I made Transforms Easy to Understand in Unity!

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  • Опубликовано: 31 дек 2024

Комментарии • 18

  • @dusklightcreations3951
    @dusklightcreations3951 10 месяцев назад +2

    I was really struggling about how parenting game objects work. This video had a lot of insights that helped me fix weird issues I was facing with scaling and rotation. It had been a while since I stumbled upon this channel but it feels that every time I get stuck I had someone to help me out. This tutorial really got me great understanding of why things work the way it works. Thanks all to you for that. 😇

    • @anandev
      @anandev  10 месяцев назад +1

      Woahh! This means a lot!! I'm glad the video helped!! Thank you so much for your constant support 😭❤️ I feel like I don't deserve this, but it feels awesome at the same time... I will start uploading shorts as well which is easier for me to make but still want to give some value to it.

  • @talkinginhexagons2218
    @talkinginhexagons2218 Год назад +1

    Excellent explanation! Very well organized and clear.

    • @anandev
      @anandev  Год назад +1

      Thank you so much! I'm glad this was useful!

  • @rossrahn6591
    @rossrahn6591 11 месяцев назад +1

    i love the artwork and all of the little things u put into this video, it shows how passionate and how willing u are to help! 10 out of 10
    thank u vm😄

    • @anandev
      @anandev  11 месяцев назад

      This made my day 😭♥️ Thank you so much!

  • @FICHEKK
    @FICHEKK Год назад +1

    Very useful and thought out video! :)

    • @anandev
      @anandev  Год назад +1

      Thank you very much! I'm glad it's useful 🥰

  • @v0ltdev
    @v0ltdev Год назад +1

    Amazing video, showing use cases for it is rly good, the mesh filter and renderer could be next

    • @anandev
      @anandev  Год назад +1

      Thank you very much! The suggestions are great will add them to my list! I've also done my research on the new splines package as suggested, and things are looking good! I might also make a video on the Animator component as well.

  • @sandrinevanneste9558
    @sandrinevanneste9558 11 месяцев назад +1

    Very pertinent and clear video, thanks a lot. I learned a lot of things

    • @anandev
      @anandev  11 месяцев назад

      Yay! This made my day! I'm glad this was useful!!

  • @Abdel-Qader
    @Abdel-Qader Год назад +1

    amazing video keep up nice work
    can you explain how transform.forward and right .. work ! they rotate the mesh or what !

    • @anandev
      @anandev  Год назад +1

      transform.up, right, and forward, are vectors that represent a direction that faces the local up, right, and forward of the object. Try this: Extend your right arm, and point it towards your right, while your face is still pointed forward. No matter how you rotate your body, the right arm rotates along with you. Just like transform.right.
      They are just LOCAL DIRECTIONS. They could be used for rotating, but that is complex mathematics.

  • @JakeSimmer
    @JakeSimmer Год назад

    YO ma brother! Amazing vid... Sub#441, it must be the amount of vids and devs on RUclips that make your channel not bigger, or (to be honest) it could be the 'welcome to my channel' vid you have.... ;-) but I'm so so glad that I found this video And your channel.... Cool that you are also giving classes on the paid websites. I hope to show you some of my devellopment in the future. Cheers from Holland and have a great weekend Anan. ;-) Jake.

    • @anandev
      @anandev  Год назад

      Woah! Thanks. Would love to see your progress. Come join the Discord club! And to be honest, I wish I could work on more videos, I do look at the metrics, but hey, as long as it helps at least one person somewhere in this world, it is always worth it!

  • @krishnanramdas9142
    @krishnanramdas9142 Год назад

    💕

    • @anandev
      @anandev  Год назад

      Thank you very much! 🥰