Pro tip: 1. With create ruler pick a landless culture. 2. Convert a single county to that culture. 2.1 Make sure to pick a county which has good development growth (other than special buildings a lot of coastal baronies allow you to get ports and guilds which are great for long term development growth. Madurai is the best county for that purpose) 3. Speedrun the tech tree
I play as Sancho. Conquer Galicia. Give all of it to Rodrigo. Gift Rodrigo a gift of 150 gold, and lower his taxes and levy obligation. Then I switch to El Campiador. Conquer Portugal. Establish Portugal becoming just as advanced as Greek or Hindu cultures. Conquer Cordoba! Complete the Reconquista!
Subscribed! Started a week ago, and I found one of your videos. Since then, I have been watching them all from the first! So many information, thanks! My game just turned upside down when my excommunicated ruler got all his duchy removed by my king, and now I am just a count, not even in my main county 😁
Actually, unless you're against the soft development cap, focusing on your capitol or another central county *is* the best way to increase development, because having a highly developed county causes neighboring counties to develop more quickly, based on the difference in development. Furthermore, you get a large bonus to development in your capitol, and your capitol should usually be a large county that has many holdings, so you can get a two-way synergy going, where certain holdings increase development, and higher development gives you a larger benefit from holdings. If development in your culture sucks, there is no quick fix. You'll need to tackle it with higher stewardship and learning and a focus on promoting high stewardship and learning vassals, as well as making strategic choices. This subject *may* become an easier one when the DLC update hits, and it becomes possible to specialize your own culture. Then you may have an easier time removing the albatross of a low dev culture from your neck.
Hmmmm yeah might be best to spam in the capital until you hit a soft cap then move your steward around to places that wouldn't get the nearby bonus, also if someone is going for all their gold coming from the capital it doesn't hurt to spam development there. I'm stoked for that DLC!
you forgot to mention the Wakanda strategy. have a small culture with just a few counties which are close together. the average development will raise very quickly and research can go quite fast.
What I did is I started as cagliari and roman culture, took most of sardinia (and got a good learning heir) reformed faith and did a holy war for the papacy and won it, bam convert Rome to roman and easy 20+ development average.
Believe me Navarra can be a great start I have it in 867 and I only owned two counties and made 5.7-7.0 ducetts a month and you start with high partition
I think the culture has changed since this, because most places that were "Norse" are something else / variants. Norway is Norwegian culture, sweden is swedish culture etc, atm I only see Iceland as being Norse. Also duing a custom 1066 game with my own leader but still.
With the new update you can now diverge culture and set up a variation of your own where you can rule as the culture head , as the Duke of Iceland , I created the Icelandic culture, separating from the Norse one.
So if you have a culture that only exists in one county and develop that county will that make your research go faster if you have 20 counties with low /average development?
Is this reaseach tech in the console edition or is it just for the pc edition? Im on xbox and been using ypur vids for guides so i dont wanna be missing out on something lol
So you basically have to expand (even if you do not want to) in order to control what others of your culture may change if they become the culture heads. I'll be damned if I'm gonna let some other a-hole mess up my 17 of 54 year progress on my innovations. This game is a little spicy.
í like iceland 1066,only norse so as long as you hold the duchy youre always the cutlure head. plus you are left alone and can Medle freely in outher kingdoms,or do something spicy and restart the viking age and take all of britain.
was reading the game code and if there is no cultural leader, a learning of 5 will be used. So, if the cultural leader has a learning less than 5, the development is slower than having no cultural leader at all. also, you didn't answer "everything". for example, can you skip researching techs, and pick the similar tech up in the next era? do you need onagers before mangonels? or can you skip onagers, and go straight to mangonels when you unlock the next era?
I mean Norse is not that bad tbh. Especially with Norse Sea or Man and the Isles. Makes you catch up reeeeal quick. Other than that, becoming Norman and investing all of your plundered gold into Normandy can be fun. Or staying norse, getting a good learning kid and in 30-50 years you’ll be out of tribal or almost there
I struggle with the Norse approach to tech, somehow. Mainly because of the low dev, I think. And converting other counties to my culture is a very slow process, which sucks.
I'm still not bought in on the way that the system works. Here are three ideas that I think would improve the system to be more realistic. Research should account for size of culture too, not just average dev. This could either come from changing average dev to total dev or by putting in a multiplier for counties of the culture, with the x1 point being maybe 20 or so counties. If one culture has 20 counties of 20 development and another has 50 counties of 20 development, the latter should research faster since it would have more scholars. I also think that when you culture convert a county that had something researched that your culture doesn't, you should get a boost to researching it. It's not like people would completely forget how to build bigger castles overnight, even though it might take some time to figure out how to build them in another culture's architectural style. Dev growth should be able to pass over water! It makes no sense that more dev in Normandy doesn't help southern England dev up. You could tie it to a certain level of the port building. Something like: level 3 ports can get dev growth from same realm counties on same sea tile, level 6 can get it from any county on same sea tile.
Personally I don't think it should be culture based but rather holding/county based. Adding culture modifiers sounds reasonable too but I don't think it makes any sense that the level of innovation is the same in the most developped capital as in some forgotten tribal county
Pro tip:
1. With create ruler pick a landless culture.
2. Convert a single county to that culture.
2.1 Make sure to pick a county which has good development growth (other than special buildings a lot of coastal baronies allow you to get ports and guilds which are great for long term development growth. Madurai is the best county for that purpose)
3. Speedrun the tech tree
Spain is a good target to get high development counties early on.
I play as Sancho. Conquer Galicia. Give all of it to Rodrigo. Gift Rodrigo a gift of 150 gold, and lower his taxes and levy obligation. Then I switch to El Campiador. Conquer Portugal. Establish Portugal becoming just as advanced as Greek or Hindu cultures. Conquer Cordoba! Complete the Reconquista!
You mean andalusia
Subscribed! Started a week ago, and I found one of your videos. Since then, I have been watching them all from the first! So many information, thanks!
My game just turned upside down when my excommunicated ruler got all his duchy removed by my king, and now I am just a count, not even in my main county 😁
thanks man. Hey, shit happens in this game, just gotta roll with the punches
Actually, unless you're against the soft development cap, focusing on your capitol or another central county *is* the best way to increase development, because having a highly developed county causes neighboring counties to develop more quickly, based on the difference in development.
Furthermore, you get a large bonus to development in your capitol, and your capitol should usually be a large county that has many holdings, so you can get a two-way synergy going, where certain holdings increase development, and higher development gives you a larger benefit from holdings.
If development in your culture sucks, there is no quick fix. You'll need to tackle it with higher stewardship and learning and a focus on promoting high stewardship and learning vassals, as well as making strategic choices.
This subject *may* become an easier one when the DLC update hits, and it becomes possible to specialize your own culture. Then you may have an easier time removing the albatross of a low dev culture from your neck.
Hmmmm yeah might be best to spam in the capital until you hit a soft cap then move your steward around to places that wouldn't get the nearby bonus, also if someone is going for all their gold coming from the capital it doesn't hurt to spam development there.
I'm stoked for that DLC!
Great videos! Will keep watching your new stuff, especially for the upcoming expansion.
Man does he deserves more subs and views .
New things to learn each day for ck 3
you forgot to mention the Wakanda strategy. have a small culture with just a few counties which are close together. the average development will raise very quickly and research can go quite fast.
I think thats what I'm going to do. Im just a little confused about the spreading of influence. Is that even in this game?
Smaller cultures also take less years to establish new traditions.
I started playing and was lost as to how to even play, learned watching you.
What I did is I started as cagliari and roman culture, took most of sardinia (and got a good learning heir) reformed faith and did a holy war for the papacy and won it, bam convert Rome to roman and easy 20+ development average.
Lol that awww at the end had me lol'ing IRL
I am sad, RUclips suggested this to me and i thought I was going to be watching a video i haven't already seen, More content please Zieley
Believe me Navarra can be a great start I have it in 867 and I only owned two counties and made 5.7-7.0 ducetts a month and you start with high partition
Also I have 10 development in my capital and secondary county
Thank you! I'll try to develop the Ostyaks to a sizeable level 💪🏼😏
I think the culture has changed since this, because most places that were "Norse" are something else / variants. Norway is Norwegian culture, sweden is swedish culture etc, atm I only see Iceland as being Norse. Also duing a custom 1066 game with my own leader but still.
Some good tips!
Nice, my two favourite Ck3 youtubers
With the new update you can now diverge culture and set up a variation of your own where you can rule as the culture head , as the Duke of Iceland , I created the Icelandic culture, separating from the Norse one.
So if you have a culture that only exists in one county and develop that county will that make your research go faster if you have 20 counties with low /average development?
Google AI directly cited and time coded this video, which is mad, but I wanted to come, give the view, and say thanks
what happens if I merge 2 cultures? Do now both cultures count toward my overall progress?
Is this reaseach tech in the console edition or is it just for the pc edition? Im on xbox and been using ypur vids for guides so i dont wanna be missing out on something lol
So you basically have to expand (even if you do not want to) in order to control what others of your culture may change if they become the culture heads. I'll be damned if I'm gonna let some other a-hole mess up my 17 of 54 year progress on my innovations. This game is a little spicy.
í like iceland 1066,only norse so as long as you hold the duchy youre always the cutlure head. plus you are left alone and can Medle freely in outher kingdoms,or do something spicy and restart the viking age and take all of britain.
was reading the game code and if there is no cultural leader, a learning of 5 will be used. So, if the cultural leader has a learning less than 5, the development is slower than having no cultural leader at all.
also, you didn't answer "everything". for example, can you skip researching techs, and pick the similar tech up in the next era? do you need onagers before mangonels? or can you skip onagers, and go straight to mangonels when you unlock the next era?
Is development 20 the Max or why do you get the penalty at that lvl?
Development is soft-capped based on technology.
Edit: he discusses that at the end of the video.
I mean Norse is not that bad tbh. Especially with Norse Sea or Man and the Isles. Makes you catch up reeeeal quick. Other than that, becoming Norman and investing all of your plundered gold into Normandy can be fun. Or staying norse, getting a good learning kid and in 30-50 years you’ll be out of tribal or almost there
I struggle with the Norse approach to tech, somehow. Mainly because of the low dev, I think. And converting other counties to my culture is a very slow process, which sucks.
👏🙂
I'm still not bought in on the way that the system works. Here are three ideas that I think would improve the system to be more realistic.
Research should account for size of culture too, not just average dev. This could either come from changing average dev to total dev or by putting in a multiplier for counties of the culture, with the x1 point being maybe 20 or so counties. If one culture has 20 counties of 20 development and another has 50 counties of 20 development, the latter should research faster since it would have more scholars.
I also think that when you culture convert a county that had something researched that your culture doesn't, you should get a boost to researching it. It's not like people would completely forget how to build bigger castles overnight, even though it might take some time to figure out how to build them in another culture's architectural style.
Dev growth should be able to pass over water! It makes no sense that more dev in Normandy doesn't help southern England dev up. You could tie it to a certain level of the port building. Something like: level 3 ports can get dev growth from same realm counties on same sea tile, level 6 can get it from any county on same sea tile.
It’s a shame I can’t hit the like button more than once on this comment.
Personally I don't think it should be culture based but rather holding/county based. Adding culture modifiers sounds reasonable too but I don't think it makes any sense that the level of innovation is the same in the most developped capital as in some forgotten tribal county