[TAS] Final Fantasy XII: Revenant Wings - Chapter 1 in

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  • Опубликовано: 28 июн 2024
  • An 18:07.87 in RTA timing, which is almost an entire minute faster than the current RTA world record through a combination of better text mashing and better gameplay.
    Prologue: Basically nothing but text mashing and moving Vaan/Penelo to their destinations ASAP. In general, it's faster to initially move units to a temporary point, and then set their final destination while they're still moving to the first point (If the intended point is beyond the scope of the camera).
    1-1: Actual gameplay optimizations include moving all three characters to the spawn points of the second enemy wave before they actually spawn. Characters only start moving after they've finished completing the particular action they're in, which means certain characters (Kytes, here) wait longer due to higher attack cooldown periods.
    1-2: Due to shenanigans related to EXP division, it's better for Vaan to not kill anyone here so that Kytes and Filo can level up.
    1-3: There's a brief period after capturing the summoning gate where it's possible to actually interact with it and summon Espers before you're actually supposed to (The timing is TAS-only). This does save time, since the queue doesn't reset after the cutscene. I use Vaan's cutscene-summoned Alraune to bait the enemies on the upper left to come closer, while one of Filo's Alraunes is positioned to the lower area to attack its enemies sooner.
    1-4: I need to position Vaan in a very particular spot in order for Rinok to continue in the upper lane instead of moving downward. I end up killing Gijuk before he can cast Slowga, which saves additional time when the entire group fights Bwagi and Ba'Gamnan.
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Комментарии • 8

  • @DyllonStejGaming
    @DyllonStejGaming  Год назад +6

    An 18:07.87 in RTA timing, which is almost an entire minute faster than the current RTA world record through a combination of better text mashing and better gameplay.
    Prologue: Basically nothing but text mashing and moving Vaan/Penelo to their destinations ASAP. In general, it's faster to initially move units to a temporary point, and then set their final destination while they're still moving to the first point (If the intended point is beyond the scope of the camera).
    1-1: Actual gameplay optimizations include moving all three characters to the spawn points of the second enemy wave before they actually spawn. Characters only start moving after they've finished completing the particular action they're in, which means certain characters (Kytes, here) wait longer due to higher attack cooldown periods.
    1-2: Due to shenanigans related to EXP division, it's better for Vaan to not kill anyone here so that Kytes and Filo can level up.
    1-3: There's a brief period after capturing the summoning gate where it's possible to actually interact with it and summon Espers before you're actually supposed to (The timing is TAS-only). This does save time, since the queue doesn't reset after the cutscene. I use Vaan's cutscene-summoned Alraune to bait the enemies on the upper left to come closer, while one of Filo's Alraunes is positioned to the lower area to attack its enemies sooner.
    1-4: I need to position Vaan in a very particular spot in order for Rinok to continue in the upper lane instead of moving downward. I end up killing Gijuk before he can cast Slowga, which saves additional time when the entire group fights Bwagi and Ba'Gamnan.

  • @brandonc1951
    @brandonc1951 Год назад +7

    It's such a small thing, but the lines in P-1 were very satisfying to see. P-2, it might be possible to have Balthier hit Ifrit with part of his second Tri-Shot (he has come close for me before, but good luck forcing *that* RTA). 1-3, love the lure, jealous of the summon queuing. 1-4, it is very nice to not see Slowga come out, and never realized where Vaan had to stand to get them to split up correctly. (reminds me of an old AI manip in 8-1 that I've forgotten how to do; enemy walks right by your crystal and ignores it for seemingly no reason)
    I am happy to know I at least do 1-2 correctly. Curious how far exp routing can go, and excited to see some love for this game.

    • @DyllonStejGaming
      @DyllonStejGaming  Год назад +2

      This is unfortunately where my confidence with this abruptly ends since I have no idea what a TAS route in terms of characters or items would even look like beyond here.
      I was going to try copying the RTA route and then cut corners when applicable in terms of items and such but who knows what anything else could bring

  • @gamer-jy6fn
    @gamer-jy6fn Год назад +3

    This fricking game took me so many hours to beat because at the time I didn't understood having good equipment was nice!

  • @zack1140
    @zack1140 Год назад +2

    Duuuude I love this game. Fuck yes.

  • @ikagura
    @ikagura Год назад +2

    I miss 2D FF...

  • @jennasloan396
    @jennasloan396 Год назад

    Dramatic Music: The Game

  • @Ultimafire1258
    @Ultimafire1258 Год назад +1

    Chapters past this? I love this game.