of what I shall thus forth refer to as ‘the night’. She always grins when I mention it though. Small comforts. I’m holding on to the rest of the bottle though.
We’re about to hit the Hunter’s stronghold. The Commander told me to sit this one out, which annoys me, but you can’t be on them all, I suppose. I’m going to watch the feeds with Elena though, hopefully she’ll give me more information, but I doubt it.
Better go, I’ve got a… dare I say… date?
Louis '4-20' Falstro "the night" ( ͡° ͜ʖ ͡°)
Watching this is the best part of my day. Thanks Commander Odd!
Mimic beacons don't work on purifiers. Not sure why. Has screwed me over multiple times.
Specter's too
Mimic beacons only work on basic shooting. Since the purifier has no basic shot (they got only the flamethrower move which is like a heavy weapon and a incendiary grenade) they cant shoot a a single target.
and then Specters prioritize shadow realming some one first attack, unless literally they can't reach the target w/ their second move, then they'll shoot.
specters had tried to shadow realm my Mimic beacon more tham 1 time.
Afaik none of the new enemies even consider mimic beacons.
I would say that the data you recover (and any other action that you do on a guerilla op) is lore wise connected to the dark event and rewards of the mission. Maybe the data on this mission got you the location of this engineer and stopped the aliens progress on their zombie experiment. I've always seen it like that. Coul be cool if Bradford especifies this.
59:48: 1-(0.85^6)= 62% to kill. Provided you can repeater kill a chosen and no misses
01/14/2036
Log: Klaus Werner "Scorch"
Entry 37
Not much time to report this time, with the upcoming attack.
From what I hear, the last mission went smoothly. We didn’t even miss a single shot. William (i refuse to call him “The Willy”) took a few hit, but earned a promotion.
We got the advanced explosives the Foundry has been working on.
I have now officially reached the rank of Major, so that’s a thing. I’ve been told to practice teleportation, specifically with other squadmates. I’m sure I can do it… im just not sure they will be used to it. First time I experienced it, i lost my lunch.
Prophet perfected his new soulfire technique, something about exchanging the mentally calm state of the target with himself.
The Shadow Chamber is finally in function, scanning the alien radio channels for intel. And it’s got it’s work set out for it… we’re going in on the Hunter’s citadel.
Looks like Firebrand is calling us up. May the gift protect us.
End of entry 37
Full Log: docs.google.com/document/d/19ALq85_ZQUH6pFMSd978zYy1hg3IsOg3lqzt22BVBZ4/edit?usp=sharing
MagicSpirit it just is nice way of doing a smoother recap than just a list of what happened
MagicSpirit It also adds the unique perspective of each character like Scorch in this case. Hearing the mission recounted from that characters perspective can make the campaign feel more alive and brings more depth to the soldiers.
MagicSpirit Ian ranking
Ranking
MagicSpirit I get that but it's interesting with these logs they may not be NYT best sellers but they are a traditional activity on Odds channel because of how they never have actual development while these add a layer of depth
6 shots, 85% chances of surviving. 1 -(0.85^6) = 62.3% chances to execute
And you can even improve on these numbers, as there is a resistance order that increases the effectiveness of weapon upgrades. With this card, the Superior Hair Trigger has a 20% chance to kill and the Expanded Magazine adds four extra shots to the weapon, giving the Vektor seven shots.
With this the chance to execute becomes 1 - (0.8^7) = 0.79.
This is why I took the complementary, 85% chances to survive. To not die (survive all the rounds), you need to succeed in the 6 rolls of 85%. So to have the probability to die, you just take the complementary again.
You don't just add the "or", because if you did, then 5 shot at 20% would mean 100% to kill with this logic, and you know that to be false
yep - This guy has it. It's a binomial
the probability of survival (p) = .85, with the number of times you'd want it to survive = 6, for (.85^6)
the probability of execution (q) = .15, with the number of times you'd want it to die = 0, for (.15^0)
the number of shots (n) = 6
the number of events where it's killed (k) = 0
Formula: 1 - [ (n choose k)*(p^n-k)*(q^k) ]
1 - [ (6 choose 0)*(.85^6)*(.15^0) ]
= 1 - [ 1 * .38 * 1 ]
= 1 - .38
= .62 = %62 chance to execute
Friggin nerds! (im low key jealous that you guys actually understand what you're talking about. Lol statistics was always like an unknown dead language. Might as well have been Latin
Does the Chosen give Willy the willies?
I'm waiting for the day when Odd will say "It's been a while since I took out my Willy" XD
If there is no penalty to swap cards,only pop in Munitions expert (insta-complete proving grounds projects) when you have some to do ... You can use the 15% extra supplies or 15% extra XP the rest of the time
Odd, you've been teasing us with this big mission all week!!
There needs to be a wildcard order called "Resistance Reinforcements".
A couple of those soldiers with lousy equipment and insane aim joins your squad at the start of the mission. If they survive they become full fledged soldiers of Sgt rank or better..
axiszer0 there is a card. Is taht the joke?
Was referring to those crazy civilian soldiers putting up a fight the last retaliation.
axiszer0 oh lol that would be cool
there is a card like that, a random soldier shows up at the start of ur mission
i have a card like that, but its a basic soldier with a mag weapon and no armor (while i have plasma and warden suits) and without any grenades or such
I'd like to recommend a mod to you to show the health numbers as well, so you don't have to keep counting those miniscule pips. Search for "[WOTC] Show Health Values" on the Workshop.
Math lesson!
What we want to know here is the probability of the repeater triggering at least once. That means we could figure out the odds of it triggering 6 times and the probability of it triggering 5 times and 4 times and so on until the odds of it triggering once and then add them all together. But that is the hard way, to figure this out the easy way we need one little fact from statistics:
The odds of something happening are equal to one minus the odds of that something not happening.
In more formal math notation.
A = event happens
B = event doesn't happen
P(A) = probability that A happens
P(B) = probability that B happens
P(A) = 1 - P(B)
Now using this we can find the odds of the repeater triggering at least once by finding the odds of the repeater not triggering at all. We know the repeater has a 15% chance to trigger, or a 85% chance to not trigger. The odds of the repeater not triggering at all is 0.85^6 or approximately 0.377. From above we know the odds of the repeater triggering at least once is about 1 - 0.377 = 0.623 or around 62.3%.
the chance is 1-(1-succes chance)^number of hits. So if you hit all 6 it is 1-(1-0.15)^6, which gives a .62 chance of proccing it at least once.
Shredder on Darkwood, for rapid fire shredding :}
Smart thinking Odd, If you steal enough Alien Dark Event Date, why can't you cause your own XCom Dark Event.
Drop the Sustaining sphere for the advanced armor, you can use the shredder thing to hit multiple targets.
it's sad that COmmander Odd never realized that the Covert Actions with RESISTANCE ORDER on them would give him new cards
27:32
"Sniper on sniper action"
"OOOOOOHHHHHHHHH"
I think Odd is very much shipping Fain and Vallinor. Honestly, that sounded like he's already imagining a slash fic.
Isn't Vallinor a Male? Or am I becoming Odd, destroyer of genders?
MultoDante333
Yes, he's male. So?
Ehhh, I just think that Commander Odd was saying Vallinor would be getting a taste of is own medicine. Either way, he did, so...
Ruswarr so we're talking about *that* kind of fanfic. Okay, I take back my question.
Well I can't help but that sounded like *that* kind for me. That "OOOOOOOOHHHHHH" felt oddly sexual, pun not intended.
Homer - The Six Million Supply Man
I'm playing on Commander difficulty, but with the advanced setting that doubles the turn limits for all missions with one. And while I oftentimes have plenty of time left over, I also feel I would not be able to do some missions without it, especially the ones with the psionic transmitters, and where the positioning of the power relays is not fortuitous. I believe that the turn limits fufill their purpose of discouraging overwatch turtling well enough either way; they should not be a mechanic that oftentimes forces you to move your soldiers in sacrificially just to make an objective in time.
*FINALLY! HE FINALLY UPGRADES THE RESISTANCE RING!*
And probably doesn't realize he can do it again.
Then again, the resistance orders he's got now are somewhat average and he hasn't unlocked new ones through covert ops, so that might not be be important.
You made utility items available when selecting the crew for the stronghold mission so the crew on the covert mission are without utility items (again)
They really need to patch that asap cause that's really annoying
Must send dragunova she needs revenge of the hunter
Don't forget to upgrade MOX's skulljack if u want to ;)
Chris, there is one very important item you're forgetting for this mission: the frost bomb. Give that to Drake, move the AP rounds to the middle slot, and shift the mimic beacon to Chokin in place of the tracer rounds. She's got enough aim that she doesn't really need them, especially since you just slapped a superior scope onto her weapon.
On that subject, PLEASE remember to save some good scopes for the snipers. You've gotten 4 or 5 superior scopes so far in this campaign, and not one of them has gone to a sniper yet.
Math for Odd - Zhao's Probability to execute a target with Banish, a full clip of 6 shots and advanced repeater -
Short Answer -
62.29% to Execute.
Long Answer -
Probability to Execute = 100% - Probability to never trigger Execute on all six shots
Probability to Execute = 100% - (Probability to never trigger Execute on a single shot)^6
Probability to Execute = 100% - ( 85% * 85% *85% * 85% * 85% * 85%)
Probability to Execute = 100% - 37.71%
Probability to Execute = 62.29%
Crazy to think that I had to calculate something like this roughly a year ago for my Abitur (German final high school exams) and had no problems with it and now I had no idea how to do it. It is as they say, your knowledge is spread the widest right before you finish school.
@@menospeakwelsh 5 years after making this comment, I too have no idea how to do this anymore 😅
@ChristopherOdd
Tip: Having your Specialists with Covering Fire and Guardian makes them a defense powerhouse.
Hunker. Down. Cures. Burn. Just to let you know, ;) that's why it is put on your button 1 when you are on fire. That use of a medkit at 19:50ish made me face-palm me so hard, haha.
Hunker down will also make that soldier unavailable for the rest of the turn, and a medkit won't. Besides, he's got plenty of charges on his medkit.
It's something to keep in mind when you're out of medkits, but in this situation nothing of value was lost.
Well sure, except he used the medkit on his second action, so it was functionally identical to the hunker; however you're correct that it made literally no difference in this situation, especially considering he had 6 heal protocol medkits haha, but it is useful information in general.
Chance for instant kill the hunter within
The first shot : 15%
Second : 85% x 15% = 12.75%
Third : 85% x 85% x 15% = 10.8375%
Fourth : 85% x 85% x 85% x 15% = 9.211875%
Fifth : 85% x 85% x 85% x 85% x 15% = 7.83009375%
Sixth : 85% x 85% x 85% x 85% x 85% x 15% = 6.6555796875%
Total = 62.28504844%
Man, forget about hunter. Can you imagine that on berserker queen?? That's one action you take! Time to suit up in advent facility ;)
38:20 - I like how Zhao's feet is glitching almost like he is stepping the beat :D
Hi there,
About the resistance cards you get, yeah, I can confirm that without the card that kills lost with one shot, or without the card for the timed missions, it's just insane...
Yesterday I did kinda the same mission as you did in your video #46, and it lasted for more than two hours... I couldn't save all my guys, and had one casualty :(
What is Christopher's favorite type of ham?
Smoked
My hunter has just learned the "See's All" perk. Concealed troops can be seen.......................Good times are incoming for me.
In role-playing terms I like: bluescreen on specialists, talon rounds on rangers and AP on snipers.
I have a card "Double agent" that gives me one elite advent trooper each mission and continent bonus that gives a resistance soldier on some missions , I think i have the best campaign ever .
You are sooooo close with the PCS willpower assignment but missed the opportunity. Willie could have taken the superior +25 willpower PCS chip to resist the initial fear of chosen (willpower determines PSI defence). Kestrel and Willie are basically mirrors of each other but Willie's bond abilities with Dragon makes him the superior choice.
God!! Now im Hype to see the battle against the Hunter....
That's gonna be awesome... :3
Easiest way to calculate execution chance is to work out it's inverse, the chance for it NOT to trigger, which is 0.85^n where n is the number of shots that connect. Assuming you set up 100% shot chance so all 6 land but do not kill through damage alone, that's 0.85^6 chance of NOT executing which is 0.377 (~38%), so ~62% chance of execution
1. Take as much debuff-based items and rounds as you can.
2. Don't forget about Banish.
3. Tracers for Drake.
4. Give Klaus something for survivial (med, nanovest) or maybe even that berserker stim-serum
59:50 the probability of causing an instant kill with the 6 shot 15% one shot kill chance repeater is 62.3%.
The probability of not causing a kill is 100-15%=85% for each shot, when 6 are fired in a row, the likelyhood of not a single one triggering the repeater is: 0.85^6=37.7%
which in turns translates to a probability of 100-37.7%=62.3% chance of triggering the repeater during the 6 shot firing sequence.
the 15% chance times 6 is the average amount of oneshots triggered, except it is not possible for more than one oneshot to be triggered which in turn makes 62.3% the average amount of oneshots triggered during the 6 shot firing sequence (assuming the up to 6 shots themselves do not cause the killing blow)
bond rangers to grenadiers and specialists to sharpshooters is how I did it. ranger+grenadier can dish out ultimate dps with dual strike. amplify with templar, rupture with grenadier, then dual strike on ranger....insane dmg
Without that card that gives you two extra turns, I think the missions in which you have to sabotage the psionic transmitter are the worst. You only get 4 turns to start with and while there are ways to gain more turns, it also means that you have to spread your guys out a lot to find and destroy the power relays.
Shen: "Don't worry Tygan. I'm shure the Commander will find something nice for you!"
Commander: "Alright. Whatever."
Can't wait for the next part! GL, Mr.Odd.
12:42 if it were me id hack because the random enemy is something i NEVER see from the gameplay ive watched on this game.
45:55 - If you do the Resistance Order missions to unlock new resistance orders, then those are new cards that get added to your deck. Even if it's one that doesn't really interest you, doing the mission makes it more likely something else will be available next month.
i have a card wich gives a chance to an extra resistance soldier joining to my crew on the mission, and im unlocked a continent bonus wich gives a chance to an advent double agent joining to the mission too! so basicly i have 8 squad member now on almost every mission, and its so nice to see the resistance and advent renegades fighting together against the aliens!^^
That hunter rifle is gonna be so cool in your hands
There's a mod called [WOTC] New Promotion Screen by Default that replaces the ability window of your not-faction and not-Psi Ops soldiers with the training center view as soon as a training center is built, so you can check and buy all abilities from the armory view. That's really helpful and honestly should be an actual feature.
Also Templars can be insanely powerful during the assaults on the Chosen if they have Bladestorm, because the Chosen can only attack once per turn, so you can run them in to damage the Chosen and parry so that when your turn ends the Chosen usually run away, triggering bladestorm (unless they're immune to overwatch) and because they can only attack once per turn they can't really harm the Templar and may even waste their attack on him. The only important thing is you have to build up all their focus to do the most damage before this works.
Man I remember the mimic beacon's original implementation. It was basically a free turn without damage. So broken. The nerf they did immediately after that was too harsh IMO, but now it's a decent balance.
Odd some important info about Mox his wrath ability the one that grapples you at the enemy it only cost one action and yes you can shoot or move after. I've tested this
The purifier is going to prioritize groups of your soldiers. Also, the "new" enemies either mostly ignore the mimic beacon or treat it as a normal target whereas the vanilla enemies prioritize it if they can see it even if there is a better target. I assume with the Hunter the tracking shot shifts to the soldier who threw the mimic beach.
Also, bring as many BLUESCREEN ROUNDS as you can to the Stronghold *cough* more than one *cough*! I won't spoil why but you'll thank me.
Doing the calculation considering the chance of failure, i.e. the repeater not working is easier
1-0.85^[number of rolls]
I still think that Tracer Rounds on a Grenadier with Chainshot and Shredding is very effective.
Did you know that Mimic beacon, when its deployed, gets its HP and Dodge, from person who's throwed it? :)
Hey you asked how other people do these timer missions,i love skirmishers (i have 2) for them, they bring the grabbling to close distance and than you can still shoot 2 times with good chance from highground, in addition i like to bring ranger + grenadiers and 1 combat specialist.
Its basicly running in and shooting all stuff with run and gun ( i have it on all rangers and even 1 grenadier ) (and than praying that you dont pull multiple groups at the same time ...
but jeah my missions are way less clean i am at the middle of the game ( t2 stuff +hunter/viperking down) but i already lost like 4 people....
;(
The chosen hunter is kind of useless... does he do anything other than force you to move?
Glad you finally picked up mimic beacon again. Chris has massively underrated them since the first nerf - almost to the extent that makes me wonder if he has the correct idea about how they currently work at all.
95% of the time, pre-nerf vs post-nerf beacons will do 100% the same effect.
Well, prenerf the beacon could have the benefits of full cover and you could have him eat 5-6 enemies missing on him. Certainly not as OP, but still can save your life.
The point you are missing is that most of the time, you would never get more than 3-4 enemies actually taking a shot at it from range. And even in the current form, they most of the time survive at least two hits, often three. While theoretical maximums have changed quite a bit, practical application has really not.
@ChristopherOdd: You forgot to equip all your moded weapons again :P
Regarding Zhao's Banish, the chances with 6 shots for the Superior Repeater to work is a total of 62.2%. It's [ 1 - (1-0.15)^6 = 1 - 0.85^6 = 0.622.. ]
Good luck on the Stronghold!
Odd just a theory say a high Hp advent mech, u go in with rent ,then swap with a ranger ,rangers throw axe ,rage strike ,shotgun ,gets kill gets implacable and untouchable ,then back to the Templar parry
Does anybody know if you get the option to double the length of the avatar meter on the Xbox one version like you can on the pc version??
Just one more day of scanning and you would've gotten the W.A.R. Suit, dude! But whatever. Time to start thinning out these Chosen's numbers.
I wonder what sweet loot the Hunter will drop.
Chance of repeater triggering after 6 shots is 100- the chance of it not triggering to the sixth power.
So .85^6= .377
1.00-.377 = .623 so 62.3% chance of repeater triggering, or roughly 2/3 times you banish, that repeater goes off.
Chris, I do not know if you can get the permanent hack increase bonus on the watch towers, but if you do then you had one you did not hack just next to the data vault, and it was harmless to try, cause as Bradford said "the area was clear". I do not want to be annoying, but hey, bringing up the hack stat could potentially do some wonders. Imagin taking control of sectopods or at least having a guarantee of disabling them! It would be huge!
Chance of at least one execute triggering in 6 shots is (1 - 0.15^6) = 62%
pretty solid chance if you ask me
That's way to calculate probability is pretty wrong. According to en.wikipedia.org/wiki/Bernoulli_trial this, he have ~39.98% chance to instant kill, so it's not bad in every way. :) (6!/5!) * 0.15 * 0.85^5
is (1-0.85^6), but the percentage is correct
Aleksander: Actually, this method underestimates the percentage, because it assumes that there is exactly one execute in six shots. While the target will obviously die at the first execute it doesn't mean it wouldn't have rolled another execute if given the chance.
Also Marcos is correct, it should be (1- 0.85^6). That was my bad, sorry.
Christopher Odd, here's the math. If you multiply 0.15x6, that is your chance of striking every single time. So, if you multiply 0.85x6, that's your chance of *not* hitting at all. Subtract that from 1 and you have your chances to hit at least once.
1 - 0.85x6 = 0.62... almost a two in three chance of success!
Good luck hunting The Hunter, Odd.
Mr. Odd... say bomb one more time... I dare you, I double dare ya! lol
Customise Mox's outfit ; a high rank deserve a fancy cape ( like that female skirmisher from the promo video).
Hunt the hunter first? Good choice Mr. Odd. He'll give super OP sniper rifle that can change your sharpshooter to ranger since you can shoot it like the other gun, no need to have 2 action point. And his pistol can ignore 5 armor like A.P. round.
Hunt the assassin first? Good choice too. She's most annoying of all the siblings. And good weapon for ranger. Oh and bring some battle scan to fight her also a good choice since she keep using vanish whenever she reborn.
6:48
I guess Fain doesn't like using the spider suit.
Exchange = Your squadmate gets flanked, you exchange with him and run back into cover with the Templar. Or, you run in with a ranger, nuke the mob at close range, then exchange and do him again, or run to another mob and rend that.
@ChristopherOdd
Did you ever think about giving your voice-over for players to use it in the game ?
That would be awesome, You are literally XCOM legend.
Archon doing melee only or pinions, while enraged
you should get tactical rigging on zhao so that you can give him like dragon rounds or something.
Mimic beacons don't work on Purifiers because purifiers don't have a normal fire attack.
You can hunker down and put out burning. No need to waste a heal.
@ChristopherOdd Hello from South-Africa, love all your let's plays, I have watched every single XCOM one, I am a pretty poor gamer, I have XCOM 2 with all of the DLC apart from WAR OF THE CHOSEN, please gift haha. Keep up the good work and let's go get the Hunter.
Hey Chris, started WOTC on console yesterday, thought I'd let you know how my campaign is going.
I've met all The Chosen, my Hunter can summon "beasts", Warlock can summon Mechas and the Assassin can summon priests.
You'll love my cards, Guardian Angel prevents ambushes on Covert Ops and I've got another one that lets me make contact instantly!
59:38 I know I'm late as hell, but you could always multiply your chance to *miss.*
If you have a 15% hit chance with 4 shots, then you have .15^4 = .05% chance of *all* shots missing.
But you would simultaneously have a 85% chance to miss with each shot, so .85^4 = 52.8% chance of all shots missing, meaning a 47.2% chance of *at least* one hit.
Another good one for Klaus is if you exchange, then Rene and parry
I'm going to try to see if odd will pick my character to put in his squad and I really hope he does :D
Name:Justin Senesac
Class:Templar
Looks:Dirty blonde hair that is short in the front but a little but long in the back, green eyes, no helmet, white and purple armor with no sleeves and has slightly pale skin
Biography:Justin's father was apart of the Xcom project 20 years ago and his father was the first human to gain Psionic abilities which was passed down to just when he was born a few months later and when Xcom fell Justin joined his father in becoming a Templar and from then on Justin pledged to rid the world of the Alien invaders no matter what the cost
Formula for banish triggering an execution:
x=1-(1-rh)^c,
x - chance to execute
r - repeater percentage (0,05, 01, 0,15)
h - chance to hit
c - clip size
Formula for a regular shot triggering execution:
x=1-(1-rh)
x - chance to execute
r - repeater percentage (0,05, 01, 0,15)
h - chance to hit
Odd playing on Legend: Continuously rekts chosen and has so far only had an issue with them once or twice. Was even able to scare the Warlock so much that he refused to get near him.
Me playing on Veteran: Gets absolutely destroyed by the chosen whenever they appear and recently lost 2 soldiers, got a soldier kidnapped and the other 3 get gravely wounded.
Seems legit to me.
Thats because Chris is an XCOM GOD, we are only filthy humans lol
Tomás Medina True, we should feel honoured that he even let's us disgusting creatures watch the greatness of his gameplay for our enjoyment.
41:24 Your whole Rend-->Exchange idea won't quite work under most circumstances. The Exchange ability doesn't end your turn, but Rend effectively does (the action from Momentum can only be used for movement or Parry, not other abilities). However, it can work for Werner IF you have his bondmate (Falstro) with him. In that case, you send Werner in to Rend, then have Falstro use Teamwork to give Werner back an action. Then, you can use THAT action for Exchange, putting Falstro right in the face of whatever you're trying to hit, with one action remaining for a shotgun blast. You can even use Werner's Momentum move before Teamwork/Exchange to put Werner into a position that will be safer for Falstro to stay in, or if Werner kills his target, use the Momentum move to resposition next to a second target that you want Falstro to shoot. If Falstro then gets the kill, he'll have Implacable/Indomitable as well.
There are a lot of good ways to use that combo, but remember that they all depend on Falstro and Teamwork being available.
My squad refers to it as the mee-yeah-mik boo-kin.
you should take tactical rigging on your reaper instead of blood trail, giving them a venom round or dragon round automatically adds +1 damage under all circumstances and can kill enemies left on 1-3 HP! give it some though mate! think tactical!
Not killing them outright will increase your chance to get revealed. So up front damage is more beneficial for Silent Killer.
Custom Character:
Name: Nick "Razor" Wolf
Class: Sniper, but I'll take any class
Nationality: USA
Extras: Left arm Wolf tattoo
Colors: Orange with any
Attitude: Twitchy
Bio: Nick was living a typical student life and was an avid watcher of online animated shows, such as RWBY, Red vs Blue, and DBZ Abridged. Once the aliens won, Advent began cracking down on free speech, effectively destroying creativity and anything not approved by Earth's new leaders, including RUclips. That day, Nick's fragile mind snapped. Denied one of his favorite pastimes, he joined Xcom so one day he might see the end of his favorite shows. His squad thinks he's a little...odd.