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Kill Team Battle Report: Chaos Legionaries vs Phobos Marines
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- Опубликовано: 15 авг 2024
- We're back for another Kill Team battle report! The Black Legion and Blood Angels go head to head, using their bespoke rules against each other for the first time!
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Chapters:
00:00 - Introduction
00:28 - Chaos Legionary Kill Team
02:44 - Phobos Marines Kill Team
05:02 - Mission Description and Deployment
08:33 - Turning Point 1
15:52 - Turn 2 Plan
17:04 - Turning Point 2
22:30 - Turn 3 Plan
23:19 - Turning Point 3
28:36 - Turn 4 Plan
29:43 - Turning Point 4
31:47 - Final Scores
License Information
Decisions by Kevin MacLeod
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Prelude and Action by Kevin MacLeod
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Song: "Miguel Johnson - Good Day To Die [Epic]" is under a Creative Commons license (CC BY 3.0)
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The Descent by Kevin MacLeod
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I really love how clean your commentary is. It's a lot easier to understand what's going on. Please keep it up!
Thanks mate, glad you enjoy it!
Wow these are the best battle reports on youtube! Thank you for making these!! Can't wait for the next one.
Thanks buddy, that’s very kind!
I love how cinematic these are. The camera angles are so dynamic.
Thank you! We try to film it to make it feel like you’re there as much as possible.
It's delivery day today at my work. It's hard graft and I'm usually knacked after my shift. Well at least I can chill and watch this when I get back. Happy Days
Knowing we can help make someone’s Monday a bit better like this is awesome. Thanks for the support !
Awesome video :) really love the clear image from your 4K recording. Also find your turn overview really helpful. I very much enjoyed your Narrative flare :)
Great video. I love your battle reports. I do have to be "that guy" though and point out that you were misplaying the Marksman's Track Target ability. It is a 1AP action the Marksman uses on his activation to basically give him the chance to interrupt an enemy activation with an overwatch shot. You can't simply interrupt an enemy if you haven't already spent the AP on your activation for that action. Furthermore, it counts as both a Shoot action and your Overwatch. You can't shoot and Track Target in the same activation even with Bolter Discipline. However, if you use Track Target and never actually take the interrupting overwatch shot, you can still overwatch as normal with the Marksman, but I only see that ever happening if you purposely decide to not interrupt when a target presents itself because you want to wait for a better target, and then no better target enters LOS.
No worries about being “that guy” buddy, this is very useful for feedback. Thanks for taking the time to provide us with a detailed explanation !
Almost correct. You CAN use it in the same turn you have shot with Bolter Discipline active. In the ability, it states “This action is treated as a Shoot action with a bolt weapon for the purposes of action restrictions”. Also, you can also use the Comms to Track Target out of activation to get all of your shots as well as Track Target. Being “That Guy” is really important. As long as no one is rude, it just helps us all as a whole understand the game we play better. :)
@@Dracodomin Unfortunately, Bolter Discipline states, "Until the end of the Turning Point, each time a friendly PHOBOS STRIKE TEAM operative is activated, if it does not perform a Fight action during that activation, it can perform two Shoot actions during that activation if a bolt weapon is selected for each of those shooting attacks."
It's the "two shoot actions during that activation" that keeps it from being used to shoot in the marksman's activation and then again in the opponent's activation.
You are correct about using Comms to Track Target though, so long as you qualify.
@@jasonirwin4799 During the opponent's activation, it is an overwatch. During your activation, the action is considered "A shooting attack with a bolt weapon." Luckily, the abilities read very clearly this time around. One way to view it, is that neither ability "stores memory" outside the activation. There are abilities that do this, such as the Comms, which states that someone cannot do an action it already did in the Turning point. Bolter Discipline states the new limitation in the operative's activation, which is "two shoot actions with a bolt weapon". It does not care what those actions do outside of the activation, so long as it is two shoot actions with a bolt weapon. Track Target, literally states, word for word, "This action is treated as a Shoot action with a bolt weapon for the purposes of action restrictions" Your action restriction is "Two shoot actions with a bolt weapon" This action is a "shoot action with a bolt weapon" as it spells out. Very clear wording here. So no worries, you actually can! It's definitely a legal action.
@@Dracodomin Upon further review, I think you are right. Bolter Discipline counts Track Target as one of your two bolter shots. As you alluded, you can't use Comms to Track Target after you shoot because the Comms ability explicitly states you can't have done that action (shoot) in that turning point, but you can shoot and track target in the marksman's activation with BD.
Just mentioned your channel on reddit today :)
That’s awesome, thank you for spreading the word, Jester and I really appreciate the support!
Love your report format, especially way you show character data during their attacks. Clean and neat. Also, very nice painting on both teams.
Wonder how much it would change the outcome if marines skipped Voxbreaker in favour of minelayer or saboteur (who can pull that nice combo when boosted by coms). Perhaps consider it for the next Phobos game?
Thank you for the lovely compliments and we agree, the voxbreaker seems too situational. Definitely room to play around with different loadouts !
Discovered your channel today and I absolutely fell in love with your videos! It's clear as day you two put an incredible ammount of effort into your contet - the battle reports have great camera angles and bits of "UI" that make it easy to understand what's going on, the commentary is clean and pleasent to listen to, with a really well balanced mix of fluff and gameplay on top of that... well, off to binge watch all the battle reports I've missed until now hahaha! Have a good one!
Thank you so much for the kind comments buddy, we’re glad you like our style of content! We enjoy making them and strive to do a little better each time we release one, as we learn more about the process.
Love the look of the Blood Angels and that Chaos Legionnaire with the Plasma looks phenomenal.
Thank you, very kind!
Let's goooooo
Those poor Phobos were just outgunned the whole game. Didn't help that she rolled enough ones to write a book in binary code.
Amazing batrep as usual with insane graphics and great camera work. A pleasure to watch and I can't even stand Kill Team as a game...
The paint was also next level. Really clean lines on all the models with the terrain making a perfect background to everything.
That's very high praise if you can get some enjoyment out of our videos despite not being a fan of the game, so thank you! We're glad you enjoy the miniatures as well. Between the painting and the editing we're generally aiming to provide people with an immersive experience.
I love y'alls style. I can tell a lot of time and passion goes into these. Keep up the great work!
Thanks, you’ll be glad to know we’re currently working on the next one!
The editing alone makes this my favourite channel to watch Kill Team Battle Reports. :D
Thanks! We’re glad you enjoy them !
Great bat rep! two great elite teams throwing down. Moroch is a weird terrain set. I love how it looks, but doesn't seem to mesh that well with the Kill Team rules. Keep up the awesome work!
Thanks man, our sentiments over Moroch definitely match yours at the moment. I actually did a retake of my outro because originally I was a bit more negative regarding the Moroch scenery, but it's early days yet so it's not fair of me to criticize it without a few more games under my belt. I think I enjoy it for the aesthetics more than the gameplay at the moment but it might just be one of those sets that I'll happily play on occasionally, but not as a regular thing.
Great video! Really liked how you made it concise while easy to follow. Great production work too! Look forward to watching more of your videos
Thank you, we’re hoping to get the next one filmed soon!
I know nothing about this game, but the video was quite interesting and enjoyable. I thank you.
Thanks man, I appreciate you taking the time to watch it and letting us know you had fun!
Finally, a kill team bat rep I can follow along with. Amazing video
Glad you enjoyed it mate, thanks for the feedback!
great job yet again... another great battle report
Many thanks man, we’re glad you continue to enjoy them!
Thank you for the enjoyable battle report! I look forward to the next one or the rematch!
Glad you enjoyed it!
Where have you been all my Killteam Life! The Best Bat rep yet!
Glad you're enjoying the content mate!
Nice game , love the mat and the minis also ... post-edition is very neat also , good job guys !
Looks like Chaos gave the poor marines a bit of a beating!
As is the fate of any lackeys who serve the corpse-Emperor !
@@GrimdarkGamers haha!
Great to see another report from you two! I’m currently painting up a Word Bearers Legionary team, so I’d like to say I was an objective observer, but . . .
The lackeys of the corpse god will learn to fear the true powers of the galaxy.
Really enjoyed this report. Looking forward to more!
Great report thank you
I fought Legionarys twice with Phobos this weekend. Lost both but now I know what operatives to counter them with 😎
Two kill team games in a weekend sounds like a fun time! That’s one of the best things about Kill Team, how much easier it is to fit in some games compared to 40k.
@@GrimdarkGamers actually played four games, I guess 5. Was a prep game Friday for a tourney Saturday. Lunch break was fun too just eating and chilling with other players and friends.
@@MekBoooooi that’s a lot of games, sounds like a good weekend!
I would love to see Kommandos in such a battle report.
Clearly the best battle report I saw so far. So clear, understandable and appealing. Thanks for this !
We do have one battle report with the Kommandos in it! Should be earlier in our battlereport play list :)
Great batrep , learned a lot
Great to hear man, glad you enjoyed it.
@@GrimdarkGamers it is by far the most learning for me to see how all the nachsinge work. And you play a lot of different Teams. Keep it up …
Love the video as always. I really like the different roster for the Legionaries, with them being my main team it’s cool to see some of their flexibility.
I can say it makes it REALLY hard for me to choose what is best, have you been seeing success running them more shooting based as opposed to melee? Some maps and enemies I’ve played have lit me up before I could get to engagement range
Thanks man. I’ve definitely been seeing some luck with shooting based load outs for legionaries. That was the direction I went in for two reasons. First of all, one of the things I love most about Kill Team is mechanically, how similar it feels to the XCOM series of computer games and shooting teams help capture that feeling the most. Secondly when legionaries first came out, everyone said they were only viable as a melee team which stoked the fires of my rebellious side…
I can’t say I’ve had more luck with a shooting team than a melee team simply because I’ve not tried the melee team yet. However my shooting itch has been scratched so I think I’ll be trying a melee based legionary team soon!
@@GrimdarkGamers Thanks for the reply, and yeah I can see that and it makes a lot of sense. That was my initial thought when I saw the team too, it just feels so weird to shelf ~2 bespoke models for an icon bearer and warrior, but I think the bolter x2 might just be worth it 🧐
@@waynedodson7360 give one of the Bolters, Tainted Rounds and enjoy the lite- Heavy Bolter!
hey ,I just discovered your channel and i have to say you deserve more attention , your Videos are easily the best Killteam content on youtube GJ Keep it up . But a question of a non Killteam player , how does it play? is it smooth or are there some clunky elements?
Thanks mate, the RUclips grind is real but knowing people are enjoying the videos makes it all worthwhile. Hopefully the word gets spread! I’m not sure if you’re familiar with other GW games but Kill Team is the best game they have released in a long time. It’s a very slick game with great mechanics, the only issue with it is how they word the rules. The rules themselves are actually good, but how they write it can be a little dense. Once you’ve understood it though the rules are fairly intuitive.
Great video I love watching your reports :)
Thanks man, glad you enjoyed it !
I have never seen a worse round of dice rolling in my life as her round 2. Yikes! So many 1s.
Awesome
The Chosen ciuld've been in conceal order which would allow him to score safely and force the phobois to move. Also, for Blood Angels they sure fought a lot like Imperial Fists...
Yup, had a complete brain fart in this game and forgot that was a thing… you’d think after playing it a lot over the past year that wouldn’t happen 😄
great game team!
Hi 👋
Great battle! I would love a tutorial on how you painted the terrrain. :)
Thanks! Is there any part of the terrain in particular you’re curious about? We’ve painted up the entire set so we don’t have another piece to do for a video tutorial I’m afraid !
Great battle report! Congartz for the chaos! Can I ask which primer did you use for that buildings?
Thank you, glad you enjoyed it ! I airbrushed the buildings using a 50/50 mix of Vallejo Black and Grey airbrush primers.
Great job on the battle report. I really like the info you display during the BR. I have a question though. Even if you're operative is on a vantage point, you still need to have LOS to the target?
Yes, all a vantage point does is allow the active operative on the vantage point to shoot at a target with a conceal order, as if the target had an engage order instead. It must still be visible. Hope that helps!
I hope to get a game in before to long, but I still don’t understand the LOS and cover in this game.
It’s a weird (but good) mix of true LOS and abstraction. The only problem is the way GW writes the rules is clear as mud which makes trying to work out what the rules are, harder than it should be. The rules are fairly intuitive once you’re able to parse what they’re going on about! A lot of people do struggle with this area though, I’ve been umming and arring about making a tutorial series to help out.
@@GrimdarkGamers Yeah, the rules (once you understand them!) are actually very good and interesting, but man alive I wish they were better written.
Nice
Also turning point one. I believe you used fire blast, shoot and fire blast with your Balefire Acolyte? Am I correct? If so, page 60 of the rule book under actions it specifies that a free action is only free in the sense of APL. It still counts as the action for that activation.
Hi Brett, I think you got confused as to what happened here. The alcolyte used a move-dash (2 AP to climb into position) and then 1 AP with the fire blast psychic power. He only made one attack, the other rolls you see are from the blast special rule of the attack.
Winters said this helps the machine spirit.
Praise the Omnissiah!
Very cool
Lovely to see this game. May i ask where you got those wound counters?
Sure: www.etsy.com/listing/1117295180/kill-team-wound-dials-set
Love your Batreps. Even tho i spotted some mistakes on play, its all great content. It pains me to see the phobos lose, since i play them myself, but they are awefully undergunned against most teams. Until GW sorts out the plasma abuse, we wont see any power shifts in teams that can have plasma. I play against alot of Legionnaires aswell, and I find them utterly ridiculous. As the only bespoke Astartes team before phobos. They absolutely make any other Astartes team look terrible, except perhaps for Custodes / Deathwatch or Grey Knights.
The phobos are definitely a fun team, but marine weapon load outs have always been a problem for all marine teams since KT 21 launched. Plasma is just that good, it hurts when you can't have it! I'd like to see Into the Dark provide some bonuses for melta and flamer weaponary as lore wise, those weapons excel in that arena.
There’s definitely a case to be made for Tzeentch marks after this.
Definitely! For sure you have to be more careful than with nurgle marks, but if you’re going all in on shooting then Tzeentch is really nice. Plus their protected by fate ploy still helps with survival a bit.
I really like, how BL is painted. What colours scheme do you use to get such gold?
Thanks! I’ll be doing a painting tutorial on them soon, but for now, the gold is pretty simple. It’s base coated Retributor Gold, then washed with Army Painter Strong Tone, then highlighted with liberator gold and a dot of stormhost silver on the edge points.
Im wondering about your use of cover. There were many times the Blood Angels were still in cover behind Heavy terrain as they were within 1inch of it and the Legionaire didnt have a full line of sight to all of your base due to lines of cover being interrupted? Putting you in cover. Am I missing something here?
I’m not sure what bit you mean and don’t remember as this game happened almost half a year ago but one of us forgetting to set aside a die as a normal save for being in cover is pretty common when recording so id hazard a guess that’s what happened.
Hey! I have a question about track target. It was used here in turning point 2 at the very beginning before the marksman activated. Is that correct? You can just use that ability after any opposing action?
The way I've been running it is as a "stance" you go into when you're marksman activates. It replaced the overwatch and one shoot actions of the marksman, but it's only effective AFTER being used in the Marksman's activation.
I don't think this is in any of the faqs
I need to check as it’s been a long time since we used phobos but from what I remember we played it incorrectly in this game!
@@GrimdarkGamers I think so - I reread the rule and it says "once THIS turning point" which makes me think you have to use it during the Marksman's activation
2 of my favorite teams 😁not a fan of moroch terrain though… reminds me of WW1 trenches
Ironically we want to make a trench board for our Kriegsman, but as for the Moroch terrain as good as it looks, we’re finding it’s not the best fit for Kill Team.
A chaos legionnaire would never pass on vaporizing a Blood Angel. You have shamed yourself and your brothers.
Dash and shoot??
Yup, if you’re referring to the part I believe you’re referring to, towards the end, I used the smaller movement (dash) to get into position to fire, and then the larger movement (the move action) to relocate the operative.
💣💣💣