A blind, UV max, pistol start playthrough of "Overboard". Overboard was made by mouldy (aka Cyriak). Play the wad yourself: www.doomworld.... Twitch: / sobaddoom
The guy who developed zelda said he wanted people to talk about the game and the secrets they found with eachother to manage to complete it, which is why completing it is so damn cryptic.
@@sobaddoom Back in a time before all the unwritten knowledge we have of games. Lights point towards the goal, red hurts, green heals, stuff like that nobody knew before.
Wow, such a great playthrough! This is a great combination of WAD and player where your relaxed and fun style work really well with the WAD. Have really enjoyed following these and looking forward to more. So much fun watching you be you. Thanks!
Wow, both a cool map and a very enjoyable playthrough. Had no idea about that hitscan delay in Doom. I had noticed it in Wolf3D where it helps evoking the feeling of recoil, and always thought my issues with build engine games had something to do with that kind of delay.
What do you call a doomguy, trapped in a tight metal cylinder underwater = a sub-marine.
Man, right into the crusher. That's gold, well played! Digging the Gilligan's Island meets Red October vibes.
Maybe Cyriak was participating in the Boaty McBoat project but he misunderstood and did an entire episode instead of a map.
aww a level inside a submarine, that was amazing
The guy who developed zelda said he wanted people to talk about the game and the secrets they found with eachother to manage to complete it, which is why completing it is so damn cryptic.
That's wild. Children's games then and now are just completely different beasts.
@@sobaddoom Back in a time before all the unwritten knowledge we have of games. Lights point towards the goal, red hurts, green heals, stuff like that nobody knew before.
Death by toilet interaction: what a shitty way to go.
Wow, such a great playthrough! This is a great combination of WAD and player where your relaxed and fun style work really well with the WAD.
Have really enjoyed following these and looking forward to more. So much fun watching you be you. Thanks!
Wow, both a cool map and a very enjoyable playthrough. Had no idea about that hitscan delay in Doom. I had noticed it in Wolf3D where it helps evoking the feeling of recoil, and always thought my issues with build engine games had something to do with that kind of delay.
I can't believe how many more neat little things I've learned about Doom since I started streaming.
Death by crusher at the end of the level = now that is what I call migraine inducing.
Ah the classic crusher panicky poos moment.
Hey maybe if he turns this into a whole megawad, maybe we'll get the sequel to Going Down;
*Going Deep*
Still waiting for Old Still Life, but this is an adequate sub.
Good wad? U-boatcha.
Yeah I think I'm just going to dedicate Wednesday's stream to getting the exit on OSL10. (OSL11 is already done. Just want to upload them in order.)
How dare you dignify that comment by addressing the literal content!
Great screaming 😂
Thanks, been practicing for years.