Does Lore Accuracy MATTER in SCP Games?

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  • Опубликовано: 12 янв 2025

Комментарии • 36

  • @SkibidiSigmaAryanSmiths
    @SkibidiSigmaAryanSmiths День назад +33

    Honestly, as a die-hard SCP fan, the only time lore inaccuracies in SL strike me is when owners of RP servers either make ridiculous shit up or make VERY unrealistic scenarios (such as Class A personnel visiting a containment site for no reason whatsoever) in order to make money (yk, stuff like paying money to play as an O5 Council member. The wet dream of every 14 year old with the Napoleon Complex and access to his parents' credit card). But that's about it. I only care about RP servers being lore-accurate because, in my eyes, that's literally what they are for. Being lore-accurate.

    • @safdev
      @safdev 18 часов назад

      I hate that, There are some good roleplay servers that attempt to maintain lore though like site-11 and site-27 however site-11 does a better job

  • @Adrienn76
    @Adrienn76 7 дней назад +23

    Another comment about the femur breaker in SCP : SL :
    I hated it, playing 106 was NEVER fun because two goofus always ran at the START of the game to contain you, wrecking your chance to play as an SCP!

  • @azertfazertf968
    @azertfazertf968 День назад +18

    thing is even if u recointain 106 , 079 may just decontain him again, that why containing 079 is like n°1 priority

  • @zeripik
    @zeripik День назад +8

    Honestly, if you asked me straight up I would just say it doesn't matter. Considering every SCP tale and article as all canon with each other is absolutely impossible. The wiki itself already seems to (from my time reading and exploring SCP at least) have the attitude of "the canon is what you want it to be for this article / tale / writing", and I think that's for the better! I think that a ton of people have a similar idea for what their personal canon is, and that leads to the conversation of there being an actual "main" canon (this is probably a bad way to phrase it, but I'm not sure of a better way to rn) and what fits into that and what doesn't. There are also other canons that are popular (like the ones in the canon hub) that people can write for, and therefore conform to, but as far as I know you don't need to conform to any of this to make an SCP article or tale.
    I think the best way to go about it is to have the attitude that every piece of SCP media can have its own individual canon if it's an original concept (a different take on an existing concept would fall under this too) and not meant to be a direct adaptation. A ton of SCP articles already reference other ones. I think a notable and relevant one is SCP-2935 using SCP-682, where a different 682 actually is dead. This, of course, goes against the idea of 682 being generally unkillable, but in a way that (IMO) adds to 2935 positively since it really adds to the severity and mystery of what happened. It's an adaptation of 682 for the article that, while arguably drastic as it defies one of the core properties of 682, adds to the article in a positive way.
    106 in SCP:SL is a bit of an issue to me as it is an even more drastic departure, but it also adds to the gameplay in a positive way by keeping him in the same "tanky boss threat with special mechanics" kinda archetype as nearly every other SCP. If 106 was in game with all of these proposed mechanics and changes, I think it would drastically disturb the existing gameplay. While 079 is similar in it being objective based to terminate, it is also widespread in the places you can initiate it with only the final step requiring someone to go to a singular area. It retains playability while these objectives are being pursued and cannot properly act as a direct roadblock to the objectives. SCP-106 is different, with it being an actual physical entity and the objective to terminate it being in a single location (unless there were multiple femur breakers and these also had a short delay maybe?), it would be a different experience and I feel like it could end up in a situation where every SCP is constantly at this single area only. With SCP:SL being more of a PvP shooter game and not a horror / survival game like SCP:CB, these gameplay impacts are IMO far more important than complete lore accuracy as well as the lore not being totally conducive to the gameplay.
    Not that the idea is bad, I think it could be interesting! But it's just something that would probably have to be very very carefully implemented and thought out as it would be adding another objective-based termination SCP as well as the other potential issues. Hell, as an idea maybe something could've happened to 106 in the specific canon of SCP:SL to make him vulnerable and different, but unless it's said somewhere we'll never know and, if we want to go with the attitude of each SCP media having its potentially own separate canon, can only guess.
    Great video.

  • @Adrienn76
    @Adrienn76 7 дней назад +22

    To be fair, SCP 5K is not even finished, maybe in the final version (in 2050 or something like that) the devs will add that feature and you will need to search cure for it or something like that !

  • @zachsilby4569
    @zachsilby4569 День назад +4

    Your point in the beginning about "there may be a universe where.." is very accurate.
    Especially with 5K being an alternative, inspired by the original story written about SCP-5000, and not a 1:1 of it. It is also HEAVILY in Alpha and I doubt a lot of the current enemies and features will remain in the same interpretation. That said, a Damage Over Time system to balance the infection would be cool to see interpreted.
    I don't think you explained the 008 features well enough, though, because you spoke as if it was intended to be 008 as an enemy player controlled anomaly, when the game is a heavy PvE primary experience. But I see what you're laying down.
    Also, that timer idea for the femur breaker is awesome, definitely agree for that implementation.

  • @extra_bite5
    @extra_bite5 7 дней назад +10

    (9:39) I think the second option sounds better. In my personal opinion, it might also even help to make the attack need to be charged up and take a couple seconds to use, so a player could see when the 008 is attempting to bite and back up, to have a chance of avoiding almost certain death.
    (14:00) This actually sounds pretty engaging and could create some intense gameplay when multiple factors are happening, such as gens on, femur breaker being activated, and spawn waves. Although from a player standpoint, I wouldn’t want too much of these in play as it would be very chaotic, so I think keeping the stakes minimal would be better.
    The production quality on these videos is getting better and better. I really like the editing style in this video, great job!

    • @Claudehopper
      @Claudehopper  7 дней назад

      Thank you for the support! Yeah, I think a charged-up animation for the bite attack is ideal given the disease has very high potential to be a death sentence. I think the possibility for 106 to spawn back in after the button is pressed will help to give SCPs a better fighting chance in the late game given how drained of health they tend to get. Though now that you mention it, I can see the risk of having so many varying factors turning the game into a chaotic experience. I will be monitoring this carefully upon launch and will make changes where they are needed.

    • @azertfazertf968
      @azertfazertf968 День назад

      luck stuff would be annooying anyways

  • @MinusGix
    @MinusGix День назад +4

    I like the ideas!
    I think one worry Secret Lab specifically would have with the 106 idea is 'what to do after nuke goes off'? Partial SCP win if 106 is still in play? 106 can escape? Or, perhaps, if only 106 is around then Foundation/Chaos can escape.
    Further, for a game, it would be interesting having SCPs that are not friendly with each other. 939 having no reason to not try to murder 049, etcetera.
    And, for a CB-style game, there's room for having that be randomized at the start of the game. Perhaps sometimes 106 treats 939 as any other humanoid, tormenting it; or 106 sometimes works with 079 and other times does not. 049 only working with 106 if absolutely necessary, like against MTF or Chaos forces.
    This would give opportunities for playing them off against each other, but also synergies when they do cooperate.

  • @connectivity_issue
    @connectivity_issue 22 часа назад +3

    my take is that it highly depends on whether the game is pvp or pve, in a pvp game both sides have to be in a position where the gameplay is interesting and balanced, which is often inherently incompatible with the lore design. see: most pvp games and their lore. however, in a pve game you only have to think about one side for that, which leaves significantly more room to accommodate lore. one example of this is the starcraft 2 real scale mod, of which there is a way to play both custom pvp matches with it, as well as a campaign mod for it. the pvp is not very popular, because it isnt very fun or interesting. the pve campaign however, got a sizeable amount of attention, because the missions could be custom tuned to make them enjoyable.

  • @guhhuh-fp8nk
    @guhhuh-fp8nk 6 дней назад +6

    Peak takes.
    This is what makes an scp game different from the riff raff imo, really excited to see how your game turns out dude, keep us updated.

  • @ZcorpLabs
    @ZcorpLabs 23 часа назад +1

    the micro HID should set larry's patience to 0 instantly since its literally just the evil beam of blinding light and doom

  • @free4fire
    @free4fire 19 часов назад +1

    Personally SCP lore hasn't been relevant since the "official wiki"/reddit decided to steal the entire concept from 4chan and then later on rewrite or delete already established parts of the lore that they personally didn't like.
    So I think game developers doing the same and just taking the basic concept but changing it to fit their vision and more importantly gameplay is 100% fair play at this point.
    It's also more fun with there just being a rough concept that people can then take and mold into their own version, and of course it's way better then having to strictly follow the wiki that is controlled and edited by a group of people who had nothing to do with the creation of SCP in the first place and also weren't chosen by the community to represent them.

  • @PunchPunchPunchPunch
    @PunchPunchPunchPunch 5 дней назад +3

    What about stuff that remains unmentioned in canon but can be inferred? I remember an scp item, I think 006, that offers a fountian of youth style of health. No where is it mentioned that it offers 500 levels of healing, but it could possibly match it closely, as the O5 keeps it under lock and key, and it is described with similar effects. What about its use as a cure for 008? Or at least something that delays it, as even if it doesn't cure, as it could offer great resistance against it. There is problems with it being behind O5 access, but it being found in the site admin office could be not out of question, especially with ample explanation (such as the site admin slowly dying of an unknown disease, with them being too costly to lose.) It doesn't break the rules, its just that the rules have not been established. The 008 article is quite old, so many other SCPs may offer resistance to it, but there haven't been any updates to the article to show that.
    I also think your 106 solution still has some problems, such as Larry being sent to spectator on activation of the breaker, as that may make playing Larry still frustrating due to the lack of agency. Something I miss was the last hurrah Larry had in old SL during his containment, where he could still kill while the screams played. Maybe instead, the breaker could act as a timer for recontainment, one that can be stopped? I imagine 106 wanting one last treat before the femur breaker meal that awaits him, so that could justify him waiting to enter his containment. Could give him more agency as well, as while 106 is unable to disable the breaker himself, he could aid in letting other SCPs stop it to encourage teamwork, albeit at a much weaker state due to the draw of the breaker. I don't like the instant spectator idea proposed, but this fight could add a lot of weight to recontainment. I like how SCP 079 needs teamwork to prevent recontainment in SL. Would be a cool set piece as well, with loud screams blaring as you must hold your ground against the SCPs, with a brief window at the end to reactivate the magnet once Larry is temporarily sent inside the box, before he captures his victim and leaves. I think the minutes wait in spectator is not a good idea, but a shorter time to recontain and then lift the machine could keep tension high and gameplay flowing for both teams? I like your idea, though, but I wanted to throw my own 2 cents in as well. I remember playing Larry in old SL and not having fun due to the containment protocal, but it could still exist in some form. I wish I could explain my ideas better, typing long comments on a phone is something I do not prefer, but hopefully you understand them. Hopefully I didn't just reiterate what you said in the video as well lol.

    • @Cyquasar
      @Cyquasar День назад

      @@PunchPunchPunchPunch there are other problems with setting to spectator as well; what happens if a spawn wave happens while Larry is spectator? He’d spawn in as MTF and won’t come back as Larry if the containment procedure is cancelled. Also, being in spectator gives you full access to see where everyone on the map is without the drawbacks of 079’s breach scanner. Larry could undergo containment procedure, scout out where people are hiding, then return. Sure, zombies can already do that, but most zombies don’t in my experience, they either don’t bother because they’re not happy being a zombie or they just dive headfirst into a pit or Tesla. Larry has reason to; he’s been on the SCP team the whole game.

  • @crusaderkaiser2000
    @crusaderkaiser2000 День назад +2

    They got rid of the femur breaker? That explains why I haven’t heard it since the update. I hope they add it back, it was always fun sacrificing or forcing someone to sacrifice their life for that thing.

    • @brinys
      @brinys 22 часа назад +2

      @@crusaderkaiser2000 femur breaker was removed so that 106 would not be so easy to destroy

    • @sleepii-qy1so
      @sleepii-qy1so Час назад

      @@crusaderkaiser2000 it got removed bec 106 player HAVE to baby sit his containment chamber every minute which makes it both boring for both sides

  • @TupHart
    @TupHart День назад +1

    Very good video. Only problem is 106 after the nuke goes off. Something would need to be done with that if it was hypothetically added to SCP SL.

  • @Nerd2-s9z
    @Nerd2-s9z 23 часа назад +1

    if you atucally plan to release a game like this, i would totally start playing, i absolutley love these ideas!

  • @bendynamic2150
    @bendynamic2150 День назад +1

    Dude I haven't played SCP secret laboratory in years you're telling me Larry can just be killed with bullets now and on top of that they removed the unique way you had to contain him? That is just so insane

    • @huh-q9r
      @huh-q9r День назад +6

      They did it because people would just immediately kill him when the round started by just rushing into his room and doing the femur breaker, which made him basically unplayable if you don’t camp the room

  • @AAgreyy
    @AAgreyy 5 дней назад +1

    these ideas for 106 would be peak in game

  • @StoryTeller796
    @StoryTeller796 23 часа назад

    For your first argument, there is a technical snag in your argument. SCP games kind of need to make that a bit clearer, because in a lot of SCP games, there is a blurred line of expectations, unlike the other games which make it clear that these games have excuse plots, if at all, for why things are happening the way that they are happening. It's made perfectly clear that these games don't have to respect canon, while the SCP games, ESPECIALLY with how many of them there are, which isn't a whole lot, don't make it perfectly clear what experience they are offering.
    Sometimes they are lore accurate, sometimes they take creative liberties, and it is usually quite sudden and usually with little explanation as to why. The SCP Foundation has an extremely disorganized, decentralized, and extremely widespread community of people from all over the world, and unfortunately, this ends up creating fundamental systemic issues.

  • @thebonkman
    @thebonkman 4 дня назад

    amazing video, honestly underrated youtuber, this helped me animate my blender stuff so thanks for making this

  • @MysteriousPotatoe
    @MysteriousPotatoe Час назад

    It would suck to play 5k when one of your 4 friends decide to ruin the game and kill you

  • @Shockblade95
    @Shockblade95 День назад

    well, one excuse these games can have is that they might be in a different parrallel universe, one that still has these SCPs, but they differ from the ones in the documents of our universe
    SCP is an open book with unlimited blank pages and infinite pens, there is no one canon every other interpretation has to obey

  • @huntercaptain9411
    @huntercaptain9411 19 часов назад

    Dragon Ball Xenoverse 2 mentioned: Instant Like

  • @MMX21
    @MMX21 16 часов назад

    r u going to make this a full game?

  • @LorenzoGonzattoCavalcantiCaval
    @LorenzoGonzattoCavalcantiCaval День назад

    In my opinion intercoom is weak, how about a armory or something like that inside the intercoom or add some mechanic to encourage usage of intercoom

  • @emmiesevillana459
    @emmiesevillana459 4 дня назад

    Wouldn't the patience be annoying for 106 players if it being constantly fill up wouldn't they not go into a blackout room because they will have flashlight

    • @Claudehopper
      @Claudehopper  4 дня назад

      Not sure exactly what you’re asking, but a single flash from a flashlight won’t be enough to send him into the pocket dimension. It’s a bar that drains overtime with some events draining more of it than others.