agreed. I really like the piano in it. Such an instrument seems out of place in a game like Black mesa. You wouldn't expect to hear a pretty instrument like a piano as background music for a seemingly no hope scenario like this, but the way the piano kicks in, not when Gordon first enters the hallway and sees a couple tripmines, but when he enters the main area and sees just an unhealthy amount of tripmines sitting dangerously close to explosive crates, barrels, and NUCLEAR WARHEADS... mmm, chef's kiss. As a future music major myself, I can all but guarantee you that this part of Surface tension would be no where near as tense or terrifying without that melody. I mean, The way the scientist talks, a player with no experience of the game would think, "Oh, there's probably lots of marines, better get this handy new rocket launcher I got my hands on a little while back ready," only to walk into that room full of mines and easily moveable props, and then their face just PALES as they realize how dangerous that room is. A SINGLE MISSTEP, A SINGLE POORLY TIMED JUMP, AND YOU ARE DEAD. It really subverts your expectations, and the piano just emphasizes that subversion even more, as it's probably one of the last instruments you'd expect to hear paired with a background Electric bass beat (outside of a couple jazz pieces, but even still, most of the time those are keyboards which can use all manner of electronic riffs and sounds, unlike the traditional piano sound you hear in this track), especially in a setting like Black Mesa's.
@@willaverynerdyclarinetist6131 i got to say, there's one teensy thing wrong with your scenario, although it may be a personal experience. See up to the hallways before the area, tripmines can be shot to detonate them safely. However any tripmine in that hallway BEFORE the major tripmine area triggers a game over instead of safe detonation. So it does kind of give away that you are gonna be going into a tripmine centered area with that.
@@callumprice1710 That's a good point, but like you said I think that's more a product of how different people naturally react when they play the game. Some people will inevitably fall more into your scenario and be made aware prematurely of just how dangerous that building is, while others would fall into mine and not realize it until they saw the big area. But either way, the piano doesn't kick in until you hit the main room, and as a result, even if you knew that detonating any of the tripmines would cause a game over no matter what, the track still retains it's effect through both the shock factor of seeing more tripmines in one place than you've probably seen in the rest of the game leading up to that point combined, and that pit in your stomach as you realize that the hallway was just a prelude, as you're going to have to do a lot more than parkour over one or two lasers (which, fun fact if you didn't know, you can actually stand on the mine if you hug the wall.)
I love this ost cause it portrays the absurdity of what you just uncovered. Its a whole warehouse filled to the brim with the USMC's finest explosives and one wrong move will wipe a good portion of black mesa off the face of the earth (including you)
surface tension 4 has got to be one of the best tracks in the game
agreed. I really like the piano in it. Such an instrument seems out of place in a game like Black mesa. You wouldn't expect to hear a pretty instrument like a piano as background music for a seemingly no hope scenario like this, but the way the piano kicks in, not when Gordon first enters the hallway and sees a couple tripmines, but when he enters the main area and sees just an unhealthy amount of tripmines sitting dangerously close to explosive crates, barrels, and NUCLEAR WARHEADS... mmm, chef's kiss. As a future music major myself, I can all but guarantee you that this part of Surface tension would be no where near as tense or terrifying without that melody. I mean, The way the scientist talks, a player with no experience of the game would think, "Oh, there's probably lots of marines, better get this handy new rocket launcher I got my hands on a little while back ready," only to walk into that room full of mines and easily moveable props, and then their face just PALES as they realize how dangerous that room is. A SINGLE MISSTEP, A SINGLE POORLY TIMED JUMP, AND YOU ARE DEAD. It really subverts your expectations, and the piano just emphasizes that subversion even more, as it's probably one of the last instruments you'd expect to hear paired with a background Electric bass beat (outside of a couple jazz pieces, but even still, most of the time those are keyboards which can use all manner of electronic riffs and sounds, unlike the traditional piano sound you hear in this track), especially in a setting like Black Mesa's.
@@willaverynerdyclarinetist6131 wow, thanks for the analysis
@@willaverynerdyclarinetist6131 i got to say, there's one teensy thing wrong with your scenario, although it may be a personal experience. See up to the hallways before the area, tripmines can be shot to detonate them safely. However any tripmine in that hallway BEFORE the major tripmine area triggers a game over instead of safe detonation. So it does kind of give away that you are gonna be going into a tripmine centered area with that.
@@callumprice1710 That's a good point, but like you said I think that's more a product of how different people naturally react when they play the game. Some people will inevitably fall more into your scenario and be made aware prematurely of just how dangerous that building is, while others would fall into mine and not realize it until they saw the big area. But either way, the piano doesn't kick in until you hit the main room, and as a result, even if you knew that detonating any of the tripmines would cause a game over no matter what, the track still retains it's effect through both the shock factor of seeing more tripmines in one place than you've probably seen in the rest of the game leading up to that point combined, and that pit in your stomach as you realize that the hallway was just a prelude, as you're going to have to do a lot more than parkour over one or two lasers (which, fun fact if you didn't know, you can actually stand on the mine if you hug the wall.)
Joel Nielsen, as a whole, nailed pretty much every track of the game.
I love this ost cause it portrays the absurdity of what you just uncovered. Its a whole warehouse filled to the brim with the USMC's finest explosives and one wrong move will wipe a good portion of black mesa off the face of the earth (including you)
ok cool
That's a lot of tripmines...
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переводчик гугла как не стыдно
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