Super Mario World retrospective: Mario's place in the SNES lineup | Super NES Works
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- Опубликовано: 26 сен 2016
- If F-Zero was Nintendo's Super NES tech showcase, Super Mario World showed how their developers could expand on existing game concepts with the new hardware. This first half of Mode Seven's Super Mario World retrospective looks at the history of the game, where it sits in Nintendo's c.v., and the enormous impact on the adventure's design of a little green dinosaur.
- Игры
5:22 - "Mario Odyssey"
Time travelling much?
5:22 Nintendo watching Jeremy's video: "Mario Odyssey? Thats not a bad name!"
He must have known about it back then and never told us, that bastard.
I like how Sega wants to show how Sonic is faster... and shows Marble Zone.
Yeh that's a bit dumb for sure 😂🤣
Wow...the yellow shell is essentially the POW item. Never thought of that. It's interesting to see through this series of your videos that the developers don't just come up with these ideas out of thin air. Rather, they came together as a culmination of game play techniques from years and years of releases. Awesome stuff.
Never ceases to amaze me the sense of childlike wonder this game takes me back too. Blargs are the best
to*
You should've spent more time studying.
5:21 "Mario Odyssey"
This man predicted the future
I used to 96-exit this game leisurely over a weekend as a kid but no way is that possible now. It's a lot tougher than I remembered.
Trust me, it's not that hard.
bumtree i know right..tried replaying it now that i got that snes mini and shit was hardcore lol.. same with donkey kong
It’s not so bad. It’s average difficulty.
This game grew on me. At the time already having about ten 16-bit Genesis games, I basically got it for free with the SNES on my quest to play Street Fighter II at home as fast as possible. Then I bought Zelda III...then one day I actually played this and realized it was just as good as those two.
I've had arguments with people who couldn't understand how I could love the NES and SNES, but dislike the N64, and the point made at 7:50 really nails what I always tried to get at. The SNES was an evolutionary advancement of what Nintendo had been doing with the NES, and as such, there was a strong sense of continuity. The N64, by comparison, was not a continuation of what the SNES had done, but rather an attempt to reinvent the video game, and given that I really loved what Nintendo had made up to that point, that really left me cold.
Agreed, not only did the N64's hardware bring game design in a completely different direction, but the foolish choice of using carts made them lose the greatest Japanese developers and their iconic 8-16 bit era franchises. The result was the PlayStation ended up becoming much more of a Snes 16-bit "successor" than the N64 ever could. With games like Mega Man X4, Symphony of the Night, Legend of Mana, FFantasy7+, R-Type Delta, Gradius Gaiden, Alundra (like LTTP), Street Fighter Alpha etc alongside new 2D IP's like Klonoa, Gex and Rayman, it made more sense for Snes owners to gravitate there instead. Though of course N64 has its unique quality and fun as well. Given the hardware it translated franchises like Mario, Star Fox, Zelda and F-Zero into polygonal 3D the best way it ever could, the system overall just doesn't resemble what came prior the way the PS and Saturn certainly do.
@@NintendoPsycho I'm not sure why you're telling me that based off my comment because I never made any graphical claims...but neither console has outright "better" graphics. The N64 can render larger environments, and properly map/filter textures, while PS1 often suffers from flickering/warping, but there are many devs who overcame the limitations.
The PS1 adds greater texture to its visuals, making them cleaner, sharper and more detailed, it just has better image quality in general. They both have really great looking games.
Super Mario World is one of my favorite games for the SNES. I grew up with the SNES so nothing beats it in my opinion. Great retrospective.
I adore the sped-up footage of an autoscroller level when making a point about the difference in experience of the SNES and Genesis. Great stuff.
Kyde and Eric sent me here. This brings back memories of one of my favorite games!
Was anybody else's sense of perfectionism aggravated every time the F-Zero crafts failed to make a soft landing? :D
I dunno why, but it just feels sort of mind blowing that the SNES started development in the 80s. Granted it couldnt have been any later... Also early SNES titles (F-Zero, Actraiser, SCIV, Super R-Type, Pilotwings, etc.) all seem to have a more bassy/unique soundtrack style than later titles.
Chalk it up the timing difference for 8-bit systems between the US and Japan. That three-year head start in Japan meant the NES was just warming up here while Nintendo was beginning to think to what was next (somewhat as a matter of necessity thanks to the PC Engine).
I have to agree with your statement about early SNES games having a unique "bassy" soundtrack compared to later releases. Games like Super R-Type and Ultraman have a distinct 1st generation sound that games like Space Megaforce and Street Fighter 2 Turbo seemed to have "grown out" of. I assumed that developers has learned to master the Sony sound chip to a level where the music was a bit more robust and complex...losing that 1st gen sound.
this is my third time watching through this super mario world retrospective series - it is too good! my favorite game for the snes, and your retrospective is epic!
Wow, thanks!
I remember when I replayed super mario world last year with the intention of searching for any secret I could find. I had a blast looking for the hidden exits.
I was just about to ask you where the other 44 minutes of this episode were. I can't wait for part two.
I'm a new viewer. I'm loving this series so far.
Super Mario Bros. was designed as the ultimate action game for the Nintendo NES console, but its heart and that of its sequels, really belong in the arcade. Super Mario World on the other hand, felt like a console game. It featured a save function for the first time in any Mario game.
Jeremy Parrish said “Mario odyssey” in September 2016
Let that sink in
That’s some unintentional predicting that Jeremy did there.
Wow that was a hefty script you wrote! Fantastic work right here. This would belonged on 1-Up like nobody's business.
Super Mario World is the best game ever made. I adore every dang pixel.
But then theres BOTW.... oh no... what to do, what to do.... (continue this conversation with myself?)
Another hone run, Jeremy. Great show.
Super Mario World started at as project to showcase and test the Super NES when it was also only a project. Mario Bros. 3 was the best game the NES could produce so it was used as a basis to see what the Super NES could produce and how much better it will be. The Mario team started the project of a conversion of Mario Bros. 3 to the Super NES. This explain the beta's pic and why Super Mario Word, like Mario Bros. 3 has a map. Assets from that project were then used to make Super Mario World.
That keyhole sound is the best.
4:15 Wait, did Yoshi just teleport?
12:56 Confusing choice of video clip, there. =P
@1:23
A friend's birthday party was at a theater where we saw this movie.
i cant get enough of these #StraightCrack
this may sound weird, but I really like putting these videos on as background noise while I work on game development. your voice is very relaxing.
1:54 it was right after the incline of sales NEC had with the PC Engine’s release and rumors of Sega working on their next console.
I really liked this game and remember being impressed with it at the time. A cousin of mine got a SNES after launch and all the launch titles and Hyperzone. He brought over to my grandmothers and while I really liked Super Mario World it was Pioltwings and F-Zero that impressed me the most. I played the crap out of SMW but I bought a core system so I could buy Super Mario Kart instead.
You forgot the blinking shell which gave Yoshi all three abilities at once (it appears only once or twice I think).
The Japanese title screen doesn't say "Super Mario Bros. 4". It's on the box art and cartridge label. It was only on prototype title screens.
Super Mario World to me is the perfect game.
Damn, Jeremy. Your content game remains strong. Keep on inspiring, my good man!
5:35 yes they did when they launched the trilogy/tetralogy on SNES it was able to do so.
My sister played super Mario world a lot when she was a kid and she still like it a lot. 😀👍🎮
Thank you so much for all of your videos; I look forward to any new upload.
I recently had the pleasure of 100%ing Super Mario World for the first time in a decade and it was such a fantastic experience. You really captured the core of the game well: exploration and completion. From the reveal of world 2 it is obvious that there are multiple paths to take and the game really encourages you to find them all. Especially when you can ease regular gameplay by unlocking the hidden block levels or an item cache. I also like the myriad of ways you can approach Bowser's Castle in the end, with a back door and a Star Road entrance.
I do think they kinda went overboard in the Forest of Illusion area, where the multiple exits can circle you around to the level you just finished or just send you back to a previous stage. My final exit I needed to unlock was for a path I had already walked, but just made the invisible point B to A connection alongside the already unlocked point A to B road.
I've always preferred Mario 3 to World but I can see why it's loved.
I love your channel, slowly making my way through your videos.
How you only have 4k views is nuts. Should have at least 4k likes and a million views. Amazing work as always Jeremy.
I appreciate it, but I'm not shouty enough to be a RUclips star. And that's fine!
+Jeremy Parish I love all your content, man. Ever since I read through Anatomy of Super Metroid. I will be a subscriber forever.
Super Castlevania is so beautiful.
that Doki Doki panic transition was awesome. This are the hard games to talk about in my opinion, and you've handled it beautifully.
Excellent episode!
I still think this is the greatest platform game ever made.
Jeremy doing god's work here.
I'm playing SMW on the SNES Classic Edition and you helped me out here 5:12
8:11 "Super Castlevania 4 at ModeSeven7 #28"
Actual number- 26. Wonder what two games got the boot to get it two spots up.
Still, impressive planning ahead, considering that video is only two months old and this one is over two years.
Just found this channel. Good stuff. Kinda like a dryer, more consistent Gaming Historian.
By the way, I figured it out. Two videos are double feature videos.
Good comparison of the strengths of each console. I would much rather blast through Sonic 2 on a quick playtheough, but this or Zelda, I'd put the time in to discover everything. I remember unlocking the colored blocks or finding places to use colored Yoshi abilities with great joy. It is also noteworthy quick bang arcade action is largely replaced with RPG-Like collectathons these days. Sega was hip, no doubt, but Nintendo kept evolving tried concepts toward what they are today.
THE most perfect game ever created.
SMW did have Para-Goombas, both in the rather literal form of Goombas with parachutes, and ones with wings called 'Flying Goombas'.
5:22 you're a wizard! Unintentionally predicting the future with that name.
I AM GENIUS
great videos bro, subscribing
Super Mario World came out in Japan in 1990 and in the United States in 1991.
Your channel is awesome bro!
New to your channel.... yup is fantastic!
Who's gonna explain the "up-warp" at 4:19
Mario 3 is my favorite, but it’s really close between it and World. I think a lot of it comes to my preference in Mario. I like my varied, crazy worlds over a coherent landscape. Similarly I like 64 more than Sunshine, though to Dinosaurland’s credit, Delfino is a far more dire case of lacking variety, set in a far less polished game.
how was doki doki panic "suspiciously mario-like" when Miyamoto himself helped create it, intentionally designing it like a Mario sequel?
Nicely done, I have this but still don't go back to it like I do Mario 3. Not as many memories with it I suppose
Regarding the Super Famicom development, Chris Covell's site has a preview of a functioning prototype and several games appearing in December of 1988. I've also read an article which described Nintendo going to retailers and assuring them of an upgrade in 1987 to dissuade them from stocking the PC Engine. There is woefully little info on the Super Famicom compared to basically all of Nintendo's other consoles, which is disappointing but not surprising.
(4:57)
_Yoshi will remember that_
Love this game!!! =D
is yoshi's tongue really prehensile?.. that is way creepier than it just being sticky like an iguana like I thought.. prehensile would mean it grabs on to things with muscles (or some other action)
5.22 damn, predictions. Hahah
5:20 WOW
Can't wait for the next vid! Does this mean you're going to conquer the N64 and GBC eventually too?
Ehhhh
Jeremy Parish No worries, man. Just keep doing what you're doing.
tveye363 I definitely want to do N64, it's just a matter of finding time for it.
Great video but one question about 12:44, when have Count Dracula ever spit 3 fire balls?
Since 1986 ruclips.net/video/nealF8LlXxs/видео.html
"you bet your sweet bippy"
I get it
legit laughed out loud you have a great mind and a talent for this and made my day
Correct me if I'm wrong but I thought that SMB3 had battery save in japan.
Mario's Odyssey. Huh.
4:18 what the hek
Caowiphornia (California)
When the SNES came out, I always felt SMW a bit flat and drab compared with SMB3. Sure, it had that parallax scrolling, but platforms and other objects were very homogenous, offering little sense of variation or landmarks. Background tiles for decoration, orientation and atmosphere were almost overlooked - perhaps they thought the parallax was enough. To me it was actually less immersive.
I was stunned to find myself walking down a straight hallway for most of Iggy's castle. Yes, you had those fence things you could climb on, but with the colour scheme evoking a sense of the scene being well-lit, it had none of the trepidation I felt came with the castles in earlier Mario games. And climbing on a fence was technically clever, but didn't really deliver on the sense of dangerous traps and platforming trepidation I was hoping for, and caused slow, clunky gameplay. Luckily this was remedied somewhat with the ghost houses, which were genuinely creepy thanks to murky colours and music that managed to be more than just "cartoon scary".
Overall, SMW seemed to be trying to look more realistic, with its greys, browns, greens and blues. And many of the level layouts felt much more sensible and uneventful (though looking back on it from the 2000s onwards I got the impression it was definitely excelletly crafted, just very much downplayed and restrained).
I also felt, right off the bat, that the cape and spinjump were overpowered, rendering many levels and obstacles mute once you mastered it (which wasn't that difficult). Coming from SMB3 with all of it's challenge and sense of overcoming and earling victory, this was almost disgusting to me as a gamer.
One thing that made a big positive impression to me was the soundtrack in the cave levels. The music was so minimal as to be claustrophobic, and the tight echo/reverb effect added to that immensely.
Roy's castle was nightmarish
What in the world just happened at 4:18 with Mario and Yoshi?
A Magikoopa did it
Jeremy Parish ❤️
They created a game called Super Mario Odyssey tho.
They took the title from this video. I'm incredibly rich now from the royalties.
4:18 wtf happend?
This game cause me to sale my NES! I'm so sorry NES! I should have been a little more patient!
SMW is such a fantastic game, no Mario game after it could quite match it for me.
That being said, it's not even my favorite, if you also count non-mainline games... But for a completely _different_ reason. SMW still had the top-tier gameplay.
i sware super mario world dont get enough love.
I don't know how you do all these videos ....Your body has to be filled with liquid cocaine instead of blood ...awesome channel
Super Mario World is easier than the first three NES titles in the *good* kind of way. Meaning the game is more fair. Let's be honest, NES games haven't aged very well, what people thought was challenging was actually just poor game design, not entirely of course. There are legitimate great NES games, but a lot of them will just throw a crap ton of enemies on screen and call it a day. By the SNES era of games, developers have mostly perfected their craft, and knew what they were doing.
15:52 *??????*
Yoshis tongue is not "prehensile", its just sticky. You just wanted an excuse to use the word.
Speaking of the NES limitations, wasn't the adventure island character able to have different dinosaur rides?
He was, but as we determined in the Adventure Island episode of Retronauts, that game actually came out AFTER Super Mario World. I think it was one of those cases where the developers saw something on a top-of-the-line system and said, "We can approximate that on weaker hardware! More or less."
As much as I love the Sega Genesis (seriously, it's up there with the Gameboy and the original Playstation as one of my all time favorites), Sonic was by no means a better platformer than Mario. You would have this constant barrage of breakneck speed followed by "meandering platformer bits". I don't dislike platformers, far from it, but Sonic didn't exactly have a good mix formula wise
As awesome it is, I'll always prefer smb 3
There are para-goombas in SMW.
14:45 - the word "factoid" means something untrue presented as though it was a fact.
Thank you for sharing this factoid with us.
You bet your sweet bippy I did!!
"Master class of level design"
Hmm... I wonder about that. Personally, I think the level design itself is the weakest point of the game. While I adore the game, they really could've put the mechanics to better use and made the terrain more aesthetically pleasing than it is.
Also, as awesome as it is to have Yoshi stay with you in between levels, he also terribly limits the level design. There's things that simply wouldn't work with him. Some of them were shoved into Castles and Ghost Houses (that's why those don't let him in), while the rest of the game misses opportunities for cool areas just because they wouldn't work with Yoshi.
Yeah it doesn't feel like they balanced the levels around Mario + Yoshi at all, they designed the levels fro just Mario so outside of the secret worlds and some secret exits Yoshi alone is already starting to break the level design, much less Cape Mario + Yoshi.
Well SMW is still a brilliant game by almost any standard, compared to most 2d Marios it's level design is weaker then average. Levels like Butter Bridge 2 spam a bunch of the exact same enemy rather then selecting a few different ones to crate lots of different kids movement and complexity to deal with. Koopa shells in tight spaces lose all meaning because of the spin jump and the coins are rare so can't provide as much motive to do extra platforming and take on optional risks. They try and replace them with Dragon coins but those aren't even in every level.
I will always mantain the Super Mario Bros 3 was overall a better game.
Am I the only one who felt like super Mario world lacked the soul of the prior games?
The graphics felt too crisp and somehow sterile for it.
The mode 7 gameplay elements like the rotating fences felt shoehorned in.
And man, the audio was always chirping in the highest frequencies, a very tinny mix. And the echo and reverb effects felt too pronounced and thusly overproduced.
We owned this game when I was a kid, and while everyone always proclaims it as the best action game ever or like the best game on the SNES, it was honestly my least favorite of the games we had. I did however like it a lot more than the NES mario games. On another note, I had zero interest in the the genesis. In fact it was the speed of Sonic and the kinds of fast paced games it touted that turned me off. Being a major RPG and action RPG fan, the genesis offered nothing of value to me. Maybe if someone had introduced me to Phantasy Star or the Shining games it might have been a different story, but at the time I had zero interest in the system.
SNES case is tacky for real. SFC is way better looking. Don’t blame SEGA for mocking it
The rude language used shortly after 11:15 made me stop playing the video.
YOU BASTARD!