Thanks, this an amazing tutorial and this is really beautiful. Inkscape makes it possible, but your really know how to make most of it. I liked in particular the way you put the rectangles on a long path, I did not even know this was possible, great tip.
I have seen several techniques for doing this but I think your method would be suitible for my Celtic designs. I would simply do a single knotwork cord. Convert it to a symbol. Reuse the symbol throught the design where that particular knot cord is used. Move to the next cord pattern. When I get a chance - will try it. Thanks!
@@2dgameartguru The bit fazing me was the "grouting" on the individual "tiles". I originally did this simply by putting a grey border around each piece of tiling. I tried using Filters > Bevel > Raised Ridge to give a 3-D effect at the edge of each tile. But with this, it only _raises_ the level of the areas between the tiles. I thought that I could find some way of making the grey border be transparent but could not find any easy way to do this.
I would use the sketch shapes [coloured black in my video] and give those a lighter colour and add a drop shadow to the tiles [as well as the 3D/ bevel for depth].
Playing around now with your technique. If you want more randomness of your tiles you can apply extensions>modify path>jitter nodes after you break the tiles up. settings: shift nodes=off, shift node handles = on. Play around with distribution and displacentment. Just don't select too many tiles at one time - crash city.
@@2dgameartguru Let me play around with the roughen path effect. Of course you also have filter>distort>roughen effect as well but that is a pixel effect and not a true vector manipulation.
@@2dgameartguru Yup - the roughen path effect seems more stable. Was able to do 400 tiles at a time. Combine the tiles then apply the path effect then break them apart.
Vector tools rarely have a mirror function [like the bitmap based tools e.g. Krita] but it's easy to create a mirror effect by using clones. Create a rectangle, group it, make a clone, flip the clone, and reposition it to match. As long as you work within the source group [or paste content inside] it will be mirrored in the clone.
I have been a bit slack on the game art tutorials lately - as I stopped working on games 2 years ago - but need to get back into it. Any videos in particular you would like me to update?
@@2dgameartguru hi so I just made like 3 characters in inkscape my self but they are flat and boring I kinda need a tutorial that shows how to do platformer and rpg style character with some tips and tricks to make it look nice from a beginner like my self I would be greatly appreciated
Thanks, this an amazing tutorial and this is really beautiful. Inkscape makes it possible, but your really know how to make most of it. I liked in particular the way you put the rectangles on a long path, I did not even know this was possible, great tip.
Glad it was helpful!
Despite being a very laborious technique, it has an extraordinarily beautiful effect.
I always learn something new from your videos.
Thank you. 🖖
Thank you very much! I am glad you enjoyed it!
Great work, thanks for the video. Not only beautiful, but built in a very smart way 🐠💯
Glad you liked it! I have my moments ;)
That is amazing !! 🤩🤩
Thank you! I am glad you liked it!
Great work, both artistically and technically!💯👌
I am glad you liked it. It means a lot coming from you! ;)
Nice! coloring process is done so good;
Thank you... It was fun... even with all the stuffing up with the dropper tool. It ended up looking mesmerizing in the video.
I have seen several techniques for doing this but I think your method would be suitible for my Celtic designs. I would simply do a single knotwork cord. Convert it to a symbol. Reuse the symbol throught the design where that particular knot cord is used. Move to the next cord pattern.
When I get a chance - will try it.
Thanks!
Sounds very doable! Good luck!
حقا انت فنان يا سيدي
Thank you!
Fabulous.
Just what I wanted for a logo design.
Glad you like it!
@@2dgameartguru The bit fazing me was the "grouting" on the individual "tiles".
I originally did this simply by putting a grey border around each piece of tiling. I tried using Filters > Bevel > Raised Ridge to give a 3-D effect at the edge of each tile. But with this, it only _raises_ the level of the areas between the tiles. I thought that I could find some way of making the grey border be transparent but could not find any easy way to do this.
I would use the sketch shapes [coloured black in my video] and give those a lighter colour and add a drop shadow to the tiles [as well as the 3D/ bevel for depth].
Something like this?
imgur.com/Hwtlcc1
@@2dgameartguru Link not working - maybe a typo.
Cool video and very nice result .
Glad you enjoyed it
Great! Thanks for the video, it's very informative.
You are welcome!
Playing around now with your technique. If you want more randomness of your tiles you can apply extensions>modify path>jitter nodes after you break the tiles up. settings: shift nodes=off, shift node handles = on. Play around with distribution and displacentment. Just don't select too many tiles at one time - crash city.
I tried it when doing the butterfly and it did not look quite right and crashed [a few times].
@@2dgameartguru Let me play around with the roughen path effect. Of course you also have filter>distort>roughen effect as well but that is a pixel effect and not a true vector manipulation.
@@2dgameartguru Yup - the roughen path effect seems more stable. Was able to do 400 tiles at a time. Combine the tiles then apply the path effect then break them apart.
does Inkscape have a mirror tool like Krita or any other software?
Vector tools rarely have a mirror function [like the bitmap based tools e.g. Krita] but it's easy to create a mirror effect by using clones. Create a rectangle, group it, make a clone, flip the clone, and reposition it to match. As long as you work within the source group [or paste content inside] it will be mirrored in the clone.
@@2dgameartguru flash had it. It's a nice feature. Does affinity designer have it?
Hi I have a favor to ask could you make an updated videos of inkscape tutorials for gave development??
I have been a bit slack on the game art tutorials lately - as I stopped working on games 2 years ago - but need to get back into it.
Any videos in particular you would like me to update?
@@2dgameartguru hi so I just made like 3 characters in inkscape my self but they are flat and boring I kinda need a tutorial that shows how to do platformer and rpg style character with some tips and tricks to make it look nice from a beginner like my self I would be greatly appreciated
it's easy to create pattern and put it in the shape
It is... once you know how to do it ;)
Nice
Thanks