The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Your winning kalm They place down a strong golem push panik You defend kalm They place down pump PANIK You are one of the best players I’ve ever seen keep up the good work
This is actually it tbh. I was just thinking of what my deck would look like if I ever played in a modern setting. I would just had changed Heal Spirit and Electric Spirit for Ice Golem. The second one would be Log, Bats or Snowball. So yeah.. you hit it straight on. Ice Golem does what Heal Spirit does in negating instead of healing damage to Hog Rider. The other choices depends on what is needed most. Especially in a cycle to chip away tower. Edit: Btw.. It would have been. Hog Rider Ice Spirit Ice Golem Bats Log Cannon Dart Goblin Skeleton
jesus how calm you are when you defend, there is no panicking i could hear him saying ahh ill use this and this no need to stress i would hard panic just pure skill
I use hog rider, knight, electro wiz, arrows, skeleton, baby drag, mega knight and hidden tesla, it's maxed and I'm getting a habit of this army, but it costs very much... Muggi plzz suggest, what should I replace 🥺
Hola desde hace tiempo ya tengo mi cuenta de clash bloqueada, he intentado muchas veces contactar con los administradores para poder desbloquearla y nada siempre me dicen lo mismo que no soy el dueño puedo darles las pruebas que sea, tengo con ella desde que casi que salio el clash y no puede ser que por una cosa que queria hacer, me la hayan bloqueado y no dejen que ingrese, ya es facil ser level 14, pero a mi me costo sudor y esfuerzo tenerla, y tiene muchos recuerdos conmigo esa cuenta, es lo que realmente me importa, podrian ayudarme a que algun youtuber lo vea y me ayude?:(( es la unica manera de que mi cuenta sea recuperada ya no se que mas hacer:::(((
the number of times his opponents say "well played" just shows you how good he is
Yas
What skill?
He’s playing 1.9 hog on top ladder 💀
its about top 9k to top 7k so not top ladder but still really damn impressive
@@hilda729 Reset
@@hilda729 ladder reset
bruh it's maybe top for u cuz u mid ladder😂😂
@@dexterbruise476 reset 😶
8:24 this defense is blow my mind
I thought he was gonna get 3 crowned but no wtf
Prettt funny
insane
ruclips.net/video/72pMkTXDoiw/видео.html
Be sure the look and please support
👌👌❤️❤️
You also is blow my mind
i laughed so hard on that defended golem, night witch, lumberjack and bomber push. YOU ARE AMAZING
He was playing against me and that was so aggrevating. Almost broke my phone 😂 screamed so loud out of anger that I woke up my entire neighbourhood!
It's the defense that so wild!! If I tried that deck I'd be 3 crowned every match.. Amazing..
I literally just tried it on party mode and got 3 crowned 5 out of 7 times... Just sad!!! 😭
This guy placement and timing is wild
4:18 this cycle is insane 🙌
this man has no limits 💀
Alternative tittle: How to use Dart Goblin to defend everything.
MUGI You are the best defenitivily, this shows how you can do! 😍🏆
Agreed
Not the best but a top 4 for sure
Or how I completed the dart goblin mastery in 1day
@@haduken243 who's the other 3 in top 4?
new word just dropped
10:45 that hog placement was insane
Thats a basic move for regular hog players
most basic move everyone does with a hog deck even in mid ladder lmao
4:50 Jesus Christ you just utterly destroyed that guy
4:15 You would think he played rocket nado the way all those troops disappeared 🤯
rocket nado with extra steps
16:57 that heal spirit clutch
I don't get it
@@tusharbansal75 cause you 4K ?
@@gemball8343 ??
I don’t get it too
Seems pretty normal to me
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Mans have no hobbies
The last guy had some decent hog counters and still lost 💀
8:28 that’s was perfect broo😍😍🥵
The extreme low-cost cycles… I don't see its limits, which is the most horrifying part. Absolutely insane. Amazing game understanding level.
Beating golem and graveyard with 1.9 humiliation is very satisfying to see
Your winning kalm
They place down a strong golem push panik
You defend kalm
They place down pump PANIK
You are one of the best players I’ve ever seen keep up the good work
Know i seeing the most OGS Deck in the clash royale history, you got my respect men, a deck without spells uff!!!!
Dude literally defended golem beat down with one hit on the tower in the third game. Insane.
Alternative title: 1.9 hog spam
2nd game first golem push defense was literally perfect... typical golem in the back first play, ignore opposite lane and lose
3rd game
12:16 When you put your whole deck in attack 😂
Your kite technicalities are pretty crazy, well played🙌
If there's a w̶i̶l̶l̶ mugi, there's a way
This is actually it tbh. I was just thinking of what my deck would look like if I ever played in a modern setting. I would just had changed Heal Spirit and Electric Spirit for Ice Golem. The second one would be Log, Bats or Snowball. So yeah.. you hit it straight on.
Ice Golem does what Heal Spirit does in negating instead of healing damage to Hog Rider. The other choices depends on what is needed most. Especially in a cycle to chip away tower.
Edit: Btw.. It would have been.
Hog Rider
Ice Spirit
Ice Golem
Bats
Log
Cannon
Dart Goblin
Skeleton
12:17 unloads their entire deck and takes the tower
And then they say 2.6 is spamming xD JK very well done mugi big respect!
Impressive. Very nice. Now let's see Electrogiant 1.9 cycle deck
这组估计被法师加箭雨就打爆了😂
8:40 def so so god 😲
this guy scares me fr
8:56 i can’t believe he done this défense
jesus how calm you are when you defend, there is no panicking i could hear him saying ahh ill use this and this no need to stress i would hard panic just pure skill
Pov: 100% cerebral connection unlocked
8:55 wtf bro,you defended that 100elixir push
That’s is Beyond fatherless that’s
High skill
Hehehehaw
8:24 Godddd defense!!!! 👌👌😱
Top Mugi! your content and format is great
I use hog rider, knight, electro wiz, arrows, skeleton, baby drag, mega knight and hidden tesla, it's maxed and I'm getting a habit of this army, but it costs very much... Muggi plzz suggest, what should I replace 🥺
8:30 that defence tho 🙄
This is humiliation 😂❤️
Dart goblin been doing naught things to practice the mouth control for this video 💀
Clapping that graveyard noob was so satisfying to watch
That is savage bro 🤣 😂 👌 🙌
holy shit the defense at 8:30
Opponents be like wtf happened
They'll see this again and again lol
1.9的速猪还能打赢狗球,2.6速猪都难打狗球啊,mugi真的厉害
papa tu es prêt🤣🤣
3:56 what is???
Why the defense in this deck is so good
I loved how he beat golem players 😂😂😂
Bro you are absolutely cracked
17:50
1 mistornado cost him the match
Insane gameplay🥶👑
Why did voice of dart gob go? 5:29
Very good, You're best!!
That game Vs Golem … 😮😮
nossa, tinha varias partidas que eu achei impossivel e vc ganhou. joga muito
Very good video Mugi 😁😁
レベチでした。ありがとうございました
え、あのゴレ守れるのはエグすぎる
それなw
絶対捨ててキングだけ軽くケアすんだと思った
Hola mugi soy tu fan Numero 1
8:23からの防衛むぎってて草
Thats how you know , the hog is too op
This deck is not op, this guy is!
Gran video mugi uwu
1.9 agaist Logbait would have been interesting to see, unfortunately or fortunately no one was playing it :P
Jesus, stop it, you’re scaring the mortals
imagine opponent bringing pekka or mega knight🥶🥶
One word "Impeccable"
This is the real golem hard counter
He is devil he is god he is mr mugi
Deck for when you don't enjoy playing cr anymore
Thet match up were crazy man
8:25 whole 1 elixir defence
How do you defend maga night
that's sick bro :0
Vídeo topp mugi parabéns sou do Brasil coração pfv❤❤🇧🇷🇧🇷
wtf how can u play this xD gg well played !
Great vid!
that last game got very close, lucky the timer ran out haha
the one hog player with skill
bro best deck ever
Hola desde hace tiempo ya tengo mi cuenta de clash bloqueada, he intentado muchas veces contactar con los administradores para poder desbloquearla y nada siempre me dicen lo mismo que no soy el dueño puedo darles las pruebas que sea, tengo con ella desde que casi que salio el clash y no puede ser que por una cosa que queria hacer, me la hayan bloqueado y no dejen que ingrese, ya es facil ser level 14, pero a mi me costo sudor y esfuerzo tenerla, y tiene muchos recuerdos conmigo esa cuenta, es lo que realmente me importa, podrian ayudarme a que algun youtuber lo vea y me ayude?:(( es la unica manera de que mi cuenta sea recuperada ya no se que mas hacer:::(((
Uh idk how to help but I hope you get your account back 😢
Didn't see a single battle against a tower. That's where I'd get killed.
Hog 🔥🔥
sigma male gamer god puts hog behind king tower to outplay his beta opponent.
Best player in the world 🌎
I never seen this before.. defending a golem push with spirits lmao
5:15 wtf bruh 💀
Total savage 🤐
Good deck, fun to use in grand challenge and great challenge in leader
you are a god Mugi 😂
Dart goblin goes brrrr
Xing Xang hanji can't touch me at all
Well done😮
Se usasse espelho para colocar Corredor quando ele já tivesse usado Tornado ia ficar bem mais fácil
Can you do a video on prince bait pls lol.
I think tombstone might be better than cannon