if you are using the guide from the wiki, its outdated now. mainly for solar tracking. In the past with the daylight sensor facing up, the Vertical would read from 90 (noon or 12 o'clock) to 0 (midnight or 6 o'clock). the Horizontal would read 0 to 359/360 where 0 is direction the sensor date port faced. Thus via the wiki, the reason why you added 90 to the Vertical was to shift the 0 to the 3 o'clock position, "tilt it on its side". Now (solar sensor face up) Vertical reads how "high in the sky" the sun is to the horizon. as well the Horizontal reads 0 to 180 then -180 back to 0. i havent done any testing to fix my solar tracking scripts, but i have fixed my grow light script part. This is what i do: i take the Horizontal angle of the sensor add 180, changing to read 0-360. then a little math, almost all plants need 8hrs (8 min real time) of light and 5 darkness. Ea day is 20min long so: 360/20=18, 18deg per min. you need at 8 of light. so lets say you want 14hrs of light, the rest dark. 14*18=252. so a compare unit-set less than, memory-set 252 to batch writer to turn the grow lights on. As for grow lights you have WAYYYYY to many!!! a single grow light can handle up to a 7x7 area. the "center" point of a grow light is the side where the power port is.
Ok cool. The solar tracking is going over my head currently, but i think i understand the grow light timer. In the next episode i end up taking the grow light logic out for an IC chip with Rotties grow light automation (not sure about the full name, but "rottie" is correct). I had no idea that one light would do it, i always have plants on the edge with a lower light efficiency so i just tried to make sure there was a light above every one. There is a short video coming out later today that will showcase some logic that i experimented with to learn more about it. I have a discord channel made i just have some formatting i want to do tonight after i get off work, then we can chat about a bunch of this (whenever you want) ( i can also show you my "solo" world and we can experiment there)
if you are using the guide from the wiki, its outdated now. mainly for solar tracking. In the past with the daylight sensor facing up, the Vertical would read from 90 (noon or 12 o'clock) to 0 (midnight or 6 o'clock). the Horizontal would read 0 to 359/360 where 0 is direction the sensor date port faced. Thus via the wiki, the reason why you added 90 to the Vertical was to shift the 0 to the 3 o'clock position, "tilt it on its side". Now (solar sensor face up) Vertical reads how "high in the sky" the sun is to the horizon. as well the Horizontal reads 0 to 180 then -180 back to 0. i havent done any testing to fix my solar tracking scripts, but i have fixed my grow light script part. This is what i do: i take the Horizontal angle of the sensor add 180, changing to read 0-360. then a little math, almost all plants need 8hrs (8 min real time) of light and 5 darkness. Ea day is 20min long so: 360/20=18, 18deg per min. you need at 8 of light. so lets say you want 14hrs of light, the rest dark. 14*18=252. so a compare unit-set less than, memory-set 252 to batch writer to turn the grow lights on.
As for grow lights you have WAYYYYY to many!!! a single grow light can handle up to a 7x7 area. the "center" point of a grow light is the side where the power port is.
Ok cool. The solar tracking is going over my head currently, but i think i understand the grow light timer. In the next episode i end up taking the grow light logic out for an IC chip with Rotties grow light automation (not sure about the full name, but "rottie" is correct). I had no idea that one light would do it, i always have plants on the edge with a lower light efficiency so i just tried to make sure there was a light above every one. There is a short video coming out later today that will showcase some logic that i experimented with to learn more about it. I have a discord channel made i just have some formatting i want to do tonight after i get off work, then we can chat about a bunch of this (whenever you want) ( i can also show you my "solo" world and we can experiment there)
Mars is easier because of storms. Wind power is amazing!!