I really wish they would at the very least allow 1 person who has already cleared for the week be in the party and not remove a chest. I have friends who are in a static with no more room, and so i usually just do my clears in PF, but on occasion they have someone who can't make it and want me to fill, and everyone hates how they lose a chest cause i already did my reclears that week.
the rough part is if you allow this at all you normalize splits, which at bare minimum doubles the amount of savage you have to do each week. It's a tough choice
Time to gear an alt. The choice with chests is been a thing for 8+ years. Back then you couldn’t even enter the instance at all, when you have cleared for the week. So its mostly a „you“ problem.
@@starlarlover "just play another character from scratch despite having spent thousands and thousands of hours on your main character" is literally the dumbest advice imaginable, take a moment and think about what you just said lmao Do the entire MSQ again? Unlock all your jobs and wind currents again? Go through all the tedious parts of the game again? What the actual
@@kirigherkins Skips exist; it takes less than 3 days to be raid-ready. Please don't assume that just because you do not want to commit the effort to it, everyone else feels the same way.
@@starlarloverthis is serious cuck/drone behavior, just because the system has been dogshit for a decade doesn’t mean it needs to continue to be dogshit. Hope this helps.
dark knight having a lot of mitigation being only magic damage should be a detriment but there's so much mitigation going around that it ends up not really mattering especially for things like the raidwides in m3s, the first hit eats through the shield of divine veil or shake it off instantly. and you don't exactly want to hold passage of arms through the entire thing. so its not like other tanks have a big advantage there. As for single target tankbusters, there's even more single target mitigation going around that occasionally not using dark mind also doesn't matter. Just slap aquaveil on them or one of the roughly 3000 single target heals/mits that astro has and they're fine. Whm has two charges of tetra, Ast has 3 charges of essential dignity, tanks could literally be taking twice the amount of damage they currently are and we'd still be pretty fine in terms of mitigation
I think they've painted themselves into a corner and I don't think they're able to do a "level squish". Having a new player come in and do the 254 quests from the chocobo cart to Heavensward and only hit around level 30. There is no structure that makes that a fulfilling experience. They'd come out like Happy with his Gordias flashbacks.
i still think that eventually, they're gonna have to have some expansion be the new player experience, and all the old expansion story content is gonna get boxed away in semi-perma new game plus. or maybe a full relaunch of the game again with a new base. i don't know how or when, but i think ffxiv's structure is unsustainable for another full decade
@@Bonzi77 Yeah, it doesn't have a lot of room to have more built on top indefinitely. They would almost be better off making an FF14 - 2 or FF19 be a follow-up new MMO built to avoid the spaghetti code and use what they've learned and pick up the story in a second installment. They could just say "When you killed Zodiark you dropped an enormous number of unsundered souls into the aetherial sea so now, 100 years later, people with damn near superpowers are being born all over the place.".
@@25xxfrostxx imo i think it would be cool if, when development XI finally ends (i don't think they'll ever take it down, it's still too popular), they push a new mmo and let XIV slide into the legacy development mmo slot that XI currently occupies
Hello Mr.Happy! I've been a long time follower of yours, and I absolutely love your content! This isn't in any way related to FFXIV, but I've noticed your weight journey and it's been REALLY inspiring for me who are just beginning my journey, after having gained a lot of weight. So following your Mondays w/ MrHappy has become a workout ritual for me, to start my workout while listening to your VoD. Just wanted to let you know that you're inspiring change outside the game as well as in-game. Thanks for being awesome, and I hope you have a lovely week!
#MrHappyMondays Hello, and good day Haps. I recently encountered a question online, and wanted to hear an answer from someone with a lot of raiding experience. We use a lot of old mechanic names to describe how new mechanics work. Wild charge, protean, etc. What are the most recent mechanics to enter the lexicon as descriptors for later mechs? And do you see anything in DT that might be used as a reference for years to come?
On average, you spend about 87 max grade materia and about 367 max minus 1 tier materia pentamelding. Waaaaay lower than what you said. You can, of course, end up spending way more if your luck is bad, but those are the numbers the math gives.
Hi Mr Happy. Don't know if I made it in time for this weeks recording but I've been thinking. With how busy the release schedule for games is and it being your job, do you think you still form the same connection to games now when they "have to" be beaten fast to keep up compared to your favorite childhood games when you had more time and options were more limited?
One addendum to the "how much does it cost to penta" thing, Some of us (healers) are lucky. We only had to pentameld 4 left side pieces and 1 right side pieces and not the weapon. I had only a few materia and yea, it only cost me like 3m. If you have to pentameld everything probably more like 10m.
#MondaysWithMrHappy Greetings and salutations Mr. happy, hope it's been a good week I think most of us really appreciated how so many aspects were "borrowed" from Treasures of Aht Urghan for Dawntrail, since most of us viewed it as the best content expansion for FFXI, while Chain of Promathia is still the best story in that game (and in my opinion the entirety of the Final Fantasy series.) Since they have continued to take specific character models for enemies, do you find it odd that we didn't get a version of the FFXI Hydra somewhere in Tural. Given the nature of the Tural Vidraal it would have been an excellent call back for us to fight that monstrosity again.
#MrHappyMondays Hey Mr Happy, long time watcher, first time asker. My question is (once again) on the topic of loot lockouts for savage raids. You mentioned that Square Enix is unlikely to remove weekly loot lockouts to keep people's subs going, which is fair. But what are your thoughts about making each role on a character have its own loot lockout each week? Or even just 2 or 3 roles per week. As a Warrior main, I'm enjoying Viper a lot this expansion, but while I'm still searching for my WAR BiS, I have essentially no option for gearing Viper besides creating an entire alt account or just hoping for dupes on reclears. I feel like this strikes a balance between "You can play any job" while keeping the monthly subs going, since gearing a single job is still the exact same speed. I guess they'd have to make some form of change to the way the coffers would work to implement something like this, but what are your preliminary thoughts?
#MrHappyMondays Hello, and one extra hello for any missed. quick ramble before my question. From the brief mention of GW2 last week of other MMOs you've played, I'd figure I'd say it might be worth another revisit someday as their 5th expansion "Janthir Wilds" will have been released after last week's video; and we finally have real player housing. Also that merit point system you mentioned from FF11 sounds similar to GW2's mastery system which has kept expanding every expansion since Heart of Thorns instead of raising the max character level every few years (still 80). Anyone on to my question: With the above mentioned do you think there are other examples where FF14 can experiment with horizontal progression?
#MrHappyMondays Hello and hi. I'm glad to hear that you are working on levelling guide from 1-100, I think this is something that is missing currently in this community. My question is related to awkward spot between 60-70 that doesn't have too many good choices, is it good to just spam void ark if levelling dungeons queues are really bad?
#MondaysWithTheHaps Hey Happy, how you doing, I'm doing good, how you doooooin!! Question for ya - with the final MSQ boss from DT proper, when do you expect we'll get that extreme fight? I was surprised to see only boss 1 and 2 from MSQ had an Extreme already and not the final boss. Why is it they pace it that way? Just to spread out/milk subscriptions or some other obvious reason I'm missing?
#Mrhappymondays Hi hello, first time asking a question! Do you think they'll ever update buff/debuff tooltips to say the actual number or do you think that will lead to min maxing? There's a lot of places like Shiva, Suzaku, or even the DT mountain dungeon who's name escapes me where you can get one or more stacks of damage up and then your numbers don't even feel any higher. Are these just like a 1% increase each?
18:50 I've had the radical opinion that personal loot should be added into savage. there are too many gearsets and too many jobs. does that mean you get bis in 2-3 weeks? yes and who cares. you have 6 other gearsets to collect even if you just like the cosmetics. Additionally delete twines and coatings. tomestone gear is raid ilvl by default.
forgot to mention: NO PENALTY for having helpers. why be anal about savage specifically when all other content allows helpers without deleting rewards. even ultimates when it'll still have a weekly totem
You gotta remember that this BiS is gonna be the best gear until 7.2, getting BiS that quickly will make the good number of people who only play 1 job drop off savage or the game itself really fast. I think they should just bump the capped tome limit to 900 and double the number of books you get the major patch after savage releases.
Howdy Haps #HappyMondaysWithMr First time asker, I just finished the raid tier with my group I put together and it was a train wreck most of the way through. When you are attempting to week 1 prog, how do you trial people to join your group? This tier I tried trialing people through extremes and vibes and skill were great in the extremes, but turned into a bad time when savage came around. For the next tier I just want to be more prepared. On top of that, how do you find people if you don't really have those connections to high end raiders?
I think savage raids need to do it like tokens. you get 6 total tokens a week don’t count against clears. so say i clear MS1-4. i can’t still help 2 groups without penalty. however limit it to 1-2 people can “activate” that token. so you can’t have a 7 man clear party carry someone. but I could help my friend catch up doing 1 and 2 etc with a group of randos. still only get to loot once per clear though
#MrHappyMondays Hey Happy, For M1S Mouser, you've mentioned a strategy where you stay on one side and don't need as much movement, but I can't think of a way to do that without relying on a lot of luck. Could you explain the strategy?
#MrHappyMondays Hi Haps - hope mom and cats are well! I've been playing on and off since 1.0 and decided to give a shot at Savage tier first time and joined a static. I've only ever done normal content but I've been holding my own and improving. Idk man, I'm just turned off by everyone checking parses, logs, and all other third party crap. I just play the game that's in front of me. It looks like our static is going to collapse because people can't show up. What advice would you give someone who wants to play the Savage/harder content, but doesn't want to commit to a static each week? Thanks!
Honestly, I think all dps support abilities should just effect themselves, minus mantra and the phys ranged damage mit. Though maybe still reduce them back down to 10%. Mantra doesn't take away from the healers job, it just enhances the healers healing.
#MrMondaysAreHappy What's good Happs! Group is working on A4S MINE, almost had it, just need to not troll Nisi and we should have it in the bag. After Eden ultimate, we might be looking at Shadowbringers MSQ Ultimate, but thinking about it, they have never had a wall boss in Ultimate in any phase. Do you think that will be a major design challenge for them to overcome? I don't see them cutting out the entire giant phase of Hades just to not have it in there, but wall bosses feel somewhat less skill expressive in terms of positioning for tanks and positionals for melees (Not that those are make or break when it comes to fights). I suppose we will also have to see where their design philosophy goes with Eden. Hope you have a great weekend and your reclears bear many loot
#MondaysWithMrHappy Hey Mr. Happy. First time questioner here. I’m a Reaper main but have kept that Machinist piece in my pocket for a long time. I think Machinist is super fun in 7.0 but it’s staggering to me that Bard and Dancer still out DPS it. Is this more of a problem with Bard and Dancer being overtuned or is it that Machinist still hasn’t been tuned enough?
#MrHappyMondays Greetings, Mr. Happy! Greetings, Chat! How are you Happy? I hope you and the family are keeping well. My question is a fashion/mount type. What do you think of the concept of having the ability to utilize radios, headphones, and other electronics due to lore reasons or in-game mounts to play custom playlists? The car, bikes, and other more modern mounts can have the capacity as mount action buttons to make a playlist menu appear. And players have been seen wearing modern day looking headphones. So as a fashion accessory we can have a Walkman or use that tomestone phone.. hmm. What do you guys think?
#MrHappyMondays Hi and good morning, Mr. Happy! I was debating this with a friend and I was wondering, how you would rank the music from the tiers so far in the game, including the Arcadion and the 4 songs we have heard so far. Have a wonderful week
#MondaysWithMrHappy - Hiya Happs! You doin' good? I'm doin' pretty good. "Doing well", as an English instructor once informed me (apparently, "doing good" isn't proper for some reasons). It's interesting to me you say Ashes of Creation is dead in the water when it seems to be moving into Alpha starting in October, while you seem to have higher hopes for Pantheon...my views are the opposite as someone who follows both and backed both a while ago. Pantheon I have little faith in after the death of the lead and then the total tonal and artistic shift they did recently (okay, a year ago?) that seemed to send a lot of people who had stuck with it for a decade to the hills. I'm curious why you think that it's in good - or at least better - shape. I stopped paying attention to Pantheon after the art style shift and the redesign announcement since it seems like they're starting all over from scratch - AGAIN - which made me think that game will either never launch or will be in a very constricted state if it hobbles across the finish line. AoC seems to have/be more of a game there from what I've seen, so I'm curious why you think it's "dead in the water" just a few months from going into Alpha when it seems to me they're actually doing good work and development. I'll probably keep following both since I'd like to have an interesting MMO with an interesting world (FFXIV I love to death and will keep playing...but the open world is basically stage set backdrops for the MSQ that doesn't really exist for any other reason outside of that anymore), I'm just curious what you know/see that I don't (I don't know people that work at these companies) that makes you draw the exact opposite conclusion that I have for Pantheon vs Ashes.
#MrHappyMondays Hey, Haps, how you doin'? My question is pretty short, sweet, and to the point: Grand Company ranks, what gives? I have been playing since 1.0 and I only JUST reached Flame Captain (because I stopped at First Lieutenant and basically sat there forever). I see a ton of ranks ahead of Captain but everything online I've seen just says that Captain is the highest and there are still no talks as to whether or not the ranks will continue (Second Commander and up). Was just wondering if I'm missing it somewhere and there are more ranks or if there aren't, in which case, have you heard anything about future GC ranks? Thanks! :D
31:30 The only 2 ways to make tank raid mits fair is to buff the DRK and GNB ones to work for all AoE attacks OR nerf the WAR PLD ones to where they are not great for everything (IE make them situational as well). Personally, I prefer them to all work for all fights, because otherwise it creates scenarios where specific jobs are not wanted for certain fights. There is still 1000 ways to make the abilities unique from each other and still always be useful. The devs need to get more creative than "reduces damage by x%." It's lazy. There's so much more you can do for defensive cooldowns. Steal them from WoW if you need to... It doesn't need to be "pros and cons" as you say Happy. We can have both.
Raid tier might be easier but pf is still having a hard time in 4, I cleared 1-3 in one day and then spent 20hr in p4s on aether,crystal,and primal, got to 10% probably 10 times and every single time someone wipes us on sunrise uptime. Unreal right now
#mrhappymondays hello, I was wondering what job you would like to see as the next healer. For instance I think a melee healer would be interesting, like a monk-esque where every second GCD was a targeted heal, i.e. kardia, and every third GCD or different stance would be small aoe heals or something of that nature. Seems it’d make healing more interesting and engaging.
#MrHappyMondays Greetings, hello! Hope you are having a good day Happy. This might be a weird topic to ask about but I rarely see it discussed. What are some tips as to how to aim your camera and what to look at when raiding? What are the major factors that make up the decision as to where your camera is facing? Are there any fights with very unique camera placement you can think back on and laugh about?
#MrHappyamondays Hey Haps, hope you doing fine, I'm doing fine! My question relates to what I heard a friend of mine talk about. He said that ultimates a patch or 2 after they come out are easier then week 1 savage. I may have not done ultimates yet, but have done plenty savage. But i feel like this isn't true? Because my impression is that there is still alot of mechanical execution even if the dps checks gets lighter. Just curious to your thoughts
I think such gimmick is more meant for ultimate raiders ^^ precise coordination and timing. I think they still like to keep savage doable for casual as well!! Haha, but the idea sounds super wild!! Oh, it reminds me maybe a bit of TOP's pantokrat? (sorry for the spelling!) I never done TOP so what I saw and read may be wrong.
@@yabiyabi You had to repeatedly pass a buff for people who needed to take a hit in O10S, which was a second fight in a tier. It's not outside of the scope for savage historically. That could be beefed up for a fourth fight.
#MondaysWithMrHappy Hey, hiya, and hello! What are your hopes for the new Field Operation were getting in DT, and which patch do you think itll come in? Id hope its closer to Bozja than Eureka bc Eureka makes my brain hurt lmao.
#MondaysWithMrHappy Hi hey hello what's up how's it going? Depending on what gets revealed at Gamescon this question might be moot, but what are the chances the Dawntrail trial series will be a collab with Monster Hunter Wilds? I could see us tussling with Diablos in Shaaloani, with Valigarmanda being used for a hunt in return (though some might find him a little too similar to Alatreon). If not this, do you have any speculation on the trial series and do you think it will be separate from the MSQ unlike ARR and EW.
yoship has said in the past that if they did another collab, it'd be diabolos/nidhogg! though, that was a while ago now, so it very well could change :]
#MondayWithMrHappy Heya happs, hope you’re having a great day! I’ll keep it short, as I’m sure the questions about your fitness journey (not sure what else to call it so sorry if that’s the incorrect wording) are starting to get a bit old I’m just curious as someone who’s currently at an all time low when it comes to self esteem are there any basic things I can do with no equipment to drop some weight and maybe feel a bit better about myself?
#MondaysWithMrHappy Hey there! Long time watcher first time asker, yadda yadda ya. I started playing around EW release, so DT is my first expansion launch. My friend has been pushing for me to try the DT Extremes, since I never fought any EXs (at least, not synced) while playing catchup. However... I just don't see the point? I don't need the gear, I'm fine with not having the mounts (even if they are neat), and the whole process of "throw yourself at the boss a bunch of times to learn its mechanics" sounds more miserable than fun to me (and before anyone says it, I value experiencing things blind too much to watch video guides beforehand. That ain't happening). So, my question(s): what are your reasons for doing Extreme/Savage fights? What makes them enjoyable to you? What am I missing about these fights that makes them more "fun" than "chore"?
for me, it's the experience! as an ultimate raider, there's nothing quite like that satisfaction you get when you clear something incredibly hard - it makes it very worth it to me! it's nice getting to feel like you're good at something, and it's even nicer getting to feel that way with whatever team you end up going in with! plus, i just really like figuring out the puzzle that is fight mechanics :]
For me it is partly mount and gear partly, just have that rpg level progression itch constantly in all games But primarily it’s things like enjoying the difficulty for stimulation, enjoying that moment when you get the clear, especially with a group. Also just getting to play my classes at max level with a goal is huge for me and that tends to be the best environment for that :3
#mondayshappymr Hey there! How in the world is M2S the hardest fight to get PF reclears in the entire tier? Mechanically, it should be the easiest fight of all of them, besides some of the memory aspects. I've been raiding since stormblood and I have never had a situation where I couldn't get all of my reclears in a week because PF couldn't do the SECOND fight. Have you run into something like this as well in PF? I can understand alarm pheromones 1 causing a few wipes due to bad rng, but the sheer amount of wipes to people not making it to towers in beat 3 is staggering. Not even just casters. Phys ranged don't even make it in time. It's just blowing my mind and I'm wondering if my group luck is just that bad.
It’s really simple, PF learns positions not mechanics. Your average PF player just knows where to stand during which mechanic and that’s it. So you get stuff like beat 1 or Alpha 1 where you just need to pay attention and your average PF player falls apart. Watch, just try and have the sups move CW instead of CCW for pairs and you won’t even make it past the first two mechanics.
#MondayWithMisterHappy Hello Happy. So... I accidentally convinced a friend in my FC to go for the "World-class Troller" title, could that be considered evil?
I ain't MrHappy, but it is much faster to do now than it was before mainly due to how powerful Triple Hook is. If you know what you're doing in some of the spectral windows, you could easily come out with 20k++ points in one boat with very little effort.
At least do them the kindness of showing them guides (like Tyo'to's on Teamcraft) so they can learn to optimize, and then you might be up to "neutral." (If you're getting less than 10k per boat, it's obnoxious AF.) Source: Just got World-class Troller last week, finally.
#DawnstreamerHapoolJaJaMonday Greetings and hello to vow of happy and salutations to the vow of madge Last year i enjoyed the Confessions from the Duty finder episode of state of the realm, in fact its my favorite episode of the show and ive relistened to it a bunch of times especially when on the road so I was wondering if you and sly have any plans for another one
#mrhappyMonday I almost forgot to say hello...so hello! wow I thought i was the only one who played Silkroad online, let me pick your brain then give me your opinion on why Silkroad online is a bad example of MMOs?
Penta meld material numbers are way off in my experience. I've never used more than 200 of a single material type that required 5% meld chance across a whole 11 peice crafted set
What? They dont want people to get carried??? Thats bullshit. How many PFs you see that says 8mil gil for all loot, or 4mil gil for weapon on M4s??? cause i know a lot cause i just earned 25 mil gil in the last week from all the different runs. This is so dumb. All it does is that i cant help my friend who is poor to get 2 chest.... also, can we talk about why is that savages drop gear (not the chest but the gear) for jobs that are not even in the run??? Can we please stop this?
4:20 pentameld? i have 150 million gil but i'm a cheapskate and meld xii and ix. i do hunts and sold all of the materias lol. xi was 30000 gil and only now dropped to 12000. the ix takes 20 to 100 materias for 1 gear. if you play tank, you can meld xi with tenacity and/or skill speed instead.
Ngl I haven’t seen a single person compare this raid tier to Gordias lmao dude just made that up to get a reaction
Mr happy simping engage...can start the violating here
Even if it were true, people really don't understand why Gordias killed the raiding community at the time.
That Gordias comment was an AI failing to assimilate and use colloquialism
I really wish they would at the very least allow 1 person who has already cleared for the week be in the party and not remove a chest. I have friends who are in a static with no more room, and so i usually just do my clears in PF, but on occasion they have someone who can't make it and want me to fill, and everyone hates how they lose a chest cause i already did my reclears that week.
the rough part is if you allow this at all you normalize splits, which at bare minimum doubles the amount of savage you have to do each week. It's a tough choice
Time to gear an alt. The choice with chests is been a thing for 8+ years. Back then you couldn’t even enter the instance at all, when you have cleared for the week. So its mostly a „you“ problem.
@@starlarlover "just play another character from scratch despite having spent thousands and thousands of hours on your main character" is literally the dumbest advice imaginable, take a moment and think about what you just said lmao
Do the entire MSQ again? Unlock all your jobs and wind currents again? Go through all the tedious parts of the game again? What the actual
@@kirigherkins Skips exist; it takes less than 3 days to be raid-ready. Please don't assume that just because you do not want to commit the effort to it, everyone else feels the same way.
@@starlarloverthis is serious cuck/drone behavior, just because the system has been dogshit for a decade doesn’t mean it needs to continue to be dogshit. Hope this helps.
The vow of madge taking over at the end made my day 🤣
dark knight having a lot of mitigation being only magic damage should be a detriment but there's so much mitigation going around that it ends up not really mattering
especially for things like the raidwides in m3s, the first hit eats through the shield of divine veil or shake it off instantly. and you don't exactly want to hold passage of arms through the entire thing. so its not like other tanks have a big advantage there. As for single target tankbusters, there's even more single target mitigation going around that occasionally not using dark mind also doesn't matter. Just slap aquaveil on them or one of the roughly 3000 single target heals/mits that astro has and they're fine. Whm has two charges of tetra, Ast has 3 charges of essential dignity, tanks could literally be taking twice the amount of damage they currently are and we'd still be pretty fine in terms of mitigation
Looking like a snack
I think they've painted themselves into a corner and I don't think they're able to do a "level squish". Having a new player come in and do the 254 quests from the chocobo cart to Heavensward and only hit around level 30. There is no structure that makes that a fulfilling experience.
They'd come out like Happy with his Gordias flashbacks.
i still think that eventually, they're gonna have to have some expansion be the new player experience, and all the old expansion story content is gonna get boxed away in semi-perma new game plus. or maybe a full relaunch of the game again with a new base. i don't know how or when, but i think ffxiv's structure is unsustainable for another full decade
@@Bonzi77 Yeah, it doesn't have a lot of room to have more built on top indefinitely.
They would almost be better off making an FF14 - 2 or FF19 be a follow-up new MMO built to avoid the spaghetti code and use what they've learned and pick up the story in a second installment. They could just say "When you killed Zodiark you dropped an enormous number of unsundered souls into the aetherial sea so now, 100 years later, people with damn near superpowers are being born all over the place.".
@@25xxfrostxx imo i think it would be cool if, when development XI finally ends (i don't think they'll ever take it down, it's still too popular), they push a new mmo and let XIV slide into the legacy development mmo slot that XI currently occupies
Hello Mr.Happy!
I've been a long time follower of yours, and I absolutely love your content!
This isn't in any way related to FFXIV, but I've noticed your weight journey and it's been REALLY inspiring for me who are just beginning my journey, after having gained a lot of weight. So following your Mondays w/ MrHappy has become a workout ritual for me, to start my workout while listening to your VoD. Just wanted to let you know that you're inspiring change outside the game as well as in-game.
Thanks for being awesome, and I hope you have a lovely week!
#MrHappyMondays
Hello, and good day Haps. I recently encountered a question online, and wanted to hear an answer from someone with a lot of raiding experience. We use a lot of old mechanic names to describe how new mechanics work. Wild charge, protean, etc. What are the most recent mechanics to enter the lexicon as descriptors for later mechs? And do you see anything in DT that might be used as a reference for years to come?
On average, you spend about 87 max grade materia and about 367 max minus 1 tier materia pentamelding. Waaaaay lower than what you said. You can, of course, end up spending way more if your luck is bad, but those are the numbers the math gives.
I agree that doing a level squish after level 100. Would be a great time to do it.
Hope anyone reading this has a good day today.
Hi Mr Happy.
Don't know if I made it in time for this weeks recording but I've been thinking.
With how busy the release schedule for games is and it being your job, do you think you still form the same connection to games now when they "have to" be beaten fast to keep up compared to your favorite childhood games when you had more time and options were more limited?
One addendum to the "how much does it cost to penta" thing,
Some of us (healers) are lucky. We only had to pentameld 4 left side pieces and 1 right side pieces and not the weapon. I had only a few materia and yea, it only cost me like 3m.
If you have to pentameld everything probably more like 10m.
#MondaysWithMrHappy
Greetings and salutations Mr. happy, hope it's been a good week
I think most of us really appreciated how so many aspects were "borrowed" from Treasures of Aht Urghan for Dawntrail, since most of us viewed it as the best content expansion for FFXI, while Chain of Promathia is still the best story in that game (and in my opinion the entirety of the Final Fantasy series.)
Since they have continued to take specific character models for enemies, do you find it odd that we didn't get a version of the FFXI Hydra somewhere in Tural. Given the nature of the Tural Vidraal it would have been an excellent call back for us to fight that monstrosity again.
#MrHappyMondays
Hey Mr Happy, long time watcher, first time asker.
My question is (once again) on the topic of loot lockouts for savage raids. You mentioned that Square Enix is unlikely to remove weekly loot lockouts to keep people's subs going, which is fair. But what are your thoughts about making each role on a character have its own loot lockout each week? Or even just 2 or 3 roles per week.
As a Warrior main, I'm enjoying Viper a lot this expansion, but while I'm still searching for my WAR BiS, I have essentially no option for gearing Viper besides creating an entire alt account or just hoping for dupes on reclears. I feel like this strikes a balance between "You can play any job" while keeping the monthly subs going, since gearing a single job is still the exact same speed. I guess they'd have to make some form of change to the way the coffers would work to implement something like this, but what are your preliminary thoughts?
#MrHappyMondays
Hello, and one extra hello for any missed. quick ramble before my question. From the brief mention of GW2 last week of other MMOs you've played, I'd figure I'd say it might be worth another revisit someday as their 5th expansion "Janthir Wilds" will have been released after last week's video; and we finally have real player housing.
Also that merit point system you mentioned from FF11 sounds similar to GW2's mastery system which has kept expanding every expansion since Heart of Thorns instead of raising the max character level every few years (still 80).
Anyone on to my question: With the above mentioned do you think there are other examples where FF14 can experiment with horizontal progression?
#MrHappyMondays
Hello and hi. I'm glad to hear that you are working on levelling guide from 1-100, I think this is something that is missing currently in this community. My question is related to awkward spot between 60-70 that doesn't have too many good choices, is it good to just spam void ark if levelling dungeons queues are really bad?
#MondaysWithTheHaps Hey Happy, how you doing, I'm doing good, how you doooooin!!
Question for ya - with the final MSQ boss from DT proper, when do you expect we'll get that extreme fight? I was surprised to see only boss 1 and 2 from MSQ had an Extreme already and not the final boss. Why is it they pace it that way? Just to spread out/milk subscriptions or some other obvious reason I'm missing?
#Mrhappymondays
Hi hello, first time asking a question! Do you think they'll ever update buff/debuff tooltips to say the actual number or do you think that will lead to min maxing? There's a lot of places like Shiva, Suzaku, or even the DT mountain dungeon who's name escapes me where you can get one or more stacks of damage up and then your numbers don't even feel any higher. Are these just like a 1% increase each?
18:50 I've had the radical opinion that personal loot should be added into savage. there are too many gearsets and too many jobs. does that mean you get bis in 2-3 weeks? yes and who cares. you have 6 other gearsets to collect even if you just like the cosmetics. Additionally delete twines and coatings. tomestone gear is raid ilvl by default.
forgot to mention: NO PENALTY for having helpers. why be anal about savage specifically when all other content allows helpers without deleting rewards. even ultimates when it'll still have a weekly totem
You gotta remember that this BiS is gonna be the best gear until 7.2, getting BiS that quickly will make the good number of people who only play 1 job drop off savage or the game itself really fast.
I think they should just bump the capped tome limit to 900 and double the number of books you get the major patch after savage releases.
Howdy Haps #HappyMondaysWithMr
First time asker, I just finished the raid tier with my group I put together and it was a train wreck most of the way through. When you are attempting to week 1 prog, how do you trial people to join your group? This tier I tried trialing people through extremes and vibes and skill were great in the extremes, but turned into a bad time when savage came around. For the next tier I just want to be more prepared. On top of that, how do you find people if you don't really have those connections to high end raiders?
In terms of the aoe mit, just make them like addle/feint. Its unique and viable EVERYWHERE
I think savage raids need to do it like tokens. you get 6 total tokens a week don’t count against clears. so say i clear MS1-4. i can’t still help 2 groups without penalty. however limit it to 1-2 people can “activate” that token. so you can’t have a 7 man clear party carry someone. but I could help my friend catch up doing 1 and 2 etc with a group of randos. still only get to loot once per clear though
Crystal Tower Ultimate should include Twinning stuff, especially the alexander time travel core.
#MrHappyMondays
Hey Happy,
For M1S Mouser, you've mentioned a strategy where you stay on one side and don't need as much movement, but I can't think of a way to do that without relying on a lot of luck. Could you explain the strategy?
#MrHappyMondays
Hi Haps - hope mom and cats are well! I've been playing on and off since 1.0 and decided to give a shot at Savage tier first time and joined a static. I've only ever done normal content but I've been holding my own and improving. Idk man, I'm just turned off by everyone checking parses, logs, and all other third party crap. I just play the game that's in front of me. It looks like our static is going to collapse because people can't show up. What advice would you give someone who wants to play the Savage/harder content, but doesn't want to commit to a static each week? Thanks!
Honestly, I think all dps support abilities should just effect themselves, minus mantra and the phys ranged damage mit. Though maybe still reduce them back down to 10%. Mantra doesn't take away from the healers job, it just enhances the healers healing.
#MrMondaysAreHappy
What's good Happs! Group is working on A4S MINE, almost had it, just need to not troll Nisi and we should have it in the bag.
After Eden ultimate, we might be looking at Shadowbringers MSQ Ultimate, but thinking about it, they have never had a wall boss in Ultimate in any phase. Do you think that will be a major design challenge for them to overcome? I don't see them cutting out the entire giant phase of Hades just to not have it in there, but wall bosses feel somewhat less skill expressive in terms of positioning for tanks and positionals for melees (Not that those are make or break when it comes to fights). I suppose we will also have to see where their design philosophy goes with Eden.
Hope you have a great weekend and your reclears bear many loot
#MondaysWithMrHappy
Hey Mr. Happy. First time questioner here. I’m a Reaper main but have kept that Machinist piece in my pocket for a long time. I think Machinist is super fun in 7.0 but it’s staggering to me that Bard and Dancer still out DPS it. Is this more of a problem with Bard and Dancer being overtuned or is it that Machinist still hasn’t been tuned enough?
#MrHappyMondays
Greetings, Mr. Happy! Greetings, Chat! How are you Happy? I hope you and the family are keeping well. My question is a fashion/mount type.
What do you think of the concept of having the ability to utilize radios, headphones, and other electronics due to lore reasons or in-game mounts to play custom playlists?
The car, bikes, and other more modern mounts can have the capacity as mount action buttons to make a playlist menu appear.
And players have been seen wearing modern day looking headphones. So as a fashion accessory we can have a Walkman or use that tomestone phone.. hmm. What do you guys think?
#MrHappyMondays
Hi and good morning, Mr. Happy!
I was debating this with a friend and I was wondering, how you would rank the music from the tiers so far in the game, including the Arcadion and the 4 songs we have heard so far.
Have a wonderful week
#MondaysWithMrHappy - Hiya Happs! You doin' good? I'm doin' pretty good. "Doing well", as an English instructor once informed me (apparently, "doing good" isn't proper for some reasons).
It's interesting to me you say Ashes of Creation is dead in the water when it seems to be moving into Alpha starting in October, while you seem to have higher hopes for Pantheon...my views are the opposite as someone who follows both and backed both a while ago.
Pantheon I have little faith in after the death of the lead and then the total tonal and artistic shift they did recently (okay, a year ago?) that seemed to send a lot of people who had stuck with it for a decade to the hills. I'm curious why you think that it's in good - or at least better - shape. I stopped paying attention to Pantheon after the art style shift and the redesign announcement since it seems like they're starting all over from scratch - AGAIN - which made me think that game will either never launch or will be in a very constricted state if it hobbles across the finish line.
AoC seems to have/be more of a game there from what I've seen, so I'm curious why you think it's "dead in the water" just a few months from going into Alpha when it seems to me they're actually doing good work and development.
I'll probably keep following both since I'd like to have an interesting MMO with an interesting world (FFXIV I love to death and will keep playing...but the open world is basically stage set backdrops for the MSQ that doesn't really exist for any other reason outside of that anymore), I'm just curious what you know/see that I don't (I don't know people that work at these companies) that makes you draw the exact opposite conclusion that I have for Pantheon vs Ashes.
#MrHappyMondays
Hey, Haps, how you doin'?
My question is pretty short, sweet, and to the point: Grand Company ranks, what gives? I have been playing since 1.0 and I only JUST reached Flame Captain (because I stopped at First Lieutenant and basically sat there forever). I see a ton of ranks ahead of Captain but everything online I've seen just says that Captain is the highest and there are still no talks as to whether or not the ranks will continue (Second Commander and up). Was just wondering if I'm missing it somewhere and there are more ranks or if there aren't, in which case, have you heard anything about future GC ranks?
Thanks! :D
31:30 The only 2 ways to make tank raid mits fair is to buff the DRK and GNB ones to work for all AoE attacks OR nerf the WAR PLD ones to where they are not great for everything (IE make them situational as well). Personally, I prefer them to all work for all fights, because otherwise it creates scenarios where specific jobs are not wanted for certain fights. There is still 1000 ways to make the abilities unique from each other and still always be useful. The devs need to get more creative than "reduces damage by x%." It's lazy. There's so much more you can do for defensive cooldowns. Steal them from WoW if you need to... It doesn't need to be "pros and cons" as you say Happy. We can have both.
Raid tier might be easier but pf is still having a hard time in 4,
I cleared 1-3 in one day and then spent 20hr in p4s on aether,crystal,and primal, got to 10% probably 10 times and every single time someone wipes us on sunrise uptime. Unreal right now
#MrHappyMonday
Hello Haps, how ya doin?
Quick question. Been watching SOTR since Stormblood; how did you and Sly meet?
#mrhappymondays hello, I was wondering what job you would like to see as the next healer. For instance I think a melee healer would be interesting, like a monk-esque where every second GCD was a targeted heal, i.e. kardia, and every third GCD or different stance would be small aoe heals or something of that nature. Seems it’d make healing more interesting and engaging.
Call Haps George Michael cause you gotta have faith.
#MrHappyMondays Greetings, hello! Hope you are having a good day Happy. This might be a weird topic to ask about but I rarely see it discussed.
What are some tips as to how to aim your camera and what to look at when raiding? What are the major factors that make up the decision as to where your camera is facing? Are there any fights with very unique camera placement you can think back on and laugh about?
Some of the expert dungeons have tougher mechanics than M4S mustard bomb lol, it's a free mechanic
#MrHappyamondays
Hey Haps, hope you doing fine, I'm doing fine!
My question relates to what I heard a friend of mine talk about. He said that ultimates a patch or 2 after they come out are easier then week 1 savage.
I may have not done ultimates yet, but have done plenty savage. But i feel like this isn't true? Because my impression is that there is still alot of mechanical execution even if the dps checks gets lighter. Just curious to your thoughts
They could turn Vermillion into a traditional MOBA game. That would be something.
Imagine if mustard bomb and the towers were combined and you had to pass the bomb multiple time, but it was a smaller explosion.
I think such gimmick is more meant for ultimate raiders ^^ precise coordination and timing. I think they still like to keep savage doable for casual as well!! Haha, but the idea sounds super wild!! Oh, it reminds me maybe a bit of TOP's pantokrat? (sorry for the spelling!) I never done TOP so what I saw and read may be wrong.
@@yabiyabi You had to repeatedly pass a buff for people who needed to take a hit in O10S, which was a second fight in a tier. It's not outside of the scope for savage historically. That could be beefed up for a fourth fight.
#mondayswithmrhappy
you mentioned you went to NY for the new Atlus RPG, have you played any of the SMT games?
#MondaysWithMrHappy
Hey, hiya, and hello! What are your hopes for the new Field Operation were getting in DT, and which patch do you think itll come in? Id hope its closer to Bozja than Eureka bc Eureka makes my brain hurt lmao.
#MondaysWithMrHappy Hi hey hello what's up how's it going?
Depending on what gets revealed at Gamescon this question might be moot, but what are the chances the Dawntrail trial series will be a collab with Monster Hunter Wilds? I could see us tussling with Diablos in Shaaloani, with Valigarmanda being used for a hunt in return (though some might find him a little too similar to Alatreon).
If not this, do you have any speculation on the trial series and do you think it will be separate from the MSQ unlike ARR and EW.
yoship has said in the past that if they did another collab, it'd be diabolos/nidhogg! though, that was a while ago now, so it very well could change :]
#MondayWithMrHappy
Heya happs, hope you’re having a great day!
I’ll keep it short, as I’m sure the questions about your fitness journey (not sure what else to call it so sorry if that’s the incorrect wording) are starting to get a bit old I’m just curious as someone who’s currently at an all time low when it comes to self esteem are there any basic things I can do with no equipment to drop some weight and maybe feel a bit better about myself?
Wait, we do have an idea for who the major "villain" of 7.3 will be? Oh gosh, I'm not sure I picked up on that 😳
There's videos on YT by lore enthusiasts speculating it could be Ultima for various ressons, the loreheads explain it better than I could
#MondaysWithMrHappy Hey there! Long time watcher first time asker, yadda yadda ya.
I started playing around EW release, so DT is my first expansion launch. My friend has been pushing for me to try the DT Extremes, since I never fought any EXs (at least, not synced) while playing catchup.
However... I just don't see the point? I don't need the gear, I'm fine with not having the mounts (even if they are neat), and the whole process of "throw yourself at the boss a bunch of times to learn its mechanics" sounds more miserable than fun to me (and before anyone says it, I value experiencing things blind too much to watch video guides beforehand. That ain't happening).
So, my question(s): what are your reasons for doing Extreme/Savage fights? What makes them enjoyable to you? What am I missing about these fights that makes them more "fun" than "chore"?
for me, it's the experience! as an ultimate raider, there's nothing quite like that satisfaction you get when you clear something incredibly hard - it makes it very worth it to me! it's nice getting to feel like you're good at something, and it's even nicer getting to feel that way with whatever team you end up going in with!
plus, i just really like figuring out the puzzle that is fight mechanics :]
For me it is partly mount and gear partly, just have that rpg level progression itch constantly in all games
But primarily it’s things like enjoying the difficulty for stimulation, enjoying that moment when you get the clear, especially with a group. Also just getting to play my classes at max level with a goal is huge for me and that tends to be the best environment for that :3
#mondayshappymr
Hey there! How in the world is M2S the hardest fight to get PF reclears in the entire tier? Mechanically, it should be the easiest fight of all of them, besides some of the memory aspects. I've been raiding since stormblood and I have never had a situation where I couldn't get all of my reclears in a week because PF couldn't do the SECOND fight. Have you run into something like this as well in PF? I can understand alarm pheromones 1 causing a few wipes due to bad rng, but the sheer amount of wipes to people not making it to towers in beat 3 is staggering. Not even just casters. Phys ranged don't even make it in time. It's just blowing my mind and I'm wondering if my group luck is just that bad.
It’s really simple, PF learns positions not mechanics. Your average PF player just knows where to stand during which mechanic and that’s it. So you get stuff like beat 1 or Alpha 1 where you just need to pay attention and your average PF player falls apart.
Watch, just try and have the sups move CW instead of CCW for pairs and you won’t even make it past the first two mechanics.
#MondayWithMisterHappy
Hello Happy.
So... I accidentally convinced a friend in my FC to go for the "World-class Troller" title, could that be considered evil?
I ain't MrHappy, but it is much faster to do now than it was before mainly due to how powerful Triple Hook is. If you know what you're doing in some of the spectral windows, you could easily come out with 20k++ points in one boat with very little effort.
At least do them the kindness of showing them guides (like Tyo'to's on Teamcraft) so they can learn to optimize, and then you might be up to "neutral." (If you're getting less than 10k per boat, it's obnoxious AF.) Source: Just got World-class Troller last week, finally.
#DawnstreamerHapoolJaJaMonday
Greetings and hello to vow of happy and salutations to the vow of madge
Last year i enjoyed the Confessions from the Duty finder episode of state of the realm, in fact its my favorite episode of the show and ive relistened to it a bunch of times especially when on the road so I was wondering if you and sly have any plans for another one
First 🎉
#mrhappyMonday
I almost forgot to say hello...so hello!
wow I thought i was the only one who played Silkroad online, let me pick your brain then give me your opinion on why Silkroad online is a bad example of MMOs?
Penta meld material numbers are way off in my experience. I've never used more than 200 of a single material type that required 5% meld chance across a whole 11 peice crafted set
LETS GO SECOND
What? They dont want people to get carried??? Thats bullshit. How many PFs you see that says 8mil gil for all loot, or 4mil gil for weapon on M4s??? cause i know a lot cause i just earned 25 mil gil in the last week from all the different runs. This is so dumb. All it does is that i cant help my friend who is poor to get 2 chest.... also, can we talk about why is that savages drop gear (not the chest but the gear) for jobs that are not even in the run??? Can we please stop this?
Thats only for the weapon. Back then we didn’t had chests and raids dropped straight up random gear. It‘s way better than it used to be.
4:20
pentameld?
i have 150 million gil but i'm a cheapskate and meld xii and ix.
i do hunts and sold all of the materias lol.
xi was 30000 gil and only now dropped to 12000.
the ix takes 20 to 100 materias for 1 gear.
if you play tank, you can meld xi with tenacity and/or skill speed instead.
Oh god what am I reading
@@guifmurb if you need 162 extra materia points to clear, maybe you should git gud. everyone saying there is no dps check anyway. i'm just sayin.
@@asdsad17 my man you're telling people to meld tenacity and sks on a tank in 2024 while telling someone to "git gud"
believe it or not but a full pentameld crit/ dh is only 2% stronger then a pentameld with crit/dh guaranted materia + sks/tenacity overmelds