1:24:00 I know this is supposed to pull at the heartstrings, but this guy killed multiple people, abandoned both of his daughters, even though he tried to make it just one, and condemned a whole planet to die. F him.
I’m with Isaac on this one, the arks won’t supply energy for earth forever, if they even end up being used. The settlement was doing well and there was no reason to abandon it for a lost cause. But he’s still a terrible father and overall bad person.
I do wonder if maybe claire's death feels wasted a bit - it feels like the most interesting thing they could have done with it is use it somewhat in the father storyline but as you say, it pretty much doesn't come up.
It really was nothing but a dramatic moment and a way to remove her from the story so that Sarah and Kathy's conflict could play out(as Claire would've shut Sarah's attempts to stir shit up down immideately).
@@Volthoom Honestly, I think it would've been the other way around, Claire would help Sahar knock some sense into Kathy, because like Sarah and Ryan, and unlike Kathy, Claire wasn't a child with daddy issues.
Many characters in this game make me so frustrated, especially Issac. Like you really...you really LEFT Earth to what, go and live on Mars??? MARS???? Were there even the tests to see if humans were compatible there?? And surprise, they aren't. And these idiots just keep trying and dying, instead of actually, you know, fixing their own planet, which is in a much better condition than Mars and you know, is where your species evolved on. And you know, just dooming endless species for a handful of humans that are going to die out soon because a dust storm killed your wive. Like wow, natural disaster happened, let's pack it up and leave the planet. It's so dumb and it makes me so mad. AND POOR CLAIRE!! SHE DIED FOR ALL THIS AND LIKE HER DAD STILL NEVER CARED WHAT THE HELL. Anywho, thank you for playing this game!!
Pretty short game, but also interesting overall. I like the characters in this game, because they all are pretty complex, though MacArthur definitely became a 1-dimensional villain by the end of it. I really like Isaac as a character because he is indeed such a terrible father and person, even though he always thinks that he's doing the right thing. To me, his biggest flaw is his indecisiveness. If he really took charge and picked a side during critical moments, things would have turned out better than they did. I actually think that Isaac isn't going to prison, assuming there's a functional Earth left. I'm reminded of the German scientists after WW2 getting recruited by the US to work on the rocket program.
How was Kathy complex? She spent the entirety of the game ignoring the mission to help Earth, orders, teammates, and everything else, and going on a quest to find daddy. If her getting a last-minute change of heart wasn't forced by the plot, she would've, judging by her character and actions so far, absolutely stayed with him on Mars and let Earth die.
I'm devastated for Ryan, of all the crew he kept his head level the whole time, and I imagine he had to fight off the colonists. He's probably broken by what he had to do to survive. This game was incredible, like you said, the voice acting was fking *unreal* the moments of grief were really impactful. Isaac was really unhinged, I tried to empathise with him but anything he said could literally be countered with him just doing something so unreasonable. Even him just saying he put the call out just so she would come to him and not to be saves its like... are you kidding me?! I don't think he has learnt *anything* and I feel like he will still find a way to fuck things up in the next one. Either way I am sooooooo ready for them to announce Deliver us the Earth.. that has to be what this is leading to, right????
As for McArthur, if you are trying to prevent extinction, many things can be excused... But if you are failing and blaming everyone but yourself, then you need to be replaced. The main problem was that he had absolute power and so he did not have to listen to any opinion but his own, even though he was surrounded by supposedly the smartest people from Earth. Next is Deliver us Earth, I guess?
I was concerned at first by the early previews, because it looked like they were leaning into melodrama, something I don't believe the devs have a lot of experience with. But the writing and performances were excellent, and ended up being more interesting than the general sci-fi premise. This game is far more ambitious than its predecessor, and sometimes you can see those ambitions strain against the devs actual capabilities (the third act could use some extra work, and it doesn't run particularly well on the PS5). But I love that they just went for it anyway and ended up making something really interesting and special.
That was fascinating, the devs deserve credit for not taking any sort of easy route through the story :) I thought it was really interesting that Issac started to sound like MacArthur in the end, but maybe that was the point and his actions are a lot less surprising through that lens. Something of a wolf in spectacled sheep’s clothing.
This was a cut above Deliver Us the Moon in most aspects. The narrative, the graphics, the VAs were all fantastic and added a lot to the story. The puzzles seemed repetitve, but the story and the character interactions made me not want to stop watching. All the lore bits and complex moral questions made it something that I will think about for a while. Definitely an interesting narrative set to a beautiful universe with great actors that carried it through to the end. Would definitely watch more from this universe.
Very cool game! Though I found the ending a bit rushed. Feels a little out of character for Kathy to just sacrifice all those colonists on mars without a second thought or any mention of it.
@Clara Prado No, if you keep watching, he killed the colonists that were trying to get into the bridge. I think it was just a few of them, since the rest were in the main dome. It's not clear what happened to the rest of them, but it's likely they all got left to die.
@@Empiro3 yeah i hadn't finished. But i think that's what Kathy thought, like maybe they got put in a shuttle or smth. We don't know at all how long they could live there with no arks, I'm also guessing they all dead.
Isaac was a fantastic character. I love how he's not a moustache-twirling villain, but he's very manipulative and even that isn't done in a stereotypical way. I found myself feeling quite sympathetic for him, but your anger at him kinda grounded me a little and reminded me that oh yeah, I SHOULDN'T be feeling too sorry for this guy. All the characters were so well-written though. One review on metacritic described the characters as 'bland', but I couldn't disagree more. There was interesting drama that didn't feel contrived, and it felt like there was a LOT of subtext going on with a lot of the dialogue. I was really impressed by the nuance. And of course, like you said, amazing voice acting all around.
Well, i have to say, i liked that one quite a lot. Solid improvement on the first game, and i hope these guys keep going. Decent graphics, decent mechanics and puzzles, decent story, too, quite engaging, even, for me to write multiple comments on it, haven't done that one in a while :D. Even if i got some gripes with it. Curious to see if what i write down will differ with your post-game assessment, haven't watched that part yet. Jesus christ on a bike, Isaac. That moment when the decision to kill McArthur, Rosa and a shitton of other people is somehow one that's most logical. Abhorrent, to be fucking sure, but still - he understood that with McArthur dead, Rosa won't stop, and since returning to Earth was out of the question for him... But then, hot damn. He had to have known that the chance that Earth would let Kathy go on that mission wouldn't be high, and even if she did come, she would 100% not come alone. What was the plan for her teammates, imprison them? Kill them? Fucking hell. And even putting that aside, what he says at 1:03:22 is pure horseshit. Even if you have enough people for sustainable population growth, which i'm not sure you do(we don't see that many, but we can't know how many are there in total), you are very clearly incapable of relaunching either full-scale Odum operations or Hershel operations, and without ARK Labos you've got barely any power to work with. So, no, the colony isn't stable, and Kathy's chances of surviving here aren't higher than they are on the "doomed" Earth. While not mentioning Claire is honestly par for the course, let's be real here, Claire was wasted as a character in general(even Kathy only gets one scene of mourning and then basically doesn't bring Claire up for the rest of the game), the most notable thing about Isaac-Kathy conversation to me is that he treats her as a possession, rather than a person. Sure, last time he saw her she was still a kid, but he doesn't even consider the possibility of her having her own desires. Overall the ending does seem a tiny bit rushed, but eh, it works. And with the ambiguity of what's going on back home, Deliver Us Earth is the logical next step.
The voice acting was definitely stellar. They really knocked it out of the park with this one. Also, this has got to be one of the messiest endings I know. Leaving the colonists to slowly suffocate and just brushing that over was a choice for sure.
They made it sound like some more "affirmative" action was taken, rather than simply leaving them to suffocate, though why they would need to actively kill them is beyond me.
Love the game! Fantastic writing and performances! Love your commentary throughout! I definitely feel like Isaac is very well written and well portrayed. He is effectively the antagonist of the story. But my god he just could not fucking commit to anything in his life. First he just gave up on Claire as a person, hes called out on it multiple times to his face yet never once does anything to fix that relationship. Then he kidnaps Kathy to go live on the moon despite it not being a colony. It was a power station. He literally ran away from earth to go live in a power plant! And almost immediately, Kathy got I'll and had to be put into a cryo coma because she couldn't live on the moon. Then, when the fucking cult leader decided to abandon earth entirely, he flip flopped there too. He stayed behind because he couldn't get Kathy on the ships which left, stuck around until after the Blackout was fixed, and only then thought to take Kathy on the Vita ship. And when he abandoned her at the start of the game, he then flew Vita all the way to Mars, landed it, and THEN immediately told McArthur that he has to go back to earth to get Kathy! The dude had months if not years on his flight to mars to turn it around, but waited until he was someone else's problem to say that was his plan. He waited until McArthur suffocated everyone to intervene, killed McArthur, but then LET EVERYONE STILL DIE!? And then tell everyone left to come with him to Vita. After that he decided to send the signal, to get Kathy to come!? Which, he knows that earth doesn't have the resources to send people to mars easily. So he's banking on his daughter either playing Imposter on a WSA shuttle, or her stealing a space craft to use on her own. Both involve her screwing over Earth for no reason other than to see him. And after all that, he doesn't bother telling the colonists that he was able to send a signal. At every stage he chose to run away. He ran away to the moon, he ran away from the Outwards, he ran away from repairing the MPT, he ran away from CLAIRE to Vita, he ran away from earth, he ran away from the conflict on Mars, he ran away from his responsibilities to the Unison, and he ran away from Mars. He had no convictions throughout both games. As an antagonist he's fantastic. But I am frustrated that in the end, as you said, him jumping onto the ship seems like an act of redemption. It isn't. He was still only thinking about himself and his obsession with Kathy. Once again, he abandoned everyone who depends on him to have Kathy back. He did it to Earth, he did it to the Moon, he did it to Mars, he did it to Unison, and he did it to CLAIRE. I hope that they make a 3rd game, call it Deliver us Earth. And I hope they don't try to portray Isaac as a voice of reason and caring father. I hope Sarah is the pov character, because she'll actually call him out on his bs.
So after 13 years, they failed to use the Arks to do anything but barely survive? And only after killing a majority of the colonists? yeah, I'd take the Arks and leave everyone on Mars there. Give them a mission to make the Mars settlement as automatic as possible for a future outpost of Earth.
Hey Welonz! Please hear me out. I wonder about your opinion on this: I still think that they could announce their departure and invite the people who want to come. The ARK’s were designed for transformation of a lot of people at the first place, right? There were 2 of them. One could be enough to supply the remaining colonists oxygen and the other one would be a hücre startup for the Earth’s healing. One could argue that just one ARK may not be enough to be able to restore the Earth’s balance due to shortage of time. I really hoped that they put us on a time limit for this mission. For example, they could do some math that involves Einstein’s relativity and say like, “ you have to go and come back in 1 year to be able to restore the Earth or it will be too late to do so” which seems like what happened at the end anyway. Thank you for reading this long ass monologue of mine. Great work on presenting the game again! You never disappoint. We love you, the work you do and how you done it. Be safe and see u again!
Wnat part of "they're trying to sabotage the ARK's thrusters" line from Sarah didn't you hear? The moment they realised that earthers are there, the colonists (entirely unsurprisingly) tried everything in their power to stop them from leaving. Also, it was clearly explained that the two ARKs work in tandem - you need them both on Mars for the colony to survive. Not that it was going to survive anyway, considering they were feeding off of limited resources(going on raids to Hershel and Odum with no attempt to re-establish their workflow).
isaac is such a terrible person, i just can't trust that guy. i think if he sees the possibility to leave the earth in the future (and probably jeopardize anything that could save the earth), he would do it again. and the fact that claire died just for him not needing to be saved??? i wish we could see more of her... and poor ryan. anyway, deliver us earth next?? i'm so invested with how this is going to end!
Let's get this straight the dev's didn't care about Claire lol, they killed her off as a plot device then never did anything with it, kat never even tried to force the issue of Claire with Isaac feels like something other games would have at least made an attempt at.
Yeah, she was treated as a disposable character in favour of a child with daddy abandonment issues. I would've much preferred having her as the protagonist, as Kathy was so bad she was worse than the previous game's faceless, voiceless protagonist.
I need a fridge expert here. How the heck does Isaac have a real fridge in his make-shift house on Mars? at 1:04:42 I'd understand if it was a repurposed space fridge from one of the arcs, a futiristic looking device with locking mechanism for zero-G as well as orbital acceleration. You know, like sturdy utilitarian device for spacefaring in ships and stark extraterrestrial habitats. But this is an ordinary freaking refrigerator from a hardware store! Who got it to the moon and later to the arks and why?🤔 Will there be a prequel to the games called "Deliver us a fridge"? I want to know its story, damn it!
i didn't know anything about the first game and i enjoyed this a lot, to the point i put on hold watching dead space, which i'm a huge fan of but know what going to happen next, while deliver us mars kept me intrigued with it's story and characters the whole time. also enjoyed watching you solve the puzzles.
Funny, I didn't find this compelling in any way. The puzzles weren't particularly hard, it wasn't really scary, no action to speak of, and sort of a mystery...(?) Maybe because I didn't really care about any of the characters. We don't learn a lot about Kathy, Dad is teetering on the edge of some kind of breakdown the others are a bit one note. Welonz brought a lot to it with her narration and speculations but had I played this game I would have felt completely underwhelmed.
I had a great time with this on the PS5. It seems like the climbing works similar to how you described, just with the controller's triggers instead of mouse buttons. It felt intuitive enough, except for the 15-20 minutes I spent trying to figure out how to jump backwards. 😤 From what I could tell it compares pretty favorably to the PC version. The only big technical issue was some really horrible geometry pop-in during the outdoors Earth parts. I can't think of anything much to add to your summary at the end. More diverse puzzles would be my main want for the sequel that I really hope is coming.
The story was interesting and well told. MacArthur was a bit cartoony and created half the problems himself i feel. But Isaac was fascinating. In the end tho Isaac was very selfish. It all boils down to the base decision to abandon earth and everyone on it. He even admits in one of the recordings almost straight that its not that he could not help earth. He just did not want to help the people of earth. I am a pessimistic sort so i can understand not liking humanity. But when you are talking the survival of the entire human race taking a gamble on a planet that is even less survivable to begin with and dooming millions to death when you know of tech that can help them.... well there is just no moral justification no matter your opinion of humanity. And just logistically a crumbling earth will still have more resources and manpower to use the miracle tech for effect then any colony ever would have. If you are gonna fix a planet always start with the one in the best condition already. oh ya and the Homeward people where totally in the right. MacArthur already kidnapped them all under the point of a gun. After that arming yourself first is totally justified. They knew he would not hesitate to point a gun again when the unavoidable confrontation happens. Him killing everyone is just proving that point.
Feel like the writers specifically wants to go for an all out bad ending. It's almost like as though the people can't think for themselves except Sarah and Kathy. The colonist who finally reunited and stop having to choose between the tribes of Outward or Homewards, end up just passively farming, as much as they're trying to rebalance life there. It looks almost like the writers can't have a better approach than "We need to have 2 factions constantly fighting each other ". Same thing for the Mission Opera crew. The only option they have is "get the tech, save Earth, fuck everyone else." However the way it looks at the end does prove what I felt at the end of Part 1 of Welonz gameplay. That Earth will also not be in the same shape, especially when you're sending your tech people out of space again. Which also brings to one weird question. What has Earth do since Deliver Us Moon? They've gotten control of the facility on the Moon, why aren't them trying to continue working on harvesting, reenergizing Earth and create a 2nd expedition to go find those traitors in Mars? Why did it still look like Earth is still grasping with the resources issue and when the launch happened it's with "whatever we can scrap together". Some of this plot points does take me out of the story as it just tries to paint the various characters in 1 single dimension. I would have enjoyed more if we get Issac's pov much earlier to understand the weight of the revelation scene, instead we just get "Oh no it's not a distress call, it's to call for you to find me". Like, what? Like others have point out too, Claire's death is so meaningless, not brought up, not mentioned, not even spoke of in the end except with a drown out speech by Issac. It's almost like they just want to trial Issac and make him look as heartless as possible. Such a waste of character. Ryan's story was instead done so well for a supporting cast, it helps a lot more given he is the level headed one and also one of the more supportive character in this game. I feel Sarah's angst also had taken too much screentime, so much of it becomes a drag and just taints her character. She was a survivor, but no, this game just keep making her suffer panic attack and PTSD at almost every other corner.
MacArthur didn't care about anyone or anything except his own vision, he was a zealot. He needed Isaac for his expertise. He needed a work force to make things happen. As we later find out he had no qualms about killing everyone that opposed him. Isaac seemed obsessed with only securing Kathy's future. I think the death of his wife may have pushed him even further to that extreme. Claire always seemed at odds with her father for making questionable choices. I suspect that may have been the reason he didn't seem to care about her. It's as if he only saw Claire as a surrogate babysitter for Kathy until his plans were put into play. It's possible Claire had some resentment towards Isaac. I believe that's why Claire and Sara bonded, they both had issues in common with Isaac. Everyone apparently had their own motives and agendas for what they did. Which of course brought conflict to the table. The unfortunate outcome was people died.
Clair very clearly resented Isaac, without even mentioning flashbacks in which she openly expresses this, in one of their last convos with Kathy she refers to him by his name, and Kathy has to correct her to "dad".
I was kinda hoping that Isaac would have some redemption. In his holograms he shows clear regret and while that doesn't excuse past sins, regret is the first step on the path to change and atonement. But then he just let Rosa and everyone else die and continued his misguided betrayal of all of Earth, so yeah, no redemption for him. He claims that McArthur and Rosa would both destroy the colony, and McArthur is definitely the worst of the three, but Isaac is also to blame by being a fence sitter the entire time. He did nothing to stop it and through his indecision and inaction, allowed it to come to pass. Of the three, I'd argue that Rosa was the most right, though not blameless. Furthermore, his and McArthur's philosophy that "oh, humanity is doomed because we refuse to come together and unite around a singular idea, but surely our group of people who are frankly unextraordinary in the 'being cooperative' department will avoid all that and it won't be an issue ever again" is just nonsense. Humans are individuals, that's a feature, not a flaw. And one you've gotta accommodate for, not suppress or ignore. And yeah, the wealthiest nations are likely to hoard the arks for themselves and that's terrible, there's no denying that, but what exactly is Isaac doing if not hoarding it for himself and an even smaller number of people? If the wealthier nations hoard the arks, they'll still at least help more people than a handful of colonists and the citizens of those nations will be in position to protest for their use in helping those that their governments won't. On Mars, you can't do any of that. Also I do wish that Claire's death was more meaningful than just a shock moment. This bit is tacked on, but frankly, so was her death scene. I do feel bad for Ryan though. He's such a nice guy and while he was acting in self defense, that's gonna live with him forever.
> I do feel bad for Ryan though. He's such a nice guy and while he was acting in self defense, that's gonna live with him forever. All three of them left dozens or hundreds of other colonists to die on Mars. They killed them all. Kathy and Sarah didn't do it with their bare hands but they killed them nevertheless.
Man, I'm surprised it's already ending, I was engrossed from beginning to end. The voice acting in particular was amazing; just found out Sarah's VA is Nicole Tompkins, she was Jill Valentine in Resident Evil 3 Remake. If I had any criticisms, I felt like Claire was wasted potential; out of her and Kathy, she had as much incentive to reunite with her father because he was *so* awful to her. And having her die made her whole life look like a punching bag; I kept imagining how the final confrontation would've gone with her in it. Also, not sure if there's going to be a third game, but I wish the story concluded and not throw in some sequel bait.
Team Kathy, period. Neither Homeward nor Outward. It's terrible what was done to everyone in the colony, with them being Shanghaied like that, but the last thing that Earth needs is more terrorists. Isaac . . . drag his sorry self home in chains, lock him up in a club Fed prison, and have him work on the restoration efforts as part of his sentence. If he feels ANY remorse, he'll find it fitting. All the talk about "oh no, humans are the problem" is complete bullspit. We never NEED to unite, we only need those at the top shifting systems to clean things up, and enough of us will follow. Yes, I know, looking at the current situation you'd think otherwise, but the fact is humans have bounced back from mass die-offs before, and every time the ones who are in the actual wrong will self-correct by either getting on board or dying. It's cruel, it's heartless,. but it's just plain nature. All unity does is simplify things and cut down on the death toll. Frankly, those who aren't willing to unify should take their chances and see where it gets them. This game is leagues above the last one in technology, I will give them that. Didn't like the story, but that's okay. I don't watch your Let's Plays for the story. I watch them to see YOU reflecting on the stories in games. I'm frankly less interested in the stories themselves than I am in your take on them.
Interesting game, but way too melodramatic for my taste. I think they were going for "tortured genius" with the father, one assumes brought on by the death of his wife. I think his infatuation, (and it was an infatuation), with his daughter was what caused him to leave Mars, figuring he would rather be in prison for life and see his daughter than never see her again, especially since she was right in front of him. I don't believe wanting to live actually played into it. (If he is that great it sounds likely he would end up under some kind of house arrest still researching rather than stuck in a cell). He may simply have assumed Claire was still on Earth. As an adult she had made her decision and it seems more like he gave up on any chance to reconcile with her. Personally I didn't think the writing was that great and I found the holograms to be a pretty clunky way to tell the story. I like how the doctor had her stethoscope so you knew who she was 😃, even when coming out of cryosleep. System Shock 2 did a great job of conveying events through audio recordings, and it felt more natural.
Isaac isn't wrong. This game's version of humanity actually looks worse than ours, and bringing the arks to Earth is far from a sure solution. Outward might have been - a cold condemnation of billions, but stable - except that the people there were especially vicious: the population remaining, following the fighting, did not have enough genetic diversity to keep going for more than a few generations. I don't think those people could've saved their race through genetic advances in the meantime... although they had some sort of universal bioprinter, so maybe? Another downer game about the unending self-inflicted misery of humankind. Well done, for all that, and it's not hard to see where the writers take their inspiration.
Nope. You need Vita for its bioprinter, which is unique, and you need Habitas's Engine to provide oxygen - also unique. Take either of those away and the colony dies. Not that it was going to survive even with both of them.
thing is the mars colony was already doomed. you need a minimum of 100 people 50 men and 50 women of child rearing age for a sustainable population. vita looked like it had maybe 25.
@@moproodu the problem is genetic diversity. because the printed kids are genetic clones they may have had enough of a genepool for the plants and animals but i doubt they had 200 peoples on file. doesn't seem like something people would want to give.
@@kitrana not that I think the colony appears super sustainable but part of the reason why genetic diversity is an issue is because humans can only have so many kids. If you can throw enough people (even clones) at each other, you'll eventually be able to get something more or less viable through trial and error. (the ethics of this are a whole other issue) of course it's possible they can also clone other dead people on mars that didn't survive until now.
And yyyyyyyeah, like a lot of other people here, I can't stand Isaac and want him to be in engineering prison the rest of his life, lol. And it's not enough that his wife was fridged early on. We get a poignant story about how she - and Kathy - were *almost fridged, at Kathy's birth! @1:32:00 slow clap for alllll his emotional issues, and for nonetheless managing to kill 2 different groups of Mars colonists. Isaac, I present to you this award for Narcissistic Manpain. *gives him gold-plated Deimos
Issac is horrible. The man has zero morals beyond himself and one of his daughters. He purposefully killed Rosa and all those people to thin out the group (which I kinda get due to depleted rations, but also... yiiikes). Agree that he gets zero redemption points because he's leaving the colonists presumably to die. I'm so sad for Ryan. I hope he could at least move the bodies...? He's by himself for 6 months. There were no children among the colonists (except the possible pregnancy?). And to just leave them. Whew! This game pulls at all your heart/soul strings... but it really does capture the worst in us. That felt real. Excellent game play & commentary Welonz!
Every time he called her moonbear I wanted to throw up. I wouldn't want to be alone on a ship with that guy. I'm glad they restrained him. Seems like they kind of wrote themselves into a corner with no kind of compromise available for either side at the end. It was either save the Earth, sacrificing the colonists or abandon it sacrificing the people of Earth.
Isaac didn't have the time to realise that his daughter grew up. And, uh, might've also not had any desire to do so. And is it really writing themselves into a corner? I felt like from the get-go there was a sense of this story not having the happy "everyone's satisfied" ending.
You did pretty well in this Welonz,but in the end i pretty much hated it all gamewise.Ryan n the little robot were ok,but everyone else is written to never compromise. Earth and Mars and all their people i never cared for enough. Some bits of stories in the game would be nice to favor Kathy more.Never happened,tho. The writers just beat us down so that in the end all your work was just a waste of time. Maybe in a movie might work,but playing a game with negative outcome over n over til the end with both planets dead,just wow. I'd say maybe 99% disagree with me,but thats ok. Still love your work tho Welonz! P.S. you mentioned Claire.She made her mind up early after her mom's death that she hated her dad imo. To me i bet it was almost a weekly thing to say. Any way you look at this story,its all sad. :{
Isaac has no redemption. Just a weak passive man. In the next game I could do less with "humans are bad because they are not united" bs. Clearly writters have issues understanding human nature.
1:24:00 I know this is supposed to pull at the heartstrings, but this guy killed multiple people, abandoned both of his daughters, even though he tried to make it just one, and condemned a whole planet to die. F him.
From his, and his co-conspirators perspective they were going to die anyway.
I’m with Isaac on this one, the arks won’t supply energy for earth forever, if they even end up being used. The settlement was doing well and there was no reason to abandon it for a lost cause. But he’s still a terrible father and overall bad person.
I do wonder if maybe claire's death feels wasted a bit - it feels like the most interesting thing they could have done with it is use it somewhat in the father storyline but as you say, it pretty much doesn't come up.
yeah, it didn't seem to serve any purpose other than to be a dramatic scene and they barely mentioned her aftwerwards.
It really was nothing but a dramatic moment and a way to remove her from the story so that Sarah and Kathy's conflict could play out(as Claire would've shut Sarah's attempts to stir shit up down immideately).
@@Volthoom Honestly, I think it would've been the other way around, Claire would help Sahar knock some sense into Kathy, because like Sarah and Ryan, and unlike Kathy, Claire wasn't a child with daddy issues.
Many characters in this game make me so frustrated, especially Issac. Like you really...you really LEFT Earth to what, go and live on Mars??? MARS???? Were there even the tests to see if humans were compatible there?? And surprise, they aren't. And these idiots just keep trying and dying, instead of actually, you know, fixing their own planet, which is in a much better condition than Mars and you know, is where your species evolved on. And you know, just dooming endless species for a handful of humans that are going to die out soon because a dust storm killed your wive. Like wow, natural disaster happened, let's pack it up and leave the planet. It's so dumb and it makes me so mad. AND POOR CLAIRE!! SHE DIED FOR ALL THIS AND LIKE HER DAD STILL NEVER CARED WHAT THE HELL. Anywho, thank you for playing this game!!
Pretty short game, but also interesting overall. I like the characters in this game, because they all are pretty complex, though MacArthur definitely became a 1-dimensional villain by the end of it.
I really like Isaac as a character because he is indeed such a terrible father and person, even though he always thinks that he's doing the right thing. To me, his biggest flaw is his indecisiveness. If he really took charge and picked a side during critical moments, things would have turned out better than they did.
I actually think that Isaac isn't going to prison, assuming there's a functional Earth left. I'm reminded of the German scientists after WW2 getting recruited by the US to work on the rocket program.
I think maybe Isaac wouldn't have been such a pushover if Kathy did actually arrive with him on Mars. That being said, yep, still a terrible person.
I don't think MacArthur becoming one dimensional is an issue since that's basicaly what happens when people get pushed too far.
How was Kathy complex? She spent the entirety of the game ignoring the mission to help Earth, orders, teammates, and everything else, and going on a quest to find daddy. If her getting a last-minute change of heart wasn't forced by the plot, she would've, judging by her character and actions so far, absolutely stayed with him on Mars and let Earth die.
@@ShEsHy True, though I didn't feel that way watching since Welonz added a lot of depth playing from Kathy's perspective.
1:24:19 or he realized the colony was pooched and saved his own skin. Again.
I'm devastated for Ryan, of all the crew he kept his head level the whole time, and I imagine he had to fight off the colonists. He's probably broken by what he had to do to survive.
This game was incredible, like you said, the voice acting was fking *unreal* the moments of grief were really impactful.
Isaac was really unhinged, I tried to empathise with him but anything he said could literally be countered with him just doing something so unreasonable. Even him just saying he put the call out just so she would come to him and not to be saves its like... are you kidding me?! I don't think he has learnt *anything* and I feel like he will still find a way to fuck things up in the next one.
Either way I am sooooooo ready for them to announce Deliver us the Earth.. that has to be what this is leading to, right????
As for McArthur, if you are trying to prevent extinction, many things can be excused...
But if you are failing and blaming everyone but yourself, then you need to be replaced.
The main problem was that he had absolute power and so he did not have to listen to any opinion but his own, even though he was surrounded by supposedly the smartest people from Earth.
Next is Deliver us Earth, I guess?
I was concerned at first by the early previews, because it looked like they were leaning into melodrama, something I don't believe the devs have a lot of experience with. But the writing and performances were excellent, and ended up being more interesting than the general sci-fi premise.
This game is far more ambitious than its predecessor, and sometimes you can see those ambitions strain against the devs actual capabilities (the third act could use some extra work, and it doesn't run particularly well on the PS5). But I love that they just went for it anyway and ended up making something really interesting and special.
That was fascinating, the devs deserve credit for not taking any sort of easy route through the story :) I thought it was really interesting that Issac started to sound like MacArthur in the end, but maybe that was the point and his actions are a lot less surprising through that lens. Something of a wolf in spectacled sheep’s clothing.
This was a cut above Deliver Us the Moon in most aspects. The narrative, the graphics, the VAs were all fantastic and added a lot to the story. The puzzles seemed repetitve, but the story and the character interactions made me not want to stop watching. All the lore bits and complex moral questions made it something that I will think about for a while. Definitely an interesting narrative set to a beautiful universe with great actors that carried it through to the end. Would definitely watch more from this universe.
Very cool game! Though I found the ending a bit rushed. Feels a little out of character for Kathy to just sacrifice all those colonists on mars without a second thought or any mention of it.
I'm guessing Ryan means the colonists were eventually taken back to Earth when he says "they are taken care of"
@Clara Prado No, if you keep watching, he killed the colonists that were trying to get into the bridge. I think it was just a few of them, since the rest were in the main dome.
It's not clear what happened to the rest of them, but it's likely they all got left to die.
@@Empiro3 yeah i hadn't finished. But i think that's what Kathy thought, like maybe they got put in a shuttle or smth. We don't know at all how long they could live there with no arks, I'm also guessing they all dead.
Isaac was a fantastic character. I love how he's not a moustache-twirling villain, but he's very manipulative and even that isn't done in a stereotypical way. I found myself feeling quite sympathetic for him, but your anger at him kinda grounded me a little and reminded me that oh yeah, I SHOULDN'T be feeling too sorry for this guy.
All the characters were so well-written though. One review on metacritic described the characters as 'bland', but I couldn't disagree more. There was interesting drama that didn't feel contrived, and it felt like there was a LOT of subtext going on with a lot of the dialogue. I was really impressed by the nuance. And of course, like you said, amazing voice acting all around.
Well, i have to say, i liked that one quite a lot. Solid improvement on the first game, and i hope these guys keep going. Decent graphics, decent mechanics and puzzles, decent story, too, quite engaging, even, for me to write multiple comments on it, haven't done that one in a while :D. Even if i got some gripes with it. Curious to see if what i write down will differ with your post-game assessment, haven't watched that part yet.
Jesus christ on a bike, Isaac. That moment when the decision to kill McArthur, Rosa and a shitton of other people is somehow one that's most logical. Abhorrent, to be fucking sure, but still - he understood that with McArthur dead, Rosa won't stop, and since returning to Earth was out of the question for him...
But then, hot damn. He had to have known that the chance that Earth would let Kathy go on that mission wouldn't be high, and even if she did come, she would 100% not come alone. What was the plan for her teammates, imprison them? Kill them? Fucking hell.
And even putting that aside, what he says at 1:03:22 is pure horseshit. Even if you have enough people for sustainable population growth, which i'm not sure you do(we don't see that many, but we can't know how many are there in total), you are very clearly incapable of relaunching either full-scale Odum operations or Hershel operations, and without ARK Labos you've got barely any power to work with. So, no, the colony isn't stable, and Kathy's chances of surviving here aren't higher than they are on the "doomed" Earth.
While not mentioning Claire is honestly par for the course, let's be real here, Claire was wasted as a character in general(even Kathy only gets one scene of mourning and then basically doesn't bring Claire up for the rest of the game), the most notable thing about Isaac-Kathy conversation to me is that he treats her as a possession, rather than a person. Sure, last time he saw her she was still a kid, but he doesn't even consider the possibility of her having her own desires.
Overall the ending does seem a tiny bit rushed, but eh, it works. And with the ambiguity of what's going on back home, Deliver Us Earth is the logical next step.
Great playthrough! That last transmission surely set us up for another game and I can't wait for that story. Deliver Us Earth, perhaps?
The voice acting was definitely stellar. They really knocked it out of the park with this one. Also, this has got to be one of the messiest endings I know. Leaving the colonists to slowly suffocate and just brushing that over was a choice for sure.
They made it sound like some more "affirmative" action was taken, rather than simply leaving them to suffocate, though why they would need to actively kill them is beyond me.
Love the game! Fantastic writing and performances! Love your commentary throughout!
I definitely feel like Isaac is very well written and well portrayed. He is effectively the antagonist of the story. But my god he just could not fucking commit to anything in his life. First he just gave up on Claire as a person, hes called out on it multiple times to his face yet never once does anything to fix that relationship. Then he kidnaps Kathy to go live on the moon despite it not being a colony. It was a power station. He literally ran away from earth to go live in a power plant! And almost immediately, Kathy got I'll and had to be put into a cryo coma because she couldn't live on the moon.
Then, when the fucking cult leader decided to abandon earth entirely, he flip flopped there too. He stayed behind because he couldn't get Kathy on the ships which left, stuck around until after the Blackout was fixed, and only then thought to take Kathy on the Vita ship. And when he abandoned her at the start of the game, he then flew Vita all the way to Mars, landed it, and THEN immediately told McArthur that he has to go back to earth to get Kathy! The dude had months if not years on his flight to mars to turn it around, but waited until he was someone else's problem to say that was his plan.
He waited until McArthur suffocated everyone to intervene, killed McArthur, but then LET EVERYONE STILL DIE!? And then tell everyone left to come with him to Vita.
After that he decided to send the signal, to get Kathy to come!? Which, he knows that earth doesn't have the resources to send people to mars easily. So he's banking on his daughter either playing Imposter on a WSA shuttle, or her stealing a space craft to use on her own. Both involve her screwing over Earth for no reason other than to see him.
And after all that, he doesn't bother telling the colonists that he was able to send a signal.
At every stage he chose to run away. He ran away to the moon, he ran away from the Outwards, he ran away from repairing the MPT, he ran away from CLAIRE to Vita, he ran away from earth, he ran away from the conflict on Mars, he ran away from his responsibilities to the Unison, and he ran away from Mars. He had no convictions throughout both games.
As an antagonist he's fantastic. But I am frustrated that in the end, as you said, him jumping onto the ship seems like an act of redemption. It isn't. He was still only thinking about himself and his obsession with Kathy. Once again, he abandoned everyone who depends on him to have Kathy back. He did it to Earth, he did it to the Moon, he did it to Mars, he did it to Unison, and he did it to CLAIRE.
I hope that they make a 3rd game, call it Deliver us Earth. And I hope they don't try to portray Isaac as a voice of reason and caring father. I hope Sarah is the pov character, because she'll actually call him out on his bs.
So after 13 years, they failed to use the Arks to do anything but barely survive? And only after killing a majority of the colonists? yeah, I'd take the Arks and leave everyone on Mars there. Give them a mission to make the Mars settlement as automatic as possible for a future outpost of Earth.
Hey Welonz! Please hear me out. I wonder about your opinion on this: I still think that they could announce their departure and invite the people who want to come. The ARK’s were designed for transformation of a lot of people at the first place, right? There were 2 of them. One could be enough to supply the remaining colonists oxygen and the other one would be a hücre startup for the Earth’s healing. One could argue that just one ARK may not be enough to be able to restore the Earth’s balance due to shortage of time. I really hoped that they put us on a time limit for this mission. For example, they could do some math that involves Einstein’s relativity and say like, “ you have to go and come back in 1 year to be able to restore the Earth or it will be too late to do so” which seems like what happened at the end anyway. Thank you for reading this long ass monologue of mine. Great work on presenting the game again! You never disappoint. We love you, the work you do and how you done it. Be safe and see u again!
Wnat part of "they're trying to sabotage the ARK's thrusters" line from Sarah didn't you hear? The moment they realised that earthers are there, the colonists (entirely unsurprisingly) tried everything in their power to stop them from leaving.
Also, it was clearly explained that the two ARKs work in tandem - you need them both on Mars for the colony to survive. Not that it was going to survive anyway, considering they were feeding off of limited resources(going on raids to Hershel and Odum with no attempt to re-establish their workflow).
isaac is such a terrible person, i just can't trust that guy. i think if he sees the possibility to leave the earth in the future (and probably jeopardize anything that could save the earth), he would do it again. and the fact that claire died just for him not needing to be saved??? i wish we could see more of her... and poor ryan. anyway, deliver us earth next?? i'm so invested with how this is going to end!
Let's get this straight the dev's didn't care about Claire lol, they killed her off as a plot device then never did anything with it, kat never even tried to force the issue of Claire with Isaac feels like something other games would have at least made an attempt at.
Yeah, she was treated as a disposable character in favour of a child with daddy abandonment issues. I would've much preferred having her as the protagonist, as Kathy was so bad she was worse than the previous game's faceless, voiceless protagonist.
I need a fridge expert here. How the heck does Isaac have a real fridge in his make-shift house on Mars? at 1:04:42
I'd understand if it was a repurposed space fridge from one of the arcs, a futiristic looking device with locking mechanism for zero-G as well as orbital acceleration. You know, like sturdy utilitarian device for spacefaring in ships and stark extraterrestrial habitats. But this is an ordinary freaking refrigerator from a hardware store! Who got it to the moon and later to the arks and why?🤔
Will there be a prequel to the games called "Deliver us a fridge"? I want to know its story, damn it!
i didn't know anything about the first game and i enjoyed this a lot, to the point i put on hold watching dead space, which i'm a huge fan of but know what going to happen next, while deliver us mars kept me intrigued with it's story and characters the whole time. also enjoyed watching you solve the puzzles.
Funny, I didn't find this compelling in any way. The puzzles weren't particularly hard, it wasn't really scary, no action to speak of, and sort of a mystery...(?)
Maybe because I didn't really care about any of the characters. We don't learn a lot about Kathy, Dad is teetering on the edge of some kind of breakdown the others are a bit one note.
Welonz brought a lot to it with her narration and speculations but had I played this game I would have felt completely underwhelmed.
I had a great time with this on the PS5. It seems like the climbing works similar to how you described, just with the controller's triggers instead of mouse buttons. It felt intuitive enough, except for the 15-20 minutes I spent trying to figure out how to jump backwards. 😤 From what I could tell it compares pretty favorably to the PC version. The only big technical issue was some really horrible geometry pop-in during the outdoors Earth parts.
I can't think of anything much to add to your summary at the end. More diverse puzzles would be my main want for the sequel that I really hope is coming.
The story was interesting and well told. MacArthur was a bit cartoony and created half the problems himself i feel. But Isaac was fascinating. In the end tho Isaac was very selfish. It all boils down to the base decision to abandon earth and everyone on it.
He even admits in one of the recordings almost straight that its not that he could not help earth. He just did not want to help the people of earth. I am a pessimistic sort so i can understand not liking humanity. But when you are talking the survival of the entire human race taking a gamble on a planet that is even less survivable to begin with and dooming millions to death when you know of tech that can help them.... well there is just no moral justification no matter your opinion of humanity.
And just logistically a crumbling earth will still have more resources and manpower to use the miracle tech for effect then any colony ever would have. If you are gonna fix a planet always start with the one in the best condition already.
oh ya and the Homeward people where totally in the right. MacArthur already kidnapped them all under the point of a gun. After that arming yourself first is totally justified. They knew he would not hesitate to point a gun again when the unavoidable confrontation happens. Him killing everyone is just proving that point.
Damn, already the end? Kinda shocking. But that's alright... Anyway, thanks for the episodes.
I can very well imagine a possible next game in this universe being title 'Deliver us Venus or Jupiter'
Feel like the writers specifically wants to go for an all out bad ending. It's almost like as though the people can't think for themselves except Sarah and Kathy. The colonist who finally reunited and stop having to choose between the tribes of Outward or Homewards, end up just passively farming, as much as they're trying to rebalance life there. It looks almost like the writers can't have a better approach than "We need to have 2 factions constantly fighting each other ".
Same thing for the Mission Opera crew. The only option they have is "get the tech, save Earth, fuck everyone else." However the way it looks at the end does prove what I felt at the end of Part 1 of Welonz gameplay. That Earth will also not be in the same shape, especially when you're sending your tech people out of space again. Which also brings to one weird question. What has Earth do since Deliver Us Moon? They've gotten control of the facility on the Moon, why aren't them trying to continue working on harvesting, reenergizing Earth and create a 2nd expedition to go find those traitors in Mars? Why did it still look like Earth is still grasping with the resources issue and when the launch happened it's with "whatever we can scrap together".
Some of this plot points does take me out of the story as it just tries to paint the various characters in 1 single dimension. I would have enjoyed more if we get Issac's pov much earlier to understand the weight of the revelation scene, instead we just get "Oh no it's not a distress call, it's to call for you to find me". Like, what?
Like others have point out too, Claire's death is so meaningless, not brought up, not mentioned, not even spoke of in the end except with a drown out speech by Issac. It's almost like they just want to trial Issac and make him look as heartless as possible. Such a waste of character. Ryan's story was instead done so well for a supporting cast, it helps a lot more given he is the level headed one and also one of the more supportive character in this game. I feel Sarah's angst also had taken too much screentime, so much of it becomes a drag and just taints her character. She was a survivor, but no, this game just keep making her suffer panic attack and PTSD at almost every other corner.
First!!!
And zomg - the end, already? Thank you for these great episodes! *dashes off to watch
37:30 had she not gone with you'd all be dead since ayla has been pretty much required to learn what needs to be done.
MacArthur didn't care about anyone or anything except his own vision, he was a zealot. He needed Isaac for his expertise. He needed a work force to make things happen. As we later find out he had no qualms about killing everyone that opposed him. Isaac seemed obsessed with only securing Kathy's future. I think the death of his wife may have pushed him even further to that extreme.
Claire always seemed at odds with her father for making questionable choices. I suspect that may have been the reason he didn't seem to care about her. It's as if he only saw Claire as a surrogate babysitter for Kathy until his plans were put into play. It's possible Claire had some resentment towards Isaac. I believe that's why Claire and Sara bonded, they both had issues in common with Isaac. Everyone apparently had their own motives and agendas for what they did. Which of course brought conflict to the table. The unfortunate outcome was people died.
Clair very clearly resented Isaac, without even mentioning flashbacks in which she openly expresses this, in one of their last convos with Kathy she refers to him by his name, and Kathy has to correct her to "dad".
I was kinda hoping that Isaac would have some redemption. In his holograms he shows clear regret and while that doesn't excuse past sins, regret is the first step on the path to change and atonement. But then he just let Rosa and everyone else die and continued his misguided betrayal of all of Earth, so yeah, no redemption for him.
He claims that McArthur and Rosa would both destroy the colony, and McArthur is definitely the worst of the three, but Isaac is also to blame by being a fence sitter the entire time. He did nothing to stop it and through his indecision and inaction, allowed it to come to pass. Of the three, I'd argue that Rosa was the most right, though not blameless.
Furthermore, his and McArthur's philosophy that "oh, humanity is doomed because we refuse to come together and unite around a singular idea, but surely our group of people who are frankly unextraordinary in the 'being cooperative' department will avoid all that and it won't be an issue ever again" is just nonsense. Humans are individuals, that's a feature, not a flaw. And one you've gotta accommodate for, not suppress or ignore.
And yeah, the wealthiest nations are likely to hoard the arks for themselves and that's terrible, there's no denying that, but what exactly is Isaac doing if not hoarding it for himself and an even smaller number of people? If the wealthier nations hoard the arks, they'll still at least help more people than a handful of colonists and the citizens of those nations will be in position to protest for their use in helping those that their governments won't. On Mars, you can't do any of that.
Also I do wish that Claire's death was more meaningful than just a shock moment. This bit is tacked on, but frankly, so was her death scene.
I do feel bad for Ryan though. He's such a nice guy and while he was acting in self defense, that's gonna live with him forever.
> I do feel bad for Ryan though. He's such a nice guy and while he was acting in self defense, that's gonna live with him forever.
All three of them left dozens or hundreds of other colonists to die on Mars. They killed them all. Kathy and Sarah didn't do it with their bare hands but they killed them nevertheless.
Man, I'm surprised it's already ending, I was engrossed from beginning to end. The voice acting in particular was amazing; just found out Sarah's VA is Nicole Tompkins, she was Jill Valentine in Resident Evil 3 Remake. If I had any criticisms, I felt like Claire was wasted potential; out of her and Kathy, she had as much incentive to reunite with her father because he was *so* awful to her. And having her die made her whole life look like a punching bag; I kept imagining how the final confrontation would've gone with her in it.
Also, not sure if there's going to be a third game, but I wish the story concluded and not throw in some sequel bait.
Team Kathy, period. Neither Homeward nor Outward. It's terrible what was done to everyone in the colony, with them being Shanghaied like that, but the last thing that Earth needs is more terrorists. Isaac . . . drag his sorry self home in chains, lock him up in a club Fed prison, and have him work on the restoration efforts as part of his sentence. If he feels ANY remorse, he'll find it fitting.
All the talk about "oh no, humans are the problem" is complete bullspit. We never NEED to unite, we only need those at the top shifting systems to clean things up, and enough of us will follow. Yes, I know, looking at the current situation you'd think otherwise, but the fact is humans have bounced back from mass die-offs before, and every time the ones who are in the actual wrong will self-correct by either getting on board or dying. It's cruel, it's heartless,. but it's just plain nature. All unity does is simplify things and cut down on the death toll. Frankly, those who aren't willing to unify should take their chances and see where it gets them.
This game is leagues above the last one in technology, I will give them that. Didn't like the story, but that's okay. I don't watch your Let's Plays for the story. I watch them to see YOU reflecting on the stories in games. I'm frankly less interested in the stories themselves than I am in your take on them.
Interesting game, but way too melodramatic for my taste.
I think they were going for "tortured genius" with the father, one assumes brought on by the death of his wife.
I think his infatuation, (and it was an infatuation), with his daughter was what caused him to leave Mars, figuring he would rather be in prison for life and see his daughter than never see her again, especially since she was right in front of him. I don't believe wanting to live actually played into it. (If he is that great it sounds likely he would end up under some kind of house arrest still researching rather than stuck in a cell).
He may simply have assumed Claire was still on Earth. As an adult she had made her decision and it seems more like he gave up on any chance to reconcile with her.
Personally I didn't think the writing was that great and I found the holograms to be a pretty clunky way to tell the story. I like how the doctor had her stethoscope so you knew who she was 😃, even when coming out of cryosleep.
System Shock 2 did a great job of conveying events through audio recordings, and it felt more natural.
Sorry for all the comments, I guess I got more invested than I thought I would.
Isaac isn't wrong. This game's version of humanity actually looks worse than ours, and bringing the arks to Earth is far from a sure solution. Outward might have been - a cold condemnation of billions, but stable - except that the people there were especially vicious: the population remaining, following the fighting, did not have enough genetic diversity to keep going for more than a few generations. I don't think those people could've saved their race through genetic advances in the meantime... although they had some sort of universal bioprinter, so maybe?
Another downer game about the unending self-inflicted misery of humankind. Well done, for all that, and it's not hard to see where the writers take their inspiration.
Still, each planet could have an Ark, couldn't it?
Nope. You need Vita for its bioprinter, which is unique, and you need Habitas's Engine to provide oxygen - also unique. Take either of those away and the colony dies. Not that it was going to survive even with both of them.
Hey Welonz would you ever play Steins;Gate Elite,it's a science fiction visual novel and it's really good,it would be cool to see you play it.
thing is the mars colony was already doomed. you need a minimum of 100 people 50 men and 50 women of child rearing age for a sustainable population. vita looked like it had maybe 25.
but they have a bioprinter
@@moproodu Yeah, sure. Let's print babies.
@@janne_kekalainen I mean yeah why not? Or sperm/egg cells at least
@@moproodu the problem is genetic diversity. because the printed kids are genetic clones they may have had enough of a genepool for the plants and animals but i doubt they had 200 peoples on file. doesn't seem like something people would want to give.
@@kitrana not that I think the colony appears super sustainable but part of the reason why genetic diversity is an issue is because humans can only have so many kids. If you can throw enough people (even clones) at each other, you'll eventually be able to get something more or less viable through trial and error.
(the ethics of this are a whole other issue)
of course it's possible they can also clone other dead people on mars that didn't survive until now.
18:30 never played but can guarantee it's the triggers
Deliver Us 🌎
And yyyyyyyeah, like a lot of other people here, I can't stand Isaac and want him to be in engineering prison the rest of his life, lol. And it's not enough that his wife was fridged early on. We get a poignant story about how she - and Kathy - were *almost fridged, at Kathy's birth! @1:32:00 slow clap for alllll his emotional issues, and for nonetheless managing to kill 2 different groups of Mars colonists. Isaac, I present to you this award for Narcissistic Manpain. *gives him gold-plated Deimos
Issac is horrible. The man has zero morals beyond himself and one of his daughters. He purposefully killed Rosa and all those people to thin out the group (which I kinda get due to depleted rations, but also... yiiikes). Agree that he gets zero redemption points because he's leaving the colonists presumably to die. I'm so sad for Ryan. I hope he could at least move the bodies...? He's by himself for 6 months. There were no children among the colonists (except the possible pregnancy?). And to just leave them. Whew! This game pulls at all your heart/soul strings... but it really does capture the worst in us. That felt real. Excellent game play & commentary Welonz!
The colony is doomed already, you can't let Moonbear live there in a prison to grow old and die alone.
Every time he called her moonbear I wanted to throw up.
I wouldn't want to be alone on a ship with that guy. I'm glad they restrained him.
Seems like they kind of wrote themselves into a corner with no kind of compromise available for either side at the end. It was either save the Earth, sacrificing the colonists or abandon it sacrificing the people of Earth.
Isaac didn't have the time to realise that his daughter grew up. And, uh, might've also not had any desire to do so.
And is it really writing themselves into a corner? I felt like from the get-go there was a sense of this story not having the happy "everyone's satisfied" ending.
had to watch his ending since the game is so broken on steam and cannot continue the game xD
bro i can't move in part 6
You did pretty well in this Welonz,but in the end i pretty much hated it all gamewise.Ryan n the little robot were ok,but everyone else is written to never compromise. Earth and Mars and all their people i never cared for enough. Some bits of stories in the game would be nice to favor Kathy more.Never happened,tho. The writers just beat us down so that in the end all your work was just a waste of time. Maybe in a movie might work,but playing a game with negative outcome over n over til the end with both planets dead,just wow. I'd say maybe 99% disagree with me,but thats ok. Still love your work tho Welonz! P.S. you mentioned Claire.She made her mind up early after her mom's death that she hated her dad imo. To me i bet it was almost a weekly thing to say. Any way you look at this story,its all sad. :{
Was writing while the end was going,and see what Ryan did. You know,I just liked the little robot. Everyone else can go to hell.
You finished it pretty quick, noice
Can I now ask you to try out an RTS game ?
> Homeworld: Deserts of Kharak
Or an FPS game ?
> Black Mesa
or just simply the first homeworld, that game is amazing.
Isaac has no redemption.
Just a weak passive man.
In the next game I could do less with "humans are bad because they are not united" bs.
Clearly writters have issues understanding human nature.
"What about you, Kathy?"