yeah, at some point I will put one of my family members on a vacation around the Mediterranean and grab all the merc. I don't really use them, they are my trophy units.
I really like the Cretan archers, I usually recruit the Hosplites and slingers along with them for my Brutii and julii army. Obs: I've never seen these elephants 😮😮 Good vídeo mate ❤❤
Eh, don't know enough about a lot of these units, but I will say a few things. -Barbarian cavalry mercenaries are a godsend in the lonely north if your main light cavalry force gets worn down. -Bedouin Warriors: Probably worth using against enemy light cavalry for the advantage they get over horses, but this needs testing. (Can't hold against heavy cavalry, but heavy cavalry that don't specialise in melee like the companions probably won't enjoy the engagement. Camels actually aren't an area you've done much testing in yet!) -Sarmatian mercenaries are probably the best melee cavalry mercenaries you can get in the game. If you nab a unit of them as the Romans, they can carry you deep into the East. Just don't get them bogged down and killed in some losing battle somewhere. If you lose their mobility, you lose them. -Barbarian mercenaries add much needed bulk to an army. If you have a good general, they are hard for the enemy to get rid of, potentially holding a dangerous unit in place for long enough for your army to get something else done or for the cavalry to get in a flank. They can also bog down cavalry if they can catch them off-guard. Like the barbarian cavalry, this strong tier 1 unit is useful in the north where tier 2 infantry are hard to come by and often mediocre when they appear. -Bastarnae mercenaries: While good in melee, I find it frustratingly hard to keep these guys alive, and they are EXPENSIVE. A unit with a bit more survivability might make your denarii stretch further. May be worth hiring to take on a particularly hard target; expect to expend them taking it, and don't expect them to stay around for much longer than that. Use of them in judicious flanking actions may preserve them for longer. The fact they are hired close to horse archer country doesn't help their chances. If you're feeling cruel, set them on the Germans. -Eastern Infantry: I found these guys surprisingly useful in early game sieges for the Seleucids as militia hoplites struggle to stay in formation long enough to get the job done. They can do a number on generals' bodyguards camping on the plaza. -Samnite mercenaries: I suppose if they're dying, one of your actually valuable hastati or principes aren't. Play a similar role to the eastern infantry in sieges. -Bedouin archers: These guys can at least give pursuing light cavalry a nasty backhand blow, but the slow speed of the camels leaves them vulnerable to heavy cavalry. A flexible unit but tricky to use sometimes. -Numidian mercenaries: Don't quote me on this, but I think these guys are a little better in melee than other javelin cavalry. Like the bedouin archers, this gives them the chance to sting isolated pursuers who think that their troubles are over once they reach melee. Also can be counted upon as flanking cavalry unless the enemy infantry are particularly strong, and can be lethal if they can throw their javelins into the back before hand. Used properly, they can live up to their historical reputation. -Libyan mercenaries: Uh... great cannon fodder I suppose. They're basically peasants with javelins. That's the best I could come up with. Some of the units I suggest uses for aren't great; no one is going to argue that barbarian mercenaries are elite warriors who will terrorise your enemies on campaign (although I will always propagandise for the barbarian cavalry). They do, however, have a role in most cases. Even the Libyan mercenaries are great to have as extras if you can get them around the flanks.
Agreed on Samnites and eastern Infantry. Sacrificial units and/or help to bring down general cav. For Sarmatians, Illyrians and Numedians it depends what faction Im playing. The latter in bigger numbers are quite good for killing of cavalry in early game. Hoplites I always recruit, along with cretan archers.
Thank You for the detailed comment. Very valid points. Though I have to admit that my flank of Barbarian Mercs have broken several times too many for me to say too much positive things about them ;D
@@qualityoldgames7721 I'll grant you I was hesitant to say the barbarian mercs have good staying power. They can be better than nothing at all if you have a good general, but if you don't, the rout can panic your good soldiers. It's still probably better than taking a charge to the back unguarded though, but there are definitely situations where they are a liability.
Yess sir, i used to send a general to greece just to hire them. Stopped doing that when i learn how to tinker the game file, so i can hire mercenaries through regular building😂
Belaric/Rhodian Slingers, Cretan Archers: *Insert gigachad meme* Eastern Mercs/Barbarian Mercs: fodder throwaways Merc Hoplites:Always works Scythian Noble Mercs: Dude it's always nice to see them...but it just means they are gonna get slaughtered by scythian Horsearchers
It is a shame that the Samnites are so bad and limited just to mercenaries because irl half of Roman armies were made up of Allied soldiers especially during the republic.
They are decent at their job- fighting early cav, they are much better at killing bodyguards than hastati, often being able to even 1v1 them, unlike triarii they arent hard to get so you can use them much more often
When I play I always go with general on the islands to hire slingers and bowman's, such a good units they are
yeah, at some point I will put one of my family members on a vacation around the Mediterranean and grab all the merc. I don't really use them, they are my trophy units.
Thanks for the comment. Fully agreed on that :)
So basically, there's the archers, the slingers, the hoplites, Bastarne, and 20 odd kinds of cannon fodder.
Cavalry mercenaries are pretty good. Wasteful to use as canon fodder😅
That is rather accurate :) Thanks for the comment.
I really like the Cretan archers, I usually recruit the Hosplites and slingers along with them for my Brutii and julii army.
Obs: I've never seen these elephants 😮😮
Good vídeo mate ❤❤
Thank You! Yea, the Elephants are quite rare :)
The elephants cost like 4000 and they only show up in the general Syria area.
@@Pink.andahalf this sucks
@@Pink.andahalf sometimes in North Africa around Tingi, Dimmidi and Cirta as well.
I really like the style of the Sanniti, always have them in the cities.
Once I bought Elephants from Numidia as Julii to fight the war in Britannia
Thanks for the comment. Yea, the Elephants are rather a nice addition to Roman roster :)
Mercenary Elephants are Practically just a 'Win Battle' button as long as the enemy doesn't have Siege weaponry.
Or some Inceindiary pigs :) Thanks for the comment.
Eh, don't know enough about a lot of these units, but I will say a few things.
-Barbarian cavalry mercenaries are a godsend in the lonely north if your main light cavalry force gets worn down.
-Bedouin Warriors: Probably worth using against enemy light cavalry for the advantage they get over horses, but this needs testing. (Can't hold against heavy cavalry, but heavy cavalry that don't specialise in melee like the companions probably won't enjoy the engagement. Camels actually aren't an area you've done much testing in yet!)
-Sarmatian mercenaries are probably the best melee cavalry mercenaries you can get in the game. If you nab a unit of them as the Romans, they can carry you deep into the East. Just don't get them bogged down and killed in some losing battle somewhere. If you lose their mobility, you lose them.
-Barbarian mercenaries add much needed bulk to an army. If you have a good general, they are hard for the enemy to get rid of, potentially holding a dangerous unit in place for long enough for your army to get something else done or for the cavalry to get in a flank. They can also bog down cavalry if they can catch them off-guard. Like the barbarian cavalry, this strong tier 1 unit is useful in the north where tier 2 infantry are hard to come by and often mediocre when they appear.
-Bastarnae mercenaries: While good in melee, I find it frustratingly hard to keep these guys alive, and they are EXPENSIVE. A unit with a bit more survivability might make your denarii stretch further. May be worth hiring to take on a particularly hard target; expect to expend them taking it, and don't expect them to stay around for much longer than that. Use of them in judicious flanking actions may preserve them for longer. The fact they are hired close to horse archer country doesn't help their chances. If you're feeling cruel, set them on the Germans.
-Eastern Infantry: I found these guys surprisingly useful in early game sieges for the Seleucids as militia hoplites struggle to stay in formation long enough to get the job done. They can do a number on generals' bodyguards camping on the plaza.
-Samnite mercenaries: I suppose if they're dying, one of your actually valuable hastati or principes aren't. Play a similar role to the eastern infantry in sieges.
-Bedouin archers: These guys can at least give pursuing light cavalry a nasty backhand blow, but the slow speed of the camels leaves them vulnerable to heavy cavalry. A flexible unit but tricky to use sometimes.
-Numidian mercenaries: Don't quote me on this, but I think these guys are a little better in melee than other javelin cavalry. Like the bedouin archers, this gives them the chance to sting isolated pursuers who think that their troubles are over once they reach melee. Also can be counted upon as flanking cavalry unless the enemy infantry are particularly strong, and can be lethal if they can throw their javelins into the back before hand. Used properly, they can live up to their historical reputation.
-Libyan mercenaries: Uh... great cannon fodder I suppose. They're basically peasants with javelins.
That's the best I could come up with. Some of the units I suggest uses for aren't great; no one is going to argue that barbarian mercenaries are elite warriors who will terrorise your enemies on campaign (although I will always propagandise for the barbarian cavalry). They do, however, have a role in most cases. Even the Libyan mercenaries are great to have as extras if you can get them around the flanks.
Glad someone acknowledged merc eastern spearmen. Cheap, high number, effective garrison👍
Agreed on Samnites and eastern Infantry. Sacrificial units and/or help to bring down general cav.
For Sarmatians, Illyrians and Numedians it depends what faction Im playing. The latter in bigger numbers are quite good for killing of cavalry in early game.
Hoplites I always recruit, along with cretan archers.
You forget arab cav are good for greeks campigns in middle east they can do well if used by experiancedplayer
Thank You for the detailed comment. Very valid points. Though I have to admit that my flank of Barbarian Mercs have broken several times too many for me to say too much positive things about them ;D
@@qualityoldgames7721 I'll grant you I was hesitant to say the barbarian mercs have good staying power. They can be better than nothing at all if you have a good general, but if you don't, the rout can panic your good soldiers. It's still probably better than taking a charge to the back unguarded though, but there are definitely situations where they are a liability.
Hiring Cretan archers makes you unbeatable in the early game as grace... just form a hoplite box and you can beat full stacks
Yess sir, i used to send a general to greece just to hire them. Stopped doing that when i learn how to tinker the game file, so i can hire mercenaries through regular building😂
@Gitsmasher 🤣🤣never tried that!
Thanks for the comment. Agreed, they are a really solid unit and with long range they have quite high survivability :)
Bedouwin Warriors: 'I like the enemy horse frightened, bruh.'
Nice :) Thanks for the comment.
Belaric/Rhodian Slingers, Cretan Archers: *Insert gigachad meme*
Eastern Mercs/Barbarian Mercs: fodder throwaways
Merc Hoplites:Always works
Scythian Noble Mercs: Dude it's always nice to see them...but it just means they are gonna get slaughtered by scythian Horsearchers
Nice ones :) Thanks for the comment.
Cretan Archers are the best (if we aren't counting the eles).
The arab merc line up is fun to just get a ton of and let them loose in 4-6 unit groups to harass the entire strategic map
:) Thanks for the comment.
Who are the 'Scoothians'? lol. It's 'Sih-thi-un' or 'sigh-thi-un'.
Sarmatian mercs killed me 🤣🤣
;D Thanks for the comment.
Mercenary peltast, little brother of illyrian mercenary nice one😂
Thanks for the comment. Well, it feels like they are Illyrian mercs wannabe :D
Have you ever noticed how fragile Rome's mercs are?
Yea, there are some exceptions but overall agreed. :) Thanks for the comment.
3:18 why not put them behind inf? cause they wont shoot or shoot your own troops?
Exactly. Slingers can't arc their shots, so if you put them in the second line they'll be useless or worse than useless.
In my experience they hit your own troops :) Thanks for the comment.
It is a shame that the Samnites are so bad and limited just to mercenaries because irl half of Roman armies were made up of Allied soldiers especially during the republic.
Perhaps the developers think that since the samnites were defeated people, they were supposed to be low morale/quality?
They are decent at their job- fighting early cav, they are much better at killing bodyguards than hastati, often being able to even 1v1 them, unlike triarii they arent hard to get so you can use them much more often
The game doesn't really have a place for Arla in it.
Thanks for the comment. Yea, agreed. If they could make a phalanx, things might be different :)
oliphaunt 😀:)
Yea, that would have been a nice addition :) Thanks for the comment.