Catch baby wolves in early summer, with a large pack of dogs, you will never fear another raider attack. Every year you have to go find the pups to build a large pack, but they don't cost anything. I rarely lost any humans after I figured out the dog thing.
That's why wild dogs are far more dangerous than wolves. Wolfs kills for surviving. A wild dog kills for sports/fun. But indeed like you said, didn't lose many ppl while hunting or being attacked by raiders/animals.
House doors open inward so that you don't get blocked in by snow. Town gates open outward because it's harder for enemy to break through than if they opened inwards.
Now that the game has dropped and I've played it non stop for the last several days, A few notes that helped me: you can add the defense buttons to your sidebars with the + symbols. You can adjust the size of your gathering circles with the z and c buttons. And, if you start having mass starvation in the middle stages, reduce the gathering you are doing outside your settlement.
I found that I still need leather for sleds and having the meat and bones is also useful. Also having the gathering of berries, fruit, and nuts can be a good buffer against starvation.
I'm really worried about the replay value of this game. Don't get me wrong, i'm looking forward to playing it, but unless they introduce other towns or civs that you can either ally with or invade, I can see this game getting really old really fast. Maybe having to choose a specific type of people you would be, like only hunting or only farming... the game seems very linear without any tough decisions to be made, only having to defend against raiders. I hope I'm wrong and a lot more comes in the release version.
I'd go play Planetbase if you haven't already. It's probably on sale somewhere cheap. It's a lot of fun and very similar in style and feel. It's more of a gentle time than a tough time with lots of variety and challenge. I like it for that, but others don't. Have a go!
@@TinyPirate Ive just moved and dont have my PC yet... all I have is a very basic pc from a friend that cant handle games, so all I can do is watch videos of games haha.
Ahhh - go watch a couple of my later Planetbase episodes? I do some of the challenges in there and also play some of the "hard" worlds. I imagine we'll see much the same.
From the game play on video I believe that after the first run it would be more of a challenge to running through the tree 1) without making so many mistakes 2) faster 3) skipping certain developments between ages. Here are some ideas I had that require the game to test out. A) develop a network of hunting camps when the animals spread out of 3-6 individuals who gather sticks and build drying racks for meat and skins with local sticks. The raiders seem to attack on the same limited number of axis so this could also result in a layered defense system for you main agrarian central location. Specialize in crafting at the central location where resources are deposited. I was wondering if you can assign work parties together i.e. you three guys are hunter take there best weapons and axes. It appears that if you let the AI assign people you get villagers with a knife trying to kill a bison because they were close. B) build a new town during each age located near where the key resources for the age are located. So for example Find a good location to spread out several farm fields and then locate a town there when you develop farming. Build the village for expansion and then the new tech building for the age. This would also solve the space problem that occurs after generations of tech huts are competing for the same space in a town. The key her is as a heuristic I would settle each town with twice the people that the raider groups come in with, i.e. 10 raiders then settle the new location with 20 people. The question this implies is can you assign villagers to a home location? C) Since there are a variety of starting locations I image that each has it's unique challenges. Since everyone so far on video seems to be choosing the same location I am curious what other locations have to offer ? Salt near the sea perhaps
if you make them to far away people will spend 90% of their time restocking the firepit wood. they will take the wood from the farthest town and transport it vs grabbing it from right next to the firepit
@@TinyPirate Make sure your microphone cable does not route very close to your video display (especially CRT type) or anything with high voltage signals.
Pushing is easier than pulling, gates should open out. Invading forces would find it much harder to pull a gate open than push it open. Not to mention this makes them have to step back from the gate to give it room to swing open making them easier targets from a tower.
@@agostinho6550 hinge engineering back then would have left the hinges exposed if the gates swung outwards so instead of thinking of a better hinge solution they just swung the gates inward to hide the hinges internally.
Hi ... from what I've heard, if you are out in the wilds and can't find your way home, pressing the Enter key takes you back to your village ... but I'm sure if it works
Alarm helps a lot in the beginning of the game when you want to hunt mammoths or packs of predators around you settlement if you have enough weapons your adults will all arm them selves and you can get some good skins bones and meat pretty safeley and protect your children from being eaten by bears wolves and lions. This is super important on the cold scenario it has way more predators.
oh great, it seems that there is no problem if it is little distant, but I was thinking here, and if you create a town far away, in a place after the mountains, where is flat, to do something super big, a big city, for 40-50 villagers, as if it were the main of the region, who only have houses and other buildings to build stuff... and if there is some space, some fields could be perfect, but it is good not to migrate animals there... will if we put a city farther, and larger, the villagers will abandon the other first villages or will go there and civilize and expand? Hummmm...thinking...
Alarm hit F6 Walls are not needed unless you like the look just build towers on the outskirts of your town in all 4 corners the raider will go right to them make sure you have lots of bows also towers need to be in 4s from my experience. Especially of you get Attached right after a epoch the raiders immediately get upgraded weapons.
Since the game has dropped a couple of days ago, I've been quite addicted. The only weird thing that keeps happening to me is that my animals seem to multiply really quickly and my workforce gets overwhelmed. I get constant notifications that my workload is to high. Keep that in mind not to capture too many animals, they multiply faster than you can slaughter them.
Yeah, my first batch of goats bred like rabbits. I learned to set the critter limits a bit below my actual maximum tolerance, to allow for occasional delays in slaughtering (e. g. during the all-important planting and harvesting peak times).
Ι totally agree with the critics against this game BUT... I found really relaxing playing a game like this, you set and arrange your buildings you watch your people do the job, you win the raiders all of the times, ok there is no chalenge but this game keeps me calm every time.
Gates can be reinforced / barred both ways. And they weren't standing behind the gate, you locked them out so they were confused about how to get back in and their ai is a little derpy. Place the gates however you want. It literally does not make a difference
On the hardest difficulty the raiders advance in technology at their own pace and pose an actual threat. That being said, i think they should have their own bases that you get to attack.
i made the same decisions as you are doing in this video, and added a small fort ville on the river fork!! lost over 30 villagers due to hunger because they are going nack and forth doing work everywhere and not eating!!
Another superb episode my friend, and call the new town..........New Town! Just joking my friend. They did tend to name towns after the original back when I was growing up in the Stone age. lol
The social aspects in this game come too short. So yeah you got the rise of sedentary lifestyle, agriculture and metallurgy but what about the society? Why are there no noblemen or spiritual leaders like priests? So in lategame you got some old men in linen clothes wearing a bronze sword to fend off raiders? So you invent the wheel, domesticate horses and have bronze weapons whithout ever getting the option to put a nobleman on a charriot and to run over those raiders?
Culture is what this game needs religion Ancestor veneration Shamanism Totemism Anamilism These can provide moral and stat boosts if provided correctly and with the indroduction of social structures But if these are the same developers of planet base and I don’t think their willing to experiment so close to release
very late to even play this game let alone comment. but i like how your village is built up in a potential similar manner to the likely hood of how they w would have set up. i only just got this game and am enjoying it. my village is open though, but set up with centralized production in the center of town as a "market" with granary's and storage facilities at either end. its pleasing to see and i am just now working on the second much larger town.
I totally agree. I would like to see RP Dawn of Man. To introduce not only religion. These people didn't just work and pray to big rocks. They were amazing artists too. The crafting would have had specialists, some that learnt flint napping, some that learnt tanning, and a food based economy. And there would be shamans, there would be the strongest, most fearless warriors and hunters. They would be singing, dancing, playing on primitive instruments like eagle-bone flutes, bullroarers to also communicate at long distance. They didn't have bows until one and a half thousand years ago, so more realistic tecs would be atlatls to increase the powers of javelin-trowing massively. Axes were not just for cutting down threes and hollow out wood-boats, but finely polished ones and decorated beautifully were the main weapon a warrior had in close combat against enemies. Objects greatly treasured and surely worth lots of meat, but also decorations at special, religiosly significant places, like caves and bogs, that was thought of as the entrance to the underworld.
Looks like you had the gates the right way around the first time. Unfortunately that means the gates really do break in a few seconds. As long as they are distracted though the towers will get them. Good video man.
Gates can be reinforced / barred both ways. And they weren't standing behind the gate, he locked them out so they were confused about how to get back in and their ai is a little derpy. Place the gates however you want. It literally does not make a difference
Really enjoying your playthrough of this game, it seems really fantastic. Those gates are a little confusing but that was a convincing test done there. Well played.
I made an extra town cause my people were running out of space in their stone covered village. A starvation then happened as I were too focused on building.. Population went from 170 to 50... Thank God I saved beforehand, though now my massive extra city will be lost 😢
Use primal vision in fights to help locate and re position your neanderthals 😂 Also locates raiders. Edit: My friend has had this game for ages and just doesn’t play. He got me into it and said yesterday “ its just something to kill time “ 5 hours later i’m just reaching the 3rd stage because this game is crack.
@TinyPirate So... Actually. The "wrong gate" may actually be right. Hear me out. During much of antiquity, a common military strategy was to put troops in front of the gatekeeping the enemy from reaching the gate and giving you archers more of a chance to fire. I think, I may be wrong about this, that the developers purposely put the people in front of the gate to defend the town. But it also allows them to take on the raiders as a group of people instead of just one on one like it was before you had defenses. Now I could be wrong but it does seem plausible to me.
Too bad the game isn't as colorful as your thumbnail. Looks pretty drab and depressing and very...brown. I think they could certainly brighten things up just a bit to make it a little more pleasing to look at while not being cartoonish.
The defense mechanic sucks. especially when you build two towns. They somehow stuck behind the nearest gate to the enemy, even if it's badly fortified.
Build towers they will automatically man them when you sound the alarm it also helps to do alarms before ever being attacked the villagers will arm themselves saves lots of time when it's real
Tinypirate gets to play this game several months ahead of time before release man I’m jealous. The game does look promising I’m wondering if just like planet base there will be a building limit or if you can expand until you run out of room.
haha i have played and did make 2 towns and it enden qick! raiders and i did lost 4 villagers and 2 soldiers then i killed them. and i have now one giant city with 123 villagers and 14 pregnants. ower 57 animals and i have advanced to iron age XD and i have played 11h on it to get to it huge walls even some stone walls :-) and there came 20-30 raiders everytime they attack
TLDR: when you build 2 towns your villagers spend most of their time carrying things back and forth between them. I know because I tried to build two villages that were very far away.
Do you know how to stop activities if the workload is to high, there is supposed to be a menu where I can see and control what everyone is doing but I can't find it !
I would really love someone's help in getting a beta key. I had no idea this game was coming because I had presumed rts games were almost non existent. Anyone with a key please let me know.
The problem with this game is the DEVS. They will stop updating it same as they did with Planetbase, the game have soooooo much potential, but they just abandon it... Very disappointing
How many more updates did Planetbase need? It got expanded on for six months or so - it's a gentle $20 base-builder. Not sure it would have made sense to keep adding to it.
what happens when you have two towns away from each other? IT BECOMES A COMPLETE SHIT SHOW.. people starving to death... people wandering off... people bringing resources from one village to another villages storage even though there was a ton of storage at beginning city.... the ai is complete shit in this game.... let alone over 150 population...
You can also drag and select a while bunch of animals and it let's you choose to tame the ones that can. I've been able to select a group of animals all at once and press the tame icon and they will tame all the young animals in the group and leave the others. Smart game
this game causes a lot of big debates about the direction doors should open in society. but through logical discussion, its been proven that front doors or gates that open inward are superior in almost every way to doors the open outward. there are dozens of negatives in both security and convenience that outward opening doors cause, and very few actual benefits.
Catch baby wolves in early summer, with a large pack of dogs, you will never fear another raider attack. Every year you have to go find the pups to build a large pack, but they don't cost anything. I rarely lost any humans after I figured out the dog thing.
That's why wild dogs are far more dangerous than wolves. Wolfs kills for surviving. A wild dog kills for sports/fun. But indeed like you said, didn't lose many ppl while hunting or being attacked by raiders/animals.
sebastian boender this was a Witcher inspired comment wasn’t it? the hunter in white orchard
I once had 50 dogs in ancient warriors hardcore lol 😂
"We don't want to catch the town on fire".
Put's the pit furnace next to the wooden town wall...
Everyone pees on them anyway. They’ll be fine.
The game needs a painting feature to separate the sims by "citystate".
Started playing yesterday. First game went horribly wrong. Second game started at 2pm Went to bed at 3:20am
The opening is exactly my town. Bridge, fields, gate everything. Freaky!
House doors open inward so that you don't get blocked in by snow. Town gates open outward because it's harder for enemy to break through than if they opened inwards.
4:05
"I don't think we have a shortage of Tannin"
I look up at his inventory... He has literally none. 😆
LOL good catch
Now that the game has dropped and I've played it non stop for the last several days, A few notes that helped me: you can add the defense buttons to your sidebars with the + symbols. You can adjust the size of your gathering circles with the z and c buttons. And, if you start having mass starvation in the middle stages, reduce the gathering you are doing outside your settlement.
If you can plant wheat you dont need to hunt or gather anymore
I found that I still need leather for sleds and having the meat and bones is also useful. Also having the gathering of berries, fruit, and nuts can be a good buffer against starvation.
Donkey Joy ride and Bison on Bison Homicide sounds like a prog-rock band from the 70’s
If they aren’t, they should be!
I'm really worried about the replay value of this game. Don't get me wrong, i'm looking forward to playing it, but unless they introduce other towns or civs that you can either ally with or invade, I can see this game getting really old really fast. Maybe having to choose a specific type of people you would be, like only hunting or only farming... the game seems very linear without any tough decisions to be made, only having to defend against raiders.
I hope I'm wrong and a lot more comes in the release version.
I'd go play Planetbase if you haven't already. It's probably on sale somewhere cheap. It's a lot of fun and very similar in style and feel. It's more of a gentle time than a tough time with lots of variety and challenge. I like it for that, but others don't. Have a go!
@@TinyPirate Ive just moved and dont have my PC yet... all I have is a very basic pc from a friend that cant handle games, so all I can do is watch videos of games haha.
Ahhh - go watch a couple of my later Planetbase episodes? I do some of the challenges in there and also play some of the "hard" worlds. I imagine we'll see much the same.
From the game play on video I believe that after the first run it would be more of a challenge to running through the tree 1) without making so many mistakes 2) faster 3) skipping certain developments between ages.
Here are some ideas I had that require the game to test out.
A) develop a network of hunting camps when the animals spread out of 3-6 individuals who gather sticks and build drying racks for meat and skins with local sticks. The raiders seem to attack on the same limited number of axis so this could also result in a layered defense system for you main agrarian central location. Specialize in crafting at the central location where resources are deposited. I was wondering if you can assign work parties together i.e. you three guys are hunter take there best weapons and axes. It appears that if you let the AI assign people you get villagers with a knife trying to kill a bison because they were close.
B) build a new town during each age located near where the key resources for the age are located. So for example Find a good location to spread out several farm fields and then locate a town there when you develop farming. Build the village for expansion and then the new tech building for the age. This would also solve the space problem that occurs after generations of tech huts are competing for the same space in a town. The key her is as a heuristic I would settle each town with twice the people that the raider groups come in with, i.e. 10 raiders then settle the new location with 20 people. The question this implies is can you assign villagers to a home location?
C) Since there are a variety of starting locations I image that each has it's unique challenges. Since everyone so far on video seems to be choosing the same location I am curious what other locations have to offer ? Salt near the sea perhaps
I'm on my first play through... not sure I'll bother with a second.
if you make them to far away people will spend 90% of their time restocking the firepit wood. they will take the wood from the farthest town and transport it vs grabbing it from right next to the firepit
Has anyone else no noticed a static sound during the video? Listen closely at 3:26 right after he says granary.
It happens on my audio :(
Sounds like radio interferences
@@TinyPirate Make sure your microphone cable does not route very close to your video display (especially CRT type) or anything with high voltage signals.
OH! That's rotating the buildings! Built in sound.
Pushing is easier than pulling, gates should open out. Invading forces would find it much harder to pull a gate open than push it open. Not to mention this makes them have to step back from the gate to give it room to swing open making them easier targets from a tower.
That's... actually really smart. Good thinking.
for some reason all gates everywhere (in fortifications) open inwards, or maybe your IQ is higher than everyone through the ages...
@@agostinho6550 hinge engineering back then would have left the hinges exposed if the gates swung outwards so instead of thinking of a better hinge solution they just swung the gates inward to hide the hinges internally.
Hi ... from what I've heard, if you are out in the wilds and can't find your way home, pressing the Enter key takes you back to your village ... but I'm sure if it works
When the city get big, AI starts doing stupid things like taking the donkey cart for a joy ride and only pick up one unit of mud
Alarm helps a lot in the beginning of the game when you want to hunt mammoths or packs of predators around you settlement if you have enough weapons your adults will all arm them selves and you can get some good skins bones and meat pretty safeley and protect your children from being eaten by bears wolves and lions. This is super important on the cold scenario it has way more predators.
They need to add wood henges for the earlier game. Those were more common anyway
Interesting - good point.
oh great, it seems that there is no problem if it is little distant, but I was thinking here, and if you create a town far away, in a place after the mountains, where is flat, to do something super big, a big city, for 40-50 villagers, as if it were the main of the region, who only have houses and other buildings to build stuff... and if there is some space, some fields could be perfect, but it is good not to migrate animals there...
will if we put a city farther, and larger, the villagers will abandon the other first villages or will go there and civilize and expand? Hummmm...thinking...
Crossrider Gaming FPS Had a stroke reading this.
if its to far away your humans will starve to death on the way there while building it also you might need to have a series of wells
Alarm hit F6
Walls are not needed unless you like the look just build towers on the outskirts of your town in all 4 corners the raider will go right to them make sure you have lots of bows also towers need to be in 4s from my experience. Especially of you get Attached right after a epoch the raiders immediately get upgraded weapons.
Put the alarm on quick access from the plus sign upper left :)
Since the game has dropped a couple of days ago, I've been quite addicted. The only weird thing that keeps happening to me is that my animals seem to multiply really quickly and my workforce gets overwhelmed. I get constant notifications that my workload is to high. Keep that in mind not to capture too many animals, they multiply faster than you can slaughter them.
Yeah, my first batch of goats bred like rabbits. I learned to set the critter limits a bit below my actual maximum tolerance, to allow for occasional delays in slaughtering (e. g. during the all-important planting and harvesting peak times).
Aren't you able to set limits now? Idk if you could 3 years ago but I'm pretty sure you can limit your animals now
Oh I definitely want this game.
Ι totally agree with the critics against this game BUT... I found really relaxing playing a game like this, you set and arrange your buildings you watch your people do the job, you win the raiders all of the times, ok there is no chalenge but this game keeps me calm every time.
Gates can be reinforced / barred both ways. And they weren't standing behind the gate, you locked them out so they were confused about how to get back in and their ai is a little derpy. Place the gates however you want. It literally does not make a difference
I woodn't (i love bad puns) build the wall gates until I see where the people move naturally as they probably take the shortest route.
4:52 they were already olympic swimmers
if this game would focus a bit more on the defense and military aspect of the game then it would really peak my interest.
On the hardest difficulty the raiders advance in technology at their own pace and pose an actual threat. That being said, i think they should have their own bases that you get to attack.
"Pique". It's a funny one, but comes from a word meaning " to prick " I.e. to arouse one's interest.
Today's advanced English class
Yeah welcome back, thank you :) love that series
i made the same decisions as you are doing in this video, and added a small fort ville on the river fork!! lost over 30 villagers due to hunger because they are going nack and forth doing work everywhere and not eating!!
Lol doh!
Another superb episode my friend, and call the new town..........New Town! Just joking my friend. They did tend to name towns after the original back when I was growing up in the Stone age. lol
The social aspects in this game come too short. So yeah you got the rise of sedentary lifestyle, agriculture and metallurgy but what about the society? Why are there no noblemen or spiritual leaders like priests? So in lategame you got some old men in linen clothes wearing a bronze sword to fend off raiders? So you invent the wheel, domesticate horses and have bronze weapons whithout ever getting the option to put a nobleman on a charriot and to run over those raiders?
Culture is what this game needs religion
Ancestor veneration
Shamanism
Totemism
Anamilism
These can provide moral and stat boosts if provided correctly and with the indroduction of social structures
But if these are the same developers of planet base and I don’t think their willing to experiment so close to release
means the other town is an allied its like a mission called the other village must survive
very late to even play this game let alone comment. but i like how your village is built up in a potential similar manner to the likely hood of how they w would have set up. i only just got this game and am enjoying it. my village is open though, but set up with centralized production in the center of town as a "market" with granary's and storage facilities at either end. its pleasing to see and i am just now working on the second much larger town.
I tried making two cities and it ended up ruining my save because of the npcs running back and forth.
Yeah - it's a thing lol.
They should include role play too
I totally agree. I would like to see RP Dawn of Man. To introduce not only religion. These people didn't just work and pray to big rocks. They were amazing artists too. The crafting would have had specialists, some that learnt flint napping, some that learnt tanning, and a food based economy. And there would be shamans, there would be the strongest, most fearless warriors and hunters. They would be singing, dancing, playing on primitive instruments like eagle-bone flutes, bullroarers to also communicate at long distance. They didn't have bows until one and a half thousand years ago, so more realistic tecs would be atlatls to increase the powers of javelin-trowing massively. Axes were not just for cutting down threes and hollow out wood-boats, but finely polished ones and decorated beautifully were the main weapon a warrior had in close combat against enemies. Objects greatly treasured and surely worth lots of meat, but also decorations at special, religiosly significant places, like caves and bogs, that was thought of as the entrance to the underworld.
Looks like you had the gates the right way around the first time. Unfortunately that means the gates really do break in a few seconds. As long as they are distracted though the towers will get them. Good video man.
Gates can be reinforced / barred both ways. And they weren't standing behind the gate, he locked them out so they were confused about how to get back in and their ai is a little derpy. Place the gates however you want. It literally does not make a difference
Really enjoying your playthrough of this game, it seems really fantastic. Those gates are a little confusing but that was a convincing test done there. Well played.
I made an extra town cause my people were running out of space in their stone covered village. A starvation then happened as I were too focused on building.. Population went from 170 to 50... Thank God I saved beforehand, though now my massive extra city will be lost 😢
Use primal vision in fights to help locate and re position your neanderthals 😂 Also locates raiders.
Edit: My friend has had this game for ages and just doesn’t play. He got me into it and said yesterday “ its just something to kill time “ 5 hours later i’m just reaching the 3rd stage because this game is crack.
@TinyPirate So... Actually. The "wrong gate" may actually be right. Hear me out. During much of antiquity, a common military strategy was to put troops in front of the gatekeeping the enemy from reaching the gate and giving you archers more of a chance to fire. I think, I may be wrong about this, that the developers purposely put the people in front of the gate to defend the town. But it also allows them to take on the raiders as a group of people instead of just one on one like it was before you had defenses. Now I could be wrong but it does seem plausible to me.
Oh heck. Hmm. You may be right! I will ask the devs and let you know!
You should put totems, it will increase morale
But i really like my hill :(
Too bad the game isn't as colorful as your thumbnail. Looks pretty drab and depressing and very...brown. I think they could certainly brighten things up just a bit to make it a little more pleasing to look at while not being cartoonish.
the game is actualy quite colorful, summer winte spring and autumn all look quite different
GPU control panel - shaders on. Aliasing settings upscaled.
The defense mechanic sucks. especially when you build two towns. They somehow stuck behind the nearest gate to the enemy, even if it's badly fortified.
Build towers they will automatically man them when you sound the alarm it also helps to do alarms before ever being attacked the villagers will arm themselves saves lots of time when it's real
@@Matt-wm1bf yeah I know, but that`s about it. no more defences than that
@@amEricaneurOstar yeah I know what you mean they could use a patch with more people control and some more defensive options.
Tinypirate gets to play this game several months ahead of time before release man I’m jealous. The game does look promising I’m wondering if just like planet base there will be a building limit or if you can expand until you run out of room.
Not sure. Good question tho. Once I am done with the Iron Age, I’ll find out!
If the devs read this give us npc humans to battle against worst case or multiplayer best case pleeaase
mike bison came in a knocked those cows
good job big pirate.
Ahoy!
hah, i built the monument on the same hill.
haha i have played and did make 2 towns and it enden qick! raiders and i did lost 4 villagers and 2 soldiers then i killed them. and i have now one giant city with 123 villagers and 14 pregnants.
ower 57 animals and i have advanced to iron age XD and i have played 11h on it to get to it huge walls even some stone walls :-) and there came 20-30 raiders everytime they attack
This game sorely needs more challenge in the late game.
I'm playing this on X box series X now very gd console players need more of these games online ones to can't afford pc for aoe
TLDR: when you build 2 towns your villagers spend most of their time carrying things back and forth between them. I know because I tried to build two villages that were very far away.
True. I tried that and 2/3 of my people starved or died of hypothermia running between the 2 towns. This game's AI is dumb like a bag of hammers
How do you make leather I have what's needed and raw skins
It s about time for ep 6 -.-
The thumbnail needs more completely unnecessary red arrows.
It really does. They drive more views (seriously, lol).
I havw 35 hours on this game since release...over 200 ppl northern map lol send help
I just send a group of raiders to "help out" 😈
small town or death town
3 raiders in plain light of the day against a village of 77 people, just played 4 hours of it and it is just too easy that I lost interest already.
aaaand a dog just killed a wolf with two bites hahahaha
So what happens when you make two towns?
👌👌👌👌👌
Do you know how to stop activities if the workload is to high, there is supposed to be a menu where I can see and control what everyone is doing but I can't find it !
Hmmmmmmm. No I don’t think so. Cut back on work areas?
@@TinyPirate Found it ! It's the 7 key
plz play citiele skylines and sim 4 cat and dogs and im a big fan
dude you just need another 20 years playing city building games.
I hope this game release lot of DLC
*Cohokia*
Ok
I would really love someone's help in getting a beta key.
I had no idea this game was coming because I had presumed rts games were almost non existent.
Anyone with a key please let me know.
For streamers/tubers only. Available for the public in March.
The problem with this game is the DEVS. They will stop updating it same as they did with Planetbase, the game have soooooo much potential, but they just abandon it...
Very disappointing
Cranky69 it’s 20$ and I got more gametime in it in 4 days than $60 games I’ve had months. They obviously know what they’re doing
How many more updates did Planetbase need? It got expanded on for six months or so - it's a gentle $20 base-builder. Not sure it would have made sense to keep adding to it.
what happens when you have two towns away from each other? IT BECOMES A COMPLETE SHIT SHOW.. people starving to death... people wandering off... people bringing resources from one village to another villages storage even though there was a ton of storage at beginning city.... the ai is complete shit in this game.... let alone over 150 population...
Jesus noob, just double click on the animals then click capture
You can also drag and select a while bunch of animals and it let's you choose to tame the ones that can.
I've been able to select a group of animals all at once and press the tame icon and they will tame all the young animals in the group and leave the others. Smart game
this game causes a lot of big debates about the direction doors should open in society. but through logical discussion, its been proven that front doors or gates that open inward are superior in almost every way to doors the open outward. there are dozens of negatives in both security and convenience that outward opening doors cause, and very few actual benefits.
Exactly!
@Thelondonbadger what a moronic series of sentences. you based all of that on absolutely nothing.
@Thelondonbadger yes, doors open inwards, but its not for the random made up reasons you just described.
Get out
I removed him.
i have similar towns, i have the old city and the new city but they both are connected with a trail that is walled