We had a great time checking out Wayfinder and are looking forward to what's to come! Become a Wayfounder and start playing Early Access with the Founder's Pass here: wyfdr.me/preachifw-yt-1
We had a great time checking out Wayfinder and are looking forward to what's to come! Become a Wayfounder and start playing Early Access with the Founder's Pass here: wyfdr.me/PreachIfw
As someone with 1.8k hours in Warframe, I don't understand why they opted for interchangable characters rather than the single traditional player customized MMO character. In Warframe a frankenstein game of outdated systems, at least there's a narrative point to the interchangable frames and their unique histories, but in a modern MMO it just feels so weird and out of place. Its like its just a way to monetize different specs / "prime" versions of characters, and also double dip on cosmetic mtx if you main more than one character.
Kinda funny how you try to reason why it makes sense for warframe. They made that story up my dude, they might as well make a story up for this as well lol
The same is true for Wayfinder. They made a story that it makes sense in the world. But as it was stated, this is story specifically crafted to fit the narrative choices they made.
@@RealTaIkThe same criticism applies to Warframe, I completely agree. But that game is a decade old and the genie was already out the bottle. Wayfinder is a new "MMO" in current year, that hardly justifies at a glance using the same interchangable character system.
@@NezeruGaming nope it perfectly justifies it. People accepted it 10 years ago and now they are going to accept it again. If you initially had something against it you should have voiced it earlier
I've put a fair amount of time intoway finder and i can say several things. It looks like it will be a great ride along to throw into your rotation of games. The Devs have been listening and in fact the early access participants have already made a direct impact in the direction of the game. It had a bumpy start, but they seem up for the challenge. If you havn't tried it yet, give it a go, If you played it at the very start of the early access give it another try.
I have around 300 hours in the game. I've really enjoyed my time a lot, the game and the devs team show a lot of potential, there is a roadmap of all the features and systems to come and it shows they truly understand the direction the game need to go and that's great. They took the MM+ system from Wow (and I imagine others) and took it to the next level. Not only you can add affix (up to two for now) but when you add multiple affixes it doesn't just add up, it creates a whole new affix, also, loot tables are defined by the affixes to gave you an incentive to use them. The gameplay can seems very simple yet with the weapon system add a lot of replayability to each character and there will be a lot more systems to come like talents, awakening and more to customize your character even further. The dungeons, especially the early one (the ruins) become very repititive, there is not that much tiles to them even thought it gets (way) better as you reach the higher levels of the area and the following areas are more open and feel much less repititive which they understood and the new areas will keep going in this direction. The bosses are absolutely fun and challenging, the early one are very easy but as you get to the later one, especially "The First" and "The Dread Legion" you're going to have a lot of fun with those. Overall I game I intend to spend a lot of time, this is still very much an early access, the game is not complete yet, the endgame is not there yet but there is already a lot of fun to have with and there is not wipe with the official F2P release. Also the game, so far, is not P2W in any way. There is a frustration early on because it takes a while to unlock more character (more or less when you reach the current max lvl) but once you know how to unlock and farm for them, it's really not a big deal.
Got about 30 hours in this game, a decent chunk in the queue when it released. IMO, the high points are very high and the low points are very low. Combat feels great, and dungeons are superb the first few times. OTOH, loot is obfuscated and bland, and the UI elements are horrible, with very little feedback of what different stats help you with etc.. There is a distinct lack of variety in content and dungeon "tiles", but that's hopefully something they'll flesh out during early access. The first leveling experience is tons of fun, but farming and grinding once you clear the content is not enjoyable at all. Overall I'm hoping they work out a bunch of the kinks and add a lot more content, and I'll be excited to revisit it when it leaves early access.
That's some very fair opinions on the matchmaking. I know the more you filtering you allow players to do the harder it is for matchmaking to work in a timely manner but maybe some checkboxes are in order. Like how the PF in FFXIV has the whole practice/experienced/clearing tabs, maybe a matchmaking checkbox for new/slow/exploring/GOTTAGOFAST options could help? Also an opt-in for "In-Progress", maybe.
Thanks for the great video! Cant wait to hear your thoughts and impressions once we add some of the late game systems such as Raids and Guild Neighborhoods. Were excited to reveal the next open world area which has been designed with mounts in mind, compared to Highlands which is fairly dense as it is mainly designed for foot travel.
The art style and visuals scream corpo-whymsical-futurist B-grade game. Its an inconsistent mess of random things slapped together. Like a painting made by 12 years old, with whymsical swords, ww1 flask, 90s backpack and futuristic riffles. All in greasy, sandy paladins/mobile game looking textures.
I read alot of complaintd about the UI: the devs already announced they gonna completely redo it. The UI you see right noe is pretty much just a placeholder. I guess also the character dialogue screens will be redone then.
I love Joe Mad's art, and Airship Syndicate, but Preach's stream is ultimately what convinced me to buy the early access for it. It's been a ton of fun, issues are issues and that's early access for you, but I am really looking forward to where this game goes. Love the coverage, and the video!
I feel like Palia and Wayfinder are Wildstar's spiritual... grandbabies? Both have the similar aesthetic, but focused on completely different aspects of what Wildstar was trying to do.
as someone whos been playing this since beta one, and has over 10k hours in warframe, im so SO exited for this game (also oh how refreshing it was to be able to play without the beta overlay)
I hadn't heard anything about this, and throughout the video I got more and more disappointed - it looks cool, but seems like you need friends... and then you mentioned it was actually decent solo, so I'm definitely gonna keep an eye out when it releases!
Been really enjoying WF yeh needs more content etc but it is coming and the devs have been pretty responsive and transparent mid season update has added some nice new content etc. Only thing that let it down at launch was the garbonzo servers and somewhat lack of content. I also think that they need to remove the gloom gate (for those that don't know the gloom gate is a portal in the main city where you can just que for each dungeon) imo they should push you out into the open world to que at the dungeon door/portal get people out in the open world exploring on the way to their dungeon rather than just hanging out in the city spam queuing
Game is still kind of buggy for me but other than that I think Wayfinder has potential. Gonna wait it out for a little bit before I play in earnest but I think I'll enjoy it once they iron out all the details.
the dungeon experience is similar to ESO. if you're doing the random queue, you'll get someone who's already done the dungeon story, and they'll scream to the end just for the end of dungeon rewards. they rarely if ever communicate about what they're doing, and it's super frustrating. If you're trying to do the rp or opening chests or looking for heavy sacks, the dungeon will just pull you out of whatever you're doing and put you in the current boss fight that the aggressive player has gotten to. they don't care about the trash, and expect you to keep up. and this isn't a rare thing, this happens with over 75% of the random dungeons I get in. at least in the Normal dungeons. Vet dungeons are a little bit better, especially with communication. all in all, super frustrating and infuriating when you want to actually do all the dungeon.
Not the game for me - put about 15 hours in so far, but the gameplay is honestly worse than some mobile games. Melee feels extremely floaty, and just bad. Ranged is better, but still poor. If you compare this game to something like The First Descendent, the gameplay in that is so much more polished and fun.
peeps have to come to terms with mmo styles changing, not every game is going to settle in the traditional category of the original titles for that genre.
The gameplay and especially the mechanics look good. I just don't know if there's still space for MMOs in this day and age. MMOs have so many social problems they need to fix outside of needing good gameplay. And not having enough players/match making can very quickly bring a good game offline. I'm also worries about the "free to play" model at launch from a transaction perspective.
The game lost its publisher. As of right now the development studio broke ties with their publisher. The game is currently in a state of limbo, unsure if it will be able to actually catch its footing again. The devs will no doubt try to find a way to keep development going, but it will be hard. Currently their plan is to turn this into a single player game, as the mmo-lite nature of it is too great a scope for a studio without a publisher and funding. Time will tell if this massive switch in direction can work out for them.
Honestly I hope there are other methods to get the items from the open world by the time it goes free to play. The open world just ruins this kind of game for me. I find it boring and tedious at best, and at times aggravating. I fear they will just do the same as warframe though. Lock stuff behind the open world and charge you 20 to 30 dollars to skip each thing. Like the helminth, or gara, or any of the other things locks behind open world content. I understand people like the content, but alternatives would be very appreciated.
Probably the best hausing system in the industry. I remember when I saw the implementation of FF14 after 10 minutes, I threw it to hell and never went back to it too complicated
first glance: this game looks super cartoony, I'm not a fan of how it looks unless they are going for a retro look. This TMNT: Shredders revenge type of thing. that game looks super cartoony because the characters look like they do in the cartoon. This looks the same. World of warcraft looks very cartoony too, as it always has, while a game like SWTOR does not, it looks very realistic, the cutscenes look very much like a movie and less like a cartoon. But that said, I like the way this looks because I like retro looks. Maybe the more realistic look isn't for this game, as you point out as well. I did say at the start I wasn't a fan, but that is only if they didn't do this on purpose. If they are trying very hard not to be cartoony but fail at it like WoW does, then I'm not a fan. but if they embrace it and just go with it, then that's fine. As I said, Star Wars The Old Republic manages to look super realistic both in the gameplay and in the cutscenes.
All i see when i look at this is battlepasses, permium currencies, seasons, Ingame shops and a mobild phone control scheme. The entire look and feel of the game is just cashgrabby AF. It may not turn out that way but there's already currencies and Premium passes on the early access steam page, so... yeah, gonna stay as far away from this as humanly possible. Also deeply dissapointed that the monetization isn't even mentioned. It's extremely predatory in how it's structured.
I really dislike gender-locked class systems. I understand this is very common for hero shooters, but it feels like an outdated model for today's standards. MMOs require players to express themselves through their characters, and this kind of system is very detrimental to that.
Nah they're right. Just look at BDO or LostArk. It's insane that you can't play a dude Warrior or a girl Caster, whatever else you can think of. But then again, they've put themselves in a corner by making these their own characters and not classes for you to add in the blanks and customize it yourself.
I see this game follows the Dark Souls 2 mantra of "you killed the boss a millisecond ago? Turn off the music, QUICK!", just with story interludes instead. Devs, please. Let a boss' death breathe.
We had a great time checking out Wayfinder and are looking forward to what's to come! Become a Wayfounder and start playing Early Access with the Founder's Pass here: wyfdr.me/preachifw-yt-1
We had a great time checking out Wayfinder and are looking forward to what's to come! Become a Wayfounder and start playing Early Access with the Founder's Pass here: wyfdr.me/PreachIfw
As someone with 1.8k hours in Warframe, I don't understand why they opted for interchangable characters rather than the single traditional player customized MMO character.
In Warframe a frankenstein game of outdated systems, at least there's a narrative point to the interchangable frames and their unique histories, but in a modern MMO it just feels so weird and out of place. Its like its just a way to monetize different specs / "prime" versions of characters, and also double dip on cosmetic mtx if you main more than one character.
Kinda funny how you try to reason why it makes sense for warframe. They made that story up my dude, they might as well make a story up for this as well lol
The same is true for Wayfinder. They made a story that it makes sense in the world. But as it was stated, this is story specifically crafted to fit the narrative choices they made.
@@RealTaIkThe same criticism applies to Warframe, I completely agree. But that game is a decade old and the genie was already out the bottle. Wayfinder is a new "MMO" in current year, that hardly justifies at a glance using the same interchangable character system.
@@NezeruGaming nope it perfectly justifies it. People accepted it 10 years ago and now they are going to accept it again. If you initially had something against it you should have voiced it earlier
It's not really an mmo, so that could be one reason they don't have a character creator like that. It's more like a non isometric arpg.
I've put a fair amount of time intoway finder and i can say several things. It looks like it will be a great ride along to throw into your rotation of games. The Devs have been listening and in fact the early access participants have already made a direct impact in the direction of the game. It had a bumpy start, but they seem up for the challenge. If you havn't tried it yet, give it a go, If you played it at the very start of the early access give it another try.
Appreciate the show of faith. Long road to go!
its 20 bucks and its got gatcha? Easiest pass of my life.
@@haywoodjablome7822 nope zero gacha or lootboxes
Why make up that it's a Gatcha? Easiest pass on a pretty decent game of your life you mean.@@haywoodjablome7822
I have around 300 hours in the game. I've really enjoyed my time a lot, the game and the devs team show a lot of potential, there is a roadmap of all the features and systems to come and it shows they truly understand the direction the game need to go and that's great.
They took the MM+ system from Wow (and I imagine others) and took it to the next level. Not only you can add affix (up to two for now) but when you add multiple affixes it doesn't just add up, it creates a whole new affix, also, loot tables are defined by the affixes to gave you an incentive to use them.
The gameplay can seems very simple yet with the weapon system add a lot of replayability to each character and there will be a lot more systems to come like talents, awakening and more to customize your character even further.
The dungeons, especially the early one (the ruins) become very repititive, there is not that much tiles to them even thought it gets (way) better as you reach the higher levels of the area and the following areas are more open and feel much less repititive which they understood and the new areas will keep going in this direction.
The bosses are absolutely fun and challenging, the early one are very easy but as you get to the later one, especially "The First" and "The Dread Legion" you're going to have a lot of fun with those.
Overall I game I intend to spend a lot of time, this is still very much an early access, the game is not complete yet, the endgame is not there yet but there is already a lot of fun to have with and there is not wipe with the official F2P release. Also the game, so far, is not P2W in any way. There is a frustration early on because it takes a while to unlock more character (more or less when you reach the current max lvl) but once you know how to unlock and farm for them, it's really not a big deal.
Thanks for the kind words, 300 hours! Respect
Got about 30 hours in this game, a decent chunk in the queue when it released. IMO, the high points are very high and the low points are very low. Combat feels great, and dungeons are superb the first few times. OTOH, loot is obfuscated and bland, and the UI elements are horrible, with very little feedback of what different stats help you with etc.. There is a distinct lack of variety in content and dungeon "tiles", but that's hopefully something they'll flesh out during early access. The first leveling experience is tons of fun, but farming and grinding once you clear the content is not enjoyable at all. Overall I'm hoping they work out a bunch of the kinks and add a lot more content, and I'll be excited to revisit it when it leaves early access.
So the main part of the game isn't fun. Gotcha
That's some very fair opinions on the matchmaking. I know the more you filtering you allow players to do the harder it is for matchmaking to work in a timely manner but maybe some checkboxes are in order. Like how the PF in FFXIV has the whole practice/experienced/clearing tabs, maybe a matchmaking checkbox for new/slow/exploring/GOTTAGOFAST options could help? Also an opt-in for "In-Progress", maybe.
Thanks for the great video! Cant wait to hear your thoughts and impressions once we add some of the late game systems such as Raids and Guild Neighborhoods. Were excited to reveal the next open world area which has been designed with mounts in mind, compared to Highlands which is fairly dense as it is mainly designed for foot travel.
A wild Snarf was spotted! Hello Snarf!! Hope your, and the team at Airship's day, is going awesome.
Hi Snarf!
@@TheMisterBerry What!?! Where? Scatter!
@@cynthiahembree3957 howdy!
The art style and visuals scream corpo-whymsical-futurist B-grade game. Its an inconsistent mess of random things slapped together. Like a painting made by 12 years old, with whymsical swords, ww1 flask, 90s backpack and futuristic riffles. All in greasy, sandy paladins/mobile game looking textures.
I put character customization above house customization. These priorities feel weird.
I read alot of complaintd about the UI: the devs already announced they gonna completely redo it. The UI you see right noe is pretty much just a placeholder. I guess also the character dialogue screens will be redone then.
Wildstar - is that you?
I love Joe Mad's art, and Airship Syndicate, but Preach's stream is ultimately what convinced me to buy the early access for it. It's been a ton of fun, issues are issues and that's early access for you, but I am really looking forward to where this game goes. Love the coverage, and the video!
Gareth Coker was the perfect choice for the games soundtrack. He is a master of his craft.
it looks cool but it has this f2p tag on steam which for mmos just screams absolute bullshit microtransaction hellscape
Is this Wildstar?
Looks a LOT like Wildstar
Came here for this. And I liked Wildstar's look.
@@Neal_RUclipsI actually still miss my characters from that game. :(
Wildstar was so cool, such a shame it never really found it's own scene.
I feel like Palia and Wayfinder are Wildstar's spiritual... grandbabies? Both have the similar aesthetic, but focused on completely different aspects of what Wildstar was trying to do.
prime time Saturday(or as of right now): 850 players :/ i was really looking forward to this game, i hope they manage to turn this around
as someone whos been playing this since beta one, and has over 10k hours in warframe, im so SO exited for this game (also oh how refreshing it was to be able to play without the beta overlay)
But... watermarks are the best
ok but it was a bit overkill, (i get it tho, it worked to keep things under wraps)
I hadn't heard anything about this, and throughout the video I got more and more disappointed - it looks cool, but seems like you need friends... and then you mentioned it was actually decent solo, so I'm definitely gonna keep an eye out when it releases!
Solo play is certainly more than possible
Were you fighting mobs higher level then you, it looked to me like you were barely damaging anything.
I was in the first beta, and it was fun. should try it again
Been really enjoying WF yeh needs more content etc but it is coming and the devs have been pretty responsive and transparent mid season update has added some nice new content etc.
Only thing that let it down at launch was the garbonzo servers and somewhat lack of content.
I also think that they need to remove the gloom gate (for those that don't know the gloom gate is a portal in the main city where you can just que for each dungeon) imo they should push you out into the open world to que at the dungeon door/portal get people out in the open world exploring on the way to their dungeon rather than just hanging out in the city spam queuing
It's the grindiest grind with very very very little payout for your time and efforts. In a nutshell, this is the game.
I've heard nothing good about this game except from people being sponsored. Which is quite telling.
The people crying about the servers were too loud for you to hear the people having fun
I really dont like that the UI looks like a phone game
Game is still kind of buggy for me but other than that I think Wayfinder has potential. Gonna wait it out for a little bit before I play in earnest but I think I'll enjoy it once they iron out all the details.
Looking forward to when you hop in!
The art style feels like Wildstar
the dungeon experience is similar to ESO. if you're doing the random queue, you'll get someone who's already done the dungeon story, and they'll scream to the end just for the end of dungeon rewards. they rarely if ever communicate about what they're doing, and it's super frustrating. If you're trying to do the rp or opening chests or looking for heavy sacks, the dungeon will just pull you out of whatever you're doing and put you in the current boss fight that the aggressive player has gotten to. they don't care about the trash, and expect you to keep up. and this isn't a rare thing, this happens with over 75% of the random dungeons I get in. at least in the Normal dungeons. Vet dungeons are a little bit better, especially with communication. all in all, super frustrating and infuriating when you want to actually do all the dungeon.
Can always tell sponsor videos from authentic ones
wow first time i feel the opposite of mike, i actually hated this one.i don't like the "warframe" style of the characters at all.
Not the game for me - put about 15 hours in so far, but the gameplay is honestly worse than some mobile games. Melee feels extremely floaty, and just bad. Ranged is better, but still poor. If you compare this game to something like The First Descendent, the gameplay in that is so much more polished and fun.
Paid early access, but it will be free later. You basically pay them to test the game out, lol no thanks
I wouldn't really call this an mmo. It's more in the lane of Diablo and Destiny
peeps have to come to terms with mmo styles changing, not every game is going to settle in the traditional category of the original titles for that genre.
Not massively multiplayer means it isn't an mmo. Morpg, maybe, but that's still not an mmo. Words mean things.
The gameplay and especially the mechanics look good. I just don't know if there's still space for MMOs in this day and age. MMOs have so many social problems they need to fix outside of needing good gameplay. And not having enough players/match making can very quickly bring a good game offline. I'm also worries about the "free to play" model at launch from a transaction perspective.
The early access queue ruined it for me
You can be not-hyper realistic and still not look exactly like fortnite at the same time. I don't get that argument.
I will definitelly play this game but I'm not going to pay for a beta test when the game is going to be free
The game lost its publisher. As of right now the development studio broke ties with their publisher. The game is currently in a state of limbo, unsure if it will be able to actually catch its footing again. The devs will no doubt try to find a way to keep development going, but it will be hard.
Currently their plan is to turn this into a single player game, as the mmo-lite nature of it is too great a scope for a studio without a publisher and funding.
Time will tell if this massive switch in direction can work out for them.
So this is what OW was meant to be in the begining of the development
No
This couldnt reek of shill any harder.
Remember Wildstar?
This is DOA
This game looks like gw2 but without mistakes that gw2 made i.e. dynamic boss combat and interesting dungeons with exploration
Time to make it pay to win or a rng casino simulator like destiny 2
very nice. now let's see if it have micro transactions
Why does it look like Fortnite? x(
Honestly I hope there are other methods to get the items from the open world by the time it goes free to play. The open world just ruins this kind of game for me. I find it boring and tedious at best, and at times aggravating. I fear they will just do the same as warframe though. Lock stuff behind the open world and charge you 20 to 30 dollars to skip each thing. Like the helminth, or gara, or any of the other things locks behind open world content. I understand people like the content, but alternatives would be very appreciated.
Probably the best hausing system in the industry.
I remember when I saw the implementation of FF14 after 10 minutes, I threw it to hell and never went back to it too complicated
Just wait till you see neighborhoods and guild neighborhoods
Looks like a fortnite soy fiesta, hard pass
first glance: this game looks super cartoony, I'm not a fan of how it looks unless they are going for a retro look. This TMNT: Shredders revenge type of thing. that game looks super cartoony because the characters look like they do in the cartoon. This looks the same. World of warcraft looks very cartoony too, as it always has, while a game like SWTOR does not, it looks very realistic, the cutscenes look very much like a movie and less like a cartoon. But that said, I like the way this looks because I like retro looks. Maybe the more realistic look isn't for this game, as you point out as well. I did say at the start I wasn't a fan, but that is only if they didn't do this on purpose. If they are trying very hard not to be cartoony but fail at it like WoW does, then I'm not a fan. but if they embrace it and just go with it, then that's fine. As I said, Star Wars The Old Republic manages to look super realistic both in the gameplay and in the cutscenes.
All i see when i look at this is battlepasses, permium currencies, seasons, Ingame shops and a mobild phone control scheme. The entire look and feel of the game is just cashgrabby AF. It may not turn out that way but there's already currencies and Premium passes on the early access steam page, so... yeah, gonna stay as far away from this as humanly possible.
Also deeply dissapointed that the monetization isn't even mentioned. It's extremely predatory in how it's structured.
Cool game
I really dislike gender-locked class systems. I understand this is very common for hero shooters, but it feels like an outdated model for today's standards. MMOs require players to express themselves through their characters, and this kind of system is very detrimental to that.
Oh don't be ridiculous
😂😂😂😂
Your kidding right? @Vektor
Nah they're right. Just look at BDO or LostArk. It's insane that you can't play a dude Warrior or a girl Caster, whatever else you can think of. But then again, they've put themselves in a corner by making these their own characters and not classes for you to add in the blanks and customize it yourself.
@@KanarTheHusbandoWhat do you mean look at them? Aren't they successful MMOs that have been operating for years?
Is this a mobile game? looks like a phone game to me.
I see this game follows the Dark Souls 2 mantra of "you killed the boss a millisecond ago? Turn off the music, QUICK!", just with story interludes instead.
Devs, please. Let a boss' death breathe.
I thought that was cool in ds2.
First 10 hours are great ... afterwards you've seen everything😥
Wildstar is that you?
Lost me at "skill-based"
Bought on release, could not play for a week with ridiculous queue times, refunded....
Looks too arcade and amusement park-y
dunnjen
Thank you for playing this waiting simulator so we don't have to
Finally game that makes some f-awesome g
I want a mmo that looks like Darksouls and has a dungeon system like PoE maps. I cant stand this cutesie looking shit
F2P = in to the garbage it goes.
sry but this game is p2w
wait fr?