I like the idea of an AFK track that actually finishes, but is slow enough to not be in top 10, but fast enough that they finish before people on the real track can finish a run (presumably the real track is hard enough that everyone has to reset at least once). Everyone would be so confused how people are getting past that hard section so easily, then get even more confused when real times start coming in that are even lower
By the looks of it. The key of sticking to the wall is to transition slowly into the wall. If you go up the quarterpipe too fast, the suspension compresses and they make you jump off the wall when they decompress again.
It looks like it depends on the state of your suspension, whether you will stick to a wall: if your springs are compressed, they will push you away from the wall, so try to give them time to relax or try to compress them less.
Theme idea: "No theme". Not just that there's no theme to follow, but that your tracks don't follow a single theme throughout them. Maybe it starts with a section in a forest, goes to space, then finishes in a pool or something along those lines.
Dude your track building skills have improved so much. Im a track builder at heart and i was thinking if it would be good to get this game of not. You are making some of the best tracks ive seen right now!
As if the universe aligns for a brief moment. Fun track man! Has a really nice flow and the expert path really needed some skill to pull off. Neatly done.
I kind of wanted to see you guys try out the track that I made. I just started playing recently after watching several of your videos and Dapper's videos, so I already had a pretty good idea of how the game works, mechanics and how to build and I believe I did something pretty interesting in a few details, including using the weather and camera for a purpose. I spent close to 12 hours making and testing the track and I believe it turned to be something you might like or could give you some inspiration. The name of the track on the Workshoip is "Choices" by GG Cannon (same name as RUclips). I really hope you guys like it if you try. Btw, loved the idea of what you did with the helicopter jump. Looked amazing and gave me a few ideas to try later. (PS: If you do try my track... be careful with the "flashbang")
What time are ya'll usually on? I'd be interested to hop in one. There was a dude running only Kans tracks the other day but I was hoping for all of em haha.
kAn's track: ruclips.net/video/DD8zZr2mCdw/видео.html
Dapper's track: ruclips.net/video/JL7P_EsTPaA/видео.html
Scrapman's track: ruclips.net/video/l3_43fiGWfQ/видео.html
The entry to the expert route was so smooth once you found a good line.
Really enjoyed these wallride maps :)
yeah!! that was a satisfying transition to hit once you figured it out
@@darealkosmo Warcans is posting his run on some of your tranks now.
37.404, time not found
it is rather ncie, (if you want to be sneaky for mroe watch time, you could rewatch the fastest persons run with comentary at the end of the video XD)
I like the idea of an AFK track that actually finishes, but is slow enough to not be in top 10, but fast enough that they finish before people on the real track can finish a run (presumably the real track is hard enough that everyone has to reset at least once). Everyone would be so confused how people are getting past that hard section so easily, then get even more confused when real times start coming in that are even lower
By the looks of it. The key of sticking to the wall is to transition slowly into the wall. If you go up the quarterpipe too fast, the suspension compresses and they make you jump off the wall when they decompress again.
Love yannics smol celebration at the end. Just a quiet "I'm on the podium"
Ikr lol 😆
It looks like it depends on the state of your suspension, whether you will stick to a wall: if your springs are compressed, they will push you away from the wall, so try to give them time to relax or try to compress them less.
I love kosmo asking Yannic for advice on his own track 😂
I thought they call him Unique
Kosmo: The ice is not nice!
His friends: Dude, this ice is nice.
Theme idea: "No theme". Not just that there's no theme to follow, but that your tracks don't follow a single theme throughout them. Maybe it starts with a section in a forest, goes to space, then finishes in a pool or something along those lines.
Dude your track building skills have improved so much. Im a track builder at heart and i was thinking if it would be good to get this game of not. You are making some of the best tracks ive seen right now!
I feel like by now they just need to add a special podium with a 4th 'warcans' spot that just always puts him there.
Lol
Literally just looked you up te see if you had a new video. Perfect timing.
love when that happens for RUclipsrs I watch haha
As if the universe aligns for a brief moment. Fun track man! Has a really nice flow and the expert path really needed some skill to pull off. Neatly done.
Kosmo's tracks always look so clean, very nice!
Lol one of the few good uses of invs blocks. Cool track, love your groups videos
I still love how you provide video sections. I often skip the build montage, hope you don't mind! >w
Haven't watched the video yet, but already know it's gonna be amazing !
Kosmo your videos make me so happy every fime I watch them.
he put in a cheese... a BLOCK OF CHEESE : D
Perfection 👌🏼
Theme idea. AFK. I'd like to see what cool AFK tricks and transitions can be built.
with the helicopters blades going slow it almost feels like an action scene 😆
honestly that's my favorite part of the whole track haha
I kind of wanted to see you guys try out the track that I made.
I just started playing recently after watching several of your videos and Dapper's videos, so I already had a pretty good idea of how the game works, mechanics and how to build and I believe I did something pretty interesting in a few details, including using the weather and camera for a purpose.
I spent close to 12 hours making and testing the track and I believe it turned to be something you might like or could give you some inspiration.
The name of the track on the Workshoip is "Choices" by GG Cannon (same name as RUclips).
I really hope you guys like it if you try.
Btw, loved the idea of what you did with the helicopter jump. Looked amazing and gave me a few ideas to try later.
(PS: If you do try my track... be careful with the "flashbang")
Idea: Track with a semi obvious, but very technical, shortcut that actually takes longer to complete than the normal track.
theme idea: choose your own adventure.
I love the new car, did kAN recommend it after his campaign video?
What's the outro song?
Thanks for discluding it in the description...
What time are ya'll usually on? I'd be interested to hop in one. There was a dude running only Kans tracks the other day but I was hoping for all of em haha.
3PM EDT on Wednesdays :) If you join up on the Discord I usually ping the Zeepkist role to let people know we're starting up
@@darealkosmo you rock! I'll try to catch one once that ping goes out
I want to put together a playlist for Halloween. I'm gonna need you guys to build some spooky tracks. Mmkay?
So Warcans route?
He should make a run cam where at the end of the game you get a choice to watch the run or the fastest time
i like the new car
Green accents orange very well
Can you build tracks where you have to use 1 of everything and you can only use each piece once
what map is it on your intro??
next week's track?
dev made track :)
It would be fun if you could set the path for helicopter and maybe even some cats
Make a straight track that just goes straight lol
I played hot wheels unleashed before watching this lol XD
Hello asking that this game is mobile
First🎉🎉🎉🎉
I cool
I mean, technically since you're posting the videos on youtube, and youtube being ruled by hard right american christian morality rules....
Wow, somebody doesn’t know the difference between right-wing and left-wing.