I can`t fathom why your channel hasn`t more exposure! So well written, such a well balance between letting the game play out, discussing the gameplay, reacting and commenting! I hope the gods of algorithm bless you soon
I honestly love this game's protagonist. Max is a sweetheart and I hope Sanitarium gets a remake, even if the chances of it are really slim. It's an underrated gem.
I'm at work so I'm just gonna comment and like for the algorithm then watch later. Edit: great video! I'm glad you took the time to explain how much less convoluted this game was I kind of want to try it now
@ 37:11 I believe the correct term for those meshing of genres is called “BioPunk” and yes, because there where a few games built around this Bio-mechanical insectoid visual motifs, that surprisingly all came out around the same year as Sanitarium...... hmmm coincidence? There is this strange game “Vangers” that is the definition of “BugPunk” and There is also the “KKND(Krush, Kill ‘n’ Destroy)” & “KKND2: Krossfire” series of games that also came out in 1997 and 1998 aswell......
Ok so this puzzle @ 44:05 Looks Soo very similar to panels in that Vangers game I mentioned. So similar that I had to look and see if these games where developed by the same company. But Vangers is from a Russian Developer, Sanitarium are American devs. Sanitarium released in April 1998 and Vangers released in June 1998. So unless there was some type of plagiarism involved, thats a pretty weird coincidence..... Here is a review by Mandalore Gaming to see what I mean ruclips.net/video/P9R7QJ5Sh1o/видео.html
Been following this channel for 3 years, sad to see it hasn't taken off yet. Because this is a sleeper hit channel. Keep making videos man, hope the algorithm gives u the the break u deserve!
I caught a glimpse of this game over someone's shoulder when I was little, specifically the hide and seek part, so I was scared of it. Now that I'm fascinated about these things, I tried to figure out exactly what it was. Cool to see you covering it! :-)
Got it on my 7th birthday and my dad read me the instruction manual while I casually looked at the imagery. Sadly played only to the 2nd level cause I couldn't figure out the combination. I hated anything involving numbers with a passion.
This is honestly such an underrated creator. Amazing games covered, great writing and interesting takes on the media. I'll be honest, I've spent a lot of nights falling asleep to these videos. Once I know them, I can zone out and fall asleep. I'd love nothing more than getting more content from ARealHuman, but the important part is to follow wherever your own personal life goes. Be good to yourself.
Fran bow was pretty much a love letter to old pc adventure games imo, with similar puzzles and interactions. It's also one of my favorite games only for the unique perspective brought on by Fran's view of the disturbing world around her.
God, I’m glad the algorithm sent this video my way. This is one of my earliest gaming memories. My mom would play this game and let me watch/help. I remember her being stuck on the “Final Boss” for ages 😂 This is one of those games I revisit every few years or so, just because there’s more layers of interpretation to go through with each play through. Excellent video by the way, your pacing and writing is expertly crafted!
I keep coming back to this video year after year, I think it's one of my favorites you've ever done. While I have my issues and reservations about the game, I still really do like it. All the different worlds and settings, it's a real dim sum way of delivering things and I enjoy it a lot.
What I liked the most: Unlike many similar games, Sanitarium's story was relatively easy to follow and answered all questions at the end. Thank you for the video.
I found this installed in the computer lab back in junior high. I got to play it for one hour. The next day it was gone. For years, I thought it was some sort of fever dream.
Loved your Harvester episode, great work on it; I played that in probably 7th or 8th grade and loved it. You’re making me want to play this one now. First sub I’ve made in like 8 years, keep up the good work.
I think the story with Dr. Morgan is best thought of as a frame narrative. It provides the kind of simple drama you might expect from a cheap paperback, where characters mainly exist to move the story. Characters may be written as narrow and simple, but if they're human then they must actually be living complicated mental lives. It doesn't matter that they aren't real; that's just how humans work. It's one angle of a much more complex reality. So the dominant psychological narrative sits inside this very simple frame which completely fails to capture the actual psychological reality, with a news story in the end explaining what we already know in even simpler detail. Even the frame is distilled into a simpler narrative, which will be how the news story's listeners will understand it. Maybe it's saying nobody can really understand the psychological reality of another person, even if you know all the reasons for why they're eg. suffering. After that, with the psychological narrative complete, there's no need for anything more than a throwaway ending to the frame narrative. We rejoin the ignorant masses who only know a snippet of what's going on. I'm literally guessing, but it seems like the kind of theme a weird old adventure game might have. This is exactly how Job is laid out as well: simple prose chapters at the beginning and the end with 40 chapters of much more complicated psychological discussion in between, written by two authors with separate messages and compiled as a single text. I mention this because Job is the one book of the Bible that writers continually seem to heavily reference, so I almost expect it to be somewhere in a game like this. If I'm entirely wrong, it's only because the game pushes so heavily on the imagination. It's impossible not to think about it. Thanks for the video. Jazak'Allah khairan.
I love the speed and pace of your videos, I feel like I get to experience the majority of the game without watching a full play through. Thanks so much!
best thing i've ever done was stopping the video and playing the game start to finish with as little information as possible, piecing things together in my head was so much fun and now i can watch de vídeo with a deeper understanding
Truly a unique game and the first early pc era adventure I've ever played! Funny how almost all such games culminated in an over the top ending scenario. Great video!
I loved this game. There was a demo of it on a cover CD of PC Zone. Just the first area. Even the menu system gave me the heebie jeebies, the way the girls voice echoed the options...... . Anyways, it was the first game I ever downloaded from an FTP, once I got broadband. Sick number of CD's. Took forever, on a 512kb connection. But I burned 10 copies and gave them all to my friends. We figured it out together. Great times. Great game.
13:35 I don'T know if this is the darkest, or in the Game "HARVEYS NEW EYES". At Least in Sanitarium, it LOOKS Disturbing, but in Harveye New Eyes, it had such a innocent, cartooney Look.
@ 34:26 Did you ever make that video about the game that was impossible to beat upon release? I've seen all your videos and I don't think I've heard about it again! I could be misremembering, though.
I recently completed this old classic after many years. It was weird to play it again. I never got past them damn Birds before, as I didnt notice that Scythe!!!
So when can we look forwards to your video on Vangers? :V Spoilers for Sanitarium: You know, as much as I like this game and think it's pretty good, I still can't help but be frustrated at how _nothing aside from the very end matters_ because it's all just a hallucination. The story with the alien that tries to help the town kids, the big monster wars, all of those are really neat and none of them matter, none of it's real within the context of the game. It tugs at your heartstrings with child abuse and stuff, but then it turns out there was never any child abuse, because it wasn't real. I think I'd like Sanitarium better if it was just an anthology of short adventure games that were all real within their own internal settings.
Vangers will definitely be a future video. And I agree completely about the ending. Not to mention that it also invalidates all the asylum segments, which were already fairly lame in comparison to the different worlds. Personally, I think the developers started out under the assumption that all the events in the asylum were really happening. Why else create a CG cut-scene of Morgan interviewing Max in the beginning or discuss the generator exploding in the second asylum segment? They all go together chronologically (even if certain events could be said to be in Max's mind) and then suddenly the ending says it was all a dream. They could have no asylum levels and fleshed out the worlds - The Hive is so short in comparison to the other worlds that the entire level requires a huge exposition dump from every character just to explain the backstory in time before it ends. This ruins its immersion somewhat compared to the town & Mother world which slowly hints to what's happening before revealing it.
@@ARealHuman Yeah. On the other hand though, I'm kind of glad that the asylum bits are just a hallucination too because oh my god is it a terrible depiction of an insane asylum. Like, we didn't need _more_ harmful, negative depictions of the mentally ill and mental healthcare. We still don't. This kind of thing always bothers me, this "One Flew Over The Cuckoo's Nest" style of sanitarium with wacky patients with exaggerated mental conditions. I've got depression and autism, I don't wander around in a tutu, or hold a giant fish, or any of the other things that are often shown as "this be wot crazy people are like" in media. So yeah. If they wanted to make the asylum bits really happen I'd have preferred them to clean it up a lot. As it stands, it gets a pass imo _because_ it's fake, it's Max's mind and his preconceptions about what a sanitarium is like. Which sadly is very far from the truth, yet very common.
I am absolutely _convinced_ that The Hive was the visual inspiration for The Bloom in _Torment: Tides of Numenera._ The concept of a weird flesh-place isn't all that uncommon. But damn, that Hive looks _just_ like The Bloom.
Your voice is sleeping and quiet compared to the rest of the audio. Turn up the volume, speak clearly or WAKE UP. With that out of the way, Nice video. Not dragging on too much with all the text, but still cover important/interesting points. Thank you
BIIIIG TOTEM POLE
Yes?
@@bigtotempole9181 you won the internet
I can`t fathom why your channel hasn`t more exposure! So well written, such a well balance between letting the game play out, discussing the gameplay, reacting and commenting! I hope the gods of algorithm bless you soon
I honestly love this game's protagonist. Max is a sweetheart and I hope Sanitarium gets a remake, even if the chances of it are really slim. It's an underrated gem.
I'm at work so I'm just gonna comment and like for the algorithm then watch later.
Edit: great video! I'm glad you took the time to explain how much less convoluted this game was I kind of want to try it now
@ 37:11 I believe the correct term for those meshing of genres is called “BioPunk” and yes, because there where a few games built around this Bio-mechanical insectoid visual motifs, that surprisingly all came out around the same year as Sanitarium...... hmmm coincidence?
There is this strange game “Vangers” that is the definition of “BugPunk” and There is also the “KKND(Krush, Kill ‘n’ Destroy)” & “KKND2: Krossfire” series of games that also came out in 1997 and 1998 aswell......
Ok so this puzzle @ 44:05 Looks Soo very similar to panels in that Vangers game I mentioned. So similar that I had to look and see if these games where developed by the same company. But Vangers is from a Russian Developer, Sanitarium are American devs.
Sanitarium released in April 1998 and Vangers released in June 1998. So unless there was some type of plagiarism involved, thats a pretty weird coincidence.....
Here is a review by Mandalore Gaming to see what I mean ruclips.net/video/P9R7QJ5Sh1o/видео.html
"If you had not been so stubborn and full of self pity you would have seen that"
These devs were smart people
Been following this channel for 3 years, sad to see it hasn't taken off yet. Because this is a sleeper hit channel. Keep making videos man, hope the algorithm gives u the the break u deserve!
I caught a glimpse of this game over someone's shoulder when I was little, specifically the hide and seek part, so I was scared of it. Now that I'm fascinated about these things, I tried to figure out exactly what it was. Cool to see you covering it! :-)
Got it on my 7th birthday and my dad read me the instruction manual while I casually looked at the imagery.
Sadly played only to the 2nd level cause I couldn't figure out the combination. I hated anything involving numbers with a passion.
@magnusm4 XD I'm like that too.
This is honestly such an underrated creator. Amazing games covered, great writing and interesting takes on the media.
I'll be honest, I've spent a lot of nights falling asleep to these videos. Once I know them, I can zone out and fall asleep.
I'd love nothing more than getting more content from ARealHuman, but the important part is to follow wherever your own personal life goes. Be good to yourself.
I can tell that Fran Bow took some major inspiration from this game. Its overall idea is pretty much the exact same one.
Fran bow was pretty much a love letter to old pc adventure games imo, with similar puzzles and interactions. It's also one of my favorite games only for the unique perspective brought on by Fran's view of the disturbing world around her.
God, I’m glad the algorithm sent this video my way. This is one of my earliest gaming memories. My mom would play this game and let me watch/help. I remember her being stuck on the “Final Boss” for ages 😂 This is one of those games I revisit every few years or so, just because there’s more layers of interpretation to go through with each play through. Excellent video by the way, your pacing and writing is expertly crafted!
I keep coming back to this video year after year, I think it's one of my favorites you've ever done. While I have my issues and reservations about the game, I still really do like it. All the different worlds and settings, it's a real dim sum way of delivering things and I enjoy it a lot.
Damn the algorithm, I missed this yesterday. Great video again.
What I liked the most: Unlike many similar games, Sanitarium's story was relatively easy to follow and answered all questions at the end.
Thank you for the video.
I'm having a strong sense of dejavu right now with your video. I swear i saw your coverage of this game sometime ago.
Fresh vid from one of my newest faves! Thanks man!
love this guys narration. He honestly needs more publicity this is a great channel
I had a feeling you would eventually work your way up to this gem 💎
I found this installed in the computer lab back in junior high. I got to play it for one hour. The next day it was gone. For years, I thought it was some sort of fever dream.
Loved your Harvester episode, great work on it; I played that in probably 7th or 8th grade and loved it. You’re making me want to play this one now. First sub I’ve made in like 8 years, keep up the good work.
I think the story with Dr. Morgan is best thought of as a frame narrative. It provides the kind of simple drama you might expect from a cheap paperback, where characters mainly exist to move the story. Characters may be written as narrow and simple, but if they're human then they must actually be living complicated mental lives. It doesn't matter that they aren't real; that's just how humans work. It's one angle of a much more complex reality.
So the dominant psychological narrative sits inside this very simple frame which completely fails to capture the actual psychological reality, with a news story in the end explaining what we already know in even simpler detail.
Even the frame is distilled into a simpler narrative, which will be how the news story's listeners will understand it. Maybe it's saying nobody can really understand the psychological reality of another person, even if you know all the reasons for why they're eg. suffering.
After that, with the psychological narrative complete, there's no need for anything more than a throwaway ending to the frame narrative. We rejoin the ignorant masses who only know a snippet of what's going on.
I'm literally guessing, but it seems like the kind of theme a weird old adventure game might have. This is exactly how Job is laid out as well: simple prose chapters at the beginning and the end with 40 chapters of much more complicated psychological discussion in between, written by two authors with separate messages and compiled as a single text. I mention this because Job is the one book of the Bible that writers continually seem to heavily reference, so I almost expect it to be somewhere in a game like this.
If I'm entirely wrong, it's only because the game pushes so heavily on the imagination. It's impossible not to think about it.
Thanks for the video. Jazak'Allah khairan.
I think this is one of my new favourite episodes from you Human. Love your content and can't wait for more!
Biiig totem poll.
I love the speed and pace of your videos, I feel like I get to experience the majority of the game without watching a full play through. Thanks so much!
Finally a new upload! I have been waiting for this! :D
i just realized the amount of likes this has.. what the heck!!!! this is one of the best analyses ive ever seen!!
How do you only have 8k subs… such a great channel
best thing i've ever done was stopping the video and playing the game start to finish with as little information as possible, piecing things together in my head was so much fun and now i can watch de vídeo with a deeper understanding
Thank you for creating this video. I am not interested in playing these point and click games, but I do enjoy you going over and explaining them :)
Keep up the great work. Your content is of a very high quality. Don't give up
So glad I stayed subscribed! Worth it 👍🏻
Truly a unique game and the first early pc era adventure I've ever played! Funny how almost all such games culminated in an over the top ending scenario. Great video!
Love this game to this day. So heartfelt and genuine. It was a pleasure to watch this tender examination.
Fantastic video! Like a better version of a let’s play. Now i wish all Let’s Plays had editing like this!
Lovely voice, high quality vids, informative. Insta-sub!
I love this video, I keep finding myself watching it again and again when I want to relax
Good job on the video, glad to see you upload again
Sanitarium is a great example of how to make a horror game that is both creepy af yet fucking hillarious at the same time
Great stuff as always!
You deserve so many more views
Brilliant walk through review
Thank you for making these, I know they must take a long time.
I loved this game. There was a demo of it on a cover CD of PC Zone. Just the first area. Even the menu system gave me the heebie jeebies, the way the girls voice echoed the options...... . Anyways, it was the first game I ever downloaded from an FTP, once I got broadband. Sick number of CD's. Took forever, on a 512kb connection. But I burned 10 copies and gave them all to my friends. We figured it out together. Great times. Great game.
This game is amazing, one of my favorite adventure games it's so bizar
I remember Pipe Dream being one of the "other games" on a Doom shareware CD I had.
I immediately hit subscribe after the Predator reference. Awesome videos.
A new realhuman video, what is this 2021?
Also, great video as always
Great video man, every video like this one that you make is just so interesting 😬.
Keep it up! 👍
13:35 I don'T know if this is the darkest, or in the Game "HARVEYS NEW EYES". At Least in Sanitarium, it LOOKS Disturbing, but in Harveye New Eyes, it had such a innocent, cartooney Look.
amazin work as always
Woah, hold up. Are Elvis impersonators a regular thing in asylums? This is the first time I've heard of it. XD
@ 34:26 Did you ever make that video about the game that was impossible to beat upon release? I've seen all your videos and I don't think I've heard about it again! I could be misremembering, though.
OMG yes a new video! Also this game is great!!
I was 15 when this came out and it was quite a good play and quite gripping as a teen to play!
Mother: You Impudent Wretch! (Throws you out of the barn)
I miss when games could be this dark and savage.
I recently completed this old classic after many years.
It was weird to play it again.
I never got past them damn Birds before, as I didnt notice that Scythe!!!
I hope you come back to playing these games. They were all the ones I wanted to play but was too young and poor to play them
I picked this game up on a random day back then. What a journey!
I remember seeing an ad for this game but never in stores. It's not like what I thought it would be like.
Top content as usual
So when can we look forwards to your video on Vangers? :V
Spoilers for Sanitarium:
You know, as much as I like this game and think it's pretty good, I still can't help but be frustrated at how _nothing aside from the very end matters_ because it's all just a hallucination. The story with the alien that tries to help the town kids, the big monster wars, all of those are really neat and none of them matter, none of it's real within the context of the game. It tugs at your heartstrings with child abuse and stuff, but then it turns out there was never any child abuse, because it wasn't real. I think I'd like Sanitarium better if it was just an anthology of short adventure games that were all real within their own internal settings.
his slow burn style would be amazing with that game
Vangers will definitely be a future video.
And I agree completely about the ending. Not to mention that it also invalidates all the asylum segments, which were already fairly lame in comparison to the different worlds. Personally, I think the developers started out under the assumption that all the events in the asylum were really happening. Why else create a CG cut-scene of Morgan interviewing Max in the beginning or discuss the generator exploding in the second asylum segment? They all go together chronologically (even if certain events could be said to be in Max's mind) and then suddenly the ending says it was all a dream.
They could have no asylum levels and fleshed out the worlds - The Hive is so short in comparison to the other worlds that the entire level requires a huge exposition dump from every character just to explain the backstory in time before it ends. This ruins its immersion somewhat compared to the town & Mother world which slowly hints to what's happening before revealing it.
@@ARealHuman Yeah. On the other hand though, I'm kind of glad that the asylum bits are just a hallucination too because oh my god is it a terrible depiction of an insane asylum. Like, we didn't need _more_ harmful, negative depictions of the mentally ill and mental healthcare. We still don't. This kind of thing always bothers me, this "One Flew Over The Cuckoo's Nest" style of sanitarium with wacky patients with exaggerated mental conditions. I've got depression and autism, I don't wander around in a tutu, or hold a giant fish, or any of the other things that are often shown as "this be wot crazy people are like" in media.
So yeah. If they wanted to make the asylum bits really happen I'd have preferred them to clean it up a lot. As it stands, it gets a pass imo _because_ it's fake, it's Max's mind and his preconceptions about what a sanitarium is like. Which sadly is very far from the truth, yet very common.
Has anyone ever attempted to de-interlace the pre-rendered cutscenes?
I don't remember why but I had a copy of the game as a kid. Never got past leaving the tower first time, I was too scared xD
Cyclopes (psy-KLOP-EEZ) is the plural of Cyclops :) for future reference, great video as always!
Psyklap-eez deez cheeks
He has blessed us again
another dev said the office buildings code was a ref to Fahrenheit 451 duiring a SS1 live stream this year
first episode medical
Dude how do you find these games? The best I’ve done myself is just scrolling through the entire library of myabandonware
Yo, Scorn is looking hella tight, Fam
1:02:52 THAT'S how you're supposed to solve it?
Great video as always. Do you have a discord server?
Monkey islands combat is great
Olmec is such a chad
I want more of these.
I am absolutely _convinced_ that The Hive was the visual inspiration for The Bloom in _Torment: Tides of Numenera._
The concept of a weird flesh-place isn't all that uncommon. But damn, that Hive looks _just_ like The Bloom.
first time watching: my god im surprised somebody made this
fifth time watching: 20:39 asylu-ba-da-ba
The other bugpunk game is Entomorph.
i like gritsa :))
he's nice
@@ARealHuman :))
45:27😂😂🙃🙂
Your voice is sleeping and quiet compared to the rest of the audio. Turn up the volume, speak clearly or WAKE UP.
With that out of the way, Nice video. Not dragging on too much with all the text, but still cover important/interesting points. Thank you
Love this game
All this body horror but nothing compares to saya no uta.
45:00:00
Can you do the titanic game lol
"sanitarium" reminds me of the portuguese word "Sanitario" meaning toilet lol
Alice in the wonderland plz
How do you know all of it isnt real, because its actually possible to win 😂😂 best reality check ever, those carnival games suck
here's a fact about this game: the mother is called the mother because she looks exactly like your mom heyooo!
For the algorithm
woooo
0451 !
Where did trump come from?45:00
Harvester looked scarier