Technical Guide | Learn Steve Shiro Combo

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  • Опубликовано: 20 дек 2024

Комментарии • 393

  • @smorelax8608
    @smorelax8608 3 года назад +182

    You can really see the passion MainMan has for this game in every video he makes. Big respect for you!

  • @PajamazNZ
    @PajamazNZ 3 года назад +356

    I knew the combo required some execution, but i didn’t know it was that difficult. Respect to Steve mains.

    • @Dark_Crow_Official
      @Dark_Crow_Official 3 года назад +28

      This is way more difficult than it seems.

    • @shaikrafey3714
      @shaikrafey3714 3 года назад +14

      @@Dark_Crow_Official yes. And for what damage? His only Identity is counter hits and he got nerfed.

    • @-Four-
      @-Four- 3 года назад +43

      @@shaikrafey3714 The salt is strong on this one

    • @shaikrafey3714
      @shaikrafey3714 3 года назад +2

      @@-Four- ???

    • @ehsun7822
      @ehsun7822 3 года назад +6

      @@shaikrafey3714 df2 just doesn't track it's not like they removed the counter hit property.. or were you expecting a counter hit when they're stepping you lol

  • @poultriarchy
    @poultriarchy 3 года назад +26

    Some extra things to note:
    1. You can do iws1 with a qcb1 or qcf1 input. Doing it off of qcf is pretty difficult as there's a specific timing you need to achieve to not get rocketpunch which already takes the qcf1 spot. If you've ever wondered why you've gotten ws1 instead of qcf1 at the wall, it's because both moves can be done from qcf.
    2. Your combo ender flexibility isn't that limited if you know how to screw properly. For one, dckf2 needs to be dck cancelled itself if you want your optimal enders. So that means holding f3 after the input to go into dck, cancelling it with db into crouch, then dashing. This allows you more time for sonic fang, pabf2,1, and, with proper practice, enders like flk1,d1, alb2, or SSR f2,1b, dck1.
    3. To aid with consistency with the above enders, it is worth trying to delay dckf2 as much as possible. It causes dckf2 to recover faster as he is further along the dck cycle, and gives you a little more time to run up and connect stuff like flk jabs. You want to cancel out of f2,1b into your dck stance as fast as you can, followed by delaying dck2 for as long as possible. The max delay is just shy of entering extdck (blue sparks) and will require some practice to get a feel for the limit. This can turn the fairly imposing flk ender into a fully staple-able route with practice.
    4. If you just want damage on a route that is perfectly bnb'able, you can do CH df2, gattling, iws1,1, f2,1b, dck2, s!, pabf2,1. The iws1,1 in tandem with the pabf2,1 ender allows for a chunky ass route that's a tad easier to execute than the flk ender, useful if you are out in the open with no walls nearby.

  • @hipncool8036
    @hipncool8036 3 года назад +45

    This is so much harder than i thought it was, i have more respect for steves that can do this

  • @DeadlyRav33
    @DeadlyRav33 3 года назад +172

    " I drop It very often"
    *Do It immediatly*
    "Well, not very often"

    • @xalz3em340
      @xalz3em340 3 года назад +2

      That part is easy he shouldn't drop it really

    • @lovinglife995
      @lovinglife995 3 года назад +4

      doesent matter the fact its the hardest combo in the game

    • @isabella16939
      @isabella16939 3 года назад +8

      @@xalz3em340 I've seen Steves on tournament dropping that part a lot.

  • @aryanrao9428
    @aryanrao9428 3 года назад +59

    Holy shit this is such a good guide. Would LOVE to see Bryan’s Taunt Jet Upper guide

    • @MuhammadSalman7236
      @MuhammadSalman7236 3 года назад +32

      f on the frame it hits, one frame of neutral, b and 2 the same frame

    • @ultimatestevepro7267
      @ultimatestevepro7267 3 года назад +25

      @@MuhammadSalman7236 jimmy j saved a generation

    • @thejoekage9499
      @thejoekage9499 3 года назад

      @@MuhammadSalman7236 is impossible to miss the frame of neuttal from F to B input

    • @LucasHenrique-vu9yj
      @LucasHenrique-vu9yj 3 года назад +5

      @@MuhammadSalman7236 avoidingthepuddle memories

    • @bip3221
      @bip3221 3 года назад +5

      @@thejoekage9499 doing f,b2 without any neutral frame(s) will not result in a Jet Upper but only in a b2, the ingame notation is false when it shows you can input it without neutral

  • @DanielFerreira-gg7du
    @DanielFerreira-gg7du 3 года назад +35

    i didnt even know it had to go into the flicker stance omg its insane how hard it is to do that combo

  • @loris.badeau
    @loris.badeau 3 года назад +125

    Steve's difficulty is underrated and overshadowed by his strength

    • @kachucho872
      @kachucho872 3 года назад +10

      Don't all op chars have some difficulty? (Akuma, geese, jin, d jin, etc)

    • @warfighter1988
      @warfighter1988 3 года назад +11

      I feel like I'm.putting 100 times more effort into steve, when I play him. especially since I'm not trying to spam b1 or trying to force 5050s. But it's worth it because when I fight a normal non crushing top tier character, steve is way too op lmao.

    • @luna_kits2345
      @luna_kits2345 3 года назад +2

      My main is Steve in Tekken 6 and Tekken tag 2 days but dropped Steve in Tekken 7 because of this crazy execution

    • @loris.badeau
      @loris.badeau 3 года назад +1

      @@kachucho872 No, look at Lee and Yoshi xD

    • @loris.badeau
      @loris.badeau 3 года назад +5

      @@luna_kits2345 Why would you drop him because of his execution 🥲

  • @floydandriessen3995
    @floydandriessen3995 3 года назад +34

    2 things:
    1: instead of pressing b3+4(FLK) and tap d/f * 1 to get the wr1. Its easier to press b3+4 into qcb1. A proper qcb1 input when in FLK always gives a wr1 and you can do the input in one sequence, meaning you can do it faster so less likely to mess up the timing.
    2: after you bound with dck f+2. Its better to press f3 and dck cancel to hasten recovery. If you delay f+2 and bound the opponent as late as possible, you can (when timed correctly) cancel the duck extra fast and you can make a quick sprint to the opponent. This enables the FLK 1,1 ALB 2 combo ender that the pro’s use.
    Anyway cool vid. Seeing you play steve sometimes hurts my eyes so nice that you’re putting some time into him. Hope to see u bring him to tekken god sometime!

    • @blazinkid5178
      @blazinkid5178 3 года назад

      It's seems like you this combo well, what the the combo options after bound before ALB 2 Ender?

    • @floydandriessen3995
      @floydandriessen3995 3 года назад +4

      @@blazinkid5178 the 3 most go-to options are sonic fang df 1+2, pkb f+2, 1 and flk 1,1 alb 2. Since alb 2 got a nerf in wall carry lately and since it is the most difficult ender to master, most people opt for pkb f+2,1 these days. It has the most wallcarry right now, but it lacks wall combo damage potential as you can only follow up with a sonic fang if you reach the wall. And yeah tbh i dont think this combo is hard at all, i rarely drop it. Dont ask me to do a pewg or TJU however, as i think that is on another level.

  • @triiz8220
    @triiz8220 3 года назад +31

    i found that the most consistent way is to do a quick qcb1 immediately after going into flicker. i find it much harder to do it with db.

    • @haiderhussain5129
      @haiderhussain5129 2 года назад

      Why don't my 1+2 1 connect after duck cancel what could i be doing wrong i sometimes get extended duck even though i hold db after df 2.

    • @MagnumOpus1122
      @MagnumOpus1122 2 года назад +1

      @@haiderhussain5129 Easier way to connect 1+2 is to bind it to a key and then press it twice, you will get first two punches of gattling gun which will float the character. In order to land it there are two ways, 1- This method is simple, after landing df2 just do extended duck and press 1+2 twice, you will be able to float the char. 2. This method is difficult which is demonstrated in this video by MainMan, and this is the preferred way of doing it, i would say learn the duck cancel first, do the consecutive duck cancels 10 times, once you get used to that i am sure you will be able to float enemy with 1+2 easily. That's how i learned atleast.

    • @maddog788
      @maddog788 2 года назад

      @@MagnumOpus1122 im a controller boy and i have 1+2 bound to L1, i approve this comment! also bind 3+4 to R1 for "easier" FLK cancel. the timing is the hard part about this combo like it starts with perfect ext dck cancel and just keeps getting harder from there.

  • @KengOfPoop
    @KengOfPoop 3 года назад +3

    Jesus when you go into detail about this combo it's actually so hard and technical. Ws 1 damn

  • @longbao6040
    @longbao6040 3 года назад +14

    Been labbing this out recently... Thanks for the guide!

    • @Guitar-Dog
      @Guitar-Dog 3 года назад

      I’ll need to try it again, didn’t know about the double duck cancel at the start, will post a vid when I get it down

    • @sungodd-
      @sungodd- 3 года назад

      @@Guitar-Dog yea the cancel is mandatory lol. if u doubt ext duck raw off df2 u asking for pain lol

  • @moodytk9061
    @moodytk9061 3 года назад +5

    A really important tip is that you can do quarter circle back into 1 instead for getting the iws 1, i found it easier than holding downback then ws 1

  • @alexawef
    @alexawef 3 года назад +1

    i'm glad you made this guide
    i had a hard time finding good guides for this combo
    i ended up spending so much time piecing together info from different guides and i get the combo around 50% of the time
    this one covers a lot of info, pretty great video

  • @denisaluko1061
    @denisaluko1061 3 года назад +1

    Nice video. I got a simpler way of doing the combo from a tip from Book.
    after the machine gun punch do the flicker into iWS1 by inputting the directions as b,qcb (just like an electric) and input the 3+4 and 1 at the same timings as the b,qcb so something like b+3+4,qcb+1.
    there is a bit of a timing issue, its not done immediately, its just done really quickly.
    biggest challenge is picking it up after confirming the CH. reactions need to be tip top

  • @AbstractReplayer
    @AbstractReplayer 3 года назад +1

    yea, i've been missing that flicker ws1 part. Thank you for the clarity

  • @Shitpostsulley
    @Shitpostsulley Год назад +1

    Damn this video was helpful! Got into Steve today and wanted to see what all the fuss is about with his combos and god damn is this one demanding on execution. The df2 into machine gun is pretty easy to get down but the flicker into ws1 gives me nightmares.
    Amazing video TMM, helps us noobs with this difficult game!

  • @DzlDizzleDzl
    @DzlDizzleDzl 3 года назад +2

    For anyone who is daring, you can do ws1,2 after the Gatling punches for a floor break combo.
    Rage art also works after ws1

    • @baqer41
      @baqer41 3 года назад

      You can actually do ws1,2 instead of the gatling punches, that way the combo has way more damage

    • @DzlDizzleDzl
      @DzlDizzleDzl 3 года назад

      @@baqer41 yeah if youre lame sure

    • @baqer41
      @baqer41 3 года назад +1

      @@DzlDizzleDzl Lame? why? CH DF2 into ws1,2 floor break is hella hard. Harder than landing the gatling punches.

    • @DzlDizzleDzl
      @DzlDizzleDzl 3 года назад

      @@baqer41 like df2 DCKc, dckcws1,2? Is this what you mean?

    • @baqer41
      @baqer41 3 года назад

      @@DzlDizzleDzl yup

  • @Section8dc
    @Section8dc 3 года назад +1

    Took me a month of solid practice to get this consistent, doing this combo consistently is no game.

  • @MFUnicornBey
    @MFUnicornBey 3 года назад

    You can also use df3 to enter a duck, basically making it, df23 -> db -> df3, duck 1+2,1+2. Its a more natural input especially on stick.

  • @eish-
    @eish- 3 года назад +1

    bro I been playing Steve like 3 years ago on this game but i dropped the game because i got bored and started playing this game again like a month ago they lost my DATA but i tried to this combos for like 2 hours and i did it but now i need to experiment with this combo so i find a combo that does insane damage that would be tricky because of the limitations while doing this combo this video was really helpful keep it mainmanswe 👍

  • @williamdrose3778
    @williamdrose3778 3 года назад +1

    I would take my hat for your if I had one . I’m a Steve main and I’m learning so much with you peace ✌🏾

  • @mharrtj6350
    @mharrtj6350 3 года назад +1

    Mainman wtf!? I was just trying to do this combo for the first time I swear. Just got off the laptop and here you posted it's guide. Wow man. I was watching your older videos and concluded that I just have to go into extended duck for a second to reach the opponent. I used to duck twice as fast as possible before that but didn't work. Ext duck did infact connect. I have not watched the video yet so, let's go.

    • @olivier6340
      @olivier6340 3 года назад +2

      The issue with doing an extended duck is that your opponent can techroll out of it. Doing the duck cancel after df2 does not only make df2 completely safe all the time, it also makes sure your opponent cannot techroll on counterhit. I used to do this combo with extended duck when i first learned it in season 3 but you have to learn the duck cancel into duck for sure. Goodluck

    • @random-xm5mp
      @random-xm5mp 3 года назад

      @@olivier6340 not to mention its alot harder to confirm when it lands on counter if the opponent ends up blocking df2 and you go for ext duck you are open to free launchers for a very long time,the window to punish ext duck on blocked df2 is very big.always best to double duck cancel after the df2

  • @yesbutno3450
    @yesbutno3450 Год назад

    Thank fck for the recovery animation 😅 helps me a lot with the timing.

  • @silentnewbee2955
    @silentnewbee2955 3 года назад +8

    I hope this series of videos will be as successful as 8 minutes series.
    So here's my feedback. Maybe this will help.
    1. A lot of The Guv Gang (a.k.a. Steve mains) on youtube like XiangsGaming, ThatBlastedSalami, etc recommend to do qcb+1 instead of db+1 after b+3+4 flicker transition. This somehow helps with the tricky timing of landing ws1.
    2. Can you please enable command history and move your camera to the left. For someone these visual hints might be important

    • @justaotter2085
      @justaotter2085 3 года назад

      regarding 1 the qcb and db doesnt even feel different lol

  • @kwstakys5069
    @kwstakys5069 3 года назад +3

    You can do flicker qcb1 instead of ws1 also you can do crouch cancel 1+2 1+2 instead of 1+2, 1( it helps if you got a 1+2 input bind), Other that that great guide keep it up main man ;D.

  • @some_random_pog
    @some_random_pog 3 года назад

    This combo is relatively easier if you do this on keyboard. The way I learned the pickup was to: after 1+2 1, HOLD back button, and while holding back press 3+4, down and 1, in this order. you have little room after 1+2 1, wait until steve's head is looking straight and not down when you pick up your opponent. I guess this also works on mixbox, but I haven't tested this.

  • @tyranmcgrathmnkklkl
    @tyranmcgrathmnkklkl 3 года назад +3

    The way you showed step 3 with your hands shows where you're from

  • @stonedassassin024
    @stonedassassin024 3 года назад +2

    Thank you so much for this! I haven't played Tekken since T4 just got back into it and holy shit did I miss a lot lol. Steve was always my main guy he's super complicated but I don't wanna give up on him. Keep up the good work!!

    • @23RAD
      @23RAD 3 года назад

      Welcome back to tekken dude.How do you like Rage art/drive,armour Attacks and wall bounce systems in tekken 7? Preety nuts is it haha

  • @checkthisout7616
    @checkthisout7616 3 года назад

    really good guide mainman, you should do more of these videos, they are fun and informative

  • @gabetapia5936
    @gabetapia5936 3 года назад

    Your 8 min guides keep me alive

  • @sotmanathinaios6434
    @sotmanathinaios6434 3 года назад +34

    I would actually like to see tmm analysing the parry system of the legacy characters (Jin, Heihachi...) Vs the parry system of the dlc characters(Geese, Leroy)

    • @6omni6draconian6
      @6omni6draconian6 3 года назад +2

      Dragonov can parry any mids and highs. He can also parry lows, but it bugs out, so I rather just do a normal low parry.

  • @jarreau18
    @jarreau18 3 года назад +2

    300 hours with steve and now i can practice this. Time to rub dem fingers raw bois

  • @AbdullahDakhaikh
    @AbdullahDakhaikh 3 года назад +4

    You gave us a breakdown.. Harada caused us a meltdown with Steve nerfs..

  • @Averym79
    @Averym79 3 года назад

    Not sure if there has been an update or something to this, but you no longer need to duck cancel to pick up opponent after df2. As soon as steves head ducks for ext duck you can input 1+2, 1+2 to carry

  • @RahulYadav-7887
    @RahulYadav-7887 3 года назад +2

    Background music is awesome 🤘

    • @Prototype-hq9ub
      @Prototype-hq9ub 3 года назад +1

      do you know what its called or where its from?

  • @yungelplaga9538
    @yungelplaga9538 Год назад

    If you put the 1+2 input to a specific button on your controller like r1 or r2 you can tap that a few times to get the Shiro

  • @Allacara
    @Allacara 2 года назад

    I just got into Tekken 3 days ago with Steve as my main, gotta start big.

  • @Mr440c
    @Mr440c 3 года назад

    That manual flicker into crouch is similar to something I did with Jim. So after f4 nerf you have very little time to dash forward after a CH so you can buffer b1 (mental alertness stance) and then press a single f for running that covers the whole recovery issue after CH. Might as well practice that before going to Steve because that whole flicker buffering sounds like the next level compared to the mental alertness buffer.

  • @lorenzobertoldi7018
    @lorenzobertoldi7018 3 года назад +2

    Nice guide, could you please give some tips on how to practice the tech next time you do a breakdown? I mean, ok to explain how to do it, but it would be great if you could tell us how YOU like to train for these techniques. Inputs can be seen in an onlime guide, but your experience has great value. Thanks again for the upload

    • @Ascalon_stvfx
      @Ascalon_stvfx 3 года назад +1

      Practice first the iflk iws1 on its own. Having done it consistently, try it out together with the combo.

  • @АртурГорошко-и7ш
    @АртурГорошко-и7ш 3 года назад +13

    Now when DF2 has zero tracing this move need more reword then 37 dmg. Shiro combo is badass, but Steve players deserve some middle ground.

  • @Guts1991
    @Guts1991 3 года назад +3

    As I Gigas main and ex Steve main (never in T7 though) I always find myself wanting to go back to Steve, but he always feels so lacking. Heard about that Shiro combo before, didn’t know what it was, maybe this is gonna spice it up a bit. Thx MainMan

  • @lrwkobra1
    @lrwkobra1 3 года назад

    What a stupid combo. I love it!!!
    Prehaps a Lidia technique guide on her just ftames, mainly her qcf 22 ender.
    Marduk vts cancel air throw as a combo ender is always asked about.
    King FF1 after a jab mid combo.
    Just some suggestions i see asked about a lot. Also KBD and Wavedash are always asked about. We actually need a very simple and clear guide for the KBD for new players tbh. Its very hard for new players to wrap their heads around. Same with sidestep.

  • @jhaycloud07
    @jhaycloud07 3 года назад

    TBH as a main decent steve player i can do this almost 95% .. here's what i can share to you guys hopes this helps.. to get this easier is to setup ng R1 and L1 to 1+2 and 3+4 this is easier to land the WS1 also people drop the combo bcuz " ONE THING!" they think they need to input the ws1 qs fast as possible.. NO! there is a lot of frame u can do the ws1 sometimes i delay this one and still got the combo bcus there is a additional secret to that combo if u delay the screw u can land a flk 11 alb 2.. im not the one who created this guide.. i learned it on low high vidz you can check his video about landing the flk1 combo.. hopes this help steve enthu like me moving forward guys!

  • @budstudios6462
    @budstudios6462 3 года назад

    Great Vid main man. hope all is well with you and your family

  • @guslathouris7798
    @guslathouris7798 3 года назад +1

    I always thought you had to do the extended dck after d/f2 and I would rarely get the combo cus of that. I’m glad to find out it’s actually out of the dck~d/b cus I’m actually pretty good at that cus I learned it back in the DR days.

    • @triiz8220
      @triiz8220 3 года назад +1

      U can do it with the ext duck but they can tech it.

    • @guslathouris7798
      @guslathouris7798 3 года назад

      @@triiz8220 I mean sometimes it would say combo in practice mode when I would try it but it was so inconsistent that I couldn’t really practice the combo. I’m glad to know now that I was just doing it wrong.

  • @blazerspitter2068
    @blazerspitter2068 3 года назад

    Thank you for this, at least people that don't play Steve know how annoying the combo is to staple.

  • @pierrot.
    @pierrot. 3 года назад +1

    manual flicker makes instant ws1 possible, it doesn't affect the machine punch recovery
    i recommend duck cancelling in the end. allows for more ender options

  • @zyriak254
    @zyriak254 Год назад

    steve main here. just reached divine ruler and thought its finally time to actually start executing this combo. it just gave me a headache hahaha

  • @iamauriyone3035
    @iamauriyone3035 3 года назад +6

    I legit dropped steve as my main because of how difficult he is to master, I can't ever get a grasp of his combos no matter how much I try. Well one day when I get good enough I'll come back to try again #GuvGang

    • @TheTriangle444
      @TheTriangle444 3 года назад

      You can still win without this shit. Not even knee could do it consistently but hes just really good on movements

    • @p99chan99
      @p99chan99 2 года назад

      Did you pick him back up?

    • @iamauriyone3035
      @iamauriyone3035 2 года назад

      @@p99chan99 Yes… yes I did.
      It turns out I did not really need to master him that was too far fetched.
      He’s very difficult to win with but it’s very rewarding. Just got used to the sways & wallcarry combos

  • @justaotter2085
    @justaotter2085 3 года назад

    one thing tho if you do plinking tho its a little easier like df2~3 , b~3+4 press down release 1 (iws 1 )
    plinking is good for for his his screw f 3~2(hold 2 ), his gatlling gun as well
    really wierd how no one talks about plinking tho and leave it to intuition
    btw plinking is tapping a button lightly instead of pressing it

  • @wheresmyshield176
    @wheresmyshield176 Год назад

    6:42 *after tmm explains*
    TMM : OK. I hope you get that.
    Me too main man. Me too.

  • @ismael8926
    @ismael8926 2 года назад

    you can just hold f3 or f4 and do the second duck and that stills let you connect the 1+2, it simplifies it just a little bit

    • @foodeater4749
      @foodeater4749 2 года назад

      I think ur opponent can techroll if u do that

  • @ThomasfromDenmark1
    @ThomasfromDenmark1 3 года назад +3

    NOOOO WHEN WILL THIS MADNESS STOP!? PLEASE SAY "MAINMANSWE HERE, HOPE YOU ARE ALL DOING AWESOME AS ALWAYS!" I MEANS A LOT TO ME!!! 🥊💀❤️

  • @oscarantonio9963
    @oscarantonio9963 Год назад

    I feel that in order to be able to execute this, you need a stick or you need to play claw on controller. I switched to stick for this same reason. Its a huge learning curve!

    • @ivancarlos4951
      @ivancarlos4951 Год назад

      Do you bound 1+2 or 3+4 to L1 or R1 respectively ?

    • @oscarantonio9963
      @oscarantonio9963 Год назад

      @@ivancarlos4951 i tried that but could never do the hits after

    • @ivancarlos4951
      @ivancarlos4951 Год назад

      @@oscarantonio9963 yeah, it feels like, you miss just 1 frame, you fuck up thr whole combo

    • @Daemon1995_
      @Daemon1995_ Год назад

      i have 1+2 on L1 and works fine for me, the trick is to telegraph the inputs 1 sec after, i do d/f + 3 then press L1 a bunch of times right away@@ivancarlos4951

  • @TheTriangle444
    @TheTriangle444 3 года назад +2

    The only hard (extremely hard) part is the flicker cancel to ws1. The duck cancel is practiceable in 5 mins, the other one is pure agony.

  • @coooolibri
    @coooolibri 3 года назад +2

    ive done this in practice twice on controller. would love to try it on a stick :D
    also im not sure if this is widely known, but there is an easier way of this combo, of course a little less dmg.
    instead of the ws1 you can actually connect d2,1 into forward sway 2.

    • @aakashm1
      @aakashm1 3 года назад

      IIRC the d21 pickup only works if they press

    • @coooolibri
      @coooolibri 3 года назад

      @@aakashm1 but they are in the air? so it doesnt matter. tried that online, and in practice. the combo stays the exact same, just another move to pick up.

    • @abouhali2459
      @abouhali2459 2 года назад

      @@coooolibri its sadly not guaranteed

  • @DaroLinguiniJohnson
    @DaroLinguiniJohnson 3 года назад

    This combo not only hurts the mind but the fingers aswell

  • @Shardnadal
    @Shardnadal 3 года назад +2

    Great guide. I would have appreciated it though, if the inputs were visible.

  • @mustajabkhan1750
    @mustajabkhan1750 2 года назад

    Why I believe there’s more boxers like me who feels so satisfying playing Steve. It’s like make him box as you want.

  • @nekobig
    @nekobig 3 года назад

    i knew how to do it, but i didn't know that u can do duck cancel into another f 3. nice vid

  • @Alex-RNG
    @Alex-RNG 3 года назад +2

    I don’t even play Steve. I just wanted to hear Tmm’s voice

  • @N171NS
    @N171NS 3 года назад +3

    Long time.. would love to see some Paul. I am a big fan of the Phoenix.

    • @turabnaveed9765
      @turabnaveed9765 3 года назад +1

      Yes i will soon make a guide on paul pheonix

  • @mohammadseroshkhan3917
    @mohammadseroshkhan3917 3 года назад +1

    Much needed of this guide

  • @security2630
    @security2630 3 года назад +3

    TTM: Steve is not main. Practiced only 1 hours for 4 days to do Shiro
    Me: Main Steve 1 year. Did first successful Shiro after a month of irregular training...

  • @reygunlasagna4397
    @reygunlasagna4397 3 года назад +1

    Thank you for this guide

  • @MiscGaming
    @MiscGaming 3 года назад

    holy moly, the iws1. i never knew that

  • @cstwer9919
    @cstwer9919 3 года назад +1

    Great Video. Can you show us how Pauls qcf 1 combo works?

  • @JohnnyDarko01
    @JohnnyDarko01 3 года назад

    2:40 Got me pegged with the ff+2 after d/f+2 ch hahaha

  • @fiallypondaag
    @fiallypondaag 3 года назад

    after machine gun pick up you can do f1+2 2 for a simpler combo.

  • @gelipadi
    @gelipadi 3 года назад

    you can just hold f4 until the 2nd duck after df2 only if you want to do the combo alone. but i guess in real matches you have to do the duck-in cancel db

  • @foreveruseless1292
    @foreveruseless1292 3 года назад

    I'm excited for this series

  • @jerryyang9748
    @jerryyang9748 3 года назад

    another tip: instead of doing iFLK db into WS1, you can do iFLK qcb1. I find this more consistent

  • @forfun126
    @forfun126 3 года назад

    Howd the hell u make it look so effortless gawd damn

  • @WeisenbergTKMrWhite
    @WeisenbergTKMrWhite 3 года назад +2

    Okay i actually didnt know that you have to do iWS1 like this with him. Quite hard

  • @Hessmoney
    @Hessmoney 3 года назад

    May I suggest you put in notations on screen? or even just a demonstration on the stick as you explain. It would be super useful

  • @HD-ri4zr
    @HD-ri4zr 3 года назад +1

    Hi could some1 experienced with playing tekken with a xbox controller explain to me should be moving with the cross or analog stick, couse i dont really know which one is better. Is there even a better option, or is it optional and chosen by every player and their preferences. Its easier for me to move up down left and right with the cross, but corners are easier with the analog stick. Thank you in advance

    • @betim2789
      @betim2789 3 года назад

      I Personally use the D-Pad because i think that its much more presiced. You have to try it by yourself and find what you are more Comfortable with .

    • @TheTrueFirefox
      @TheTrueFirefox 3 года назад

      Most pad players use d-pads. You can use the thumbstick, sure, but most tutorials etc will assume you use d-pad. Thumbstick can also lead to missinputs due to not being super precise.
      But hey, the most important thing is to do what you're comfortable with. Use the thumbstick enough and I'm sure you'll find ways to do most techniques on it.

  • @kudjaremastered3362
    @kudjaremastered3362 2 года назад +1

    I don't mind any hard execution, but waiting so long for the recovery to unlock my controls pisses me off enough to lose consistency.

  • @mhnd3932
    @mhnd3932 Год назад

    the amount of muscle memory required for this combo is mad bruv

  • @SamSamthereal
    @SamSamthereal 3 года назад

    I liked the last clap that Tmm did

  • @rpast5656
    @rpast5656 3 года назад

    6:30 and this is where i had my mental breakdown this character is very hard

  • @qa7d516
    @qa7d516 3 года назад +2

    We want a guide Bryan's Taunt Jet Upper

    • @못잘-v5d
      @못잘-v5d 3 года назад

      input forward when the knee hits then b+2 in one frame

  • @AJDaEnvoy
    @AJDaEnvoy 3 года назад +1

    Definitely gotta see Kazuyas df2 into PEWGF, I know main man has done it before lol, we need a new version

    • @jacobwilbers6461
      @jacobwilbers6461 3 года назад

      I learned how to do it accidentally by screwing up the input on the the first pewgf then throwing the second right away its the same timing as the first 2 pewgf in a combo

    • @persondavis1294
      @persondavis1294 3 года назад

      I learned it yesterday and have gotten it quite a few times already if you want some tips to hold you over till tmms guide I suggest doing the perfect electric as soon as kazuya head faces the opponent after the df2 recovers. Theres 2 pewgf inputs but the easiest for me is the f, d, df, f+2 no neutral input so there should be no space inbetween those inputs in your command history. I have some videos I just post with the command history if you wanna look, there no talking or anything its just so yo I see the inputs

  • @aspreedacore
    @aspreedacore 3 года назад

    Float like a butterfly, sting like a bee!!

  • @danielrodriguez2209
    @danielrodriguez2209 3 года назад

    Mainman, I have been following for a very long time, I am stucked in the transition between the machine gun and the flicker stance, It doesn't seem to go to flicker stance immediately, that's the part I am struggling at,any advise? thanks in advance.

  • @chaboiixxl5948
    @chaboiixxl5948 3 года назад

    This helped me alot thaaaaaks

  • @foxsteve9937
    @foxsteve9937 3 года назад +14

    hardest pickup combo in the game should be easier since is not homing anymore

  • @johanabihssira1630
    @johanabihssira1630 7 месяцев назад

    Hi ! Thanks for the guide ! Still on Tekken 7 and still on Steve !! I have looked everywhere to find the name of the background music but nothing I could find, if anything let me know 🙏

  • @Kozi15
    @Kozi15 3 года назад

    I played steve since T5, well all I can say is this is really hard especially playing online and living in a country with not that good internet connection. I guarantee you, you will never land this in a yellow bar connection.

  • @zechs7
    @zechs7 3 года назад

    Very good guide

  • @xmmvxssv
    @xmmvxssv 3 года назад +1

    Next up please: hwoarang jfsr double backlash combo

  • @user-gc3qo1sb2d
    @user-gc3qo1sb2d 3 года назад +1

    where did main man get that hoodie?

  • @pelmefkaloltop6635
    @pelmefkaloltop6635 3 года назад

    in ttt2 homing property on this move was fine, because no duck cancel. Better it was be just remove duck cancel, not homing property

  • @Jxllyyy
    @Jxllyyy Год назад

    Tekken has inputs that you can work around, this just requires a lot of timing and speed

  • @vakerofromhell881
    @vakerofromhell881 3 года назад

    Do dashjabs plz, it fucks me up massively with Geese since he actually has a f1 and I either don't dash far enough or do a f1

  • @lb3613
    @lb3613 3 года назад +3

    Can you make a guide for Lee's b2 loop?

    • @Guitar-Dog
      @Guitar-Dog 3 года назад

      B2 tap forward and let go really fast then B2 again, I tried it for a few hours and got an 100 damage combo with him, vid on my channel

    • @sammyslik8858
      @sammyslik8858 3 года назад

      Try pressing b+2 in the same frame then double tap forward and repeat, easiest way in my opinion

    • @foxsteve9937
      @foxsteve9937 3 года назад

      thats more like a timing stuff is not that hard , the 1 3333 just frame is way harder imo

    • @sammyslik8858
      @sammyslik8858 3 года назад +1

      @@foxsteve9937 U have to keep checking how the bot does it in command list, just keep replaying the demo and you'll eventually know the rythm

  • @gwgoulinos
    @gwgoulinos 3 года назад

    I saw the stance cancel,and I was wondering: with Jin you can enter a stance and cancel into a wavedash, but are you able to do an electric from there? It must be tricky (or I am really bad at execution) but I haven't seen it anywhere. And another question: I saw a video with a delayed Devil Jin electric that leaves the opponent on hit -11 and unable to guard,and you can followup with a back 1,2 ,and you get a combo if they are close to the wall,due to wall splat. Does this really exist ,or is it a troll video?

  • @yutubemerda
    @yutubemerda 3 года назад

    When people say Steve is a cheap unga bunga character, you can send them to this video.

    • @ErickChaplin
      @ErickChaplin 2 года назад

      Yo dont need to do this to explode the strong tools that he have

  • @rxbinweh19
    @rxbinweh19 2 года назад +2

    I Finally Landed the combo After 3 months of practice

  • @slickhollow3881
    @slickhollow3881 3 года назад +1

    I can do this combo all day but the thing I cannot do to save my life is the flicker 1,1 to albatross 2 ender to the Shiro combo

    • @oZiiix
      @oZiiix 3 года назад +2

      Delay the duck f2 screw. You still duck right away but delay the f2 screw. time it basically to hit the top leg with the screw. This gives you more time.

    • @slickhollow3881
      @slickhollow3881 3 года назад +1

      @@oZiiix Bro THANK YOU. I actually managed to hit it one time at least lol. I need to get it consistent but I appreciate the tip.

    • @oZiiix
      @oZiiix 3 года назад

      @@slickhollow3881 np at all just keep at it