Steam Deck still hasn't sold 5 million units. I don't think people realize how niche these PC handheld devices are. An Xbox handheld won't sell crap. They can't even convince people to buy their home console. The Switch is an entirely different market.
If its $199 like the switch lite and Dock-able like a base $350 switch oled best believe people will buy it if they can play halo gears Elden ring Dragon quest Black myth wukong all on one handheld
The biggest data print I have is my Xbox Achievements. An Xbox Game Pass Exclusive for a year plus the device being an Xbox would be great tbh@@stevenkennedy6870
It looks like a nice device but it's not a console. Consoles are plug and play, no fiddling with settings, worrying about compatibility. Steam deck isn't that and never will be.
Yes. I have 200 games. I would be interested in an xbox handheld for my library. Smooth experience and excellent ergonomics. They can easily do that even for subsidised price
Yes! This as someone who also has a large library of purchased games, this everything is an Xbox rings hollow. Just like you, only like 66 of my games are playable on PC. Right now the only thing that is 100% an Xbox is an Xbox console. Cloud, PC, Amazon Firestick, etc are all compromised experiences. This handheld… we will see. Microsoft has burned me too many times for me to outright trust them.
@@Immaustine At the beginning of this Gen everyone was clowning the switch and handheld gaming. what are you talking about. you have a bit of a revisionist history going on there
Microsoft has a chance to make a SteamOS (with XBOX-OS) before SteamOS is released officially. Imagine Microsoft Selling a cut-down version of Windows, with the Interface from the Series X/S as the boot (like Steam Big Picture) and a desktop environment (like the SteamDeck). The OS would be limited compared to standard Windows. Software installs would be handled like they are on iPhone and Android, and the old ARM-Windows devices. Steam, EPIC, Amazon Gamestore will be installable from the Microsoft store (think the way you can get the Amazon Store App from iOS and Android). Games installed via the stores would show up in your XBOX Interface as a standard XBOX game, but with the LOGO of the store it's from on it. The HUGE plus XBOX-OS would have over SteamOS is the Anti-Cheat, which would have little to no compatibility issues with most games compared to SteamOS. Also, another plus will be the ability to play OG-XBOX and XBOX360 on standard PC hardware. Microsoft CAN offer it as a Download (like Windows 11) and sell the OS for $129.99, with 3-Months of GamePass Ultimate included. However, I think they will make it exclusive to vendors such as Asus, HP, Lenovo, MSI, and Acer.
Im thinking they are gonna maybe do like a big picture mode that you see with steam for the xbox app that gives us the xbox style UI first off and make that a thing for the xbox apps across their platforms to fully turn everything into a "xbox" then i can see them shifting to getting the old console games to work on the other xbox apps. Then the handhelds and a xbox os which is windows with a ui front cover.
If msft can get my xbox library and purchases available on a PC that will be what gets me to move to a PC. Assuming the handheld experience is available and works as a couch mode that I might be upgrading sooner than I thought haha
@@sendingevac I don’t think that’s a fair assumption. Unless they announced they are moving all Xbox console entitlements to pc or they develop a compatibility layer to get Xbox games running on Windows.
@@sendingevac How do we define PC in that context? If it runs PC games then It would be reasonable to call it a pc and compare it to other pc options in the same price range right?
The problem with handhelds isn't the act of accessing a library or how it's played, the issue with them is battery life. If you want current games on the go, that's a neat vision, but frankly our technology just hasn't caught up with it. Either you have a huge battery and it's expensive or you're constantly tethered, all of which impedes the initial goal which is portability at a low enough barrier to entry. The Switch does what it does because it runs baby games on low end hardware, making it pretty portable at a somewhat affordable price. Until we develop very efficient batteries at a low cost then true portable current gen devices will be a long way's away/remain a pipe-dream.
They should shift Xbox Live into more of a steam+discord model. Where it could provide a lighter version of the visor on various devices. Keeping all those nice Xbox UI features on mobile/pc.
That is nice and all but aren’t they too late? Steam in 2025 is going onto OEM devices by the time Windows Xbox merger happens it will be too late… again!
Xbox is already essentially a hyperV machine, which runs virtual machines to run apps/games/360 games/OG XB games. The new OS will be a host machines, and these other XB games will run on their own hyperV VM. It will also revive the underyling tech from android subsystem for windows (basically andvoid vm running on hyperV). but they won't revive Amazon Appstore. MS will ship it w/ their own android appstore w/ gamepass including many 1p/3p android games.
I think that valve has already beat them on that end, by the time they talk about it later this year Steam is will have even more support and it’s getting really good
Exciting times ahead, huge evolution in Windows & Xbox. Matt with the cryptic RDNA4 which AMD are still remaining quite on. Lots of industry confidence in AMD this year, big W with partners & Dell. With many partners excited/invested into AMD, should make it an instant hit for partners in handheld’s & future OEM’s gaming offerings. Retaining Network, Community & the new store never been as important. Brand future secure & strong.
MSFT/ XBOX is in a position to completely dominate the market to the likes the video game industry has never seen…if and it’s a big IF, it’s done correctly. This is a huge undertaking for every division within MSFT and XBOX but the ROI potential would make COD profits look like peanuts. Hoping they can do it b/c a hybrid PC/console & Xbox handheld native experience would be awesome
Xbox OS runs as a VM on a Windows hypervisor. There's no reason why this can't be done on a PC for legacy console titles. I suspect that the fact that Xbox OS isn't interacting 100% with the hardware layer is the reason for the performance issues compared to the PS5. Going forward, "next gen" needs to see Xbox and PC combined. Legacy Xbox OS titles can run in that VM environment, but I don't like the thought of a hypervisor preventing game devs from getting as much as they can from the hardware. So Xbox OS needs to be something like Windows Server Core--a base installation option for the next version of Windows. It's just Windows optimized for gaming, and it boots up to the Xbox OS. All it does is games and entertainment. If you want to run Word, you can pull up the installer and install full Windows and play your games on a multi-purpose device. But I should be able to build my own "Xbox". I just build a PC, download and install "Xbox Core" and have my full Xbox experience. Some people may want a dual boot option where they can choose at boot up if they want full-blown Windows or just Xbox. It's about choice and if anyone can do it, it's Microsoft.
Or just an "Xbox Mode" it boots into, and Windows in the background gets frozen, like a hibernation state. Then in the Xbox Mode the GPU drivers would be separate and only updated by Microsoft, and there'd be no need for anti-cheats as the game files wouldn't be accessible to modify. The only issue would be if they would force use of an Xbox controller or not, or have separate "controller only" multiplayer sessions within games 🤔
“I think” we’ll have to wait till later this year to learn more. “I think” it’s going to be a journey. Yeah so confident in what the VP of Next Gen said; he didn’t even have anything to show😂😂. Just sat there like all the other MS “execs” and ran his mouth about “possibilities”.
It would be funny if after all this, what they announce is the "Xbox Portal", where all it does is connect to your existing Series S or X and steam games locally to it 😂
This is why competition is good. Windows has been resting on its laurels for the longest with PC gaming. SteamOS isn't even currently a threat, but no one can deny its success and mainstream acclaim, and one day it might seriously start to steal market share. As a response, Microsoft is finally doing what gamers have always asked them to do. I saw the Xbox App and Game Bar improve the most they have in a long time last year due to the rise of PC handhelds (well, slightly more mainstream ones). Competition is desperately needed for a gaming industry overall that needs to evolve and grow. I hope Microsoft delivers on these promises, but I know if they don't then there WILL be alternatives.
If You play on a PS5 console, they lock you into their expensive Digital Store for Everything digital , they make you buy a subscription for cloud saves!! , has an expensive so called Premium service that only gives old games and charges you £70 on top of your subscription for all new AAA games! . You play on a console that doesn't give Play Anywhere titles but you are forced to buy the same game twice if you want it on both the console and PC! . You play on a console that doesn't let you try a game before buying but lock you to the game as soon as you download it! .
This is no different to when MS sold DOS to IBM as IBM thought all the money is in hardware and not software. We all know how that panned out. MS/Xbox know the console hardware market is shrinking\stagnant while the mobile and PC space is growing. They know console hardware cant keep pace so they are focusing on bringing the console experience to what ever device you have. Got a PC/Laptop but want to play all your xbox console library? you will be able to soon all while leveraging the compute power of the device you are playing it on. Just like Nvidia is leveraging AI to improve features like DLSS 4, I think that's how they are going to scale the gaming experience based on the device you play on. My biggest question is how will anticheats prevent more cheaters coming over to the console space once its integrated with the OS?
They can't even distribute hardware globally in the right way and they can't even market their own system in the regions that they support. So all of the sudden Xbox is going to figure this out because handhelds are "so hot right now"? Come on, lol
A dedicated Xbox OS for PCs sounds great, but the day you add Steam and Epic to an Xbox Console, is the day 3rd party game devs reduce game development for Xbox consoles. Why would a dev develop an Xbox console port, when that console gamer has access to Steam and Epic? So while PlayStation gamers will continue to receive dedicated ports for their consoles, Xbox console gamers will be left to buy and play unoptimized PC versions of games. Be careful what you wish for.
You solve this problem by removing the deltas (which, there are few) between PC gaming and Xbox so that they’re running the same build. Xbox already using the same graphics API (Direct X) as PC. If that were to happen you’d see studios developing for Xbox/PC first since it’d be the biggest audience, then port to PS.
Wrong. If anything, this actually opens up the Pandora's box of Xbox-OS run devices being able to run PlayStation PC games... be careful what YOU wish for.
@@kgrass976 And Sony doesn't own open-source PC's. If a game is ported to work on PC, and a device is a PC, then it that's what happens. It's not about "IP" it's about what is a PC and you having your game ported to it. Like I said, be careful what *_YOU_* wish for!
Microsoft: "Hey, tech partners... Asus, LG, HP, Dell, Samsung... how would you like to make a Series S handheld" Partners: "Sounds interesting... so if we sell one of these handhelds and someone on it buys an Xbox game or takes out a Live subscription, do we get a cut of that?" Microsoft: "No, profit on the hardware only" Partners: 🤨🤨🤨🤨🤨 Microsoft: "What do you mean you're not interested and will make a PC gaming handheld instead, as there's a bigger game library?"
@bdsams They'd have to offer something, as if it was literally just profit on the hardware I'm not sure many would take the risk. Why risk having unsold inventory if interest were to be low with no option of recouping that from existing purchasers? And it still remains to be seen IF a Series S handheld would be cheaper by multiple companies making one, versus just one company who then has more leverage. 🤔
Given that Xbox has a 30% margin on sold games there is room for a split. As for why they would be ready to do so if Microsoft is serious about constructing a universal gaming platform they will be playing the long game and subsidies as a means of getting Xbox hardware into new hands will be worth it. The only difference really is that the subsidy is now paid to hardware partners as opposed to selling a console at a loss.
@AvoidingSpam I guess Microsoft could say to partners "we'll give you 15%" and halve it that way... but surely it would be better for Microsoft to just make the handheld themselves and keep the full 30%? And would they also do the same for the monthly Live sub? Currently it sounds like they're banking on the Xbox branding alone being the big selling-point as to why third-parties would want to make a portable Xbox. Is that really enough? 🤔
Very Skeptical given how badly they designed Xbox series to run modern games. I doubt Xbox gets to redesign and deploy a whole new operating system while under MS control.
This may be the best solution that is available to them, but it’s still not a good solution. They need to make their ecosystem more appealing instead of just bringing it to more people.
They'll never make it appealing enough for people who always think they need to make it MORE appealing. They are already doing the most relative to it's direct competitors. If they can get your PC to function like an Xbox when you want to. It's over.
@ReaperCet the Xbox App has gotten better and I fully expect it to function like the console UI, with the ability to go desktop mode. Similar to SteamOS
@@jimmymac2292 I agree. I use my PC mostly like a console currently and you can already navigate the whole thing with just a controller, mouse functions and all. They're just in the process of designing it specifically for that purpose, which should be trivial now that they've explicitly set it as a goal. And they have pressure to get it out before steam OS, so we'll see it soon, IMO
@@ReaperCet I feel like they need to compete with steam in order for PC gamers to give them a second glance. Right now the Xbox app isn’t on par with other pc launchers, but as bad as other pc launchers can be, only the Xbox one might ask you to nuke your windows install to fix an issue.
Arguably bringing it to more people is what makes it appealing. That's always been Microsoft's unique advantages and they're only just now taking advantage of it. Xbox Play Anywhere is a world class feature with nothing really like it on other storefronts. The idea of being able to buy a game once and own it natively in multiple platforms is a novel one. That's where Microsoft's unique advantage. No other console maker owns the biggest PC gaming OS. Plus everything is just marketing. On paper, Xbox as an ecosystem and platform dwarfs Playstation and Nintendo. Features like native backwards compatibility, quick resume, or even just having free cloud saves aren't available on either platform. Both are far more locked down and offer less on paper value to consumers, and yet both appeal more. Many would argue it's due to exclusives, but even more simply than that it's marketing and brand loyalty. Xbox and Microsoft on the other hand might as well warp reality when it comes to journalists and some gamers. People ignore facts to clown on Xbox. They desperately need to improve their marketing especially if they want to offer gamers something which the market has traditionally trained them against (an actually open ecosystem where exclusives aren't tied to a single platform).
I THINK there is a growing market, especially for people with already existing library on steam. I just dont think people want to have a Windows game library. A decent amount of people will look at a handheld instead of a laptop. But its not a full on replacement of a gaming PC. Its more or less a possible low cost entry or will be low cost entry as more of these get made.
There shouldn't be a "pc version" and then a "console version" of games It needs to be the universally the same that is what will raise the standards for "console games" No more pc has these settings for games but console doesn't
The problem is all the different PC parts that everyone has, not everyone will have a $2,000 graphics card. The PC market is flooded with parts and that’s why PC ports take the longest to port.
Thinking that the Xbox is going to do better in a more competitive part of the industry thats expecting a new Nintendo handheld and a new PlayStation hardware while staying in the undesirable position in the overwhelming vast majority of gamers' eyes is peak copium. An Xbox handheld will fail just like the Xbox console failed or should i say is failing.
There's a real opportunity if they beat PlayStation there first and actually innovate in the space. Sony isn't the most innovative in the gaming space. They find what has worked and stick with it until death. This situation with handheld is still new and that's why Nintendo is dominant. Nintendo is always the innovator out of the 3. As for xbox, between what they need to do and what they are capable of doing...don't have a lot of hope personally, so I think they should partner with valve and have their own steam deck with native game pass, xbox library, and lower price point, along with other innovative features like a folding screen and a better controller that splits like joy cons, but has better pointer and motion controls for more accurate aiming.
Saw this coming years away. Thought it should have hit a hell of a lot sooner, though. A PC Xbox operating system is long past due. And would be a great addition to the Xbox Ecosystem. I look forward to this getting established in the near future. 😁
Given Xbox literally started as a port of the Windows 2000 kernel and DirectX 8.1, adding an "Xbox Mode" into Windows 12 really shouldn't be that complicated
@@dftfire That's my thinking, too. I'm very amazed at how long this is taking them to implement. Even if they simply wanted to start with just duplicating the current Xbox UI to the PC, that would have been a welcomed start. I hope the issue is less about the complexity of finishing the PC-friendly OS and more about the legality of circumventing Sony by getting an Xbox OS running on the same platform Steam runs on, which, as we all know, circumvented Sony's timed-exclusives.
@@_sparrowhawk Really. But not in 2017, though. It was early 2019. That's when I started using GeForce Now on my Xbox One X via the Xbox's web browser. Around that time, there were rumors being spread that Xbox would get Steam onto their platform. Nonsense, of course. But it got me to thinking... I won't bore you with my thought process, but the final result was me thinking that Xbox should open up their console to Steam (I didn't know about Epic or GOG at the time) and, in the meantime, get a native GeForce Now app onto the Xbox consoles. I have a decent gaming PC now, so I don't use GeForce Now anymore. But I still think that the Xbox Series X|S should have a native GeForce Now app on the systems.
@_sparrowhawk Really. But not in 2017, though. It was early 2019. That's when I started using GeForce Now on my Xbox One X via the Xbox's web browser. Around that time, there were rumors being spread that Xbox would get Steam onto their platform. Nonsense, of course. But it got me to thinking... I won't bore you with my thought process, but the final result was me thinking that Xbox should open up their console to Steam (I didn't know about Epic or GOG at the time) and, in the meantime, get a native GeForce Now app onto the Xbox consoles.
@Ryan-yi5ro , Compete what? There's no competition! Nintendo won handheld and exclusivity in sales, Sony just crashed xbox 2 gen now... Xbox go 3rd party now.
None of the software stuff (from a design perspective) is hard. The challenge for MSFT over and over again is that FPS is not your problem. Your problem is the lack of great exclusive games. This has become a rallying cry for your CEO - to destroy the notion of exclusive games. *shrug*
I WOULD argue the thing that needs revamp that is the main culprit to performance when you compare windows handhelds to Steamdeck, is API. Direct XII has caused loads of issues, and is bloated. I hope we hear more about a new API thats specific for this handheld push. Valve and Linux are years ahead of direct x. Same goes for Sony's custom API they use hence why AMD is not reverse engineering PSSR.
Steam Deck still hasn't sold 5 million units. I don't think people realize how niche these PC handheld devices are. An Xbox handheld won't sell crap. They can't even convince people to buy their home console. The Switch is an entirely different market.
If its $199 like the switch lite and Dock-able like a base $350 switch oled best believe people will buy it if they can play halo gears Elden ring Dragon quest Black myth wukong all on one handheld
The biggest data print I have is my Xbox Achievements. An Xbox Game Pass Exclusive for a year plus the device being an Xbox would be great tbh@@stevenkennedy6870
It looks like a nice device but it's not a console. Consoles are plug and play, no fiddling with settings, worrying about compatibility. Steam deck isn't that and never will be.
They really need yo figure out the library thing, i have over 400 digital games on Xbox and only 17 of them are playable on PC through Xbox store
Yes. I have 200 games. I would be interested in an xbox handheld for my library. Smooth experience and excellent ergonomics. They can easily do that even for subsidised price
Yes! This as someone who also has a large library of purchased games, this everything is an Xbox rings hollow. Just like you, only like 66 of my games are playable on PC.
Right now the only thing that is 100% an Xbox is an Xbox console. Cloud, PC, Amazon Firestick, etc are all compromised experiences. This handheld… we will see. Microsoft has burned me too many times for me to outright trust them.
Good stuff I bought the ps5 pro and I'm starting to question the value a series lack of 3rd party patches
Series S has certainly taught Jason that too little memory is a bad idea.
It's happening.
Switch and SteamDeck broke through.
Personal Gaming Devices are the next thing, beyond consoles.
With msft foolishly choosing proprietary storage for Series , I have zero confidence that they don’t screw this new project up. My 2 cents 🤷♀️
CES also shows a lot of devices that will never be released.
People should continue to mod rog ally x with thumb sticks fixing latency and batteries and maybe someone will figure out screen. In the meantime haha
Bit of a difference between an Xbox handheld and a robot vacuum cleaner that picks up dirty socks on its way to bringing you a cold beer.
Right, because a potential Xbox handheld and a personal quadcopter with AI flying capability are in the same boat...
This is what I was hoping for. Xbox handheld running Series S games.
They've been behind the curve, just imagine if they had done this too at the beginning of this generation 😮
@@Immaustine At the beginning of this Gen everyone was clowning the switch and handheld gaming. what are you talking about. you have a bit of a revisionist history going on there
Microsoft has a chance to make a SteamOS (with XBOX-OS) before SteamOS is released officially.
Imagine Microsoft Selling a cut-down version of Windows, with the Interface from the Series X/S as the boot (like Steam Big Picture) and a desktop environment (like the SteamDeck). The OS would be limited compared to standard Windows. Software installs would be handled like they are on iPhone and Android, and the old ARM-Windows devices. Steam, EPIC, Amazon Gamestore will be installable from the Microsoft store (think the way you can get the Amazon Store App from iOS and Android). Games installed via the stores would show up in your XBOX Interface as a standard XBOX game, but with the LOGO of the store it's from on it.
The HUGE plus XBOX-OS would have over SteamOS is the Anti-Cheat, which would have little to no compatibility issues with most games compared to SteamOS.
Also, another plus will be the ability to play OG-XBOX and XBOX360 on standard PC hardware.
Microsoft CAN offer it as a Download (like Windows 11) and sell the OS for $129.99, with 3-Months of GamePass Ultimate included. However, I think they will make it exclusive to vendors such as Asus, HP, Lenovo, MSI, and Acer.
I would like them to offer the Xbox OS to consumers. I would love to build my own Xbox device to use.
I would love this as well but I am curious if the first "Xbox" devices like this will be locked to a specific set of hardware.
@@bdsams Sadly, I think both Microsoft and Valve are going this route.
Im thinking they are gonna maybe do like a big picture mode that you see with steam for the xbox app that gives us the xbox style UI first off and make that a thing for the xbox apps across their platforms to fully turn everything into a "xbox" then i can see them shifting to getting the old console games to work on the other xbox apps. Then the handhelds and a xbox os which is windows with a ui front cover.
If msft can get my xbox library and purchases available on a PC that will be what gets me to move to a PC. Assuming the handheld experience is available and works as a couch mode that I might be upgrading sooner than I thought haha
How would backwards compatibility function assuming that the next Xbox just runs pc versions of games
@@sendingevac I don’t think that’s a fair assumption. Unless they announced they are moving all Xbox console entitlements to pc or they develop a compatibility layer to get Xbox games running on Windows.
It’s only a hypothetical scenario based on rumors that the next Xbox will be a pc.
@@sendingevac How do we define PC in that context? If it runs PC games then It would be reasonable to call it a pc and compare it to other pc options in the same price range right?
@@Kirii86 I would say it would need to run at least pc games if not that and the full windows OS with the gaming mode they plan to add.
@ I’m not sure that’s possible. Hope I’m wrong tho
The problem with handhelds isn't the act of accessing a library or how it's played, the issue with them is battery life. If you want current games on the go, that's a neat vision, but frankly our technology just hasn't caught up with it. Either you have a huge battery and it's expensive or you're constantly tethered, all of which impedes the initial goal which is portability at a low enough barrier to entry.
The Switch does what it does because it runs baby games on low end hardware, making it pretty portable at a somewhat affordable price. Until we develop very efficient batteries at a low cost then true portable current gen devices will be a long way's away/remain a pipe-dream.
They should shift Xbox Live into more of a steam+discord model. Where it could provide a lighter version of the visor on various devices. Keeping all those nice Xbox UI features on mobile/pc.
Microsoft Xbox handheld? Cool! 🔥🔥
That is nice and all but aren’t they too late? Steam in 2025 is going onto OEM devices by the time Windows Xbox merger happens it will be too late… again!
Xbox is already essentially a hyperV machine, which runs virtual machines to run apps/games/360 games/OG XB games. The new OS will be a host machines, and these other XB games will run on their own hyperV VM. It will also revive the underyling tech from android subsystem for windows (basically andvoid vm running on hyperV). but they won't revive Amazon Appstore. MS will ship it w/ their own android appstore w/ gamepass including many 1p/3p android games.
I think that valve has already beat them on that end, by the time they talk about it later this year Steam is will have even more support and it’s getting really good
Exciting times ahead, huge evolution in Windows & Xbox. Matt with the cryptic RDNA4 which AMD are still remaining quite on. Lots of industry confidence in AMD this year, big W with partners & Dell. With many partners excited/invested into AMD, should make it an instant hit for partners in handheld’s & future OEM’s gaming offerings. Retaining Network, Community & the new store never been as important. Brand future secure & strong.
The RUclipsr effort is great wish I could give them money
MSFT/ XBOX is in a position to completely dominate the market to the likes the video game industry has never seen…if and it’s a big IF, it’s done correctly. This is a huge undertaking for every division within MSFT and XBOX but the ROI potential would make COD profits look like peanuts. Hoping they can do it b/c a hybrid PC/console & Xbox handheld native experience would be awesome
Lots of games I have on Xbox that don’t work with the Xbox pc app.
That’s why I have gone back to steam
Xbox OS runs as a VM on a Windows hypervisor. There's no reason why this can't be done on a PC for legacy console titles. I suspect that the fact that Xbox OS isn't interacting 100% with the hardware layer is the reason for the performance issues compared to the PS5. Going forward, "next gen" needs to see Xbox and PC combined. Legacy Xbox OS titles can run in that VM environment, but I don't like the thought of a hypervisor preventing game devs from getting as much as they can from the hardware.
So Xbox OS needs to be something like Windows Server Core--a base installation option for the next version of Windows. It's just Windows optimized for gaming, and it boots up to the Xbox OS. All it does is games and entertainment. If you want to run Word, you can pull up the installer and install full Windows and play your games on a multi-purpose device. But I should be able to build my own "Xbox". I just build a PC, download and install "Xbox Core" and have my full Xbox experience. Some people may want a dual boot option where they can choose at boot up if they want full-blown Windows or just Xbox. It's about choice and if anyone can do it, it's Microsoft.
Or just an "Xbox Mode" it boots into, and Windows in the background gets frozen, like a hibernation state.
Then in the Xbox Mode the GPU drivers would be separate and only updated by Microsoft, and there'd be no need for anti-cheats as the game files wouldn't be accessible to modify.
The only issue would be if they would force use of an Xbox controller or not, or have separate "controller only" multiplayer sessions within games 🤔
I think they have to provide something as robust as Steam OS.
I wonder whether they care about handheld sales. Because it's a new product.
“I think” we’ll have to wait till later this year to learn more. “I think” it’s going to be a journey. Yeah so confident in what the VP of Next Gen said; he didn’t even have anything to show😂😂. Just sat there like all the other MS “execs” and ran his mouth about “possibilities”.
It would be funny if after all this, what they announce is the "Xbox Portal", where all it does is connect to your existing Series S or X and steam games locally to it 😂
The Xbox app already does that along with cloud gaming.
And remember that the only BS on this channel is me.
Nah everything that comes out of this guy's mouth is BS , all this guy does is pander to Xbox guys for views
At some point xbox is just going to be a vm that launches in windows with minimum hardware requirements. That will fix almost all of this.
This is why competition is good. Windows has been resting on its laurels for the longest with PC gaming. SteamOS isn't even currently a threat, but no one can deny its success and mainstream acclaim, and one day it might seriously start to steal market share. As a response, Microsoft is finally doing what gamers have always asked them to do. I saw the Xbox App and Game Bar improve the most they have in a long time last year due to the rise of PC handhelds (well, slightly more mainstream ones). Competition is desperately needed for a gaming industry overall that needs to evolve and grow. I hope Microsoft delivers on these promises, but I know if they don't then there WILL be alternatives.
Xbox will transform into* Handheld*
When XBOX new motto is PLAY ANYWHERE... then there is no question they won't go for a native handheld...
Or release an Amazon Fire or Chromecast style HDMI dongle where it connects to Xbox Cloud, and comes with one controller for like $60-70
Nah, id rather use steamOS on handhelds.
TBH there are plenty of us that are done with Microshaft .. too little too late.
Lmao you won't be missed
If You play on a PS5 console, they lock you into their expensive Digital Store for Everything digital , they make you buy a subscription for cloud saves!! , has an expensive so called Premium service that only gives old games and charges you £70 on top of your subscription for all new AAA games! . You play on a console that doesn't give Play Anywhere titles but you are forced to buy the same game twice if you want it on both the console and PC! . You play on a console that doesn't let you try a game before buying but lock you to the game as soon as you download it! .
@rinaa6865 nope wrong I play on PC bru
@rinaa6865Wow, do you have the propaganda tattooed to the back of your hand????
This is no different to when MS sold DOS to IBM as IBM thought all the money is in hardware and not software. We all know how that panned out.
MS/Xbox know the console hardware market is shrinking\stagnant while the mobile and PC space is growing. They know console hardware cant keep pace so they are focusing on bringing the console experience to what ever device you have. Got a PC/Laptop but want to play all your xbox console library? you will be able to soon all while leveraging the compute power of the device you are playing it on. Just like Nvidia is leveraging AI to improve features like DLSS 4, I think that's how they are going to scale the gaming experience based on the device you play on.
My biggest question is how will anticheats prevent more cheaters coming over to the console space once its integrated with the OS?
They can't even distribute hardware globally in the right way and they can't even market their own system in the regions that they support. So all of the sudden Xbox is going to figure this out because handhelds are "so hot right now"?
Come on, lol
It will be called Xbox Series Hand.
Job
All speculation and dreams
A dedicated Xbox OS for PCs sounds great, but the day you add Steam and Epic to an Xbox Console, is the day 3rd party game devs reduce game development for Xbox consoles. Why would a dev develop an Xbox console port, when that console gamer has access to Steam and Epic? So while PlayStation gamers will continue to receive dedicated ports for their consoles, Xbox console gamers will be left to buy and play unoptimized PC versions of games. Be careful what you wish for.
You solve this problem by removing the deltas (which, there are few) between PC gaming and Xbox so that they’re running the same build. Xbox already using the same graphics API (Direct X) as PC.
If that were to happen you’d see studios developing for Xbox/PC first since it’d be the biggest audience, then port to PS.
Wrong. If anything, this actually opens up the Pandora's box of Xbox-OS run devices being able to run PlayStation PC games... be careful what YOU wish for.
@@TopFix😂 you think PS will allow that? Steam doesn’t own the PS IPs they have
@@kgrass976 And Sony doesn't own open-source PC's. If a game is ported to work on PC, and a device is a PC, then it that's what happens. It's not about "IP" it's about what is a PC and you having your game ported to it. Like I said, be careful what *_YOU_* wish for!
Microsoft: "Hey, tech partners... Asus, LG, HP, Dell, Samsung... how would you like to make a Series S handheld"
Partners: "Sounds interesting... so if we sell one of these handhelds and someone on it buys an Xbox game or takes out a Live subscription, do we get a cut of that?"
Microsoft: "No, profit on the hardware only"
Partners: 🤨🤨🤨🤨🤨
Microsoft: "What do you mean you're not interested and will make a PC gaming handheld instead, as there's a bigger game library?"
This is a common thing though, Microsoft could incentive them to push GamePass signups via payments or discounts...
@bdsams They'd have to offer something, as if it was literally just profit on the hardware I'm not sure many would take the risk.
Why risk having unsold inventory if interest were to be low with no option of recouping that from existing purchasers?
And it still remains to be seen IF a Series S handheld would be cheaper by multiple companies making one, versus just one company who then has more leverage. 🤔
Given that Xbox has a 30% margin on sold games there is room for a split. As for why they would be ready to do so if Microsoft is serious about constructing a universal gaming platform they will be playing the long game and subsidies as a means of getting Xbox hardware into new hands will be worth it. The only difference really is that the subsidy is now paid to hardware partners as opposed to selling a console at a loss.
What about steamOS? Are valve sharing game revenue with Lenovo? If not then it’s the same concept
@AvoidingSpam I guess Microsoft could say to partners "we'll give you 15%" and halve it that way... but surely it would be better for Microsoft to just make the handheld themselves and keep the full 30%?
And would they also do the same for the monthly Live sub?
Currently it sounds like they're banking on the Xbox branding alone being the big selling-point as to why third-parties would want to make a portable Xbox. Is that really enough? 🤔
Very Skeptical given how badly they designed Xbox series to run modern games.
I doubt Xbox gets to redesign and deploy a whole new operating system while under MS control.
Panic since the release of SteamOS on a third-party handheld.
Xbox could do a super powerful gaming os. But noooo it needs to fill it with bloath
Nah it won't. It brings nothing new to the table rather just another bunch of generic handhelds with subpart OS (for mobile) and will fail miserably.
There is no platform fee on pc so how is Microsoft going to charge their 30% Microsoft is going to lose all that revenue from console sales.
You too BRAD?🤣🤣🤣🤣🤣🤣🤣
no it wont
This may be the best solution that is available to them, but it’s still not a good solution. They need to make their ecosystem more appealing instead of just bringing it to more people.
They'll never make it appealing enough for people who always think they need to make it MORE appealing.
They are already doing the most relative to it's direct competitors.
If they can get your PC to function like an Xbox when you want to. It's over.
@ReaperCet the Xbox App has gotten better and I fully expect it to function like the console UI, with the ability to go desktop mode. Similar to SteamOS
@@jimmymac2292 I agree. I use my PC mostly like a console currently and you can already navigate the whole thing with just a controller, mouse functions and all. They're just in the process of designing it specifically for that purpose, which should be trivial now that they've explicitly set it as a goal.
And they have pressure to get it out before steam OS, so we'll see it soon, IMO
@@ReaperCet I feel like they need to compete with steam in order for PC gamers to give them a second glance. Right now the Xbox app isn’t on par with other pc launchers, but as bad as other pc launchers can be, only the Xbox one might ask you to nuke your windows install to fix an issue.
Arguably bringing it to more people is what makes it appealing. That's always been Microsoft's unique advantages and they're only just now taking advantage of it. Xbox Play Anywhere is a world class feature with nothing really like it on other storefronts. The idea of being able to buy a game once and own it natively in multiple platforms is a novel one. That's where Microsoft's unique advantage. No other console maker owns the biggest PC gaming OS.
Plus everything is just marketing. On paper, Xbox as an ecosystem and platform dwarfs Playstation and Nintendo. Features like native backwards compatibility, quick resume, or even just having free cloud saves aren't available on either platform. Both are far more locked down and offer less on paper value to consumers, and yet both appeal more. Many would argue it's due to exclusives, but even more simply than that it's marketing and brand loyalty. Xbox and Microsoft on the other hand might as well warp reality when it comes to journalists and some gamers. People ignore facts to clown on Xbox. They desperately need to improve their marketing especially if they want to offer gamers something which the market has traditionally trained them against (an actually open ecosystem where exclusives aren't tied to a single platform).
Xbox isn't transforming anything lol
I don't want a Handheld and I don't even know anyone that wants one. I think this subject with a Handheld Xbox is way overrated.
I THINK there is a growing market, especially for people with already existing library on steam. I just dont think people want to have a Windows game library. A decent amount of people will look at a handheld instead of a laptop.
But its not a full on replacement of a gaming PC. Its more or less a possible low cost entry or will be low cost entry as more of these get made.
There shouldn't be a "pc version" and then a "console version" of games
It needs to be the universally the same that is what will raise the standards for "console games"
No more pc has these settings for games but console doesn't
This has to be the future for Xbox, in the past it made sense but not anymore.
The problem is all the different PC parts that everyone has, not everyone will have a $2,000 graphics card. The PC market is flooded with parts and that’s why PC ports take the longest to port.
your logic is screwed bud!
@@HondaCrf450r. how so? Why is there such a wide discrepancy in PC specs for games? You really think everyone is going to drop 2k on a graphics card?
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
This video looks like a VRS video from the 1980s. 🤦🏾♂️ Do better dude.
Xbox needs to unify their ecosystem..
Xbox has
Xbox UI
Battlenet
Windows store
And more
Thinking that the Xbox is going to do better in a more competitive part of the industry thats expecting a new Nintendo handheld and a new PlayStation hardware while staying in the undesirable position in the overwhelming vast majority of gamers' eyes is peak copium. An Xbox handheld will fail just like the Xbox console failed or should i say is failing.
There's a real opportunity if they beat PlayStation there first and actually innovate in the space. Sony isn't the most innovative in the gaming space. They find what has worked and stick with it until death. This situation with handheld is still new and that's why Nintendo is dominant. Nintendo is always the innovator out of the 3. As for xbox, between what they need to do and what they are capable of doing...don't have a lot of hope personally, so I think they should partner with valve and have their own steam deck with native game pass, xbox library, and lower price point, along with other innovative features like a folding screen and a better controller that splits like joy cons, but has better pointer and motion controls for more accurate aiming.
Saw this coming years away. Thought it should have hit a hell of a lot sooner, though.
A PC Xbox operating system is long past due. And would be a great addition to the Xbox Ecosystem. I look forward to this getting established in the near future. 😁
Given Xbox literally started as a port of the Windows 2000 kernel and DirectX 8.1, adding an "Xbox Mode" into Windows 12 really shouldn't be that complicated
@@dftfire
That's my thinking, too. I'm very amazed at how long this is taking them to implement. Even if they simply wanted to start with just duplicating the current Xbox UI to the PC, that would have been a welcomed start.
I hope the issue is less about the complexity of finishing the PC-friendly OS and more about the legality of circumventing Sony by getting an Xbox OS running on the same platform Steam runs on, which, as we all know, circumvented Sony's timed-exclusives.
Really? Around 2017... when the Switch launched? You're a genius ;)
@@_sparrowhawk
Really. But not in 2017, though.
It was early 2019. That's when I started using GeForce Now on my Xbox One X via the Xbox's web browser. Around that time, there were rumors being spread that Xbox would get Steam onto their platform. Nonsense, of course. But it got me to thinking...
I won't bore you with my thought process, but the final result was me thinking that Xbox should open up their console to Steam (I didn't know about Epic or GOG at the time) and, in the meantime, get a native GeForce Now app onto the Xbox consoles.
I have a decent gaming PC now, so I don't use GeForce Now anymore. But I still think that the Xbox Series X|S should have a native GeForce Now app on the systems.
@_sparrowhawk
Really. But not in 2017, though.
It was early 2019. That's when I started using GeForce Now on my Xbox One X via the Xbox's web browser. Around that time, there were rumors being spread that Xbox would get Steam onto their platform. Nonsense, of course. But it got me to thinking...
I won't bore you with my thought process, but the final result was me thinking that Xbox should open up their console to Steam (I didn't know about Epic or GOG at the time) and, in the meantime, get a native GeForce Now app onto the Xbox consoles.
This video was a whole buncha BS
Xbox will transform handheld? Mehhhh keep coping
Strange thing to say when you spend your days crying on Xbox videos because last place Sony has zero games all gen to compete. 🤦🏻
@Ryan-yi5ro , Compete what? There's no competition! Nintendo won handheld and exclusivity in sales, Sony just crashed xbox 2 gen now... Xbox go 3rd party now.
Don't get excited about Xbox, Steam, or PlayStation. The real innovation will be gaming on Apple silicone.
None of the software stuff (from a design perspective) is hard. The challenge for MSFT over and over again is that FPS is not your problem. Your problem is the lack of great exclusive games. This has become a rallying cry for your CEO - to destroy the notion of exclusive games. *shrug*
I WOULD argue the thing that needs revamp that is the main culprit to performance when you compare windows handhelds to Steamdeck, is API. Direct XII has caused loads of issues, and is bloated. I hope we hear more about a new API thats specific for this handheld push. Valve and Linux are years ahead of direct x. Same goes for Sony's custom API they use hence why AMD is not reverse engineering PSSR.
So funny to read comments. RUclips experts know everything better than multibillion $ company 😂
Trillion but yes it's definitely hilarious seeing Sony fans cry about Xbox. 👍