Yes, he is sonic dropping every piece manually. Well, to a point. On the speed curve that gives the Grand Master rank, gravity at level 200+ is high enough that sonic dropping isn't really necessary, and at level 300+ (after the music changes) gravity is maxed out so it's a non-issue. There's technical descriptions on the tetrisconcept-dot-net wiki if you really want to know the programming-level details.
That was a Death Block, obviously. Double-wide, double-high, very painful if you don't have a good place to put it. Just like trying to read the writing of someone who's capslock key is stuck.
I know that there is TGM ROM on NDS somewhere serching by Google. Anyway, there is something like "Sound Test" with soundtracks from Master and Shirase modes including TI credit roll and few for TGM 2. You can recorder it by using Audio Playback Recorder or familar program and record all the sounds from speakers to MP3 (or WAV and compress it to MP3 file in CDex) It's a bit complicated but it works
What you see is the game's natural speed. Press [Up] for Sonic Drop and press [Down] to lock a piece into place. On an arcade stick this becomes a single wrist motion to quickly drop a piece and lock it into place. We're playing in Master VS mode and it follows the same speed curve as someone playing from Master mode from the start but missing all the speed boost "COOL!" events. You are playing on arcade hardware, right?
There is also possibility that You can search for the NDS emulator with option to record the music to WAV (and probably You won't hear nothing while it's recording) and compress to MP3 file with the same program OR make some sound corrections and save it to MP3 extension using Nero Wave Editor I often do this operation for good enough quality
No, but I have a friend who does. He was on the 1p side. Technically I'm the guest player. As for "arcade version", there is no "non-arcade" version. It's an arcade game, period. Insert coin.
It's an arcade game. Terror Instinct - Tetris The Grand Master 3. Or some permutation of that. You'll need to have an arcade cabinet or equivalent hardware, and the game itself is not cheap.
This game doesn't honour the traditional three-corner-stuck requirement for T-spins. If the last thing a T piece does is rotate (gravity considered an action) it's a T-spin. Completely pointless except apparently in Easy mode.
you did pretty good lmao, i'm only Rank 1 in Master rn i can see you're playing faster than you should, as i noted some slightly more optimal block placement from both players, but seeing it and actually playing it are two very different things, and being indecisive on block placement esp. in versus is arguably worse than quickly pushing it to the side so you can get an I-piece faster
my asset in Tetris is def recoveries, i make plenty of misplacements, i'm not that fast esp. at advanced tricks and setups, but i've blocked off a few gaps, got an update from windows after, and even after taking a few seconds in 20G of all speeds to close it, was able to clear all holes within a couple of minutes
Which are the traits of each of the three styles? I know that Item has the item mechanic, but what do Attack and Defense do? Does Attack get an extra line of garbage for every line clear?
Attack will send more lines of garbage, but the pattern changes to be more easily cleared by your opponent. Normally the pattern is a mirror image of the line clear made. Defense will delete rows from the bottom of your screen when you score a Double or better, but it's a slow process. In Shirase mode Defense will slow you down and throw off your rhythm enough that you'll probably get killed. Item mode doubles the rate at which you get items. You normally get an item every X pieces (20?), but Item mode cuts X in half. Both players are free to select their own independent mode.
If you rotate a piece, it also changes into a different piece. Eg: Square -> L -> Z -> etc as you rotate. To counter this players will avoid rotating as much as possible. Holding a Rotate button before a piece spawns will pre-rotate it in that direction, but doesn't count towards the transformation. So we just quickly place 3 pieces with this limited rotation option and then resume normal play.
Nah, more likely it'll go on the Tetris Wiki. Besides, the items aren't that complicated. If you were playing the game you'd figure them out pretty quick. You're just watching 2 good players dealing with them as optimally as possible. Transform is a bit unique in that it can be ignored with a specific play style.
Attack mode sends more (double?) garbage, but it tends to be easier to clear for your opponent. Possibly good. Defense mode erases lines from the bottom of the screen if you make better than a single, kinda like reverse garbage on yourself. Maybe good for a novice, but it eats valuable stack and slows you down a bit. We like Item mode best, which doubles the speed at which item blocks arrive. The last is Random, which obviously picks a style at random.
I heard from another source that Attack mode doesn't make garbage easier to clear but rather decreases the speed at which you get items. I've seen Attack mode and this appears to be correct, but I'm probably missing something lol
Only one laser is fired.. but if you mash your rotation buttons (all the buttons count), the laser fired into your playfield will increase/widen. A 2-wide hole is much easier to deal with than a 1-wide hole. Also you can tap left/right to move the lasers a bit. (See also the "Huge frickin' laser!" video in my channel where I used tool-assistance to see what I could do to TGM2.)
You can't. Activating an item invalidates all other items on your playfield and turns them back into normal blocks. I'm not sure what the logic is if you activate 2+ items at once, but only one activates and the rest just go away. So there's an incentive to activate it quickly once it arrives. If an item is in your Next box and you use an item, the Next box item is also invalidated. :/ So do be quick.
Where you could buy japanese used arcade games. Honestly, I wouldn't have a clue. And even if you got it, you'd need an arcade machine or supergun to run it.
There's a button inside the arcade machine itself that calls up the menu, behind lock and key held by the arcade owner. (There's also a button that's equivalent to inserting a coin in there... You know, arcade and all)
Is the pack cracked and does it include a loader? Type-X has a lot of hardware requirements. It doesn't take keyboard input - it expects hardware for an arcade machine. It requires an ATI video card. Merely pirating the game is not enough to run it.
They should rerelease this on xbox one or ps4 with online. This would be awesome to play with a friend
@Gareth Clarke How do you set it up? I been trying but it won't load up.
Just get Nullpomino.
Yes, he is sonic dropping every piece manually. Well, to a point.
On the speed curve that gives the Grand Master rank, gravity at level 200+ is high enough that sonic dropping isn't really necessary, and at level 300+ (after the music changes) gravity is maxed out so it's a non-issue.
There's technical descriptions on the tetrisconcept-dot-net wiki if you really want to know the programming-level details.
[NAME]
CT
[MATCHES]
28
[WINS]
28
[PER.]
100%
No mercy from Colour_theif, eh? :P
Call up the maintenance menu. It's an arcade machine -- there's a special menu for the owner. You can configure VS mode from there.
Oh my god this looks so fun
Some of the battle items from TGM3:TI should be brought to other Tetris titles that have vs. mode
amen
Wow, I was under the impression that Item mode was the only mode where item blocks appeared, not doubling the rate they appear.
That was a Death Block, obviously. Double-wide, double-high, very painful if you don't have a good place to put it. Just like trying to read the writing of someone who's capslock key is stuck.
4:12 devastating combo
I know that there is TGM ROM on NDS somewhere serching by Google. Anyway, there is something like "Sound Test" with soundtracks from Master and Shirase modes including TI credit roll and few for TGM 2. You can recorder it by using Audio Playback Recorder or familar program and record all the sounds from speakers to MP3 (or WAV and compress it to MP3 file in CDex)
It's a bit complicated but it works
What you see is the game's natural speed. Press [Up] for Sonic Drop and press [Down] to lock a piece into place. On an arcade stick this becomes a single wrist motion to quickly drop a piece and lock it into place. We're playing in Master VS mode and it follows the same speed curve as someone playing from Master mode from the start but missing all the speed boost "COOL!" events.
You are playing on arcade hardware, right?
The powerup in this game remind me of Tetr1s M1ND B3ND3R
I've tested it briefly-it does indeed appear to work.
There is also possibility that You can search for the NDS emulator with option to record the music to WAV (and probably You won't hear nothing while it's recording) and compress to MP3 file with the same program OR make some sound corrections and save it to MP3 extension using Nero Wave Editor
I often do this operation for good enough quality
How to set the time and the number of matches in VS mode ? Because my game is set on 2 minutes and 2 matches which is quite short !
Ty :) !
Yup it included the loader. I've been playing it on my PC just fine
No, but I have a friend who does. He was on the 1p side. Technically I'm the guest player.
As for "arcade version", there is no "non-arcade" version. It's an arcade game, period. Insert coin.
It's an arcade game. Terror Instinct - Tetris The Grand Master 3. Or some permutation of that. You'll need to have an arcade cabinet or equivalent hardware, and the game itself is not cheap.
That second match was awesome. Please, please, PLEASE tell me where I can find this game.
This game doesn't honour the traditional three-corner-stuck requirement for T-spins. If the last thing a T piece does is rotate (gravity considered an action) it's a T-spin. Completely pointless except apparently in Easy mode.
you did pretty good lmao, i'm only Rank 1 in Master rn
i can see you're playing faster than you should, as i noted some slightly more optimal block placement from both players, but seeing it and actually playing it are two very different things, and being indecisive on block placement esp. in versus is arguably worse than quickly pushing it to the side so you can get an I-piece faster
my asset in Tetris is def recoveries, i make plenty of misplacements, i'm not that fast esp. at advanced tricks and setups, but i've blocked off a few gaps, got an update from windows after, and even after taking a few seconds in 20G of all speeds to close it, was able to clear all holes within a couple of minutes
@@dmas7749 ur prob better then i am now
i can only get to level 500 on shirase
i wish. i've gotten S6 in TGM2 tho@@Kadencabs
terror instinct is like the one in japan but its in the us
Which are the traits of each of the three styles? I know that Item has the item mechanic, but what do Attack and Defense do? Does Attack get an extra line of garbage for every line clear?
Attack will send more lines of garbage, but the pattern changes to be more easily cleared by your opponent. Normally the pattern is a mirror image of the line clear made.
Defense will delete rows from the bottom of your screen when you score a Double or better, but it's a slow process. In Shirase mode Defense will slow you down and throw off your rhythm enough that you'll probably get killed.
Item mode doubles the rate at which you get items. You normally get an item every X pieces (20?), but Item mode cuts X in half.
Both players are free to select their own independent mode.
@@DeHackEd What does the Transform item do? All I see is the target's tetromino flashing
If you rotate a piece, it also changes into a different piece. Eg: Square -> L -> Z -> etc as you rotate.
To counter this players will avoid rotating as much as possible. Holding a Rotate button before a piece spawns will pre-rotate it in that direction, but doesn't count towards the transformation. So we just quickly place 3 pieces with this limited rotation option and then resume normal play.
@@DeHackEd Thanks. Maybe you could like make a Google Doc or something w/ all the known item functions
Nah, more likely it'll go on the Tetris Wiki.
Besides, the items aren't that complicated. If you were playing the game you'd figure them out pretty quick. You're just watching 2 good players dealing with them as optimally as possible. Transform is a bit unique in that it can be ignored with a specific play style.
Attack mode sends more (double?) garbage, but it tends to be easier to clear for your opponent. Possibly good.
Defense mode erases lines from the bottom of the screen if you make better than a single, kinda like reverse garbage on yourself. Maybe good for a novice, but it eats valuable stack and slows you down a bit.
We like Item mode best, which doubles the speed at which item blocks arrive.
The last is Random, which obviously picks a style at random.
I heard from another source that Attack mode doesn't make garbage easier to clear but rather decreases the speed at which you get items. I've seen Attack mode and this appears to be correct, but I'm probably missing something lol
Congratulations. How many fireworks you got in Easy mode?
Is there anything that influences the amount of lasers fired by the Laser block?
Only one laser is fired.. but if you mash your rotation buttons (all the buttons count), the laser fired into your playfield will increase/widen. A 2-wide hole is much easier to deal with than a 1-wide hole. Also you can tap left/right to move the lasers a bit.
(See also the "Huge frickin' laser!" video in my channel where I used tool-assistance to see what I could do to TGM2.)
Sorry for asking so many questions ;u; but what happens when you activate multiple items at once?
You can't. Activating an item invalidates all other items on your playfield and turns them back into normal blocks. I'm not sure what the logic is if you activate 2+ items at once, but only one activates and the rest just go away. So there's an incentive to activate it quickly once it arrives.
If an item is in your Next box and you use an item, the Next box item is also invalidated. :/ So do be quick.
Where you could buy japanese used arcade games.
Honestly, I wouldn't have a clue. And even if you got it, you'd need an arcade machine or supergun to run it.
P2 got _worked!_ Getcho ass off the sticks big fella!! 👀
looks like a lot of fun!
Where do you get this? I'd love to get just the soundtrack, much less the game.
What to the other (non-item) "styles" do in VS?
1:57 lmao such bullshit
... how the hell did you do a T-spin without a setup
You Just need To rotate a T and clear a Line with the rotation To make a t-spin in This game
I damn near died @ 1:40.
Your local arcade. Assuming you live in Japan. It does exist outside japan but it's very rare. See if google can help you.
Alright, thanks for the info.
28 losses...
interesting
how do you call maintenance menu
There's a button inside the arcade machine itself that calls up the menu, behind lock and key held by the arcade owner.
(There's also a button that's equivalent to inserting a coin in there... You know, arcade and all)
oh oops xd am using pc version lol
2:38
and my gfx is nvidia
이때도 T스핀이 있었군
this wacky
Is the pack cracked and does it include a loader?
Type-X has a lot of hardware requirements. It doesn't take keyboard input - it expects hardware for an arcade machine. It requires an ATI video card. Merely pirating the game is not enough to run it.
@DeHackEd The google! It does nothing!!!