Doom: Overboard - MAP03: Depth Charge [Blind]

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  • Опубликовано: 5 ноя 2024
  • A blind, UV max, pistol start playthrough of "Overboard".
    Overboard was made by mouldy (aka Cyriak).
    Play the wad yourself:
    www.doomworld....
    Twitch:
    / sobaddoom
  • ИгрыИгры

Комментарии • 21

  • @lordpalandus11
    @lordpalandus11 2 года назад +3

    What do you call a doomguy, trapped in a tight metal cylinder underwater = a sub-marine.

  • @benleavitt2137
    @benleavitt2137 2 года назад +4

    Man, right into the crusher. That's gold, well played! Digging the Gilligan's Island meets Red October vibes.

  • @ignaciohuaiquin2957
    @ignaciohuaiquin2957 2 года назад +4

    Maybe Cyriak was participating in the Boaty McBoat project but he misunderstood and did an entire episode instead of a map.

  • @doomedame
    @doomedame 2 года назад +2

    aww a level inside a submarine, that was amazing

  • @restlessfrager
    @restlessfrager 2 года назад +2

    The guy who developed zelda said he wanted people to talk about the game and the secrets they found with eachother to manage to complete it, which is why completing it is so damn cryptic.

    • @sobaddoom
      @sobaddoom  2 года назад

      That's wild. Children's games then and now are just completely different beasts.

    • @restlessfrager
      @restlessfrager 2 года назад +1

      @@sobaddoom Back in a time before all the unwritten knowledge we have of games. Lights point towards the goal, red hurts, green heals, stuff like that nobody knew before.

  • @lordpalandus11
    @lordpalandus11 2 года назад +1

    Death by toilet interaction: what a shitty way to go.

  • @improversgaming
    @improversgaming 2 года назад +1

    Wow, such a great playthrough! This is a great combination of WAD and player where your relaxed and fun style work really well with the WAD.
    Have really enjoyed following these and looking forward to more. So much fun watching you be you. Thanks!

  • @fisk0
    @fisk0 2 года назад +3

    Wow, both a cool map and a very enjoyable playthrough. Had no idea about that hitscan delay in Doom. I had noticed it in Wolf3D where it helps evoking the feeling of recoil, and always thought my issues with build engine games had something to do with that kind of delay.

    • @sobaddoom
      @sobaddoom  2 года назад +1

      I can't believe how many more neat little things I've learned about Doom since I started streaming.

  • @lordpalandus11
    @lordpalandus11 2 года назад +1

    Death by crusher at the end of the level = now that is what I call migraine inducing.

  • @Pauked
    @Pauked 2 года назад +1

    Ah the classic crusher panicky poos moment.

  • @alexrexaros9837
    @alexrexaros9837 2 года назад +1

    Hey maybe if he turns this into a whole megawad, maybe we'll get the sequel to Going Down;
    *Going Deep*

  • @vincentwatkins1892
    @vincentwatkins1892 2 года назад +1

    Still waiting for Old Still Life, but this is an adequate sub.
    Good wad? U-boatcha.

    • @sobaddoom
      @sobaddoom  2 года назад

      Yeah I think I'm just going to dedicate Wednesday's stream to getting the exit on OSL10. (OSL11 is already done. Just want to upload them in order.)

    • @vincentwatkins1892
      @vincentwatkins1892 2 года назад +2

      How dare you dignify that comment by addressing the literal content!

  • @tatamimats
    @tatamimats 2 года назад +1

    Great screaming 😂

    • @sobaddoom
      @sobaddoom  2 года назад

      Thanks, been practicing for years.