Tekken 7: Steve Season 3 df2 CH "Shiro" Combo. How do you do it? Is it fair?
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- Опубликовано: 23 авг 2024
- This video goes over Steve's df2 CH "Shiro" combo and some of the balance issues surrounding a move that is supposedly justified by it's execution.
Reupload with better audio and resolution. I'm still figuring out all this Adobe Premiere stuff.
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Eh coming from a Steve main, ur actually suppose to duck cancel after d/f 2, its more consistent and practical since you have to confirm it. If ur doing ext. duck, u are just praying that it hits as a counter hit
Man this is the first time I got emotional watching a tutorial.
a trick : watch series on kaldrostream. I've been using them for watching lots of of movies during the lockdown.
@Ronin Kaiser Yup, been using KaldroStream for since november myself =)
This combo was more technical than I thought.
Didn’t know you have to go into flicker stance then db ws1, that’s ridiculous.
You can also do another variation using the first 2 hits of wildman into punisher
@@anomaly-eq5gt that’s if he don’t know how to tech roll
I just got this today and on both sides. I'm stoked.
When you do flicker you can basically do qcb1. Comes out really fast. Still can't do the whole combo but working on it haha
You know qcb is fine but like in this case b3+4 dB is the best I feel because qc moves feel wierd I always have to rely on half circles to get quarter circles lol rare instance of movement buffering lol
3:47 That plus the wall combo was a serious statement in terms of execution
Also a side note: I'd recommend to anyone to first manage to do the extduck1 combo before learning this one as it is exactly the same combo without the duck cancel.
Steve and Lee are the most execution heavy characters in the game.
@@wildman7220 Hwoarang and law have their things 2 tho
@@JonanTS Law, indeed. What's so execution heavy about Hwo aside from Rocket Launcher, though ?
@@wildman7220 I'd like you to try an optimal combo of his (I'm not denying that Steve or Lee are execution heavy, but you're not taking more characters into the equation XD)
@@wildman7220 nah as both steve and lee main id say their combo r vrvr visually technical but its not that hard. Hardest combo still go to Kazuya or maybe even Paul hard stuff.
I love this vid. It made me realize I can do an extended duck and not have to use an extra machine punch to finish the combo thanks.
The best way is to cancel the duck then do duck 1+2,1 right after it . Most consistent way . Hits 10/10.
Awesome content. Thanks for posting. Liked and subbed.
The combo is fuckin hard man 🤐🤐
thanks so much, helped me out
Well time to train
Oh damn I got it first try once I figured it out, you just gotta flicker cancel in to instant while standing 1
it is different a counter hit vs a non counter hit. you have to dash if a non counter hit hit.
what a good voice youve got!
If i set Ling to quick roll left, i cannot pick her up. What am i doing wrong?
To answer myself :) you need to make sure you cancel the first duck. Otherwise, the second duck won't reach.
i have trouble with the first thing of the combo itself, F3 duck cancel, how to cancel? and if i do it also seems impossible to do it fast
Do Df2 f3 as one fluid motion and then IMMEDIATELY hold down back, wait for a split second for for the duck to cancel and then press f3 again. It will definitely take practice, this is arguably the hardest combo in the game and it is DEFINITELY the hardest if you add the FLKR 11 ALB 2 at the end of it. The only thing close to this hard is Kazuya PEWGF combo.
@@Section8dc wow thanks for the tip! no one teaches how to duck cancel that ! thanks man, will try
@@TEKKENEnterMyDragon no problem man. Another tip is just press df2,3 instead of df2 f3. Cuz the f3 will still come out even if you are holding df. Once the animation starts immediately shift to db, wait for just a split second and then press f3.
That pause HAS to be in there otherwise the f3 won't come out fast enough to catch them with 1+2. Practice just pressing df2,3 and holding down back, wait for him to stop. Once you have the timing of that down practice pressing f3 as fast as you possibly can after he does the stop. Over time it will look like you aren't even stopping at all.
My advice is to bind 3+4 to a button for the ws1 out of FLKR, thats the other hard part of the combo. Most people hold 2 after they do df2 f3 and then press 1 once they get to the part where they need to be juggled with gatling gun. I recommend just binding 1+2 to a button, its more consistent imo, and this combo is hard enough that you need all the help you can get.
Thanks man i able to do the gun, now how do i do iws1 easily
I'm glad to hear it! Ok the iws1 is the other hard part. Firstly you want to bind 3+4 to a button. Whenever you hit the gatling gun twice wait for the opponent to fall about to where Steve's waistline is at, and then press B3+4 and qcb 1. This is the method that most people use, and this is the hardest part of the combo, I play on Hitbox so I use a different method but pressing B3+4 qcb 1 is what is typically the accepted method. You will have to experiment to find the timing, dont press B3+4 too early or it won't come out. To me this is definitely the hardest part, this will most definitely take practice so be patient.
hello, good sir. i want to ask you something. today i tried to figure out how to do this on my pad. i got it like 3 times by accident :D its hard to cancel the flicker for me. so i tried other moves, and please tell me if this is known, or just far less damage. instead of the flicker cancel you can do down 2, 1 into forward sway 2, and continue the combo. its like an easier version of this, at least to me it seems like it. thanks for responding!
do b 3+4 qcb1 it'll work im on pad too
hold back while doing the first 2 hit of gatling, while holding back, press 3+4 tap down to duck cancel flicker and immediately press 1 after. practice duck cancelling into ws1 outside of combos to get comfortable with the rythm of it.
it is known and it is not real combo. opponent can sideroll it. comment is 9months old so i think you already figured it out :D
Nice video
Took me about 5 days to figure this out
All I knew was that I had to instant flicker cancel into while standing 1 after the gattling gun
I was to go into flicker and do 1/2 circle forward ..lol
... then I eventually figure it out
arent you supposed to "two ducks" then the float
Yes, its df2 f3 cancel dck f3 1+2 1+2, Flk cancel Flk IWS 1, F21 b F32 S! Ender. You can do it with Ext dck but its not guaranteed. Ask me if you have any questions cuz I just learned it and I had trouble getting advice on it.
@@Section8dc the FLK cansel into the IWS1 is so hard. i did it twice. any tips to be more consistent with the iws1? vel
@@kiidrecklzz Just learn the timing, it will take a minute to get it down, sadly there aren't any tricks really. I can give a little advice if you are on stick but not pad if you want. On stick I press B3+4 then flick my index finger on db and then Neutral then 1. On pad idk though. This is one of those combos that will take months to slowly become consistent with. I wish I could help more than that. I would say wait for them to just start falling as the visual cue. And practice doing Flk iws on a blocking bot till it's second nature, this will become useful outside of this combo as you would imagine. Watch That Blasted Salamis video "The Duck Time Blues", that should help some for sure.
@@Section8dc yea im on stick, gotta be on point with the instant db n . is ur stick 4 or 8 gates?
and alright will watch
@@kiidrecklzz yah you really do lol, the timing will just come with time, you will be good af at B3+4 db N 1 by the time you get it down, which will definitely come in handy. I play on circle gate, Omni Etokki with Taeyoung Fanta.
This combo and df2 nerf pretty much made me quit playing Steve. I kind of hate whoever balances this game because there is no reason it needed to be so annoying to combo off df2. Now the move has no tracking at all, too. Tekken 8 can't come soon enough.
But how do you do the ender b1,1b 3+4,2? I can land the combo with mostly every ender but not the b1,1b ender
You have to land the screw move (dck f2) as late as possible.
Jay Choi thx for the tip! I’ll try to do that
Commander Aki no problem, Lowhigh has a video on this with english subtitles on his channel, you should look it up!
Jay Choi oh nice i didn’t know lowhigh has such a vid
@@Roczamillion7777 what's the name of the vid pls 🙏🏽
hm nice but u doin it wrong, u supposed to cancel the first f3 and do another f3 to confirm df2 ch. And to do iws1, the actual input is flk qcb1.
care to send a vid on how to do it?
too damn hard , harder than lee combos or mishima combos with electrics not worth the effort imo
It's really not that hard
i was able to make it consistent in a day in practice, the hard part is using in actual matches, confirming the counter hit. That's what i want to be able to do
someone knows if heera malik use 1+2 and 3+4 binds to this combo? i can do it with binds but not buffering
This isn't a mixup on block it's -9 lol
df2 is -2 i believe if you duck cancel, so if u have the execution u beat every option after the duck cancel but simple jabs and down jab.
and some fast magic 4's
@@wackywacker I know it says that on the frames but it doesn't seem to actually be -2. Isw1 never trades w anything low-key so I feel like it's just one of those things
It's not a mixup offensively speaking but the opponent needs to be careful with their retaliation because Steve has many options out of duck
cant you just do df1 after f3, 1+2 1?
u cant, easiest thing u can do is f1+2