The Sonic Origins Experience
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- Опубликовано: 10 сен 2024
- [EPISODE 1] HEEEEEEEY Sonic Origins dropped and it's been a while since I've played through the classics so... here we go. Subscribe here! bit.ly/sub2choc
#SonicOrigins #Choctopus #SonictheHedgehog
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---
[CREDITS]
► Edited by Catastrofy_
/ catastrofy_
► Outro Music by Nick Nitro
• Undertale [5th Ann.] -...
► Outro Animation by Toxiquid
/ toxiquid
Episode 2: ruclips.net/video/PH2PB7zqygs/видео.html
Episode 2: ruclips.net/video/PH2PB7zqygs/видео.html
Episode 2: ruclips.net/video/PH2PB7zqygs/видео.html
A lot of people correcting me on the Mr. Needlemouse bit. Didn’t know it was just a translation error but thanks for clearing it up.
Did you need to comment you got the point. Like bruh it's been hours
@@Lover_of_ebrietas dude who gives a shit on how late he may be. Just let him say what he wants to say. It’s not like it affects YOUR life at all.
3:48 i know it was supposed to be a joke, but the irony here is there actually is a ton of collision bugs & glitches like this in the game. where the terrain is different, so the jump distances are higher, the amount of room between the edges of the screen, the platforms & the boss is different because its now widescreen, hit-boxes are different & enemy speeds & patterns of attack are slightly different, so no-hit runs that were easy because of 30 years of muscle memory are near impossible because everything is different in this version. so i don't even blame you for getting hit right there. it actually happened to me a lot in sonic 3, which i used to be able to run through with my eyes closed. but in sonic origins, there are tons of small differences that make a no-hit run nearly impossible.
@SMD88 it would've been like Sonic 2 lol
Even Sega was fooled. The whole way this really started coming to light was when they ran a little quiz in Japan, and one of the questions was what his original name is. The "correct" answer was of course "Mr. Needlemouse, much to the confusion of Yuji Naka when he took that quiz.
Funnily enough, the name "Mr. Needlemouse" was a translation error. He was actually called Mr. Hedgehog at first.
Apparently the confusion arises from the fact that hedgehog in Japanese is “はりねずみ(harinezumi)”, which directly translates to hari = needle (はり) and nezumi = mouse (ねずみ)
Note that the word “apparently” should be a dead giveaway that i know very little Japanese (a bare minimum amount) so if i insulted anyone, i apologize.
My assumption as to how this rumor spread would be because most American (myself included) fans of sonic didn’t understand Japanese enough to recognize the translation or (admittedly) didn’t initially bother to even question it.
Good to know
🤓🤓🤓
So a mistranslation (needlemouse) got an ENTIRE horror SERIES (N33DL3M0US3)
Sega even called him dat
Who’s gonna tell him that all of the “drowned” animals were penguins and seals
Penguins don’t have gills…
@@Choctopus they can swim
@@Choctopus penguins and seals are excellent swimmers, and sonic game logic probably means they can just use the air bubbles
@@J4CKNO1R But if they get locked in an underwater labyrinth they would drown!
@@Choctopus Sonic, notorious for his hydrophobia, wastrapped in an underwater labyrinth and he didn't drown. What excuse do penguins have?
See, that's the thing, classic Sonic was fast, yes, but it was still, after all, a platformer. Going fast recklessly could end poorly.
Also, penguins can generally swim fairly well I think.
they literally swim to get their food
Ever seen happy feet?
they swim instead of flight
Fish are ok and swimming I guess
Honestly you replaying Sonic games is really entertaining. You give honest insight and well edited stuff. I know you suffered with 06 and Colors, but I’m sure you’re gonna get a breath of fresh air with Sonic 2, 3, and CD. And hopefully after that you do either Adventure 1 and 2 or Unleashed, because the content for both of those games always end up being good (although for Unleashed it’s a bit of a coin toss on whether it’s loved or hated).
Sonic colours is a good game!? He suffered through 06 but not colours
@@ryderchandler2183 maybe suffered is a little bit of a harsh word. But he definitely didn’t like it. He said the only saving grace of the game was the power ups, and some weren’t even that good.
And for the record, Sonic fans Stockholm syndromed HARD with Colors. It was better than recent Sonic games, but that doesn’t make the game good by default.
Colors is definitely good. This fanbase loves to act like it isn’t
@Welp honestly, yeah. Again it’s definitely better than recent Sonic games. But that doesn’t make it inherently good. Think about what would have happened if Colors was made in 2006 instead of Sonic 06. Colors wouldn’t be considered good I guarantee.
Sonic Colors is not a good game. Just because it’s surrounded by steaming piles of hot garbage like 06, Black Knight, Secret Rings, and Forces doesn’t make it better.
@@spinceiling7442 well I just think you are in denial. That’s what it sounds like at least.
The spin dash was brought to sonic 1 in this collection. And the Dropdash was implemented in all 4 games from Sonic Mania
We know 💀
@@mr.incognitoyt2235 yes but he asked about it in the video, and noone seemed to say it in the coments so i did
Wasn’t the spindash in the Christian Whitehead port?
@@snaicproductions yes, there it was aswell. Basicly it got put in all ports that got changed a bit before released
in the mobile ports (sonic 1 and Sonic 2 are the only ones I've seen) they added an option for you to remove the modern movement options for classic sonic. it's nice to move through the game without the modern stuff.
I think back during development, the drop dash was a scrapped ability for one of the classic sonic games (I believe it was for sonic 3, although I may be wrong). The drop dash didn’t see the light of day until mania and it was so good that they added it in the other classic sonic games for origins (they’re even adding it to sonic frontiers according to ign).
It was in Sonic 3, and was similar to the drop dash added in Mania, but Christian Whitehead confirmed that it was just a coincidence
@@nick-sk1bf ah I see. Thanks for clarifying!
@@nick-sk1bf the drop dash wasn't in sonic 3. The insta shield was though.
@@jordanmann5483 wasn't in the final? Correct. But it IS in the 1103 prototype of the game.
I'm also terrified of Marble Zone and I know why. As a dumbass kid I struggled through Green Hill finding every way in the world to get crushed, and one thing that stuck in my mind was "crushing means instant death", and Marble Zone cemented in my mind that moving object means danger.
You ever just boot up a sonic game and say aloud SSEEGGAA!!!!
Yes
Meeee 😊
I was wondering how long it’d take you to realize the drop dash was in the game
Lol it took Sega even longer
@@RandomCube ?
@@dramaticmudderer5208 The dropdash was in the beta of sonic 3 but was implemented in sonic mania. That's what I understand of why Sega take longer to realize it, right?
@@Faceu7745 the creators of mania didn't copy the mechanic out of sonic 3 they said that it was original of them
He also said it was from sonic cd
I like the personal details and the mini documentary feel at the beginning of the video. Personally, I think I had a very similar experience with sonic but I never owned a Genesis. I would go to my neighbors and we’d play but he was tired of sonic by the time I’d get over. So, I never really played it much. Just loved the advertising and personality from the cartoons. When I got a Dreamcast and played Sonic Adventure 1&2, it was such a rush.
17:46 Fun fact, there is actually an animated short of that on RUclips 🤣(childhood memories)
literally thought the same💀
Yup! I went to the comments looking for this! Labyrinth Zone act 69! ruclips.net/video/wbHGp1t9SnE/видео.html
Send me the link
@@Megagamer-xr7ps ruclips.net/video/wbHGp1t9SnE/видео.html
Sonic: bad bubbles
My personal favourite classic game is CD I just have such fond memories of that incredible intro and all the levels being so fun
Sonic The Hedgehog CD simultaneously has the BEST (Japanese) and WORST (American) soundtrack in the series.
What do you think of Chaos Collision present?
@@sethsphoto it's cool I love the Japanese soundtrack for it
@@shinbakihanma2749 us soundtrack isn't bad
@@dynamiterobin7875 Do the flashing neon billboards bother your eyes?
Labyrinth zone is honestly super creepy. The tight spaces, rising water, weird faces in the blocks, limited air (and lives in the original). What stands out most to me is the music, of course the drowning theme is anxiety inducing, but the background music makes it all really unsettling like it’s hiding something (like maybe drowning). Also after getting air stopping the drowning theme, the labyrinth zone theme restarts reminding you that you haven’t escaped yet.
Plus scrap brain act 3 being basically labyrinth zone 4 adds some horror in a troll way
Ngl, I was furious at the last part in scrap brain, not only did they have to shove labyrinth zone back in your face, the "Final Zone" is insane because you can't spindash... (In the old one AHEM... Very hard to avoid) Anniversary mode really takes that pressure off lol
SB3 with the bridge trick becomes a breeze. and Final Zone is really easy once you get used to it.
Final zone is ez
"Eggman set up land animals inside of sea robots for sonic to kill them"
The animals: literally penguins, adapted to swimming for food
19:08 You can actually hit Eggman as he escapes and it will cause his egg-mobile to break and he will freaking explode off screen.
15:00 it’s pretty raw, but to be fair, it’s hard to beat “DOOMSDAY ZONE”
Also, I’d agree that Sonic 1 is probably one of the less fun of the Genesis Sonics. It’s still a good game, but it’s just so claustrophobic compared to pretty much every other entry, especially compared to Sonic 2, where you can kinda just pinball your way to victory without waiting for platforms very much
11:54 Does Choc not realize that penguins can swim?
They can swim very well, in fact, that’s how they hunt
He very much realizes they’re stuck down there
@@lihzzahrdspeed6631 there's air bubbles and ways to get out.
@@evdestroy4121 they're normal animals, probably too stupid to navigate their way out. if they don't die of suffocating they'll probably die of starvation
Thats penguin?
The nostalgia is so heartwarming here. I had forgotten how the first Sonic ended! I've been thinking about getting this next month when I get more cash. We'll see, I guess. But definitely loving this trip down memory lane. Can't wait to see Sonic 2! Thanks for the nostalgia and laughs, Choc 👍👍👍✌️
Love the content keep it up dude
"ha ur bald" one of sonics classic catchphrases
Yes
yes
yes
Yes
No
Yes
yEs
yeS
You can play as super sonic in the first sonic game but only in anniversary mode once you get all emeralds
It’s great to finally be able to have Sonic 3 and Knuckles accessible on more modern hardware, as due to music copyright and all that with Michael Jackson, it never got to be put on the App Store with Sonic 1, 2, and CD.
Only really disappointed by the new music, it’s really not that good imo
At least A.I.R exists
there are emulators though. and loads of unofficial hacks even with boss rushes, Sonic 2 Delta, Sonic 3 "as intended" and lots more
@@luckywii8731 "Atleast sonic 3 air exists" why do you say it so... Snotty?
Sonic 3 complete and sonic 3 air are better than origins. If for nothing, it's free.
Sonic 1 special stage...still gives me nightmares till this day 😅
pretty much every original version of the special stages except Sonic 3.
especially the third one.
16:02 Speaking of Mega Man, I would love to see Choc play every classic Mega Man game!
Time to see if Sonic Origins is worth the time and money
Probably not if I had to guess
Short Answer:
Time - Maybe
Money - No
I think it'll be worth it once there's a price drop or a potential physical release.
It's basically a port by now. Just stick with Sonic Mania...
My review (I played the game)
Time: 4 hours or even more if u replay as other characters. 9/10
Money: 40$ for 4 games that have been ported before is not worth 40 buckaroos. 4/10
Gameplay: the gameplay is pretty good especially with the new engine which allows you to drop dash in all the games. Minimal bugs. The biggest problem is tails. 8/10
Exclusive/extra content: I love the stage retry and you need to get coins to retry which brings me to mission mode which is a lot of fun and good content. Museum mode is meh a lot of the stuff u can find on RUclips. Cutscenes are good.
8/10
Gamemodes: anniversary mode basically fixes up the games. Classic mode why would you even play it. Waste of a game mode.
Boss rush is a lot of fun. 8/10
Total rating: 37/50
Really fun game which really kills time + good cutscenes.
But due to the price and the bad content I didn’t mention I wouldn’t recommend it unless there’s a price drop
Ok I personally want
Sonic generations
Sonic adventure 2
Sonic adventure
Sonic unleashed
That’s what i think you should do next
He said that he has all of those planned at some point, so you’ll definitely get your wish.
Your mention of the Spring Yard music brought this back to me. Back before I knew about the level select codes, I only ever saw Spring Yard through the demo when you leave the title screen on. Despite being almost 30 years ago now, hearing that music makes me remember the automatic demo and nothing else.
The nostalgia of seeing a level in the demo and not being able to get to it, for me it was sandopolis
When are we getting super sonic maker
Goku first went Super Saiyan in the manga on March 19, 1991 in Japan, and it was animated into the show on June 19 of that same year. Sonic 1 came out _in America_ just a few days later but then came out in Japan a month after the American release.
All this just to say that yes, a seventh Chaos Emerald was added _exclusively_ because there are seven Dragon Balls and they wanted Super Sonic to reference the Super Saiyan transformation. And yet, it is still unique in its own way, because the Dragon Balls do not allow Goku to become Super Saiyan, that is simply something he is capable of. The Dragon Balls have always merely granted wishes (or, specifically, summon Shenron who then grants the wish). However, the concept of the Chaos Emeralds scattering to the winds is iconic Dragon Ball as that is exactly what they do upon a wish being granted.
This has been Dragon Ball Trivia (As It Pertains To Sonic The Hedgehog). Join me next time when I reveal to you that the Sonic 06 trio of Sonic, Shadow, and Silver is literally just Goku, Vegeta, and Trunks. Actually, I just did that now. Damn it.
16:20 sometimes i really gotta thank sega for making the classic games conveniently available on mobile for free (with ads, though)
i'm not used to seeing gameplay of people who haven't sunk thousands of hours into these games. your shittiness is a blessing
Here is some extra details this is not Sonic and Robotnik's first rodeo they have fought each other before based on lines on the manual like "Eggman still haven't learned your lesson," or "This time it will be different Sonic," however this is the first time they fought over Chaos Emeralds and this is Robotnik's first time using animals as organic batteries
" *COPE* " ahh yes, my favorite sonic catchphrase.
9:04 theres actually a good tactic here, go from right to left one by one
pro tip: you can skip a good chunk of Scrap Brain 3 if you can get under the sliding platform at the beginning of the act before it reaches the bridge. that's a lot less headaches.
pro tip #2: get near an Orbinaut (the red floating orb with the four spiked balls) enough to activate it (its expression and color will change) and let it launch a single ball of spikes. then immediately get it off screen by moving away, and wait a few seconds. return to it and it will have no more spiked balls.
also Sonic 1 final boss has no patterns, it's pure RNG. I'd say Sonic 1 is the most difficult of the bunch. but it can be even more challenging if you never tried it and you're going for all emeralds.
The trick for Final Zone is to wait in the middle - you've got the best chance of catching Eggman in time and if it's dicey you can pick either way to run to.
I completely understand that comment about children being afraid of weird things in video games
When I was little, I turned off my Nintendo ds when the first bowser bossfight started in new super mario bros
Sonic Origins was a lot of fun tbh, even with the issues
Ikr
Its fun because its the classics games...
@GloryForShame correct, which is why the game is kinda mid at best (in terms of worth, we all love classic sonic, so in terms of games: good but it is super buggy, more flawed than the originals)
@@luckywii8731 it is not super buggy at least the one I played but for other ppl ig it is?
@@rick-sd2hz I didn’t have any issues either, aside from weird collision with Knuckles’ glide that I’m 90% sure was in other versions anyway.
6:47 I guess Robotnik made that city in the background as South Island is always moving and isn't marked on any map according to the Sonic 1 manual
Funnily enough the creator of sonic said for sonic 1 for the special stage the reason why there is a bird in the background or the backgrounds for the special stage is from a dream he had and was the inspiration for the special stages.
Changing the number of chaos emeralds from 6 to 7 from the secret menu (also the S2+3K powerups) and actually doing that seventh special stage really, really tried my patience in this game. Getting Super Sonic wasn't that much better because you end up getting crushed quicker, haha.
I almost wish there was an achievement for it but at the same time, I'm glad there's not. I almost ran out of coins, and I think I might have actually lost a part of my very soul if that had happened to me. It reminds me of when I joined Xbox live and lost the association of my Sonic 06 save to my new profile.
9:23 drive the spike into my head made me laugh so freaking hard
3:48 i know it was supposed to be a joke, but the irony here is there actually is a ton of collision bugs & glitches like this in the game. where the terrain is different, so the jump distances are higher, the amount of room between the edges of the screen, the platforms & the boss is different because its now widescreen, hitboxes are different & enemy speeds & patterns of attack are slightly different, so no-hit runs that were easy because of 30 years of muscle memory are near impossible because everything is different in this version. so i don't even blame you for getting hit right there. it actually happened to me a lot in sonic 3, which i used to be able to run through with my eyes closed. but in sonic origins, there are tons of small differences that make a no-hit run nearly impossible.
A lot of these issues also existed in the mobile ports - and a few are like that just because things needed to be changed for widescreen support, like the platforms for GHZ's boss
Choctopus: I don’t remember what the boss is in this stage
Me: Eggman/Robotnik
Part of me died everytime you missed a chaos emerald.
Love the high quality thumbnail!
Choc: I didn't get hit, that was a glitch.
2 zones later...
WHAT THE, HO- I CLIPPED THROUGH THE FLOOR.
Will eventually pick up Sonic Origins myself, for now I'm happy to see it here on Choc's channel!
2:01 He didn't, they added the Spin Dash to Sonic 1 for Origins specifically.
8:42 Yep, they also added the Drop Dash (from Mania, not CD) to every game in this collection. You can say whatever you want about certain aspects of it, but Origins is definitely the best way to play these games for now!
13:08 Seriously, good riddance, not a fan of lives in any game and even less in Sonic.
16:53 You actually had the right idea because in this version of Sonic 1 yes, you can even unlock Super Sonic if you collect all Chaos Emeralds (they even added one to the original six)!
Labyrinth Zone with Knuckles is 10x easier because he can just glide around without the water slowing him down
14:44 Welcome to sonic space where you can travel to space at sonic speed
1:42 well the Sonic 1 and Sonic Chaos manual says you can use the Chaos Emeralds to create Nukes and laser weapons and we all know what happened the last time a nuke was used
Why am I hearing so much slander about sonic origins? This seems great!
They got rid of some Sonic 3 music.
And the only mode you can play with lives in it is classic mode so if you wanna play with lives but also in widescreen your out of luck 😒
@@DonaldvsSephy Some of that music was from a prototype.
guys that’s.. not much to be mad about considering all of the good that came from it
@@gooseygoose46673 There’s also a ton of bugs in the game such as clipping, collision issues, and audio bugs due to Sega rushing development and not letting the devs fix them. 🥴 I’m just gonna pass on this and stick with the sonic mega collection for now
18:18, don't ask me why i spent 5 min repeating this, i cant stop laughing
17:46 Funny, there's a really old 2004-ish Flash Animation based on this idea!
Gotta say, the 60fps when zoomed in is satisfying >3
I can't wait to see the rest.
It took me forever to see the bluriness in Origins, I am currently watching this in the pitch black and finally noticed the bluriness, thank the gods. Not really cuz its blurry but-
Sonic CD is the best og Sonic, or at least to me it is :3
Also glad to see you be playing this Choc!
Also the bonus stages are so trippy, I love it lol
Cd level design isn't really good
But... Sonic cd's ost is the best.
"if you're watching this, I'm sorry"
Please take a second to think about what you just said, choc
You should play Sonic Rush. It’s probably the best modern 2D Sonic game. Then again, there aren’t that many modern sonic games that are just 2D.
Choc you are amazing
I honestly hate the special stages in Sonic 1. Him struggling to finish even the first one is basically how I acted when playing the special stages.
7:20 well it isn't Robotnik jumping around with a spring at the bottom of the Eggmobile
About Sonic 1:
It was made to afraid Nintendo with large stages that incentives exploration and to have multiple pa5hs up and down and also have speed. You see... The games that made Mario do the same were Doki Dok---Super Mario Bros 2 and Super Mario World.
16:43 I think the only employees are badniks and Robotnik himself
"Sega how dare you sell us buggy games!"
*Pulls out Sonic 06 and Forces*
Watching choc playing origins. Gets a sonic origins ad. Quite the good timing lol
When you mentioned how kids get scared of pretty stupid stuff. Originally, I was jumpscared by that one blue Sonic-like mech. I got over that, then got scared of Bloopers in Mario. After that, I was afraid of fuzzies, when has stuck with me to this day. I'm 19, by the way. :(
3:43 you said you were gonna do this without getting hit! I'm calling the semantics police!
This was a very fun video to watch 👌 excited to see choc play sonic 2
6:01
"I know things about not having a life."
Well played.
This is something i realised for a long time but you can only miss an emerald 4×, after that missing again is failing the treu ending & unless you play a version that added a ring (which origins doesn't do) since you WILL miss 1 ring, even if you got every single 1 in the path of the shortcut, making for 100% runs pretty much take away your chance to take the labyrinth act 1 shortcut before getting to labyrinth act 1 (unless you risk losing another chance)
Part of me wished they made the entire game like the cutscenes and not the classic design
Death by squishing is the classic hedgehog thing to do 😂
I still have the mega collection on gamecube I've had it for decades now and it's how I got into sonic
Fun facts with Sonic!
that purple ocean you're swimming in is lean
16:51 You were trying phhahaha, good one
"Gotta go fest' GOTTA GO FEST! GOTTA FESTER FESTER FESEFESEFESTER!"
I just hope people will play this, just so people can realise how much CD doesn't hold up. I feel the fact it was hard to get made the allure of it all the more enticing, but in reality, apart from it's music being great, everything else works against itself.
Average CD Enjoyer here and I disagree with pretty much all of that except your comment on the music.
Most people who go into Sonic CD do so with the mindset that it should be played like 1 through 3, but if you do so you're getting a watered-down experience and missing out on the actual game. Time Travel isn't an extra pain in the ass to get the game's good ending, it IS the game.
Most people who hate CD tend to be those who play it like it's 3&K.
@@toamatoro570 the problem is why should time travel be interesting when the levels are just a jumble of random colours. Then you have the actual mechanics of time travel where the level design works against you getting up to speed.
Some of the bosses are okay, but at least half of them are dull.
That said metal sonic will always be one of the best things CD did.
I played Sonic CD for the first time and oh Lord. It was a mess.
CD is a good game, but it’s just not as good as the others in the collection. I’ll give you that. But people also need to understand the way that you play the game is different than other Sonic games. If you play CD like you would S3&K, then you are going to strongly dislike it. But you gotta play it right for it to be an enjoyable experience.
@@Roboshi2007 That's.....the whole challenge. Not just going fast but finding the optimal techniques to go fast. CD is, if you think about it, a perfect example of speed being a reward for mastering a level.
"jumble of random colors" Seriously, dude?
4:40 i may be the weird one, but would be scared of being crushed to death or being killed by spiked, but that may just be me
4:24 Marble Zone Negative Emotional Aura
The best sonic gameplay on RUclips
the fact that i got a sonic origins ad while watching this
He was not called needle mouse that was a mistranslation.
Sonic didn't have the spin-dash nor drop-dash in S1, but they're a welcome addition to the Anniversary Mode. Sonic CD still has the peel-out technique (on top of the spin-dash and drop dash), and S2 has the modified Hidden Palace Zone from the mobile port, but they botched the soundtrack for it again. S3&K now has the drop-dash technique, as well as some of the more noticeable (though controversial) changes. Carnival Night, Ice Cap, and Launch Base soundtracks have been switched out for "modified" versions of their prototype tracks, the S3&K Super Sonic soundtrack had also been noticeably modified, and both the S3 Mini Boss theme and S3 End Credits theme are completely missing (from the game, and from the Museum section)! Overall, Sonic Origins is okay, and is great to play whenever you have a need for some classic 2D Sonic.
9:49 ENJOY THE TOTINO'S PIZZA ROLLS, SONIC!!!
I feel the need to move speed
I agree with you about Marble Zone. It reminds me of those ancient temples with unspoken dark secrets from PS1 era Final Fantasy games.
I wish Sega had worked in lore hints and leaned into that mystery.
10:18 cut perfectly into an ad
0:21 ah. So thats where the needlemouse creepypasta thing came from.
0:16 bowser fucking dabs all the way back in the 80s slow it down to 0.25
Choctopus:"I've beaten sonic 1."
Me:"I've beaten sonic 2."
Honestly? Completely agree about Marble Zone being intimidating! Just watching you play was giving me flashbacks to when I didn't like that area as a kid! Totally feel you there! X'D
9:16
“I CLIPPED THROUGH THE FLOOR!”
Me: oh no sonic is in the backrooms
18:02 you should’ve made a Caillou joke there.
13:44 guess he's holding his breath
I love how most people says labyrinth zone is the worst level in the game, but itws quite rate to say this about scrap brain. In my opinion, i suffured A LOT MORE in that zone than in the linear water level.
so... water > death pits i guess
When you finished the game, you’re supposed to hit eggman while he’s trying to escape.