was at this park 2 days ago and one thing i noticed that might help your hydra situation is that the cobra roll is in a ditch like 30 feet below the grade of the rest of the ride, if that helps you get the lifthill lower and the overall size of the ride smaller if you still want that
interesting, I forgot about that. I may or may not have already recorded the Hydra episode... but it might tweak it anyway because the cobra roll is pretty dodgy in my version
@@fidwell just watched. i think yours is great. the land grading stuff seems almost impossible to nail without like walking around the park specifically to look for that so i know it’s not gonna be exact
I definitely could... I thought it might make it look too big, and it might impede the path, but it could be worth it for decorating purposes. I'll experiment a bit.
Yeah RCT was doing this thing where it'd freeze whenever I tabbed away to look at another window. I edited out some of it, but there was only so much I could do. I think I've fixed it for next time.
I didn't get a good look when I was there, but I am pretty sure (from videos I've seen) that there are two separate queues. In my build, one tower has significantly higher excitement, so everyone is just using that queue. But there are two!
I definitely like how you're doing this park more, detailing everything before moving on, it's how I prefer building usually.
Yeah I am liking it more, too. It's a lot more satisfying to see bits of the park actually finished (or close to it).
Oooo, love the Musik Express and Tilt-A-Whirl! Smaller versions of those always came to my local fall fairs; I always wished they were in vanilla RCT
was at this park 2 days ago and one thing i noticed that might help your hydra situation is that the cobra roll is in a ditch like 30 feet below the grade of the rest of the ride, if that helps you get the lifthill lower and the overall size of the ride smaller if you still want that
interesting, I forgot about that. I may or may not have already recorded the Hydra episode... but it might tweak it anyway because the cobra roll is pretty dodgy in my version
@@fidwell just watched. i think yours is great. the land grading stuff seems almost impossible to nail without like walking around the park specifically to look for that so i know it’s not gonna be exact
Hey, why dont you do apollo as a 5 by 5 flat ride?
I definitely could... I thought it might make it look too big, and it might impede the path, but it could be worth it for decorating purposes. I'll experiment a bit.
Is it just me or does this video have a lot of lag during the sped up bits
Yeah RCT was doing this thing where it'd freeze whenever I tabbed away to look at another window. I edited out some of it, but there was only so much I could do. I think I've fixed it for next time.
@fidwell oh yea, mine does that too, but I like it. Don't have to pause anymore :P
@@QDude24 Yeah it's great if you're not trying to record haha
Does the real tower have one queue?
I didn't get a good look when I was there, but I am pretty sure (from videos I've seen) that there are two separate queues. In my build, one tower has significantly higher excitement, so everyone is just using that queue. But there are two!
@@fidwell No worries just didn’t know if you knew how to shoestring multiple of these into one queue haha
Sounds interesting, and I would like to learn that one day... but yeah definitely NOT interested in doing that for this park!