I think you need to be using the "full load" displacements versus the design or standard displacements, as it appears the game includes fuel and ammunition in your overall weight. Ironically, your increases appear to be fairly close to the full load displacements of these ships so it's working out so far :)
Correct. Also, it is worth bearing in mind that while no German battleships were retained after WWII ended(on account of them being sunk), when examining Prinz Eugen it was found that the blueprint tonnage and the actual tonnage seemed to have some discrepancies. It is plausible that Bismarck, and subsequently other capital ships, may have had a larger displacement than designed.
@@phil3114 Pretty much any serious book about WWII warship design will do. Bismarck managed to have less firepower, less armor and only 2.5 knots higher speed than a South Dakota class, despite coming in at ~50k tons to the SoDak's ~35k tons. The Iowa-class outperformed Bismarck in literally all regards, and yet was still slightly lighter. She was overall barely better than various other 35,000-ton treaty battleships, either.
I am not sure about it, yet. Since we saw the same video, you guys saw how much he had to bend the historical part already, dumping the whole CL idea entirely even. In the end it is a game and historical just doesn't work. On the other side you end up with different designs than the standard "biggest guns, HE max" builds, so I am fine with it.
Plan Z was interesting when you look at the planned completion date , the whole German Military planning was avoiding any major conflict until the Late 40's even early 1950's , as we know Hitler's gambling with the western powers not wanting another war ended with his miscalculation of invading Poland. Since I live in Hamburg in a part of the city that is only a sort trip to the Harbor were I can look across the River Elbe to the docks of Blohm + Voss . and most importantly Dock 17 one of the only two completed dry docks constructed for Germany's planed H series Battleships . The Bismarck was launched from the more standard Slipway 9 found at the other end of the Blohm + Voss complex. the Scale of Dry Dock 17 is massive and can fit most of the biggest cruse liners in there with room to spare including the Queen Mary2. so those planned H class ships would have been Monsters . If I go into Hafen City and to the Maritime Museum and onto the I think the 4th or 5th deck . were all Warship development is covered . they have some artifacts from the planned H series like original mock up for the shell casing . but they also have the world biggest collection of scale models large scale models of all the major warships both pre world WW1 and through both wars. you can se the subtle differences between the Bismarck and its sister ship Tirpitz has the sit side by side in their respective display cases . these models are at least around 2 meters long so highly detailed models . though any of these planned super Battleships would have bankrupted their respective nations. keep the videos comeing.
For the Light Cruiser Problem; Try to build the "Leipzig-Class" Light Cruisers. Both representatives of the class (Leipzig 1921 Commission and Nürnber 1935 Commission) were each 6750 Tonnes heavy during planning but for missions had a tonnage of 8060 Tonnes. Both ships had a compliment of three Triple Turrets of 5.9 inch (One front and two at the back). They were considered a 'improved' version of the "Königsberg-Class" (Königsberg, Karlsruhe and Köln) as they could only have a mission tonnage of around 7000 tonnes and also had to have half their fuel kept in the storage to prevent capsizing and a higher pitch (no joke). So you could make an absurd amount of "Leipzig-Class" ships or make a "M-Class" Light Cruiser with 7 inch and the size of the Admiral Hipper and less tonnage (I don't know what the Designers drunk that night but is must be weird stuff besides "Pervitin).
@@glauberglousger6643 that Sir, was the Königsberg-Class and not the Leipzig-Class. Look at the arial picture of Karlsruhe (Königsberg-Class) in 1934 while on a tour towards San Diego. They had the off set, which gave them a higher chance of capsizing in heavy storms. In fact, during the Spanish Civil War, all Light Cruisers participated by helping bombing the Spanish Coastline. But many of the ships were damaged due a storm and had to return.
At around 25:50, when you switched from Cordite III to Tube Powder III, it DECREASED you guns accuracy despite the fact that Tube Powder is suppose to INCREASE accuracy.
The "Advanced Armored Cruiser" is pretty close to the Deutschlands hulls. Also, it has the interesting, if not matching for this particular case, triangular tower. Edit: I see you find them a bit later.
Great video, I never thought you’d interpret the DD gun layout in the way you did as I believe it was all singles, but it turned out to be rather amusing. As for the light cruiser, I should also say that both the Konigsberg and Leipzig Classes, Germany’s only CLs featured two aft turrets and one fore turret. Well, can’t blame you if you didn’t see any designs or blueprints. 😆
yeah the 1936 class had 5 single 5" guns, and the 1936A and 1936A (Mob) class (also known as Narvik class iirc) had a twin 6" gun on the bow and 3 single 6" guns on the aft
I do find it rather amusing that the pride of the German fleet was crippled by a WW1 era, wood and canvas biplane. Correction: Interwar wood and canvas biplane, thought it was 1910's vintage not 1930's.
@@Jtretta Planes are better than battlrships, just the truth, also Bismarck had a building mistake that the 10.5cm Anti Air wasnt able to fire at the torpedo bombers
I think why this game has great potential, one area of improvement would absolutely be the amount and variation of superstructure available for all ship classes
Right so historically the German light cruisers where not great. If you want to take a few creative liberty's with there systems (engines, boiler, etc,) but still have them some what reminiscent of there historical ships I'm ok with that. Also there light cruisers had 1 fore turret and 2 aft turrets.
And they were 1930s tech. Wich should be all WW2 ships... At least the one for the Kriegsmarine. As Germany did not build anything in the war. Nürnberg Class was actually a clever design, I belief they had turbines AND a Diesel for endurance. Both systems could combine power to increase speed.
I did a mostly historical British campaign an update or 2 ago. I had so many ships and still had a massive budget left over. That game lasted a few decades and by the end my poor KGVs were facing off against 60-70k tonne super battleships.
The supposed 1936s that you were trying to build actually had 5 5” gun guns in single turrets, 3 aft (the 3rd one, I think it’s a Q was pointed towards the bow) the one that you ended up designing was more likely a 1936A variant
fairly sure the devs need to drop the weight increases from most of the equipment. the weight gain is just unrealistically massive. also, they need to tone down the pitch and roll gain. its pretty much impossible to have low pitch and roll at the moment.
Great video! Since I don't own this game, I love watching you playing it. What's more, I very like this new type of campaign with the historical ships. But how about adding even a single Scharnhorst class battle cruiser?
for the light cruiser, perhaps create the Karlsruhe with his 2 asymmetrical rear turrets. it's up for debate whether the game will like it but I certainly do
Hey Stealth! Been watching your channel for awhile and I think I have an ok design that might solve your Light Cruiser problem for 23.8 million rather then the 30-32 million you were looking at originally. The Seeadler design Hull: Modern Light Cruiser Modern Tower I Secondary Tower IV 2 Thick funnel (small) Main guns: 2 Fore 6inch x3 1 Aft 6inch x3 and 1 aft 5 in x3 Secondary guns: 2 3inch x3 Torpedos: 21inch x3, 1 on each side Displacement:6,500 tons Speed: 30 knots Range: 12997 km Bulkheads: Many Beam + Draught = 0.0% Components: Oil 1, Diesel, Aux 1, Shaft 1 Balanced Rudder, Electro-Hydro 1 steering Protection: Krupp IV, Barbette 1, Single HB, Reinf Bulk 1, Anti-Flood 1, Citadel IV Armament: Standard main R, Standard Sec R, Soft-Capped HE, Capped Ballistic II AP, Light shells, Standard Shell complement, Tube Powder III, TNT IV, Electrical Turrets, Auto Loading, Electric Torp Prop, 21 inch torps, Standard Ammo Equipment: Coincidence Rangefinder, Sonar 1, Gen 1 Radar Armor: 6’’ Main Belt, 3.5’’ FB, 3.5 AB, 4” Main Deck, 1” FD, 1” AD, 3” Conning, 0.1 SS Turret Armor: 6” - 4” Side 1.5” Top, 5” - 2.1 Side 1.5 Top, 3” - 0.3 side 0.3 top Total Cost: $23,843,110 Weight: 5,943 t/ 6,500t (Decided to leave the large Gap in order for tweaks+Armor) Hope I did ok! Please feel free to modify the design however necessary! Happy hunting!
@@Stealth17Gaming I see - and since you are already constrained for tonnage you left them out. makes sense. Hopefully it doesn't bite you. Also, did you know Bismarck did have hydrophones?
@@Stealth17Gaming Long story short, the Germans had what was probably the best passive sonar/hydrophone array of anyone in the war - it was so good, it ended up becoming the ancestor of Cold War-era american sonar sets after they went over captured ones. The Germans mounted it on basically everything destroyer-sized and up. Light cruisers, heavy cruisers, the Panzerschiffe, all the way up to Bismarck and Tirpitz. Fun fact: At Denmark straight, Prinz Eugen and Bismarck actually detected PoW and Hood on hydrophone before even making visual contact.
Im only just realising, 21 inch torps, thats nearly 2 feet wide and like, 15-20 feet long, holy hell the amount of explosive in those things (even with propulsion and trigger/nose cap) is insane. I never really thought about it before. Kinda helps me understand why they are so heavy in this game if nothing else.
Nice campaign start. One other idea for a later campaign would be to start a 1920 campaign, copy the tech tree for your nation out of the save, then start a new 1940 campaign and replace your technology with the one from 1920. Then build your ships and try to win with a 20 year disadvantage. 😀
I think you have to worry less about the "guns clipping into the tower" thing. It was fixed some updates ago and I haven't seen any video from you or BrotherMunro where the turrets cannot turn.
As for light cruiser I suggest the M-Class Light Cruiser (a smallish light cruiser) or the the SPÄHKREUZER-CLASS CRUISER (oversized destroyer) Both were Plan Z designs.
You should do bismark v hood, then do everything you can to give hood the highest detonation/flash fire chance and then you can really recreate history :)
Why are the reloads times so long on the 2 x 15” guns? The Bismarck was able to fire around 2 to 3 rounds a minute. Although they fired slower for accuracy. I know it’s a game but 56.2 seconds is ridiculous
There is a bug in the latest build that allows your ships to immediately stop, then immediately return to the speed you were just at by pressing not to avoid ships and then put the ship in reverse. It can be used to avoid high volume fire, as well as torps. I don't know if you do know about this bug, but if you do know sorry for not looking into past videos.
hello stealth, the displacement bar is divided into segments, each of which has its own length, so you have the smallest ship where you can still move the displacement bar and keep your shortest length. hope this helps
Stealth, have you checked the Top down and side view of the ships gun layouts? The way the Lëipzig and Z-class were designed looked nothing like the ones you made (All I want is an accurate gun layout) The Königsberg class had side offset X,Y turrets The Z 36 class had A,Q,X,Y as single turrets (q facing forward) And B as a dual barrel Also, I prefer the Königsberg class over the Lëipzig’s, they’re also easier to build
hey, the funnel on the O-class was really inefficient because you are still burning semi-oil, you might want to change that ASAP to help increase range/accuracy
It does not matter for me, this is for entertainment purposes so either way I am happy. I would like to see an advance build Bismarck, build on the original ship.
Question have u ever played naval action ? I mean it's not as much as a strategy game as u normally play but still a historical game i personally adore
Can you make a light cruiser where the rear facing guns are off the middle of the ship. Germany actually had a cruiser class like that and I love that class
Question stealth. Does the radios help with fire for a fleet or any buffs in that way. Radar and radios were the backbone of war in the Pacific? Also what would you feel about expansions that would have battles of the Pacific or world map
Radio helps when you have a bigger fleet. When ships are in range of the flagship they get an accuracy buff. That's what the radio helps with. Looking forward to future campaigns.
UA-D devs: Ok, we will provide the correct hull and superstructure for panzershiff Steath17 (while choosing some entirely other hull and superstructure): This looks so shit
At 49:18, Nuremberg class light cruiser, you used the right hull, but wrong superstructure and wrong main gun turret set up if you were to follow historical design. The main tower should be enhanced cruiser tower II or III. There is only 1 forward triple-mounted 150 mm gun turret. That means, there are 2 backwards triple-mounted 150 mm gun turrets. Plus, the torpedo launcher installed is only triple mount at most, certainly not quad-mounted. As you observed, those quad torpedo launcher requires larger rotating space. Immediately after the main tower is the funnel.
Maybe going too historical on the CLs is a mistake... Remember the only part of the German navy that had any really consistent success were the U-Boats. The surface fleet was mostly outdated due to the constrictions of the Versailles Treaty. So maybe just design your own CLs
Maybe he is wrong about the cruiser being too slow as well. From my experience CL-s don`t need to be that fast, just fast enough to keep up with the capital ships. Had some great fun baiting torps with them as they can be very manouverable. Torpedoes are mostly useful to scare off enemy heavy ships. Also, there is no point in expecting them to do big amount of damage against bigger ships and DD-s wont be outrunning them after eating a few dozen shells.
I wonder why the belt is so off from real life? Like is it because shells are more effective/accurate in the game than real life or is balancing of ships is easier in the game when they can put more armor on them?
the game doesnt really have fine tuned armor angle math worked out. a 3" sloped design in real life would have an effective armor of like 20" to most firing angles but in game its just about 7"
I'm really confused by Ultimate Admirals patch name conventions. Hasn't everyone been playing 1.05 for awhile now? If they released new patches shouldn't the game be on 1.05.1/2/3 etc.?
That's how it worked in real life. A ship's displacement did not correspond to its speed. That depended on the power plant and hull form. This is historically accurate.
I think you need to be using the "full load" displacements versus the design or standard displacements, as it appears the game includes fuel and ammunition in your overall weight. Ironically, your increases appear to be fairly close to the full load displacements of these ships so it's working out so far :)
Correct. Also, it is worth bearing in mind that while no German battleships were retained after WWII ended(on account of them being sunk), when examining Prinz Eugen it was found that the blueprint tonnage and the actual tonnage seemed to have some discrepancies. It is plausible that Bismarck, and subsequently other capital ships, may have had a larger displacement than designed.
@@bradleypeterson6328 considering bismarck was already massively oversized for what it was capable of i would believe it
@@Tdelliex Where do you take your information from?
@@phil3114 Pretty much any serious book about WWII warship design will do. Bismarck managed to have less firepower, less armor and only 2.5 knots higher speed than a South Dakota class, despite coming in at ~50k tons to the SoDak's ~35k tons. The Iowa-class outperformed Bismarck in literally all regards, and yet was still slightly lighter. She was overall barely better than various other 35,000-ton treaty battleships, either.
@@magni5648 Which book exactly would you recommend?
Ahh been waiting for a historical one for a long time and even more time for germany
same
I am not sure about it, yet. Since we saw the same video, you guys saw how much he had to bend the historical part already, dumping the whole CL idea entirely even. In the end it is a game and historical just doesn't work. On the other side you end up with different designs than the standard "biggest guns, HE max" builds, so I am fine with it.
Plan Z was interesting when you look at the planned completion date , the whole German Military planning was avoiding any major conflict until the Late 40's even early 1950's , as we know Hitler's gambling with the western powers not wanting another war ended with his miscalculation of invading Poland.
Since I live in Hamburg in a part of the city that is only a sort trip to the Harbor were I can look across the River Elbe to the docks of Blohm + Voss .
and most importantly Dock 17 one of the only two completed dry docks constructed for Germany's planed H series Battleships . The Bismarck was launched from the more standard Slipway 9 found at the other end of the Blohm + Voss complex.
the Scale of Dry Dock 17 is massive and can fit most of the biggest cruse liners in there with room to spare including the Queen Mary2. so those planned H class ships would have been Monsters .
If I go into Hafen City and to the Maritime Museum and onto the I think the 4th or 5th deck . were all Warship development is covered .
they have some artifacts from the planned H series like original mock up for the shell casing .
but they also have the world biggest collection of scale models large scale models of all the major warships both pre world WW1 and through both wars.
you can se the subtle differences between the Bismarck and its sister ship Tirpitz has the sit side by side in their respective display cases . these models are at least around 2 meters long so highly detailed models .
though any of these planned super Battleships would have bankrupted their respective nations.
keep the videos comeing.
For the Light Cruiser Problem;
Try to build the "Leipzig-Class" Light Cruisers.
Both representatives of the class (Leipzig 1921 Commission and Nürnber 1935 Commission) were each 6750 Tonnes heavy during planning but for missions had a tonnage of 8060 Tonnes.
Both ships had a compliment of three Triple Turrets of 5.9 inch (One front and two at the back).
They were considered a 'improved' version of the "Königsberg-Class" (Königsberg, Karlsruhe and Köln) as they could only have a mission tonnage of around 7000 tonnes and also had to have half their fuel kept in the storage to prevent capsizing and a higher pitch (no joke).
So you could make an absurd amount of "Leipzig-Class" ships or make a "M-Class" Light Cruiser with 7 inch and the size of the Admiral Hipper and less tonnage (I don't know what the Designers drunk that night but is must be weird stuff besides "Pervitin).
Weren’t the Lëipzig class’s X,Y guns offset to each side?
@@glauberglousger6643 that’s the königsberg-class
@@glauberglousger6643 that Sir, was the Königsberg-Class and not the Leipzig-Class.
Look at the arial picture of Karlsruhe (Königsberg-Class) in 1934 while on a tour towards San Diego. They had the off set, which gave them a higher chance of capsizing in heavy storms.
In fact, during the Spanish Civil War, all Light Cruisers participated by helping bombing the Spanish Coastline. But many of the ships were damaged due a storm and had to return.
@@fabianmichaelgockner5988 I keep getting the two confused
@@JMarch05 never figured out the reason either,
At around 25:50, when you switched from Cordite III to Tube Powder III, it DECREASED you guns accuracy despite the fact that Tube Powder is suppose to INCREASE accuracy.
it's because of range
decreased range = lower accuracy at the same range
The "Advanced Armored Cruiser" is pretty close to the Deutschlands hulls. Also, it has the interesting, if not matching for this particular case, triangular tower.
Edit: I see you find them a bit later.
Both the Scheer and the Graf Spee had the triangular tower. It was only the Deutschland/Lützow that didn't
Great video, I never thought you’d interpret the DD gun layout in the way you did as I believe it was all singles, but it turned out to be rather amusing.
As for the light cruiser, I should also say that both the Konigsberg and Leipzig Classes, Germany’s only CLs featured two aft turrets and one fore turret. Well, can’t blame you if you didn’t see any designs or blueprints. 😆
yeah the 1936 class had 5 single 5" guns, and the 1936A and 1936A (Mob) class (also known as Narvik class iirc) had a twin 6" gun on the bow and 3 single 6" guns on the aft
They were specifically designed as scouts so they had the heaver aft fire-power for when they ran away from a more powerful enermy
Finally no rats in the air to attack Bismarck, now she can use her full potential
I do find it rather amusing that the pride of the German fleet was crippled by a WW1 era, wood and canvas biplane.
Correction: Interwar wood and canvas biplane, thought it was 1910's vintage not 1930's.
@@Jtretta Planes are better than battlrships, just the truth, also Bismarck had a building mistake that the 10.5cm Anti Air wasnt able to fire at the torpedo bombers
I think why this game has great potential, one area of improvement would absolutely be the amount and variation of superstructure available for all ship classes
Love seeing you play with handicaps, the struggle!
Right so historically the German light cruisers where not great. If you want to take a few creative liberty's with there systems (engines, boiler, etc,) but still have them some what reminiscent of there historical ships I'm ok with that. Also there light cruisers had 1 fore turret and 2 aft turrets.
And they were 1930s tech. Wich should be all WW2 ships... At least the one for the Kriegsmarine. As Germany did not build anything in the war.
Nürnberg Class was actually a clever design, I belief they had turbines AND a Diesel for endurance. Both systems could combine power to increase speed.
@@justacomment1657 that even was a design requirement for most ships in the Z-Plan iirc.
Love the hour episode please continue doing longer episodes I can’t get enough 🚀🙏
I did a mostly historical British campaign an update or 2 ago. I had so many ships and still had a massive budget left over. That game lasted a few decades and by the end my poor KGVs were facing off against 60-70k tonne super battleships.
Nice video stealth. Just a quick couple redesigns and they will all be historically acurate
The supposed 1936s that you were trying to build actually had 5 5” gun guns in single turrets, 3 aft (the 3rd one, I think it’s a Q was pointed towards the bow) the one that you ended up designing was more likely a 1936A variant
The game has come such a long way from the early days. Good video!
love the video stealth little side note the Nurnberg class light cruiser had one turret at the bow and two at the rear
the new thumbnail design looks great! keep up the good work
Thanks!
fairly sure the devs need to drop the weight increases from most of the equipment.
the weight gain is just unrealistically massive.
also, they need to tone down the pitch and roll gain. its pretty much impossible to have low pitch and roll at the moment.
Keep it up stealth! :D
The Bismarck was so heavy becuase of maximum bulkheads. Those cost a few thousand tons of displacement
its worth it
@@ssgshadow2756 I haven't noticed any improvement in survivability in my custom games with maximum bulkheads.
@@ssgshadow2756 I usually go with many. It's much better to invest the tonnage saved to thicker armor belts for me.
Great video! Since I don't own this game, I love watching you playing it. What's more, I very like this new type of campaign with the historical ships.
But how about adding even a single Scharnhorst class battle cruiser?
Nice! And the thumbnail is looks quite good!
Love your videos!
for the light cruiser, perhaps create the Karlsruhe with his 2 asymmetrical rear turrets. it's up for debate whether the game will like it but I certainly do
This is what i wanted
It's a fact that you can't perfectly recreate the Bismarck in this game, but you can get _really_ close.
Same goes with yamato
Really excited for this series
6 triple 5 on a destroyer leader make them absolutely ruthless against anything up to a battle ship
Excited for this series!!
Also the z20 is a really good destroyer class. But I think the one you are looking for only had the single doible cannoned turrents in the front
Hey Stealth! Been watching your channel for awhile and I think I have an ok design that might solve your Light Cruiser problem for 23.8 million rather then the 30-32 million you were looking at originally.
The Seeadler design
Hull: Modern Light Cruiser
Modern Tower I
Secondary Tower IV
2 Thick funnel (small)
Main guns: 2 Fore 6inch x3 1 Aft 6inch x3 and 1 aft 5 in x3
Secondary guns: 2 3inch x3
Torpedos: 21inch x3, 1 on each side
Displacement:6,500 tons
Speed: 30 knots
Range: 12997 km
Bulkheads: Many
Beam + Draught = 0.0%
Components: Oil 1, Diesel, Aux 1, Shaft 1
Balanced Rudder, Electro-Hydro 1 steering
Protection: Krupp IV, Barbette 1, Single HB, Reinf Bulk 1, Anti-Flood 1, Citadel IV
Armament: Standard main R, Standard Sec R,
Soft-Capped HE, Capped Ballistic II AP, Light shells, Standard Shell complement, Tube Powder III, TNT IV, Electrical Turrets, Auto Loading, Electric Torp Prop, 21 inch torps, Standard Ammo
Equipment: Coincidence Rangefinder, Sonar 1, Gen 1 Radar
Armor: 6’’ Main Belt, 3.5’’ FB, 3.5 AB, 4” Main Deck, 1” FD, 1” AD, 3” Conning, 0.1 SS
Turret Armor: 6” - 4” Side 1.5” Top, 5” - 2.1 Side 1.5 Top, 3” - 0.3 side 0.3 top
Total Cost: $23,843,110
Weight: 5,943 t/ 6,500t (Decided to leave the large Gap in order for tweaks+Armor)
Hope I did ok! Please feel free to modify the design however necessary! Happy hunting!
I can't help but wonder why you have gone for single-bottom on the Bismarck though
Extra bottoms get heavy very quickly
@@Stealth17Gaming I see - and since you are already constrained for tonnage you left them out. makes sense. Hopefully it doesn't bite you. Also, did you know Bismarck did have hydrophones?
@@ranekeisenkralle8265 No I didn't know
@@Stealth17Gaming Check out Animarchy's video on the Bismarck, he goes into quite a bit of detail on it.
@@Stealth17Gaming Long story short, the Germans had what was probably the best passive sonar/hydrophone array of anyone in the war - it was so good, it ended up becoming the ancestor of Cold War-era american sonar sets after they went over captured ones. The Germans mounted it on basically everything destroyer-sized and up. Light cruisers, heavy cruisers, the Panzerschiffe, all the way up to Bismarck and Tirpitz.
Fun fact: At Denmark straight, Prinz Eugen and Bismarck actually detected PoW and Hood on hydrophone before even making visual contact.
60min, oh boy here we go
Im only just realising, 21 inch torps, thats nearly 2 feet wide and like, 15-20 feet long, holy hell the amount of explosive in those things (even with propulsion and trigger/nose cap) is insane. I never really thought about it before.
Kinda helps me understand why they are so heavy in this game if nothing else.
45:20 you know, that the cruisers of the Nürnberg-Class hat 2 turrents in the back and one on the front?
Nice campaign start.
One other idea for a later campaign would be to start a 1920 campaign, copy the tech tree for your nation out of the save, then start a new 1940 campaign and replace your technology with the one from 1920. Then build your ships and try to win with a 20 year disadvantage. 😀
I would recommend the M or “Mainz” class Light cruisers. Basically small Hipper class cruisers. Like the O class they never got finished but existed
I think you have to worry less about the "guns clipping into the tower" thing. It was fixed some updates ago and I haven't seen any video from you or BrotherMunro where the turrets cannot turn.
Nice
You should do challenges in war game red dragon. For example, you could try to win a game using a deck where no card is over 35 points
i find that large oxygen torpedoes are very good for sniping lightly or unescorted battleships and battlecruisers
As for light cruiser I suggest the M-Class Light Cruiser (a smallish light cruiser) or the the SPÄHKREUZER-CLASS CRUISER (oversized destroyer) Both were Plan Z designs.
You should do bismark v hood, then do everything you can to give hood the highest detonation/flash fire chance and then you can really recreate history :)
The d-lands had 28 knots top speed
Anti-torpedo blister: *YES*
I see what you did there…
I really love the design of the ships
Man I love the way the German ships look.
If I recall, the Deutschland class were capable of a tad over 28 knots.
Why are the reloads times so long on the 2 x 15” guns?
The Bismarck was able to fire around 2 to 3 rounds a minute. Although they fired slower for accuracy.
I know it’s a game but 56.2 seconds is ridiculous
Dirpitz has a hull cutout in the Aft section for torps, which cannot be replicated in this game....
Destroyer 1936A is a little under gunned. The ships had actually 6 inch main guns. A dual turret at front, single mounts the rest.
1936c was better
PRIDE OF A NATION, A BEAST MADE OF STEEL
I like to imagine the 1940 campaign is set in the Kaiserreich timeline.
There is a bug in the latest build that allows your ships to immediately stop, then immediately return to the speed you were just at by pressing not to avoid ships and then put the ship in reverse. It can be used to avoid high volume fire, as well as torps. I don't know if you do know about this bug, but if you do know sorry for not looking into past videos.
hello stealth,
the displacement bar is divided into segments, each of which has its own length, so you have the smallest ship where you can still move the displacement bar and keep your shortest length.
hope this helps
do we ever see these builds in action?? I mean, it's nice to see them built, but blow something up already!!!
You should hold left control or shift or whatever it is to place things where you want instead of always using snap to location.
I do
I don't know about any of you guys but I personally would love to see the H class of battleship later in the Campaign
Stealth, have you checked the Top down and side view of the ships gun layouts?
The way the Lëipzig and Z-class were designed looked nothing like the ones you made
(All I want is an accurate gun layout)
The Königsberg class had side offset X,Y turrets
The Z 36 class had A,Q,X,Y as single turrets (q facing forward)
And B as a dual barrel
Also, I prefer the Königsberg class over the Lëipzig’s, they’re also easier to build
hey, the funnel on the O-class was really inefficient because you are still burning semi-oil, you might want to change that ASAP to help increase range/accuracy
Very cool
I guess he changed shell ammo while wanting to change torp ammo while designing Tirpitz
It does not matter for me, this is for entertainment purposes so either way I am happy. I would like to see an advance build Bismarck, build on the original ship.
Hey, just reminding you forgot a couple of things on the O Class: you put Max HE on main guns and Semi-Oil xD
I like the campaign.
Question have u ever played naval action ?
I mean it's not as much as a strategy game as u normally play but still a historical game i personally adore
I used to love playing Naval Action. It's still my second most-played game on Steam with 531 hours. Fun times were had :)
Can you make a light cruiser where the rear facing guns are off the middle of the ship. Germany actually had a cruiser class like that and I love that class
You on Hipper could put torps on bow
44:03 Oh, Stealth, wanting designs that aren't going to steal your lunch money and playing as Germany are often at cross purposes.
Question stealth. Does the radios help with fire for a fleet or any buffs in that way. Radar and radios were the backbone of war in the Pacific?
Also what would you feel about expansions that would have battles of the Pacific or world map
Radio helps when you have a bigger fleet. When ships are in range of the flagship they get an accuracy buff. That's what the radio helps with.
Looking forward to future campaigns.
I think the speeds of everything is going to be way to slow for a 1940 campaign but looking forward to it
Yea, I have the same feeling. Plus the enemy battle ships could bring 18+ inch guns to the party.. could get dangerous.
I noticed you have text explaining the history of every country when you have to select the campaing but I dont have it, how can I obtain it?
The "Nürnberg" - class is in a AXY-configuration
UA-D devs: Ok, we will provide the correct hull and superstructure for panzershiff
Steath17 (while choosing some entirely other hull and superstructure): This looks so shit
I wonder if once it advances if they’ll have to historical ship designs available.
yessss, noice:)
You should have done the advanced armored cruiser for your Panzerschiffe not the heavy cruiser hull
Finally :DD
The douchland class went 28knots
WHERE SCHARNHORST
RIP Ugly Sisters **salute**
you should have used the supper battleship hull
Maybe its me, but why bother with superstructure armor in most cases? you only armor enough to at best stop 2in guns and arm the fuses for the others.
It also reduces damage. You'll see in episode 3.
...have you actually seen the Nürnberg? It had two turrets aft
btw holy shit you have a good pc
At 49:18, Nuremberg class light cruiser, you used the right hull, but wrong superstructure and wrong main gun turret set up if you were to follow historical design.
The main tower should be enhanced cruiser tower II or III. There is only 1 forward triple-mounted 150 mm gun turret. That means, there are 2 backwards triple-mounted 150 mm gun turrets.
Plus, the torpedo launcher installed is only triple mount at most, certainly not quad-mounted. As you observed, those quad torpedo launcher requires larger rotating space.
Immediately after the main tower is the funnel.
Maybe going too historical on the CLs is a mistake... Remember the only part of the German navy that had any really consistent success were the U-Boats. The surface fleet was mostly outdated due to the constrictions of the Versailles Treaty. So maybe just design your own CLs
They were also probably restricted by the Washington naval treaty as well in that regard.
Maybe he is wrong about the cruiser being too slow as well. From my experience CL-s don`t need to be that fast, just fast enough to keep up with the capital ships. Had some great fun baiting torps with them as they can be very manouverable. Torpedoes are mostly useful to scare off enemy heavy ships.
Also, there is no point in expecting them to do big amount of damage against bigger ships and DD-s wont be outrunning them after eating a few dozen shells.
They need to fix the aiming issues. I'm not gonna be able to play it until the gunner are shooting somewhere inside of 5km of the target...
do you have any idea of how inaccurate naval guns were?
@@Tdelliex When you're inside of 5km and your gunners are shooting some random wave to the right of the ship, that's an RNG issue.
@@Tdelliex To be fair, naval guns were actually very accurate, and hits were scored fairly regurarly once the range was figured out.
I'm guessing the CA game is gonna be fun with those 11"ers!
Panzerschiffe will kill all who apose them
I believe the deutschland-class ships were called « pocket battleships ».
I wonder why the belt is so off from real life? Like is it because shells are more effective/accurate in the game than real life or is balancing of ships is easier in the game when they can put more armor on them?
the game doesnt really have fine tuned armor angle math worked out. a 3" sloped design in real life would have an effective armor of like 20" to most firing angles but in game its just about 7"
Close enough to historical, also, your battlecruisers have maximum HE for the main guns... oh well.
Scharnhorst had tripleturrets.
Tirpitz did have a slightly larger weight tho
I'm really confused by Ultimate Admirals patch name conventions. Hasn't everyone been playing 1.05 for awhile now? If they released new patches shouldn't the game be on 1.05.1/2/3 etc.?
Every dev uses their own naming conventions for patches. People have been playing the 1.05 beta for a while, bugs included.
still waiting for H-klasse BB Grover Kurfurst
The leipzig class light cruiser
Nurnberg has 2 turrets on the back, 1 at the front(historic nerd crying.mp3)
Game logic : Cruiser weighs ~18 tons and goes 32 kn, Battlecruiser weighs 2x that and goes 35 kn ......... Blaming Hitler on that 1
That's how it worked in real life. A ship's displacement did not correspond to its speed. That depended on the power plant and hull form. This is historically accurate.
Power to weight ratio. You need stronger engines for larger displacements, and typically that means more power being put into the propellors
When your comment gets made into an episode 🥲